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- Name: Sherman
- Metatype: Human
- Attributes:
- Body 1/6 (9)
- Agility 1/6 (9)
- Reaction 1/6 (9)
- Strength 1/6 (9)
- Charisma 1/6 (9)
- Intuition 1/6 (9)
- Logic 1/6 (9)
- Willpower 1/6 (9)
- Edge 2/7 (6)
- Initiative 2/12 (18)
- Body 3
- Agility 2
- Reaction 1
- Strength 2
- Charisma 4
- Intuition 3
- Logic 5
- Willpower 5
- Edge 4
- Magic: 6
- Initiative: 6
- Essence: 6
- Qualities:
- Positive: Magician (15), Mentor Spirit (5, Spider), Will to Live (10), First Impression (5)
- Negative: Low Pain Tolerance (10), SINner (5, NAN), Allergy (10, Uncommon, Moderate, Silver), Astral Beacon (5)
- Active Skills:
- Ritual 2
- Spellcasting 6
- Counterspell 3
- Banishing 4
- Binding 2
- Summoning 5
- Assensing 3
- Astral Combat 3
- Arcana 2
- Perception 4
- Pistols 3
- Etiquette 4
- Leadership 4
- Negotiation 4
- Knowledge/Language:
- American History (19th-20th century) 2
- Literature (19th-20th century) 2
- English (Native)
- Gear:
- Helmet (+2/+2 armor) customized with waving american flag over mountains and grain fields.
- Goggles, rating 3, Image Link, Thermographic, Flare Comp., Earbuds, rating 3, Spatial Recognizer, Audio, Enhancement 2, Microphone rating 1, Smartlink. 2205 nuyen
- Yamaha Sakura Fubuki: 4P, AP -, Mode: SA/BF, RC 1, Ammo: 10 (ml) x4, Availability 10R, 2000 nuyen
- -Smartgun System, External 400 nuyen
- 40 ammo for the gun- 800 nuyen
- Leather Duster with American Flag on the back. 200 nuyen
- Commlink: Novatech Airware, satellite link, subvocal microphone 1800 nuyen
- -Renraku Ichi OS 600 nuyen
- Fake SIN: rating 2, quantity 1. 2000 nuyen
- Fake SIN: rating 1, Quantity 2. 2000 nuyen
- Dodge Scoot: 3000 nuyen
- -Assembly Time Improvement: 1000 nuyen
- Casual Clothes: 1595 nuyen worth
- Armor Vest 600 Nuyen
- Renraku Sensei Commlink (Primary) 1,000
- -Renraku Ichi OS 600
- -Subvocal Mic 50
- Renraku Sensei Commlink (Job) 1000
- -Renraku Ichi OS 600
- -Subvocal Mic 50
- ITS Gonryu T-Shirt gun/grenade launcher
- -12 Fragmentation Grenades 420
- -12 HE grenades 540
- -12 Thermal Smoke Grenades 420
- -12 Flash-bang grenades 360
- Light Milspec Armor (ON LOAN)
- -Mobility 3 upgrade
- Spells:
- -Entertainment (Obvious, Multi-Sense, Area)
- Type: M • Range: LOS (A) • Duration: S • DV: (F ÷ 2) + 1
- -Trid Entertainment (Obvious, Multi-Sense, Area)
- Type: P • Range: LOS (A) • Duration: S • DV: (F ÷ 2) + 2
- -Mob Mood (Mental, Area)
- Type: M • Range: LOS (A) • Duration: S • DV: (F ÷ 2) + 2
- -Stunbolt (Direct)
- Type: M • Range: LOS • Damage: S • Duration: I • DV: (F ÷ 2) – 1
- -Stunball (Direct, Area)
- Type: M • Range: LOS (A) • Damage: S • Duration: I • DV: (F ÷ 2) + 1
- -Heal
- Type: M • Range: T • Duration: P • DV: (Damage Value) – 2
- -Trid Phantasm (Realistic, Multi-Sense, Area)
- Type: P • Range: LOS (A) • Duration: S • DV: (F ÷ 2) +3
- -Confusion (Realistic, Multi-Sense)
- Type: M • Range: LOS • Duration: S • DV: (F ÷ 2)
- -Mass Confusion (Realistic, Multi-Sense, Area)
- Type: M • Range: LOS (A) • Duration: S • DV: (F ÷ 2) + 2
- -Hush (Realistic, Single-Sense, Area)
- Type: M • Range: LOS (A) • Duration: S • DV: (F ÷ 2) + 2
- -Silence (Realistic, Single-Sense, Area)
- Type: P • Range: LOS (A) • Duration: S • DV: (F ÷ 2) + 3
- -Chaos (Realistic, Multi-Sense)
- Type: P • Range: LOS • Duration: S • DV: (F ÷ 2) + 1
- -Increase Reflexes
- Type: P • Range: T • Duration: S • DV: (F ÷ 2) + 2
- -Glue (Physical)
- Type: P • Range: LOS • Duration: S • DV: (F ÷ 2) + 1
- -Physical Mask (Realistic, Multi-Sense)
- Type: P • Range: T • Duration: S • DV: (F ÷ 2) + 1
- -Improved Invisibility
- Type: P • Range: LOS • Duration: S • DV: (F ÷ 2) + 1
- Foci: American Flag Lapel Pin (spellcasting focus): Force 2, Illusion.
- Other Equipment:
- Spell Formulae-
- Combat Sense
- Intoxication
- Camoflauge
- SPIRITS:
- FORCE 4 FIRE SPIRIT: "CAPITALIMP"
- CURRENTLY NOT BOUND, RESUMMON IMMINENT.
- FEAR
- FORCE 4 FIRE SPIRIT: Salamander "Torch"
- BOUND, 5 FAVORS
- Fear
- Force 6 Guardian Spirit: Asura "Jaidev"
- Bound, 6 favors
- Heavy Weapons, Psychokinesis
- Force 4 Man Spirit: Gorilla "Mr. Pilkington"
- Bound, 3 favors
- Innate Spell: Heal
- Force 4 Earth Spirit: Male Svartalfar "Kofan"
- Bound, 6 favors
- Engulf
- Contacts:
- Jimmy (Loyalty 5, Connection 3). One of Sherman's acquaintances and fellow "revolutionary" from future-tumblr, Jimmy was the man who convinced Sherman to move to Atlanta in the first place, citing that it was "ripe for revolution". Knows a few good places to set up speeches and is active in the online revolutionary community. Elf Poser and advocate for trans-metahumanism. A fairly talented hacker.
- Megan (Loyalty 3, Connection 3). A recent acquaintance, Megan is a more experienced mage than Sherman and owns a shop of magical items, curios, and foci. She's fairly connected among the magic community of Atlanta, and generally has a good influx of stock as a result. The relationship is alright, but still more business than friend.
- Little Girl (connections 2, Loyalty 4) dwarven street samurai. Knows street cred, street docs, street dealers, gangs, combat styles.
- Jimbo Zim, Dwarf Fixer: Connections 4, Loyalty 3.
- Pythia, Blind Stockbroker: Connections 3, Loyalty 1
- Business, numbers, stocks, investment, matrix.
- Isa, Loyalty 2/connections 2
- pop culture, magic theory, urban brawl
- Attacks:
- Defense:
- Dodge:
- Parry:
- Block:
- Ballistic Damage Resistance: 17
- Impact Damage Resistance: 15
- Physical Track: □ □ □ □ □ □ □ □ □
- Stun Track: □ □ □ □ □ □ □ □ □ □
- Mentor Spirit Details:
- Spider
- Spider weaves the web of worlds and waits patiently for
- all things to come to her. Her mood may be dark and fearsome,
- but she takes a curious interest in her followers and will
- protect them behind her web, ruthlessly capturing invaders
- who might do them harm. From the center of her web she is
- the mistress of schemes and conspiracies, but she does not appreciate
- surprises that manage to slip past her silken strands.
- Advantages: +2 dice for Detection and Illusion spells.
- Disadvantages: Spider magicians are not quick on their
- feet. They must make a Willpower + Charisma (3) Test to make
- any quick decisions in situations they have not planned for.
- Magic Tradition: Zoroastrian (Founding Fathers/Presidents)
- Concept: Magic, to the Zoroastrian magus, is part of the
- struggle between ultimate good and evil, an otherworldly force
- bound up in the fate of humanity that can be harnessed through
- complex symbology and purity of spirit.
- MYSTIC LODGE: Apartment, Force 6.
- FOCI: Illusion Force 2
- Sustaining Force 2
- Combat: Guardian
- Detection: Fire
- Health: Earth
- Illusion: Water
- Manipulation: Man
- Drain: Willpower + Logic
- Boltholes:
- 1. "2Spooky"
- Preparations:
- -Rudimentary Magesight system through basement door. 2,580
- -6 infrared beam systems 300
- -1 section pressure mesh and pad, cut into 10. 200
- 2. "So far away"
- As Above
- Notoriety:
- History:
- Appearance:
- Legality Track:
- Karma Track 57
- Total: 2
- 8,850 cash
- 6,000 invested with Pythia
- NOTE: Failed 1 willpower roll vs necronomicon.
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