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  1. <strong id="docs-internal-guid-3f1db628-a111-2143-2e2a-cba5fbd2c095">
  2. <img
  3. src="https://lh4.googleusercontent.com/BA7HFxWX0aTPgwkSUIU-NNJfwrXSh1zeydD8g-XHpJu8r6iwa9DSALXcBBle0XCXAngZxzpRX92f3auZSS_8XkKfSEVvlvLSj5Ojp-4swCQFlX_P6dE"
  4. width="576px;"
  5. height="192px;"
  6. />
  7. </strong>
  8. <p dir="ltr">
  9. (Design by Rachel Baumbach)
  10. </p>
  11. <p dir="ltr">
  12. Tale of Two Sages by: Mike Reynolds &amp; Reed Mascola
  13. </p>
  14. <br/>
  15. <p dir="ltr">
  16. Hello, PokéBeach fans! Welcome to the other side of sanity. Plasma Freeze is the next set that's going to be hitting the shelves and hitting the tables at
  17. tournaments on May 8th. This set will not be released for the upcoming Regional Championship, but rest assured, you will be able to update your decks for
  18. Battle Roads and beyond. When a new set arrives, it presents opportunities for a player to let the creative juices flow and put new cards into the arena
  19. that are able to shift the metagame. What we are going to do here is take a look into the future. We picked up two guys that are no stranger to creative
  20. and game-breaking deck building. Our two writers dissected and broke down the Plasma Freeze set, assigning numerical values to make it easier for you to
  21. determine what's hot and what’s not.
  22. </p>
  23. <br/>
  24. <p dir="ltr">
  25. First to have the floor is Mike Reynolds! He got his start in the game back in Pokémon’s heyday, when Wizards of the Coast first held rights to the game.
  26. His first break came in the form of an event called a Stadium Challenge in 2002. As a Junior he placed second, securing an invite and trip to the first
  27. Worlds, and the rest is history. Since then, he has not put the game down, but rather continued to play for the love of the game.
  28. </p>
  29. <p dir="ltr">
  30. Meet Mike Reynolds!
  31. </p>
  32. <br/>
  33. <p dir="ltr">
  34. 2006:
  35. <br/>
  36. 6-2 Whiff (18th): Southern Plains Regionals (Metagross DX/Salamence d)
  37. <br/>
  38. Top 16: South-East Regionals (Blastoise ex/Steelix ex/Lugia ex)
  39. <br/>
  40. <br/>
  41. 1st: Maryland Gym Challenge (Blastoise ex/Steelix ex/Lugia ex)
  42. <br/>
  43. <br/>
  44. 14th: Nationals (Blastoise ex/Steelix ex/Lugia ex)
  45. <br/>
  46. <br/>
  47. 2007:
  48. <br/>
  49. <br/>
  50. 4th: SC State Championship (Metagross DX/Steelix EX)
  51. <br/>
  52. Top 16: New York Regionals (Raichu d/Exeggutor d)
  53. <br/>
  54. <br/>
  55. 2009:
  56. <br/>
  57. <br/>
  58. Top 4: Mid-Atlantic Regionals (Dialga)
  59. <br/>
  60. <br/>
  61. 2010:
  62. <br/>
  63. <br/>
  64. 2nd: SC State Championships (Jumpluff)
  65. <br/>
  66. Top 8: Mid-Atlantic Regionals (Jumpluff)
  67. <br/>
  68. <br/>
  69. 2011:
  70. <br/>
  71. Top 16: NC State Championships (Vilegar)
  72. <br/>
  73. Top 4: SC State Championships (Vilegar)
  74. <br/>
  75. <br/>
  76. 2012:
  77. <br/>
  78. Top 128: Nationals (Celebi/Terrakion/Mewtwo-EX)
  79. </p>
  80. <p dir="ltr">
  81. 2013:
  82. </p>
  83. <p dir="ltr">
  84. Top 16: GA Regionals (Tornadus-EX/Mewtwo-EX/Landorus-EX)
  85. </p>
  86. <br/>
  87. <p dir="ltr">
  88. In our darkest hours, Team Plasma is here to show us the way to total oblivion. We're faced with another installment of the Plasma legacy, where the
  89. organization steps up its game. While last set introduced more of the support side of Plasma cards, this set displays the sheer tenacity of what the Plasma
  90. mechanic can and will do when allowed to be unleashed. Will it be enough? Will Team Plasma be able to rise above the ranks of previous evil organizations?
  91. That's a lot to live up to. In the past, the evil team mechanics have made large impacts on the meta with their assortment of various Pokémon and Trainer
  92. cards. And, with any luck, this new set should only continue that trend with its boost for Team Plasma as we delve into Battle Roads, Nationals, and even
  93. Worlds.
  94. </p>
  95. <br/>
  96. <p dir="ltr">
  97. Treecko
  98. </p>
  99. <br/>
  100. <p dir="ltr">
  101. A lowly little lizard, Treecko is determined to prove everyone wrong when it comes to his toughness. He's got the tough guy attitude on his side, and he's
  102. ready to pound anyone that gets in his way for a hearty ten damage. Even better, he'll charge his way into someone, not caring about his own personal
  103. safety, all in the name of taking down his opponent. Unfortunately, this poor soul's only place in the world is the shoebox, where he's bound to get beaten
  104. by very similar boxed Basics that long to see sunlight. The only other Pokémon he has a shot at beating up are long forgotten Baby Pokémon that were
  105. partially exposed to Vitamin D. His life only continues its downward slope as he evolves into meaner lizards. Treecko is “Most Likely to Land You at the
  106. Bottom Tables,” earning a very meager 0.5/10.
  107. </p>
  108. <br/>
  109. <p dir="ltr">
  110. Grovyle
  111. </p>
  112. <br/>
  113. <p dir="ltr">
  114. Perhaps, however, Treecko has some hope in getting out of the shoebox. In his path to seeking recognition, he evolves into Grovyle. When laying eyes on
  115. this card, one will notice something about Grovyle very quickly: he did not learn much in his captivity. Grovyle continues to pound away, and instead of
  116. Reckless Charging, he's resorted to thinly sharpened leaves that are bound to hurt like a paper cut. There just does not appear to be much hope for this
  117. rather dull creature as he seeks to obtain even a former glory of past members of this evolution tree. Grovyle will easily obtain the title of “Lifer at a
  118. Fast Food Restaurant” with a score of 0.5/10.
  119. </p>
  120. <p dir="ltr">
  121. Sceptile
  122. </p>
  123. <br/>
  124. <p dir="ltr">
  125. Deciding that enough was enough, we finally arrive to Treecko's final stage in his ultimate path to self-enlightenment and fulfillment. With the help of
  126. his final evolution, Sceptile, one hopes that Treecko may be able to break free from the clutches of the shoebox. He tries valiantly to scissor his way
  127. out, but this attack is so hit or miss, that ultimately, it is bound to fail. Vainly, Sceptile would try to gather a small army in hopes of finally
  128. breaking through. For a fee of three energy, Sceptile can deal a healthy amount of damage to the shoebox foe and replenish those that carry an energy with
  129. them. Yet, Sceptile is bound to fail once he breaks free into the outside world, as he is simply not strong or cunning enough to survive in such a cruel
  130. world. Sceptile is resigned to a fate much like that of The Lizard in the latest Spider-Man installment, failing to achieve his goal of Metagame
  131. domination, and achieving the title of “Wishful Thinker” with a measly score of 1/10.
  132. </p>
  133. <br/>
  134. <p dir="ltr">
  135. Cacturne
  136. </p>
  137. <br/>
  138. <p dir="ltr">
  139. Quick! Think about the last relevant Cacturne we have had. If you thought long and hard, and came up with a wide open blank for an answer, you aren't
  140. alone. The confused, alive Cactus has not had luck in the vast world of Pokémon as PCL has been content with allowing this plant to rot in a desert of
  141. binders and card boxes alike. Their newest release of Cacturne does not defy the trend in the slightest. He evolves from Cacnea, whose only attribute is to
  142. be a very unimpressive stinger through immense anger and frustration. For a single grass energy, he'll stab his opponent in a fit of rage, but his anger
  143. will also hurt one of your own comrades in the process. In his ultimate effort to get back at PCL for cursing him, he delivers Payback to the opponent. If
  144. they should be so close to winning, Cacturne delivers a whopping ninety damage and saps an energy from the defending. But, in a world where 90 HP just
  145. doesn't cut it, nor do attacks that thrive on losing, Cacturne continues to be the champion of the title “Forever Alone” with a mere 2/10 rating.
  146. </p>
  147. <br/>
  148. <p dir="ltr">
  149. Leafeon
  150. </p>
  151. <br/>
  152. <p dir="ltr">
  153. Born from a Pokémon that's so incredibly indecisive of what it wants to be, a new Leafeon appears on the scene just waiting to prove to the world that it
  154. is, in fact, the best Eeveelution out of the bunch. Being a Grass-type Pokémon, he deserves some attention due to the ever-growing popularity of Blastoise
  155. and Keldeo, and his first attack would suggest that he's ready to claim vengeance on both criminals of the format. Serving as a mini-Mewtwo EX, Leafeon
  156. bashes the defending Pokémon for consuming so much valuable energy, pegging the victim with twenty damage for each energy they waste. But, that's where the
  157. Leafeon stops looking so tenacious and falls victim to the flip-attack syndrome that PCL is intent on imposing on the already persecuted evolutions. For
  158. three energy, he'll attempt to go all in to cut the opponent down to size with leaves (anyone else see the problem here?). Even with his promising first
  159. attack, Leafeon will most likely wither away due to lack of attention, earning him the title of “Most Likely to Waste His Potential” at 3/10.
  160. </p>
  161. <br/>
  162. <p dir="ltr">
  163. Heatran-EX
  164. </p>
  165. <br/>
  166. <p dir="ltr">
  167. It's a tough life living in a volcano. No one calls, and no one stops by to see you. Heatran knows this lifestyle, and he lives it anyway. Except, this
  168. time, someone did call, and someone did see him: Team Plasma. Because he was so nervous for interaction, however, he tensed up too much and we ended up
  169. getting an EX that just can't step up to the plate. For one, Heatran needs a special condition to score a big hit for three energy, and for anyone that's
  170. paid attention, that's not a good thing to have right now. While his second attack holds some potential by calling on some energy from the home team, the
  171. cost of it only continues to hurt Heatran (not to mention the dependency the defending Pokémon having damage counters). “Most likely to land a dead end
  172. desk job,” Heatran is stuck in the volcano at 3/10.
  173. </p>
  174. <br/>
  175. <p dir="ltr">
  176. Chandelure
  177. </p>
  178. <br/>
  179. <p dir="ltr">
  180. Chandelure once again joins us, and this time he’s on the home team. While his previous evolutions are nothing to gawk at with this set, doing nothing that
  181. previous printed ones didn't excel better at, Chandelure marches in to support his troops. With his bright flames, he’ll navigate other lost Pokémon to a
  182. new chance at victory. However, where there is battle, there are bound to be wounds. He himself will not be an attacker, but if he should need to, he’ll
  183. carry out his ghostly duties and drain the life out of the defending and feel good doing it. But, because we still have the deadly Keldeo EX and Blastoise
  184. running around, Chandelure’s viability may be put on hold for some time. Easily awarded “Best Halloween Decoration,” Chandelure hangs on at 6/10.
  185. </p>
  186. <br/>
  187. <p dir="ltr">
  188. Seismitoad
  189. </p>
  190. <br/>
  191. <p dir="ltr">
  192. There has not been much love for this rather disgusting looking toad. While Tympole and (the evil) Palpitoad were given some attention in Dark Explorers,
  193. the last Seismitoad was seen roaming the fields of the Noble Victories with a smile only a mother could love. While it’s understandable as to why Japan was
  194. hesitant to let this creature out of the dungeon, with Team Plasma at the helm, they need all the ugly they can get. Firstly, the Tympole and Palpitoad are
  195. very worthless in attacking, so relying on anything below Seismitoad is earning you a loss at the tables instantly. As for Seismitoad, he seems bent on
  196. revenge. He’ll smash anything within his path, forcing everyone on the field to take collateral damage. He’s also not above using other Pokémon as mere
  197. meat shields, Splashing the defending before turning tail for someone else to take the impending bashing. Seismitoad is “The Hunchback of Notre-Dame,”
  198. ringing bells to sound a 4/10.
  199. </p>
  200. <br/>
  201. <p dir="ltr">
  202. Cryogonal
  203. </p>
  204. <br/>
  205. <p dir="ltr">
  206. With the warmer months about to set in, Cryogonal has a lot to loathe with the release of this set. For starters, he's a giant snowflake, meaning he has no
  207. arms or legs, and he's more than likely about to become a mere thought as the sun burns brightly down on him. There won't be any Cold Signs to keep him
  208. alive, as searching for water Pokémon will not cool him off enough. To make matters worse, he won't be able to do much Hard Freezing come the end of May
  209. and onward, as many Pokémon will be basking in all the warm weather to be worried about him. Sure, he might intimidate others from attacking at first with
  210. his brush of cold, but in the end, he's only going to become a puddle of salty tears by the higher powers of the format. The Razzie award goes to the
  211. misunderstood snowflake with an unmoving rating of 2/10.
  212. </p>
  213. <br/>
  214. <p dir="ltr">
  215. Kyurem
  216. </p>
  217. <br/>
  218. <p dir="ltr">
  219. Another one of Team Plasma’s willing henchmen, Kyurem once again proves that it will not be outshined by the likes of Reshiram and Zekrom. Its Spears will
  220. reign supreme in their fury against the opponent, much in the same fashion as Landorus EX. Worse yet, it will unleash on you a burn like no other, making
  221. you run out of the room and cry while it laughs at your agony, and kindly await for your comeback. Japan has already witnessed that as some have seen on
  222. The Deck Out, so Kyurem has some seriously mean things to say. “Most Likely to Have an Inferiority Complex,” Kyurem earns a modest 7/10.
  223. </p>
  224. <br/>
  225. <br/>
  226. <br/>
  227. <p dir="ltr">
  228. Electrode
  229. </p>
  230. <br/>
  231. <p dir="ltr">
  232. Once again, PCL rolls out for everyone’s pleasure another Electrode to be used. As is customary, at least lately, the previous stage, Voltorb, is not very
  233. impressive. Once more, PCL seems to have toned down Electrode’s thirst for chaos by, once again, not forcing the Pokémon down a road of self-destruction.
  234. Instead, he’s come to try to repair what he once would have aimed to destroy by allowing those that use him to draw cards until they have four. For the
  235. first in a long time, we have before us a Pokémon that has an ability to draw cards, which can help one speed through the deck as well as guard against N.
  236. While we have a similar card with Bicycle, if you can ride a bike, you can throw a ball. That’s where the buck stops with Electrode, but with such an
  237. ability, he may be doing more rolling around than ever before. Easily the most dynamite guest you’ll ever have, Electrode scores a modest 6/10.
  238. </p>
  239. <br/>
  240. <p dir="ltr">
  241. Lanturn
  242. </p>
  243. <br/>
  244. <p dir="ltr">
  245. Living in the sea is hard work. Every school of fish has different prey to catch and eat to survive. One can’t afford to be lazy, especially someone like
  246. Chinchou, who has a hard time making it in today’s market. But, he works long and hard, all with the goal of being able to kick back as a Lanturn in a
  247. house by the lake with a smokin’ wife. But, when he evolves, he learns just how hard life really is, and turns to Special Energy to make him happy.
  248. Unfortunately, this unhealthy habit will force one to use a lot of resources for this junkie’s fix. Even worse, he likes to experiment. In trying to make
  249. Nikola Tesla proud through passing currents, Lanturn will only waste valuable resources and electricity. Lanturn doesn’t pay rent, doesn’t work, and
  250. doesn’t even care about how you feel, and therefore is “Worst Roommate Ever” at 3/10.
  251. </p>
  252. <br/>
  253. <p dir="ltr">
  254. Thundurus EX
  255. </p>
  256. <br/>
  257. <p dir="ltr">
  258. It’s a hard gig to be a part of the Kami Trio. There’s many responsibilities that come with the job, and the other genies are sometimes not very
  259. supportive. Sometimes, they even get better gigs despite not being qualified. What’s someone like Thundurus to do? Go somewhere he’ll fit in, like Team
  260. Plasma, of course! Thundurus EX, feeling like he belongs for the first time, charges up his teammates while holding off the good guys, pinging them for a
  261. small amount of damage while backup is on its way. In that same effort, once he has some support from his team, he’ll “charge” the opponent with a large
  262. attack that not only deals ninety, but also cuts an energy from them, all in the effort of being the best bad Pokémon he can be. Team Plasma, liking it
  263. when their employees go above and beyond, is happy to award Thundurus EX the “Best Evil Pokémon of the Month” award at 8/10
  264. </p>
  265. <br/>
  266. <p dir="ltr">
  267. Nidoqueen
  268. </p>
  269. <br/>
  270. <p dir="ltr">
  271. It seems that, on a consistent basis lately, PCL has truly not been fond of Nidoqueen trying to get out of the kitchen. The last great Nidoqueen was found
  272. in the old EX series sets (FireRed and LeafGreen, to be exact), and since then, Nidoqueen just has not received fair treatment. With this new Nidoqueen
  273. presented to us, we unfortunately find another case of cruelty. For starters, Nidoran and Nidorina aren't impressive in the slightest, being able to only
  274. sting and kick the opponent for minimal amounts of damage. Then there's Nidoqueen herself, and unfortunately, she's not up to the task. For a cheap energy
  275. cost, she'll poison the defending alongside her fifty damage. Her second attack, of course, has to be a coin-flip, doing sixty plus thirty more for each
  276. heads. Between the low amount of damage, partially due to her flip-syndrome, and the fact she's a stage 2, Nidoqueen is forced to continue waiting tables
  277. until a better job comes along. Until then, she's stuck at 3/10.
  278. </p>
  279. <br/>
  280. <p dir="ltr">
  281. Mr. Mime
  282. </p>
  283. <br/>
  284. <p dir="ltr">
  285. Mr. Mime was a part of the classic 151 Pokémon, and in just about every generation of sets that he's been in, he's always been the type to fool around.
  286. Don't believe me? Take a stroll through memory lane at the previous Mimes that have done their best to entertain the masses for petty change, and you'll
  287. notice a trend. Many Mimes are about mischief with their wacky ways of preventing damage. In this current installment of Mr. Mime, he plays the role of
  288. preventing damage to the bench through his Bench Barrier ability. He's very late to the party, however, considering Squirtle claimed that schtick before it
  289. was cool. Unfortunately, that's the only part of Mr. Mime that's impressive, for Confusion is a very wimpy attack that costs 2 energy for a status effect
  290. that only makes the opponent laugh as they retreat or play a switch, and obliterate this poor street performer’s dreams. Awarded the honor of “Class
  291. Clown,” Mr. Mime weighs in at a scrawny 3/10.
  292. </p>
  293. <br/>
  294. <p dir="ltr">
  295. Metagross
  296. </p>
  297. <br/>
  298. <p dir="ltr">
  299. A steel titan spider, Metagross once again returns to prove how cool he truly is. While previous Metagross have had some interesting abilities in their own
  300. right, with many being support while being able to attack, this particular edition of Metagross has only one goal in mind. Deciding that he wanted to work
  301. for a company that actually gave benefits, he suits up for Team Plasma. His previous evolutions, much like many other evolutions we have seen, are nothing
  302. exciting. Yet, Beldum has a quirky attack in being able to rearrange the top cards, something that could be beneficial at the start of the game. Otherwise,
  303. Beldum and Metang only know how to punch (and one must question how Beldum can punch something) for meager amounts of damage. As for Metagross, his ability
  304. offers up an interesting dynamic in being a support Pokémon that actually searches other Plasma cards from the deck. Much like Electrode, it's a supporting
  305. ability we have not seen in sometime that has potential. With 140 HP, he can actually take a hit before going down. Yet, his attack still lacks like many
  306. other evolutions, so he won't be the star in a deck. There is hope for this lovable creature but more so down the road. Metagross is “Best Mail-Room
  307. Manager” Plasma has ever seen, with 5/10.
  308. </p>
  309. <br/>
  310. <p dir="ltr">
  311. Deoxys EX
  312. </p>
  313. <br/>
  314. <p dir="ltr">
  315. I know what everyone's thinking by now: “Yeah, yeah, another EX that's going to blow these poor Evolutions out of the water.” But, Deoxys EX is different.
  316. Instead of being self-driven to succeed on his own, Deoxys decides to take a back seat and put others before him by offering a more supportive role. His
  317. ability, save for himself, adds ten damage to any Plasma Pokémon's attacks. The best part is that this ability is cumulative, so if you have as many as
  318. four Deoxys in play (he's self-absorbed in the respect of cloning himself a lot), you can add forty damage to any other Plasma Pokémon's attacks. Between
  319. this, Hypnotoxic Laser, and Virbank City Gym, Plasma Pokémon will find their damage stack up very quickly. As for his attack, which is cheap in cost, also
  320. has some potential to it. For two energy, one of which being some support from the home team, he'll act as a mini-Mewtwo in doing damage based on the
  321. energy on the defending. Because of this, Plasma based decks do not actually need a counter for other Mewtwo, as many will play Deoxys for that additional
  322. damage. “Good Guy” Deoxys, in being such a supportive card, sticks at 8.5/10.
  323. </p>
  324. <br/>
  325. <p dir="ltr">
  326. Primeape
  327. </p>
  328. <br/>
  329. <p dir="ltr">
  330. A rage filled monkey with a snout, Primeape serves as what happens when Evolution takes a wrong turn. Starting out as a weak Mankey only capable of
  331. scratching the opponent, there soon comes the point where that angry monkey decides to evolve and challenge the world in a boxing match (cue the Rocky
  332. theme, followed by a training montage). Yet, Primeape's training does not serve him well, as his skill set is simply just not enough. He'll swipe furiously
  333. at his target, and while it's possible to go big and hit for as much as ninety, he may leave you high and dry in your bets. Even worse, he wears out pretty
  334. quickly, especially when delivering the Karate Chops. He's a “Wrecking Machine,” but even that is just not enough to survive in today's format, and poor
  335. Primeape amounts to only a 3/10.
  336. </p>
  337. <br/>
  338. <p dir="ltr">
  339. Hariyama
  340. </p>
  341. <br/>
  342. <p dir="ltr">
  343. A fat warrior bent on making his family proud, a new Hariyama tries to make his mark on the competitive scene. He's a lost titan, as his time was many
  344. years ago (in the form of Hariyama ex), and now he's looking to make a name for himself again. First looking at Makuhita, who can thrust his arms and
  345. Hammer Chop, there's not much to see. Yet, he does have 80 HP, which is helpful for surviving the first turn of the game. Moving on to Hariyama, he'll
  346. first try to Fake the opponent Out, which could throw them off guard. Not impressive, but not terrible. Yet, the second attack is where this fallen
  347. champion is bound to quickly meet his end. Doing ninety damage, which is enough to knock out anything fighting weak right now, he'll expose himself to
  348. taking more damage the following turn. Throw in the three retreat cost, and the fact he's an evolution, and Hariyama is forced to wait longer for his
  349. chance at the top tables again. “The Sumo-Wrestler that Couldn't,” Hariyama lands at 2.5/10.
  350. </p>
  351. <br/>
  352. <p dir="ltr">
  353. Umbreon
  354. </p>
  355. <br/>
  356. <p dir="ltr">
  357. It seems that every set that contains Eeveelutions ends up giving out the kitchen sink with all of them. With this set, the kitchen sink belonged to Team
  358. Plasma. Umbreon contains a modest 100 HP, and a single energy retreat cost, which is not bad for a stage 1. And while many would love to use Umbreon to
  359. attack, his attack is far too weak to justify using. Instead, he decides that a desk job is better for his needs, thus he boosts everyone's HP in support
  360. from the office. He's “The Villain we need, but not the one we deserve,” at 5/10.
  361. </p>
  362. <br/>
  363. <p dir="ltr">
  364. With there being two types of Bisharp in the set, they must be broken up and analyzed differently. One thing to note before digging into the twins' lives,
  365. they both were raised from very mediocre Pawniards. One was able to achieve more than the other, but both managed to score jobs at Team Plasma.
  366. </p>
  367. <br/>
  368. <p dir="ltr">
  369. Bisharp – Cut Down Version
  370. </p>
  371. <br/>
  372. <p dir="ltr">
  373. This Bisharp is easily seen as the more bland of the two versions. Plain and simply, this Bisharp is definitely the underachiever of the twins. For a low
  374. cost of two energy, this Bisharp will try to bring the opponent down to his lack of motivation along with dishing out a low amount of damage. His second
  375. attack is as bland as his life, dealing a mere vanilla seventy. Even worse, he's only got 90 HP, making him that much more unappealing. Cut Down Bisharp
  376. finds himself “Forever Stuck as a Grunt” at 2/10.
  377. </p>
  378. <br/>
  379. <p dir="ltr">
  380. Bisharp – Dragon Slayer Version
  381. </p>
  382. <br/>
  383. <p dir="ltr">
  384. Now it's onto the Bisharp a family can be more proud of. The overachiever of the family, the one that wanted to make both mom and dad proud, Bisharp has
  385. multiple stats going for him. For starters, his 100 HP could be a difference maker (though not by much), all the while still retaining his figure for a
  386. single retreat cost. For a single energy, he'll deal 40 damage. Not great, but there's much worse. But, for three energy, he'll swing against those pesky
  387. dragons for a whopping 120 damage, cutting those lizards down in size. It's easy to see why this version of Bisharp was the cool kid on the block, the one
  388. invited to all the parties, and the one that was in line to become Prom-King. Working hard earned Bisharp “The Terminator” for dragons at 4/10.
  389. </p>
  390. <br/>
  391. <p dir="ltr">
  392. Hydreigon
  393. </p>
  394. <br/>
  395. <p dir="ltr">
  396. The almighty Hydra is back again in hopes of causing more terror in the hearts of his enemies. Joining in the ranks of Team Plasma, Hydreigon shuns his
  397. dragon typing in favor of giving into the dark side. Raised from the more impressive Deino that could push down his opponents - compared to the other
  398. alternative that could only blindly slam around - there came a Zweilous that had a fire for being all he could be (too bad it didn't show with his choice
  399. of attacks). And then there was Hydreigon himself, who's all about sharing the wealth of terror he's out to cause with his Tractor Beam, causing havoc by
  400. switching around many different Pokémon to inflict more pain. But, that's not enough for him. If he sees a tool that he doesn't like, he'll force your
  401. opponent to toss it into the garbage as he bites into his future meal. Yet, powerful as he may be, the rest of the format is like Hercules for this poor
  402. creature, burying him under a 5/10.
  403. </p>
  404. <br/>
  405. <p dir="ltr">
  406. Steelix
  407. </p>
  408. <br/>
  409. <p dir="ltr">
  410. Raised from a hearty Onix that took his sweet time attacking came a Steelix that decided to apply for a position at Team Plasma. Team Plasma thought that
  411. the steel snake could be useful, and here we are now. The first thing some may notice is the huge amount of HP this heathen has. While we consistently have
  412. EX's with 170 HP on average, Steelix having that much HP helps his cause in the fight against those basic titans. Unfortunately, he's very slow in getting
  413. the show on the road. Three energy doesn't net a lot of damage on him, and the huge five energy attack cost for a lowly 100 damage just doesn't justify
  414. using this poor creature. Steelix wins the “My Heart Will Go On” award, for many will continue to love him. But, his score will go on to 3/10.
  415. </p>
  416. <br/>
  417. <p dir="ltr">
  418. Mawile
  419. </p>
  420. <br/>
  421. <p dir="ltr">
  422. Poor Mawile, she just can't seem to get much of anything right in her life. She's that girl that seems to only know how to date all the losers despite
  423. wanting more with her life. Eventually, dear Mawile stops caring about her appearance, and even gets a giant litter of cats that she knows will love her,
  424. knowing this is bound to Scare a future chance away back into the deck. Then, she'll find the one, and become so clingy that she'll feel both healed and
  425. trap her new man, forcing him to leave. Mawile will find herself becoming the “Crazy Cat Lady” at a very bland 1.5/10.
  426. </p>
  427. <br/>
  428. <p dir="ltr">
  429. Dragonite
  430. </p>
  431. <br/>
  432. <p dir="ltr">
  433. I know I can't be the only one who thought that Dragonite representation was lacking severely. Thankfully, PCL heard my cries for a new Dragonite, deciding
  434. that this adorable dragon needed to see some action again too. Now if we could have just had a cool set of Dratini and Dragonair, as both lack quite a bit
  435. compared to past versions of themselves, to complete this wonderful reunion. Taking a page out of an ancestor of Dragonite, there's the chance to shut off
  436. the opponent's trainer support (sorry, Zebstrika). The best part? It takes three of any energy, making it very easy to power up. While the second attack is
  437. not nearly as impressive, it shows that Dragonite is out to take down the opponent anyway he can, healing himself while dishing out damage to the opponent.
  438. With these in mind, and more, Dragonite is your “Friendly Neighborhood Dragon” flying in at 6/10.
  439. </p>
  440. <br/>
  441. <p dir="ltr">
  442. Latias-EX
  443. </p>
  444. <br/>
  445. <p dir="ltr">
  446. The moment many saw this, I'm sure they both thanked Arceus that we finally got a Latias, and then had a school girl squeal on reading what the ability
  447. did. And to some degree, I could understand that twinkle in one's eye over such a card. In being able to prevent damage from attacking Pokémon with
  448. abilities, that's not something we've seen. Of course, its attack and HP do not help its case in the slightest, each being subpar for an EX. Then you
  449. factor in all the other non-ability EX's that are in the format, and Latias-EX suddenly becomes a very disgusting card. “Most Likely to drop out of
  450. College,” dear Latias finishes out at 4.5/10.
  451. </p>
  452. <br/>
  453. <p dir="ltr">
  454. Latios-EX
  455. </p>
  456. <br/>
  457. <p dir="ltr">
  458. When I saw there would be both a Latios and Latias in the set, I wanted so desperately to see the two work together. Unfortunately, Latios-EX is a lone
  459. wolf just like Latias-EX, and his act simply isn't appealing to watch. For two energy, he's hitting for forty and forcing the defending to stay active.
  460. Because forty damage is a lot to scare something off, right? His second attack hits for a massive amount of damage, and many might try to argue its use.
  461. But, there's just no justifying doing 150 only to discard all the energy for it. Latios is the poster boy for the song “In the End” by Linkin Park at 3/10.
  462. </p>
  463. <br/>
  464. <p dir="ltr">
  465. With there being two Eevees in the set to cover as well (another trend by PCL), both must be analyzed differently. And while one is worth analyzing, the
  466. Growl Eevee easily belongs in the shoebox at a very wimpy score of 0.5/10.
  467. </p>
  468. <br/>
  469. <p dir="ltr">
  470. Eevee – Signs of Evolution
  471. </p>
  472. <br/>
  473. <p dir="ltr">
  474. There has always been a trend involving Eevee, dating back to even the Wizards days, where this cute critter holds the ability to boost his evolution
  475. efforts in his own ways. Because PCL does not like defying some trends, we have another case of that. He makes for a very good starter for those playing
  476. Eeveelution reliant decks considering that he can search out for three different evolutions for himself. It's tough figuring out which ones to play, but
  477. even tougher deciding which ones to use to engage the opponent at times. For this attack alone, however, Eevee earns some recognition (as indecisive as he
  478. may be). “Worse Than a Kid in a Candy Store,” Eevee finds himself at 4/10.
  479. </p>
  480. <br/>
  481. <p dir="ltr">
  482. Miltank
  483. </p>
  484. <br/>
  485. <p dir="ltr">
  486. For those of you who've been lacking in essential vitamins and nutrients, rest assured that Miltank is back to cover that for you. Considering that her
  487. farm is partially frozen over, it's in her best interest to find work elsewhere, besides at Whitney's gym in Goldenrod City. Looking at her set of skills,
  488. she doesn't bring much to the table, but there's one curious aspect to her: Max Milk. Acting as a Max Potion, Miltank generously heals one of your Pokémon
  489. at her own cost. But, that's just not going to cut it when there's a machine to cut out the middle-cow. Worse yet, that's about her only worthwhile asset,
  490. putting Miltank out of a job until the farm comes back. Miltank is the “Best Cow That Doesn't Live in California” at 3/10.
  491. </p>
  492. <br/>
  493. <p dir="ltr">
  494. Kecleon
  495. </p>
  496. <br/>
  497. <p dir="ltr">
  498. Working for car insurance is pretty tough with the amount of drivers out there. Wait, no, that's a different lizard. Kecleon still lives in the wild
  499. untamed by modern conventions, but if one should deem him worthy, he's got a unique skill set that was utilized in past formats. For starters, his ability
  500. allows him to copy the type that the defending Pokémon is, and while that would normally not be important, his attack literally can copy an attack from the
  501. defending Pokémon. With these two aspects, Kecleon can be looked at more as a counter card, netting weakness on every single dragon around and cards like
  502. Mewtwo EX. It's HP is incredibly low, but because he only offers one prize, perhaps Kecleon could find a place in this world like the Geico lizard. Awarded
  503. “Worst Look-alike to a celebrity,” Kecleon earns a modest 6/10.
  504. </p>
  505. <br/>
  506. <p dir="ltr">
  507. Tornadus EX
  508. </p>
  509. <br/>
  510. <p dir="ltr">
  511. Deciding that it was the best business move, Tornadus decided that he'd become a bird and defect over to Team Plasma with Thundurus. We all know how
  512. disappointed Landorus is gonna be later, but Tornadus is feeling too evil to care. And, unlike the previous Tornadus EX, this version of him is not a total
  513. brute. For starters, he can replenish one's hand back to six for a single energy, which is great considering that N decided to leave Team Plasma for being
  514. too much of a hippie. His second attack requires much more support from the home team, but can unload a lot of damage with enough energy. But, with such a
  515. large cost, his first attack is what will gain him the most brownie points. “Everyone's Favorite Big Bird,” considering how great he is with kids, is well
  516. praised at 8/10.
  517. </p>
  518. <br/>
  519. <p dir="ltr">
  520. Frozen City
  521. </p>
  522. <br/>
  523. <p dir="ltr">
  524. Anytime one looks for a Vacation spot, they imagine a more tropical and tranquil environment. That is not Frozen City. There have been past cards with the
  525. same effect, namely in the Pokémon Ampharos; however, Team Plasma decided they liked the idea, and decided that a whole city was worth freezing in the
  526. attempt for world domination. While in play, it hurts those that attach energy to their non-Plasma Pokémon. Blastoise may find its water supply very
  527. lacking, and those not aligned with Team Plasma may think twice about visiting. Yet, this plan may not yield such fruitful results if Plasma does establish
  528. dominion, or if the resistance comes prepared with their own stadiums. Frozen City is the “Worst Place to Vacation” at 5/10.
  529. </p>
  530. <br/>
  531. <p dir="ltr">
  532. Shadow Triad
  533. </p>
  534. <br/>
  535. <p dir="ltr">
  536. Like The Dark Knight, these group of ninjas remain constantly vigilant. The only problem is, they work for Team Plasma too for more covert operations.
  537. Also, like The Dark Knight, they're incredibly crafty and deceptive. With their help in pulling some reconnaissance, one can scope out the discard pile in
  538. favor of pulling back a Plasma card of their choosing (including the prized Hypnotoxic Laser). While this takes up a valuable resource of supporter for the
  539. turn, sneaking even one mission in could mean a win. But, with the cheap budget of Plasma, these guys “Need Better Costumes” at 7/10.
  540. </p>
  541. <br/>
  542. <p dir="ltr">
  543. Team Plasma Badge
  544. </p>
  545. <br/>
  546. <p dir="ltr">
  547. With every valuable Team Organization, there's a strong need for recruit to get some new blood. One effort Plasma employed is to hand out Badges at their
  548. local shops. Plasma Badge turns Pokémon into Plasma Pokémon, giving them benefits that they never knew existed. The price, of course, is that the benefits
  549. can be cut off, or they may simply not get to your Pokémon in time to matter. Just like Uncle Sam, “Team Plasma Wants You” at 6/10.
  550. </p>
  551. <br/>
  552. <p dir="ltr">
  553. Life Essence
  554. </p>
  555. <br/>
  556. <p dir="ltr">
  557. In a set that's been all about an evil, rebellious organization, it's nice to take a turn and discuss life. Specifically, Life Essence. A very precious
  558. liquid that will make a certain Pokémon of choice invulnerable to the prize they give up. It's at this point that I'm sure many believe this drink to have
  559. some potential. The cost is the ace-spec quality, which ultimately hurts its taste from being a serious contender. Branded as “Overly Priced,” the critics
  560. give Life Essence a 3/10.
  561. </p>
  562. <br/>
  563. <p dir="ltr">
  564. Meet Canada's very own Reed Mascola. Reed Mascola turned heads in 2011 when he went 7-0 in swiss at Canada’s Nationals. This was a very interesting time in
  565. the game, because the format had just changed to Heart Gold Soul Silver and on. The United States National Championships was slated to occur after this
  566. event, so all eyes were on Canada and what would result from the trainers who played their heart out there. Mascola ran a very innovative
  567. Kingdra/Yanmega/Jirachi deck that helped set the standard for what the right decks to play in the US Nationals tournament would be. A slightly different
  568. version of the deck ended up winning the US Nationals tournament and a build that ran Kingdra/Jirachi/Weavile/Manaphy/Sage’s Training piloted by Aziz
  569. Al-Yami/Martin Moreno made it all the way to top 32.
  570. </p>
  571. <br/>
  572. <p dir="ltr">
  573. Below is Mascola’s Pokémon resume!
  574. </p>
  575. <br/>
  576. <p dir="ltr">
  577. 2009:
  578. </p>
  579. <p dir="ltr">
  580. 2nd Place Ontario Provincials (Blastcatty)
  581. </p>
  582. <p dir="ltr">
  583. 5-2 Whiff Canadian Nationals (Luxray/Lumineon/Dusknoir)
  584. </p>
  585. <br/>
  586. <p dir="ltr">
  587. 2010:
  588. </p>
  589. <p dir="ltr">
  590. 5-2 Whiff Ontario Provincials (Flygon/Lumineon/Dusknoir)
  591. </p>
  592. <p dir="ltr">
  593. 2nd Place Eastern Canadian Regionals (Cursegar)
  594. </p>
  595. <p dir="ltr">
  596. T32 Canadian Nationals ("Power"Pluff)
  597. </p>
  598. <br/>
  599. <p dir="ltr">
  600. 2011:
  601. </p>
  602. <p dir="ltr">
  603. T8 Ontario Provincials (SpeedChamp)
  604. </p>
  605. <p dir="ltr">
  606. 1st Place Ohio States (SpeedChamp)
  607. </p>
  608. <p dir="ltr">
  609. 2nd Place Eastern Canadian Regionals (SpeedChamp)
  610. </p>
  611. <p dir="ltr">
  612. 2nd Place Canadian Nationals (Horsemega)
  613. </p>
  614. <p dir="ltr">
  615. T32 Fall Indiana Regionals (Horsemega + Gliscor)
  616. </p>
  617. <br/>
  618. <p dir="ltr">
  619. 2012:
  620. </p>
  621. <p dir="ltr">
  622. T8 Ontario Provincials (CMT)
  623. </p>
  624. <p dir="ltr">
  625. 5-2 Whiff Michigan States (Volcarona)
  626. </p>
  627. <p dir="ltr">
  628. T32 Canadian Nationals (Tornadus/Aerodactyl)
  629. </p>
  630. <br/>
  631. <p dir="ltr">
  632. 2013:
  633. </p>
  634. <p dir="ltr">
  635. 1st place Ontario Provincials (Blastoise/Keldeo/Black Kyurem)
  636. </p>
  637. <p dir="ltr">
  638. 4-2 Whiff Quebec Provincials (RayEels)
  639. </p>
  640. <br/>
  641. <p dir="ltr">
  642. Weedle, Kakuna, Beedrill
  643. </p>
  644. <p dir="ltr">
  645. Some people are raised in low income families and fall in with the wrong crowd. Bad Habits Weedle is no exception. In his infancy, Weedle practices
  646. thrusting to no avail. In his sheltered teenage life, he lays low and hides from cops, and by the age of 20 he's a full blown hustler. Though Beedrill can
  647. do 120 + poison/confuse on a Keldeo, he is certainly more trouble than he's worth, and 120 is a fairly easy 1-shot in this format. Winner of the "Pursuit
  648. of Happiness" award, Beedrill and his associates get a measly 0.5/10.
  649. </p>
  650. <p dir="ltr">
  651. Exeggcute
  652. </p>
  653. <p dir="ltr">
  654. As a self-respecting Canadian, it makes me sad that anyone would sip sap without allowing it to become the amazingness that is maple syrup. Winner of the
  655. "Unsteady Egg Carton Award", Exeggcute certainly adds a lot of options to the format. While a consistent and calculating player might cringe at the thought
  656. of adding this in their deck, some riskier and newer players will benefit from playing this card. It does have many uses - saving valuable resources from
  657. Ultra Ball and Computer Search, Pokémon Communication, Weavile, and the upcoming Caitlin. This card is a high versatility/high risk card that deserves no
  658. more than 6.5/10.
  659. </p>
  660. <p dir="ltr">
  661. Exeggutor
  662. </p>
  663. <p dir="ltr">
  664. Adding onto the high risk of Exeggcute, there is an extremely interesting Stage 1. Why is it interesting, you might ask? It makes your egg harder to kill;
  665. particularly when you factor in the risk of Night Spear. Past that, the first attack is very interesting late game. If you don't draw what you need from a
  666. late game N, you can reduce the chance for them to get what they need. Early game, it can buy you time to set-up while your opponent is stuck drawing one
  667. card at a time. The second attack is a 50% chance at one-shotting a Keldeo. The same people that will take the chance on Exeggcute will take that flip. If
  668. Exeggcute was beefier, I would give this card a better overall rating, but being a high risk play, the winner of "Sick Dreadlocks" earns a 6/10.
  669. </p>
  670. <p dir="ltr">
  671. Flareon
  672. </p>
  673. <p dir="ltr">
  674. This lustrous firefox that slightly resembles the Oscar Meyer Wienermobile is one of the format's new possibly viable techs against Klingklang. There are
  675. several requirements in playing Flareon of course; DCE's and/or Energy Accel, Ultra Ball and/or Computer Search, a high Pokémon count, and at least a few
  676. Fire Energy. Taking up two slots and a shot of either one being prized is a risky move, as is starting Eevee and having 2 retreat. As a 2-2 line, and with
  677. Eevee's attack, he's relatively easy to setup. As winner of the "On Fire" award presented by Lloyd Banks himself (brought to you by Team Bank), Flareon
  678. earns a 6/10 and should only be played if Klingklang becomes dominant in the format.
  679. </p>
  680. <p dir="ltr">
  681. Heatran-EX
  682. </p>
  683. <p dir="ltr">
  684. Heatran-EX is probably one of the coolest looking filler cards I've seen for a while. In a format of one-shots (Black Kyurem-EX/Rayquaza-EX), this card
  685. applies no strategy other than big expensive damaging two-shot attacks. He will unfortunately settle into the Land of Misfit EX's alongside others such as
  686. Giratina-EX, Celebi-EX, and Cresselia-EX. He is winner of the "Fireplace DVD" award for being both boring and repetitive and earns a 3/10.
  687. </p>
  688. <p dir="ltr">
  689. Zekrom/Reshiram
  690. </p>
  691. <p dir="ltr">
  692. I vividly remember the days of ZPST - I experienced the carnage first hand in the finals of Canadian Nationals. Times have changed, and both Zekrom and
  693. Reshiram are still contenders, but their matches have been met with powerful EX Pokémon. How does the Black &amp; White Zekrom compare to this new Zekrom?
  694. Their vital stats are the same, but they are very different cards and have very different purposes. For example, BW Zekrom has Outrage and an unconditional
  695. 120 damage in Bolt Strike. The new Zekrom has a mediocre first attack, and a conditional second attack. As a tech in Blastoise/Keldeo, I see a lot of
  696. potential for Zekrom as a Tornadus/Lugia one-shotter since his energy requirement is much more flexible and isn't self-damaging. Having to add Reshiram
  697. into the mix makes it difficult, but could also increase the deck's viability against KlingKlang. The winner of the "Diamond in the Rough" award is Zekrom
  698. and the runner-up is Reshiram both at a very respectable 7.5/10.
  699. </p>
  700. <p dir="ltr">
  701. Horsea, Seadra, Kingdra
  702. </p>
  703. <p dir="ltr">
  704. The trio of seahorses returns as a blast from the past. Horsea and Seadra are nothing special, but the Kingdra is a buffed-up version of the Legends
  705. Awakened version. The spread attack is a nice touch; though Twister is the really interesting attack. With several opportunities to discard cards this
  706. format (Professor Juniper, Ultra Ball, Computer Search), it's not impossible to get Kingdra hitting for high damage, but it will be difficult to do it
  707. consistently. As with almost all Kingdra, there is a glimmer of playability in this card, and the potential to make it viable with the right strategy. The
  708. winner of the "I'm not in Kansas Anymore" award goes to whichever genius that can make this card work: 5.5/10.
  709. </p>
  710. <p dir="ltr">
  711. Vaporeon
  712. </p>
  713. <p dir="ltr">
  714. TPCI has tried hard to make all of the Eeveelutions unique by way of interesting attacks. They are certainly all unique; however, several are unplayable.
  715. The gorgeous alien mermaid Vaporeon is one of the unplayable sort. Vaporeon's first attack heals minor damage in a one-shotting format, and the second
  716. attack can't do much more than counter a Ho-oh-EX (which is no new feat). The winner of the "Destined to be a Regionals Promo" award goes to Vaporeon, the
  717. 2.5/10.
  718. </p>
  719. <p dir="ltr">
  720. Wooper, Quagsire
  721. </p>
  722. <p dir="ltr">
  723. Wooper and Quagsire are both great swimmers and will certainly find their place in the pool of unwanted cards. Quagsire is essentially an inferior version
  724. of Bouffalant from Dragons Exalted. Aside from typing, and the different conditions for added damage, they both have the same ability, and a 60+ damage
  725. attack; though Bouffalant takes colorless, is a basic, and has a lower retreat cost. Unfortunately, Quagsire didn't win any awards and scored a 2/10 (as
  726. did Wooper).
  727. </p>
  728. <p dir="ltr">
  729. Glaceon
  730. </p>
  731. <p dir="ltr">
  732. Welcome to the Freeze Zone: Where the coefficient of friction is slightly lower if you're a bad apple. Fortunately, being a bad guy doesn't always pay off.
  733. While a lower retreat cost is great with Pokémon Catcher in format, Darkrai EX and Keldeo EX are way better alternatives than Glaceon. Unfortunately,
  734. Glaceon is a Stage 1 with 90 HP, and since his power only works on Team Plasma Pokémon, his uses are even more limited. Dodrio Undaunted saw play, but this
  735. is a much more unforgiving format. Winner of the "A Witch Named Karma" award, Glaceon sinks to the bottom of the pack: 3.5/10.
  736. </p>
  737. <p dir="ltr">
  738. Vanillite, Vanillish, Vanilluxe
  739. </p>
  740. <p dir="ltr">
  741. I bet you were scanning through here to find the token bad ice cream joke. I'm way too cool for that. Much like the Noble Victories Vanilluxe, the new
  742. Vanilluxe teams well with the Noble Victories Victini (Fliptini). If you do decide to use the new Vanilluxe you will likely be using Snowball MAX, so let's
  743. look at that attack and ignore the other. For a one-shot on an EX, you will need 3 heads, which means you will likely want at least 5 energies on it (with
  744. a Victini in play). That alone is a risky play that will need massive energy acceleration. With Eels, it could be somewhat effective, but terribly
  745. inconsistent. Both smaller cones are at the top of the class HP-wise, and have the minimum retreat cost. Vanillish is the clear winner in any Vanilluxe
  746. list (unless you opt for Paralysis and a higher retreat cost), and you would only want to use this Vanillite if you run Double Colorless Energy; otherwise,
  747. you would want the Next Destinies Vanillite. The "Melt in your Car" award goes to this trio of dairy treats. Vanilluxe: 3.5/10, Vanillish: 5/10, Vanillite
  748. 4/10.
  749. </p>
  750. <p dir="ltr">
  751. Jolteon
  752. </p>
  753. <p dir="ltr">
  754. When I first looked at this card, I thought it was the bomb - finally another Electric backseat tech that can be pulled out at anytime (alongside Dragons
  755. Exalted Manectric). I then proceeded to play devil's advocate and think of how many cards and strategies counter this: Low printed retreat costs,
  756. Darkrai-EX, Keldeo-EX, Switch, Scramble Switch, and Escape Rope. I then proceeded to realize that this was the entire field, and that this card will never
  757. have any place in any format. If you're going to be obscure and want to stop people from being able to attack, just play Beartic Emerging Powers. It's more
  758. powerful, and a heck of a lot more cuddly. Winner of the "Super Saiyan Puppy" award is Jolteon, the inferior: 1/10.
  759. </p>
  760. <p dir="ltr">
  761. Pachirisu
  762. </p>
  763. <p dir="ltr">
  764. Our new Pachirisu is a little bit squirrelly. Through the wise words of a certain Akon (acorn?), we can sum up a busy day's work for this electric fiend:
  765. "I tried so hard, can't seem to get away from misery". Misery is the theme of this tragedy that involves a certain flying squirrel, and another with
  766. gigantic red ears. As a starter, Pachirisu has two options: find energy, or paralyze. Victini-EX is able to find those energy and attach them, avoiding an
  767. unpleasant N situation, and bypassing the regular energy attachments. Furthermore, Dragons Exalted Emolga is a better starter due to a lower retreat cost,
  768. and a more permanent set-up attack. One day Pachirisu will regain his ZPS glory days, but that day is not today. Adding the "Employee of the Month" award
  769. to his collection, Pachirisu earns a 2/10.
  770. </p>
  771. <p dir="ltr">
  772. Thundurus-EX
  773. </p>
  774. <p dir="ltr">
  775. Lost in the bottom tables? Follow the Thunder Route to top cut. This man Thundurus has both the meanest look on his face, and the meanest comb over, but
  776. looks aren't everything. Thundurus-EX has built-in energy acceleration from the discard pile, including the unusual ability to bring back Special Energy.
  777. Having been an avid (to the point of it being unhealthy) supporter of Noble Victories Volcarona, I understand the importance of being able to do damage
  778. while accelerating. His first attack alone makes him viable in the right deck, and the second attack rounds him out nicely with higher damage output (and
  779. an added benefit). Realistically, you could power Thundurus-EX up in 2 turns with a combination of Colress Machine/Energy Switch. With so many Team Plasma
  780. options in format, there are a lot of good new combinations that can be well-supported by Thundurus-EX. The Days of Thunder are upon us with this winner of
  781. the "Chicken Pox and Silver Locks" award: 8.5/10.
  782. </p>
  783. <p dir="ltr">
  784. Nidoran M, Nidorino, Nidoking
  785. </p>
  786. <p dir="ltr">
  787. Nidoking is a lover, not a fighter. As a practicing polygamist, he gains strength from an increased amount of Nidoqueens. Unfortunately, setting up a
  788. second Stage 2 in this format for our beloved king is the equivalent to someone with the jitters trying to find a date in the pre-internet era. Despite the
  789. interest that will likely surround this card, it will likely only see success at league. Cradily (upcoming) would certainly allow it to setup more easily,
  790. but Nidoqueen is not much of an attacker, and with high retreat costs, even with Cradily's help, they will amount to nothing. Winner of the "Hopeless
  791. Romantic" award goes to Nidoking: 2.5/10.
  792. </p>
  793. <p dir="ltr">
  794. Deoxys-EX
  795. </p>
  796. <p dir="ltr">
  797. Eske Yoshinob may very well be the person with the coolest name in Southern Tokyo, but even Eske couldn’t believe that she was chosen to draw the
  798. touchy-feely Deoxys-EX. In the image, Eske portrays the lanky Deoxys grabbing the player and pulling them into the cardboard universe known as Cardnia as
  799. if to say "Do you know how good I am?". Well I do, Deoxys-EX. With both a ridiculous ability that gives Deoxys-EX a nice spot on the bench, and an attack
  800. that puts it at odds with Mewtwo-EX and Keldeo-EX, there is no reason not to try out the winner of the 2013 "Jazz Hands" award. 9/10.
  801. </p>
  802. <p dir="ltr">
  803. Yamask (2), Cofagrigus (2)
  804. </p>
  805. <p dir="ltr">
  806. In designing sets, sometimes grave decisions are made. Sometimes these decisions include making exciting misprints on Onixes, or even coming up with
  807. completely obsolete cards that are just filler. Both Yamasks in this set are inferior to the three Yamasks that are already in print, as is the Cofagrigus
  808. without the ability. Deep Grave is extremely useful in the right circumstance, in both putting an EX into one-shot range, and in getting extra use out of
  809. an N or a Shaymin-EX. Unfortunately, these situations are going to be few and far between. As a basic, it would've been an easily techable idea, but I
  810. don't foresee this Stage 1 being worth it. Yamask #1 and #2 are 1/10, Cofagrigus with Crazy Slap is 1.5/10, and Cofagrigus with Deep Grave earns the award
  811. for "Best Black Eye-Liner" and a 3.5/10.
  812. </p>
  813. <p dir="ltr">
  814. Sneasel, Weavile
  815. </p>
  816. <p dir="ltr">
  817. Weavile has always been a favourite with the rogue deckbuilders of the world. The new Weavile and Sneasel are not as quick or as techable as previous
  818. versions of the cards. A full-blown strategy with Exeggcute is needed to make Weavile really effective. The idea of hitting a base 120 (assuming no prized
  819. eggs) is interesting; however, running 4 Exeggcute may be a challenge and result in some turn 1 losses. In the current format, I would be much more
  820. inclined to go with a Zoroark-style deck were I so forced to choose a dark Stage 1. Zorua is a better starter, Zoroark has much more flexibility, the same
  821. retreat cost, and higher HP (though not level ball searchable). Winner of the "Pokémon with a head most resembling an old-style fan" award is Weavile, who
  822. is full of hot air at a measly 3.5/10. Sneasel has higher HP, but a 1 retreat cost, and is easy to top if a new Sneasel is ever reprinted: 2/10.
  823. </p>
  824. <p dir="ltr">
  825. Absol
  826. </p>
  827. <p dir="ltr">
  828. Much like the Millenium Falcon, Absol manages to navigate his way into an asteroid field. Thankfully, it is an interesting tech in the perfect format. As a
  829. secondary companion to Darkrai, Absol can hit for very high damage by abusing decks with high Colress counts. It's not an ultra-reliable card, but it
  830. definitely will see some play in Darkrai, and in all decks when they print the next playable Gengar (which we know they will!). Winner of the "Mynock's
  831. Best Friend" award is Absol at a hefty 7/10.
  832. </p>
  833. <p dir="ltr">
  834. Sandile, Krokorok, Krookodile
  835. </p>
  836. <p dir="ltr">
  837. Once again, we get one of Chester the Cheetah's ultimate mascot rivals in print. Both the Sandile and Krokorok have dull attacks and will likely be cut by
  838. anyone that ventures out to play Krookodile. As a gearhead, the new Krookodile uses his intimate knowledge of remanufacturing engines and dispersing power
  839. where it's needed. In this case, he sabotages the competition by throwing dust in their air filter, cutting their brake lines, and even swapping parts out
  840. of old domestic minivans (specifically the "windy" ones). Unfortunately the disruption will only be effective against a select few decks, and the effort of
  841. setting Krookodile up is likely not worth it. Award for "Most Godzilla-like monster" goes to Krookodile for terrorizing the ferris wheel at the theme park.
  842. Sandile: 1/10. Krokorok: 3/10. Krookodile: 3/10.
  843. </p>
  844. <p dir="ltr">
  845. Latias-EX
  846. </p>
  847. <p dir="ltr">
  848. I'm almost certain that this little hovercraft will see some play, mostly right after the set comes out. It's unfortunate, but this little thingie is
  849. outclassed by our good friend Sigilyph as a wall. There are 10 reasons why this card should not be played: awful attack, Black Kyurem-EX, Rayquaza-EX,
  850. Garbodor, Thundurus-EX, Tornadus-EX, Cobalion-EX, Mewtwo-EX, Terrakion, and Landorus-EX. Latias-EX gets a 2/10.
  851. </p>
  852. <p dir="ltr">
  853. Latios-EX
  854. </p>
  855. <p dir="ltr">
  856. This airplane is in the night sky like shooting Staryus. Unfortunately, where it came from and where it's going doesn't matter to anyone, because this card
  857. is not going to be able to compete in the format. Keldeo and Switch (along with generally good attackers) will counter the first attack, and the second is
  858. too underpowered without the right support cards, and burns its resources at the same time. Winner of the "Turbulence" award is Latios-EX at a ravishing
  859. 3.5/10.
  860. </p>
  861. <p dir="ltr">
  862. Rattata, Raticate
  863. </p>
  864. <p dir="ltr">
  865. Step aside "GOT JUNK?". If you aren't satisfied with your junk, Raticate has a solution for you! Plasma Freeze bears two rat-like gifts to add to our
  866. repertoire of "maybe playable" cards. Raticate Boundaries Crossed was always interesting, but with the addition of Hypnotoxic Laser and the new Rattata (40
  867. HP!), he becomes quite a bit better. The attack of the new Raticate is interesting, but extremely conditional, and you take risks in just setting it up
  868. (forgetting the fact that you're giving up an attack to use his ability). To some, this may resemble Cyrus' Conspiracy, but in reality, it pales in
  869. comparison. Winner of the "I Can Transform Ya" award is Raticate at 2/10, and Rattata earns a respectable 6/10.
  870. </p>
  871. <p dir="ltr">
  872. Hoothoot, Noctowl
  873. </p>
  874. <p dir="ltr">
  875. Noctowl brings back some bitter memories - a certain promo card that was never available in the peaceful country of Canadia. I ended up buying the last one
  876. in an Ohio Wal-Mart, and never ended up playing him, so maybe I'm blowing it a little bit out of proportion. The new Noctowl is certainly an interesting
  877. card, since there isn't any sort of damage cap on it; however, when evaluating cards that outclass it, one Pokémon that comes to mind is Cincinno Black
  878. &amp; White. Even in the current format, Cincinno can't compete, so Noctowl is certainly not worth the wall of text that I have already written about it.
  879. Our beloved amputee Hoothoot is spreading the love by letting everyone draw cards. Unfortunately, love doesn't win games. Both of these owls win the
  880. "Couche-tard Award of Excellence". Noctowl gets 4/10 and Hoothoot gets 1/10.
  881. </p>
  882. <p dir="ltr">
  883. Starly, Staravia, Staraptor
  884. </p>
  885. <p dir="ltr">
  886. Well, it makes sense that the stars of Plasma FREEZE are not in the Starly family. The early bird gets the worm, and all these birds got were bad attacks.
  887. No awards, and 1/10 all around.
  888. </p>
  889. <p dir="ltr">
  890. Tornadus-EX
  891. </p>
  892. <p dir="ltr">
  893. Majestic Dawn Chatot has been reincarnated into Big Bird, a.k.a. Tornadus-EX. The first attack increases consistency tenfold, and it's refreshing to see an
  894. attack like this back in the game. The second attack is either not overly effective, or extremely costly. If you use all of your Plasma Energy on
  895. Tornadus-EX to get one KO it uses a lot of your resources; however, if the deck is rounded out with lighter attackers (Thundurus-EX, Deoxys-EX), it could
  896. be extremely effective. Thundurus-EX would also allow for some Plasma Energy recovery. Winner of the "Best Drawpower" award is Tornadus-EX at an impressive
  897. 7/10.
  898. </p>
  899. <p dir="ltr">
  900. Float Stone
  901. </p>
  902. <p dir="ltr">
  903. The Stone of Ultimate Floatation graces Plasma Freeze with an efficient way of retreating Garbodor while shutting off abilities at the same time. In rogue
  904. decks, it could see some success; mainly with Accelgor/Gothitelle (since you're shutting off their ability to use Tool Scrapper), and with anything else
  905. that uses a wall with a heavy retreat cost. The prestigious "Best Technological Advancement that Could Lead to the Development of the Hoverboard" award is
  906. given to Float Stone: 7.5/10.
  907. </p>
  908. <p dir="ltr">
  909. Ghetsis
  910. </p>
  911. <p dir="ltr">
  912. Some things are good in moderation. Our dear friend Ghetsis is one of these things. He's like the friend that constantly harasses you with text messages,
  913. but that can only be taken in small doses. When he works, Ghetsis can be very effective. As a reliable supporter, not so much... Where does Ghetsis shine?
  914. He's a great counter to Sableye, extremely effective turn 1, and late game (when people are saving crucial cards for the final KO). He will usually get
  915. extra Catchers, Switches, Lasers, and some extra one-ofs (Scramble Switch, Tool Scrapper, etc.). Don't get me wrong - I think he's good but only in the
  916. right situation. For this reason, I wouldn't recommend playing more than 2 copies of this winner of the "Worst Caulick": 6/10.
  917. </p>
  918. <p dir="ltr">
  919. Super Energy Retrieval
  920. </p>
  921. <p dir="ltr">
  922. Super Energy Retrieval: Like the regular Energy Retrieval, with a little bit more retrieving. Hopefully at some point we get a golden Retriever. Winner of
  923. the "Most obvious good card in the set" is this beaut. Though it will probably only be used in Blastoise/Keldeo (and maybe anything that uses Emboar), this
  924. card is sure to be game-breaking: 8/10.
  925. </p>
  926. <p dir="ltr">
  927. Team Plasma Poke Ball
  928. </p>
  929. <p dir="ltr">
  930. Adding to the consistency of Plasma Pokémon and further segregating them from the other Pokémon is the new Team Plasma Poke Ball. With Thundurus-EX, it
  931. might still be a good idea to run at least a few Ultra Balls to get some energy in the discard pile. It's unlikely that this Poke Ball will see any play
  932. outside of Deoxys-EX themed decks; however, it provides some nice stability. These blue balls win the award for "Most Technologically Advanced Creature
  933. Entrapment Device" and earn a 7/10.
  934. </p>
  935. <p dir="ltr">
  936. Rock Guard
  937. </p>
  938. <p dir="ltr">
  939. Rocky Helmet got a whole lot Rockier. In fact, the helmet has been replaced by a platter full of tasty rocks. Though it may seem against Spiritomb of the
  940. Game, if you're creative enough to run the Rock Guard, I highly encourage you to tell your opponent to "Eat Rocks (Tasty Rocks)" whenever they take damage
  941. from it. It has some very interesting applications; though in mainstream decks its viability does come into question. Winner of the "Most Gorgeous Serving
  942. Platter" award is Rock Guard: 5.5/10.
  943. </p>
  944. <br/>
  945. <p dir="ltr">
  946. Under heavy scrutiny and analysis, Plasma Freeze has been ranked for everyone's viewing pleasure. Plasma will be unleashed, and the question that everyone
  947. will wonder is, will it be enough? Will this new organization be able to obtain the kind of format domination that they are looking for? Will other Pokémon
  948. be able to hold back this new threat? Only time will tell as we get underway with the last segment of the season.
  949. </p>
  950. <br/>
  951. <p dir="ltr">
  952. Thank you for reading and be on the lookout for more game-breaking Pokémon Trading Card game strategy content coming right to you here at PokéBeach from
  953. some brand new faces!
  954. </p>
  955. <br/>
  956. <br/>
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