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- creating logfile script_log_050320_2114.txt
- [out] <0.0s> campaign_scripted.lua loaded: a new campaign is being initialised
- [out] <0.0s>
- *************************************************************************************************************
- *************************************************************************************************************
- [out] <0.9s> lib_header.lua :: script libraries reloaded in campaign configuration
- [out] <0.9s> loading took 0.063995361328125s
- [out] <0.9s> Lua version is Lua 5.1
- [out] <0.9s>
- [help_pages] <0.9s>
- [help_pages] <0.9s>
- [help_pages] <0.9s>
- [help_pages] <0.9s> *** help page system initialising ***
- [help_pages] <0.9s>
- [out] <0.9s> Starting campaign manager, name is not currently set
- [out] <0.9s> Campaign name has been set to main_warhammer
- [ui] <0.9s> *** output_uicomponent_on_click() called ***
- [interventions] <0.9s>
- [interventions] <0.9s>
- [interventions] <0.9s> *********************************
- [interventions] <0.9s> intervention_manager:new() called
- [interventions] <0.9s> max session cost: 100
- [interventions] <0.9s> *********************************
- [interventions] <0.9s> in_settlement_sieged_tour added trigger condition for event ScriptEventPreBattlePanelOpenedProvinceCapital
- [interventions] <0.9s> character_skill_point_tour added trigger condition for event CharacterRankUp
- [interventions] <0.9s> interventions_tour added trigger condition for event ScriptEventPlayerFactionTurnStart
- [interventions] <0.9s> mission_advice added trigger condition for event ScriptEventFirstAttackEnemyMissionIssued
- [interventions] <0.9s> pre_field_battle_options added trigger condition for event ScriptEventPreBattlePanelOpenedField
- [interventions] <0.9s> pre_field_battle_options_victory_unsure added trigger condition for event ScriptEventPreBattlePanelOpenedField
- [interventions] <0.9s> pre_field_battle_options_victory_unlikely added trigger condition for event ScriptEventPreBattlePanelOpenedField
- [interventions] <0.9s> autoresolving added trigger condition for event ScriptEventTriggerAutoresolvingAdvice
- [interventions] <0.9s> autoresolving added trigger condition for event ScriptEventPreBattlePanelOpenedField
- [interventions] <0.9s> pre_minor_settlement_battle_options added trigger condition for event ScriptEventPreBattlePanelOpenedMinorSettlement
- [interventions] <0.9s> post_normal_battle_victory_options added trigger condition for event ScriptEventPlayerWinsFieldBattle
- [interventions] <0.9s> post_battle_defeat_options added trigger condition for event ScriptEventPlayerLosesFieldBattle
- [interventions] <0.9s> post_siege_battle_victory_options added trigger condition for event ScriptEventPlayerWinsSettlementBattle
- [interventions] <0.9s> ambush_defence added trigger condition for event ScriptEventPreBattlePanelOpenedAmbushPlayerDefender
- [interventions] <0.9s> war_warning added trigger condition for event ScriptEventMoveOptionsPanelOpened
- [interventions] <0.9s> public_order set turn countdown restart value to 8
- [interventions] <0.9s> public_order added trigger condition for event ScriptEventFactionTurnStartLowestPublicOrder
- [interventions] <0.9s> revolt_imminent added trigger condition for event ScriptEventFactionTurnStartLowestPublicOrder
- [interventions] <0.9s> buildings_damaged set turn countdown restart value to 5
- [interventions] <0.9s> buildings_damaged added trigger condition for event ScriptEventPlayerBattleSequenceCompleted
- [interventions] <0.9s> diplomacy_screen added trigger condition for event ScriptEventPlayerOpensDiplomacyPanel
- [interventions] <0.9s> diplomacy added trigger condition for event ScriptEventDiplomacyPanelOpened
- [interventions] <0.9s> war added trigger condition for event ScriptEventDiplomacyPanelOpened
- [interventions] <0.9s> alliances added trigger condition for event ScriptEventDiplomacyPanelOpened
- [interventions] <0.9s> trade_agreement_sought added trigger condition for event ScriptEventDiplomacyPanelOpened
- [interventions] <0.9s> non_aggression_pacts added trigger condition for event ScriptEventDiplomacyPanelOpened
- [interventions] <0.9s> region_rebels added trigger condition for event ScriptEventRegionRebels
- [interventions] <1.0s> hero_creation added trigger condition for event ScriptEventPlayerFactionCharacterCreated
- [interventions] <1.0s> movement_points_exhausted added trigger condition for event ScriptEventPlayerCharacterFinishedMovingEvent
- [interventions] <1.0s> greenskins added trigger condition for event ScriptEventPlayerFactionTurnStart
- [interventions] <1.0s> empire added trigger condition for event ScriptEventPlayerFactionTurnStart
- [interventions] <1.0s> dwarfs added trigger condition for event ScriptEventPlayerFactionTurnStart
- [interventions] <1.0s> vampire_counts added trigger condition for event ScriptEventPlayerFactionTurnStart
- [interventions] <1.0s> chaos added trigger condition for event ScriptEventPlayerFactionTurnStart
- [interventions] <1.0s> beastmen added trigger condition for event ScriptEventPlayerFactionTurnStart
- [interventions] <1.0s> money added trigger condition for event ScriptEventPlayerFactionTurnStart
- [interventions] <1.0s> near_bankruptcy added trigger condition for event ScriptEventPlayerFactionTurnStart
- [interventions] <1.0s> bankruptcy added trigger condition for event ScriptEventPlayerFactionTurnStart
- [interventions] <1.0s> hero_action_suffered added trigger condition for event ScriptEventAgentActionSuccessAgainstCharacter
- [interventions] <1.0s> hero_action_suffered added trigger condition for event ScriptEventAgentActionFailureAgainstCharacter
- [interventions] <1.0s> hero_action_suffered added trigger condition for event ScriptEventAgentActionSuccessAgainstGarrison
- [interventions] <1.0s> hero_action_suffered added trigger condition for event ScriptEventAgentActionFailureAgainstGarrison
- [interventions] <1.0s> raise_forces added trigger condition for event ScriptEventPlayerFoughtBattleSequenceCompleted
- [interventions] <1.0s> raise_forces added trigger condition for event ScriptEventPlayerFactionTurnStart
- [interventions] <1.0s> unit_recruitment added trigger condition for event ScriptEventPlayerFactionTurnStart
- [interventions] <1.0s> building_construction added trigger condition for event ScriptEventPlayerFactionTurnStart
- [interventions] <1.0s> stances added trigger condition for event ScriptEventPlayerFactionTurnStart
- [interventions] <1.0s> ambush_stance added trigger condition for event ScriptEventPlayerFactionTurnStart
- [interventions] <1.0s> growth added trigger condition for event ScriptEventPlayerRegionGainedDevelopmentPoint
- [interventions] <1.0s> lord_dies added trigger condition for event ScriptEventAppointNewGeneralPanelOpened
- [interventions] <1.0s> help_pages added trigger condition for event ScriptEventPlayerFactionTurnStart
- [interventions] <1.0s> non_player_waaagh added trigger condition for event ScriptEventNonPlayerCharacterWaaaghOccurred
- [interventions] <1.0s> non_player_brayherd added trigger condition for event ScriptEventNonPlayerCharacterWaaaghOccurred
- [interventions] <1.0s> strategic_overview added trigger condition for event ScriptEventPlayerFactionTurnStart
- [interventions] <1.0s> lord_creation added trigger condition for event ScriptEventRaiseForceButtonClicked
- [interventions] <1.0s> enemy_reinforcements added trigger condition for event ScriptEventPreBattlePanelOpened
- [interventions] <1.0s> player_reinforcements added trigger condition for event ScriptEventPreBattlePanelOpened
- [interventions] <1.0s> enemy_raiding added trigger condition for event ForceRaidingPlayerTerritory
- [interventions] <1.0s> unit_exchange added trigger condition for event ScriptEventPlayerFactionTurnStart
- [interventions] <1.0s> raiding_stance_possible added trigger condition for event ScriptEventPlayerFactionTurnStart
- [interventions] <1.0s> archaon_encountered added trigger condition for event ScriptEventPlayerFactionTurnStart
- [interventions] <1.0s> archaon_defeated added trigger condition for event ScriptEventPlayerWinsBattle
- [interventions] <1.0s> player_besieged added trigger condition for event ScriptEventPlayerFactionTurnStart
- [interventions] <1.0s> enemy_port added trigger condition for event ScriptEventPlayerFactionTurnStart
- [interventions] <1.0s> player_army_near_coast added trigger condition for event ScriptEventPlayerFactionTurnStart
- [interventions] <1.0s> resources added trigger condition for event ScriptEventPlayerFactionTurnStart
- [interventions] <1.0s> settlement_climate added trigger condition for event ScriptEventPlayerFactionTurnStart
- [interventions] <1.0s> unit_merging added trigger condition for event ScriptEventPlayerFactionTurnStart
- [interventions] <1.0s> winds_of_magic_changed added trigger condition for event ScriptEventPlayerRegionWindsOfMagicChanged
- [interventions] <1.0s> enemy_province_capital added trigger condition for event ScriptEventPlayerFactionTurnStart
- [interventions] <1.0s> zones_of_control added trigger condition for event ScriptEventPlayerFactionTurnStart
- [interventions] <1.0s> hordes added trigger condition for event ScriptEventPlayerFactionTurnStart
- [interventions] <1.0s> attrition_chaos added trigger condition for event CharacterEntersAttritionalArea
- [interventions] <1.0s> attrition_vampire added trigger condition for event CharacterEntersAttritionalArea
- [interventions] <1.0s> attrition_general added trigger condition for event CharacterEntersAttritionalArea
- [interventions] <1.0s> vmp_attrition_untainted added trigger condition for event CharacterEntersAttritionalArea
- [interventions] <1.0s> enemy_threaten_settlement added trigger condition for event ScriptEventPlayerFactionTurnStart
- [interventions] <1.0s> foreign_hero added trigger condition for event ScriptEventPlayerFactionTurnStart
- [interventions] <1.0s> global_recruitment added trigger condition for event PanelOpenedCampaign
- [interventions] <1.0s> horde_growth added trigger condition for event MilitaryForceDevelopmentPointChange
- [interventions] <1.0s> player_creates_chaos_rift added trigger condition for event RegionAbandonedWithBuildingEvent
- [interventions] <1.0s> enemy_creates_chaos_rift added trigger condition for event RegionAbandonedWithBuildingEvent
- [interventions] <1.0s> elven_council added trigger condition for event PanelOpenedCampaign
- [interventions] <1.0s> amber added trigger condition for event ScriptEventPlayerFactionTurnStart
- [interventions] <1.0s> negative_amber added trigger condition for event ScriptEventPlayerFactionTurnStart
- [interventions] <1.0s> oak_of_ages added trigger condition for event ScriptEventPlayerFactionTurnStart
- [interventions] <1.0s> oak_of_ages added trigger condition for event SettlementSelected
- [interventions] <1.0s> oak_of_ages_construction_2 added trigger condition for event BuildingCompleted
- [interventions] <1.0s> oak_of_ages_construction_3 added trigger condition for event BuildingCompleted
- [interventions] <1.0s> oak_of_ages_construction_4 added trigger condition for event BuildingCompleted
- [interventions] <1.0s> oak_of_ages_construction_5 added trigger condition for event BuildingCompleted
- [interventions] <1.0s> elven_halls added trigger condition for event SettlementSelected
- [interventions] <1.0s> asrai_lookouts added trigger condition for event ScriptEventPlayerFactionTurnStart
- [interventions] <1.0s> asrai_lookout_constructed added trigger condition for event GarrisonOccupiedEvent
- [interventions] <1.0s> asrai_lookout_lost added trigger condition for event ScriptEventFactionLostRegion
- [interventions] <1.0s> worldroots added trigger condition for event ScriptEventPlayerFactionTurnStart
- [interventions] <1.0s> wef_final_battle added trigger condition for event MissionIssued
- [interventions] <1.0s> oak_of_ages_besieged added trigger condition for event CharacterBesiegesSettlement
- [interventions] <1.0s> wood_elves added trigger condition for event ScriptEventPlayerFactionTurnStart
- [interventions] <1.0s> in_wood_elves_racial_advice added trigger condition for event ScriptEventPlayerFactionTurnStart
- [interventions] <1.0s> in_peasant_recruited added trigger condition for event UnitTrained
- [interventions] <1.0s> in_peasant_negative added trigger condition for event ScriptEventNegativePeasantEconomy
- [interventions] <1.0s> in_peasant_positive added trigger condition for event ScriptEventPositivePeasantEconomy
- [interventions] <1.0s> in_add_blessing_lady set turn countdown restart value to 1
- [interventions] <1.0s> in_add_blessing_lady added trigger condition for event ScriptEventAddBlessing
- [interventions] <1.0s> in_remove_blessing_lady set turn countdown restart value to 1
- [interventions] <1.0s> in_remove_blessing_lady added trigger condition for event ScriptEventRemoveBlessing
- [interventions] <1.0s> in_first_chivalry_gained added trigger condition for event CharacterCompletedBattle
- [interventions] <1.0s> in_first_chivalry_lost added trigger condition for event ScriptEventFoodValueDown
- [interventions] <1.0s> in_chivalry_negative added trigger condition for event ScriptEventFoodValueDown
- [interventions] <1.0s> in_chivalry_level_up set turn countdown restart value to 1
- [interventions] <1.0s> in_chivalry_level_up added trigger condition for event ScriptEventFoodLevelUp
- [interventions] <1.0s> in_chivalry_level_up_repanse set turn countdown restart value to 1
- [interventions] <1.0s> in_chivalry_level_up_repanse added trigger condition for event ScriptEventFoodLevelUp
- [interventions] <1.0s> in_chivalry_level_down set turn countdown restart value to 1
- [interventions] <1.0s> in_chivalry_level_down added trigger condition for event ScriptEventFoodLevelDown
- [interventions] <1.0s> in_green_knight_intro added trigger condition for event ScriptEventFoodValueUp
- [interventions] <1.0s> in_green_knight_available added trigger condition for event ScriptEventFoodLevelUp
- [interventions] <1.0s> in_green_knight_summon added trigger condition for event ScriptEventGreenKnightSummoned
- [interventions] <1.0s> in_green_knight_faded added trigger condition for event ScriptEventGreenKnightFade
- [interventions] <1.0s> in_errantry_war_dilemma added trigger condition for event ScriptEventFoodLevelUp
- [interventions] <1.0s> in_errantry_war_dilemma_repanse added trigger condition for event ScriptEventFoodLevelUp
- [interventions] <1.0s> bretonnia added trigger condition for event ScriptEventPlayerFactionTurnStart
- [interventions] <1.0s> in_brt_racial_advice added trigger condition for event ScriptEventPlayerFactionTurnStart
- [interventions] <1.0s> in_hef_racial_advice added trigger condition for event ScriptEventPlayerFactionTurnStart
- [interventions] <1.0s> high_elves added trigger condition for event ScriptEventPlayerFactionTurnStart
- [interventions] <1.0s> in_def_racial_advice added trigger condition for event ScriptEventPlayerFactionTurnStart
- [interventions] <1.0s> dark_elves added trigger condition for event ScriptEventPlayerFactionTurnStart
- [interventions] <1.0s> in_lzd_racial_advice added trigger condition for event ScriptEventPlayerFactionTurnStart
- [interventions] <1.0s> lizardmen added trigger condition for event ScriptEventPlayerFactionTurnStart
- [interventions] <1.0s> in_skv_racial_advice added trigger condition for event ScriptEventPlayerFactionTurnStart
- [interventions] <1.0s> skaven added trigger condition for event ScriptEventPlayerFactionTurnStart
- [interventions] <1.0s> in_tmb_racial_advice added trigger condition for event ScriptEventPlayerFactionTurnStart
- [interventions] <1.0s> tomb_kings added trigger condition for event ScriptEventPlayerFactionTurnStart
- [interventions] <1.0s> in_hef_influence_advice added trigger condition for event ScriptEventPlayerFactionTurnStart
- [interventions] <1.0s> in_hef_intrigue_at_the_court_advice added trigger condition for event ScriptEventPlayerFactionTurnStart
- [interventions] <1.0s> in_skv_skaven_underworld_advice added trigger condition for event ScriptEventPlayerFactionTurnStart
- [interventions] <1.0s> in_skv_skaven_food_advice added trigger condition for event ScriptEventPlayerFactionTurnStart
- [interventions] <1.0s> in_skv_stalking_advice added trigger condition for event ScriptEventPlayerFactionTurnStart
- [interventions] <1.0s> in_lzd_astromancy_advice added trigger condition for event ScriptEventPlayerFactionTurnStart
- [interventions] <1.0s> in_lzd_geomantic_web_advice added trigger condition for event ScriptEventPlayerFactionTurnStart
- [interventions] <1.0s> in_rites added trigger condition for event ScriptEventRiteUnlocked
- [interventions] <1.0s> in_rite_pestilent_scheme added trigger condition for event ScriptEventRiteUnlocked
- [interventions] <1.0s> in_rite_doom added trigger condition for event ScriptEventRiteUnlocked
- [interventions] <1.0s> in_def_black_arks added trigger condition for event ScriptEventRiteUnlocked
- [interventions] <1.0s> in_def_black_arks added trigger condition for event ScriptEventPlayerFactionTurnStart
- [interventions] <1.0s> in_loyalty added trigger condition for event ScriptEventRecruitLordPanelOpened
- [interventions] <1.0s> in_low_loyalty set turn countdown restart value to 8
- [interventions] <1.0s> in_low_loyalty added trigger condition for event ScriptEventPlayerFactionTurnStart
- [interventions] <1.0s> civil_war added trigger condition for event FactionCivilWarOccured
- [interventions] <1.0s> corruption_chaos set turn countdown restart value to 10
- [interventions] <1.0s> corruption_chaos added trigger condition for event ScriptEventPlayerFactionTurnStart
- [interventions] <1.0s> corruption_vampires set turn countdown restart value to 10
- [interventions] <1.0s> corruption_vampires added trigger condition for event ScriptEventPlayerFactionTurnStart
- [interventions] <1.0s> corruption_untainted set turn countdown restart value to 10
- [interventions] <1.0s> corruption_untainted added trigger condition for event ScriptEventPlayerFactionTurnStart
- [interventions] <1.0s> corruption_skaven set turn countdown restart value to 10
- [interventions] <1.0s> corruption_skaven added trigger condition for event ScriptEventPlayerFactionTurnStart
- [interventions] <1.0s> skv_skaven_corruption added trigger condition for event ScriptEventPlayerFactionTurnStart
- [interventions] <1.0s> multi_turn_recruitment added trigger condition for event RecruitmentItemIssuedByPlayer
- [interventions] <1.0s> black_arks added trigger condition for event ScriptEventPlayerFactionTurnStart
- [interventions] <1.0s> skv_menace_below added trigger condition for event ScriptEventPreBattlePanelOpened
- [interventions] <1.1s> skaven_underworld added trigger condition for event GarrisonResidenceExposedToFaction
- [interventions] <1.1s> plague added trigger condition for event ForcePlagueStateChanged
- [interventions] <1.1s> plague added trigger condition for event RegionPlagueStateChanged
- [interventions] <1.1s> in_death_night_turn_one added trigger condition for event ScriptEventPlayerFactionTurnStart
- [interventions] <1.1s> in_death_night_respected added trigger condition for event ScriptEventDeathNightLevel3
- [interventions] <1.1s> in_death_night_depleted added trigger condition for event ScriptEventDeathNightLevel1
- [interventions] <1.1s> in_death_night_ready added trigger condition for event ScriptEventRiteUnlocked
- [interventions] <1.1s> in_death_night_triggered added trigger condition for event ScriptEventDeathNightTriggered
- [interventions] <1.1s> in_death_night_morathi added trigger condition for event ScriptEventDeathMorathiDefeated
- [interventions] <1.1s> in_death_night_alarielle added trigger condition for event ScriptEventDeathAlarielleDefeated
- [interventions] <1.1s> in_blood_voyage_spawned added trigger condition for event ScriptEventDeathBloodVoyage
- [interventions] <1.1s> in_blood_voyage_destroyed added trigger condition for event ScriptEventDeathBloodVoyageDead
- [interventions] <1.1s> in_sword_of_khaine_available added trigger condition for event ScriptEventSwordAvailable
- [interventions] <1.1s> in_sword_of_khaine_player_claimed added trigger condition for event ScriptEventSwordClaimedByPlayer
- [interventions] <1.1s> in_sword_of_khaine_ai_claimed added trigger condition for event ScriptEventSwordClaimedByAI
- [interventions] <1.1s> in_sword_of_khaine_stuck added trigger condition for event ScriptEventSwordStuck
- [interventions] <1.1s> in_sword_of_khaine_returned added trigger condition for event ScriptEventSwordReturned
- [interventions] <1.1s> in_sword_of_khaine_dilemma added trigger condition for event ScriptEventSwordDilemmaFirst
- [interventions] <1.1s> assassination_targets_first_targets added trigger condition for event ScriptEventAssassinationFirstTargets
- [interventions] <1.1s> assassination_targets_first_kill added trigger condition for event ScriptEventAssassinationFirstTargetKilled
- [interventions] <1.1s> assassination_targets_kill_all_targets added trigger condition for event ScriptEventAssassinationAllTargetsKilled
- [interventions] <1.1s> assassination_targets_new_targets added trigger condition for event ScriptEventAssassinationNewTargets
- [interventions] <1.1s> in_protector_of_ulthuan_inner_gained added trigger condition for event ScriptEventDefenderOfUlthuanInnerRegained
- [interventions] <1.1s> in_protector_of_ulthuan_inner_lost added trigger condition for event ScriptEventDefenderOfUlthuanInnerLost
- [interventions] <1.1s> in_protector_of_ulthuan_unity added trigger condition for event ScriptEventDefenderOfUlthuanUnited
- [interventions] <1.1s> in_protector_of_ulthuan_outer_lost added trigger condition for event ScriptEventDefenderOfUlthuanOuterLost
- [interventions] <1.1s> in_power_of_nature added trigger condition for event ScriptEventPowerOfNatureTriggered
- [interventions] <1.1s> in_mortal_worlds_torment_stage_one added trigger condition for event ScriptEventMortalWorldsTorment1
- [interventions] <1.1s> in_mortal_worlds_torment_stage_two added trigger condition for event ScriptEventMortalWorldsTorment2
- [interventions] <1.1s> in_mortal_worlds_torment_stage_three added trigger condition for event ScriptEventMortalWorldsTorment3
- [interventions] <1.1s> in_treasure_map_mission added trigger condition for event ScriptEventIssueTreasureMapMission
- [interventions] <1.1s> in_full_treasure_map_log added trigger condition for event ScriptEventIssueTreasureMapMissionFullLog
- [interventions] <1.1s> in_first_treasure_map_mission_succeeded added trigger condition for event ScriptEventFirstTreasureMapMissionSucceeded
- [interventions] <1.1s> in_fifth_treasure_map_mission_succeeded added trigger condition for event ScriptEventFifthTreasureMapMissionSucceeded
- [interventions] <1.1s> in_treasure_not_found added trigger condition for event ScriptEventTreasureSearchFailed
- [interventions] <1.1s> in_ulthuan_monster_first_attack added trigger condition for event ScriptEventUlthuanMonsterAttacksSea
- [interventions] <1.1s> in_ulthuan_monster_first_attack added trigger condition for event ScriptEventUlthuanMonsterAttacksSettlement
- [interventions] <1.1s> in_ulthuan_monster_second_attack added trigger condition for event ScriptEventUlthuanMonsterAttacksSea
- [interventions] <1.1s> in_ulthuan_monster_second_attack added trigger condition for event ScriptEventUlthuanMonsterAttacksSettlement
- [interventions] <1.1s> in_ulthuan_monster_attacks_player_settlement added trigger condition for event ScriptEventUlthuanMonsterAttacksSettlement
- [interventions] <1.1s> in_ulthuan_monster_under_player_control added trigger condition for event ScriptEventUlthuanMonsterUnderPlayerControl
- [interventions] <1.1s> in_player_infamy_grows added trigger condition for event ScriptEventPlayerInfamyIncreases
- [interventions] <1.1s> in_player_climbs_infamy_list added trigger condition for event ScriptEventPlayerClimbsInfamyList
- [interventions] <1.1s> in_player_tops_infamy_list added trigger condition for event ScriptEventPlayerTopsInfamyList
- [interventions] <1.1s> in_first_shanty_pirate_attacks added trigger condition for event ScriptEventFirstShantyPirateAttacks
- [interventions] <1.1s> in_first_shanty_pirate_defeated added trigger condition for event ScriptEventFirstShantyPirateDefeated
- [interventions] <1.1s> in_second_shanty_pirate_attacks added trigger condition for event ScriptEventSecondShantyPirateAttacks
- [interventions] <1.1s> in_second_shanty_pirate_defeated added trigger condition for event ScriptEventSecondShantyPirateDefeated
- [interventions] <1.1s> in_third_shanty_pirate_attacks added trigger condition for event ScriptEventThirdShantyPirateAttacks
- [interventions] <1.1s> in_third_shanty_pirate_defeated added trigger condition for event ScriptEventThirdShantyPirateDefeated
- [interventions] <1.1s> in_rogue_army_sighted added trigger condition for event ScriptEventPlayerFactionTurnStart
- [interventions] <1.1s> in_pieces_of_eight_tab_opened added trigger condition for event ComponentLClickUp
- [interventions] <1.1s> in_first_piece_of_eight_collected added trigger condition for event ScriptEventPieceOfEightCollected
- [interventions] <1.1s> in_fourth_piece_of_eight_collected added trigger condition for event ScriptEventPieceOfEightCollected
- [interventions] <1.1s> in_all_pieces_of_eight_collected added trigger condition for event ScriptEventPieceOfEightCollected
- [interventions] <1.1s> post_normal_battle_pirate_loyalty added trigger condition for event ScriptEventPlayerWinsFieldBattle
- [interventions] <1.1s> in_low_pirate_loyalty set turn countdown restart value to 8
- [interventions] <1.1s> in_low_pirate_loyalty added trigger condition for event ScriptEventPlayerFactionTurnStart
- [interventions] <1.1s> pirate_civil_war added trigger condition for event FactionCivilWarOccured
- [interventions] <1.1s> fleet_office added trigger condition for event PanelOpenedCampaign
- [interventions] <1.1s> post_siege_battle_pirate_cove added trigger condition for event ScriptEventPlayerWinsSettlementBattle
- [interventions] <1.1s> pre_island_battle_options added trigger condition for event ScriptEventPreBattlePanelOpenedField
- [interventions] <1.1s> puzzle_dice added trigger condition for event DilemmaIssuedEvent
- [interventions] <1.1s> puzzle_clock added trigger condition for event DilemmaIssuedEvent
- [interventions] <1.1s> puzzle_numbers added trigger condition for event DilemmaIssuedEvent
- [interventions] <1.1s> puzzle_odd_one_out added trigger condition for event DilemmaIssuedEvent
- [interventions] <1.1s> in_sacrifices_to_sotek_post_battle_option added trigger condition for event ScriptEventPlayerWinsFieldBattle
- [interventions] <1.1s> in_sacrifices_to_sotek_pooled_increase added trigger condition for event ScriptEventPlayerFactionTurnStart
- [interventions] <1.1s> in_sacrifices_to_sotek_sacrifice_ready added trigger condition for event ScriptEventPlayerFactionTurnStart
- [interventions] <1.1s> in_sacrifices_to_sotek_sotek_available added trigger condition for event ScriptEventPlayerFactionTurnStart
- [interventions] <1.1s> in_sacrifices_to_sotek_unlocked_tier_2 added trigger condition for event ScriptEventSacrificeTier2Unlocked
- [interventions] <1.1s> in_sacrifices_to_sotek_unlocked_tier_3 added trigger condition for event ScriptEventSacrificeTier3Unlocked
- [interventions] <1.1s> in_prophecy_turn_one added trigger condition for event ScriptEventPlayerFactionTurnStart
- [interventions] <1.1s> in_prophecy_stage_1_completed added trigger condition for event ScriptEventPoSStage1Completed
- [interventions] <1.1s> in_prophecy_stage_2_completed added trigger condition for event ScriptEventPoSStage2Completed
- [interventions] <1.1s> in_prophecy_stage_3_completed added trigger condition for event ScriptEventSacrificeTier5Unlocked
- [interventions] <1.1s> in_bretonnian_vows_button_clicked added trigger condition for event ScriptEventBretonnianVowsButtonClicked
- [interventions] <1.1s> in_bretonnian_vows_knights_vow_completed added trigger condition for event ScriptEventBretonniaKnightsVowCompleted
- [interventions] <1.1s> in_bretonnian_vows_questing_vow_completed added trigger condition for event ScriptEventBretonniaQuestingVowCompleted
- [interventions] <1.1s> in_bretonnian_vows_grail_vow_completed added trigger condition for event ScriptEventBretonniaGrailVowCompleted
- [interventions] <1.1s> in_ikit_workshop_turn_one added trigger condition for event ScriptEventPlayerFactionTurnStart
- [interventions] <1.1s> in_ikit_workshop_button_clicked added trigger condition for event ScriptEventForbiddenWorkshopButtonClicked
- [interventions] <1.1s> in_ikit_workshop_panel_opened added trigger condition for event ScriptEventIkitWorkshopPanelOpened
- [interventions] <1.1s> in_ikit_workshop_upgrade_ready added trigger condition for event ScriptEventPlayerFactionTurnStart
- [interventions] <1.1s> in_ikit_workshop_completed_2_upgrades added trigger condition for event ScriptEventPlayer2WorkshopUpgrades
- [interventions] <1.1s> in_ikit_workshop_first_victory added trigger condition for event ScriptEventPlayerWinsBattle
- [interventions] <1.1s> in_ikit_workshop_nuke_purchase_available added trigger condition for event ScriptEventPlayerNukeReadyToBuy
- [interventions] <1.1s> in_ikit_workshop_completed_5_upgrades added trigger condition for event ScriptEventPlayer5WorkshopUpgrades
- [interventions] <1.1s> in_ikit_workshop_upgraded_workshop added trigger condition for event ScriptEventPlayerWorkshopUpgraded
- [interventions] <1.1s> in_ikit_workshop_prebattle_with_nuke added trigger condition for event ScriptEventPreBattlePanelOpened
- [interventions] <1.1s> in_ikit_workshop_10_warp_fuel added trigger condition for event ScriptEventPlayerFactionTurnStart
- [interventions] <1.1s> in_under_empire_post_settlement_battle added trigger condition for event ScriptEventPlayerWinsSettlementBattle
- [interventions] <1.1s> in_under_empire_player_establishes added trigger condition for event ScriptEventPlayerUnderEmpireEstablished
- [interventions] <1.1s> in_under_empire_building_completed added trigger condition for event ScriptEventUnderEmpireDoomsphereStarted
- [interventions] <1.1s> in_under_empire_player_discovered added trigger condition for event ScriptEventUnderEmpirePlayerDiscovered
- [interventions] <1.1s> in_under_empire_ai_discovered added trigger condition for event ScriptEventUnderEmpireAIDiscovered
- [interventions] <1.1s> in_under_empire_player_removes added trigger condition for event ScriptEventUnderEmpireRemovedByPlayer
- [interventions] <1.1s> in_under_empire_doomsphere_started added trigger condition for event ScriptEventUnderEmpireDoomsphereStarted
- [interventions] <1.1s> in_under_empire_doomsphere_completed added trigger condition for event ScriptEventUnderEmpireDoomsphereCompleted
- [interventions] <1.1s> in_under_empire_player_war_camp_completed added trigger condition for event ScriptEventUnderEmpirePlayerWarCamp
- [interventions] <1.1s> in_under_empire_ai_war_camp_completed added trigger condition for event ScriptEventUnderEmpireAIWarCamp
- [interventions] <1.1s> in_under_empire_agent_in_region added trigger condition for event ScriptEventUnderEmpireAgentInRegion
- [interventions] <1.1s> in_under_empire_ai_doomsphere_completed added trigger condition for event ScriptEventUnderEmpireAIDoomsphereCompleted
- [interventions] <1.1s> in_under_empire_ai_doomsphere_completed_followup added trigger condition for event ScriptEventUnderEmpireAIDoomsphereCompletedFollowUp
- [interventions] <1.1s> in_elector_counts_open_panel added trigger condition for event ScriptEventElectorCountButtonClicked
- [interventions] <1.1s> in_elector_counts_occupy_capital added trigger condition for event ScriptEventElectorCapitalTaken
- [interventions] <1.1s> in_elector_counts_appoint_elector added trigger condition for event ScriptEventElectorAppointed
- [interventions] <1.1s> in_imperial_authority_low_negative_authority added trigger condition for event PooledResourceEffectChangedEvent
- [interventions] <1.1s> in_imperial_authority_high_negative_authority added trigger condition for event PooledResourceEffectChangedEvent
- [interventions] <1.1s> in_imperial_authority_civil_war added trigger condition for event DilemmaIssuedEvent
- [interventions] <1.1s> in_imperial_authority_political_event added trigger condition for event DilemmaIssuedEvent
- [interventions] <1.1s> in_imperial_authority_invasion_event added trigger condition for event DilemmaIssuedEvent
- [interventions] <1.1s> in_imperial_authority_confederation_event added trigger condition for event DilemmaIssuedEvent
- [interventions] <1.1s> in_imperial_authority_declare_war_on_elector added trigger condition for event ScriptEventImperialAuthorityWarDeclaredOnElector
- [interventions] <1.1s> in_imperial_authority_elector_killed added trigger condition for event ScriptEventImperialAuthorityElectorKilled
- [interventions] <1.1s> in_prestige_gained added trigger condition for event ScriptEventPrestigeGained
- [interventions] <1.1s> in_gotrek_and_felix_pub_built added trigger condition for event ScriptEventGotrekAndFelixPubBuilt
- [interventions] <1.1s> in_gotrek_and_felix_dilemma_event added trigger condition for event DilemmaIssuedEvent
- [interventions] <1.1s> in_gotrek_and_felix_departed added trigger condition for event ScriptEventGotrekAndFelixDepart
- [interventions] <1.1s> in_mandate_gained added trigger condition for event ScriptEventPlayerFactionTurnStart
- [interventions] <1.1s> in_mandate_level_2 added trigger condition for event PooledResourceEffectChangedEvent
- [interventions] <1.1s> in_mandate_level_3 added trigger condition for event PooledResourceEffectChangedEvent
- [interventions] <1.1s> in_mandate_losing_settlement added trigger condition for event ScriptEventMandateLostSettlement
- [interventions] <1.1s> in_mandate_supplies_dilemma added trigger condition for event DilemmaIssuedEvent
- [interventions] <1.1s> in_hostility_gained added trigger condition for event PooledResourceEffectChangedEvent
- [interventions] <1.1s> in_hostility_level_1 added trigger condition for event PooledResourceEffectChangedEvent
- [interventions] <1.1s> in_hostility_level_3 added trigger condition for event PooledResourceEffectChangedEvent
- [interventions] <1.1s> in_hostility_level_5 added trigger condition for event PooledResourceEffectChangedEvent
- [interventions] <1.1s> in_hostility_defeat_spawned_army added trigger condition for event CharacterConvalescedOrKilled
- [interventions] <1.1s> in_hostility_resource_degrades added trigger condition for event ScriptEventHostilityDecreased
- [interventions] <1.1s> in_hostility_level_degrades added trigger condition for event PooledResourceEffectChangedEvent
- [interventions] <1.1s> in_hunters_open_panel added trigger condition for event ScriptEventWulfhartsHuntersButtonClicked
- [interventions] <1.1s> in_hunters_first_hunter_unlocked added trigger condition for event HunterUnlocked
- [interventions] <1.1s> in_hunters_first_hunter_story_complete added trigger condition for event ScriptEventHunterStoryCompleted
- [interventions] <1.1s> in_hunters_all_hunters_unlocked added trigger condition for event HunterUnlocked
- [interventions] <1.1s> in_hunters_all_hunters_stories_completed added trigger condition for event ScriptEventHunterStoryCompleted
- [interventions] <1.1s> in_wulfhart_campaign_gorrok_defeated added trigger condition for event GorRokDefeated
- [interventions] <1.1s> in_wulfhart_campaign_final_battle added trigger condition for event MissionIssued
- [interventions] <1.1s> in_defence_of_the_great_plan_first_settlement_victory added trigger condition for event ScriptEventPlayerWinsSettlementBattle
- [interventions] <1.1s> in_defence_of_the_great_plan_first_time_gifting added trigger condition for event CharacterPerformsSettlementOccupationDecision
- [interventions] <1.1s> in_defence_of_the_great_plan_open_panel added trigger condition for event ScriptEventDotGPButtonClicked
- [interventions] <1.2s> in_defence_of_the_great_plan_5_temples added trigger condition for event ScriptEventDotGP5Temples
- [interventions] <1.2s> in_defence_of_the_great_plan_temple_unit_available added trigger condition for event ScriptEventPlayerFactionTurnStart
- [interventions] <1.2s> in_defence_of_the_great_plan_1_god_complete added trigger condition for event ScriptEventDotGPGodCompleted
- [interventions] <1.2s> in_defence_of_the_great_plan_2_gods_complete added trigger condition for event ScriptEventDotGPGodCompleted
- [interventions] <1.2s> in_defence_of_the_great_plan_3_gods_complete added trigger condition for event ScriptEventDotGPGodCompleted
- [interventions] <1.2s> in_jungle_nexus added trigger condition for event CharacterCreated
- [interventions] <1.2s> in_warm_blood_invaders_turn_2 added trigger condition for event ScriptEventPlayerFactionTurnStart
- [interventions] <1.2s> in_warm_blood_invaders_hunter_killed added trigger condition for event ScriptEventWarmbloodInvadersHunterKilled
- [interventions] <1.2s> in_warm_blood_invaders_all_hunters_killed added trigger condition for event ScriptEventWarmbloodInvadersHunterKilled
- [interventions] <1.2s> in_nakai_campaign_final_battle added trigger condition for event MissionIssued
- [interventions] <1.2s> in_desert_thirst added trigger condition for event CharacterEntersGarrison
- [interventions] <1.2s> in_shadowy_dealings_open_panel added trigger condition for event ScriptEventShadowyDealingsPanelOpened
- [interventions] <1.2s> in_shadowy_dealings_vortex_action added trigger condition for event ScriptEventPlayerFactionTurnStart
- [interventions] <1.2s> in_shadowy_dealings_clan_contracts added trigger condition for event ScriptEventClanButtonClicked
- [interventions] <1.2s> in_shadowy_dealings_action_completed added trigger condition for event RitualCompletedEvent
- [interventions] <1.2s> in_snikch_vortex_one added trigger condition for event MissionSucceeded
- [interventions] <1.2s> in_snikch_vortex_two added trigger condition for event MissionSucceeded
- [interventions] <1.2s> in_snikch_vortex_three added trigger condition for event MissionSucceeded
- [interventions] <1.2s> in_snikch_vortex_reminder added trigger condition for event SnikchVortexBattleReminder
- [interventions] <1.2s> in_possession_start added trigger condition for event ScriptEventPlayerStartsOpenCampaignFromNormal
- [interventions] <1.2s> in_possession_elixir added trigger condition for event ScriptEventElixirButtonClicked
- [interventions] <1.2s> in_possession_full_control added trigger condition for event PooledResourceEffectChangedEvent
- [interventions] <1.2s> in_possession_full_possession added trigger condition for event ScriptEventMalusPossessedPostBattle
- [interventions] <1.2s> in_possession_5 added trigger condition for event PooledResourceEffectChangedEvent
- [interventions] <1.2s> in_whispers_issued added trigger condition for event MissionIssued
- [interventions] <1.2s> in_whispers_succeeded added trigger condition for event MissionSucceeded
- [interventions] <1.2s> in_malekith_favour added trigger condition for event ScriptEventWitchKingRiteUnlocked
- [interventions] <1.2s> in_malus_scrolls_early added trigger condition for event ScriptEventPlayerFactionTurnStart
- [interventions] <1.2s> in_malus_scrolls_mid added trigger condition for event ScriptEventPlayerFactionTurnStart
- [interventions] <1.2s> in_malus_vortex_one added trigger condition for event ScriptEventMalusVortexOne
- [interventions] <1.2s> in_malus_vortex_two added trigger condition for event ScriptEventMalusVortexTwo
- [interventions] <1.2s> in_malus_vortex_three added trigger condition for event ScriptEventMalusVortexThree
- [interventions] <1.2s> in_malus_vortex_four added trigger condition for event ScriptEventMalusVortexFour
- [interventions] <1.2s> in_malus_vortex_five added trigger condition for event ScriptEventMalusVortexFive
- [interventions] <1.2s> in_malus_vortex_reminder added trigger condition for event ScriptEventMalusVortexReminder
- [ting] <1.2s> Random Army Manager: Creating New Force with key [wh_main_sc_grn_savage_orcs_horde]
- [ting] <1.2s> Force with key [wh_main_sc_grn_savage_orcs_horde] created!
- [ting] <1.2s> Random Army Manager: Adding Unit- [wh_main_grn_inf_savage_orcs] with weight: [3] to force: [wh_main_sc_grn_savage_orcs_horde]
- [ting] <1.2s> Random Army Manager: Adding Unit- [wh_main_grn_inf_savage_orcs] with weight: [3] to force: [wh_main_sc_grn_savage_orcs_horde]
- [ting] <1.2s> Random Army Manager: Adding Unit- [wh_main_grn_inf_savage_orcs] with weight: [3] to force: [wh_main_sc_grn_savage_orcs_horde]
- [ting] <1.2s> Random Army Manager: Adding Unit- [wh_main_grn_inf_savage_orc_arrer_boyz] with weight: [3] to force: [wh_main_sc_grn_savage_orcs_horde]
- [ting] <1.2s> Random Army Manager: Adding Unit- [wh_main_grn_inf_savage_orc_arrer_boyz] with weight: [3] to force: [wh_main_sc_grn_savage_orcs_horde]
- [ting] <1.2s> Random Army Manager: Adding Unit- [wh_main_grn_inf_savage_orc_arrer_boyz] with weight: [3] to force: [wh_main_sc_grn_savage_orcs_horde]
- [ting] <1.2s> Random Army Manager: Adding Unit- [wh_main_grn_cav_savage_orc_boar_boyz] with weight: [2] to force: [wh_main_sc_grn_savage_orcs_horde]
- [ting] <1.2s> Random Army Manager: Adding Unit- [wh_main_grn_cav_savage_orc_boar_boyz] with weight: [2] to force: [wh_main_sc_grn_savage_orcs_horde]
- [ting] <1.2s> Random Army Manager: Adding Unit- [wh_main_grn_inf_savage_orc_big_uns] with weight: [1] to force: [wh_main_sc_grn_savage_orcs_horde]
- [ting] <1.2s> Random Army Manager: Adding Unit- [wh_main_grn_cav_savage_orc_boar_boy_big_uns] with weight: [1] to force: [wh_main_sc_grn_savage_orcs_horde]
- [ting] <1.2s> Random Army Manager: Creating New Force with key [wh_dlc03_sc_bst_beastmen_horde]
- [ting] <1.2s> Force with key [wh_dlc03_sc_bst_beastmen_horde] created!
- [ting] <1.2s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_spearmen_0] with weight: [3] to force: [wh_dlc03_sc_bst_beastmen_horde]
- [ting] <1.2s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_spearmen_0] with weight: [3] to force: [wh_dlc03_sc_bst_beastmen_horde]
- [ting] <1.2s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_spearmen_0] with weight: [3] to force: [wh_dlc03_sc_bst_beastmen_horde]
- [ting] <1.2s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_raiders_0] with weight: [3] to force: [wh_dlc03_sc_bst_beastmen_horde]
- [ting] <1.2s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_raiders_0] with weight: [3] to force: [wh_dlc03_sc_bst_beastmen_horde]
- [ting] <1.2s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_raiders_0] with weight: [3] to force: [wh_dlc03_sc_bst_beastmen_horde]
- [ting] <1.2s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_minotaurs_0] with weight: [2] to force: [wh_dlc03_sc_bst_beastmen_horde]
- [ting] <1.2s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_minotaurs_0] with weight: [2] to force: [wh_dlc03_sc_bst_beastmen_horde]
- [ting] <1.2s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_chaos_warhounds_0] with weight: [1] to force: [wh_dlc03_sc_bst_beastmen_horde]
- [ting] <1.2s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_cygor_0] with weight: [1] to force: [wh_dlc03_sc_bst_beastmen_horde]
- [ting] <1.2s> Random Army Manager: Creating New Force with key [wh2_main_sc_lzd_lizardmen_horde]
- [ting] <1.2s> Force with key [wh2_main_sc_lzd_lizardmen_horde] created!
- [ting] <1.2s> Random Army Manager: Adding Unit- [wh2_main_lzd_inf_skink_cohort_1] with weight: [3] to force: [wh2_main_sc_lzd_lizardmen_horde]
- [ting] <1.2s> Random Army Manager: Adding Unit- [wh2_main_lzd_inf_skink_cohort_1] with weight: [3] to force: [wh2_main_sc_lzd_lizardmen_horde]
- [ting] <1.2s> Random Army Manager: Adding Unit- [wh2_main_lzd_inf_skink_cohort_1] with weight: [3] to force: [wh2_main_sc_lzd_lizardmen_horde]
- [ting] <1.2s> Random Army Manager: Adding Unit- [wh2_main_lzd_inf_saurus_warriors_0] with weight: [3] to force: [wh2_main_sc_lzd_lizardmen_horde]
- [ting] <1.2s> Random Army Manager: Adding Unit- [wh2_main_lzd_inf_saurus_warriors_0] with weight: [3] to force: [wh2_main_sc_lzd_lizardmen_horde]
- [ting] <1.2s> Random Army Manager: Adding Unit- [wh2_main_lzd_inf_saurus_warriors_0] with weight: [3] to force: [wh2_main_sc_lzd_lizardmen_horde]
- [ting] <1.2s> Random Army Manager: Adding Unit- [wh2_dlc13_lzd_mon_sacred_kroxigors_0] with weight: [2] to force: [wh2_main_sc_lzd_lizardmen_horde]
- [ting] <1.2s> Random Army Manager: Adding Unit- [wh2_dlc13_lzd_mon_sacred_kroxigors_0] with weight: [2] to force: [wh2_main_sc_lzd_lizardmen_horde]
- [ting] <1.2s> Random Army Manager: Adding Unit- [wh2_main_lzd_cav_cold_ones_1] with weight: [1] to force: [wh2_main_sc_lzd_lizardmen_horde]
- [ting] <1.2s> Random Army Manager: Adding Unit- [wh2_main_lzd_mon_carnosaur_0] with weight: [1] to force: [wh2_main_sc_lzd_lizardmen_horde]
- [interventions] <1.3s> ci_mid_game_event added trigger condition for event ScriptEventPlayerFactionTurnStart
- [interventions] <1.3s> ci_late_game_event added trigger condition for event ScriptEventPlayerFactionTurnStart
- [interventions] <1.3s> oak_invasion_intervention added trigger condition for event BuildingConstructionIssuedByPlayer
- [interventions] <1.3s> NorscaChallengersSpawned added trigger condition for event ScriptEventNorscaChallengersSpawned
- [out] <1.6s>
- [out] <1.6s> ****************************
- [out] <1.7s> Loading Mods
- [out] <1.7s> Loading mod file [script\_lib\mod\liche_manager.lua]
- [out] <1.7s> Mod [script\_lib\mod\liche_manager.lua] loaded successfully
- [out] <1.7s> Loading mod file [script\_lib\mod\qa_console.lua]
- [out] <1.7s> qa_console.lua loaded
- [out] <1.7s> Mod [script\_lib\mod\qa_console.lua] loaded successfully
- [out] <1.7s> Loading mod file [script\_lib\mod\vandy_unit_card_functionality.lua]
- [out] <1.7s> Mod [script\_lib\mod\vandy_unit_card_functionality.lua] loaded successfully
- [out] <1.7s> Loading mod file [script\campaign\mod\marthdiploskip.lua]
- [out] <1.7s> Mod [script\campaign\mod\marthdiploskip.lua] loaded successfully
- [out] <1.7s> Loading mod file [script\campaign\mod\me_turn_time_destroyer.lua]
- [out] <1.7s> Mod [script\campaign\mod\me_turn_time_destroyer.lua] loaded successfully
- [out] <1.7s> Loading mod file [script\campaign\main_warhammer\mod\!!!!!!!log_all.lua]
- [out] <1.7s> Mod [script\campaign\main_warhammer\mod\!!!!!!!log_all.lua] loaded successfully
- [out] <1.7s> Loading mod file [script\campaign\main_warhammer\mod\debugger.lua]
- [out] <1.7s> Mod [script\campaign\main_warhammer\mod\debugger.lua] loaded successfully
- [out] <1.7s> Loading mod file [script\campaign\main_warhammer\mod\liche_init.lua]
- [out] <1.7s> Mod [script\campaign\main_warhammer\mod\liche_init.lua] loaded successfully
- [out] <1.7s> ****************************
- [out] <1.7s>
- [out] <1.7s>
- [out] <1.7s> ********************************************************************************
- [out] <1.7s> main_warhammer event has occurred:: LoadingGame
- [out] <1.7s> Loading value __save_counter [36]
- [out] <1.7s> Loading value is_processing_battle [true]
- [out] <1.7s> Loading value saved_values [wh_dlc06_grn_wurrzag_da_great_green_prophet_baleful_mask_stage_1_issued:boolean:4:true;allow_factions_to_reemerge:boolean:5:false;wh2_main_bst_shadowgor_dead:number:1:4;wh2_dlc14_def_amber_amulet_issued:boolean:4:true;wh2_dlc14_main_skv_snikch_whirl_of_weeping_blades_stage_1_issued:boolean:4:true;wh_main_grn_top_knotz_dead:number:2:10;wh_main_emp_balthasar_gelt_cloak_of_molten_metal_stage_1_issued:boolean:4:true;pieces_of_eight_collected_sp:number:1:0;wh2_dlc10_def_hellebron_amulet_of_dark_fire_stage_1_issued:boolean:4:true;wh2_dlc10_hef_alith_anar_the_moonbow_stage_1_issued:boolean:4:true;eight_peaks_event_wh2_main_skv_clan_mors:boolean:4:true;wh_main_vmp_heinrich_kemmler_chaos_tomb_blade_stage_1_issued:boolean:4:true;wh2_main_bst_ripper_horn_dead:number:1:0;wh2_dlc10_alarielle_shieldstone_of_isha_1_issued:boolean:4:true;wh_main_vmp_heinrich_kemmler_cloak_of_mists_stage_1_issued:boolean:4:true;wh2_dlc11_def_lokhir_red_blades_stage_1_issued:boolean:4:true;wh_dlc03_bst_jagged_horn_dead:number:1:9;wh2_dlc14_hef_me_anc_enchanted_item_heart_of_avelorn_issued:boolean:4:true;num_ulthuan_monster_attacks:number:1:0;starting_general_1:string:21:names_name_2147345320;wh_main_grn_skull-takerz_dead:number:2:10;wh2_main_vortex_narrative_def_hoteks_levy_issued:boolean:4:true;wh2_dlc14_lzd_the_mace_of_ulumak_issued:boolean:4:true;chapter_mission_1_issued:boolean:4:true;liche_init:boolean:4:true;wh2_dlc10_hef_alith_anar_the_shadow_crown_issued:boolean:4:true;wh2_main_vortex_narrative_hef_the_vermin_of_hruddithi_issued:boolean:4:true;ci_early_event_shown:boolean:4:true;ci_timeout_roll:number:1:0;grombrindal_starting_lord:boolean:5:false;blood_kiss_gained:boolean:4:true;lichemaster_intro_battle_completed:boolean:4:true;wh_dlc07_qb_brt_alberic_trident_of_bordeleaux_stage_1_issued:boolean:4:true;lichemaster_first_turn_completed:boolean:4:true;ci_stage:number:1:0;wh_main_emp_karl_franz_reikland_runefang_stage_1_issued:boolean:4:true;wh2_dlc14_main_skv_snikch_the_cloak_of_shadows_stage_1_issued:boolean:4:true;wh2_dlc14_def_wand_of_kharaidon_issued:boolean:4:true;wh2_main_vortex_narrative_hef_the_lies_of_the_druchii_issued:boolean:4:true;]
- [out] <1.7s> Loading value help_page_history []
- [help_pages] <1.7s> printing help page history:
- [out] <1.7s> Loading value mission_managers []
- [out] <1.7s> Loading value intervention_manager_state 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in_vmp_mannfred_von_carstein_sword_of_unholy_power_stage_1%0%true%false%-1%false%true;in_wh_main_vmp_mannfred_von_carstein_armour_of_templehof_stage_1%0%true%false%-1%false%true;in_wh_main_vmp_heinrich_kemmler_chaos_tomb_blade_stage_1%0%false%false%10%false%true;in_wh_main_vmp_heinrich_kemmler_cloak_of_mists_stage_1%0%false%false%21%false%true;in_wh_main_vmp_heinrich_kemmler_skull_staff_stage_1.1%0%true%false%-1%false%true;in_wh_dlc04_vmp_vlad_von_carstein_blood_drinker_stage_1%0%true%false%-1%false%true;in_wh_dlc04_vmp_vlad_von_carstein_the_carstein_ring_stage_1%0%true%false%-1%false%true;in_wh_dlc04_vmp_helman_ghorst_liber_noctus_stage_1%0%true%false%-1%false%true;in_wh_pro02_qb_vmp_isabella_von_carstein_blood_chalice_of_bathori_stage_1%0%true%false%-1%false%true;in_wh_dlc01_chs_archaon_slayer_of_kings_stage_1%0%true%false%-1%false%true;in_wh_dlc01_chs_archaon_armour_of_morkar_stage_1%0%true%false%-1%false%true;in_wh_dlc01_chs_archaon_eye_of_sheerian_stage_1%0%true%false%-1%false%true;in_wh_dlc01_chs_archaon_crown_of_domination_stage_1%0%true%false%-1%false%true;in_wh_dlc01_chs_prince_sigvald_sliverslash_stage_1%0%true%false%-1%false%true;in_wh_dlc01_chs_prince_sigvald_auric_armour_stage_1%0%true%false%-1%false%true;in_wh_dlc01_chs_kholek_suneater_starcrusher_stage_1%0%true%false%-1%false%true;in_wh_dlc03_bst_khazrak_one_eye_scourge_stage_1_grandcampaign%0%true%false%-1%false%true;in_wh_dlc03_bst_khazrak_one_eye_the_dark_mail_stage_1_grandcampaign%0%true%false%-1%false%true;in_wh_dlc03_bst_malagor_the_dark_omen_the_icons_of_vilification_stage_1_grandcampaign%0%true%false%-1%false%true;in_wh_dlc05_qb_bst_morghur_stave_of_ruinous_corruption_stage_1%0%true%false%-1%false%true;in_wh_dlc06_dwf_belegar_ironhammer_shield_of_defiance_stage_1%0%true%false%-1%false%true;in_wh_dlc06_dwf_belegar_ironhammer_hammer_of_angrund_stage_1%0%true%false%-1%false%true;in_wh_dlc06_grn_skarsnik_skarsniks_prodder_stage_1%0%true%false%-1%false%true;in_wh_dlc06_grn_wurrzag_da_great_green_prophet_baleful_mask_stage_1%0%true%false%-1%false%true;in_wh_dlc06_grn_wurrzag_da_great_green_prophet_squiggly_beast_stage_1%0%true%false%-1%false%true;in_wh_dlc06_grn_wurrzag_da_great_green_prophet_bonewood_staff_stage_1%0%true%false%-1%false%true;in_wh_dlc05_wef_orion_horn_of_the_wild_stage_1%0%true%false%-1%false%true;in_wh_dlc05_wef_orion_cloak_of_isha_stage_1%0%true%false%-1%false%true;in_wh_dlc05_wef_orion_spear_of_kurnous_stage_1%0%true%false%-1%false%true;in_wh_dlc05_wef_durthu_sword_of_daith_stage_1%0%true%false%-1%false%true;in_wh2_main_hef_tyrion_sunfang_stage_1%0%true%false%-1%false%true;in_wh2_main_hef_tyrion_dragon_armour_of_aenarion_stage_1%0%true%false%-1%false%true;in_wh2_dlc14_hef_me_anc_enchanted_item_heart_of_avelorn%0%true%false%-1%false%true;in_wh2_main_hef_teclis_sword_of_teclis_stage_1%0%true%false%-1%false%true;in_wh2_main_hef_teclis_war_crown_of_saphery_stage_1%0%true%false%-1%false%true;in_wh2_main_vortex_narrative_hef_the_lies_of_the_druchii%0%true%false%-1%false%true;in_wh2_main_vortex_narrative_hef_the_vermin_of_hruddithi%0%true%false%-1%false%true;in_wh2_dlc10_alarielle_shieldstone_of_isha_1%0%true%false%-1%false%true;in_wh2_dlc10_hef_alarielle_star_of_avelorn_stage_1%0%true%false%-1%false%true;in_wh2_dlc10_hef_alith_anar_the_shadow_crown%0%true%false%-1%false%true;in_wh2_dlc10_hef_alith_anar_the_moonbow_stage_1%0%true%false%-1%false%true;in_wh2_main_def_malekith_destroyer_stage_1%0%true%false%-1%false%true;in_wh2_main_def_malekith_circlet_of_iron_stage_1%0%true%false%-1%false%true;in_wh2_main_def_malekith_supreme_spellshield_stage_1%0%true%false%-1%false%true;in_wh2_main_vortex_narrative_def_hoteks_levy%0%true%false%-1%false%true;in_wh2_main_def_morathi_heartrender_and_the_darksword_stage_1%0%true%false%-1%false%true;in_wh2_dlc14_def_wand_of_kharaidon%0%true%false%-1%false%true;in_wh2_dlc14_def_amber_amulet%0%true%false%-1%false%true;in_wh2_dlc10_def_hellebron_deathsword_and_the_cursed_blade_stage_1%0%true%false%-1%false%true;in_wh2_dlc10_def_hellebron_amulet_of_dark_fire_stage_1%0%true%false%-1%false%true;in_wh2_dlc14_main_def_malus_warpsword_of_khaine_stage_1%0%true%false%-1%false%true;in_wh2_main_lzd_mazdamundi_cobra_mace_of_mazdamundi_stage_1%0%true%false%-1%false%true;in_wh2_main_lzd_mazdamundi_sunburst_standard_of_hexoatl_stage_1%0%true%false%-1%false%true;in_wh2_main_liz_kroq_gar_hand_of_gods_stage_1%0%true%false%-1%false%true;in_wh2_main_liz_kroq_gar_revered_spear_of_tlanxla_stage_1%0%true%false%-1%false%true;in_wh2_dlc12_lzd_tehenhauin_plaque_of_sotek_stage_1%0%true%false%-1%false%true;in_wh2_dlc12_lzd_tiktaqto_mask_of_heavens_stage_1%0%true%false%-1%false%true;in_wh2_dlc13_lzd_nakai_golden_tributes_stage_1%0%true%false%-1%false%true;in_wh2_dlc13_lzd_nakai_the_ogham_shard_stage_1%0%true%false%-1%false%true;in_wh2_dlc13_gorrok_the_shield_of_aeons_stage_1%0%true%false%-1%false%true;in_wh2_dlc14_lzd_the_mace_of_ulumak%0%true%false%-1%false%true;in_wh2_main_skv_skrolk_rod_of_corruption_stage_1%0%true%false%-1%false%true;in_wh2_main_skv_skrolk_liber_bubonicus_stage_1%0%true%false%-1%false%true;in_wh2_main_skv_queek_headtaker_warp_shard_armour_stage_1%0%true%false%-1%false%true;in_wh2_main_skv_queek_headtaker_dwarfgouger_stage_1%0%true%false%-1%false%true;in_wh2_dlc09_skv_tretch_lucky_skullhelm_stage_1%0%true%false%-1%false%true;in_wh2_dlc12_ikit_claw_storm_daemon_stage_1%0%true%false%-1%false%true;in_wh2_dlc14_main_skv_snikch_the_cloak_of_shadows_stage_1%0%true%false%-1%false%true;in_wh2_dlc14_main_skv_snikch_whirl_of_weeping_blades_stage_1%0%true%false%-1%false%true;in_wh_dlc07_qb_brt_alberic_trident_of_bordeleaux_stage_1%0%true%false%-1%false%true;in_wh2_dlc12_brt_alberic_braid_of_bordeleaux%0%true%false%-1%false%true;in_wh_dlc07_qb_brt_louen_sword_of_couronne_stage_0%0%true%false%-1%false%true;in_wh2_dlc12_brt_louen_armour_of_brilliance%0%true%false%-1%false%true;in_wh_dlc07_qb_brt_fay_enchantress_chalice_of_potions_stage_1%0%true%false%-1%false%true;in_wh2_dlc12_brt_fay_morgianas_mirror%0%true%false%-1%false%true;in_wh2_dlc14_main_brt_repanse_sword_of_lyonesse_stage_1%0%true%false%-1%false%true;in_wh2_dlc09_tmb_settra_the_crown_of_nehekhara_stage_1%0%true%false%-1%false%true;in_wh2_dlc09_tmb_settra_the_blessed_blade_of_ptra_stage_1%0%true%false%-1%false%true;in_wh2_dlc09_tmb_arkhan_the_tomb_blade_of_arkhan_stage_1%0%true%false%-1%false%true;in_wh2_dlc09_tmb_arkhan_the_staff_of_nagash_stage_1%0%true%false%-1%false%true;in_wh2_dlc09_mortal_empires_tmb_khatep_the_liche_staff_1%0%true%false%-1%false%true;in_wh2_dlc09_mortal_empires_tmb_khalida_venom_staff_stage_1%0%true%false%-1%false%true;in_wh_dlc08_qb_nor_wulfrik_the_wanderer_sword_of_torgald_stage_1%0%true%false%-1%false%true;in_wh_dlc08_qb_nor_throgg_wintertooth_crown_stage_1%0%true%false%-1%false%true;in_wh2_dlc11_cst_harkon_quest_for_slann_gold_stage_1%0%true%false%-1%false%true;in_wh2_dlc11_cst_noctilus_captain_roths_moondial_stage_1%0%true%false%-1%false%true;in_wh2_dlc11_cst_aranessa_krakens_bane_stage_1%0%true%false%-1%false%true;in_wh2_dlc11_cst_cylostra_the_bordeleaux_flabellum_stage_1%0%true%false%-1%false%true;in_wh2_dlc11_lokhir_helm_of_the_kraken_stage_1%0%true%false%-1%false%true;in_wh2_dlc11_def_lokhir_red_blades_stage_1%0%true%false%-1%false%true;]
- [out] <1.7s> Loading value pending_battle_cached_attacker_str [573,495,wh2_dlc11_vmp_the_barrow_legion;]
- [out] <1.7s> Loading value pending_battle_cached_defender_str [607,517,wh_main_emp_marienburg;344,308,wh_main_emp_marienburg;]
- [out] <1.7s> Loading value turn_countdown_events [wh2_dlc11_vmp_the_barrow_legion%27%ScriptEventFactionReemergeCooldownExpired%%wh_main_grn_greenskins%32%ScriptEventConfederationExpired%wh_main_grn_greenskins%]
- [out] <1.7s> Loading value faction_region_change_monitor [wh2_dlc11_vmp_the_barrow_legion%wh_main_couronne_et_languille_couronne%wh_main_northern_grey_mountains_karak_ziflin;]
- [out] <1.7s> Loading value pending_battle_cached_attacker_value [5775]
- [out] <1.7s> Loading value pending_battle_cached_defender_value [3293]
- [out] <1.7s> Loading value Invasion_Manager [table: 0000000036041428]
- [out] <1.7s> table: 0000000036041428
- [out] <1.7s> Key: wh2_dlc11_cst_rogue_grey_point_scuttlers_PIRATE, Value: table: 00000000795E05C0
- [out] <1.7s> Invasion: New Invasion object created... [table: 00000000795E05C0]
- [out] <1.7s> Adding Listener 'INVASION_wh2_dlc11_cst_rogue_grey_point_scuttlers_PIRATE'
- [out] <1.7s> Key: wh2_dlc11_cst_rogue_terrors_of_the_dark_straights_PIRATE, Value: table: 00000000795E07D0
- [out] <1.7s> Invasion: New Invasion object created... [table: 00000000795E07D0]
- [out] <1.7s> Adding Listener 'INVASION_wh2_dlc11_cst_rogue_terrors_of_the_dark_straights_PIRATE'
- [out] <1.7s> Key: wh2_dlc11_cst_rogue_bleak_coast_buccaneers_PIRATE, Value: table: 000000015BE5C788
- [out] <1.7s> Invasion: New Invasion object created... [table: 000000015BE5C788]
- [out] <1.7s> Adding Listener 'INVASION_wh2_dlc11_cst_rogue_bleak_coast_buccaneers_PIRATE'
- [out] <1.7s> Key: wh2_dlc11_cst_rogue_the_churning_gulf_raiders_PIRATE, Value: table: 000000007955FDA8
- [out] <1.7s> Invasion: New Invasion object created... [table: 000000007955FDA8]
- [out] <1.7s> Adding Listener 'INVASION_wh2_dlc11_cst_rogue_the_churning_gulf_raiders_PIRATE'
- [out] <1.7s> Key: wh2_dlc11_cst_rogue_freebooters_of_port_royale_PIRATE, Value: table: 0000000079758310
- [out] <1.7s> Invasion: New Invasion object created... [table: 0000000079758310]
- [out] <1.7s> Adding Listener 'INVASION_wh2_dlc11_cst_rogue_freebooters_of_port_royale_PIRATE'
- [out] <1.7s> Key: wh2_dlc11_cst_rogue_boyz_of_the_forbidden_coast_PIRATE, Value: table: 000000016B94A1B8
- [out] <1.7s> Invasion: New Invasion object created... [table: 000000016B94A1B8]
- [out] <1.7s> Adding Listener 'INVASION_wh2_dlc11_cst_rogue_boyz_of_the_forbidden_coast_PIRATE'
- [out] <1.7s> Key: wh2_dlc11_cst_rogue_tyrants_of_the_black_ocean_PIRATE, Value: table: 000000016B559B68
- [out] <1.7s> Invasion: New Invasion object created... [table: 000000016B559B68]
- [out] <1.7s> Adding Listener 'INVASION_wh2_dlc11_cst_rogue_tyrants_of_the_black_ocean_PIRATE'
- [out] <1.7s> Loading value campaign_ui_manager_disallowed_overrides []
- [out] <1.7s> load_override_state() called, output stamp is 1
- [ui] <1.7s> nil
- [ui] <1.7s> ****************
- [ui] <1.7s> load_override_state() called, output stamp is 1
- [ui] <1.7s> should_save_override_state is false, not loading anything
- [ui] <1.7s> ending load_override_state() output, stamp 1
- [ui] <1.7s> ****************
- [out] <1.7s> Loading value grudges []
- [out] <1.7s> Loading value grudges_1 []
- [grudges] <1.7s> ### load_grudges() called, CQI string for player 1 is:
- [out] <1.7s> Loading value grudges_faction_1 []
- [grudges] <1.7s> ### load_grudges() called, faction string for player 1 is:
- [out] <1.7s> Loading value grudges_2 []
- [grudges] <1.7s> ### load_grudges() called, CQI string for player 2 is:
- [out] <1.7s> Loading value grudges_faction_2 []
- [grudges] <1.7s> ### load_grudges() called, faction string for player 2 is:
- [out] <1.7s> Loading value TRAIT_LORDS_RECORDS [table: 0000000079680580]
- [out] <1.7s> Loading value encounter_turn_recorder [26]
- [out] <1.7s> Loading value encounter_starting_faction [wh2_dlc11_vmp_the_barrow_legion]
- [out] <1.7s> Loading value encounter_sea_spots [table: 000000015BFF53D0]
- [out] <1.7s> Loading value encounter_listener_info [table: 00000000795382B0]
- [out] <1.7s> Loading value blessed_spawn_timer [0]
- [out] <1.7s> Loading value vampire_bloodlines_levels [table: 000000007954BA20]
- [out] <1.7s> Loading value vampire_bloodlines_unit_caps [table: 000000016B4F4618]
- [out] <1.7s> Loading value vampire_bloodlines_vassals [table: 000000016B5834E8]
- [out] <1.8s> Loading value MOON_INIT [false]
- [out] <1.8s> Loading value MOON_PHASE [1]
- [out] <1.8s> Loading value MOON_OUTCOME []
- [out] <1.8s> Loading value MOON_TIMES_TRIGGERED [0]
- [out] <1.8s> Loading value MOON_DILEMMA_ACTIVE []
- [out] <1.8s> Loading value MOON_LAST_EFFECT [wh_dlc03_bundle_moon_1]
- [out] <1.8s> Loading value OAK_INVASION_LEVEL [0]
- [out] <1.8s> Loading value OAK_INVASION_TURN [-1]
- [out] <1.8s> Loading value WILD_HUNT_NEXT_AVAILABLE [0]
- [out] <1.8s> Loading value WILD_HUNT_END_TURN [-1]
- [out] <1.8s> Loading value WILD_HUNT_FACTION []
- [out] <1.8s> Loading value GOD_CHOICE_LAST_GOD [white_dwarf]
- [out] <1.8s> Loading value turns_until_event [25]
- [out] <1.8s> Loading value BLESSING_CURRENT_ARMIES [table: 00000000796F6DC0]
- [out] <1.8s> Loading value PEASANTS_RATIO_POSITIVE [true]
- [out] <1.8s> Loading value PEASANTS_WARNING_COOLDOWN [1]
- [out] <1.8s> Loading value BRET_LORDS_RECORDS [table: 00000000795A7CF0]
- [out] <1.8s> Loading value NORSCA_ADVICE [table: 000000003600DD28]
- [out] <1.8s> Loading value NORSCAN_GODS [table: 0000000079533B30]
- [out] <1.8s> Loading value NORSCA_SPAWN_LOCATIONS [table: 000000015BCDA900]
- [out] <1.8s> Loading value Monster_hunts [table: 0000000079705620]
- [out] <1.8s> Loading value NURGLE_PLAGUE_LIST [table: 000000007952E280]
- [out] <1.8s> Loading value NURGLE_PLAGUE_LIST_COOLDOWNS [table: 000000015C04CDC0]
- [out] <1.8s> Loading value NURGLE_PLAGUE_EVENT_COOLDOWN [0]
- [out] <1.8s> Loading value NORSCAN_CHAOS_INVASION_STATUS [not started]
- [out] <1.8s> Loading value NORSCAN_CHAOS_INVASION_RESPAWN [-1]
- [out] <1.8s> Loading value books_collected [0]
- [out] <1.8s> Loading value books_collected_list [table: 00000000797118C0]
- [out] <1.8s> Loading value books_mission_regions [table: 000000015BFAC828]
- [out] <1.8s> Loading value books_mission_characters [table: 000000007958E388]
- [out] <1.8s> Loading value books_mission_factions [table: 00000000795EE530]
- [out] <1.8s> Loading value resource_faction []
- [out] <1.8s> Loading value defender_of_ulthuan_level [1]
- [out] <1.8s> Loading value power_of_nature_regions [table: 0000000036011110]
- [out] <1.8s> Loading value mortal_worlds_torment_last_effect [wh2_dlc10_bundle_alarielle_corruption_0]
- [out] <1.8s> Loading value assassination_targets [table: 0000000079565FF8]
- [out] <1.8s> Loading value death_night [table: 00000000796A17F8]
- [out] <1.8s> Loading value blood_voyage [table: 000000015C04DBD8]
- [out] <1.8s> Loading value Sword_owner [table: 000000015BDC07B8]
- [out] <1.8s> Loading value Sword_region_key [wh2_main_nagarythe_shrine_of_khaine]
- [out] <1.8s> Loading value Sword_initiate [true]
- [out] <1.8s> Loading value Sword_fire_faction []
- [out] <1.8s> Loading value Sword_vfx_cache [table: 0000000079686A90]
- [out] <1.8s> Loading value Sword_owner_cache [-1]
- [out] <1.8s> Loading value harkon_personality [table: 000000015BF09F80]
- [out] <1.8s> Loading value noctilus_war_counter [5]
- [out] <1.8s> Loading value infamy_faction_list [table: 000000015BD4B310]
- [out] <1.8s> Loading value infamy_shanty_level [1]
- [out] <1.8s> Loading value infamy_shanty_level_complete [0]
- [out] <1.8s> Loading value harpoon_has_harpoon [false]
- [out] <1.8s> Loading value harpoon_has_launcher [false]
- [out] <1.8s> Loading value treasure_map_list [table: 000000015BD74EB0]
- [out] <1.8s> Loading value map_chance [15]
- [out] <1.8s> Loading value active_treasure [1]
- [out] <1.8s> Loading value level3_missions [1]
- [out] <1.8s> Loading value map_chance_increase_per_turn [0]
- [out] <1.8s> Loading value ulthuan_monster_owner []
- [out] <1.8s> Loading value ulthuan_monster_cooldown [14]
- [out] <1.8s> Loading value ulthuan_monster_attacked_cqi [0]
- [out] <1.8s> Loading value ulthuan_monster_attacked_on [0]
- [out] <1.8s> Loading value roving_pirates [table: 000000016B4D5198]
- [out] <1.8s> Loading value num_major_ports [0]
- [out] <1.8s> Loading value num_blarks_in_pool [0]
- [out] <1.8s> Loading value skaven_under_empire_ruins [table: 00000000797B5138]
- [out] <1.8s> Loading value under_empire_plagues [table: 000000007FAD84D8]
- [out] <1.8s> Loading value workshop_lvl_missions_scripted_listener [table: 000000015BC8BEC0]
- [out] <1.8s> Loading value workshop_lvl_progress [table: 000000015C047AE8]
- [out] <1.8s> Loading value current_workshop_lvl [1]
- [out] <1.8s> Loading value nuke_limit [5]
- [out] <1.8s> Loading value workshop_category_progress [table: 000000007F197F08]
- [out] <1.8s> Loading value initialized [true]
- [out] <1.8s> Loading value nuke_drop_chance_current [0]
- [out] <1.8s> Loading value workshop_rite_details [table: 000000015BDE7700]
- [out] <1.8s> Loading value pos_1_1 [false]
- [out] <1.8s> Loading value pos_1_2 [false]
- [out] <1.8s> Loading value pos_2_1 [false]
- [out] <1.8s> Loading value pos_2_2 [false]
- [out] <1.8s> Loading value pos_2_3 [false]
- [out] <1.8s> Loading value pos_2_4 [false]
- [out] <1.8s> Loading value pos_3_1 [false]
- [out] <1.8s> Loading value kroak_mission_started [false]
- [out] <1.8s> Loading value kroak_reminder [20]
- [out] <1.8s> Loading value kroak_spawned [false]
- [out] <1.8s> Loading value empire_politics_factions [table: 000000016B43BFD0]
- [out] <1.8s> Loading value empire_politics_events [table: 000000016B469270]
- [out] <1.8s> Loading value empire_political_dilemma [table: 000000016B517468]
- [out] <1.8s> Loading value empire_political_invasion [table: 000000016B52D200]
- [out] <1.8s> Loading value empire_political_succession [table: 000000016B576808]
- [out] <1.8s> Loading value empire_political_civil_war [table: 000000016B577830]
- [out] <1.8s> Loading value empire_demand_return_queue [table: 000000016B572EA0]
- [out] <1.8s> Loading value empire_demand_return_details [table: 000000016B56F4E0]
- [out] <1.8s> Loading value empire_recently_returned_regions [table: 000000016B56E4B8]
- [out] <1.8s> Loading value empire_prestige_event_level [0]
- [out] <1.8s> Loading value wanted_level_scripted_army_list [table: 000000016B55BBB8]
- [out] <1.8s> Loading value wanted_level_scripted_army_counter [0]
- [out] <1.8s> Loading value imperial_guard_meter [90]
- [out] <1.8s> Loading value wanted_lvl_increased [0]
- [out] <1.8s> Loading value wanted_level_current [0]
- [out] <1.8s> Loading value wanted_level_scripted_army_expire_counter [0]
- [out] <1.8s> Loading value wanted_level_decay_counter [0]
- [out] <1.8s> Loading value elector_count_details [table: 000000016B4F79A8]
- [out] <1.8s> Loading value elector_count_reward_queued [table: 000000016B4E1A00]
- [out] <1.8s> Loading value progress_lock [false]
- [out] <1.8s> Loading value supply_delay_counter [0]
- [out] <1.8s> Loading value campaign_progress_half [false]
- [out] <1.8s> Loading value queued_army_spawn [table: 000000016B47EAE0]
- [out] <1.8s> Loading value wanted_level_5_lock_counter [0]
- [out] <1.8s> Loading value hunter_kalara_unlocked [false]
- [out] <1.8s> Loading value hunter_kalara_complete [false]
- [out] <1.8s> Loading value hunter_kalara_spawned [false]
- [out] <1.8s> Loading value hunter_jorek_unlocked [false]
- [out] <1.8s> Loading value hunter_jorek_complete [false]
- [out] <1.8s> Loading value hunter_jorek_spawned [false]
- [out] <1.8s> Loading value hunter_rodrik_unlocked [false]
- [out] <1.8s> Loading value hunter_rodrik_complete [false]
- [out] <1.8s> Loading value hunter_rodrik_spawned [false]
- [out] <1.8s> Loading value hunter_hertwig_unlocked [false]
- [out] <1.8s> Loading value hunter_hertwig_complete [false]
- [out] <1.8s> Loading value hunter_hertwig_spawned [false]
- [out] <1.8s> Loading value hunter_force_cqis [table: 000000016B3D7F28]
- [out] <1.8s> Loading value quetzl_completed [false]
- [out] <1.8s> Loading value xholankha_completed [false]
- [out] <1.8s> Loading value itzl_completed [false]
- [out] <1.8s> Loading value gotrek_details [table: 000000016B3C5A48]
- [out] <1.8s> Loading value malus_sanity [400]
- [out] <1.8s> Loading value tzarkans_whispers [table: 000000016B3B9FA0]
- [out] <1.8s> Loading value tzarkan_mission_types [table: 000000016B3A0490]
- [out] <1.8s> Loading value tzarkan_mission_reward_ancillaries [table: 000000015C089368]
- [out] <1.8s> Loading value dust_cap [1]
- [out] <1.8s> Loading value dust_cooldown [0]
- [out] <1.8s> Loading value dust_actions [table: 000000015C07F2E0]
- [out] <1.8s> Loading value contract_clans [table: 000000015BFFF678]
- [out] <1.8s> Loading value shadow_objectives [table: 000000015BF84860]
- [out] <1.8s> Loading value lichemaster_last_turn_lives_changed [23]
- [out] <1.8s> Loading value lichemaster_num_ruins_defiled [5]
- [out] <1.8s> Loading value lichemaster_num_razed_settlements [3]
- [out] <1.8s> Loading value lichemaster_respawn_details [table: 000000015BF16D10]
- [out] <1.8s> Loading value lichemaster_ruins [table: 000000015BEC7578]
- [out] <1.8s> Loading value lichemaster_regiments [table: 000000007960A7E8]
- [out] <1.8s> Loading value lichemaster_lords [table: 000000015BDAAD90]
- [out] <1.8s> ********************************************************************************
- [out] <1.8s>
- [out] <20.7s>
- [out] <20.7s> ********************************************************************************
- [out] <20.7s> event has occurred:: UICreated
- [out] <20.7s> ********************************************************************************
- [out] <20.7s>
- [out] <52.0s>
- [out] <52.0s> ********************************************************************************
- [out] <52.0s> main_warhammer event has occurred:: FirstTickAfterWorldCreated
- [out] <52.0s> Loading faction script for faction wh2_dlc11_vmp_the_barrow_legion
- [out] <52.0s> Loading script faction_script_loader.lua
- [out] <52.0s> Loading script wh2_dlc11_vmp_the_barrow_legion_start.lua
- [out] <52.0s> Loading script wh2_dlc11_vmp_the_barrow_legion_prelude.lua
- [interventions] <52.0s> chapter_mission_1 added trigger condition for event ScriptEventTriggerChapterMission
- [interventions] <52.0s> chapter_mission_2 added trigger condition for event ScriptEventTriggerChapterMission
- [interventions] <52.0s> chapter_mission_3 added trigger condition for event ScriptEventTriggerChapterMission
- [interventions] <52.0s> chapter_mission_4 added trigger condition for event ScriptEventTriggerChapterMission
- [interventions] <52.0s> chapter_mission_5 added trigger condition for event ScriptEventTriggerChapterMission
- [interventions] <52.0s> chapter_mission_6 added trigger condition for event ScriptEventTriggerChapterMission
- [interventions] <52.0s> in_vampires_racial_advice added trigger condition for event ScriptEventPlayerFactionTurnStart
- [interventions] <52.0s> in_vampires_raising_dead_advice added trigger condition for event ScriptEventPlayerFactionTurnStart
- [out] <52.0s> wh2_dlc11_vmp_the_barrow_legion_prelude.lua script loaded
- [out] <52.0s> campaign script loaded for wh2_dlc11_vmp_the_barrow_legion
- [out] <52.0s> wh2_dlc11_vmp_the_barrow_legion_start.lua script loaded
- [out] <52.0s> faction_script_loader.lua script loaded
- [out] <52.0s> Faction scripts loaded
- [out] <52.0s> set_all_overrides() called, output stamp is 2
- [ui] <52.0s> nil
- [ui] <52.0s> ****************
- [ui] <52.0s> set_all_overrides() called, output stamp is 2
- [ui] <52.0s> ending set_all_overrides() output, stamp 2
- [ui] <52.0s> ****************
- [out] <52.0s> Loading script export_helpers.lua
- [out] <52.0s> export_helpers.lua script loaded
- [out] <52.0s> Loading script export_helpers__hobo_units_recruit_caps.lua
- [out] <52.0s> AK_hobo: TTC not active
- [out] <52.0s> export_helpers__hobo_units_recruit_caps.lua script loaded
- ********************
- SCRIPT ERROR, timestamp <52.0s>
- WARNING: load_exported_files() couldn't find any files with supplied name export_triggers
- stack traceback:
- [string "script\_lib\lib_campaign_manager.lua"]:720: in function <[string "script\_lib\lib_campaign_manager.lua"]:702>
- (tail call): ?
- [string "script\campaign\wh_campaign_setup.lua"]:38: in function '?'
- [string "script\_lib\lib_campaign_manager.lua"]:1549: in function <[string "script\_lib\lib_campaign_manager.lua"]:1545>
- (tail call): ?
- [string "script\_lib\lib_campaign_manager.lua"]:1536: in function <[string "script\_lib\lib_campaign_manager.lua"]:1447>
- (tail call): ?
- [string "script\_lib\lib_campaign_manager.lua"]:435: in function 'callback'
- [string "script\_lib\lib_core.lua"]:1238: in function 'event_callback'
- [string "script\_lib\lib_core.lua"]:1148: in function 'callback'
- [string "script\_lib\lib_core.lua"]:1156: in function <[string "script\_lib\lib_core.lua"]:1156>
- ********************
- [out] <52.0s> Loading script export_ancillaries__.lua
- [out] <52.0s> export_ancillaries__.lua script loaded
- [help_pages] <52.0s>
- [help_pages] <52.0s> ***
- [help_pages] <52.0s> *** setup_campaign_help_pages() called
- [help_pages] <52.0s> ***
- [out] <52.1s> start_game_for_faction() called
- ********************
- SCRIPT ERROR, timestamp <52.1s>
- WARNING: progress_on_loading_screen_dismissed() could not find a ui component with name [campaign], continuing immediately
- stack traceback:
- [string "script\_lib\lib_core.lua"]:1629: in function 'progress_on_loading_screen_dismissed'
- [string "script\campaign\main_warhammer\wh_campaign_faction_start.lua"]:165: in function 'start'
- [string "script\campaign\main_warhammer\factions\wh2_dlc11_vmp_the_barrow_legion\wh2_dlc11_vmp_the_barrow_legion_start.lua"]:100: in function 'start_game_for_faction'
- [string "script/campaign/main_warhammer/scripting.lua"]:74: in function '?'
- [string "script\_lib\lib_campaign_manager.lua"]:1580: in function <[string "script\_lib\lib_campaign_manager.lua"]:1545>
- (tail call): ?
- [string "script\_lib\lib_campaign_manager.lua"]:1536: in function <[string "script\_lib\lib_campaign_manager.lua"]:1447>
- (tail call): ?
- [string "script\_lib\lib_campaign_manager.lua"]:435: in function 'callback'
- [string "script\_lib\lib_core.lua"]:1238: in function 'event_callback'
- [string "script\_lib\lib_core.lua"]:1148: in function 'callback'
- [string "script\_lib\lib_core.lua"]:1156: in function <[string "script\_lib\lib_core.lua"]:1156>
- ********************
- [out] <52.1s> Faction_Start_wh2_dlc11_vmp_the_barrow_legion is starting an existing singleplayer game
- [out] <52.1s> ...calling each singleplayer game callback
- [out] <52.1s> faction_each_sp_game_startup() called
- [out] <52.1s> Faction_Start_wh2_dlc11_vmp_the_barrow_legion continuing existing game
- [out] <52.1s> start_game_all_factions() called
- [out] <52.1s> setup_wh_campaign() called
- [out] <52.2s> ** enabling movement for faction wh2_dlc11_vmp_the_barrow_legion
- [chaos] <52.2s> ****************************************************
- [chaos] <52.2s> Initialising the Chaos Invasion script
- [ting] <52.2s> Random Army Manager: Creating New Force with key [chaos_1]
- [ting] <52.2s> Force with key [chaos_1] created!
- [ting] <52.2s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_art_hellcannon] with amount: [1] to force: [chaos_1]
- [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_inf_chaos_marauders_0] with weight: [2] to force: [chaos_1]
- [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_inf_chaos_marauders_0] with weight: [2] to force: [chaos_1]
- [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_inf_chaos_warriors_0] with weight: [5] to force: [chaos_1]
- [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_inf_chaos_warriors_0] with weight: [5] to force: [chaos_1]
- [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_inf_chaos_warriors_0] with weight: [5] to force: [chaos_1]
- [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_inf_chaos_warriors_0] with weight: [5] to force: [chaos_1]
- [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_inf_chaos_warriors_0] with weight: [5] to force: [chaos_1]
- [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_inf_chaos_warriors_1] with weight: [3] to force: [chaos_1]
- [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_inf_chaos_warriors_1] with weight: [3] to force: [chaos_1]
- [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_inf_chaos_warriors_1] with weight: [3] to force: [chaos_1]
- [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_cav_chaos_chariot] with weight: [2] to force: [chaos_1]
- [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_cav_chaos_chariot] with weight: [2] to force: [chaos_1]
- [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_nor_cav_marauder_horsemen_0] with weight: [2] to force: [chaos_1]
- [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_nor_cav_marauder_horsemen_0] with weight: [2] to force: [chaos_1]
- [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_cav_chaos_knights_0] with weight: [4] to force: [chaos_1]
- [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_cav_chaos_knights_0] with weight: [4] to force: [chaos_1]
- [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_cav_chaos_knights_0] with weight: [4] to force: [chaos_1]
- [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_cav_chaos_knights_0] with weight: [4] to force: [chaos_1]
- [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_mon_chaos_warhounds_0] with weight: [1] to force: [chaos_1]
- [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_mon_chaos_spawn] with weight: [2] to force: [chaos_1]
- [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_mon_chaos_spawn] with weight: [2] to force: [chaos_1]
- [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_mon_trolls] with weight: [2] to force: [chaos_1]
- [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_mon_trolls] with weight: [2] to force: [chaos_1]
- [ting] <52.2s> Random Army Manager: Creating New Force with key [chaos_2]
- [ting] <52.2s> Force with key [chaos_2] created!
- [ting] <52.2s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_art_hellcannon] with amount: [1] to force: [chaos_2]
- [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_inf_chaos_warriors_0] with weight: [20] to force: [chaos_2]
- [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_inf_chaos_warriors_0] with weight: [20] to force: [chaos_2]
- [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_inf_chaos_warriors_0] with weight: [20] to force: [chaos_2]
- [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_inf_chaos_warriors_0] with weight: [20] to force: [chaos_2]
- [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_inf_chaos_warriors_0] with weight: [20] to force: [chaos_2]
- [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_inf_chaos_warriors_0] with weight: [20] to force: [chaos_2]
- [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_inf_chaos_warriors_0] with weight: [20] to force: [chaos_2]
- [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_inf_chaos_warriors_0] with weight: [20] to force: [chaos_2]
- [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_inf_chaos_warriors_0] with weight: [20] to force: [chaos_2]
- [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_inf_chaos_warriors_0] with weight: [20] to force: [chaos_2]
- [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_inf_chaos_warriors_0] with weight: [20] to force: [chaos_2]
- [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_inf_chaos_warriors_0] with weight: [20] to force: [chaos_2]
- [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_inf_chaos_warriors_0] with weight: [20] to force: [chaos_2]
- [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_inf_chaos_warriors_0] with weight: [20] to force: [chaos_2]
- [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_inf_chaos_warriors_0] with weight: [20] to force: [chaos_2]
- [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_inf_chaos_warriors_0] with weight: [20] to force: [chaos_2]
- [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_inf_chaos_warriors_0] with weight: [20] to force: [chaos_2]
- [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_inf_chaos_warriors_0] with weight: [20] to force: [chaos_2]
- [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_inf_chaos_warriors_0] with weight: [20] to force: [chaos_2]
- [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_inf_chaos_warriors_0] with weight: [20] to force: [chaos_2]
- [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_inf_chaos_warriors_1] with weight: [10] to force: [chaos_2]
- [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_inf_chaos_warriors_1] with weight: [10] to force: [chaos_2]
- [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_inf_chaos_warriors_1] with weight: [10] to force: [chaos_2]
- [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_inf_chaos_warriors_1] with weight: [10] to force: [chaos_2]
- [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_inf_chaos_warriors_1] with weight: [10] to force: [chaos_2]
- [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_inf_chaos_warriors_1] with weight: [10] to force: [chaos_2]
- [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_inf_chaos_warriors_1] with weight: [10] to force: [chaos_2]
- [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_inf_chaos_warriors_1] with weight: [10] to force: [chaos_2]
- [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_inf_chaos_warriors_1] with weight: [10] to force: [chaos_2]
- [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_inf_chaos_warriors_1] with weight: [10] to force: [chaos_2]
- [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_inf_chosen_0] with weight: [7] to force: [chaos_2]
- [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_inf_chosen_0] with weight: [7] to force: [chaos_2]
- [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_inf_chosen_0] with weight: [7] to force: [chaos_2]
- [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_inf_chosen_0] with weight: [7] to force: [chaos_2]
- [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_inf_chosen_0] with weight: [7] to force: [chaos_2]
- [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_inf_chosen_0] with weight: [7] to force: [chaos_2]
- [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_inf_chosen_0] with weight: [7] to force: [chaos_2]
- [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_inf_chosen_1] with weight: [4] to force: [chaos_2]
- [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_inf_chosen_1] with weight: [4] to force: [chaos_2]
- [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_inf_chosen_1] with weight: [4] to force: [chaos_2]
- [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_inf_chosen_1] with weight: [4] to force: [chaos_2]
- [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_cav_chaos_knights_0] with weight: [15] to force: [chaos_2]
- [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_cav_chaos_knights_0] with weight: [15] to force: [chaos_2]
- [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_cav_chaos_knights_0] with weight: [15] to force: [chaos_2]
- [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_cav_chaos_knights_0] with weight: [15] to force: [chaos_2]
- [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_cav_chaos_knights_0] with weight: [15] to force: [chaos_2]
- [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_cav_chaos_knights_0] with weight: [15] to force: [chaos_2]
- [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_cav_chaos_knights_0] with weight: [15] to force: [chaos_2]
- [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_cav_chaos_knights_0] with weight: [15] to force: [chaos_2]
- [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_cav_chaos_knights_0] with weight: [15] to force: [chaos_2]
- [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_cav_chaos_knights_0] with weight: [15] to force: [chaos_2]
- [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_cav_chaos_knights_0] with weight: [15] to force: [chaos_2]
- [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_cav_chaos_knights_0] with weight: [15] to force: [chaos_2]
- [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_cav_chaos_knights_0] with weight: [15] to force: [chaos_2]
- [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_cav_chaos_knights_0] with weight: [15] to force: [chaos_2]
- [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_cav_chaos_knights_0] with weight: [15] to force: [chaos_2]
- [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_cav_chaos_chariot] with weight: [8] to force: [chaos_2]
- [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_cav_chaos_chariot] with weight: [8] to force: [chaos_2]
- [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_cav_chaos_chariot] with weight: [8] to force: [chaos_2]
- [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_cav_chaos_chariot] with weight: [8] to force: [chaos_2]
- [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_cav_chaos_chariot] with weight: [8] to force: [chaos_2]
- [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_cav_chaos_chariot] with weight: [8] to force: [chaos_2]
- [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_cav_chaos_chariot] with weight: [8] to force: [chaos_2]
- [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_cav_chaos_chariot] with weight: [8] to force: [chaos_2]
- [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_mon_chaos_spawn] with weight: [8] to force: [chaos_2]
- [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_mon_chaos_spawn] with weight: [8] to force: [chaos_2]
- [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_mon_chaos_spawn] with weight: [8] to force: [chaos_2]
- [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_mon_chaos_spawn] with weight: [8] to force: [chaos_2]
- [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_mon_chaos_spawn] with weight: [8] to force: [chaos_2]
- [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_mon_chaos_spawn] with weight: [8] to force: [chaos_2]
- [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_mon_chaos_spawn] with weight: [8] to force: [chaos_2]
- [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_mon_chaos_spawn] with weight: [8] to force: [chaos_2]
- [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_mon_trolls] with weight: [10] to force: [chaos_2]
- [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_mon_trolls] with weight: [10] to force: [chaos_2]
- [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_mon_trolls] with weight: [10] to force: [chaos_2]
- [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_mon_trolls] with weight: [10] to force: [chaos_2]
- [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_mon_trolls] with weight: [10] to force: [chaos_2]
- [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_mon_trolls] with weight: [10] to force: [chaos_2]
- [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_mon_trolls] with weight: [10] to force: [chaos_2]
- [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_mon_trolls] with weight: [10] to force: [chaos_2]
- [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_mon_trolls] with weight: [10] to force: [chaos_2]
- [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_mon_trolls] with weight: [10] to force: [chaos_2]
- [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_mon_giant] with weight: [8] to force: [chaos_2]
- [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_mon_giant] with weight: [8] to force: [chaos_2]
- [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_mon_giant] with weight: [8] to force: [chaos_2]
- [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_mon_giant] with weight: [8] to force: [chaos_2]
- [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_mon_giant] with weight: [8] to force: [chaos_2]
- [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_mon_giant] with weight: [8] to force: [chaos_2]
- [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_mon_giant] with weight: [8] to force: [chaos_2]
- [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_mon_giant] with weight: [8] to force: [chaos_2]
- [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_art_hellcannon] with weight: [10] to force: [chaos_2]
- [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_art_hellcannon] with weight: [10] to force: [chaos_2]
- [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_art_hellcannon] with weight: [10] to force: [chaos_2]
- [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_art_hellcannon] with weight: [10] to force: [chaos_2]
- [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_art_hellcannon] with weight: [10] to force: [chaos_2]
- [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_art_hellcannon] with weight: [10] to force: [chaos_2]
- [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_art_hellcannon] with weight: [10] to force: [chaos_2]
- [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_art_hellcannon] with weight: [10] to force: [chaos_2]
- [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_art_hellcannon] with weight: [10] to force: [chaos_2]
- [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_art_hellcannon] with weight: [10] to force: [chaos_2]
- [ting] <52.2s> Random Army Manager: Creating New Force with key [beastmen_1]
- [ting] <52.2s> Force with key [beastmen_1] created!
- [ting] <52.2s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_herd_1] with weight: [26] to force: [beastmen_1]
- [ting] <52.2s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_herd_1] with weight: [26] to force: [beastmen_1]
- [ting] <52.2s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_herd_1] with weight: [26] to force: [beastmen_1]
- [ting] <52.2s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_herd_1] with weight: [26] to force: [beastmen_1]
- [ting] <52.2s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_herd_1] with weight: [26] to force: [beastmen_1]
- [ting] <52.2s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_herd_1] with weight: [26] to force: [beastmen_1]
- [ting] <52.2s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_herd_1] with weight: [26] to force: [beastmen_1]
- [ting] <52.2s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_herd_1] with weight: [26] to force: [beastmen_1]
- [ting] <52.2s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_herd_1] with weight: [26] to force: [beastmen_1]
- [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_herd_1] with weight: [26] to force: [beastmen_1]
- [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_herd_1] with weight: [26] to force: [beastmen_1]
- [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_herd_1] with weight: [26] to force: [beastmen_1]
- [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_herd_1] with weight: [26] to force: [beastmen_1]
- [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_herd_1] with weight: [26] to force: [beastmen_1]
- [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_herd_1] with weight: [26] to force: [beastmen_1]
- [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_herd_1] with weight: [26] to force: [beastmen_1]
- [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_herd_1] with weight: [26] to force: [beastmen_1]
- [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_herd_1] with weight: [26] to force: [beastmen_1]
- [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_herd_1] with weight: [26] to force: [beastmen_1]
- [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_herd_1] with weight: [26] to force: [beastmen_1]
- [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_herd_1] with weight: [26] to force: [beastmen_1]
- [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_herd_1] with weight: [26] to force: [beastmen_1]
- [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_herd_1] with weight: [26] to force: [beastmen_1]
- [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_herd_1] with weight: [26] to force: [beastmen_1]
- [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_herd_1] with weight: [26] to force: [beastmen_1]
- [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_herd_1] with weight: [26] to force: [beastmen_1]
- [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_raiders_0] with weight: [18] to force: [beastmen_1]
- [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_raiders_0] with weight: [18] to force: [beastmen_1]
- [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_raiders_0] with weight: [18] to force: [beastmen_1]
- [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_raiders_0] with weight: [18] to force: [beastmen_1]
- [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_raiders_0] with weight: [18] to force: [beastmen_1]
- [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_raiders_0] with weight: [18] to force: [beastmen_1]
- [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_raiders_0] with weight: [18] to force: [beastmen_1]
- [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_raiders_0] with weight: [18] to force: [beastmen_1]
- [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_raiders_0] with weight: [18] to force: [beastmen_1]
- [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_raiders_0] with weight: [18] to force: [beastmen_1]
- [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_raiders_0] with weight: [18] to force: [beastmen_1]
- [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_raiders_0] with weight: [18] to force: [beastmen_1]
- [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_raiders_0] with weight: [18] to force: [beastmen_1]
- [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_raiders_0] with weight: [18] to force: [beastmen_1]
- [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_raiders_0] with weight: [18] to force: [beastmen_1]
- [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_raiders_0] with weight: [18] to force: [beastmen_1]
- [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_raiders_0] with weight: [18] to force: [beastmen_1]
- [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_raiders_0] with weight: [18] to force: [beastmen_1]
- [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_spearmen_0] with weight: [18] to force: [beastmen_1]
- [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_spearmen_0] with weight: [18] to force: [beastmen_1]
- [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_spearmen_0] with weight: [18] to force: [beastmen_1]
- [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_spearmen_0] with weight: [18] to force: [beastmen_1]
- [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_spearmen_0] with weight: [18] to force: [beastmen_1]
- [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_spearmen_0] with weight: [18] to force: [beastmen_1]
- [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_spearmen_0] with weight: [18] to force: [beastmen_1]
- [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_spearmen_0] with weight: [18] to force: [beastmen_1]
- [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_spearmen_0] with weight: [18] to force: [beastmen_1]
- [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_spearmen_0] with weight: [18] to force: [beastmen_1]
- [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_spearmen_0] with weight: [18] to force: [beastmen_1]
- [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_spearmen_0] with weight: [18] to force: [beastmen_1]
- [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_spearmen_0] with weight: [18] to force: [beastmen_1]
- [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_spearmen_0] with weight: [18] to force: [beastmen_1]
- [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_spearmen_0] with weight: [18] to force: [beastmen_1]
- [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_spearmen_0] with weight: [18] to force: [beastmen_1]
- [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_spearmen_0] with weight: [18] to force: [beastmen_1]
- [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_spearmen_0] with weight: [18] to force: [beastmen_1]
- [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_chaos_warhounds_0] with weight: [13] to force: [beastmen_1]
- [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_chaos_warhounds_0] with weight: [13] to force: [beastmen_1]
- [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_chaos_warhounds_0] with weight: [13] to force: [beastmen_1]
- [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_chaos_warhounds_0] with weight: [13] to force: [beastmen_1]
- [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_chaos_warhounds_0] with weight: [13] to force: [beastmen_1]
- [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_chaos_warhounds_0] with weight: [13] to force: [beastmen_1]
- [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_chaos_warhounds_0] with weight: [13] to force: [beastmen_1]
- [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_chaos_warhounds_0] with weight: [13] to force: [beastmen_1]
- [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_chaos_warhounds_0] with weight: [13] to force: [beastmen_1]
- [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_chaos_warhounds_0] with weight: [13] to force: [beastmen_1]
- [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_chaos_warhounds_0] with weight: [13] to force: [beastmen_1]
- [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_chaos_warhounds_0] with weight: [13] to force: [beastmen_1]
- [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_chaos_warhounds_0] with weight: [13] to force: [beastmen_1]
- [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_gor_herd_0] with weight: [10] to force: [beastmen_1]
- [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_gor_herd_0] with weight: [10] to force: [beastmen_1]
- [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_gor_herd_0] with weight: [10] to force: [beastmen_1]
- [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_gor_herd_0] with weight: [10] to force: [beastmen_1]
- [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_gor_herd_0] with weight: [10] to force: [beastmen_1]
- [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_gor_herd_0] with weight: [10] to force: [beastmen_1]
- [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_gor_herd_0] with weight: [10] to force: [beastmen_1]
- [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_gor_herd_0] with weight: [10] to force: [beastmen_1]
- [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_gor_herd_0] with weight: [10] to force: [beastmen_1]
- [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_gor_herd_0] with weight: [10] to force: [beastmen_1]
- [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_gor_herd_1] with weight: [10] to force: [beastmen_1]
- [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_gor_herd_1] with weight: [10] to force: [beastmen_1]
- [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_gor_herd_1] with weight: [10] to force: [beastmen_1]
- [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_gor_herd_1] with weight: [10] to force: [beastmen_1]
- [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_gor_herd_1] with weight: [10] to force: [beastmen_1]
- [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_gor_herd_1] with weight: [10] to force: [beastmen_1]
- [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_gor_herd_1] with weight: [10] to force: [beastmen_1]
- [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_gor_herd_1] with weight: [10] to force: [beastmen_1]
- [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_gor_herd_1] with weight: [10] to force: [beastmen_1]
- [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_gor_herd_1] with weight: [10] to force: [beastmen_1]
- [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_centigors_0] with weight: [5] to force: [beastmen_1]
- [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_centigors_0] with weight: [5] to force: [beastmen_1]
- [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_centigors_0] with weight: [5] to force: [beastmen_1]
- [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_centigors_0] with weight: [5] to force: [beastmen_1]
- [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_centigors_0] with weight: [5] to force: [beastmen_1]
- [ting] <52.3s> Random Army Manager: Creating New Force with key [beastmen_2]
- [ting] <52.3s> Force with key [beastmen_2] created!
- [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_gor_herd_0] with weight: [17] to force: [beastmen_2]
- [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_gor_herd_0] with weight: [17] to force: [beastmen_2]
- [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_gor_herd_0] with weight: [17] to force: [beastmen_2]
- [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_gor_herd_0] with weight: [17] to force: [beastmen_2]
- [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_gor_herd_0] with weight: [17] to force: [beastmen_2]
- [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_gor_herd_0] with weight: [17] to force: [beastmen_2]
- [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_gor_herd_0] with weight: [17] to force: [beastmen_2]
- [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_gor_herd_0] with weight: [17] to force: [beastmen_2]
- [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_gor_herd_0] with weight: [17] to force: [beastmen_2]
- [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_gor_herd_0] with weight: [17] to force: [beastmen_2]
- [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_gor_herd_0] with weight: [17] to force: [beastmen_2]
- [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_gor_herd_0] with weight: [17] to force: [beastmen_2]
- [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_gor_herd_0] with weight: [17] to force: [beastmen_2]
- [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_gor_herd_0] with weight: [17] to force: [beastmen_2]
- [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_gor_herd_0] with weight: [17] to force: [beastmen_2]
- [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_gor_herd_0] with weight: [17] to force: [beastmen_2]
- [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_gor_herd_0] with weight: [17] to force: [beastmen_2]
- [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_gor_herd_1] with weight: [17] to force: [beastmen_2]
- [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_gor_herd_1] with weight: [17] to force: [beastmen_2]
- [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_gor_herd_1] with weight: [17] to force: [beastmen_2]
- [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_gor_herd_1] with weight: [17] to force: [beastmen_2]
- [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_gor_herd_1] with weight: [17] to force: [beastmen_2]
- [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_gor_herd_1] with weight: [17] to force: [beastmen_2]
- [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_gor_herd_1] with weight: [17] to force: [beastmen_2]
- [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_gor_herd_1] with weight: [17] to force: [beastmen_2]
- [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_gor_herd_1] with weight: [17] to force: [beastmen_2]
- [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_gor_herd_1] with weight: [17] to force: [beastmen_2]
- [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_gor_herd_1] with weight: [17] to force: [beastmen_2]
- [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_gor_herd_1] with weight: [17] to force: [beastmen_2]
- [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_gor_herd_1] with weight: [17] to force: [beastmen_2]
- [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_gor_herd_1] with weight: [17] to force: [beastmen_2]
- [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_gor_herd_1] with weight: [17] to force: [beastmen_2]
- [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_gor_herd_1] with weight: [17] to force: [beastmen_2]
- [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_gor_herd_1] with weight: [17] to force: [beastmen_2]
- [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_spearmen_1] with weight: [12] to force: [beastmen_2]
- [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_spearmen_1] with weight: [12] to force: [beastmen_2]
- [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_spearmen_1] with weight: [12] to force: [beastmen_2]
- [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_spearmen_1] with weight: [12] to force: [beastmen_2]
- [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_spearmen_1] with weight: [12] to force: [beastmen_2]
- [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_spearmen_1] with weight: [12] to force: [beastmen_2]
- [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_spearmen_1] with weight: [12] to force: [beastmen_2]
- [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_spearmen_1] with weight: [12] to force: [beastmen_2]
- [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_spearmen_1] with weight: [12] to force: [beastmen_2]
- [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_spearmen_1] with weight: [12] to force: [beastmen_2]
- [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_spearmen_1] with weight: [12] to force: [beastmen_2]
- [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_spearmen_1] with weight: [12] to force: [beastmen_2]
- [ting] <52.4s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_raiders_0] with weight: [12] to force: [beastmen_2]
- [ting] <52.4s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_raiders_0] with weight: [12] to force: [beastmen_2]
- [ting] <52.4s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_raiders_0] with weight: [12] to force: [beastmen_2]
- [ting] <52.4s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_raiders_0] with weight: [12] to force: [beastmen_2]
- [ting] <52.4s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_raiders_0] with weight: [12] to force: [beastmen_2]
- [ting] <52.4s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_raiders_0] with weight: [12] to force: [beastmen_2]
- [ting] <52.4s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_raiders_0] with weight: [12] to force: [beastmen_2]
- [ting] <52.4s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_raiders_0] with weight: [12] to force: [beastmen_2]
- [ting] <52.4s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_raiders_0] with weight: [12] to force: [beastmen_2]
- [ting] <52.4s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_raiders_0] with weight: [12] to force: [beastmen_2]
- [ting] <52.4s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_raiders_0] with weight: [12] to force: [beastmen_2]
- [ting] <52.4s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_raiders_0] with weight: [12] to force: [beastmen_2]
- [ting] <52.4s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_bestigor_herd_0] with weight: [10] to force: [beastmen_2]
- [ting] <52.4s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_bestigor_herd_0] with weight: [10] to force: [beastmen_2]
- [ting] <52.4s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_bestigor_herd_0] with weight: [10] to force: [beastmen_2]
- [ting] <52.4s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_bestigor_herd_0] with weight: [10] to force: [beastmen_2]
- [ting] <52.4s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_bestigor_herd_0] with weight: [10] to force: [beastmen_2]
- [ting] <52.4s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_bestigor_herd_0] with weight: [10] to force: [beastmen_2]
- [ting] <52.4s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_bestigor_herd_0] with weight: [10] to force: [beastmen_2]
- [ting] <52.4s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_bestigor_herd_0] with weight: [10] to force: [beastmen_2]
- [ting] <52.4s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_bestigor_herd_0] with weight: [10] to force: [beastmen_2]
- [ting] <52.4s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_bestigor_herd_0] with weight: [10] to force: [beastmen_2]
- [ting] <52.4s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_minotaurs_0] with weight: [8] to force: [beastmen_2]
- [ting] <52.4s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_minotaurs_0] with weight: [8] to force: [beastmen_2]
- [ting] <52.4s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_minotaurs_0] with weight: [8] to force: [beastmen_2]
- [ting] <52.4s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_minotaurs_0] with weight: [8] to force: [beastmen_2]
- [ting] <52.4s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_minotaurs_0] with weight: [8] to force: [beastmen_2]
- [ting] <52.4s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_minotaurs_0] with weight: [8] to force: [beastmen_2]
- [ting] <52.4s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_minotaurs_0] with weight: [8] to force: [beastmen_2]
- [ting] <52.4s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_minotaurs_0] with weight: [8] to force: [beastmen_2]
- [ting] <52.4s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_minotaurs_1] with weight: [8] to force: [beastmen_2]
- [ting] <52.4s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_minotaurs_1] with weight: [8] to force: [beastmen_2]
- [ting] <52.4s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_minotaurs_1] with weight: [8] to force: [beastmen_2]
- [ting] <52.4s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_minotaurs_1] with weight: [8] to force: [beastmen_2]
- [ting] <52.4s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_minotaurs_1] with weight: [8] to force: [beastmen_2]
- [ting] <52.4s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_minotaurs_1] with weight: [8] to force: [beastmen_2]
- [ting] <52.4s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_minotaurs_1] with weight: [8] to force: [beastmen_2]
- [ting] <52.4s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_minotaurs_1] with weight: [8] to force: [beastmen_2]
- [ting] <52.4s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_cygor_0] with weight: [7] to force: [beastmen_2]
- [ting] <52.4s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_cygor_0] with weight: [7] to force: [beastmen_2]
- [ting] <52.4s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_cygor_0] with weight: [7] to force: [beastmen_2]
- [ting] <52.4s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_cygor_0] with weight: [7] to force: [beastmen_2]
- [ting] <52.4s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_cygor_0] with weight: [7] to force: [beastmen_2]
- [ting] <52.4s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_cygor_0] with weight: [7] to force: [beastmen_2]
- [ting] <52.4s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_cygor_0] with weight: [7] to force: [beastmen_2]
- [ting] <52.4s> Random Army Manager: Adding Unit- [wh_dlc03_bst_mon_giant_0] with weight: [5] to force: [beastmen_2]
- [ting] <52.4s> Random Army Manager: Adding Unit- [wh_dlc03_bst_mon_giant_0] with weight: [5] to force: [beastmen_2]
- [ting] <52.4s> Random Army Manager: Adding Unit- [wh_dlc03_bst_mon_giant_0] with weight: [5] to force: [beastmen_2]
- [ting] <52.4s> Random Army Manager: Adding Unit- [wh_dlc03_bst_mon_giant_0] with weight: [5] to force: [beastmen_2]
- [ting] <52.4s> Random Army Manager: Adding Unit- [wh_dlc03_bst_mon_giant_0] with weight: [5] to force: [beastmen_2]
- [ting] <52.4s> Random Army Manager: Adding Unit- [wh_dlc03_bst_cav_razorgor_chariot_0] with weight: [4] to force: [beastmen_2]
- [ting] <52.4s> Random Army Manager: Adding Unit- [wh_dlc03_bst_cav_razorgor_chariot_0] with weight: [4] to force: [beastmen_2]
- [ting] <52.4s> Random Army Manager: Adding Unit- [wh_dlc03_bst_cav_razorgor_chariot_0] with weight: [4] to force: [beastmen_2]
- [ting] <52.4s> Random Army Manager: Adding Unit- [wh_dlc03_bst_cav_razorgor_chariot_0] with weight: [4] to force: [beastmen_2]
- [chaos] <52.4s> Difficulty is 2 (model difficulty is 0) which equates to normal
- [chaos] <52.4s> ci_stage is 0
- [chaos] <52.4s> ci_timeout_roll is 0
- [chaos] <52.4s> ci_early_event_shown is true
- [chaos] <52.4s> ci_player_chaos_personality_change is nil
- [chaos] <52.4s> ci_trigger_mid_game_event_on_turn_start is nil
- [chaos] <52.4s> ci_archaon_not_spawned is nil
- [chaos] <52.4s> ci_start_pre_late_game_to_late_game_listener is nil
- [chaos] <52.4s> ci_trigger_late_game_event_on_turn_start is nil
- [chaos] <52.4s> ci_num_waves is nil
- [chaos] <52.4s> kholek_sigvald_experience is nil
- [chaos] <52.4s> Chaos faction is dead
- [chaos] <52.4s> Beastmen faction is dead
- [chaos] <52.4s> ****************************************************
- [design] <52.4s> [Quests] establishing rank up listener for char type [emp_karl_franz] and rank [3] for mission [wh_main_emp_karl_franz_reikland_runefang_stage_1]
- [design] <52.4s> advice key is nil, x is nil and y is nil
- [design] <52.4s> establishing intervention as it's a singleplayer campaign
- [design] <52.4s> this quest has already been triggered, not establishing listeners
- [design] <52.4s> [Quests] establishing rank up listener for char type [emp_karl_franz] and rank [14] for mission [wh_main_emp_karl_franz_ghal_maraz_stage_1]
- [design] <52.4s> advice key is nil, x is nil and y is nil
- [design] <52.4s> establishing intervention as it's a singleplayer campaign
- [design] <52.4s> this quest has not been triggered, establishing listeners
- [interventions] <52.4s> in_wh_main_emp_karl_franz_ghal_maraz_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
- [interventions] <52.4s> in_wh_main_emp_karl_franz_ghal_maraz_stage_1 starting
- [design] <52.4s> [Quests] establishing rank up listener for char type [emp_karl_franz] and rank [8] for mission [wh_main_emp_karl_franz_silver_seal_stage_1]
- [design] <52.4s> advice key is nil, x is nil and y is nil
- [design] <52.4s> establishing intervention as it's a singleplayer campaign
- [design] <52.4s> this quest has not been triggered, establishing listeners
- [interventions] <52.4s> in_wh_main_emp_karl_franz_silver_seal_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
- [interventions] <52.4s> in_wh_main_emp_karl_franz_silver_seal_stage_1 starting
- [design] <52.4s> [Quests] establishing rank up listener for char type [emp_balthasar_gelt] and rank [4] for mission [wh_main_emp_balthasar_gelt_cloak_of_molten_metal_stage_1]
- [design] <52.4s> advice key is nil, x is nil and y is nil
- [design] <52.4s> establishing intervention as it's a singleplayer campaign
- [design] <52.4s> this quest has already been triggered, not establishing listeners
- [design] <52.4s> [Quests] establishing rank up listener for char type [emp_balthasar_gelt] and rank [8] for mission [wh_main_emp_balthasar_gelt_amulet_of_sea_gold_stage_1.1]
- [design] <52.4s> advice key is nil, x is nil and y is nil
- [design] <52.4s> establishing intervention as it's a singleplayer campaign
- [design] <52.4s> this quest has not been triggered, establishing listeners
- [interventions] <52.4s> in_wh_main_emp_balthasar_gelt_amulet_of_sea_gold_stage_1.1 added trigger condition for event ScriptEventTriggerQuestChain
- [interventions] <52.4s> in_wh_main_emp_balthasar_gelt_amulet_of_sea_gold_stage_1.1 starting
- [design] <52.4s> [Quests] establishing rank up listener for char type [emp_balthasar_gelt] and rank [14] for mission [wh_main_emp_balthasar_gelt_staff_of_volans_stage_1]
- [design] <52.4s> advice key is nil, x is nil and y is nil
- [design] <52.4s> establishing intervention as it's a singleplayer campaign
- [design] <52.4s> this quest has not been triggered, establishing listeners
- [interventions] <52.4s> in_wh_main_emp_balthasar_gelt_staff_of_volans_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
- [interventions] <52.4s> in_wh_main_emp_balthasar_gelt_staff_of_volans_stage_1 starting
- [design] <52.4s> [Quests] establishing rank up listener for char type [dlc04_emp_volkmar] and rank [5] for mission [wh_dlc04_emp_volkmar_the_grim_jade_griffon_stage_1]
- [design] <52.4s> advice key is nil, x is nil and y is nil
- [design] <52.4s> establishing intervention as it's a singleplayer campaign
- [design] <52.4s> this quest has not been triggered, establishing listeners
- [interventions] <52.4s> in_wh_dlc04_emp_volkmar_the_grim_jade_griffon_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
- [interventions] <52.4s> in_wh_dlc04_emp_volkmar_the_grim_jade_griffon_stage_1 starting
- [design] <52.4s> [Quests] establishing rank up listener for char type [dlc04_emp_volkmar] and rank [10] for mission [wh_dlc04_emp_volkmar_the_grim_staff_of_command_stage_1]
- [design] <52.4s> advice key is nil, x is nil and y is nil
- [design] <52.4s> establishing intervention as it's a singleplayer campaign
- [design] <52.4s> this quest has not been triggered, establishing listeners
- [interventions] <52.4s> in_wh_dlc04_emp_volkmar_the_grim_staff_of_command_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
- [interventions] <52.4s> in_wh_dlc04_emp_volkmar_the_grim_staff_of_command_stage_1 starting
- [design] <52.4s> [Quests] establishing rank up listener for char type [wh2_dlc13_emp_cha_markus_wulfhart_0] and rank [8] for mission [wh2_dlc13_emp_wulfhart_amber_bow_stage_1]
- [design] <52.4s> advice key is nil, x is nil and y is nil
- [design] <52.4s> establishing intervention as it's a singleplayer campaign
- [design] <52.4s> this quest has not been triggered, establishing listeners
- [interventions] <52.4s> in_wh2_dlc13_emp_wulfhart_amber_bow_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
- [interventions] <52.4s> in_wh2_dlc13_emp_wulfhart_amber_bow_stage_1 starting
- [design] <52.4s> [Quests] establishing rank up listener for char type [dwf_thorgrim_grudgebearer] and rank [8] for mission [wh_main_dwf_thorgrim_grudgebearer_axe_of_grimnir_stage_1]
- [design] <52.4s> advice key is nil, x is nil and y is nil
- [design] <52.4s> establishing intervention as it's a singleplayer campaign
- [design] <52.4s> this quest has not been triggered, establishing listeners
- [interventions] <52.4s> in_wh_main_dwf_thorgrim_grudgebearer_axe_of_grimnir_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
- [interventions] <52.4s> in_wh_main_dwf_thorgrim_grudgebearer_axe_of_grimnir_stage_1 starting
- [design] <52.4s> [Quests] establishing rank up listener for char type [dwf_thorgrim_grudgebearer] and rank [13] for mission [wh_main_dwf_thorgrim_grudgebearer_armour_of_skaldour_stage_1]
- [design] <52.4s> advice key is nil, x is nil and y is nil
- [design] <52.4s> establishing intervention as it's a singleplayer campaign
- [design] <52.4s> this quest has not been triggered, establishing listeners
- [interventions] <52.4s> in_wh_main_dwf_thorgrim_grudgebearer_armour_of_skaldour_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
- [interventions] <52.4s> in_wh_main_dwf_thorgrim_grudgebearer_armour_of_skaldour_stage_1 starting
- [design] <52.4s> [Quests] establishing rank up listener for char type [dwf_thorgrim_grudgebearer] and rank [18] for mission [wh_main_dwf_thorgrim_grudgebearer_dragon_crown_of_karaz_stage_1]
- [design] <52.4s> advice key is nil, x is nil and y is nil
- [design] <52.4s> establishing intervention as it's a singleplayer campaign
- [design] <52.4s> this quest has not been triggered, establishing listeners
- [interventions] <52.4s> in_wh_main_dwf_thorgrim_grudgebearer_dragon_crown_of_karaz_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
- [interventions] <52.4s> in_wh_main_dwf_thorgrim_grudgebearer_dragon_crown_of_karaz_stage_1 starting
- [design] <52.4s> [Quests] establishing rank up listener for char type [dwf_thorgrim_grudgebearer] and rank [23] for mission [wh_main_dwf_thorgrim_grudgebearer_book_of_grudges_stage_1]
- [design] <52.4s> advice key is nil, x is nil and y is nil
- [design] <52.4s> establishing intervention as it's a singleplayer campaign
- [design] <52.4s> this quest has not been triggered, establishing listeners
- [interventions] <52.4s> in_wh_main_dwf_thorgrim_grudgebearer_book_of_grudges_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
- [interventions] <52.4s> in_wh_main_dwf_thorgrim_grudgebearer_book_of_grudges_stage_1 starting
- [design] <52.4s> [Quests] establishing rank up listener for char type [dwf_ungrim_ironfist] and rank [8] for mission [wh_main_dwf_ungrim_ironfist_slayer_crown_stage_1]
- [design] <52.4s> advice key is nil, x is nil and y is nil
- [design] <52.4s> establishing intervention as it's a singleplayer campaign
- [design] <52.4s> this quest has not been triggered, establishing listeners
- [interventions] <52.4s> in_wh_main_dwf_ungrim_ironfist_slayer_crown_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
- [interventions] <52.4s> in_wh_main_dwf_ungrim_ironfist_slayer_crown_stage_1 starting
- [design] <52.4s> [Quests] establishing rank up listener for char type [dwf_ungrim_ironfist] and rank [13] for mission [wh_main_dwf_ungrim_ironfist_dragon_cloak_of_fyrskar_stage_1]
- [design] <52.4s> advice key is nil, x is nil and y is nil
- [design] <52.5s> establishing intervention as it's a singleplayer campaign
- [design] <52.5s> this quest has not been triggered, establishing listeners
- [interventions] <52.5s> in_wh_main_dwf_ungrim_ironfist_dragon_cloak_of_fyrskar_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
- [interventions] <52.5s> in_wh_main_dwf_ungrim_ironfist_dragon_cloak_of_fyrskar_stage_1 starting
- [design] <52.5s> [Quests] establishing rank up listener for char type [dwf_ungrim_ironfist] and rank [18] for mission [wh_main_dwf_ungrim_ironfist_axe_of_dargo_stage_1]
- [design] <52.5s> advice key is nil, x is nil and y is nil
- [design] <52.5s> establishing intervention as it's a singleplayer campaign
- [design] <52.5s> this quest has not been triggered, establishing listeners
- [interventions] <52.5s> in_wh_main_dwf_ungrim_ironfist_axe_of_dargo_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
- [interventions] <52.5s> in_wh_main_dwf_ungrim_ironfist_axe_of_dargo_stage_1 starting
- [design] <52.5s> [Quests] establishing rank up listener for char type [pro01_dwf_grombrindal] and rank [8] for mission [wh_pro01_dwf_grombrindal_amour_of_glimril_scales_stage_1]
- [design] <52.5s> advice key is nil, x is nil and y is nil
- [design] <52.5s> establishing intervention as it's a singleplayer campaign
- [design] <52.5s> this quest has not been triggered, establishing listeners
- [interventions] <52.5s> in_wh_pro01_dwf_grombrindal_amour_of_glimril_scales_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
- [interventions] <52.5s> in_wh_pro01_dwf_grombrindal_amour_of_glimril_scales_stage_1 starting
- [design] <52.5s> [Quests] establishing rank up listener for char type [pro01_dwf_grombrindal] and rank [13] for mission [wh_pro01_dwf_grombrindal_rune_axe_of_grombrindal_stage_1]
- [design] <52.5s> advice key is nil, x is nil and y is nil
- [design] <52.5s> establishing intervention as it's a singleplayer campaign
- [design] <52.5s> this quest has not been triggered, establishing listeners
- [interventions] <52.5s> in_wh_pro01_dwf_grombrindal_rune_axe_of_grombrindal_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
- [interventions] <52.5s> in_wh_pro01_dwf_grombrindal_rune_axe_of_grombrindal_stage_1 starting
- [design] <52.5s> [Quests] establishing rank up listener for char type [pro01_dwf_grombrindal] and rank [18] for mission [wh_pro01_dwf_grombrindal_rune_cloak_of_valaya_stage_1]
- [design] <52.5s> advice key is nil, x is nil and y is nil
- [design] <52.5s> establishing intervention as it's a singleplayer campaign
- [design] <52.5s> this quest has not been triggered, establishing listeners
- [interventions] <52.5s> in_wh_pro01_dwf_grombrindal_rune_cloak_of_valaya_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
- [interventions] <52.5s> in_wh_pro01_dwf_grombrindal_rune_cloak_of_valaya_stage_1 starting
- [design] <52.5s> [Quests] establishing rank up listener for char type [pro01_dwf_grombrindal] and rank [23] for mission [wh_pro01_dwf_grombrindal_rune_helm_of_zhufbar_stage_1]
- [design] <52.5s> advice key is nil, x is nil and y is nil
- [design] <52.5s> establishing intervention as it's a singleplayer campaign
- [design] <52.5s> this quest has not been triggered, establishing listeners
- [interventions] <52.5s> in_wh_pro01_dwf_grombrindal_rune_helm_of_zhufbar_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
- [interventions] <52.5s> in_wh_pro01_dwf_grombrindal_rune_helm_of_zhufbar_stage_1 starting
- [design] <52.5s> [Quests] establishing rank up listener for char type [grn_grimgor_ironhide] and rank [8] for mission [wh_main_grn_grimgor_ironhide_gitsnik_stage_1]
- [design] <52.5s> advice key is nil, x is nil and y is nil
- [design] <52.5s> establishing intervention as it's a singleplayer campaign
- [design] <52.5s> this quest has not been triggered, establishing listeners
- [interventions] <52.5s> in_wh_main_grn_grimgor_ironhide_gitsnik_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
- [interventions] <52.5s> in_wh_main_grn_grimgor_ironhide_gitsnik_stage_1 starting
- [design] <52.5s> [Quests] establishing rank up listener for char type [grn_grimgor_ironhide] and rank [13] for mission [wh_main_grn_grimgor_ironhide_blood_forged_armour_stage_1.1]
- [design] <52.5s> advice key is nil, x is nil and y is nil
- [design] <52.5s> establishing intervention as it's a singleplayer campaign
- [design] <52.5s> this quest has not been triggered, establishing listeners
- [interventions] <52.5s> in_wh_main_grn_grimgor_ironhide_blood_forged_armour_stage_1.1 added trigger condition for event ScriptEventTriggerQuestChain
- [interventions] <52.5s> in_wh_main_grn_grimgor_ironhide_blood_forged_armour_stage_1.1 starting
- [design] <52.5s> [Quests] establishing rank up listener for char type [grn_azhag_the_slaughterer] and rank [8] for mission [wh_main_grn_azhag_the_slaughterer_crown_of_sorcery_stage_1]
- [design] <52.5s> advice key is nil, x is nil and y is nil
- [design] <52.5s> establishing intervention as it's a singleplayer campaign
- [design] <52.5s> this quest has not been triggered, establishing listeners
- [interventions] <52.5s> in_wh_main_grn_azhag_the_slaughterer_crown_of_sorcery_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
- [interventions] <52.5s> in_wh_main_grn_azhag_the_slaughterer_crown_of_sorcery_stage_1 starting
- [design] <52.5s> [Quests] establishing rank up listener for char type [grn_azhag_the_slaughterer] and rank [13] for mission [wh_main_azhag_the_slaughterer_azhags_ard_armour_stage_1]
- [design] <52.5s> advice key is nil, x is nil and y is nil
- [design] <52.5s> establishing intervention as it's a singleplayer campaign
- [design] <52.5s> this quest has not been triggered, establishing listeners
- [interventions] <52.5s> in_wh_main_azhag_the_slaughterer_azhags_ard_armour_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
- [interventions] <52.5s> in_wh_main_azhag_the_slaughterer_azhags_ard_armour_stage_1 starting
- [design] <52.5s> [Quests] establishing rank up listener for char type [grn_azhag_the_slaughterer] and rank [18] for mission [wh_main_grn_azhag_the_slaughterer_slaggas_slashas_stage_1]
- [design] <52.5s> advice key is nil, x is nil and y is nil
- [design] <52.5s> establishing intervention as it's a singleplayer campaign
- [design] <52.5s> this quest has not been triggered, establishing listeners
- [interventions] <52.5s> in_wh_main_grn_azhag_the_slaughterer_slaggas_slashas_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
- [interventions] <52.5s> in_wh_main_grn_azhag_the_slaughterer_slaggas_slashas_stage_1 starting
- [design] <52.5s> [Quests] establishing rank up listener for char type [vmp_mannfred_von_carstein] and rank [8] for mission [wh_main_vmp_mannfred_von_carstein_sword_of_unholy_power_stage_1]
- [design] <52.5s> advice key is nil, x is nil and y is nil
- [design] <52.5s> establishing intervention as it's a singleplayer campaign
- [design] <52.5s> this quest has not been triggered, establishing listeners
- [interventions] <52.5s> in_wh_main_vmp_mannfred_von_carstein_sword_of_unholy_power_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
- [interventions] <52.5s> in_wh_main_vmp_mannfred_von_carstein_sword_of_unholy_power_stage_1 starting
- [design] <52.5s> [Quests] establishing rank up listener for char type [vmp_mannfred_von_carstein] and rank [13] for mission [wh_main_vmp_mannfred_von_carstein_armour_of_templehof_stage_1]
- [design] <52.5s> advice key is nil, x is nil and y is nil
- [design] <52.5s> establishing intervention as it's a singleplayer campaign
- [design] <52.5s> this quest has not been triggered, establishing listeners
- [interventions] <52.5s> in_wh_main_vmp_mannfred_von_carstein_armour_of_templehof_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
- [interventions] <52.5s> in_wh_main_vmp_mannfred_von_carstein_armour_of_templehof_stage_1 starting
- [design] <52.5s> [Quests] establishing rank up listener for char type [vmp_heinrich_kemmler] and rank [8] for mission [wh_main_vmp_heinrich_kemmler_chaos_tomb_blade_stage_1]
- [design] <52.5s> advice key is nil, x is nil and y is nil
- [design] <52.5s> establishing intervention as it's a singleplayer campaign
- [design] <52.5s> this quest has already been triggered, not establishing listeners
- [design] <52.5s> [Quests] establishing rank up listener for char type [vmp_heinrich_kemmler] and rank [13] for mission [wh_main_vmp_heinrich_kemmler_cloak_of_mists_stage_1]
- [design] <52.5s> advice key is nil, x is nil and y is nil
- [design] <52.5s> establishing intervention as it's a singleplayer campaign
- [design] <52.5s> this quest has already been triggered, not establishing listeners
- [design] <52.5s> [Quests] establishing rank up listener for char type [vmp_heinrich_kemmler] and rank [18] for mission [wh_main_vmp_heinrich_kemmler_skull_staff_stage_1.1]
- [design] <52.5s> advice key is nil, x is nil and y is nil
- [design] <52.5s> establishing intervention as it's a singleplayer campaign
- [design] <52.5s> this quest has not been triggered, establishing listeners
- [interventions] <52.5s> in_wh_main_vmp_heinrich_kemmler_skull_staff_stage_1.1 added trigger condition for event ScriptEventTriggerQuestChain
- [interventions] <52.5s> in_wh_main_vmp_heinrich_kemmler_skull_staff_stage_1.1 starting
- [design] <52.5s> [Quests] establishing rank up listener for char type [dlc04_vmp_vlad_con_carstein] and rank [8] for mission [wh_dlc04_vmp_vlad_von_carstein_blood_drinker_stage_1]
- [design] <52.5s> advice key is nil, x is nil and y is nil
- [design] <52.5s> establishing intervention as it's a singleplayer campaign
- [design] <52.5s> this quest has not been triggered, establishing listeners
- [interventions] <52.5s> in_wh_dlc04_vmp_vlad_von_carstein_blood_drinker_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
- [interventions] <52.5s> in_wh_dlc04_vmp_vlad_von_carstein_blood_drinker_stage_1 starting
- [design] <52.5s> [Quests] establishing rank up listener for char type [dlc04_vmp_vlad_con_carstein] and rank [13] for mission [wh_dlc04_vmp_vlad_von_carstein_the_carstein_ring_stage_1]
- [design] <52.5s> advice key is nil, x is nil and y is nil
- [design] <52.5s> establishing intervention as it's a singleplayer campaign
- [design] <52.5s> this quest has not been triggered, establishing listeners
- [interventions] <52.5s> in_wh_dlc04_vmp_vlad_von_carstein_the_carstein_ring_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
- [interventions] <52.5s> in_wh_dlc04_vmp_vlad_von_carstein_the_carstein_ring_stage_1 starting
- [design] <52.5s> [Quests] establishing rank up listener for char type [dlc04_vmp_helman_ghorst] and rank [8] for mission [wh_dlc04_vmp_helman_ghorst_liber_noctus_stage_1]
- [design] <52.5s> advice key is nil, x is nil and y is nil
- [design] <52.5s> establishing intervention as it's a singleplayer campaign
- [design] <52.5s> this quest has not been triggered, establishing listeners
- [interventions] <52.5s> in_wh_dlc04_vmp_helman_ghorst_liber_noctus_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
- [interventions] <52.5s> in_wh_dlc04_vmp_helman_ghorst_liber_noctus_stage_1 starting
- [design] <52.5s> [Quests] establishing rank up listener for char type [pro02_vmp_isabella_von_carstein] and rank [9] for mission [wh_pro02_qb_vmp_isabella_von_carstein_blood_chalice_of_bathori_stage_1]
- [design] <52.5s> advice key is nil, x is nil and y is nil
- [design] <52.5s> establishing intervention as it's a singleplayer campaign
- [design] <52.5s> this quest has not been triggered, establishing listeners
- [interventions] <52.5s> in_wh_pro02_qb_vmp_isabella_von_carstein_blood_chalice_of_bathori_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
- [interventions] <52.5s> in_wh_pro02_qb_vmp_isabella_von_carstein_blood_chalice_of_bathori_stage_1 starting
- [design] <52.5s> [Quests] establishing rank up listener for char type [chs_archaon] and rank [8] for mission [wh_dlc01_chs_archaon_slayer_of_kings_stage_1]
- [design] <52.5s> advice key is nil, x is nil and y is nil
- [design] <52.5s> establishing intervention as it's a singleplayer campaign
- [design] <52.5s> this quest has not been triggered, establishing listeners
- [interventions] <52.5s> in_wh_dlc01_chs_archaon_slayer_of_kings_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
- [interventions] <52.5s> in_wh_dlc01_chs_archaon_slayer_of_kings_stage_1 starting
- [design] <52.5s> [Quests] establishing rank up listener for char type [chs_archaon] and rank [13] for mission [wh_dlc01_chs_archaon_armour_of_morkar_stage_1]
- [design] <52.5s> advice key is nil, x is nil and y is nil
- [design] <52.5s> establishing intervention as it's a singleplayer campaign
- [design] <52.5s> this quest has not been triggered, establishing listeners
- [interventions] <52.5s> in_wh_dlc01_chs_archaon_armour_of_morkar_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
- [interventions] <52.5s> in_wh_dlc01_chs_archaon_armour_of_morkar_stage_1 starting
- [design] <52.5s> [Quests] establishing rank up listener for char type [chs_archaon] and rank [18] for mission [wh_dlc01_chs_archaon_eye_of_sheerian_stage_1]
- [design] <52.5s> advice key is nil, x is nil and y is nil
- [design] <52.5s> establishing intervention as it's a singleplayer campaign
- [design] <52.5s> this quest has not been triggered, establishing listeners
- [interventions] <52.5s> in_wh_dlc01_chs_archaon_eye_of_sheerian_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
- [interventions] <52.5s> in_wh_dlc01_chs_archaon_eye_of_sheerian_stage_1 starting
- [design] <52.5s> [Quests] establishing rank up listener for char type [chs_archaon] and rank [23] for mission [wh_dlc01_chs_archaon_crown_of_domination_stage_1]
- [design] <52.5s> advice key is nil, x is nil and y is nil
- [design] <52.5s> establishing intervention as it's a singleplayer campaign
- [design] <52.5s> this quest has not been triggered, establishing listeners
- [interventions] <52.5s> in_wh_dlc01_chs_archaon_crown_of_domination_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
- [interventions] <52.5s> in_wh_dlc01_chs_archaon_crown_of_domination_stage_1 starting
- [design] <52.5s> [Quests] establishing rank up listener for char type [chs_prince_sigvald] and rank [8] for mission [wh_dlc01_chs_prince_sigvald_sliverslash_stage_1]
- [design] <52.5s> advice key is nil, x is nil and y is nil
- [design] <52.5s> establishing intervention as it's a singleplayer campaign
- [design] <52.5s> this quest has not been triggered, establishing listeners
- [interventions] <52.5s> in_wh_dlc01_chs_prince_sigvald_sliverslash_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
- [interventions] <52.5s> in_wh_dlc01_chs_prince_sigvald_sliverslash_stage_1 starting
- [design] <52.5s> [Quests] establishing rank up listener for char type [chs_prince_sigvald] and rank [13] for mission [wh_dlc01_chs_prince_sigvald_auric_armour_stage_1]
- [design] <52.5s> advice key is nil, x is nil and y is nil
- [design] <52.5s> establishing intervention as it's a singleplayer campaign
- [design] <52.5s> this quest has not been triggered, establishing listeners
- [interventions] <52.5s> in_wh_dlc01_chs_prince_sigvald_auric_armour_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
- [interventions] <52.6s> in_wh_dlc01_chs_prince_sigvald_auric_armour_stage_1 starting
- [design] <52.6s> [Quests] establishing rank up listener for char type [chs_kholek_suneater] and rank [8] for mission [wh_dlc01_chs_kholek_suneater_starcrusher_stage_1]
- [design] <52.6s> advice key is nil, x is nil and y is nil
- [design] <52.6s> establishing intervention as it's a singleplayer campaign
- [design] <52.6s> this quest has not been triggered, establishing listeners
- [interventions] <52.6s> in_wh_dlc01_chs_kholek_suneater_starcrusher_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
- [interventions] <52.6s> in_wh_dlc01_chs_kholek_suneater_starcrusher_stage_1 starting
- [design] <52.6s> [Quests] establishing rank up listener for char type [dlc03_bst_khazrak] and rank [8] for mission [wh_dlc03_bst_khazrak_one_eye_scourge_stage_1_grandcampaign]
- [design] <52.6s> advice key is nil, x is nil and y is nil
- [design] <52.6s> establishing intervention as it's a singleplayer campaign
- [design] <52.6s> this quest has not been triggered, establishing listeners
- [interventions] <52.6s> in_wh_dlc03_bst_khazrak_one_eye_scourge_stage_1_grandcampaign added trigger condition for event ScriptEventTriggerQuestChain
- [interventions] <52.6s> in_wh_dlc03_bst_khazrak_one_eye_scourge_stage_1_grandcampaign starting
- [design] <52.6s> [Quests] establishing rank up listener for char type [dlc03_bst_khazrak] and rank [13] for mission [wh_dlc03_bst_khazrak_one_eye_the_dark_mail_stage_1_grandcampaign]
- [design] <52.6s> advice key is nil, x is nil and y is nil
- [design] <52.6s> establishing intervention as it's a singleplayer campaign
- [design] <52.6s> this quest has not been triggered, establishing listeners
- [interventions] <52.6s> in_wh_dlc03_bst_khazrak_one_eye_the_dark_mail_stage_1_grandcampaign added trigger condition for event ScriptEventTriggerQuestChain
- [interventions] <52.6s> in_wh_dlc03_bst_khazrak_one_eye_the_dark_mail_stage_1_grandcampaign starting
- [design] <52.6s> [Quests] establishing rank up listener for char type [dlc03_bst_malagor] and rank [8] for mission [wh_dlc03_bst_malagor_the_dark_omen_the_icons_of_vilification_stage_1_grandcampaign]
- [design] <52.6s> advice key is nil, x is nil and y is nil
- [design] <52.6s> establishing intervention as it's a singleplayer campaign
- [design] <52.6s> this quest has not been triggered, establishing listeners
- [interventions] <52.6s> in_wh_dlc03_bst_malagor_the_dark_omen_the_icons_of_vilification_stage_1_grandcampaign added trigger condition for event ScriptEventTriggerQuestChain
- [interventions] <52.6s> in_wh_dlc03_bst_malagor_the_dark_omen_the_icons_of_vilification_stage_1_grandcampaign starting
- [design] <52.6s> [Quests] establishing rank up listener for char type [dlc05_bst_morghur] and rank [8] for mission [wh_dlc05_qb_bst_morghur_stave_of_ruinous_corruption_stage_1]
- [design] <52.6s> advice key is nil, x is nil and y is nil
- [design] <52.6s> establishing intervention as it's a singleplayer campaign
- [design] <52.6s> this quest has not been triggered, establishing listeners
- [interventions] <52.6s> in_wh_dlc05_qb_bst_morghur_stave_of_ruinous_corruption_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
- [interventions] <52.6s> in_wh_dlc05_qb_bst_morghur_stave_of_ruinous_corruption_stage_1 starting
- [design] <52.6s> [Quests] establishing rank up listener for char type [dlc06_dwf_belegar] and rank [8] for mission [wh_dlc06_dwf_belegar_ironhammer_shield_of_defiance_stage_1]
- [design] <52.6s> advice key is nil, x is nil and y is nil
- [design] <52.6s> establishing intervention as it's a singleplayer campaign
- [design] <52.6s> this quest has not been triggered, establishing listeners
- [interventions] <52.6s> in_wh_dlc06_dwf_belegar_ironhammer_shield_of_defiance_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
- [interventions] <52.6s> in_wh_dlc06_dwf_belegar_ironhammer_shield_of_defiance_stage_1 starting
- [design] <52.6s> [Quests] establishing rank up listener for char type [dlc06_dwf_belegar] and rank [13] for mission [wh_dlc06_dwf_belegar_ironhammer_hammer_of_angrund_stage_1]
- [design] <52.6s> advice key is nil, x is nil and y is nil
- [design] <52.6s> establishing intervention as it's a singleplayer campaign
- [design] <52.6s> this quest has not been triggered, establishing listeners
- [interventions] <52.6s> in_wh_dlc06_dwf_belegar_ironhammer_hammer_of_angrund_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
- [interventions] <52.6s> in_wh_dlc06_dwf_belegar_ironhammer_hammer_of_angrund_stage_1 starting
- [design] <52.6s> [Quests] establishing rank up listener for char type [dlc06_grn_skarsnik] and rank [8] for mission [wh_dlc06_grn_skarsnik_skarsniks_prodder_stage_1]
- [design] <52.6s> advice key is nil, x is nil and y is nil
- [design] <52.6s> establishing intervention as it's a singleplayer campaign
- [design] <52.6s> this quest has not been triggered, establishing listeners
- [interventions] <52.6s> in_wh_dlc06_grn_skarsnik_skarsniks_prodder_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
- [interventions] <52.6s> in_wh_dlc06_grn_skarsnik_skarsniks_prodder_stage_1 starting
- [design] <52.6s> [Quests] establishing rank up listener for char type [dlc06_grn_wurrzag_da_great_prophet] and rank [8] for mission [wh_dlc06_grn_wurrzag_da_great_green_prophet_baleful_mask_stage_1]
- [design] <52.6s> advice key is nil, x is nil and y is nil
- [design] <52.6s> establishing intervention as it's a singleplayer campaign
- [design] <52.6s> this quest has already been triggered, not establishing listeners
- [design] <52.6s> [Quests] establishing rank up listener for char type [dlc06_grn_wurrzag_da_great_prophet] and rank [13] for mission [wh_dlc06_grn_wurrzag_da_great_green_prophet_squiggly_beast_stage_1]
- [design] <52.6s> advice key is nil, x is nil and y is nil
- [design] <52.6s> establishing intervention as it's a singleplayer campaign
- [design] <52.6s> this quest has not been triggered, establishing listeners
- [interventions] <52.6s> in_wh_dlc06_grn_wurrzag_da_great_green_prophet_squiggly_beast_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
- [interventions] <52.6s> in_wh_dlc06_grn_wurrzag_da_great_green_prophet_squiggly_beast_stage_1 starting
- [design] <52.6s> [Quests] establishing rank up listener for char type [dlc06_grn_wurrzag_da_great_prophet] and rank [18] for mission [wh_dlc06_grn_wurrzag_da_great_green_prophet_bonewood_staff_stage_1]
- [design] <52.6s> advice key is nil, x is nil and y is nil
- [design] <52.6s> establishing intervention as it's a singleplayer campaign
- [design] <52.6s> this quest has not been triggered, establishing listeners
- [interventions] <52.6s> in_wh_dlc06_grn_wurrzag_da_great_green_prophet_bonewood_staff_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
- [interventions] <52.6s> in_wh_dlc06_grn_wurrzag_da_great_green_prophet_bonewood_staff_stage_1 starting
- [design] <52.6s> [Quests] establishing rank up listener for char type [dlc05_wef_orion] and rank [8] for mission [wh_dlc05_wef_orion_horn_of_the_wild_stage_1]
- [design] <52.6s> advice key is nil, x is nil and y is nil
- [design] <52.6s> establishing intervention as it's a singleplayer campaign
- [design] <52.6s> this quest has not been triggered, establishing listeners
- [interventions] <52.6s> in_wh_dlc05_wef_orion_horn_of_the_wild_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
- [interventions] <52.6s> in_wh_dlc05_wef_orion_horn_of_the_wild_stage_1 starting
- [design] <52.6s> [Quests] establishing rank up listener for char type [dlc05_wef_orion] and rank [13] for mission [wh_dlc05_wef_orion_cloak_of_isha_stage_1]
- [design] <52.6s> advice key is nil, x is nil and y is nil
- [design] <52.6s> establishing intervention as it's a singleplayer campaign
- [design] <52.6s> this quest has not been triggered, establishing listeners
- [interventions] <52.6s> in_wh_dlc05_wef_orion_cloak_of_isha_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
- [interventions] <52.6s> in_wh_dlc05_wef_orion_cloak_of_isha_stage_1 starting
- [design] <52.6s> [Quests] establishing rank up listener for char type [dlc05_wef_orion] and rank [18] for mission [wh_dlc05_wef_orion_spear_of_kurnous_stage_1]
- [design] <52.6s> advice key is nil, x is nil and y is nil
- [design] <52.6s> establishing intervention as it's a singleplayer campaign
- [design] <52.6s> this quest has not been triggered, establishing listeners
- [interventions] <52.6s> in_wh_dlc05_wef_orion_spear_of_kurnous_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
- [interventions] <52.6s> in_wh_dlc05_wef_orion_spear_of_kurnous_stage_1 starting
- [design] <52.6s> [Quests] establishing rank up listener for char type [dlc05_wef_durthu] and rank [8] for mission [wh_dlc05_wef_durthu_sword_of_daith_stage_1]
- [design] <52.6s> advice key is nil, x is nil and y is nil
- [design] <52.6s> establishing intervention as it's a singleplayer campaign
- [design] <52.6s> this quest has not been triggered, establishing listeners
- [interventions] <52.6s> in_wh_dlc05_wef_durthu_sword_of_daith_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
- [interventions] <52.6s> in_wh_dlc05_wef_durthu_sword_of_daith_stage_1 starting
- [design] <52.6s> [Quests] establishing rank up listener for char type [wh2_main_hef_tyrion] and rank [10] for mission [wh2_main_hef_tyrion_sunfang_stage_1]
- [design] <52.6s> advice key is nil, x is nil and y is nil
- [design] <52.6s> establishing intervention as it's a singleplayer campaign
- [design] <52.6s> this quest has not been triggered, establishing listeners
- [interventions] <52.6s> in_wh2_main_hef_tyrion_sunfang_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
- [interventions] <52.6s> in_wh2_main_hef_tyrion_sunfang_stage_1 starting
- [design] <52.6s> [Quests] establishing rank up listener for char type [wh2_main_hef_tyrion] and rank [6] for mission [wh2_main_hef_tyrion_dragon_armour_of_aenarion_stage_1]
- [design] <52.6s> advice key is nil, x is nil and y is nil
- [design] <52.6s> establishing intervention as it's a singleplayer campaign
- [design] <52.6s> this quest has not been triggered, establishing listeners
- [interventions] <52.6s> in_wh2_main_hef_tyrion_dragon_armour_of_aenarion_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
- [interventions] <52.6s> in_wh2_main_hef_tyrion_dragon_armour_of_aenarion_stage_1 starting
- [design] <52.6s> [Quests] establishing rank up listener for char type [wh2_main_hef_tyrion] and rank [2] for mission [wh2_dlc14_hef_me_anc_enchanted_item_heart_of_avelorn]
- [design] <52.6s> advice key is nil, x is nil and y is nil
- [design] <52.6s> establishing intervention as it's a singleplayer campaign
- [design] <52.6s> this quest has already been triggered, not establishing listeners
- [design] <52.6s> [Quests] establishing rank up listener for char type [wh2_main_hef_teclis] and rank [10] for mission [wh2_main_hef_teclis_sword_of_teclis_stage_1]
- [design] <52.6s> advice key is nil, x is nil and y is nil
- [design] <52.6s> establishing intervention as it's a singleplayer campaign
- [design] <52.6s> this quest has not been triggered, establishing listeners
- [interventions] <52.6s> in_wh2_main_hef_teclis_sword_of_teclis_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
- [interventions] <52.6s> in_wh2_main_hef_teclis_sword_of_teclis_stage_1 starting
- [design] <52.6s> [Quests] establishing rank up listener for char type [wh2_main_hef_teclis] and rank [6] for mission [wh2_main_hef_teclis_war_crown_of_saphery_stage_1]
- [design] <52.6s> advice key is nil, x is nil and y is nil
- [design] <52.6s> establishing intervention as it's a singleplayer campaign
- [design] <52.6s> this quest has not been triggered, establishing listeners
- [interventions] <52.6s> in_wh2_main_hef_teclis_war_crown_of_saphery_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
- [interventions] <52.6s> in_wh2_main_hef_teclis_war_crown_of_saphery_stage_1 starting
- [design] <52.6s> [Quests] establishing rank up listener for char type [wh2_main_hef_teclis] and rank [2] for mission [wh2_main_vortex_narrative_hef_the_lies_of_the_druchii]
- [design] <52.6s> advice key is nil, x is nil and y is nil
- [design] <52.6s> establishing intervention as it's a singleplayer campaign
- [design] <52.6s> this quest has already been triggered, not establishing listeners
- [design] <52.6s> [Quests] establishing rank up listener for char type [wh2_main_hef_teclis] and rank [4] for mission [wh2_main_vortex_narrative_hef_the_vermin_of_hruddithi]
- [design] <52.6s> advice key is nil, x is nil and y is nil
- [design] <52.6s> establishing intervention as it's a singleplayer campaign
- [design] <52.6s> this quest has already been triggered, not establishing listeners
- [design] <52.6s> [Quests] establishing rank up listener for char type [wh2_dlc10_hef_alarielle] and rank [2] for mission [wh2_dlc10_alarielle_shieldstone_of_isha_1]
- [design] <52.6s> advice key is nil, x is nil and y is nil
- [design] <52.6s> establishing intervention as it's a singleplayer campaign
- [design] <52.6s> this quest has already been triggered, not establishing listeners
- [design] <52.6s> [Quests] establishing rank up listener for char type [wh2_dlc10_hef_alarielle] and rank [15] for mission [wh2_dlc10_hef_alarielle_star_of_avelorn_stage_1]
- [design] <52.6s> advice key is nil, x is nil and y is nil
- [design] <52.6s> establishing intervention as it's a singleplayer campaign
- [design] <52.6s> this quest has not been triggered, establishing listeners
- [interventions] <52.6s> in_wh2_dlc10_hef_alarielle_star_of_avelorn_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
- [interventions] <52.6s> in_wh2_dlc10_hef_alarielle_star_of_avelorn_stage_1 starting
- [design] <52.6s> [Quests] establishing rank up listener for char type [wh2_dlc10_hef_alith_anar] and rank [2] for mission [wh2_dlc10_hef_alith_anar_the_shadow_crown]
- [design] <52.6s> advice key is nil, x is nil and y is nil
- [design] <52.6s> establishing intervention as it's a singleplayer campaign
- [design] <52.6s> this quest has already been triggered, not establishing listeners
- [design] <52.6s> [Quests] establishing rank up listener for char type [wh2_dlc10_hef_alith_anar] and rank [5] for mission [wh2_dlc10_hef_alith_anar_the_moonbow_stage_1]
- [design] <52.6s> advice key is nil, x is nil and y is nil
- [design] <52.7s> establishing intervention as it's a singleplayer campaign
- [design] <52.7s> this quest has already been triggered, not establishing listeners
- [design] <52.7s> [Quests] establishing rank up listener for char type [wh2_main_def_malekith] and rank [10] for mission [wh2_main_def_malekith_destroyer_stage_1]
- [design] <52.7s> advice key is nil, x is nil and y is nil
- [design] <52.7s> establishing intervention as it's a singleplayer campaign
- [design] <52.7s> this quest has not been triggered, establishing listeners
- [interventions] <52.7s> in_wh2_main_def_malekith_destroyer_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
- [interventions] <52.7s> in_wh2_main_def_malekith_destroyer_stage_1 starting
- [design] <52.7s> [Quests] establishing rank up listener for char type [wh2_main_def_malekith] and rank [6] for mission [wh2_main_def_malekith_circlet_of_iron_stage_1]
- [design] <52.7s> advice key is nil, x is nil and y is nil
- [design] <52.7s> establishing intervention as it's a singleplayer campaign
- [design] <52.7s> this quest has not been triggered, establishing listeners
- [interventions] <52.7s> in_wh2_main_def_malekith_circlet_of_iron_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
- [interventions] <52.7s> in_wh2_main_def_malekith_circlet_of_iron_stage_1 starting
- [design] <52.7s> [Quests] establishing rank up listener for char type [wh2_main_def_malekith] and rank [14] for mission [wh2_main_def_malekith_supreme_spellshield_stage_1]
- [design] <52.7s> advice key is nil, x is nil and y is nil
- [design] <52.7s> establishing intervention as it's a singleplayer campaign
- [design] <52.7s> this quest has not been triggered, establishing listeners
- [interventions] <52.7s> in_wh2_main_def_malekith_supreme_spellshield_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
- [interventions] <52.7s> in_wh2_main_def_malekith_supreme_spellshield_stage_1 starting
- [design] <52.7s> [Quests] establishing rank up listener for char type [wh2_main_def_malekith] and rank [2] for mission [wh2_main_vortex_narrative_def_hoteks_levy]
- [design] <52.7s> advice key is nil, x is nil and y is nil
- [design] <52.7s> establishing intervention as it's a singleplayer campaign
- [design] <52.7s> this quest has already been triggered, not establishing listeners
- [design] <52.7s> [Quests] establishing rank up listener for char type [wh2_main_def_morathi] and rank [6] for mission [wh2_main_def_morathi_heartrender_and_the_darksword_stage_1]
- [design] <52.7s> advice key is nil, x is nil and y is nil
- [design] <52.7s> establishing intervention as it's a singleplayer campaign
- [design] <52.7s> this quest has not been triggered, establishing listeners
- [interventions] <52.7s> in_wh2_main_def_morathi_heartrender_and_the_darksword_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
- [interventions] <52.7s> in_wh2_main_def_morathi_heartrender_and_the_darksword_stage_1 starting
- [design] <52.7s> [Quests] establishing rank up listener for char type [wh2_main_def_morathi] and rank [4] for mission [wh2_dlc14_def_wand_of_kharaidon]
- [design] <52.7s> advice key is nil, x is nil and y is nil
- [design] <52.7s> establishing intervention as it's a singleplayer campaign
- [design] <52.7s> this quest has already been triggered, not establishing listeners
- [design] <52.7s> [Quests] establishing rank up listener for char type [wh2_main_def_morathi] and rank [2] for mission [wh2_dlc14_def_amber_amulet]
- [design] <52.7s> advice key is nil, x is nil and y is nil
- [design] <52.7s> establishing intervention as it's a singleplayer campaign
- [design] <52.7s> this quest has already been triggered, not establishing listeners
- [design] <52.7s> [Quests] establishing rank up listener for char type [wh2_dlc10_def_crone_hellebron] and rank [8] for mission [wh2_dlc10_def_hellebron_deathsword_and_the_cursed_blade_stage_1]
- [design] <52.7s> advice key is nil, x is nil and y is nil
- [design] <52.7s> establishing intervention as it's a singleplayer campaign
- [design] <52.7s> this quest has not been triggered, establishing listeners
- [interventions] <52.7s> in_wh2_dlc10_def_hellebron_deathsword_and_the_cursed_blade_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
- [interventions] <52.7s> in_wh2_dlc10_def_hellebron_deathsword_and_the_cursed_blade_stage_1 starting
- [design] <52.7s> [Quests] establishing rank up listener for char type [wh2_dlc10_def_crone_hellebron] and rank [2] for mission [wh2_dlc10_def_hellebron_amulet_of_dark_fire_stage_1]
- [design] <52.7s> advice key is nil, x is nil and y is nil
- [design] <52.7s> establishing intervention as it's a singleplayer campaign
- [design] <52.7s> this quest has already been triggered, not establishing listeners
- [design] <52.7s> [Quests] establishing rank up listener for char type [wh2_dlc14_def_malus_darkblade] and rank [5] for mission [wh2_dlc14_main_def_malus_warpsword_of_khaine_stage_1]
- [design] <52.7s> advice key is nil, x is nil and y is nil
- [design] <52.7s> establishing intervention as it's a singleplayer campaign
- [design] <52.7s> this quest has not been triggered, establishing listeners
- [interventions] <52.7s> in_wh2_dlc14_main_def_malus_warpsword_of_khaine_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
- [interventions] <52.7s> in_wh2_dlc14_main_def_malus_warpsword_of_khaine_stage_1 starting
- [design] <52.7s> [Quests] establishing rank up listener for char type [wh2_main_lzd_lord_mazdamundi] and rank [10] for mission [wh2_main_lzd_mazdamundi_cobra_mace_of_mazdamundi_stage_1]
- [design] <52.7s> advice key is nil, x is nil and y is nil
- [design] <52.7s> establishing intervention as it's a singleplayer campaign
- [design] <52.7s> this quest has not been triggered, establishing listeners
- [interventions] <52.7s> in_wh2_main_lzd_mazdamundi_cobra_mace_of_mazdamundi_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
- [interventions] <52.7s> in_wh2_main_lzd_mazdamundi_cobra_mace_of_mazdamundi_stage_1 starting
- [design] <52.7s> [Quests] establishing rank up listener for char type [wh2_main_lzd_lord_mazdamundi] and rank [6] for mission [wh2_main_lzd_mazdamundi_sunburst_standard_of_hexoatl_stage_1]
- [design] <52.7s> advice key is nil, x is nil and y is nil
- [design] <52.7s> establishing intervention as it's a singleplayer campaign
- [design] <52.7s> this quest has not been triggered, establishing listeners
- [interventions] <52.7s> in_wh2_main_lzd_mazdamundi_sunburst_standard_of_hexoatl_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
- [interventions] <52.7s> in_wh2_main_lzd_mazdamundi_sunburst_standard_of_hexoatl_stage_1 starting
- [design] <52.7s> [Quests] establishing rank up listener for char type [wh2_main_lzd_kroq_gar] and rank [10] for mission [wh2_main_liz_kroq_gar_hand_of_gods_stage_1]
- [design] <52.7s> advice key is nil, x is nil and y is nil
- [design] <52.7s> establishing intervention as it's a singleplayer campaign
- [design] <52.7s> this quest has not been triggered, establishing listeners
- [interventions] <52.7s> in_wh2_main_liz_kroq_gar_hand_of_gods_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
- [interventions] <52.7s> in_wh2_main_liz_kroq_gar_hand_of_gods_stage_1 starting
- [design] <52.7s> [Quests] establishing rank up listener for char type [wh2_main_lzd_kroq_gar] and rank [6] for mission [wh2_main_liz_kroq_gar_revered_spear_of_tlanxla_stage_1]
- [design] <52.7s> advice key is nil, x is nil and y is nil
- [design] <52.7s> establishing intervention as it's a singleplayer campaign
- [design] <52.7s> this quest has not been triggered, establishing listeners
- [interventions] <52.7s> in_wh2_main_liz_kroq_gar_revered_spear_of_tlanxla_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
- [interventions] <52.7s> in_wh2_main_liz_kroq_gar_revered_spear_of_tlanxla_stage_1 starting
- [design] <52.7s> [Quests] establishing rank up listener for char type [wh2_dlc12_lzd_tehenhauin] and rank [8] for mission [wh2_dlc12_lzd_tehenhauin_plaque_of_sotek_stage_1]
- [design] <52.7s> advice key is nil, x is nil and y is nil
- [design] <52.7s> establishing intervention as it's a singleplayer campaign
- [design] <52.7s> this quest has not been triggered, establishing listeners
- [interventions] <52.7s> in_wh2_dlc12_lzd_tehenhauin_plaque_of_sotek_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
- [interventions] <52.7s> in_wh2_dlc12_lzd_tehenhauin_plaque_of_sotek_stage_1 starting
- [design] <52.7s> [Quests] establishing rank up listener for char type [wh2_dlc12_lzd_tiktaqto] and rank [8] for mission [wh2_dlc12_lzd_tiktaqto_mask_of_heavens_stage_1]
- [design] <52.7s> advice key is nil, x is nil and y is nil
- [design] <52.7s> establishing intervention as it's a singleplayer campaign
- [design] <52.7s> this quest has not been triggered, establishing listeners
- [interventions] <52.7s> in_wh2_dlc12_lzd_tiktaqto_mask_of_heavens_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
- [interventions] <52.7s> in_wh2_dlc12_lzd_tiktaqto_mask_of_heavens_stage_1 starting
- [design] <52.7s> [Quests] establishing rank up listener for char type [wh2_dlc13_lzd_nakai] and rank [8] for mission [wh2_dlc13_lzd_nakai_golden_tributes_stage_1]
- [design] <52.7s> advice key is nil, x is nil and y is nil
- [design] <52.7s> establishing intervention as it's a singleplayer campaign
- [design] <52.7s> this quest has not been triggered, establishing listeners
- [interventions] <52.7s> in_wh2_dlc13_lzd_nakai_golden_tributes_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
- [interventions] <52.7s> in_wh2_dlc13_lzd_nakai_golden_tributes_stage_1 starting
- [design] <52.7s> [Quests] establishing rank up listener for char type [wh2_dlc13_lzd_nakai] and rank [8] for mission [wh2_dlc13_lzd_nakai_the_ogham_shard_stage_1]
- [design] <52.7s> advice key is nil, x is nil and y is nil
- [design] <52.7s> establishing intervention as it's a singleplayer campaign
- [design] <52.7s> this quest has not been triggered, establishing listeners
- [interventions] <52.7s> in_wh2_dlc13_lzd_nakai_the_ogham_shard_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
- [interventions] <52.7s> in_wh2_dlc13_lzd_nakai_the_ogham_shard_stage_1 starting
- [design] <52.7s> [Quests] establishing rank up listener for char type [wh2_dlc13_lzd_gor_rok] and rank [8] for mission [wh2_dlc13_gorrok_the_shield_of_aeons_stage_1]
- [design] <52.7s> advice key is nil, x is nil and y is nil
- [design] <52.7s> establishing intervention as it's a singleplayer campaign
- [design] <52.7s> this quest has not been triggered, establishing listeners
- [interventions] <52.7s> in_wh2_dlc13_gorrok_the_shield_of_aeons_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
- [interventions] <52.7s> in_wh2_dlc13_gorrok_the_shield_of_aeons_stage_1 starting
- [design] <52.7s> [Quests] establishing rank up listener for char type [wh2_dlc13_lzd_gor_rok] and rank [2] for mission [wh2_dlc14_lzd_the_mace_of_ulumak]
- [design] <52.7s> advice key is nil, x is nil and y is nil
- [design] <52.7s> establishing intervention as it's a singleplayer campaign
- [design] <52.7s> this quest has already been triggered, not establishing listeners
- [design] <52.7s> [Quests] establishing rank up listener for char type [wh2_main_skv_lord_skrolk] and rank [10] for mission [wh2_main_skv_skrolk_rod_of_corruption_stage_1]
- [design] <52.7s> advice key is nil, x is nil and y is nil
- [design] <52.7s> establishing intervention as it's a singleplayer campaign
- [design] <52.7s> this quest has not been triggered, establishing listeners
- [interventions] <52.7s> in_wh2_main_skv_skrolk_rod_of_corruption_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
- [interventions] <52.7s> in_wh2_main_skv_skrolk_rod_of_corruption_stage_1 starting
- [design] <52.7s> [Quests] establishing rank up listener for char type [wh2_main_skv_lord_skrolk] and rank [6] for mission [wh2_main_skv_skrolk_liber_bubonicus_stage_1]
- [design] <52.7s> advice key is nil, x is nil and y is nil
- [design] <52.7s> establishing intervention as it's a singleplayer campaign
- [design] <52.7s> this quest has not been triggered, establishing listeners
- [interventions] <52.7s> in_wh2_main_skv_skrolk_liber_bubonicus_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
- [interventions] <52.7s> in_wh2_main_skv_skrolk_liber_bubonicus_stage_1 starting
- [design] <52.7s> [Quests] establishing rank up listener for char type [wh2_main_skv_queek_headtaker] and rank [6] for mission [wh2_main_skv_queek_headtaker_warp_shard_armour_stage_1]
- [design] <52.7s> advice key is nil, x is nil and y is nil
- [design] <52.7s> establishing intervention as it's a singleplayer campaign
- [design] <52.7s> this quest has not been triggered, establishing listeners
- [interventions] <52.7s> in_wh2_main_skv_queek_headtaker_warp_shard_armour_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
- [interventions] <52.7s> in_wh2_main_skv_queek_headtaker_warp_shard_armour_stage_1 starting
- [design] <52.7s> [Quests] establishing rank up listener for char type [wh2_main_skv_queek_headtaker] and rank [10] for mission [wh2_main_skv_queek_headtaker_dwarfgouger_stage_1]
- [design] <52.7s> advice key is nil, x is nil and y is nil
- [design] <52.7s> establishing intervention as it's a singleplayer campaign
- [design] <52.7s> this quest has not been triggered, establishing listeners
- [interventions] <52.7s> in_wh2_main_skv_queek_headtaker_dwarfgouger_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
- [interventions] <52.7s> in_wh2_main_skv_queek_headtaker_dwarfgouger_stage_1 starting
- [design] <52.7s> [Quests] establishing rank up listener for char type [wh2_dlc09_skv_tretch_craventail] and rank [8] for mission [wh2_dlc09_skv_tretch_lucky_skullhelm_stage_1]
- [design] <52.7s> advice key is nil, x is nil and y is nil
- [design] <52.7s> establishing intervention as it's a singleplayer campaign
- [design] <52.7s> this quest has not been triggered, establishing listeners
- [interventions] <52.7s> in_wh2_dlc09_skv_tretch_lucky_skullhelm_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
- [interventions] <52.7s> in_wh2_dlc09_skv_tretch_lucky_skullhelm_stage_1 starting
- [design] <52.7s> [Quests] establishing rank up listener for char type [wh2_dlc12_skv_ikit_claw] and rank [8] for mission [wh2_dlc12_ikit_claw_storm_daemon_stage_1]
- [design] <52.7s> advice key is nil, x is nil and y is nil
- [design] <52.7s> establishing intervention as it's a singleplayer campaign
- [design] <52.7s> this quest has not been triggered, establishing listeners
- [interventions] <52.8s> in_wh2_dlc12_ikit_claw_storm_daemon_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
- [interventions] <52.8s> in_wh2_dlc12_ikit_claw_storm_daemon_stage_1 starting
- [design] <52.8s> [Quests] establishing rank up listener for char type [wh2_dlc14_skv_deathmaster_snikch] and rank [5] for mission [wh2_dlc14_main_skv_snikch_the_cloak_of_shadows_stage_1]
- [design] <52.8s> advice key is nil, x is nil and y is nil
- [design] <52.8s> establishing intervention as it's a singleplayer campaign
- [design] <52.8s> this quest has already been triggered, not establishing listeners
- [design] <52.8s> [Quests] establishing rank up listener for char type [wh2_dlc14_skv_deathmaster_snikch] and rank [3] for mission [wh2_dlc14_main_skv_snikch_whirl_of_weeping_blades_stage_1]
- [design] <52.8s> advice key is nil, x is nil and y is nil
- [design] <52.8s> establishing intervention as it's a singleplayer campaign
- [design] <52.8s> this quest has already been triggered, not establishing listeners
- [design] <52.8s> [Quests] establishing rank up listener for char type [dlc07_brt_alberic] and rank [3] for mission [wh_dlc07_qb_brt_alberic_trident_of_bordeleaux_stage_1]
- [design] <52.8s> advice key is nil, x is nil and y is nil
- [design] <52.8s> establishing intervention as it's a singleplayer campaign
- [design] <52.8s> this quest has already been triggered, not establishing listeners
- [design] <52.8s> [Quests] establishing rank up listener for char type [dlc07_brt_alberic] and rank [6] for mission [wh2_dlc12_brt_alberic_braid_of_bordeleaux]
- [design] <52.8s> advice key is nil, x is nil and y is nil
- [design] <52.8s> establishing intervention as it's a singleplayer campaign
- [design] <52.8s> this quest has not been triggered, establishing listeners
- [interventions] <52.8s> in_wh2_dlc12_brt_alberic_braid_of_bordeleaux added trigger condition for event ScriptEventTriggerQuestChain
- [interventions] <52.8s> in_wh2_dlc12_brt_alberic_braid_of_bordeleaux starting
- [design] <52.8s> [Quests] establishing rank up listener for char type [brt_louen_leoncouer] and rank [9] for mission [wh_dlc07_qb_brt_louen_sword_of_couronne_stage_0]
- [design] <52.8s> advice key is nil, x is nil and y is nil
- [design] <52.8s> establishing intervention as it's a singleplayer campaign
- [design] <52.8s> this quest has not been triggered, establishing listeners
- [interventions] <52.8s> in_wh_dlc07_qb_brt_louen_sword_of_couronne_stage_0 added trigger condition for event ScriptEventTriggerQuestChain
- [interventions] <52.8s> in_wh_dlc07_qb_brt_louen_sword_of_couronne_stage_0 starting
- [design] <52.8s> [Quests] establishing rank up listener for char type [brt_louen_leoncouer] and rank [6] for mission [wh2_dlc12_brt_louen_armour_of_brilliance]
- [design] <52.8s> advice key is nil, x is nil and y is nil
- [design] <52.8s> establishing intervention as it's a singleplayer campaign
- [design] <52.8s> this quest has not been triggered, establishing listeners
- [interventions] <52.8s> in_wh2_dlc12_brt_louen_armour_of_brilliance added trigger condition for event ScriptEventTriggerQuestChain
- [interventions] <52.8s> in_wh2_dlc12_brt_louen_armour_of_brilliance starting
- [design] <52.8s> [Quests] establishing rank up listener for char type [dlc07_brt_fay_enchantress] and rank [9] for mission [wh_dlc07_qb_brt_fay_enchantress_chalice_of_potions_stage_1]
- [design] <52.8s> advice key is nil, x is nil and y is nil
- [design] <52.8s> establishing intervention as it's a singleplayer campaign
- [design] <52.8s> this quest has not been triggered, establishing listeners
- [interventions] <52.8s> in_wh_dlc07_qb_brt_fay_enchantress_chalice_of_potions_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
- [interventions] <52.8s> in_wh_dlc07_qb_brt_fay_enchantress_chalice_of_potions_stage_1 starting
- [design] <52.8s> [Quests] establishing rank up listener for char type [dlc07_brt_fay_enchantress] and rank [6] for mission [wh2_dlc12_brt_fay_morgianas_mirror]
- [design] <52.8s> advice key is nil, x is nil and y is nil
- [design] <52.8s> establishing intervention as it's a singleplayer campaign
- [design] <52.8s> this quest has not been triggered, establishing listeners
- [interventions] <52.8s> in_wh2_dlc12_brt_fay_morgianas_mirror added trigger condition for event ScriptEventTriggerQuestChain
- [interventions] <52.8s> in_wh2_dlc12_brt_fay_morgianas_mirror starting
- [design] <52.8s> [Quests] establishing rank up listener for char type [wh2_dlc14_brt_repanse] and rank [5] for mission [wh2_dlc14_main_brt_repanse_sword_of_lyonesse_stage_1]
- [design] <52.8s> advice key is nil, x is nil and y is nil
- [design] <52.8s> establishing intervention as it's a singleplayer campaign
- [design] <52.8s> this quest has not been triggered, establishing listeners
- [interventions] <52.8s> in_wh2_dlc14_main_brt_repanse_sword_of_lyonesse_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
- [interventions] <52.8s> in_wh2_dlc14_main_brt_repanse_sword_of_lyonesse_stage_1 starting
- [design] <52.8s> [Quests] establishing rank up listener for char type [wh2_dlc09_tmb_settra] and rank [6] for mission [wh2_dlc09_tmb_settra_the_crown_of_nehekhara_stage_1]
- [design] <52.8s> advice key is nil, x is nil and y is nil
- [design] <52.8s> establishing intervention as it's a singleplayer campaign
- [design] <52.8s> this quest has not been triggered, establishing listeners
- [interventions] <52.8s> in_wh2_dlc09_tmb_settra_the_crown_of_nehekhara_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
- [interventions] <52.8s> in_wh2_dlc09_tmb_settra_the_crown_of_nehekhara_stage_1 starting
- [design] <52.8s> [Quests] establishing rank up listener for char type [wh2_dlc09_tmb_settra] and rank [13] for mission [wh2_dlc09_tmb_settra_the_blessed_blade_of_ptra_stage_1]
- [design] <52.8s> advice key is nil, x is nil and y is nil
- [design] <52.8s> establishing intervention as it's a singleplayer campaign
- [design] <52.8s> this quest has not been triggered, establishing listeners
- [interventions] <52.8s> in_wh2_dlc09_tmb_settra_the_blessed_blade_of_ptra_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
- [interventions] <52.8s> in_wh2_dlc09_tmb_settra_the_blessed_blade_of_ptra_stage_1 starting
- [design] <52.8s> [Quests] establishing rank up listener for char type [wh2_dlc09_tmb_arkhan] and rank [6] for mission [wh2_dlc09_tmb_arkhan_the_tomb_blade_of_arkhan_stage_1]
- [design] <52.8s> advice key is nil, x is nil and y is nil
- [design] <52.8s> establishing intervention as it's a singleplayer campaign
- [design] <52.8s> this quest has not been triggered, establishing listeners
- [interventions] <52.8s> in_wh2_dlc09_tmb_arkhan_the_tomb_blade_of_arkhan_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
- [interventions] <52.8s> in_wh2_dlc09_tmb_arkhan_the_tomb_blade_of_arkhan_stage_1 starting
- [design] <52.8s> [Quests] establishing rank up listener for char type [wh2_dlc09_tmb_arkhan] and rank [10] for mission [wh2_dlc09_tmb_arkhan_the_staff_of_nagash_stage_1]
- [design] <52.8s> advice key is nil, x is nil and y is nil
- [design] <52.8s> establishing intervention as it's a singleplayer campaign
- [design] <52.8s> this quest has not been triggered, establishing listeners
- [interventions] <52.8s> in_wh2_dlc09_tmb_arkhan_the_staff_of_nagash_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
- [interventions] <52.8s> in_wh2_dlc09_tmb_arkhan_the_staff_of_nagash_stage_1 starting
- [design] <52.8s> [Quests] establishing rank up listener for char type [wh2_dlc09_tmb_khatep] and rank [6] for mission [wh2_dlc09_mortal_empires_tmb_khatep_the_liche_staff_1]
- [design] <52.8s> advice key is nil, x is nil and y is nil
- [design] <52.8s> establishing intervention as it's a singleplayer campaign
- [design] <52.8s> this quest has not been triggered, establishing listeners
- [interventions] <52.8s> in_wh2_dlc09_mortal_empires_tmb_khatep_the_liche_staff_1 added trigger condition for event ScriptEventTriggerQuestChain
- [interventions] <52.8s> in_wh2_dlc09_mortal_empires_tmb_khatep_the_liche_staff_1 starting
- [design] <52.8s> [Quests] establishing rank up listener for char type [wh2_dlc09_tmb_khalida] and rank [12] for mission [wh2_dlc09_mortal_empires_tmb_khalida_venom_staff_stage_1]
- [design] <52.8s> advice key is nil, x is nil and y is nil
- [design] <52.8s> establishing intervention as it's a singleplayer campaign
- [design] <52.8s> this quest has not been triggered, establishing listeners
- [interventions] <52.8s> in_wh2_dlc09_mortal_empires_tmb_khalida_venom_staff_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
- [interventions] <52.8s> in_wh2_dlc09_mortal_empires_tmb_khalida_venom_staff_stage_1 starting
- [design] <52.8s> [Quests] establishing rank up listener for char type [wh_dlc08_nor_wulfrik] and rank [9] for mission [wh_dlc08_qb_nor_wulfrik_the_wanderer_sword_of_torgald_stage_1]
- [design] <52.8s> advice key is nil, x is nil and y is nil
- [design] <52.8s> establishing intervention as it's a singleplayer campaign
- [design] <52.8s> this quest has not been triggered, establishing listeners
- [interventions] <52.8s> in_wh_dlc08_qb_nor_wulfrik_the_wanderer_sword_of_torgald_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
- [interventions] <52.8s> in_wh_dlc08_qb_nor_wulfrik_the_wanderer_sword_of_torgald_stage_1 starting
- [design] <52.8s> [Quests] establishing rank up listener for char type [wh_dlc08_nor_throgg] and rank [9] for mission [wh_dlc08_qb_nor_throgg_wintertooth_crown_stage_1]
- [design] <52.8s> advice key is nil, x is nil and y is nil
- [design] <52.8s> establishing intervention as it's a singleplayer campaign
- [design] <52.8s> this quest has not been triggered, establishing listeners
- [interventions] <52.8s> in_wh_dlc08_qb_nor_throgg_wintertooth_crown_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
- [interventions] <52.8s> in_wh_dlc08_qb_nor_throgg_wintertooth_crown_stage_1 starting
- [design] <52.8s> [Quests] establishing rank up listener for char type [wh2_dlc11_cst_harkon] and rank [15] for mission [wh2_dlc11_cst_harkon_quest_for_slann_gold_stage_1]
- [design] <52.8s> advice key is nil, x is nil and y is nil
- [design] <52.8s> establishing intervention as it's a singleplayer campaign
- [design] <52.8s> this quest has not been triggered, establishing listeners
- [interventions] <52.8s> in_wh2_dlc11_cst_harkon_quest_for_slann_gold_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
- [interventions] <52.8s> in_wh2_dlc11_cst_harkon_quest_for_slann_gold_stage_1 starting
- [design] <52.8s> [Quests] establishing rank up listener for char type [wh2_dlc11_cst_noctilus] and rank [15] for mission [wh2_dlc11_cst_noctilus_captain_roths_moondial_stage_1]
- [design] <52.8s> advice key is nil, x is nil and y is nil
- [design] <52.8s> establishing intervention as it's a singleplayer campaign
- [design] <52.8s> this quest has not been triggered, establishing listeners
- [interventions] <52.8s> in_wh2_dlc11_cst_noctilus_captain_roths_moondial_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
- [interventions] <52.8s> in_wh2_dlc11_cst_noctilus_captain_roths_moondial_stage_1 starting
- [design] <52.8s> [Quests] establishing rank up listener for char type [wh2_dlc11_cst_aranessa] and rank [15] for mission [wh2_dlc11_cst_aranessa_krakens_bane_stage_1]
- [design] <52.8s> advice key is nil, x is nil and y is nil
- [design] <52.8s> establishing intervention as it's a singleplayer campaign
- [design] <52.8s> this quest has not been triggered, establishing listeners
- [interventions] <52.8s> in_wh2_dlc11_cst_aranessa_krakens_bane_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
- [interventions] <52.8s> in_wh2_dlc11_cst_aranessa_krakens_bane_stage_1 starting
- [design] <52.8s> [Quests] establishing rank up listener for char type [wh2_dlc11_cst_cylostra] and rank [9] for mission [wh2_dlc11_cst_cylostra_the_bordeleaux_flabellum_stage_1]
- [design] <52.8s> advice key is nil, x is nil and y is nil
- [design] <52.8s> establishing intervention as it's a singleplayer campaign
- [design] <52.8s> this quest has not been triggered, establishing listeners
- [interventions] <52.8s> in_wh2_dlc11_cst_cylostra_the_bordeleaux_flabellum_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
- [interventions] <52.8s> in_wh2_dlc11_cst_cylostra_the_bordeleaux_flabellum_stage_1 starting
- [design] <52.8s> [Quests] establishing rank up listener for char type [wh2_dlc11_def_lokhir] and rank [11] for mission [wh2_dlc11_lokhir_helm_of_the_kraken_stage_1]
- [design] <52.8s> advice key is nil, x is nil and y is nil
- [design] <52.8s> establishing intervention as it's a singleplayer campaign
- [design] <52.8s> this quest has not been triggered, establishing listeners
- [interventions] <52.8s> in_wh2_dlc11_lokhir_helm_of_the_kraken_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
- [interventions] <52.8s> in_wh2_dlc11_lokhir_helm_of_the_kraken_stage_1 starting
- [design] <52.8s> [Quests] establishing rank up listener for char type [wh2_dlc11_def_lokhir] and rank [2] for mission [wh2_dlc11_def_lokhir_red_blades_stage_1]
- [design] <52.8s> advice key is nil, x is nil and y is nil
- [design] <52.8s> establishing intervention as it's a singleplayer campaign
- [design] <52.8s> this quest has already been triggered, not establishing listeners
- [out] <52.8s> #### Adding Vampire Bloodlines Listeners ####
- [out] <52.8s> #### Adding Slann Selection Listeners ####
- [out] <52.8s> #### Adding Faction Renaming Listeners ####
- [out] <52.9s> ==== Custom Starts ====
- [out] <52.9s> #### Add Campaign Custom Start Listeners ####
- [out] <52.9s> ==== Beastman ====
- [out] <52.9s> Herd is not human or null interface - ABORTING
- [ting] <52.9s> force_diplomacy_new() called, source: subculture:wh_dlc03_sc_bst_beastmen, target: culture:wh_main_emp_empire, diplomacy_types: all, offer: false, accept: false, add both directions: true, do not enable payments: false
- [ting] <52.9s> force_diplomacy_new() called, source: subculture:wh_dlc03_sc_bst_beastmen, target: culture:wh_main_emp_empire, diplomacy_types: war (generating bitmask: 1024), offer: true, accept: true, add both directions: true, do not enable payments: false
- [ting] <52.9s> force_diplomacy_new() called, source: subculture:wh_dlc03_sc_bst_beastmen, target: culture:wh_main_brt_bretonnia, diplomacy_types: all, offer: false, accept: false, add both directions: true, do not enable payments: false
- [ting] <52.9s> force_diplomacy_new() called, source: subculture:wh_dlc03_sc_bst_beastmen, target: culture:wh_main_brt_bretonnia, diplomacy_types: war (generating bitmask: 1024), offer: true, accept: true, add both directions: true, do not enable payments: false
- [ting] <52.9s> force_diplomacy_new() called, source: subculture:wh_dlc03_sc_bst_beastmen, target: culture:wh_main_dwf_dwarfs, diplomacy_types: all, offer: false, accept: false, add both directions: true, do not enable payments: false
- [ting] <52.9s> force_diplomacy_new() called, source: subculture:wh_dlc03_sc_bst_beastmen, target: culture:wh_main_dwf_dwarfs, diplomacy_types: war (generating bitmask: 1024), offer: true, accept: true, add both directions: true, do not enable payments: false
- [ting] <52.9s> force_diplomacy_new() called, source: faction:wh_dlc03_bst_beastmen, target: faction:wh_dlc03_bst_beastmen_brayherd, diplomacy_types: war,break vassal,break alliance,break vassal,break client state (generating bitmask: 134226944), offer: false, accept: false, add both directions: true, do not enable payments: false
- [ting] <52.9s> force_diplomacy_new() called, source: faction:wh2_main_bst_blooded_axe, target: faction:wh2_main_bst_blooded_axe_brayherd, diplomacy_types: war,break vassal,break alliance,break vassal,break client state (generating bitmask: 134226944), offer: false, accept: false, add both directions: true, do not enable payments: false
- [ting] <52.9s> force_diplomacy_new() called, source: faction:wh_dlc03_bst_jagged_horn, target: faction:wh_dlc03_bst_jagged_horn_brayherd, diplomacy_types: war,break vassal,break alliance,break vassal,break client state (generating bitmask: 134226944), offer: false, accept: false, add both directions: true, do not enable payments: false
- [ting] <52.9s> force_diplomacy_new() called, source: faction:wh2_main_bst_manblight, target: faction:wh2_main_bst_manblight_brayherd, diplomacy_types: war,break vassal,break alliance,break vassal,break client state (generating bitmask: 134226944), offer: false, accept: false, add both directions: true, do not enable payments: false
- [ting] <52.9s> force_diplomacy_new() called, source: faction:wh_dlc03_bst_redhorn, target: faction:wh_dlc03_bst_redhorn_brayherd, diplomacy_types: war,break vassal,break alliance,break vassal,break client state (generating bitmask: 134226944), offer: false, accept: false, add both directions: true, do not enable payments: false
- [ting] <52.9s> force_diplomacy_new() called, source: faction:wh2_main_bst_ripper_horn, target: faction:wh2_main_bst_ripper_horn_brayherd, diplomacy_types: war,break vassal,break alliance,break vassal,break client state (generating bitmask: 134226944), offer: false, accept: false, add both directions: true, do not enable payments: false
- [ting] <52.9s> force_diplomacy_new() called, source: faction:wh2_main_bst_shadowgor, target: faction:wh2_main_bst_shadowgor_brayherd, diplomacy_types: war,break vassal,break alliance,break vassal,break client state (generating bitmask: 134226944), offer: false, accept: false, add both directions: true, do not enable payments: false
- [ting] <52.9s> force_diplomacy_new() called, source: faction:wh_dlc03_bst_beastmen_chaos, target: faction:wh_dlc03_bst_beastmen_chaos_brayherd, diplomacy_types: war,break vassal,break alliance,break vassal,break client state (generating bitmask: 134226944), offer: false, accept: false, add both directions: true, do not enable payments: false
- [out] <52.9s> ==== Karak ====
- [ting] <52.9s> force_diplomacy_new() called, source: faction:wh_main_grn_crooked_moon, target: faction:wh_main_dwf_karak_izor, diplomacy_types: peace (generating bitmask: 512), offer: false, accept: false, add both directions: true, do not enable payments: false
- [ting] <52.9s> force_diplomacy_new() called, source: faction:wh_main_grn_greenskins, target: faction:wh_main_grn_necksnappers, diplomacy_types: form confederation (generating bitmask: 2097152), offer: false, accept: false, add both directions: true, do not enable payments: false
- [out] <52.9s> ==== Wood Elves ====
- [out] <52.9s> #### Adding Wood Elves Listeners ####
- [ting] <52.9s> Random Army Manager: Creating New Force with key [beastmen_force_raid]
- [ting] <52.9s> Force with key [beastmen_force_raid] created!
- [ting] <52.9s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_ungor_herd_1] with amount: [4] to force: [beastmen_force_raid]
- [ting] <52.9s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_ungor_herd_1] with amount: [4] to force: [beastmen_force_raid]
- [ting] <52.9s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_ungor_herd_1] with amount: [4] to force: [beastmen_force_raid]
- [ting] <52.9s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_ungor_herd_1] with amount: [4] to force: [beastmen_force_raid]
- [ting] <52.9s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_gor_herd_0] with amount: [2] to force: [beastmen_force_raid]
- [ting] <52.9s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_gor_herd_0] with amount: [2] to force: [beastmen_force_raid]
- [ting] <52.9s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_ungor_raiders_0] with amount: [2] to force: [beastmen_force_raid]
- [ting] <52.9s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_ungor_raiders_0] with amount: [2] to force: [beastmen_force_raid]
- [ting] <52.9s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_chaos_warhounds_0] with amount: [2] to force: [beastmen_force_raid]
- [ting] <52.9s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_chaos_warhounds_0] with amount: [2] to force: [beastmen_force_raid]
- [ting] <52.9s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_herd_1] with weight: [2] to force: [beastmen_force_raid]
- [ting] <52.9s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_herd_1] with weight: [2] to force: [beastmen_force_raid]
- [ting] <52.9s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_raiders_0] with weight: [1] to force: [beastmen_force_raid]
- [ting] <52.9s> Random Army Manager: Creating New Force with key [beastmen_force_easy]
- [ting] <52.9s> Force with key [beastmen_force_easy] created!
- [ting] <52.9s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_ungor_herd_1] with amount: [4] to force: [beastmen_force_easy]
- [ting] <52.9s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_ungor_herd_1] with amount: [4] to force: [beastmen_force_easy]
- [ting] <52.9s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_ungor_herd_1] with amount: [4] to force: [beastmen_force_easy]
- [ting] <52.9s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_ungor_herd_1] with amount: [4] to force: [beastmen_force_easy]
- [ting] <52.9s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_gor_herd_0] with amount: [2] to force: [beastmen_force_easy]
- [ting] <52.9s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_gor_herd_0] with amount: [2] to force: [beastmen_force_easy]
- [ting] <52.9s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_gor_herd_1] with amount: [2] to force: [beastmen_force_easy]
- [ting] <52.9s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_gor_herd_1] with amount: [2] to force: [beastmen_force_easy]
- [ting] <52.9s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_ungor_raiders_0] with amount: [2] to force: [beastmen_force_easy]
- [ting] <52.9s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_ungor_raiders_0] with amount: [2] to force: [beastmen_force_easy]
- [ting] <52.9s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_minotaurs_0] with weight: [1] to force: [beastmen_force_easy]
- [ting] <52.9s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_minotaurs_1] with weight: [1] to force: [beastmen_force_easy]
- [ting] <52.9s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_minotaurs_2] with weight: [1] to force: [beastmen_force_easy]
- [ting] <52.9s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_razorgor_herd_0] with weight: [1] to force: [beastmen_force_easy]
- [ting] <52.9s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_cygor_0] with weight: [1] to force: [beastmen_force_easy]
- [ting] <52.9s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_bestigor_herd_0] with weight: [1] to force: [beastmen_force_easy]
- [ting] <52.9s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_centigors_0] with weight: [1] to force: [beastmen_force_easy]
- [ting] <52.9s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_centigors_1] with weight: [1] to force: [beastmen_force_easy]
- [ting] <52.9s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_centigors_2] with weight: [1] to force: [beastmen_force_easy]
- [ting] <52.9s> Random Army Manager: Creating New Force with key [beastmen_force_normal]
- [ting] <52.9s> Force with key [beastmen_force_normal] created!
- [ting] <52.9s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_gor_herd_0] with amount: [4] to force: [beastmen_force_normal]
- [ting] <52.9s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_gor_herd_0] with amount: [4] to force: [beastmen_force_normal]
- [ting] <52.9s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_gor_herd_0] with amount: [4] to force: [beastmen_force_normal]
- [ting] <52.9s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_gor_herd_0] with amount: [4] to force: [beastmen_force_normal]
- [ting] <52.9s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_gor_herd_1] with amount: [4] to force: [beastmen_force_normal]
- [ting] <52.9s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_gor_herd_1] with amount: [4] to force: [beastmen_force_normal]
- [ting] <52.9s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_gor_herd_1] with amount: [4] to force: [beastmen_force_normal]
- [ting] <52.9s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_gor_herd_1] with amount: [4] to force: [beastmen_force_normal]
- [ting] <52.9s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_ungor_raiders_0] with amount: [2] to force: [beastmen_force_normal]
- [ting] <52.9s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_ungor_raiders_0] with amount: [2] to force: [beastmen_force_normal]
- [ting] <52.9s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_minotaurs_0] with weight: [1] to force: [beastmen_force_normal]
- [ting] <52.9s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_minotaurs_1] with weight: [1] to force: [beastmen_force_normal]
- [ting] <52.9s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_minotaurs_2] with weight: [1] to force: [beastmen_force_normal]
- [ting] <52.9s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_razorgor_herd_0] with weight: [1] to force: [beastmen_force_normal]
- [ting] <52.9s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_cygor_0] with weight: [1] to force: [beastmen_force_normal]
- [ting] <52.9s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_bestigor_herd_0] with weight: [1] to force: [beastmen_force_normal]
- [ting] <52.9s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_centigors_0] with weight: [1] to force: [beastmen_force_normal]
- [ting] <52.9s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_centigors_1] with weight: [1] to force: [beastmen_force_normal]
- [ting] <52.9s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_centigors_2] with weight: [1] to force: [beastmen_force_normal]
- [ting] <52.9s> Random Army Manager: Creating New Force with key [beastmen_force_hard]
- [ting] <52.9s> Force with key [beastmen_force_hard] created!
- [ting] <52.9s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_gor_herd_0] with amount: [2] to force: [beastmen_force_hard]
- [ting] <52.9s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_gor_herd_0] with amount: [2] to force: [beastmen_force_hard]
- [ting] <52.9s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_gor_herd_1] with amount: [2] to force: [beastmen_force_hard]
- [ting] <52.9s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_gor_herd_1] with amount: [2] to force: [beastmen_force_hard]
- [ting] <52.9s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_bestigor_herd_0] with amount: [4] to force: [beastmen_force_hard]
- [ting] <52.9s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_bestigor_herd_0] with amount: [4] to force: [beastmen_force_hard]
- [ting] <52.9s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_bestigor_herd_0] with amount: [4] to force: [beastmen_force_hard]
- [ting] <52.9s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_bestigor_herd_0] with amount: [4] to force: [beastmen_force_hard]
- [ting] <52.9s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_ungor_raiders_0] with amount: [2] to force: [beastmen_force_hard]
- [ting] <52.9s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_ungor_raiders_0] with amount: [2] to force: [beastmen_force_hard]
- [ting] <52.9s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_minotaurs_0] with weight: [1] to force: [beastmen_force_hard]
- [ting] <52.9s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_minotaurs_1] with weight: [1] to force: [beastmen_force_hard]
- [ting] <52.9s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_minotaurs_2] with weight: [1] to force: [beastmen_force_hard]
- [ting] <52.9s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_razorgor_herd_0] with weight: [1] to force: [beastmen_force_hard]
- [ting] <52.9s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_cygor_0] with weight: [1] to force: [beastmen_force_hard]
- [ting] <52.9s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_bestigor_herd_0] with weight: [1] to force: [beastmen_force_hard]
- [ting] <52.9s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_centigors_0] with weight: [1] to force: [beastmen_force_hard]
- [ting] <52.9s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_centigors_1] with weight: [1] to force: [beastmen_force_hard]
- [ting] <52.9s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_centigors_2] with weight: [1] to force: [beastmen_force_hard]
- [out] <52.9s> #### Adding Amber Listeners ####
- [out] <52.9s> ==== Bretonnia ====
- [out] <52.9s> #### Adding Bretonnia Listeners ####
- [out] <52.9s> #### Adding Lady Blessing Listeners ####
- [out] <52.9s> #### Adding Bretonnian Tech Listeners ####
- [out] <52.9s> #### Adding Peasant Economy Listeners ####
- [out] <52.9s> #### Adding Virtues and Traits Listeners ####
- [out] <52.9s> 196_praying = 8
- [out] <52.9s> 713_praying = 10
- [out] <52.9s> #### Adding Chivalry Listeners ####
- [out] <52.9s> #### Adding Green Knight Listeners ####
- [ting] <53.0s> force_diplomacy_new() called, source: faction:wh_main_vmp_rival_sylvanian_vamps, target: faction:wh_main_vmp_vampire_counts, diplomacy_types: form confederation (generating bitmask: 2097152), offer: false, accept: false, add both directions: true, do not enable payments: false
- [ting] <53.0s> force_diplomacy_new() called, source: faction:wh_main_vmp_rival_sylvanian_vamps, target: faction:wh_main_vmp_schwartzhafen, diplomacy_types: form confederation (generating bitmask: 2097152), offer: false, accept: false, add both directions: true, do not enable payments: false
- [out] <53.0s> ==== Norsca ====
- [out] <53.0s> #### Adding Norsca Listeners ####
- [out] <53.0s> #### Adding Norscan Gods Listeners ####
- [ting] <53.0s> Random Army Manager: Creating New Force with key [challenger_tzeentch]
- [ting] <53.0s> Force with key [challenger_tzeentch] created!
- [ting] <53.0s> Random Army Manager: Adding Unit- [wh_main_chs_inf_chaos_warriors_0] with weight: [1] to force: [challenger_tzeentch]
- [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_inf_chaos_warriors_0] with amount: [4] to force: [challenger_tzeentch]
- [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_inf_chaos_warriors_0] with amount: [4] to force: [challenger_tzeentch]
- [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_inf_chaos_warriors_0] with amount: [4] to force: [challenger_tzeentch]
- [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_inf_chaos_warriors_0] with amount: [4] to force: [challenger_tzeentch]
- [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_inf_chaos_warriors_1] with amount: [2] to force: [challenger_tzeentch]
- [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_inf_chaos_warriors_1] with amount: [2] to force: [challenger_tzeentch]
- [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_inf_chosen_0] with amount: [2] to force: [challenger_tzeentch]
- [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_inf_chosen_0] with amount: [2] to force: [challenger_tzeentch]
- [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_inf_chosen_1] with amount: [2] to force: [challenger_tzeentch]
- [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_inf_chosen_1] with amount: [2] to force: [challenger_tzeentch]
- [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_cav_chaos_knights_0] with amount: [2] to force: [challenger_tzeentch]
- [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_cav_chaos_knights_0] with amount: [2] to force: [challenger_tzeentch]
- [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_art_hellcannon] with amount: [2] to force: [challenger_tzeentch]
- [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_art_hellcannon] with amount: [2] to force: [challenger_tzeentch]
- [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_mon_chaos_spawn] with amount: [2] to force: [challenger_tzeentch]
- [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_mon_chaos_spawn] with amount: [2] to force: [challenger_tzeentch]
- [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_mon_trolls] with amount: [2] to force: [challenger_tzeentch]
- [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_mon_trolls] with amount: [2] to force: [challenger_tzeentch]
- [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_mon_giant] with amount: [1] to force: [challenger_tzeentch]
- [ting] <53.0s> Random Army Manager: Creating New Force with key [challenger_slaanesh]
- [ting] <53.0s> Force with key [challenger_slaanesh] created!
- [ting] <53.0s> Random Army Manager: Adding Unit- [wh_main_chs_inf_chaos_warriors_0] with weight: [1] to force: [challenger_slaanesh]
- [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_inf_chaos_warriors_0] with amount: [4] to force: [challenger_slaanesh]
- [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_inf_chaos_warriors_0] with amount: [4] to force: [challenger_slaanesh]
- [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_inf_chaos_warriors_0] with amount: [4] to force: [challenger_slaanesh]
- [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_inf_chaos_warriors_0] with amount: [4] to force: [challenger_slaanesh]
- [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_inf_chaos_warriors_1] with amount: [2] to force: [challenger_slaanesh]
- [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_inf_chaos_warriors_1] with amount: [2] to force: [challenger_slaanesh]
- [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_inf_chosen_0] with amount: [2] to force: [challenger_slaanesh]
- [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_inf_chosen_0] with amount: [2] to force: [challenger_slaanesh]
- [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_inf_chosen_1] with amount: [2] to force: [challenger_slaanesh]
- [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_inf_chosen_1] with amount: [2] to force: [challenger_slaanesh]
- [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_cav_chaos_knights_0] with amount: [2] to force: [challenger_slaanesh]
- [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_cav_chaos_knights_0] with amount: [2] to force: [challenger_slaanesh]
- [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_art_hellcannon] with amount: [2] to force: [challenger_slaanesh]
- [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_art_hellcannon] with amount: [2] to force: [challenger_slaanesh]
- [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_mon_chaos_spawn] with amount: [2] to force: [challenger_slaanesh]
- [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_mon_chaos_spawn] with amount: [2] to force: [challenger_slaanesh]
- [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_mon_trolls] with amount: [2] to force: [challenger_slaanesh]
- [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_mon_trolls] with amount: [2] to force: [challenger_slaanesh]
- [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_mon_giant] with amount: [1] to force: [challenger_slaanesh]
- [ting] <53.0s> Random Army Manager: Creating New Force with key [challenger_khorne]
- [ting] <53.0s> Force with key [challenger_khorne] created!
- [ting] <53.0s> Random Army Manager: Adding Unit- [wh_main_chs_inf_chaos_warriors_0] with weight: [1] to force: [challenger_khorne]
- [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_inf_chaos_warriors_0] with amount: [4] to force: [challenger_khorne]
- [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_inf_chaos_warriors_0] with amount: [4] to force: [challenger_khorne]
- [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_inf_chaos_warriors_0] with amount: [4] to force: [challenger_khorne]
- [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_inf_chaos_warriors_0] with amount: [4] to force: [challenger_khorne]
- [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_inf_chaos_warriors_1] with amount: [2] to force: [challenger_khorne]
- [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_inf_chaos_warriors_1] with amount: [2] to force: [challenger_khorne]
- [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_inf_chosen_0] with amount: [2] to force: [challenger_khorne]
- [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_inf_chosen_0] with amount: [2] to force: [challenger_khorne]
- [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_inf_chosen_1] with amount: [2] to force: [challenger_khorne]
- [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_inf_chosen_1] with amount: [2] to force: [challenger_khorne]
- [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_cav_chaos_knights_0] with amount: [2] to force: [challenger_khorne]
- [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_cav_chaos_knights_0] with amount: [2] to force: [challenger_khorne]
- [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_art_hellcannon] with amount: [2] to force: [challenger_khorne]
- [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_art_hellcannon] with amount: [2] to force: [challenger_khorne]
- [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_mon_chaos_spawn] with amount: [2] to force: [challenger_khorne]
- [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_mon_chaos_spawn] with amount: [2] to force: [challenger_khorne]
- [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_mon_trolls] with amount: [2] to force: [challenger_khorne]
- [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_mon_trolls] with amount: [2] to force: [challenger_khorne]
- [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_mon_giant] with amount: [1] to force: [challenger_khorne]
- [ting] <53.0s> Random Army Manager: Creating New Force with key [challenger_nurgle]
- [ting] <53.0s> Force with key [challenger_nurgle] created!
- [ting] <53.0s> Random Army Manager: Adding Unit- [wh_main_chs_inf_chaos_warriors_0] with weight: [1] to force: [challenger_nurgle]
- [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_inf_chaos_warriors_0] with amount: [4] to force: [challenger_nurgle]
- [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_inf_chaos_warriors_0] with amount: [4] to force: [challenger_nurgle]
- [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_inf_chaos_warriors_0] with amount: [4] to force: [challenger_nurgle]
- [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_inf_chaos_warriors_0] with amount: [4] to force: [challenger_nurgle]
- [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_inf_chaos_warriors_1] with amount: [2] to force: [challenger_nurgle]
- [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_inf_chaos_warriors_1] with amount: [2] to force: [challenger_nurgle]
- [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_inf_chosen_0] with amount: [2] to force: [challenger_nurgle]
- [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_inf_chosen_0] with amount: [2] to force: [challenger_nurgle]
- [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_inf_chosen_1] with amount: [2] to force: [challenger_nurgle]
- [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_inf_chosen_1] with amount: [2] to force: [challenger_nurgle]
- [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_cav_chaos_knights_0] with amount: [2] to force: [challenger_nurgle]
- [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_cav_chaos_knights_0] with amount: [2] to force: [challenger_nurgle]
- [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_art_hellcannon] with amount: [2] to force: [challenger_nurgle]
- [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_art_hellcannon] with amount: [2] to force: [challenger_nurgle]
- [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_mon_chaos_spawn] with amount: [2] to force: [challenger_nurgle]
- [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_mon_chaos_spawn] with amount: [2] to force: [challenger_nurgle]
- [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_mon_trolls] with amount: [2] to force: [challenger_nurgle]
- [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_mon_trolls] with amount: [2] to force: [challenger_nurgle]
- [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_mon_giant] with amount: [1] to force: [challenger_nurgle]
- [out] <53.0s> #### Adding Nurgle Plague Listeners ####
- [out] <53.0s> ==== Tomb Kings ====
- [out] <53.0s> #### Adding Tomb Kings Listeners ####
- [out] <53.0s> #### Adding Books of Nagash Listeners ####
- [out] <53.0s> #### Adding Dynasty Tree Listeners ####
- [out] <53.0s> ==== Queen & Crone ====
- [out] <53.0s> #### Adding Alarielle Listeners ####
- [out] <53.0s> #### Adding Hellebron Listeners ####
- [ting] <53.0s> Random Army Manager: Creating New Force with key [death_night_army_1]
- [ting] <53.0s> Force with key [death_night_army_1] created!
- [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh2_main_def_inf_har_ganeth_executioners_0] with amount: [2] to force: [death_night_army_1]
- [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh2_main_def_inf_har_ganeth_executioners_0] with amount: [2] to force: [death_night_army_1]
- [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh2_dlc10_def_inf_sisters_of_slaughter] with amount: [2] to force: [death_night_army_1]
- [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh2_dlc10_def_inf_sisters_of_slaughter] with amount: [2] to force: [death_night_army_1]
- [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh2_main_def_cav_cold_one_knights_1] with amount: [2] to force: [death_night_army_1]
- [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh2_main_def_cav_cold_one_knights_1] with amount: [2] to force: [death_night_army_1]
- [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh2_main_def_mon_black_dragon] with amount: [1] to force: [death_night_army_1]
- [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh2_main_def_mon_war_hydra] with amount: [1] to force: [death_night_army_1]
- [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh2_main_def_inf_bleakswords_0] with amount: [5] to force: [death_night_army_1]
- [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh2_main_def_inf_bleakswords_0] with amount: [5] to force: [death_night_army_1]
- [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh2_main_def_inf_bleakswords_0] with amount: [5] to force: [death_night_army_1]
- [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh2_main_def_inf_bleakswords_0] with amount: [5] to force: [death_night_army_1]
- [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh2_main_def_inf_bleakswords_0] with amount: [5] to force: [death_night_army_1]
- [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh2_main_def_inf_dreadspears_0] with amount: [6] to force: [death_night_army_1]
- [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh2_main_def_inf_dreadspears_0] with amount: [6] to force: [death_night_army_1]
- [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh2_main_def_inf_dreadspears_0] with amount: [6] to force: [death_night_army_1]
- [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh2_main_def_inf_dreadspears_0] with amount: [6] to force: [death_night_army_1]
- [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh2_main_def_inf_dreadspears_0] with amount: [6] to force: [death_night_army_1]
- [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh2_main_def_inf_dreadspears_0] with amount: [6] to force: [death_night_army_1]
- [ting] <53.0s> Random Army Manager: Creating New Force with key [death_night_army_2]
- [ting] <53.0s> Force with key [death_night_army_2] created!
- [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh2_main_def_inf_har_ganeth_executioners_0] with amount: [4] to force: [death_night_army_2]
- [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh2_main_def_inf_har_ganeth_executioners_0] with amount: [4] to force: [death_night_army_2]
- [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh2_main_def_inf_har_ganeth_executioners_0] with amount: [4] to force: [death_night_army_2]
- [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh2_main_def_inf_har_ganeth_executioners_0] with amount: [4] to force: [death_night_army_2]
- [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh2_dlc10_def_inf_sisters_of_slaughter] with amount: [4] to force: [death_night_army_2]
- [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh2_dlc10_def_inf_sisters_of_slaughter] with amount: [4] to force: [death_night_army_2]
- [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh2_dlc10_def_inf_sisters_of_slaughter] with amount: [4] to force: [death_night_army_2]
- [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh2_dlc10_def_inf_sisters_of_slaughter] with amount: [4] to force: [death_night_army_2]
- [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh2_main_def_inf_black_guard_0] with amount: [2] to force: [death_night_army_2]
- [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh2_main_def_inf_black_guard_0] with amount: [2] to force: [death_night_army_2]
- [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh2_main_def_cav_cold_one_knights_1] with amount: [2] to force: [death_night_army_2]
- [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh2_main_def_cav_cold_one_knights_1] with amount: [2] to force: [death_night_army_2]
- [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh2_main_def_mon_black_dragon] with amount: [1] to force: [death_night_army_2]
- [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh2_main_def_mon_war_hydra] with amount: [1] to force: [death_night_army_2]
- [ting] <53.1s> Random Army Manager: Adding Unit- [wh2_main_def_mon_black_dragon] with weight: [1] to force: [death_night_army_2]
- [ting] <53.1s> Random Army Manager: Adding Unit- [wh2_main_def_mon_war_hydra] with weight: [1] to force: [death_night_army_2]
- [ting] <53.1s> Random Army Manager: Adding Unit- [wh2_main_def_inf_bleakswords_0] with weight: [2] to force: [death_night_army_2]
- [ting] <53.1s> Random Army Manager: Adding Unit- [wh2_main_def_inf_bleakswords_0] with weight: [2] to force: [death_night_army_2]
- [ting] <53.1s> Random Army Manager: Adding Unit- [wh2_main_def_inf_shades_1] with weight: [2] to force: [death_night_army_2]
- [ting] <53.1s> Random Army Manager: Adding Unit- [wh2_main_def_inf_shades_1] with weight: [2] to force: [death_night_army_2]
- [ting] <53.1s> Random Army Manager: Adding Unit- [wh2_main_def_inf_witch_elves_0] with weight: [2] to force: [death_night_army_2]
- [ting] <53.1s> Random Army Manager: Adding Unit- [wh2_main_def_inf_witch_elves_0] with weight: [2] to force: [death_night_army_2]
- [ting] <53.1s> Random Army Manager: Creating New Force with key [death_night_army_player]
- [ting] <53.1s> Force with key [death_night_army_player] created!
- [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh2_dlc10_def_inf_sisters_of_slaughter] with amount: [4] to force: [death_night_army_player]
- [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh2_dlc10_def_inf_sisters_of_slaughter] with amount: [4] to force: [death_night_army_player]
- [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh2_dlc10_def_inf_sisters_of_slaughter] with amount: [4] to force: [death_night_army_player]
- [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh2_dlc10_def_inf_sisters_of_slaughter] with amount: [4] to force: [death_night_army_player]
- [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh2_main_def_cav_cold_one_knights_1] with amount: [2] to force: [death_night_army_player]
- [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh2_main_def_cav_cold_one_knights_1] with amount: [2] to force: [death_night_army_player]
- [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh2_main_def_mon_black_dragon] with amount: [1] to force: [death_night_army_player]
- [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh2_main_def_mon_war_hydra] with amount: [1] to force: [death_night_army_player]
- [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh2_main_def_inf_bleakswords_0] with amount: [5] to force: [death_night_army_player]
- [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh2_main_def_inf_bleakswords_0] with amount: [5] to force: [death_night_army_player]
- [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh2_main_def_inf_bleakswords_0] with amount: [5] to force: [death_night_army_player]
- [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh2_main_def_inf_bleakswords_0] with amount: [5] to force: [death_night_army_player]
- [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh2_main_def_inf_bleakswords_0] with amount: [5] to force: [death_night_army_player]
- [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh2_main_def_inf_dreadspears_0] with amount: [6] to force: [death_night_army_player]
- [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh2_main_def_inf_dreadspears_0] with amount: [6] to force: [death_night_army_player]
- [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh2_main_def_inf_dreadspears_0] with amount: [6] to force: [death_night_army_player]
- [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh2_main_def_inf_dreadspears_0] with amount: [6] to force: [death_night_army_player]
- [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh2_main_def_inf_dreadspears_0] with amount: [6] to force: [death_night_army_player]
- [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh2_main_def_inf_dreadspears_0] with amount: [6] to force: [death_night_army_player]
- [out] <53.1s> #### Adding Alith Anar Listeners ####
- [out] <53.1s> ==== Vampire Coast ====
- [out] <53.1s> #### Adding Vampire Coast Listeners ####
- [out] <53.1s> #### Adding Infamy Listeners ####
- [out] <53.1s> #### Adding Vampire Coast Tech Tree Listeners ####
- [out] <53.1s> #### Adding Ulthuan Monster Listeners ####
- [out] <53.1s> #### Adding Roving Pirates Listeners ####
- [out] <53.1s> #### Adding Lokhir Listeners ####
- [out] <53.1s> #### Adding Ship Upgrade Listeners ####
- [ting] <53.1s> Random Army Manager: Creating New Force with key [encounter_force]
- [ting] <53.1s> Force with key [encounter_force] created!
- [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh2_dlc11_cst_inf_zombie_deckhands_mob_0] with amount: [2] to force: [encounter_force]
- [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh2_dlc11_cst_inf_zombie_deckhands_mob_0] with amount: [2] to force: [encounter_force]
- [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh2_dlc11_cst_inf_zombie_deckhands_mob_1] with amount: [2] to force: [encounter_force]
- [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh2_dlc11_cst_inf_zombie_deckhands_mob_1] with amount: [2] to force: [encounter_force]
- [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh2_dlc11_cst_inf_zombie_gunnery_mob_0] with amount: [2] to force: [encounter_force]
- [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh2_dlc11_cst_inf_zombie_gunnery_mob_0] with amount: [2] to force: [encounter_force]
- [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh2_dlc11_cst_inf_zombie_gunnery_mob_2] with amount: [2] to force: [encounter_force]
- [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh2_dlc11_cst_inf_zombie_gunnery_mob_2] with amount: [2] to force: [encounter_force]
- [ting] <53.1s> Random Army Manager: Adding Unit- [wh2_dlc11_cst_art_carronade] with weight: [1] to force: [encounter_force]
- [ting] <53.1s> Random Army Manager: Adding Unit- [wh2_dlc11_cst_art_mortar] with weight: [1] to force: [encounter_force]
- [ting] <53.1s> Random Army Manager: Adding Unit- [wh2_dlc11_cst_inf_depth_guard_0] with weight: [2] to force: [encounter_force]
- [ting] <53.1s> Random Army Manager: Adding Unit- [wh2_dlc11_cst_inf_depth_guard_0] with weight: [2] to force: [encounter_force]
- [ting] <53.1s> Random Army Manager: Adding Unit- [wh2_dlc11_cst_inf_depth_guard_1] with weight: [2] to force: [encounter_force]
- [ting] <53.1s> Random Army Manager: Adding Unit- [wh2_dlc11_cst_inf_depth_guard_1] with weight: [2] to force: [encounter_force]
- [ting] <53.1s> Random Army Manager: Adding Unit- [wh2_dlc11_cst_mon_rotting_leviathan_0] with weight: [1] to force: [encounter_force]
- [out] <53.1s> ==== Prophet & Warlock ====
- [out] <53.1s> #### Adding Under-Empire Listeners ####
- [out] <53.1s> #### Adding Mount Upgrade Listeners ####
- [out] <53.1s> #### Adding Tehenhauin Listeners ####
- [out] <53.1s> #### Add Kroak Listeners ####
- [out] <53.1s> ==== Hunter & Beast ====
- [out] <53.1s> #### Adding Empire Politics Listeners ####
- [ting] <53.1s> Random Army Manager: Creating New Force with key [electors_empire_minor_1]
- [ting] <53.1s> Force with key [electors_empire_minor_1] created!
- [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh_main_emp_inf_swordsmen] with amount: [2] to force: [electors_empire_minor_1]
- [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh_main_emp_inf_swordsmen] with amount: [2] to force: [electors_empire_minor_1]
- [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh_main_emp_inf_handgunners] with amount: [1] to force: [electors_empire_minor_1]
- [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh_main_emp_cav_empire_knights] with amount: [1] to force: [electors_empire_minor_1]
- [ting] <53.1s> Random Army Manager: Creating New Force with key [electors_empire_minor_2]
- [ting] <53.1s> Force with key [electors_empire_minor_2] created!
- [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh_main_emp_inf_swordsmen] with amount: [2] to force: [electors_empire_minor_2]
- [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh_main_emp_inf_swordsmen] with amount: [2] to force: [electors_empire_minor_2]
- [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh_main_emp_inf_handgunners] with amount: [1] to force: [electors_empire_minor_2]
- [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh_main_emp_cav_empire_knights] with amount: [1] to force: [electors_empire_minor_2]
- [ting] <53.1s> Random Army Manager: Creating New Force with key [electors_empire_minor_3]
- [ting] <53.1s> Force with key [electors_empire_minor_3] created!
- [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh_main_emp_inf_swordsmen] with amount: [2] to force: [electors_empire_minor_3]
- [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh_main_emp_inf_swordsmen] with amount: [2] to force: [electors_empire_minor_3]
- [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh_main_emp_inf_handgunners] with amount: [1] to force: [electors_empire_minor_3]
- [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh_main_emp_cav_empire_knights] with amount: [2] to force: [electors_empire_minor_3]
- [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh_main_emp_cav_empire_knights] with amount: [2] to force: [electors_empire_minor_3]
- [ting] <53.1s> Random Army Manager: Creating New Force with key [electors_empire_major_1]
- [ting] <53.1s> Force with key [electors_empire_major_1] created!
- [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh_main_emp_inf_swordsmen] with amount: [2] to force: [electors_empire_major_1]
- [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh_main_emp_inf_swordsmen] with amount: [2] to force: [electors_empire_major_1]
- [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh_main_emp_inf_spearmen_0] with amount: [1] to force: [electors_empire_major_1]
- [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh_main_emp_inf_handgunners] with amount: [1] to force: [electors_empire_major_1]
- [ting] <53.1s> Random Army Manager: Creating New Force with key [electors_empire_major_2]
- [ting] <53.1s> Force with key [electors_empire_major_2] created!
- [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh_main_emp_inf_swordsmen] with amount: [2] to force: [electors_empire_major_2]
- [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh_main_emp_inf_swordsmen] with amount: [2] to force: [electors_empire_major_2]
- [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh_main_emp_inf_spearmen_1] with amount: [1] to force: [electors_empire_major_2]
- [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh_main_emp_inf_handgunners] with amount: [1] to force: [electors_empire_major_2]
- [ting] <53.1s> Random Army Manager: Creating New Force with key [electors_empire_major_3]
- [ting] <53.1s> Force with key [electors_empire_major_3] created!
- [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh_main_emp_inf_swordsmen] with amount: [2] to force: [electors_empire_major_3]
- [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh_main_emp_inf_swordsmen] with amount: [2] to force: [electors_empire_major_3]
- [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh_main_emp_inf_spearmen_1] with amount: [2] to force: [electors_empire_major_3]
- [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh_main_emp_inf_spearmen_1] with amount: [2] to force: [electors_empire_major_3]
- [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh_main_emp_inf_handgunners] with amount: [2] to force: [electors_empire_major_3]
- [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh_main_emp_inf_handgunners] with amount: [2] to force: [electors_empire_major_3]
- [ting] <53.1s> Random Army Manager: Creating New Force with key [electors_empire_major_4]
- [ting] <53.1s> Force with key [electors_empire_major_4] created!
- [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh_main_emp_inf_greatswords] with amount: [1] to force: [electors_empire_major_4]
- [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh_main_emp_inf_swordsmen] with amount: [2] to force: [electors_empire_major_4]
- [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh_main_emp_inf_swordsmen] with amount: [2] to force: [electors_empire_major_4]
- [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh_main_emp_inf_halberdiers] with amount: [2] to force: [electors_empire_major_4]
- [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh_main_emp_inf_halberdiers] with amount: [2] to force: [electors_empire_major_4]
- [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh_main_emp_inf_handgunners] with amount: [2] to force: [electors_empire_major_4]
- [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh_main_emp_inf_handgunners] with amount: [2] to force: [electors_empire_major_4]
- [ting] <53.1s> Random Army Manager: Creating New Force with key [electors_empire_major_5]
- [ting] <53.1s> Force with key [electors_empire_major_5] created!
- [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh_main_emp_inf_greatswords] with amount: [2] to force: [electors_empire_major_5]
- [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh_main_emp_inf_greatswords] with amount: [2] to force: [electors_empire_major_5]
- [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh_main_emp_inf_swordsmen] with amount: [2] to force: [electors_empire_major_5]
- [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh_main_emp_inf_swordsmen] with amount: [2] to force: [electors_empire_major_5]
- [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh_main_emp_inf_halberdiers] with amount: [2] to force: [electors_empire_major_5]
- [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh_main_emp_inf_halberdiers] with amount: [2] to force: [electors_empire_major_5]
- [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh_main_emp_inf_handgunners] with amount: [2] to force: [electors_empire_major_5]
- [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh_main_emp_inf_handgunners] with amount: [2] to force: [electors_empire_major_5]
- [ting] <53.1s> Random Army Manager: Creating New Force with key [electors_beastmen_minor_1]
- [ting] <53.1s> Force with key [electors_beastmen_minor_1] created!
- [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_gor_herd_0] with amount: [4] to force: [electors_beastmen_minor_1]
- [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_gor_herd_0] with amount: [4] to force: [electors_beastmen_minor_1]
- [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_gor_herd_0] with amount: [4] to force: [electors_beastmen_minor_1]
- [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_gor_herd_0] with amount: [4] to force: [electors_beastmen_minor_1]
- [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_ungor_spearmen_0] with amount: [3] to force: [electors_beastmen_minor_1]
- [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_ungor_spearmen_0] with amount: [3] to force: [electors_beastmen_minor_1]
- [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_ungor_spearmen_0] with amount: [3] to force: [electors_beastmen_minor_1]
- [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_ungor_raiders_0] with amount: [2] to force: [electors_beastmen_minor_1]
- [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_ungor_raiders_0] with amount: [2] to force: [electors_beastmen_minor_1]
- [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_centigors_0] with amount: [1] to force: [electors_beastmen_minor_1]
- [ting] <53.2s> Random Army Manager: Creating New Force with key [electors_beastmen_minor_2]
- [ting] <53.2s> Force with key [electors_beastmen_minor_2] created!
- [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_gor_herd_1] with amount: [4] to force: [electors_beastmen_minor_2]
- [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_gor_herd_1] with amount: [4] to force: [electors_beastmen_minor_2]
- [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_gor_herd_1] with amount: [4] to force: [electors_beastmen_minor_2]
- [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_gor_herd_1] with amount: [4] to force: [electors_beastmen_minor_2]
- [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_ungor_spearmen_1] with amount: [4] to force: [electors_beastmen_minor_2]
- [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_ungor_spearmen_1] with amount: [4] to force: [electors_beastmen_minor_2]
- [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_ungor_spearmen_1] with amount: [4] to force: [electors_beastmen_minor_2]
- [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_ungor_spearmen_1] with amount: [4] to force: [electors_beastmen_minor_2]
- [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_ungor_raiders_0] with amount: [3] to force: [electors_beastmen_minor_2]
- [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_ungor_raiders_0] with amount: [3] to force: [electors_beastmen_minor_2]
- [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_ungor_raiders_0] with amount: [3] to force: [electors_beastmen_minor_2]
- [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_centigors_0] with amount: [1] to force: [electors_beastmen_minor_2]
- [ting] <53.2s> Random Army Manager: Creating New Force with key [electors_beastmen_minor_3]
- [ting] <53.2s> Force with key [electors_beastmen_minor_3] created!
- [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_gor_herd_1] with amount: [6] to force: [electors_beastmen_minor_3]
- [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_gor_herd_1] with amount: [6] to force: [electors_beastmen_minor_3]
- [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_gor_herd_1] with amount: [6] to force: [electors_beastmen_minor_3]
- [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_gor_herd_1] with amount: [6] to force: [electors_beastmen_minor_3]
- [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_gor_herd_1] with amount: [6] to force: [electors_beastmen_minor_3]
- [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_gor_herd_1] with amount: [6] to force: [electors_beastmen_minor_3]
- [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_bestigor_herd_0] with amount: [1] to force: [electors_beastmen_minor_3]
- [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_ungor_raiders_0] with amount: [3] to force: [electors_beastmen_minor_3]
- [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_ungor_raiders_0] with amount: [3] to force: [electors_beastmen_minor_3]
- [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_ungor_raiders_0] with amount: [3] to force: [electors_beastmen_minor_3]
- [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_centigors_0] with amount: [2] to force: [electors_beastmen_minor_3]
- [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_centigors_0] with amount: [2] to force: [electors_beastmen_minor_3]
- [ting] <53.2s> Random Army Manager: Creating New Force with key [electors_beastmen_major_1]
- [ting] <53.2s> Force with key [electors_beastmen_major_1] created!
- [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_gor_herd_1] with amount: [4] to force: [electors_beastmen_major_1]
- [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_gor_herd_1] with amount: [4] to force: [electors_beastmen_major_1]
- [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_gor_herd_1] with amount: [4] to force: [electors_beastmen_major_1]
- [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_gor_herd_1] with amount: [4] to force: [electors_beastmen_major_1]
- [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_ungor_spearmen_1] with amount: [5] to force: [electors_beastmen_major_1]
- [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_ungor_spearmen_1] with amount: [5] to force: [electors_beastmen_major_1]
- [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_ungor_spearmen_1] with amount: [5] to force: [electors_beastmen_major_1]
- [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_ungor_spearmen_1] with amount: [5] to force: [electors_beastmen_major_1]
- [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_ungor_spearmen_1] with amount: [5] to force: [electors_beastmen_major_1]
- [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_ungor_raiders_0] with amount: [4] to force: [electors_beastmen_major_1]
- [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_ungor_raiders_0] with amount: [4] to force: [electors_beastmen_major_1]
- [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_ungor_raiders_0] with amount: [4] to force: [electors_beastmen_major_1]
- [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_ungor_raiders_0] with amount: [4] to force: [electors_beastmen_major_1]
- [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_minotaurs_0] with amount: [2] to force: [electors_beastmen_major_1]
- [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_minotaurs_0] with amount: [2] to force: [electors_beastmen_major_1]
- [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_cygor_0] with amount: [1] to force: [electors_beastmen_major_1]
- [ting] <53.2s> Random Army Manager: Creating New Force with key [electors_beastmen_major_2]
- [ting] <53.2s> Force with key [electors_beastmen_major_2] created!
- [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_gor_herd_1] with amount: [5] to force: [electors_beastmen_major_2]
- [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_gor_herd_1] with amount: [5] to force: [electors_beastmen_major_2]
- [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_gor_herd_1] with amount: [5] to force: [electors_beastmen_major_2]
- [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_gor_herd_1] with amount: [5] to force: [electors_beastmen_major_2]
- [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_gor_herd_1] with amount: [5] to force: [electors_beastmen_major_2]
- [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_ungor_spearmen_1] with amount: [4] to force: [electors_beastmen_major_2]
- [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_ungor_spearmen_1] with amount: [4] to force: [electors_beastmen_major_2]
- [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_ungor_spearmen_1] with amount: [4] to force: [electors_beastmen_major_2]
- [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_ungor_spearmen_1] with amount: [4] to force: [electors_beastmen_major_2]
- [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_ungor_raiders_0] with amount: [4] to force: [electors_beastmen_major_2]
- [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_ungor_raiders_0] with amount: [4] to force: [electors_beastmen_major_2]
- [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_ungor_raiders_0] with amount: [4] to force: [electors_beastmen_major_2]
- [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_ungor_raiders_0] with amount: [4] to force: [electors_beastmen_major_2]
- [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_minotaurs_0] with amount: [2] to force: [electors_beastmen_major_2]
- [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_minotaurs_0] with amount: [2] to force: [electors_beastmen_major_2]
- [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_cygor_0] with amount: [1] to force: [electors_beastmen_major_2]
- [ting] <53.2s> Random Army Manager: Creating New Force with key [electors_beastmen_major_3]
- [ting] <53.2s> Force with key [electors_beastmen_major_3] created!
- [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_gor_herd_1] with amount: [5] to force: [electors_beastmen_major_3]
- [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_gor_herd_1] with amount: [5] to force: [electors_beastmen_major_3]
- [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_gor_herd_1] with amount: [5] to force: [electors_beastmen_major_3]
- [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_gor_herd_1] with amount: [5] to force: [electors_beastmen_major_3]
- [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_gor_herd_1] with amount: [5] to force: [electors_beastmen_major_3]
- [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_ungor_spearmen_1] with amount: [4] to force: [electors_beastmen_major_3]
- [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_ungor_spearmen_1] with amount: [4] to force: [electors_beastmen_major_3]
- [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_ungor_spearmen_1] with amount: [4] to force: [electors_beastmen_major_3]
- [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_ungor_spearmen_1] with amount: [4] to force: [electors_beastmen_major_3]
- [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_ungor_raiders_0] with amount: [4] to force: [electors_beastmen_major_3]
- [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_ungor_raiders_0] with amount: [4] to force: [electors_beastmen_major_3]
- [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_ungor_raiders_0] with amount: [4] to force: [electors_beastmen_major_3]
- [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_ungor_raiders_0] with amount: [4] to force: [electors_beastmen_major_3]
- [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_minotaurs_0] with amount: [2] to force: [electors_beastmen_major_3]
- [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_minotaurs_0] with amount: [2] to force: [electors_beastmen_major_3]
- [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_cygor_0] with amount: [1] to force: [electors_beastmen_major_3]
- [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_mon_giant_0] with amount: [1] to force: [electors_beastmen_major_3]
- [ting] <53.2s> Random Army Manager: Creating New Force with key [electors_beastmen_major_4]
- [ting] <53.2s> Force with key [electors_beastmen_major_4] created!
- [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_bestigor_herd_0] with amount: [2] to force: [electors_beastmen_major_4]
- [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_bestigor_herd_0] with amount: [2] to force: [electors_beastmen_major_4]
- [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_gor_herd_1] with amount: [4] to force: [electors_beastmen_major_4]
- [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_gor_herd_1] with amount: [4] to force: [electors_beastmen_major_4]
- [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_gor_herd_1] with amount: [4] to force: [electors_beastmen_major_4]
- [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_gor_herd_1] with amount: [4] to force: [electors_beastmen_major_4]
- [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_ungor_spearmen_1] with amount: [5] to force: [electors_beastmen_major_4]
- [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_ungor_spearmen_1] with amount: [5] to force: [electors_beastmen_major_4]
- [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_ungor_spearmen_1] with amount: [5] to force: [electors_beastmen_major_4]
- [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_ungor_spearmen_1] with amount: [5] to force: [electors_beastmen_major_4]
- [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_ungor_spearmen_1] with amount: [5] to force: [electors_beastmen_major_4]
- [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_ungor_raiders_0] with amount: [4] to force: [electors_beastmen_major_4]
- [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_ungor_raiders_0] with amount: [4] to force: [electors_beastmen_major_4]
- [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_ungor_raiders_0] with amount: [4] to force: [electors_beastmen_major_4]
- [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_ungor_raiders_0] with amount: [4] to force: [electors_beastmen_major_4]
- [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_minotaurs_0] with amount: [2] to force: [electors_beastmen_major_4]
- [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_minotaurs_0] with amount: [2] to force: [electors_beastmen_major_4]
- [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_cygor_0] with amount: [1] to force: [electors_beastmen_major_4]
- [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_mon_giant_0] with amount: [1] to force: [electors_beastmen_major_4]
- [ting] <53.2s> Random Army Manager: Creating New Force with key [electors_beastmen_major_5]
- [ting] <53.2s> Force with key [electors_beastmen_major_5] created!
- [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_bestigor_herd_0] with amount: [3] to force: [electors_beastmen_major_5]
- [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_bestigor_herd_0] with amount: [3] to force: [electors_beastmen_major_5]
- [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_bestigor_herd_0] with amount: [3] to force: [electors_beastmen_major_5]
- [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_gor_herd_1] with amount: [5] to force: [electors_beastmen_major_5]
- [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_gor_herd_1] with amount: [5] to force: [electors_beastmen_major_5]
- [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_gor_herd_1] with amount: [5] to force: [electors_beastmen_major_5]
- [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_gor_herd_1] with amount: [5] to force: [electors_beastmen_major_5]
- [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_gor_herd_1] with amount: [5] to force: [electors_beastmen_major_5]
- [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_ungor_spearmen_1] with amount: [3] to force: [electors_beastmen_major_5]
- [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_ungor_spearmen_1] with amount: [3] to force: [electors_beastmen_major_5]
- [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_ungor_spearmen_1] with amount: [3] to force: [electors_beastmen_major_5]
- [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_ungor_raiders_0] with amount: [4] to force: [electors_beastmen_major_5]
- [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_ungor_raiders_0] with amount: [4] to force: [electors_beastmen_major_5]
- [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_ungor_raiders_0] with amount: [4] to force: [electors_beastmen_major_5]
- [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_ungor_raiders_0] with amount: [4] to force: [electors_beastmen_major_5]
- [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_minotaurs_0] with amount: [2] to force: [electors_beastmen_major_5]
- [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_minotaurs_0] with amount: [2] to force: [electors_beastmen_major_5]
- [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_cygor_0] with amount: [1] to force: [electors_beastmen_major_5]
- [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_mon_giant_0] with amount: [1] to force: [electors_beastmen_major_5]
- [ting] <53.2s> Random Army Manager: Creating New Force with key [electors_norsca_minor_1]
- [ting] <53.2s> Force with key [electors_norsca_minor_1] created!
- [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_main_nor_inf_chaos_marauders_0] with amount: [4] to force: [electors_norsca_minor_1]
- [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_main_nor_inf_chaos_marauders_0] with amount: [4] to force: [electors_norsca_minor_1]
- [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_main_nor_inf_chaos_marauders_0] with amount: [4] to force: [electors_norsca_minor_1]
- [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_main_nor_inf_chaos_marauders_0] with amount: [4] to force: [electors_norsca_minor_1]
- [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc08_nor_inf_marauder_spearman_0] with amount: [3] to force: [electors_norsca_minor_1]
- [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc08_nor_inf_marauder_spearman_0] with amount: [3] to force: [electors_norsca_minor_1]
- [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc08_nor_inf_marauder_spearman_0] with amount: [3] to force: [electors_norsca_minor_1]
- [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc08_nor_inf_marauder_hunters_0] with amount: [2] to force: [electors_norsca_minor_1]
- [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc08_nor_inf_marauder_hunters_0] with amount: [2] to force: [electors_norsca_minor_1]
- [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc08_nor_mon_skinwolves_0] with amount: [1] to force: [electors_norsca_minor_1]
- [ting] <53.2s> Random Army Manager: Creating New Force with key [electors_norsca_minor_2]
- [ting] <53.2s> Force with key [electors_norsca_minor_2] created!
- [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_main_nor_inf_chaos_marauders_0] with amount: [4] to force: [electors_norsca_minor_2]
- [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_main_nor_inf_chaos_marauders_0] with amount: [4] to force: [electors_norsca_minor_2]
- [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_main_nor_inf_chaos_marauders_0] with amount: [4] to force: [electors_norsca_minor_2]
- [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_main_nor_inf_chaos_marauders_0] with amount: [4] to force: [electors_norsca_minor_2]
- [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc08_nor_inf_marauder_spearman_0] with amount: [3] to force: [electors_norsca_minor_2]
- [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc08_nor_inf_marauder_spearman_0] with amount: [3] to force: [electors_norsca_minor_2]
- [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_dlc08_nor_inf_marauder_spearman_0] with amount: [3] to force: [electors_norsca_minor_2]
- [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_dlc08_nor_inf_marauder_hunters_0] with amount: [3] to force: [electors_norsca_minor_2]
- [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_dlc08_nor_inf_marauder_hunters_0] with amount: [3] to force: [electors_norsca_minor_2]
- [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_dlc08_nor_inf_marauder_hunters_0] with amount: [3] to force: [electors_norsca_minor_2]
- [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_dlc08_nor_mon_skinwolves_0] with amount: [1] to force: [electors_norsca_minor_2]
- [ting] <53.3s> Random Army Manager: Creating New Force with key [electors_norsca_minor_3]
- [ting] <53.3s> Force with key [electors_norsca_minor_3] created!
- [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_main_nor_inf_chaos_marauders_0] with amount: [6] to force: [electors_norsca_minor_3]
- [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_main_nor_inf_chaos_marauders_0] with amount: [6] to force: [electors_norsca_minor_3]
- [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_main_nor_inf_chaos_marauders_0] with amount: [6] to force: [electors_norsca_minor_3]
- [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_main_nor_inf_chaos_marauders_0] with amount: [6] to force: [electors_norsca_minor_3]
- [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_main_nor_inf_chaos_marauders_0] with amount: [6] to force: [electors_norsca_minor_3]
- [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_main_nor_inf_chaos_marauders_0] with amount: [6] to force: [electors_norsca_minor_3]
- [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_dlc08_nor_inf_marauder_champions_0] with amount: [1] to force: [electors_norsca_minor_3]
- [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_dlc08_nor_inf_marauder_hunters_0] with amount: [3] to force: [electors_norsca_minor_3]
- [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_dlc08_nor_inf_marauder_hunters_0] with amount: [3] to force: [electors_norsca_minor_3]
- [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_dlc08_nor_inf_marauder_hunters_0] with amount: [3] to force: [electors_norsca_minor_3]
- [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_dlc08_nor_mon_skinwolves_0] with amount: [2] to force: [electors_norsca_minor_3]
- [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_dlc08_nor_mon_skinwolves_0] with amount: [2] to force: [electors_norsca_minor_3]
- [ting] <53.3s> Random Army Manager: Creating New Force with key [electors_norsca_major_1]
- [ting] <53.3s> Force with key [electors_norsca_major_1] created!
- [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_main_nor_inf_chaos_marauders_0] with amount: [3] to force: [electors_norsca_major_1]
- [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_main_nor_inf_chaos_marauders_0] with amount: [3] to force: [electors_norsca_major_1]
- [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_main_nor_inf_chaos_marauders_0] with amount: [3] to force: [electors_norsca_major_1]
- [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_dlc08_nor_inf_marauder_spearman_0] with amount: [4] to force: [electors_norsca_major_1]
- [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_dlc08_nor_inf_marauder_spearman_0] with amount: [4] to force: [electors_norsca_major_1]
- [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_dlc08_nor_inf_marauder_spearman_0] with amount: [4] to force: [electors_norsca_major_1]
- [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_dlc08_nor_inf_marauder_spearman_0] with amount: [4] to force: [electors_norsca_major_1]
- [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_dlc08_nor_inf_marauder_hunters_0] with amount: [3] to force: [electors_norsca_major_1]
- [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_dlc08_nor_inf_marauder_hunters_0] with amount: [3] to force: [electors_norsca_major_1]
- [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_dlc08_nor_inf_marauder_hunters_0] with amount: [3] to force: [electors_norsca_major_1]
- [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_main_nor_mon_chaos_trolls] with amount: [2] to force: [electors_norsca_major_1]
- [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_main_nor_mon_chaos_trolls] with amount: [2] to force: [electors_norsca_major_1]
- [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_dlc08_nor_mon_war_mammoth_0] with amount: [1] to force: [electors_norsca_major_1]
- [ting] <53.3s> Random Army Manager: Creating New Force with key [electors_norsca_major_2]
- [ting] <53.3s> Force with key [electors_norsca_major_2] created!
- [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_main_nor_inf_chaos_marauders_0] with amount: [4] to force: [electors_norsca_major_2]
- [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_main_nor_inf_chaos_marauders_0] with amount: [4] to force: [electors_norsca_major_2]
- [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_main_nor_inf_chaos_marauders_0] with amount: [4] to force: [electors_norsca_major_2]
- [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_main_nor_inf_chaos_marauders_0] with amount: [4] to force: [electors_norsca_major_2]
- [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_dlc08_nor_inf_marauder_spearman_0] with amount: [3] to force: [electors_norsca_major_2]
- [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_dlc08_nor_inf_marauder_spearman_0] with amount: [3] to force: [electors_norsca_major_2]
- [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_dlc08_nor_inf_marauder_spearman_0] with amount: [3] to force: [electors_norsca_major_2]
- [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_dlc08_nor_inf_marauder_hunters_0] with amount: [3] to force: [electors_norsca_major_2]
- [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_dlc08_nor_inf_marauder_hunters_0] with amount: [3] to force: [electors_norsca_major_2]
- [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_dlc08_nor_inf_marauder_hunters_0] with amount: [3] to force: [electors_norsca_major_2]
- [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_main_nor_mon_chaos_trolls] with amount: [2] to force: [electors_norsca_major_2]
- [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_main_nor_mon_chaos_trolls] with amount: [2] to force: [electors_norsca_major_2]
- [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_dlc08_nor_mon_war_mammoth_0] with amount: [1] to force: [electors_norsca_major_2]
- [ting] <53.3s> Random Army Manager: Creating New Force with key [electors_norsca_major_3]
- [ting] <53.3s> Force with key [electors_norsca_major_3] created!
- [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_main_nor_inf_chaos_marauders_0] with amount: [4] to force: [electors_norsca_major_3]
- [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_main_nor_inf_chaos_marauders_0] with amount: [4] to force: [electors_norsca_major_3]
- [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_main_nor_inf_chaos_marauders_0] with amount: [4] to force: [electors_norsca_major_3]
- [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_main_nor_inf_chaos_marauders_0] with amount: [4] to force: [electors_norsca_major_3]
- [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_dlc08_nor_inf_marauder_spearman_0] with amount: [3] to force: [electors_norsca_major_3]
- [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_dlc08_nor_inf_marauder_spearman_0] with amount: [3] to force: [electors_norsca_major_3]
- [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_dlc08_nor_inf_marauder_spearman_0] with amount: [3] to force: [electors_norsca_major_3]
- [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_dlc08_nor_inf_marauder_hunters_0] with amount: [3] to force: [electors_norsca_major_3]
- [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_dlc08_nor_inf_marauder_hunters_0] with amount: [3] to force: [electors_norsca_major_3]
- [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_dlc08_nor_inf_marauder_hunters_0] with amount: [3] to force: [electors_norsca_major_3]
- [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_main_nor_mon_chaos_trolls] with amount: [2] to force: [electors_norsca_major_3]
- [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_main_nor_mon_chaos_trolls] with amount: [2] to force: [electors_norsca_major_3]
- [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_dlc08_nor_mon_war_mammoth_0] with amount: [2] to force: [electors_norsca_major_3]
- [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_dlc08_nor_mon_war_mammoth_0] with amount: [2] to force: [electors_norsca_major_3]
- [ting] <53.3s> Random Army Manager: Creating New Force with key [electors_norsca_major_4]
- [ting] <53.3s> Force with key [electors_norsca_major_4] created!
- [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_dlc08_nor_inf_marauder_champions_0] with amount: [1] to force: [electors_norsca_major_4]
- [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_main_nor_inf_chaos_marauders_0] with amount: [4] to force: [electors_norsca_major_4]
- [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_main_nor_inf_chaos_marauders_0] with amount: [4] to force: [electors_norsca_major_4]
- [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_main_nor_inf_chaos_marauders_0] with amount: [4] to force: [electors_norsca_major_4]
- [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_main_nor_inf_chaos_marauders_0] with amount: [4] to force: [electors_norsca_major_4]
- [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_dlc08_nor_inf_marauder_spearman_0] with amount: [4] to force: [electors_norsca_major_4]
- [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_dlc08_nor_inf_marauder_spearman_0] with amount: [4] to force: [electors_norsca_major_4]
- [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_dlc08_nor_inf_marauder_spearman_0] with amount: [4] to force: [electors_norsca_major_4]
- [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_dlc08_nor_inf_marauder_spearman_0] with amount: [4] to force: [electors_norsca_major_4]
- [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_dlc08_nor_inf_marauder_hunters_0] with amount: [3] to force: [electors_norsca_major_4]
- [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_dlc08_nor_inf_marauder_hunters_0] with amount: [3] to force: [electors_norsca_major_4]
- [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_dlc08_nor_inf_marauder_hunters_0] with amount: [3] to force: [electors_norsca_major_4]
- [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_main_nor_mon_chaos_trolls] with amount: [2] to force: [electors_norsca_major_4]
- [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_main_nor_mon_chaos_trolls] with amount: [2] to force: [electors_norsca_major_4]
- [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_dlc08_nor_mon_war_mammoth_0] with amount: [2] to force: [electors_norsca_major_4]
- [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_dlc08_nor_mon_war_mammoth_0] with amount: [2] to force: [electors_norsca_major_4]
- [ting] <53.3s> Random Army Manager: Creating New Force with key [electors_norsca_major_5]
- [ting] <53.3s> Force with key [electors_norsca_major_5] created!
- [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_dlc08_nor_inf_marauder_champions_0] with amount: [2] to force: [electors_norsca_major_5]
- [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_dlc08_nor_inf_marauder_champions_0] with amount: [2] to force: [electors_norsca_major_5]
- [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_main_nor_inf_chaos_marauders_0] with amount: [4] to force: [electors_norsca_major_5]
- [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_main_nor_inf_chaos_marauders_0] with amount: [4] to force: [electors_norsca_major_5]
- [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_main_nor_inf_chaos_marauders_0] with amount: [4] to force: [electors_norsca_major_5]
- [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_main_nor_inf_chaos_marauders_0] with amount: [4] to force: [electors_norsca_major_5]
- [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_dlc08_nor_inf_marauder_spearman_0] with amount: [3] to force: [electors_norsca_major_5]
- [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_dlc08_nor_inf_marauder_spearman_0] with amount: [3] to force: [electors_norsca_major_5]
- [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_dlc08_nor_inf_marauder_spearman_0] with amount: [3] to force: [electors_norsca_major_5]
- [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_dlc08_nor_inf_marauder_hunters_0] with amount: [3] to force: [electors_norsca_major_5]
- [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_dlc08_nor_inf_marauder_hunters_0] with amount: [3] to force: [electors_norsca_major_5]
- [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_dlc08_nor_inf_marauder_hunters_0] with amount: [3] to force: [electors_norsca_major_5]
- [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_main_nor_mon_chaos_trolls] with amount: [2] to force: [electors_norsca_major_5]
- [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_main_nor_mon_chaos_trolls] with amount: [2] to force: [electors_norsca_major_5]
- [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_dlc08_nor_mon_war_mammoth_0] with amount: [2] to force: [electors_norsca_major_5]
- [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_dlc08_nor_mon_war_mammoth_0] with amount: [2] to force: [electors_norsca_major_5]
- [ting] <53.3s> Random Army Manager: Creating New Force with key [electors_skaven_minor_1]
- [ting] <53.3s> Force with key [electors_skaven_minor_1] created!
- [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrats_0] with amount: [4] to force: [electors_skaven_minor_1]
- [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrats_0] with amount: [4] to force: [electors_skaven_minor_1]
- [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrats_0] with amount: [4] to force: [electors_skaven_minor_1]
- [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrats_0] with amount: [4] to force: [electors_skaven_minor_1]
- [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrat_spearmen_0] with amount: [3] to force: [electors_skaven_minor_1]
- [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrat_spearmen_0] with amount: [3] to force: [electors_skaven_minor_1]
- [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrat_spearmen_0] with amount: [3] to force: [electors_skaven_minor_1]
- [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_night_runners_1] with amount: [2] to force: [electors_skaven_minor_1]
- [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_night_runners_1] with amount: [2] to force: [electors_skaven_minor_1]
- [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh2_dlc12_skv_inf_ratling_gun_0] with amount: [1] to force: [electors_skaven_minor_1]
- [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_skavenslaves_0] with amount: [1] to force: [electors_skaven_minor_1]
- [ting] <53.3s> Random Army Manager: Creating New Force with key [electors_skaven_minor_2]
- [ting] <53.3s> Force with key [electors_skaven_minor_2] created!
- [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrats_0] with amount: [2] to force: [electors_skaven_minor_2]
- [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrats_0] with amount: [2] to force: [electors_skaven_minor_2]
- [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrats_1] with amount: [2] to force: [electors_skaven_minor_2]
- [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrats_1] with amount: [2] to force: [electors_skaven_minor_2]
- [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrat_spearmen_1] with amount: [3] to force: [electors_skaven_minor_2]
- [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrat_spearmen_1] with amount: [3] to force: [electors_skaven_minor_2]
- [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrat_spearmen_1] with amount: [3] to force: [electors_skaven_minor_2]
- [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_night_runners_1] with amount: [3] to force: [electors_skaven_minor_2]
- [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_night_runners_1] with amount: [3] to force: [electors_skaven_minor_2]
- [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_night_runners_1] with amount: [3] to force: [electors_skaven_minor_2]
- [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh2_dlc12_skv_inf_ratling_gun_0] with amount: [1] to force: [electors_skaven_minor_2]
- [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_skavenslaves_0] with amount: [1] to force: [electors_skaven_minor_2]
- [ting] <53.3s> Random Army Manager: Creating New Force with key [electors_skaven_minor_3]
- [ting] <53.3s> Force with key [electors_skaven_minor_3] created!
- [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrats_0] with amount: [2] to force: [electors_skaven_minor_3]
- [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrats_0] with amount: [2] to force: [electors_skaven_minor_3]
- [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrats_1] with amount: [2] to force: [electors_skaven_minor_3]
- [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrats_1] with amount: [2] to force: [electors_skaven_minor_3]
- [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_stormvermin_1] with amount: [1] to force: [electors_skaven_minor_3]
- [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_night_runners_1] with amount: [3] to force: [electors_skaven_minor_3]
- [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_night_runners_1] with amount: [3] to force: [electors_skaven_minor_3]
- [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_night_runners_1] with amount: [3] to force: [electors_skaven_minor_3]
- [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_dlc12_skv_inf_ratling_gun_0] with amount: [1] to force: [electors_skaven_minor_3]
- [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_warpfire_thrower] with amount: [1] to force: [electors_skaven_minor_3]
- [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrat_spearmen_1] with amount: [2] to force: [electors_skaven_minor_3]
- [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrat_spearmen_1] with amount: [2] to force: [electors_skaven_minor_3]
- [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_skavenslaves_0] with amount: [1] to force: [electors_skaven_minor_3]
- [ting] <53.4s> Random Army Manager: Creating New Force with key [electors_skaven_major_1]
- [ting] <53.4s> Force with key [electors_skaven_major_1] created!
- [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrats_1] with amount: [6] to force: [electors_skaven_major_1]
- [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrats_1] with amount: [6] to force: [electors_skaven_major_1]
- [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrats_1] with amount: [6] to force: [electors_skaven_major_1]
- [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrats_1] with amount: [6] to force: [electors_skaven_major_1]
- [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrats_1] with amount: [6] to force: [electors_skaven_major_1]
- [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrats_1] with amount: [6] to force: [electors_skaven_major_1]
- [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrat_spearmen_1] with amount: [5] to force: [electors_skaven_major_1]
- [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrat_spearmen_1] with amount: [5] to force: [electors_skaven_major_1]
- [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrat_spearmen_1] with amount: [5] to force: [electors_skaven_major_1]
- [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrat_spearmen_1] with amount: [5] to force: [electors_skaven_major_1]
- [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrat_spearmen_1] with amount: [5] to force: [electors_skaven_major_1]
- [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_night_runners_1] with amount: [2] to force: [electors_skaven_major_1]
- [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_night_runners_1] with amount: [2] to force: [electors_skaven_major_1]
- [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_mon_rat_ogres] with amount: [2] to force: [electors_skaven_major_1]
- [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_mon_rat_ogres] with amount: [2] to force: [electors_skaven_major_1]
- [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_mon_hell_pit_abomination] with amount: [1] to force: [electors_skaven_major_1]
- [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_art_plagueclaw_catapult] with amount: [1] to force: [electors_skaven_major_1]
- [ting] <53.4s> Random Army Manager: Creating New Force with key [electors_skaven_major_2]
- [ting] <53.4s> Force with key [electors_skaven_major_2] created!
- [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrats_1] with amount: [7] to force: [electors_skaven_major_2]
- [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrats_1] with amount: [7] to force: [electors_skaven_major_2]
- [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrats_1] with amount: [7] to force: [electors_skaven_major_2]
- [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrats_1] with amount: [7] to force: [electors_skaven_major_2]
- [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrats_1] with amount: [7] to force: [electors_skaven_major_2]
- [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrats_1] with amount: [7] to force: [electors_skaven_major_2]
- [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrats_1] with amount: [7] to force: [electors_skaven_major_2]
- [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrat_spearmen_1] with amount: [3] to force: [electors_skaven_major_2]
- [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrat_spearmen_1] with amount: [3] to force: [electors_skaven_major_2]
- [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrat_spearmen_1] with amount: [3] to force: [electors_skaven_major_2]
- [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_stormvermin_0] with amount: [1] to force: [electors_skaven_major_2]
- [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_night_runners_1] with amount: [2] to force: [electors_skaven_major_2]
- [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_night_runners_1] with amount: [2] to force: [electors_skaven_major_2]
- [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_mon_rat_ogres] with amount: [2] to force: [electors_skaven_major_2]
- [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_mon_rat_ogres] with amount: [2] to force: [electors_skaven_major_2]
- [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_mon_hell_pit_abomination] with amount: [1] to force: [electors_skaven_major_2]
- [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_art_plagueclaw_catapult] with amount: [1] to force: [electors_skaven_major_2]
- [ting] <53.4s> Random Army Manager: Creating New Force with key [electors_skaven_major_3]
- [ting] <53.4s> Force with key [electors_skaven_major_3] created!
- [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_stormvermin_1] with amount: [1] to force: [electors_skaven_major_3]
- [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrats_1] with amount: [6] to force: [electors_skaven_major_3]
- [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrats_1] with amount: [6] to force: [electors_skaven_major_3]
- [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrats_1] with amount: [6] to force: [electors_skaven_major_3]
- [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrats_1] with amount: [6] to force: [electors_skaven_major_3]
- [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrats_1] with amount: [6] to force: [electors_skaven_major_3]
- [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrats_1] with amount: [6] to force: [electors_skaven_major_3]
- [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrat_spearmen_1] with amount: [3] to force: [electors_skaven_major_3]
- [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrat_spearmen_1] with amount: [3] to force: [electors_skaven_major_3]
- [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrat_spearmen_1] with amount: [3] to force: [electors_skaven_major_3]
- [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_stormvermin_0] with amount: [1] to force: [electors_skaven_major_3]
- [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_night_runners_1] with amount: [2] to force: [electors_skaven_major_3]
- [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_night_runners_1] with amount: [2] to force: [electors_skaven_major_3]
- [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_mon_rat_ogres] with amount: [2] to force: [electors_skaven_major_3]
- [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_mon_rat_ogres] with amount: [2] to force: [electors_skaven_major_3]
- [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_mon_hell_pit_abomination] with amount: [1] to force: [electors_skaven_major_3]
- [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_art_plagueclaw_catapult] with amount: [2] to force: [electors_skaven_major_3]
- [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_art_plagueclaw_catapult] with amount: [2] to force: [electors_skaven_major_3]
- [ting] <53.4s> Random Army Manager: Creating New Force with key [electors_skaven_major_4]
- [ting] <53.4s> Force with key [electors_skaven_major_4] created!
- [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_stormvermin_1] with amount: [2] to force: [electors_skaven_major_4]
- [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_stormvermin_1] with amount: [2] to force: [electors_skaven_major_4]
- [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrats_1] with amount: [5] to force: [electors_skaven_major_4]
- [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrats_1] with amount: [5] to force: [electors_skaven_major_4]
- [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrats_1] with amount: [5] to force: [electors_skaven_major_4]
- [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrats_1] with amount: [5] to force: [electors_skaven_major_4]
- [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrats_1] with amount: [5] to force: [electors_skaven_major_4]
- [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrat_spearmen_1] with amount: [3] to force: [electors_skaven_major_4]
- [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrat_spearmen_1] with amount: [3] to force: [electors_skaven_major_4]
- [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrat_spearmen_1] with amount: [3] to force: [electors_skaven_major_4]
- [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_stormvermin_0] with amount: [2] to force: [electors_skaven_major_4]
- [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_stormvermin_0] with amount: [2] to force: [electors_skaven_major_4]
- [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_night_runners_1] with amount: [2] to force: [electors_skaven_major_4]
- [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_night_runners_1] with amount: [2] to force: [electors_skaven_major_4]
- [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_mon_rat_ogres] with amount: [2] to force: [electors_skaven_major_4]
- [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_mon_rat_ogres] with amount: [2] to force: [electors_skaven_major_4]
- [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_mon_hell_pit_abomination] with amount: [1] to force: [electors_skaven_major_4]
- [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_art_plagueclaw_catapult] with amount: [2] to force: [electors_skaven_major_4]
- [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_art_plagueclaw_catapult] with amount: [2] to force: [electors_skaven_major_4]
- [ting] <53.4s> Random Army Manager: Creating New Force with key [electors_skaven_major_5]
- [ting] <53.4s> Force with key [electors_skaven_major_5] created!
- [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_stormvermin_1] with amount: [3] to force: [electors_skaven_major_5]
- [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_stormvermin_1] with amount: [3] to force: [electors_skaven_major_5]
- [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_stormvermin_1] with amount: [3] to force: [electors_skaven_major_5]
- [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrats_1] with amount: [5] to force: [electors_skaven_major_5]
- [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrats_1] with amount: [5] to force: [electors_skaven_major_5]
- [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrats_1] with amount: [5] to force: [electors_skaven_major_5]
- [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrats_1] with amount: [5] to force: [electors_skaven_major_5]
- [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrats_1] with amount: [5] to force: [electors_skaven_major_5]
- [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrat_spearmen_1] with amount: [2] to force: [electors_skaven_major_5]
- [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrat_spearmen_1] with amount: [2] to force: [electors_skaven_major_5]
- [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_stormvermin_0] with amount: [2] to force: [electors_skaven_major_5]
- [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_stormvermin_0] with amount: [2] to force: [electors_skaven_major_5]
- [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_night_runners_1] with amount: [2] to force: [electors_skaven_major_5]
- [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_night_runners_1] with amount: [2] to force: [electors_skaven_major_5]
- [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_mon_rat_ogres] with amount: [2] to force: [electors_skaven_major_5]
- [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_mon_rat_ogres] with amount: [2] to force: [electors_skaven_major_5]
- [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_mon_hell_pit_abomination] with amount: [1] to force: [electors_skaven_major_5]
- [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_art_plagueclaw_catapult] with amount: [2] to force: [electors_skaven_major_5]
- [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_art_plagueclaw_catapult] with amount: [2] to force: [electors_skaven_major_5]
- [ting] <53.4s> Random Army Manager: Creating New Force with key [electors_greenskins_minor_1]
- [ting] <53.4s> Force with key [electors_greenskins_minor_1] created!
- [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_orc_boyz] with amount: [4] to force: [electors_greenskins_minor_1]
- [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_orc_boyz] with amount: [4] to force: [electors_greenskins_minor_1]
- [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_orc_boyz] with amount: [4] to force: [electors_greenskins_minor_1]
- [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_orc_boyz] with amount: [4] to force: [electors_greenskins_minor_1]
- [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_goblin_spearmen] with amount: [3] to force: [electors_greenskins_minor_1]
- [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_goblin_spearmen] with amount: [3] to force: [electors_greenskins_minor_1]
- [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_goblin_spearmen] with amount: [3] to force: [electors_greenskins_minor_1]
- [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_orc_arrer_boyz] with amount: [2] to force: [electors_greenskins_minor_1]
- [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_orc_arrer_boyz] with amount: [2] to force: [electors_greenskins_minor_1]
- [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_cav_orc_boar_boyz] with amount: [1] to force: [electors_greenskins_minor_1]
- [ting] <53.4s> Random Army Manager: Creating New Force with key [electors_greenskins_minor_2]
- [ting] <53.4s> Force with key [electors_greenskins_minor_2] created!
- [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_orc_boyz] with amount: [4] to force: [electors_greenskins_minor_2]
- [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_orc_boyz] with amount: [4] to force: [electors_greenskins_minor_2]
- [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_orc_boyz] with amount: [4] to force: [electors_greenskins_minor_2]
- [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_orc_boyz] with amount: [4] to force: [electors_greenskins_minor_2]
- [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_goblin_spearmen] with amount: [4] to force: [electors_greenskins_minor_2]
- [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_goblin_spearmen] with amount: [4] to force: [electors_greenskins_minor_2]
- [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_goblin_spearmen] with amount: [4] to force: [electors_greenskins_minor_2]
- [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_goblin_spearmen] with amount: [4] to force: [electors_greenskins_minor_2]
- [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_orc_arrer_boyz] with amount: [3] to force: [electors_greenskins_minor_2]
- [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_orc_arrer_boyz] with amount: [3] to force: [electors_greenskins_minor_2]
- [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_orc_arrer_boyz] with amount: [3] to force: [electors_greenskins_minor_2]
- [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_cav_orc_boar_boyz] with amount: [1] to force: [electors_greenskins_minor_2]
- [ting] <53.4s> Random Army Manager: Creating New Force with key [electors_greenskins_minor_3]
- [ting] <53.5s> Force with key [electors_greenskins_minor_3] created!
- [ting] <53.5s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_orc_boyz] with amount: [4] to force: [electors_greenskins_minor_3]
- [ting] <53.5s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_orc_boyz] with amount: [4] to force: [electors_greenskins_minor_3]
- [ting] <53.5s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_orc_boyz] with amount: [4] to force: [electors_greenskins_minor_3]
- [ting] <53.5s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_orc_boyz] with amount: [4] to force: [electors_greenskins_minor_3]
- [ting] <53.5s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_black_orcs] with amount: [1] to force: [electors_greenskins_minor_3]
- [ting] <53.5s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_goblin_spearmen] with amount: [3] to force: [electors_greenskins_minor_3]
- [ting] <53.5s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_goblin_spearmen] with amount: [3] to force: [electors_greenskins_minor_3]
- [ting] <53.5s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_goblin_spearmen] with amount: [3] to force: [electors_greenskins_minor_3]
- [ting] <53.5s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_orc_arrer_boyz] with amount: [3] to force: [electors_greenskins_minor_3]
- [ting] <53.5s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_orc_arrer_boyz] with amount: [3] to force: [electors_greenskins_minor_3]
- [ting] <53.5s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_orc_arrer_boyz] with amount: [3] to force: [electors_greenskins_minor_3]
- [ting] <53.5s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_cav_orc_boar_boyz] with amount: [2] to force: [electors_greenskins_minor_3]
- [ting] <53.5s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_cav_orc_boar_boyz] with amount: [2] to force: [electors_greenskins_minor_3]
- [ting] <53.5s> Random Army Manager: Creating New Force with key [electors_greenskins_major_1]
- [ting] <53.5s> Force with key [electors_greenskins_major_1] created!
- [ting] <53.5s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_orc_boyz] with amount: [4] to force: [electors_greenskins_major_1]
- [ting] <53.5s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_orc_boyz] with amount: [4] to force: [electors_greenskins_major_1]
- [ting] <53.5s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_orc_boyz] with amount: [4] to force: [electors_greenskins_major_1]
- [ting] <53.5s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_orc_boyz] with amount: [4] to force: [electors_greenskins_major_1]
- [ting] <53.5s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_goblin_spearmen] with amount: [5] to force: [electors_greenskins_major_1]
- [ting] <53.5s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_goblin_spearmen] with amount: [5] to force: [electors_greenskins_major_1]
- [ting] <53.5s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_goblin_spearmen] with amount: [5] to force: [electors_greenskins_major_1]
- [ting] <53.5s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_goblin_spearmen] with amount: [5] to force: [electors_greenskins_major_1]
- [ting] <53.5s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_goblin_spearmen] with amount: [5] to force: [electors_greenskins_major_1]
- [ting] <53.5s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_orc_arrer_boyz] with amount: [3] to force: [electors_greenskins_major_1]
- [ting] <53.5s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_orc_arrer_boyz] with amount: [3] to force: [electors_greenskins_major_1]
- [ting] <53.5s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_orc_arrer_boyz] with amount: [3] to force: [electors_greenskins_major_1]
- [ting] <53.5s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_mon_trolls] with amount: [2] to force: [electors_greenskins_major_1]
- [ting] <53.5s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_mon_trolls] with amount: [2] to force: [electors_greenskins_major_1]
- [ting] <53.5s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_mon_giant] with amount: [1] to force: [electors_greenskins_major_1]
- [ting] <53.5s> Random Army Manager: Creating New Force with key [electors_greenskins_major_2]
- [ting] <53.5s> Force with key [electors_greenskins_major_2] created!
- [ting] <53.5s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_orc_boyz] with amount: [5] to force: [electors_greenskins_major_2]
- [ting] <53.5s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_orc_boyz] with amount: [5] to force: [electors_greenskins_major_2]
- [ting] <53.5s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_orc_boyz] with amount: [5] to force: [electors_greenskins_major_2]
- [ting] <53.5s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_orc_boyz] with amount: [5] to force: [electors_greenskins_major_2]
- [ting] <53.5s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_orc_boyz] with amount: [5] to force: [electors_greenskins_major_2]
- [ting] <53.5s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_goblin_spearmen] with amount: [4] to force: [electors_greenskins_major_2]
- [ting] <53.5s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_goblin_spearmen] with amount: [4] to force: [electors_greenskins_major_2]
- [ting] <53.5s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_goblin_spearmen] with amount: [4] to force: [electors_greenskins_major_2]
- [ting] <53.5s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_goblin_spearmen] with amount: [4] to force: [electors_greenskins_major_2]
- [ting] <53.5s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_orc_arrer_boyz] with amount: [3] to force: [electors_greenskins_major_2]
- [ting] <53.5s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_orc_arrer_boyz] with amount: [3] to force: [electors_greenskins_major_2]
- [ting] <53.5s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_orc_arrer_boyz] with amount: [3] to force: [electors_greenskins_major_2]
- [ting] <53.5s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_mon_trolls] with amount: [2] to force: [electors_greenskins_major_2]
- [ting] <53.5s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_mon_trolls] with amount: [2] to force: [electors_greenskins_major_2]
- [ting] <53.5s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_mon_giant] with amount: [1] to force: [electors_greenskins_major_2]
- [ting] <53.5s> Random Army Manager: Creating New Force with key [electors_greenskins_major_3]
- [ting] <53.5s> Force with key [electors_greenskins_major_3] created!
- [ting] <53.5s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_orc_boyz] with amount: [5] to force: [electors_greenskins_major_3]
- [ting] <53.5s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_orc_boyz] with amount: [5] to force: [electors_greenskins_major_3]
- [ting] <53.5s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_orc_boyz] with amount: [5] to force: [electors_greenskins_major_3]
- [ting] <53.5s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_orc_boyz] with amount: [5] to force: [electors_greenskins_major_3]
- [ting] <53.5s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_orc_boyz] with amount: [5] to force: [electors_greenskins_major_3]
- [ting] <53.5s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_goblin_spearmen] with amount: [4] to force: [electors_greenskins_major_3]
- [ting] <53.5s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_goblin_spearmen] with amount: [4] to force: [electors_greenskins_major_3]
- [ting] <53.5s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_goblin_spearmen] with amount: [4] to force: [electors_greenskins_major_3]
- [ting] <53.5s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_goblin_spearmen] with amount: [4] to force: [electors_greenskins_major_3]
- [ting] <53.5s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_orc_arrer_boyz] with amount: [3] to force: [electors_greenskins_major_3]
- [ting] <53.5s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_orc_arrer_boyz] with amount: [3] to force: [electors_greenskins_major_3]
- [ting] <53.5s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_orc_arrer_boyz] with amount: [3] to force: [electors_greenskins_major_3]
- [ting] <53.5s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_mon_trolls] with amount: [2] to force: [electors_greenskins_major_3]
- [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_mon_trolls] with amount: [2] to force: [electors_greenskins_major_3]
- [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_mon_giant] with amount: [1] to force: [electors_greenskins_major_3]
- [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_mon_arachnarok_spider_0] with amount: [1] to force: [electors_greenskins_major_3]
- [ting] <53.6s> Random Army Manager: Creating New Force with key [electors_greenskins_major_4]
- [ting] <53.6s> Force with key [electors_greenskins_major_4] created!
- [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_black_orcs] with amount: [2] to force: [electors_greenskins_major_4]
- [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_black_orcs] with amount: [2] to force: [electors_greenskins_major_4]
- [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_orc_boyz] with amount: [4] to force: [electors_greenskins_major_4]
- [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_orc_boyz] with amount: [4] to force: [electors_greenskins_major_4]
- [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_orc_boyz] with amount: [4] to force: [electors_greenskins_major_4]
- [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_orc_boyz] with amount: [4] to force: [electors_greenskins_major_4]
- [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_goblin_spearmen] with amount: [5] to force: [electors_greenskins_major_4]
- [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_goblin_spearmen] with amount: [5] to force: [electors_greenskins_major_4]
- [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_goblin_spearmen] with amount: [5] to force: [electors_greenskins_major_4]
- [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_goblin_spearmen] with amount: [5] to force: [electors_greenskins_major_4]
- [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_goblin_spearmen] with amount: [5] to force: [electors_greenskins_major_4]
- [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_orc_arrer_boyz] with amount: [3] to force: [electors_greenskins_major_4]
- [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_orc_arrer_boyz] with amount: [3] to force: [electors_greenskins_major_4]
- [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_orc_arrer_boyz] with amount: [3] to force: [electors_greenskins_major_4]
- [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_mon_trolls] with amount: [2] to force: [electors_greenskins_major_4]
- [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_mon_trolls] with amount: [2] to force: [electors_greenskins_major_4]
- [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_mon_giant] with amount: [1] to force: [electors_greenskins_major_4]
- [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_mon_arachnarok_spider_0] with amount: [1] to force: [electors_greenskins_major_4]
- [ting] <53.6s> Random Army Manager: Creating New Force with key [electors_greenskins_major_5]
- [ting] <53.6s> Force with key [electors_greenskins_major_5] created!
- [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_black_orcs] with amount: [4] to force: [electors_greenskins_major_5]
- [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_black_orcs] with amount: [4] to force: [electors_greenskins_major_5]
- [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_black_orcs] with amount: [4] to force: [electors_greenskins_major_5]
- [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_black_orcs] with amount: [4] to force: [electors_greenskins_major_5]
- [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_orc_boyz] with amount: [5] to force: [electors_greenskins_major_5]
- [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_orc_boyz] with amount: [5] to force: [electors_greenskins_major_5]
- [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_orc_boyz] with amount: [5] to force: [electors_greenskins_major_5]
- [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_orc_boyz] with amount: [5] to force: [electors_greenskins_major_5]
- [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_orc_boyz] with amount: [5] to force: [electors_greenskins_major_5]
- [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_goblin_spearmen] with amount: [3] to force: [electors_greenskins_major_5]
- [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_goblin_spearmen] with amount: [3] to force: [electors_greenskins_major_5]
- [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_goblin_spearmen] with amount: [3] to force: [electors_greenskins_major_5]
- [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_orc_arrer_boyz] with amount: [3] to force: [electors_greenskins_major_5]
- [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_orc_arrer_boyz] with amount: [3] to force: [electors_greenskins_major_5]
- [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_orc_arrer_boyz] with amount: [3] to force: [electors_greenskins_major_5]
- [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_mon_trolls] with amount: [2] to force: [electors_greenskins_major_5]
- [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_mon_trolls] with amount: [2] to force: [electors_greenskins_major_5]
- [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_mon_giant] with amount: [1] to force: [electors_greenskins_major_5]
- [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_mon_arachnarok_spider_0] with amount: [1] to force: [electors_greenskins_major_5]
- [ting] <53.6s> Random Army Manager: Creating New Force with key [lizard_retaliate_low]
- [ting] <53.6s> Force with key [lizard_retaliate_low] created!
- [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh2_main_lzd_inf_skink_cohort_0] with amount: [4] to force: [lizard_retaliate_low]
- [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh2_main_lzd_inf_skink_cohort_0] with amount: [4] to force: [lizard_retaliate_low]
- [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh2_main_lzd_inf_skink_cohort_0] with amount: [4] to force: [lizard_retaliate_low]
- [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh2_main_lzd_inf_skink_cohort_0] with amount: [4] to force: [lizard_retaliate_low]
- [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh2_main_lzd_inf_saurus_spearmen_0] with amount: [2] to force: [lizard_retaliate_low]
- [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh2_main_lzd_inf_saurus_spearmen_0] with amount: [2] to force: [lizard_retaliate_low]
- [ting] <53.6s> Random Army Manager: Adding Unit- [wh2_main_lzd_inf_skink_cohort_1] with weight: [1] to force: [lizard_retaliate_low]
- [ting] <53.6s> Random Army Manager: Adding Unit- [wh2_dlc12_lzd_inf_skink_red_crested_0] with weight: [1] to force: [lizard_retaliate_low]
- [ting] <53.6s> Random Army Manager: Adding Unit- [wh2_main_lzd_cav_terradon_riders_0] with weight: [1] to force: [lizard_retaliate_low]
- [ting] <53.6s> Random Army Manager: Creating New Force with key [lizard_retaliate_low_skv]
- [ting] <53.6s> Force with key [lizard_retaliate_low_skv] created!
- [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrat_spearmen_1] with amount: [4] to force: [lizard_retaliate_low_skv]
- [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrat_spearmen_1] with amount: [4] to force: [lizard_retaliate_low_skv]
- [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrat_spearmen_1] with amount: [4] to force: [lizard_retaliate_low_skv]
- [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrat_spearmen_1] with amount: [4] to force: [lizard_retaliate_low_skv]
- [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrats_0] with amount: [2] to force: [lizard_retaliate_low_skv]
- [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrats_0] with amount: [2] to force: [lizard_retaliate_low_skv]
- [ting] <53.6s> Random Army Manager: Adding Unit- [wh2_main_skv_inf_skavenslave_slingers_0] with weight: [1] to force: [lizard_retaliate_low_skv]
- [ting] <53.6s> Random Army Manager: Adding Unit- [wh2_main_skv_mon_rat_ogres] with weight: [1] to force: [lizard_retaliate_low_skv]
- [ting] <53.6s> Random Army Manager: Adding Unit- [wh2_main_skv_inf_night_runners_0] with weight: [1] to force: [lizard_retaliate_low_skv]
- [ting] <53.6s> Random Army Manager: Creating New Force with key [lizard_retaliate_low_grn]
- [ting] <53.6s> Force with key [lizard_retaliate_low_grn] created!
- [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_orc_boyz] with amount: [4] to force: [lizard_retaliate_low_grn]
- [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_orc_boyz] with amount: [4] to force: [lizard_retaliate_low_grn]
- [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_orc_boyz] with amount: [4] to force: [lizard_retaliate_low_grn]
- [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_orc_boyz] with amount: [4] to force: [lizard_retaliate_low_grn]
- [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_savage_orcs] with amount: [2] to force: [lizard_retaliate_low_grn]
- [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_savage_orcs] with amount: [2] to force: [lizard_retaliate_low_grn]
- [ting] <53.6s> Random Army Manager: Adding Unit- [wh_main_grn_inf_orc_arrer_boyz] with weight: [1] to force: [lizard_retaliate_low_grn]
- [ting] <53.6s> Random Army Manager: Adding Unit- [wh_main_grn_inf_goblin_archers] with weight: [1] to force: [lizard_retaliate_low_grn]
- [ting] <53.6s> Random Army Manager: Adding Unit- [wh_main_grn_cav_forest_goblin_spider_riders_0] with weight: [1] to force: [lizard_retaliate_low_grn]
- [ting] <53.6s> Random Army Manager: Creating New Force with key [lizard_retaliate_low_def]
- [ting] <53.6s> Force with key [lizard_retaliate_low_def] created!
- [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh2_main_def_inf_dreadspears_0] with amount: [4] to force: [lizard_retaliate_low_def]
- [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh2_main_def_inf_dreadspears_0] with amount: [4] to force: [lizard_retaliate_low_def]
- [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh2_main_def_inf_dreadspears_0] with amount: [4] to force: [lizard_retaliate_low_def]
- [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh2_main_def_inf_dreadspears_0] with amount: [4] to force: [lizard_retaliate_low_def]
- [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh2_main_def_inf_bleakswords_0] with amount: [2] to force: [lizard_retaliate_low_def]
- [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh2_main_def_inf_bleakswords_0] with amount: [2] to force: [lizard_retaliate_low_def]
- [ting] <53.6s> Random Army Manager: Adding Unit- [wh2_main_def_inf_darkshards_0] with weight: [1] to force: [lizard_retaliate_low_def]
- [ting] <53.6s> Random Army Manager: Adding Unit- [wh2_main_def_inf_black_ark_corsairs_0] with weight: [1] to force: [lizard_retaliate_low_def]
- [ting] <53.6s> Random Army Manager: Adding Unit- [wh2_main_def_cav_dark_riders_0] with weight: [1] to force: [lizard_retaliate_low_def]
- [ting] <53.6s> Random Army Manager: Creating New Force with key [lizard_retaliate_low_cst]
- [ting] <53.6s> Force with key [lizard_retaliate_low_cst] created!
- [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh2_dlc11_cst_inf_zombie_gunnery_mob_0] with amount: [4] to force: [lizard_retaliate_low_cst]
- [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh2_dlc11_cst_inf_zombie_gunnery_mob_0] with amount: [4] to force: [lizard_retaliate_low_cst]
- [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh2_dlc11_cst_inf_zombie_gunnery_mob_0] with amount: [4] to force: [lizard_retaliate_low_cst]
- [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh2_dlc11_cst_inf_zombie_gunnery_mob_0] with amount: [4] to force: [lizard_retaliate_low_cst]
- [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh2_dlc11_cst_inf_zombie_gunnery_mob_1] with amount: [2] to force: [lizard_retaliate_low_cst]
- [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh2_dlc11_cst_inf_zombie_gunnery_mob_1] with amount: [2] to force: [lizard_retaliate_low_cst]
- [ting] <53.6s> Random Army Manager: Adding Unit- [wh2_dlc11_cst_inf_zombie_gunnery_mob_2] with weight: [1] to force: [lizard_retaliate_low_cst]
- [ting] <53.6s> Random Army Manager: Adding Unit- [wh2_dlc11_cst_inf_zombie_gunnery_mob_3] with weight: [1] to force: [lizard_retaliate_low_cst]
- [ting] <53.6s> Random Army Manager: Adding Unit- [wh2_dlc11_cst_inf_syreens] with weight: [1] to force: [lizard_retaliate_low_cst]
- [ting] <53.6s> Random Army Manager: Creating New Force with key [lizard_retaliate_low_emp]
- [ting] <53.6s> Force with key [lizard_retaliate_low_emp] created!
- [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh_main_emp_inf_spearmen_0] with amount: [4] to force: [lizard_retaliate_low_emp]
- [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh_main_emp_inf_spearmen_0] with amount: [4] to force: [lizard_retaliate_low_emp]
- [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh_main_emp_inf_spearmen_0] with amount: [4] to force: [lizard_retaliate_low_emp]
- [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh_main_emp_inf_spearmen_0] with amount: [4] to force: [lizard_retaliate_low_emp]
- [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh_main_emp_inf_swordsmen] with amount: [2] to force: [lizard_retaliate_low_emp]
- [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh_main_emp_inf_swordsmen] with amount: [2] to force: [lizard_retaliate_low_emp]
- [ting] <53.6s> Random Army Manager: Adding Unit- [wh_main_emp_inf_crossbowmen] with weight: [1] to force: [lizard_retaliate_low_emp]
- [ting] <53.6s> Random Army Manager: Adding Unit- [wh2_dlc13_emp_inf_archers_0] with weight: [1] to force: [lizard_retaliate_low_emp]
- [ting] <53.7s> Random Army Manager: Adding Unit- [wh_dlc04_emp_inf_flagellants_0] with weight: [1] to force: [lizard_retaliate_low_emp]
- [ting] <53.7s> Random Army Manager: Creating New Force with key [lizard_retaliate_mid]
- [ting] <53.7s> Force with key [lizard_retaliate_mid] created!
- [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh2_main_lzd_inf_saurus_spearmen_0] with amount: [3] to force: [lizard_retaliate_mid]
- [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh2_main_lzd_inf_saurus_spearmen_0] with amount: [3] to force: [lizard_retaliate_mid]
- [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh2_main_lzd_inf_saurus_spearmen_0] with amount: [3] to force: [lizard_retaliate_mid]
- [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh2_main_lzd_inf_saurus_spearmen_1] with amount: [3] to force: [lizard_retaliate_mid]
- [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh2_main_lzd_inf_saurus_spearmen_1] with amount: [3] to force: [lizard_retaliate_mid]
- [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh2_main_lzd_inf_saurus_spearmen_1] with amount: [3] to force: [lizard_retaliate_mid]
- [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh2_main_lzd_cav_cold_one_spearmen_1] with amount: [2] to force: [lizard_retaliate_mid]
- [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh2_main_lzd_cav_cold_one_spearmen_1] with amount: [2] to force: [lizard_retaliate_mid]
- [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh2_main_lzd_mon_kroxigors] with amount: [2] to force: [lizard_retaliate_mid]
- [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh2_main_lzd_mon_kroxigors] with amount: [2] to force: [lizard_retaliate_mid]
- [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh2_main_lzd_mon_carnosaur_0] with amount: [1] to force: [lizard_retaliate_mid]
- [ting] <53.7s> Random Army Manager: Adding Unit- [wh2_main_lzd_inf_chameleon_skinks_0] with weight: [1] to force: [lizard_retaliate_mid]
- [ting] <53.7s> Random Army Manager: Adding Unit- [wh2_main_lzd_cav_terradon_riders_1] with weight: [1] to force: [lizard_retaliate_mid]
- [ting] <53.7s> Random Army Manager: Creating New Force with key [lizard_retaliate_mid_skv]
- [ting] <53.7s> Force with key [lizard_retaliate_mid_skv] created!
- [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrat_spearmen_1] with amount: [4] to force: [lizard_retaliate_mid_skv]
- [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrat_spearmen_1] with amount: [4] to force: [lizard_retaliate_mid_skv]
- [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrat_spearmen_1] with amount: [4] to force: [lizard_retaliate_mid_skv]
- [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrat_spearmen_1] with amount: [4] to force: [lizard_retaliate_mid_skv]
- [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_stormvermin_0] with amount: [2] to force: [lizard_retaliate_mid_skv]
- [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_stormvermin_0] with amount: [2] to force: [lizard_retaliate_mid_skv]
- [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh2_dlc12_skv_inf_ratling_gun_0] with amount: [1] to force: [lizard_retaliate_mid_skv]
- [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh2_dlc12_skv_inf_warplock_jezzails_0] with amount: [1] to force: [lizard_retaliate_mid_skv]
- [ting] <53.7s> Random Army Manager: Adding Unit- [wh2_main_skv_mon_rat_ogres] with weight: [1] to force: [lizard_retaliate_mid_skv]
- [ting] <53.7s> Random Army Manager: Adding Unit- [wh2_main_skv_inf_night_runners_0] with weight: [1] to force: [lizard_retaliate_mid_skv]
- [ting] <53.7s> Random Army Manager: Creating New Force with key [lizard_retaliate_mid_grn]
- [ting] <53.7s> Force with key [lizard_retaliate_mid_grn] created!
- [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_orc_boyz] with amount: [3] to force: [lizard_retaliate_mid_grn]
- [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_orc_boyz] with amount: [3] to force: [lizard_retaliate_mid_grn]
- [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_orc_boyz] with amount: [3] to force: [lizard_retaliate_mid_grn]
- [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_savage_orcs] with amount: [2] to force: [lizard_retaliate_mid_grn]
- [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_savage_orcs] with amount: [2] to force: [lizard_retaliate_mid_grn]
- [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_orc_big_uns] with amount: [2] to force: [lizard_retaliate_mid_grn]
- [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_orc_big_uns] with amount: [2] to force: [lizard_retaliate_mid_grn]
- [ting] <53.7s> Random Army Manager: Adding Unit- [wh_main_grn_cav_orc_boar_boyz] with weight: [1] to force: [lizard_retaliate_mid_grn]
- [ting] <53.7s> Random Army Manager: Adding Unit- [wh_main_grn_inf_goblin_archers] with weight: [1] to force: [lizard_retaliate_mid_grn]
- [ting] <53.7s> Random Army Manager: Adding Unit- [wh_main_grn_cav_goblin_wolf_riders_1] with weight: [1] to force: [lizard_retaliate_mid_grn]
- [ting] <53.7s> Random Army Manager: Creating New Force with key [lizard_retaliate_mid_def]
- [ting] <53.7s> Force with key [lizard_retaliate_mid_def] created!
- [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh2_main_def_inf_dreadspears_0] with amount: [4] to force: [lizard_retaliate_mid_def]
- [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh2_main_def_inf_dreadspears_0] with amount: [4] to force: [lizard_retaliate_mid_def]
- [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh2_main_def_inf_dreadspears_0] with amount: [4] to force: [lizard_retaliate_mid_def]
- [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh2_main_def_inf_dreadspears_0] with amount: [4] to force: [lizard_retaliate_mid_def]
- [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh2_main_def_inf_black_ark_corsairs_0] with amount: [2] to force: [lizard_retaliate_mid_def]
- [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh2_main_def_inf_black_ark_corsairs_0] with amount: [2] to force: [lizard_retaliate_mid_def]
- [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh2_main_def_inf_black_guard_0] with amount: [1] to force: [lizard_retaliate_mid_def]
- [ting] <53.7s> Random Army Manager: Adding Unit- [wh2_main_def_inf_darkshards_0] with weight: [1] to force: [lizard_retaliate_mid_def]
- [ting] <53.7s> Random Army Manager: Adding Unit- [wh2_main_def_inf_shades_1] with weight: [1] to force: [lizard_retaliate_mid_def]
- [ting] <53.7s> Random Army Manager: Adding Unit- [wh2_main_def_inf_black_ark_corsairs_0] with weight: [1] to force: [lizard_retaliate_mid_def]
- [ting] <53.7s> Random Army Manager: Creating New Force with key [lizard_retaliate_mid_cst]
- [ting] <53.7s> Force with key [lizard_retaliate_mid_cst] created!
- [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh2_dlc11_cst_inf_zombie_gunnery_mob_0] with amount: [2] to force: [lizard_retaliate_mid_cst]
- [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh2_dlc11_cst_inf_zombie_gunnery_mob_0] with amount: [2] to force: [lizard_retaliate_mid_cst]
- [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh2_dlc11_cst_inf_zombie_gunnery_mob_1] with amount: [2] to force: [lizard_retaliate_mid_cst]
- [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh2_dlc11_cst_inf_zombie_gunnery_mob_1] with amount: [2] to force: [lizard_retaliate_mid_cst]
- [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh2_dlc11_cst_inf_depth_guard_0] with amount: [1] to force: [lizard_retaliate_mid_cst]
- [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh2_dlc11_cst_mon_animated_hulks_0] with amount: [2] to force: [lizard_retaliate_mid_cst]
- [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh2_dlc11_cst_mon_animated_hulks_0] with amount: [2] to force: [lizard_retaliate_mid_cst]
- [ting] <53.7s> Random Army Manager: Adding Unit- [wh2_dlc11_cst_mon_bloated_corpse_0] with weight: [1] to force: [lizard_retaliate_mid_cst]
- [ting] <53.7s> Random Army Manager: Adding Unit- [wh2_dlc11_cst_inf_zombie_gunnery_mob_3] with weight: [1] to force: [lizard_retaliate_mid_cst]
- [ting] <53.7s> Random Army Manager: Adding Unit- [wh2_dlc11_cst_cav_deck_droppers_2] with weight: [1] to force: [lizard_retaliate_mid_cst]
- [ting] <53.7s> Random Army Manager: Creating New Force with key [lizard_retaliate_mid_emp]
- [ting] <53.7s> Force with key [lizard_retaliate_mid_emp] created!
- [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh_main_emp_inf_spearmen_1] with amount: [2] to force: [lizard_retaliate_mid_emp]
- [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh_main_emp_inf_spearmen_1] with amount: [2] to force: [lizard_retaliate_mid_emp]
- [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh_main_emp_inf_swordsmen] with amount: [2] to force: [lizard_retaliate_mid_emp]
- [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh_main_emp_inf_swordsmen] with amount: [2] to force: [lizard_retaliate_mid_emp]
- [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh_main_emp_inf_greatswords] with amount: [1] to force: [lizard_retaliate_mid_emp]
- [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh_dlc04_emp_inf_free_company_militia_0] with amount: [2] to force: [lizard_retaliate_mid_emp]
- [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh_dlc04_emp_inf_free_company_militia_0] with amount: [2] to force: [lizard_retaliate_mid_emp]
- [ting] <53.7s> Random Army Manager: Adding Unit- [wh_main_emp_cav_pistoliers_1] with weight: [1] to force: [lizard_retaliate_mid_emp]
- [ting] <53.7s> Random Army Manager: Adding Unit- [wh2_dlc13_emp_inf_huntsmen_0] with weight: [1] to force: [lizard_retaliate_mid_emp]
- [ting] <53.7s> Random Army Manager: Adding Unit- [wh_main_emp_cav_empire_knights] with weight: [1] to force: [lizard_retaliate_mid_emp]
- [ting] <53.7s> Random Army Manager: Creating New Force with key [lizard_retaliate_hig]
- [ting] <53.7s> Force with key [lizard_retaliate_hig] created!
- [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh2_main_lzd_inf_temple_guards] with amount: [2] to force: [lizard_retaliate_hig]
- [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh2_main_lzd_inf_temple_guards] with amount: [2] to force: [lizard_retaliate_hig]
- [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh2_main_lzd_cav_horned_ones_0] with amount: [2] to force: [lizard_retaliate_hig]
- [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh2_main_lzd_cav_horned_ones_0] with amount: [2] to force: [lizard_retaliate_hig]
- [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh2_main_lzd_mon_kroxigors] with amount: [3] to force: [lizard_retaliate_hig]
- [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh2_main_lzd_mon_kroxigors] with amount: [3] to force: [lizard_retaliate_hig]
- [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh2_main_lzd_mon_kroxigors] with amount: [3] to force: [lizard_retaliate_hig]
- [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh2_main_lzd_mon_carnosaur_0] with amount: [1] to force: [lizard_retaliate_hig]
- [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh2_dlc12_lzd_mon_ancient_stegadon_1] with amount: [1] to force: [lizard_retaliate_hig]
- [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh2_dlc13_lzd_mon_dread_saurian_0] with amount: [1] to force: [lizard_retaliate_hig]
- [ting] <53.7s> Random Army Manager: Adding Unit- [wh2_main_lzd_inf_chameleon_skinks_0] with weight: [1] to force: [lizard_retaliate_hig]
- [ting] <53.7s> Random Army Manager: Adding Unit- [wh2_dlc12_lzd_cav_ripperdactyl_riders_0] with weight: [1] to force: [lizard_retaliate_hig]
- [ting] <53.7s> Random Army Manager: Adding Unit- [wh2_main_lzd_mon_bastiladon_0] with weight: [1] to force: [lizard_retaliate_hig]
- [ting] <53.7s> Random Army Manager: Creating New Force with key [lizard_retaliate_hig_skv]
- [ting] <53.7s> Force with key [lizard_retaliate_hig_skv] created!
- [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_stormvermin_1] with amount: [3] to force: [lizard_retaliate_hig_skv]
- [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_stormvermin_1] with amount: [3] to force: [lizard_retaliate_hig_skv]
- [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_stormvermin_1] with amount: [3] to force: [lizard_retaliate_hig_skv]
- [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_plague_monks] with amount: [2] to force: [lizard_retaliate_hig_skv]
- [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_plague_monks] with amount: [2] to force: [lizard_retaliate_hig_skv]
- [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh2_dlc12_skv_inf_ratling_gun_0] with amount: [1] to force: [lizard_retaliate_hig_skv]
- [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh2_dlc12_skv_inf_warplock_jezzails_0] with amount: [1] to force: [lizard_retaliate_hig_skv]
- [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_mon_hell_pit_abomination] with amount: [1] to force: [lizard_retaliate_hig_skv]
- [ting] <53.7s> Random Army Manager: Adding Unit- [wh2_main_skv_mon_rat_ogres] with weight: [1] to force: [lizard_retaliate_hig_skv]
- [ting] <53.7s> Random Army Manager: Adding Unit- [wh2_main_skv_inf_gutter_runners_0] with weight: [1] to force: [lizard_retaliate_hig_skv]
- [ting] <53.7s> Random Army Manager: Adding Unit- [wh2_main_skv_art_plagueclaw_catapult] with weight: [1] to force: [lizard_retaliate_hig_skv]
- [ting] <53.7s> Random Army Manager: Creating New Force with key [lizard_retaliate_hig_grn]
- [ting] <53.7s> Force with key [lizard_retaliate_hig_grn] created!
- [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_mon_giant] with amount: [1] to force: [lizard_retaliate_hig_grn]
- [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_savage_orcs] with amount: [2] to force: [lizard_retaliate_hig_grn]
- [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_savage_orcs] with amount: [2] to force: [lizard_retaliate_hig_grn]
- [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_orc_big_uns] with amount: [2] to force: [lizard_retaliate_hig_grn]
- [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_orc_big_uns] with amount: [2] to force: [lizard_retaliate_hig_grn]
- [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_black_orcs] with amount: [2] to force: [lizard_retaliate_hig_grn]
- [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_black_orcs] with amount: [2] to force: [lizard_retaliate_hig_grn]
- [ting] <53.7s> Random Army Manager: Adding Unit- [wh_main_grn_cav_orc_boar_boy_big_uns] with weight: [1] to force: [lizard_retaliate_hig_grn]
- [ting] <53.7s> Random Army Manager: Adding Unit- [wh_main_grn_inf_savage_orc_big_uns] with weight: [1] to force: [lizard_retaliate_hig_grn]
- [ting] <53.7s> Random Army Manager: Adding Unit- [wh_main_grn_art_doom_diver_catapult] with weight: [1] to force: [lizard_retaliate_hig_grn]
- [ting] <53.7s> Random Army Manager: Creating New Force with key [lizard_retaliate_hig_def]
- [ting] <53.7s> Force with key [lizard_retaliate_hig_def] created!
- [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh2_main_def_inf_black_ark_corsairs_1] with amount: [2] to force: [lizard_retaliate_hig_def]
- [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh2_main_def_inf_black_ark_corsairs_1] with amount: [2] to force: [lizard_retaliate_hig_def]
- [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh2_main_def_inf_black_ark_corsairs_0] with amount: [2] to force: [lizard_retaliate_hig_def]
- [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh2_main_def_inf_black_ark_corsairs_0] with amount: [2] to force: [lizard_retaliate_hig_def]
- [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh2_main_def_inf_black_guard_0] with amount: [2] to force: [lizard_retaliate_hig_def]
- [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh2_main_def_inf_black_guard_0] with amount: [2] to force: [lizard_retaliate_hig_def]
- [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh2_dlc10_def_mon_war_hydra_boss] with amount: [1] to force: [lizard_retaliate_hig_def]
- [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh2_main_def_mon_black_dragon] with amount: [1] to force: [lizard_retaliate_hig_def]
- [ting] <53.7s> Random Army Manager: Adding Unit- [wh2_main_def_inf_witch_elves_0] with weight: [1] to force: [lizard_retaliate_hig_def]
- [ting] <53.7s> Random Army Manager: Adding Unit- [wh2_main_def_inf_shades_2] with weight: [1] to force: [lizard_retaliate_hig_def]
- [ting] <53.7s> Random Army Manager: Adding Unit- [wh2_main_def_inf_darkshards_1] with weight: [1] to force: [lizard_retaliate_hig_def]
- [ting] <53.7s> Random Army Manager: Creating New Force with key [lizard_retaliate_hig_cst]
- [ting] <53.7s> Force with key [lizard_retaliate_hig_cst] created!
- [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh2_dlc11_cst_inf_zombie_gunnery_mob_0] with amount: [2] to force: [lizard_retaliate_hig_cst]
- [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh2_dlc11_cst_inf_zombie_gunnery_mob_0] with amount: [2] to force: [lizard_retaliate_hig_cst]
- [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh2_dlc11_cst_inf_zombie_gunnery_mob_1] with amount: [1] to force: [lizard_retaliate_hig_cst]
- [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh2_dlc11_cst_inf_depth_guard_0] with amount: [2] to force: [lizard_retaliate_hig_cst]
- [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh2_dlc11_cst_inf_depth_guard_0] with amount: [2] to force: [lizard_retaliate_hig_cst]
- [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh2_dlc11_cst_inf_depth_guard_1] with amount: [2] to force: [lizard_retaliate_hig_cst]
- [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh2_dlc11_cst_inf_depth_guard_1] with amount: [2] to force: [lizard_retaliate_hig_cst]
- [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh2_dlc11_cst_inf_deck_gunners_0] with amount: [2] to force: [lizard_retaliate_hig_cst]
- [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh2_dlc11_cst_inf_deck_gunners_0] with amount: [2] to force: [lizard_retaliate_hig_cst]
- [ting] <53.8s> Random Army Manager: Adding Mandatory Unit- [wh2_dlc11_cst_mon_rotting_leviathan_0] with amount: [1] to force: [lizard_retaliate_hig_cst]
- [ting] <53.8s> Random Army Manager: Adding Mandatory Unit- [wh2_dlc11_cst_mon_necrofex_colossus_0] with amount: [1] to force: [lizard_retaliate_hig_cst]
- [ting] <53.8s> Random Army Manager: Adding Unit- [wh2_dlc11_cst_mon_bloated_corpse_0] with weight: [1] to force: [lizard_retaliate_hig_cst]
- [ting] <53.8s> Random Army Manager: Adding Unit- [wh2_dlc11_cst_inf_zombie_gunnery_mob_3] with weight: [1] to force: [lizard_retaliate_hig_cst]
- [ting] <53.8s> Random Army Manager: Adding Unit- [wh2_dlc11_cst_cav_deck_droppers_2] with weight: [1] to force: [lizard_retaliate_hig_cst]
- [ting] <53.8s> Random Army Manager: Creating New Force with key [lizard_retaliate_hig_emp]
- [ting] <53.8s> Force with key [lizard_retaliate_hig_emp] created!
- [ting] <53.8s> Random Army Manager: Adding Mandatory Unit- [wh_main_emp_inf_halberdiers] with amount: [2] to force: [lizard_retaliate_hig_emp]
- [ting] <53.8s> Random Army Manager: Adding Mandatory Unit- [wh_main_emp_inf_halberdiers] with amount: [2] to force: [lizard_retaliate_hig_emp]
- [ting] <53.8s> Random Army Manager: Adding Mandatory Unit- [wh_main_emp_art_helstorm_rocket_battery] with amount: [1] to force: [lizard_retaliate_hig_emp]
- [ting] <53.8s> Random Army Manager: Adding Mandatory Unit- [wh_main_emp_inf_greatswords] with amount: [2] to force: [lizard_retaliate_hig_emp]
- [ting] <53.8s> Random Army Manager: Adding Mandatory Unit- [wh_main_emp_inf_greatswords] with amount: [2] to force: [lizard_retaliate_hig_emp]
- [ting] <53.8s> Random Army Manager: Adding Mandatory Unit- [wh_main_emp_cav_reiksguard] with amount: [2] to force: [lizard_retaliate_hig_emp]
- [ting] <53.8s> Random Army Manager: Adding Mandatory Unit- [wh_main_emp_cav_reiksguard] with amount: [2] to force: [lizard_retaliate_hig_emp]
- [ting] <53.8s> Random Army Manager: Adding Mandatory Unit- [wh_main_emp_inf_spearmen_1] with amount: [2] to force: [lizard_retaliate_hig_emp]
- [ting] <53.8s> Random Army Manager: Adding Mandatory Unit- [wh_main_emp_inf_spearmen_1] with amount: [2] to force: [lizard_retaliate_hig_emp]
- [ting] <53.8s> Random Army Manager: Adding Mandatory Unit- [wh_main_emp_cav_demigryph_knights_0] with amount: [1] to force: [lizard_retaliate_hig_emp]
- [ting] <53.8s> Random Army Manager: Adding Mandatory Unit- [wh_main_emp_cav_demigryph_knights_1] with amount: [1] to force: [lizard_retaliate_hig_emp]
- [ting] <53.8s> Random Army Manager: Adding Unit- [wh_main_emp_art_helblaster_volley_gun] with weight: [1] to force: [lizard_retaliate_hig_emp]
- [ting] <53.8s> Random Army Manager: Adding Unit- [wh2_dlc13_emp_inf_huntsmen_0] with weight: [1] to force: [lizard_retaliate_hig_emp]
- [ting] <53.8s> Random Army Manager: Adding Unit- [wh_main_emp_inf_handgunners] with weight: [1] to force: [lizard_retaliate_hig_emp]
- [ting] <53.8s> Random Army Manager: Creating New Force with key [gor_rok]
- [ting] <53.8s> Force with key [gor_rok] created!
- [ting] <53.8s> Random Army Manager: Adding Mandatory Unit- [wh2_main_lzd_inf_temple_guards] with amount: [2] to force: [gor_rok]
- [ting] <53.8s> Random Army Manager: Adding Mandatory Unit- [wh2_main_lzd_inf_temple_guards] with amount: [2] to force: [gor_rok]
- [ting] <53.8s> Random Army Manager: Adding Mandatory Unit- [wh2_main_lzd_cav_horned_ones_0] with amount: [2] to force: [gor_rok]
- [ting] <53.8s> Random Army Manager: Adding Mandatory Unit- [wh2_main_lzd_cav_horned_ones_0] with amount: [2] to force: [gor_rok]
- [ting] <53.8s> Random Army Manager: Adding Mandatory Unit- [wh2_main_lzd_inf_saurus_spearmen_1] with amount: [3] to force: [gor_rok]
- [ting] <53.8s> Random Army Manager: Adding Mandatory Unit- [wh2_main_lzd_inf_saurus_spearmen_1] with amount: [3] to force: [gor_rok]
- [ting] <53.8s> Random Army Manager: Adding Mandatory Unit- [wh2_main_lzd_inf_saurus_spearmen_1] with amount: [3] to force: [gor_rok]
- [ting] <53.8s> Random Army Manager: Adding Mandatory Unit- [wh2_dlc12_lzd_mon_ancient_stegadon_1] with amount: [1] to force: [gor_rok]
- [ting] <53.8s> Random Army Manager: Adding Mandatory Unit- [wh2_dlc13_lzd_mon_dread_saurian_0] with amount: [1] to force: [gor_rok]
- [ting] <53.8s> Random Army Manager: Adding Unit- [wh2_main_lzd_inf_chameleon_skinks_0] with weight: [1] to force: [gor_rok]
- [ting] <53.8s> Random Army Manager: Adding Unit- [wh2_main_lzd_inf_saurus_spearmen_0] with weight: [1] to force: [gor_rok]
- [out] <53.8s> #### Adding Wulfhart Hunters Listeners ####
- [ting] <53.8s> force_diplomacy_new() called, source: faction:wh2_dlc13_emp_the_huntmarshals_expedition, target: subculture:wh2_main_sc_lzd_lizardmen, diplomacy_types: all, offer: false, accept: false, add both directions: true, do not enable payments: false
- [ting] <53.8s> force_diplomacy_new() called, source: faction:wh2_dlc13_emp_the_huntmarshals_expedition, target: subculture:wh2_main_sc_lzd_lizardmen, diplomacy_types: payments (generating bitmask: 128), offer: true, accept: true, add both directions: true, do not enable payments: false
- [ting] <53.8s> force_diplomacy_new() called, source: faction:wh2_dlc13_emp_the_huntmarshals_expedition, target: subculture:wh2_main_sc_lzd_lizardmen, diplomacy_types: war (generating bitmask: 1024), offer: true, accept: true, add both directions: true, do not enable payments: false
- [ting] <53.8s> force_diplomacy_new() called, source: faction:wh2_dlc13_emp_the_huntmarshals_expedition, target: subculture:wh2_main_sc_lzd_lizardmen, diplomacy_types: peace (generating bitmask: 512), offer: true, accept: true, add both directions: true, do not enable payments: false
- [out] <53.8s> #### Adding Nakai Hunters Listeners ####
- [out] <53.8s> #### Adding Nakai Temples Listeners ####
- [out] <53.8s> #### Adding Gotrek & Felix Listeners ####
- [out] <53.8s> ==== Shadow & Blade ====
- [out] <53.8s> #### Adding Malus Malekith's Favour Listeners ####
- [out] <53.8s> #### Adding Malus Sanity Listeners ####
- [out] <53.8s> #### Adding Tz'arkans Whispers Listeners ####
- [out] <53.8s> #### Adding Shadowy Dealings Listeners ####
- [out] <53.8s> #### Adding Clan Contracts Listeners ####
- [out] <53.8s> #### Adding Shadow Objectives Listeners ####
- [out] <53.8s> #### Adding Repanse Confederation Listerners ####
- [out] <53.8s> #### Adding Sniktch Revitalizing Lister ####
- [ui] <53.8s> uicomponent button_notification_settings:
- [ui] <53.8s>
- [ui] <53.8s> path from root: root > layout > faction_buttons_docker > end_turn_docker > notification_frame > button_notification_settings
- [ui] <53.8s> position on screen: 1882, 996
- [ui] <53.8s> size: 38, 38
- [ui] <53.8s> state: down
- [ui] <53.8s> visible: true
- [ui] <53.8s> priority: 0
- [ui] <53.8s>
- [out] <53.8s> & Applying effect bundle [kill_blood_kisses] to faction [wh2_dlc11_vmp_the_barrow_legion] for [1] turns
- [out] <53.8s> * intervention_manager:state_from_string() called
- [interventions] <53.8s>
- [interventions] <53.8s> * intervention_manager:state_from_string() called
- [interventions] <53.8s>
- [interventions] <53.9s> ci_mid_game_event starting
- [interventions] <53.9s> ci_late_game_event starting
- [interventions] <53.9s> oak_invasion_intervention starting
- [interventions] <53.9s> NorscaChallengersSpawned starting
- [interventions] <53.9s> chapter_mission_2 starting
- [interventions] <53.9s> chapter_mission_3 starting
- [interventions] <53.9s> chapter_mission_4 starting
- [interventions] <53.9s> chapter_mission_5 starting
- [interventions] <53.9s> chapter_mission_6 starting
- [interventions] <53.9s> in_wh_main_emp_karl_franz_reikland_runefang_stage_1 starting
- [interventions] <53.9s> in_wh_main_emp_balthasar_gelt_cloak_of_molten_metal_stage_1 starting
- [interventions] <53.9s> in_wh_dlc06_grn_wurrzag_da_great_green_prophet_baleful_mask_stage_1 starting
- [interventions] <53.9s> in_wh2_dlc14_hef_me_anc_enchanted_item_heart_of_avelorn starting
- [interventions] <53.9s> in_wh2_main_vortex_narrative_hef_the_lies_of_the_druchii starting
- [interventions] <53.9s> in_wh2_main_vortex_narrative_hef_the_vermin_of_hruddithi starting
- [interventions] <53.9s> in_wh2_dlc10_alarielle_shieldstone_of_isha_1 starting
- [interventions] <53.9s> in_wh2_dlc10_hef_alith_anar_the_shadow_crown starting
- [interventions] <53.9s> in_wh2_dlc10_hef_alith_anar_the_moonbow_stage_1 starting
- [interventions] <53.9s> in_wh2_main_vortex_narrative_def_hoteks_levy starting
- [interventions] <53.9s> in_wh2_dlc14_def_wand_of_kharaidon starting
- [interventions] <53.9s> in_wh2_dlc14_def_amber_amulet starting
- [interventions] <53.9s> in_wh2_dlc10_def_hellebron_amulet_of_dark_fire_stage_1 starting
- [interventions] <54.0s> in_wh2_dlc14_lzd_the_mace_of_ulumak starting
- [interventions] <54.0s> in_wh2_dlc14_main_skv_snikch_the_cloak_of_shadows_stage_1 starting
- [interventions] <54.0s> in_wh2_dlc14_main_skv_snikch_whirl_of_weeping_blades_stage_1 starting
- [interventions] <54.0s> in_wh_dlc07_qb_brt_alberic_trident_of_bordeleaux_stage_1 starting
- [interventions] <54.0s> in_wh2_dlc11_def_lokhir_red_blades_stage_1 starting
- [out] <54.0s> ********************************************************************************
- [out] <54.0s>
- [out] <54.0s>
- [out] <54.0s> ****************************
- [out] <54.0s> Executing Mods
- [out] <54.0s> liche_manager() not found, continuing
- [out] <54.0s> qa_console() not found, continuing
- [out] <54.0s> vandy_unit_card_functionality() not found, continuing
- [out] <54.0s> Executing mod function marthdiploskip()
- [out] <54.0s> marthdiploskip() executed successfully
- [out] <54.0s> Executing mod function me_turn_time_destroyer()
- [out] <54.0s> me_turn_time_destroyer() executed successfully
- [out] <54.0s> !!!!!!!log_all() not found, continuing
- [out] <54.0s> debugger() not found, continuing
- [out] <54.0s> liche_init() not found, continuing
- [out] <54.0s> ****************************
- [out] <54.0s>
- [traits] <54.6s> * force_add_trait() is adding trait [wh2_main_trait_siege_victory] to character [character_cqi:573], showing message: true, points: 1
- [traits] <54.6s> * force_add_trait() is adding trait [wh2_main_trait_wins_against_humans] to character [character_cqi:573], showing message: true, points: 1
- [traits] <54.6s> * force_add_trait() is adding trait [wh2_main_trait_fighter] to character [character_cqi:573], showing message: true, points: 1
- [ui] <54.8s> Panel opened popup_battle_results
- [help_pages] <54.8s> related_panel_opened() called
- [help_pages] <54.8s> panel popup_battle_results is open
- [help_pages] <54.8s> help panel is not open
- [out] <54.8s> ***
- [out] <54.8s> *** Battle involving the player has completed
- [out] <54.8s> *** player has won a settlement battle as the primary attacker, triggering event ScriptEventPlayerWinsSettlementAttackBattle
- [out] <54.8s> ***
- [traits] <54.8s> Rolled a 87 to assign an ancillary with a chance of 84 for a character belonging to the faction wh2_dlc11_vmp_the_barrow_legion
- [ui] <55.1s> uicomponent notification_settings_list:
- [ui] <55.2s>
- [ui] <55.2s> path from root: root > layout > faction_buttons_docker > end_turn_docker > notification_settings_list
- [ui] <55.2s> position on screen: 1668, 341
- [ui] <55.2s> size: 250, 540
- [ui] <55.2s> state: NewState
- [ui] <55.2s> visible: true
- [ui] <55.2s> priority: 50
- [ui] <55.2s>
- [ui] <59.9s> uicomponent button_accept:
- [ui] <59.9s>
- [ui] <59.9s> path from root: root > popup_battle_results > mid > battle_results > button_set_settlement_captured > button_accept
- [ui] <59.9s> position on screen: 932, 1019
- [ui] <59.9s> size: 56, 56
- [ui] <59.9s> state: down
- [ui] <59.9s> visible: true
- [ui] <59.9s> priority: 45
- [ui] <59.9s>
- [ui] <60.4s> Panel opened settlement_captured
- ********************
- SCRIPT ERROR, timestamp <60.4s>
- get_character_by_cqi() called but supplied cqi [nil] is not a number or a string that converts to a number
- stack traceback:
- [string "script\_lib\lib_campaign_manager.lua"]:2505: in function <[string "script\_lib\lib_campaign_manager.lua"]:2499>
- (tail call): ?
- [string "script\campaign\main_warhammer\mod\liche_init.lua"]:1037: in function <[string "script\campaign\main_warhammer\mod\liche_init.lua"]:1031>
- (tail call): ?
- [C]: in function 'pcall'
- [string "script\campaign\main_warhammer\mod\debugger.lua"]:7: in function 'safeCall'
- [string "script\campaign\main_warhammer\mod\debugger.lua"]:31: in function 'callback'
- [string "script\_lib\lib_core.lua"]:1238: in function 'event_callback'
- [string "script\_lib\lib_core.lua"]:1148: in function 'callback'
- [string "script\_lib\lib_core.lua"]:1156: in function <[string "script\_lib\lib_core.lua"]:1156>
- ********************
- [out] <60.4s> [string "script\campaign\main_warhammer\mod\liche_init.lua"]:1038: attempt to index local 'character' (a boolean value)
- [out] <60.4s> stack traceback:
- [string "script\campaign\main_warhammer\mod\debugger.lua"]:10: in function 'safeCall'
- [string "script\campaign\main_warhammer\mod\debugger.lua"]:31: in function 'callback'
- [string "script\_lib\lib_core.lua"]:1238: in function 'event_callback'
- [string "script\_lib\lib_core.lua"]:1148: in function 'callback'
- [string "script\_lib\lib_core.lua"]:1156: in function <[string "script\_lib\lib_core.lua"]:1156>
- [ui] <60.4s> Panel closed popup_battle_results
- [help_pages] <60.4s> related_panel_closed() called
- [ui] <65.0s> uicomponent option_button:
- [ui] <65.0s>
- [ui] <65.0s> path from root: root > settlement_captured > button_parent > 930 > option_button
- [ui] <65.0s> position on screen: 427, 1030
- [ui] <65.0s> size: 265, 52
- [ui] <65.0s> state: down
- [ui] <65.0s> visible: true
- [ui] <65.0s> priority: 45
- [ui] <65.0s>
- [ui] <65.2s> Panel closed settlement_captured
- [out] <65.3s> **** BattleCompletedCameraMove event received ****
- [out] <65.3s> this is the player's turn, waiting two seconds for camera movement to finish
- [out] <65.3s> battle has been fought, establishing BattleCompleted listener
- [out] <65.5s> & Applying effect bundle [lichemaster_colonize_replenishment] to the force of character with cqi [573] for [2] turns
- [out] <65.6s> **** BattleCompleted event received ****
- [traits] <65.6s> * force_add_trait() is adding trait [wh2_main_trait_post_battle_execute] to character [character_cqi:573], showing message: true, points: 1
- [ui] <65.8s> Panel opened events
- [out] <67.3s> **** full battle sequence completed - triggering ScriptEventPlayerFoughtBattleSequenceCompleted (as the player fought in the battle) and ScriptEventPlayerBattleSequenceCompleted
- [ui] <69.7s> Panel closed events
- [ui] <69.7s> Panel closed events
- [ui] <71.0s> Panel opened esc_menu_campaign
- [out] <71.0s> ShortcutPressed event occurred, context.string is escape_menu
- [ui] <77.2s> uicomponent button_windows:
- [ui] <77.2s>
- [ui] <77.2s> path from root: root > panel_manager > esc_menu_campaign > menu_1 > button_windows
- [ui] <77.2s> position on screen: 789, 702
- [ui] <77.2s> size: 339, 52
- [ui] <77.2s> state: down
- [ui] <77.2s> visible: true
- [ui] <77.2s> priority: 51
- [ui] <77.2s>
- [ui] <77.9s> uicomponent button_tick:
- [ui] <77.9s>
- [ui] <77.9s> path from root: root > dialogue_box > both_group > button_tick
- [ui] <77.9s> position on screen: 902, 611
- [ui] <77.9s> size: 56, 56
- [ui] <77.9s> state: down
- [ui] <77.9s> visible: true
- [ui] <77.9s> priority: 250
- [ui] <77.9s>
- [out] <78.0s>
- [out] <78.0s> ********************************************************************************
- [out] <78.0s> main_warhammer :: game is being destroyed
- [out] <78.0s> reset_all_overrides() called, output stamp is 3
- [ui] <78.0s> nil
- [ui] <78.0s> ****************
- [ui] <78.0s> reset_all_overrides() called, output stamp is 3
- [ui] <78.0s> ending reset_all_overrides() output, stamp 3
- [ui] <78.0s> ****************
- [out] <78.0s> ********************************************************************************
- [out] <78.0s>
- [out] <78.0s>
- [out] <78.0s> ********************************************************************************
- [out] <78.0s> event has occurred:: UIDestroyed
- [out] <78.0s> ********************************************************************************
- [out] <78.0s>
- *** clear_campaign_event_callbacks() called, 131 callbacks cleared ***
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