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script_log_050320_2114

Mar 5th, 2020
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  1.  
  2. creating logfile script_log_050320_2114.txt
  3.  
  4. [out] <0.0s> campaign_scripted.lua loaded: a new campaign is being initialised
  5. [out] <0.0s>
  6. *************************************************************************************************************
  7. *************************************************************************************************************
  8. [out] <0.9s> lib_header.lua :: script libraries reloaded in campaign configuration
  9. [out] <0.9s> loading took 0.063995361328125s
  10. [out] <0.9s> Lua version is Lua 5.1
  11. [out] <0.9s>
  12. [help_pages] <0.9s>
  13. [help_pages] <0.9s>
  14. [help_pages] <0.9s>
  15. [help_pages] <0.9s> *** help page system initialising ***
  16. [help_pages] <0.9s>
  17. [out] <0.9s> Starting campaign manager, name is not currently set
  18. [out] <0.9s> Campaign name has been set to main_warhammer
  19. [ui] <0.9s> *** output_uicomponent_on_click() called ***
  20. [interventions] <0.9s>
  21. [interventions] <0.9s>
  22. [interventions] <0.9s> *********************************
  23. [interventions] <0.9s> intervention_manager:new() called
  24. [interventions] <0.9s> max session cost: 100
  25. [interventions] <0.9s> *********************************
  26. [interventions] <0.9s> in_settlement_sieged_tour added trigger condition for event ScriptEventPreBattlePanelOpenedProvinceCapital
  27. [interventions] <0.9s> character_skill_point_tour added trigger condition for event CharacterRankUp
  28. [interventions] <0.9s> interventions_tour added trigger condition for event ScriptEventPlayerFactionTurnStart
  29. [interventions] <0.9s> mission_advice added trigger condition for event ScriptEventFirstAttackEnemyMissionIssued
  30. [interventions] <0.9s> pre_field_battle_options added trigger condition for event ScriptEventPreBattlePanelOpenedField
  31. [interventions] <0.9s> pre_field_battle_options_victory_unsure added trigger condition for event ScriptEventPreBattlePanelOpenedField
  32. [interventions] <0.9s> pre_field_battle_options_victory_unlikely added trigger condition for event ScriptEventPreBattlePanelOpenedField
  33. [interventions] <0.9s> autoresolving added trigger condition for event ScriptEventTriggerAutoresolvingAdvice
  34. [interventions] <0.9s> autoresolving added trigger condition for event ScriptEventPreBattlePanelOpenedField
  35. [interventions] <0.9s> pre_minor_settlement_battle_options added trigger condition for event ScriptEventPreBattlePanelOpenedMinorSettlement
  36. [interventions] <0.9s> post_normal_battle_victory_options added trigger condition for event ScriptEventPlayerWinsFieldBattle
  37. [interventions] <0.9s> post_battle_defeat_options added trigger condition for event ScriptEventPlayerLosesFieldBattle
  38. [interventions] <0.9s> post_siege_battle_victory_options added trigger condition for event ScriptEventPlayerWinsSettlementBattle
  39. [interventions] <0.9s> ambush_defence added trigger condition for event ScriptEventPreBattlePanelOpenedAmbushPlayerDefender
  40. [interventions] <0.9s> war_warning added trigger condition for event ScriptEventMoveOptionsPanelOpened
  41. [interventions] <0.9s> public_order set turn countdown restart value to 8
  42. [interventions] <0.9s> public_order added trigger condition for event ScriptEventFactionTurnStartLowestPublicOrder
  43. [interventions] <0.9s> revolt_imminent added trigger condition for event ScriptEventFactionTurnStartLowestPublicOrder
  44. [interventions] <0.9s> buildings_damaged set turn countdown restart value to 5
  45. [interventions] <0.9s> buildings_damaged added trigger condition for event ScriptEventPlayerBattleSequenceCompleted
  46. [interventions] <0.9s> diplomacy_screen added trigger condition for event ScriptEventPlayerOpensDiplomacyPanel
  47. [interventions] <0.9s> diplomacy added trigger condition for event ScriptEventDiplomacyPanelOpened
  48. [interventions] <0.9s> war added trigger condition for event ScriptEventDiplomacyPanelOpened
  49. [interventions] <0.9s> alliances added trigger condition for event ScriptEventDiplomacyPanelOpened
  50. [interventions] <0.9s> trade_agreement_sought added trigger condition for event ScriptEventDiplomacyPanelOpened
  51. [interventions] <0.9s> non_aggression_pacts added trigger condition for event ScriptEventDiplomacyPanelOpened
  52. [interventions] <0.9s> region_rebels added trigger condition for event ScriptEventRegionRebels
  53. [interventions] <1.0s> hero_creation added trigger condition for event ScriptEventPlayerFactionCharacterCreated
  54. [interventions] <1.0s> movement_points_exhausted added trigger condition for event ScriptEventPlayerCharacterFinishedMovingEvent
  55. [interventions] <1.0s> greenskins added trigger condition for event ScriptEventPlayerFactionTurnStart
  56. [interventions] <1.0s> empire added trigger condition for event ScriptEventPlayerFactionTurnStart
  57. [interventions] <1.0s> dwarfs added trigger condition for event ScriptEventPlayerFactionTurnStart
  58. [interventions] <1.0s> vampire_counts added trigger condition for event ScriptEventPlayerFactionTurnStart
  59. [interventions] <1.0s> chaos added trigger condition for event ScriptEventPlayerFactionTurnStart
  60. [interventions] <1.0s> beastmen added trigger condition for event ScriptEventPlayerFactionTurnStart
  61. [interventions] <1.0s> money added trigger condition for event ScriptEventPlayerFactionTurnStart
  62. [interventions] <1.0s> near_bankruptcy added trigger condition for event ScriptEventPlayerFactionTurnStart
  63. [interventions] <1.0s> bankruptcy added trigger condition for event ScriptEventPlayerFactionTurnStart
  64. [interventions] <1.0s> hero_action_suffered added trigger condition for event ScriptEventAgentActionSuccessAgainstCharacter
  65. [interventions] <1.0s> hero_action_suffered added trigger condition for event ScriptEventAgentActionFailureAgainstCharacter
  66. [interventions] <1.0s> hero_action_suffered added trigger condition for event ScriptEventAgentActionSuccessAgainstGarrison
  67. [interventions] <1.0s> hero_action_suffered added trigger condition for event ScriptEventAgentActionFailureAgainstGarrison
  68. [interventions] <1.0s> raise_forces added trigger condition for event ScriptEventPlayerFoughtBattleSequenceCompleted
  69. [interventions] <1.0s> raise_forces added trigger condition for event ScriptEventPlayerFactionTurnStart
  70. [interventions] <1.0s> unit_recruitment added trigger condition for event ScriptEventPlayerFactionTurnStart
  71. [interventions] <1.0s> building_construction added trigger condition for event ScriptEventPlayerFactionTurnStart
  72. [interventions] <1.0s> stances added trigger condition for event ScriptEventPlayerFactionTurnStart
  73. [interventions] <1.0s> ambush_stance added trigger condition for event ScriptEventPlayerFactionTurnStart
  74. [interventions] <1.0s> growth added trigger condition for event ScriptEventPlayerRegionGainedDevelopmentPoint
  75. [interventions] <1.0s> lord_dies added trigger condition for event ScriptEventAppointNewGeneralPanelOpened
  76. [interventions] <1.0s> help_pages added trigger condition for event ScriptEventPlayerFactionTurnStart
  77. [interventions] <1.0s> non_player_waaagh added trigger condition for event ScriptEventNonPlayerCharacterWaaaghOccurred
  78. [interventions] <1.0s> non_player_brayherd added trigger condition for event ScriptEventNonPlayerCharacterWaaaghOccurred
  79. [interventions] <1.0s> strategic_overview added trigger condition for event ScriptEventPlayerFactionTurnStart
  80. [interventions] <1.0s> lord_creation added trigger condition for event ScriptEventRaiseForceButtonClicked
  81. [interventions] <1.0s> enemy_reinforcements added trigger condition for event ScriptEventPreBattlePanelOpened
  82. [interventions] <1.0s> player_reinforcements added trigger condition for event ScriptEventPreBattlePanelOpened
  83. [interventions] <1.0s> enemy_raiding added trigger condition for event ForceRaidingPlayerTerritory
  84. [interventions] <1.0s> unit_exchange added trigger condition for event ScriptEventPlayerFactionTurnStart
  85. [interventions] <1.0s> raiding_stance_possible added trigger condition for event ScriptEventPlayerFactionTurnStart
  86. [interventions] <1.0s> archaon_encountered added trigger condition for event ScriptEventPlayerFactionTurnStart
  87. [interventions] <1.0s> archaon_defeated added trigger condition for event ScriptEventPlayerWinsBattle
  88. [interventions] <1.0s> player_besieged added trigger condition for event ScriptEventPlayerFactionTurnStart
  89. [interventions] <1.0s> enemy_port added trigger condition for event ScriptEventPlayerFactionTurnStart
  90. [interventions] <1.0s> player_army_near_coast added trigger condition for event ScriptEventPlayerFactionTurnStart
  91. [interventions] <1.0s> resources added trigger condition for event ScriptEventPlayerFactionTurnStart
  92. [interventions] <1.0s> settlement_climate added trigger condition for event ScriptEventPlayerFactionTurnStart
  93. [interventions] <1.0s> unit_merging added trigger condition for event ScriptEventPlayerFactionTurnStart
  94. [interventions] <1.0s> winds_of_magic_changed added trigger condition for event ScriptEventPlayerRegionWindsOfMagicChanged
  95. [interventions] <1.0s> enemy_province_capital added trigger condition for event ScriptEventPlayerFactionTurnStart
  96. [interventions] <1.0s> zones_of_control added trigger condition for event ScriptEventPlayerFactionTurnStart
  97. [interventions] <1.0s> hordes added trigger condition for event ScriptEventPlayerFactionTurnStart
  98. [interventions] <1.0s> attrition_chaos added trigger condition for event CharacterEntersAttritionalArea
  99. [interventions] <1.0s> attrition_vampire added trigger condition for event CharacterEntersAttritionalArea
  100. [interventions] <1.0s> attrition_general added trigger condition for event CharacterEntersAttritionalArea
  101. [interventions] <1.0s> vmp_attrition_untainted added trigger condition for event CharacterEntersAttritionalArea
  102. [interventions] <1.0s> enemy_threaten_settlement added trigger condition for event ScriptEventPlayerFactionTurnStart
  103. [interventions] <1.0s> foreign_hero added trigger condition for event ScriptEventPlayerFactionTurnStart
  104. [interventions] <1.0s> global_recruitment added trigger condition for event PanelOpenedCampaign
  105. [interventions] <1.0s> horde_growth added trigger condition for event MilitaryForceDevelopmentPointChange
  106. [interventions] <1.0s> player_creates_chaos_rift added trigger condition for event RegionAbandonedWithBuildingEvent
  107. [interventions] <1.0s> enemy_creates_chaos_rift added trigger condition for event RegionAbandonedWithBuildingEvent
  108. [interventions] <1.0s> elven_council added trigger condition for event PanelOpenedCampaign
  109. [interventions] <1.0s> amber added trigger condition for event ScriptEventPlayerFactionTurnStart
  110. [interventions] <1.0s> negative_amber added trigger condition for event ScriptEventPlayerFactionTurnStart
  111. [interventions] <1.0s> oak_of_ages added trigger condition for event ScriptEventPlayerFactionTurnStart
  112. [interventions] <1.0s> oak_of_ages added trigger condition for event SettlementSelected
  113. [interventions] <1.0s> oak_of_ages_construction_2 added trigger condition for event BuildingCompleted
  114. [interventions] <1.0s> oak_of_ages_construction_3 added trigger condition for event BuildingCompleted
  115. [interventions] <1.0s> oak_of_ages_construction_4 added trigger condition for event BuildingCompleted
  116. [interventions] <1.0s> oak_of_ages_construction_5 added trigger condition for event BuildingCompleted
  117. [interventions] <1.0s> elven_halls added trigger condition for event SettlementSelected
  118. [interventions] <1.0s> asrai_lookouts added trigger condition for event ScriptEventPlayerFactionTurnStart
  119. [interventions] <1.0s> asrai_lookout_constructed added trigger condition for event GarrisonOccupiedEvent
  120. [interventions] <1.0s> asrai_lookout_lost added trigger condition for event ScriptEventFactionLostRegion
  121. [interventions] <1.0s> worldroots added trigger condition for event ScriptEventPlayerFactionTurnStart
  122. [interventions] <1.0s> wef_final_battle added trigger condition for event MissionIssued
  123. [interventions] <1.0s> oak_of_ages_besieged added trigger condition for event CharacterBesiegesSettlement
  124. [interventions] <1.0s> wood_elves added trigger condition for event ScriptEventPlayerFactionTurnStart
  125. [interventions] <1.0s> in_wood_elves_racial_advice added trigger condition for event ScriptEventPlayerFactionTurnStart
  126. [interventions] <1.0s> in_peasant_recruited added trigger condition for event UnitTrained
  127. [interventions] <1.0s> in_peasant_negative added trigger condition for event ScriptEventNegativePeasantEconomy
  128. [interventions] <1.0s> in_peasant_positive added trigger condition for event ScriptEventPositivePeasantEconomy
  129. [interventions] <1.0s> in_add_blessing_lady set turn countdown restart value to 1
  130. [interventions] <1.0s> in_add_blessing_lady added trigger condition for event ScriptEventAddBlessing
  131. [interventions] <1.0s> in_remove_blessing_lady set turn countdown restart value to 1
  132. [interventions] <1.0s> in_remove_blessing_lady added trigger condition for event ScriptEventRemoveBlessing
  133. [interventions] <1.0s> in_first_chivalry_gained added trigger condition for event CharacterCompletedBattle
  134. [interventions] <1.0s> in_first_chivalry_lost added trigger condition for event ScriptEventFoodValueDown
  135. [interventions] <1.0s> in_chivalry_negative added trigger condition for event ScriptEventFoodValueDown
  136. [interventions] <1.0s> in_chivalry_level_up set turn countdown restart value to 1
  137. [interventions] <1.0s> in_chivalry_level_up added trigger condition for event ScriptEventFoodLevelUp
  138. [interventions] <1.0s> in_chivalry_level_up_repanse set turn countdown restart value to 1
  139. [interventions] <1.0s> in_chivalry_level_up_repanse added trigger condition for event ScriptEventFoodLevelUp
  140. [interventions] <1.0s> in_chivalry_level_down set turn countdown restart value to 1
  141. [interventions] <1.0s> in_chivalry_level_down added trigger condition for event ScriptEventFoodLevelDown
  142. [interventions] <1.0s> in_green_knight_intro added trigger condition for event ScriptEventFoodValueUp
  143. [interventions] <1.0s> in_green_knight_available added trigger condition for event ScriptEventFoodLevelUp
  144. [interventions] <1.0s> in_green_knight_summon added trigger condition for event ScriptEventGreenKnightSummoned
  145. [interventions] <1.0s> in_green_knight_faded added trigger condition for event ScriptEventGreenKnightFade
  146. [interventions] <1.0s> in_errantry_war_dilemma added trigger condition for event ScriptEventFoodLevelUp
  147. [interventions] <1.0s> in_errantry_war_dilemma_repanse added trigger condition for event ScriptEventFoodLevelUp
  148. [interventions] <1.0s> bretonnia added trigger condition for event ScriptEventPlayerFactionTurnStart
  149. [interventions] <1.0s> in_brt_racial_advice added trigger condition for event ScriptEventPlayerFactionTurnStart
  150. [interventions] <1.0s> in_hef_racial_advice added trigger condition for event ScriptEventPlayerFactionTurnStart
  151. [interventions] <1.0s> high_elves added trigger condition for event ScriptEventPlayerFactionTurnStart
  152. [interventions] <1.0s> in_def_racial_advice added trigger condition for event ScriptEventPlayerFactionTurnStart
  153. [interventions] <1.0s> dark_elves added trigger condition for event ScriptEventPlayerFactionTurnStart
  154. [interventions] <1.0s> in_lzd_racial_advice added trigger condition for event ScriptEventPlayerFactionTurnStart
  155. [interventions] <1.0s> lizardmen added trigger condition for event ScriptEventPlayerFactionTurnStart
  156. [interventions] <1.0s> in_skv_racial_advice added trigger condition for event ScriptEventPlayerFactionTurnStart
  157. [interventions] <1.0s> skaven added trigger condition for event ScriptEventPlayerFactionTurnStart
  158. [interventions] <1.0s> in_tmb_racial_advice added trigger condition for event ScriptEventPlayerFactionTurnStart
  159. [interventions] <1.0s> tomb_kings added trigger condition for event ScriptEventPlayerFactionTurnStart
  160. [interventions] <1.0s> in_hef_influence_advice added trigger condition for event ScriptEventPlayerFactionTurnStart
  161. [interventions] <1.0s> in_hef_intrigue_at_the_court_advice added trigger condition for event ScriptEventPlayerFactionTurnStart
  162. [interventions] <1.0s> in_skv_skaven_underworld_advice added trigger condition for event ScriptEventPlayerFactionTurnStart
  163. [interventions] <1.0s> in_skv_skaven_food_advice added trigger condition for event ScriptEventPlayerFactionTurnStart
  164. [interventions] <1.0s> in_skv_stalking_advice added trigger condition for event ScriptEventPlayerFactionTurnStart
  165. [interventions] <1.0s> in_lzd_astromancy_advice added trigger condition for event ScriptEventPlayerFactionTurnStart
  166. [interventions] <1.0s> in_lzd_geomantic_web_advice added trigger condition for event ScriptEventPlayerFactionTurnStart
  167. [interventions] <1.0s> in_rites added trigger condition for event ScriptEventRiteUnlocked
  168. [interventions] <1.0s> in_rite_pestilent_scheme added trigger condition for event ScriptEventRiteUnlocked
  169. [interventions] <1.0s> in_rite_doom added trigger condition for event ScriptEventRiteUnlocked
  170. [interventions] <1.0s> in_def_black_arks added trigger condition for event ScriptEventRiteUnlocked
  171. [interventions] <1.0s> in_def_black_arks added trigger condition for event ScriptEventPlayerFactionTurnStart
  172. [interventions] <1.0s> in_loyalty added trigger condition for event ScriptEventRecruitLordPanelOpened
  173. [interventions] <1.0s> in_low_loyalty set turn countdown restart value to 8
  174. [interventions] <1.0s> in_low_loyalty added trigger condition for event ScriptEventPlayerFactionTurnStart
  175. [interventions] <1.0s> civil_war added trigger condition for event FactionCivilWarOccured
  176. [interventions] <1.0s> corruption_chaos set turn countdown restart value to 10
  177. [interventions] <1.0s> corruption_chaos added trigger condition for event ScriptEventPlayerFactionTurnStart
  178. [interventions] <1.0s> corruption_vampires set turn countdown restart value to 10
  179. [interventions] <1.0s> corruption_vampires added trigger condition for event ScriptEventPlayerFactionTurnStart
  180. [interventions] <1.0s> corruption_untainted set turn countdown restart value to 10
  181. [interventions] <1.0s> corruption_untainted added trigger condition for event ScriptEventPlayerFactionTurnStart
  182. [interventions] <1.0s> corruption_skaven set turn countdown restart value to 10
  183. [interventions] <1.0s> corruption_skaven added trigger condition for event ScriptEventPlayerFactionTurnStart
  184. [interventions] <1.0s> skv_skaven_corruption added trigger condition for event ScriptEventPlayerFactionTurnStart
  185. [interventions] <1.0s> multi_turn_recruitment added trigger condition for event RecruitmentItemIssuedByPlayer
  186. [interventions] <1.0s> black_arks added trigger condition for event ScriptEventPlayerFactionTurnStart
  187. [interventions] <1.0s> skv_menace_below added trigger condition for event ScriptEventPreBattlePanelOpened
  188. [interventions] <1.1s> skaven_underworld added trigger condition for event GarrisonResidenceExposedToFaction
  189. [interventions] <1.1s> plague added trigger condition for event ForcePlagueStateChanged
  190. [interventions] <1.1s> plague added trigger condition for event RegionPlagueStateChanged
  191. [interventions] <1.1s> in_death_night_turn_one added trigger condition for event ScriptEventPlayerFactionTurnStart
  192. [interventions] <1.1s> in_death_night_respected added trigger condition for event ScriptEventDeathNightLevel3
  193. [interventions] <1.1s> in_death_night_depleted added trigger condition for event ScriptEventDeathNightLevel1
  194. [interventions] <1.1s> in_death_night_ready added trigger condition for event ScriptEventRiteUnlocked
  195. [interventions] <1.1s> in_death_night_triggered added trigger condition for event ScriptEventDeathNightTriggered
  196. [interventions] <1.1s> in_death_night_morathi added trigger condition for event ScriptEventDeathMorathiDefeated
  197. [interventions] <1.1s> in_death_night_alarielle added trigger condition for event ScriptEventDeathAlarielleDefeated
  198. [interventions] <1.1s> in_blood_voyage_spawned added trigger condition for event ScriptEventDeathBloodVoyage
  199. [interventions] <1.1s> in_blood_voyage_destroyed added trigger condition for event ScriptEventDeathBloodVoyageDead
  200. [interventions] <1.1s> in_sword_of_khaine_available added trigger condition for event ScriptEventSwordAvailable
  201. [interventions] <1.1s> in_sword_of_khaine_player_claimed added trigger condition for event ScriptEventSwordClaimedByPlayer
  202. [interventions] <1.1s> in_sword_of_khaine_ai_claimed added trigger condition for event ScriptEventSwordClaimedByAI
  203. [interventions] <1.1s> in_sword_of_khaine_stuck added trigger condition for event ScriptEventSwordStuck
  204. [interventions] <1.1s> in_sword_of_khaine_returned added trigger condition for event ScriptEventSwordReturned
  205. [interventions] <1.1s> in_sword_of_khaine_dilemma added trigger condition for event ScriptEventSwordDilemmaFirst
  206. [interventions] <1.1s> assassination_targets_first_targets added trigger condition for event ScriptEventAssassinationFirstTargets
  207. [interventions] <1.1s> assassination_targets_first_kill added trigger condition for event ScriptEventAssassinationFirstTargetKilled
  208. [interventions] <1.1s> assassination_targets_kill_all_targets added trigger condition for event ScriptEventAssassinationAllTargetsKilled
  209. [interventions] <1.1s> assassination_targets_new_targets added trigger condition for event ScriptEventAssassinationNewTargets
  210. [interventions] <1.1s> in_protector_of_ulthuan_inner_gained added trigger condition for event ScriptEventDefenderOfUlthuanInnerRegained
  211. [interventions] <1.1s> in_protector_of_ulthuan_inner_lost added trigger condition for event ScriptEventDefenderOfUlthuanInnerLost
  212. [interventions] <1.1s> in_protector_of_ulthuan_unity added trigger condition for event ScriptEventDefenderOfUlthuanUnited
  213. [interventions] <1.1s> in_protector_of_ulthuan_outer_lost added trigger condition for event ScriptEventDefenderOfUlthuanOuterLost
  214. [interventions] <1.1s> in_power_of_nature added trigger condition for event ScriptEventPowerOfNatureTriggered
  215. [interventions] <1.1s> in_mortal_worlds_torment_stage_one added trigger condition for event ScriptEventMortalWorldsTorment1
  216. [interventions] <1.1s> in_mortal_worlds_torment_stage_two added trigger condition for event ScriptEventMortalWorldsTorment2
  217. [interventions] <1.1s> in_mortal_worlds_torment_stage_three added trigger condition for event ScriptEventMortalWorldsTorment3
  218. [interventions] <1.1s> in_treasure_map_mission added trigger condition for event ScriptEventIssueTreasureMapMission
  219. [interventions] <1.1s> in_full_treasure_map_log added trigger condition for event ScriptEventIssueTreasureMapMissionFullLog
  220. [interventions] <1.1s> in_first_treasure_map_mission_succeeded added trigger condition for event ScriptEventFirstTreasureMapMissionSucceeded
  221. [interventions] <1.1s> in_fifth_treasure_map_mission_succeeded added trigger condition for event ScriptEventFifthTreasureMapMissionSucceeded
  222. [interventions] <1.1s> in_treasure_not_found added trigger condition for event ScriptEventTreasureSearchFailed
  223. [interventions] <1.1s> in_ulthuan_monster_first_attack added trigger condition for event ScriptEventUlthuanMonsterAttacksSea
  224. [interventions] <1.1s> in_ulthuan_monster_first_attack added trigger condition for event ScriptEventUlthuanMonsterAttacksSettlement
  225. [interventions] <1.1s> in_ulthuan_monster_second_attack added trigger condition for event ScriptEventUlthuanMonsterAttacksSea
  226. [interventions] <1.1s> in_ulthuan_monster_second_attack added trigger condition for event ScriptEventUlthuanMonsterAttacksSettlement
  227. [interventions] <1.1s> in_ulthuan_monster_attacks_player_settlement added trigger condition for event ScriptEventUlthuanMonsterAttacksSettlement
  228. [interventions] <1.1s> in_ulthuan_monster_under_player_control added trigger condition for event ScriptEventUlthuanMonsterUnderPlayerControl
  229. [interventions] <1.1s> in_player_infamy_grows added trigger condition for event ScriptEventPlayerInfamyIncreases
  230. [interventions] <1.1s> in_player_climbs_infamy_list added trigger condition for event ScriptEventPlayerClimbsInfamyList
  231. [interventions] <1.1s> in_player_tops_infamy_list added trigger condition for event ScriptEventPlayerTopsInfamyList
  232. [interventions] <1.1s> in_first_shanty_pirate_attacks added trigger condition for event ScriptEventFirstShantyPirateAttacks
  233. [interventions] <1.1s> in_first_shanty_pirate_defeated added trigger condition for event ScriptEventFirstShantyPirateDefeated
  234. [interventions] <1.1s> in_second_shanty_pirate_attacks added trigger condition for event ScriptEventSecondShantyPirateAttacks
  235. [interventions] <1.1s> in_second_shanty_pirate_defeated added trigger condition for event ScriptEventSecondShantyPirateDefeated
  236. [interventions] <1.1s> in_third_shanty_pirate_attacks added trigger condition for event ScriptEventThirdShantyPirateAttacks
  237. [interventions] <1.1s> in_third_shanty_pirate_defeated added trigger condition for event ScriptEventThirdShantyPirateDefeated
  238. [interventions] <1.1s> in_rogue_army_sighted added trigger condition for event ScriptEventPlayerFactionTurnStart
  239. [interventions] <1.1s> in_pieces_of_eight_tab_opened added trigger condition for event ComponentLClickUp
  240. [interventions] <1.1s> in_first_piece_of_eight_collected added trigger condition for event ScriptEventPieceOfEightCollected
  241. [interventions] <1.1s> in_fourth_piece_of_eight_collected added trigger condition for event ScriptEventPieceOfEightCollected
  242. [interventions] <1.1s> in_all_pieces_of_eight_collected added trigger condition for event ScriptEventPieceOfEightCollected
  243. [interventions] <1.1s> post_normal_battle_pirate_loyalty added trigger condition for event ScriptEventPlayerWinsFieldBattle
  244. [interventions] <1.1s> in_low_pirate_loyalty set turn countdown restart value to 8
  245. [interventions] <1.1s> in_low_pirate_loyalty added trigger condition for event ScriptEventPlayerFactionTurnStart
  246. [interventions] <1.1s> pirate_civil_war added trigger condition for event FactionCivilWarOccured
  247. [interventions] <1.1s> fleet_office added trigger condition for event PanelOpenedCampaign
  248. [interventions] <1.1s> post_siege_battle_pirate_cove added trigger condition for event ScriptEventPlayerWinsSettlementBattle
  249. [interventions] <1.1s> pre_island_battle_options added trigger condition for event ScriptEventPreBattlePanelOpenedField
  250. [interventions] <1.1s> puzzle_dice added trigger condition for event DilemmaIssuedEvent
  251. [interventions] <1.1s> puzzle_clock added trigger condition for event DilemmaIssuedEvent
  252. [interventions] <1.1s> puzzle_numbers added trigger condition for event DilemmaIssuedEvent
  253. [interventions] <1.1s> puzzle_odd_one_out added trigger condition for event DilemmaIssuedEvent
  254. [interventions] <1.1s> in_sacrifices_to_sotek_post_battle_option added trigger condition for event ScriptEventPlayerWinsFieldBattle
  255. [interventions] <1.1s> in_sacrifices_to_sotek_pooled_increase added trigger condition for event ScriptEventPlayerFactionTurnStart
  256. [interventions] <1.1s> in_sacrifices_to_sotek_sacrifice_ready added trigger condition for event ScriptEventPlayerFactionTurnStart
  257. [interventions] <1.1s> in_sacrifices_to_sotek_sotek_available added trigger condition for event ScriptEventPlayerFactionTurnStart
  258. [interventions] <1.1s> in_sacrifices_to_sotek_unlocked_tier_2 added trigger condition for event ScriptEventSacrificeTier2Unlocked
  259. [interventions] <1.1s> in_sacrifices_to_sotek_unlocked_tier_3 added trigger condition for event ScriptEventSacrificeTier3Unlocked
  260. [interventions] <1.1s> in_prophecy_turn_one added trigger condition for event ScriptEventPlayerFactionTurnStart
  261. [interventions] <1.1s> in_prophecy_stage_1_completed added trigger condition for event ScriptEventPoSStage1Completed
  262. [interventions] <1.1s> in_prophecy_stage_2_completed added trigger condition for event ScriptEventPoSStage2Completed
  263. [interventions] <1.1s> in_prophecy_stage_3_completed added trigger condition for event ScriptEventSacrificeTier5Unlocked
  264. [interventions] <1.1s> in_bretonnian_vows_button_clicked added trigger condition for event ScriptEventBretonnianVowsButtonClicked
  265. [interventions] <1.1s> in_bretonnian_vows_knights_vow_completed added trigger condition for event ScriptEventBretonniaKnightsVowCompleted
  266. [interventions] <1.1s> in_bretonnian_vows_questing_vow_completed added trigger condition for event ScriptEventBretonniaQuestingVowCompleted
  267. [interventions] <1.1s> in_bretonnian_vows_grail_vow_completed added trigger condition for event ScriptEventBretonniaGrailVowCompleted
  268. [interventions] <1.1s> in_ikit_workshop_turn_one added trigger condition for event ScriptEventPlayerFactionTurnStart
  269. [interventions] <1.1s> in_ikit_workshop_button_clicked added trigger condition for event ScriptEventForbiddenWorkshopButtonClicked
  270. [interventions] <1.1s> in_ikit_workshop_panel_opened added trigger condition for event ScriptEventIkitWorkshopPanelOpened
  271. [interventions] <1.1s> in_ikit_workshop_upgrade_ready added trigger condition for event ScriptEventPlayerFactionTurnStart
  272. [interventions] <1.1s> in_ikit_workshop_completed_2_upgrades added trigger condition for event ScriptEventPlayer2WorkshopUpgrades
  273. [interventions] <1.1s> in_ikit_workshop_first_victory added trigger condition for event ScriptEventPlayerWinsBattle
  274. [interventions] <1.1s> in_ikit_workshop_nuke_purchase_available added trigger condition for event ScriptEventPlayerNukeReadyToBuy
  275. [interventions] <1.1s> in_ikit_workshop_completed_5_upgrades added trigger condition for event ScriptEventPlayer5WorkshopUpgrades
  276. [interventions] <1.1s> in_ikit_workshop_upgraded_workshop added trigger condition for event ScriptEventPlayerWorkshopUpgraded
  277. [interventions] <1.1s> in_ikit_workshop_prebattle_with_nuke added trigger condition for event ScriptEventPreBattlePanelOpened
  278. [interventions] <1.1s> in_ikit_workshop_10_warp_fuel added trigger condition for event ScriptEventPlayerFactionTurnStart
  279. [interventions] <1.1s> in_under_empire_post_settlement_battle added trigger condition for event ScriptEventPlayerWinsSettlementBattle
  280. [interventions] <1.1s> in_under_empire_player_establishes added trigger condition for event ScriptEventPlayerUnderEmpireEstablished
  281. [interventions] <1.1s> in_under_empire_building_completed added trigger condition for event ScriptEventUnderEmpireDoomsphereStarted
  282. [interventions] <1.1s> in_under_empire_player_discovered added trigger condition for event ScriptEventUnderEmpirePlayerDiscovered
  283. [interventions] <1.1s> in_under_empire_ai_discovered added trigger condition for event ScriptEventUnderEmpireAIDiscovered
  284. [interventions] <1.1s> in_under_empire_player_removes added trigger condition for event ScriptEventUnderEmpireRemovedByPlayer
  285. [interventions] <1.1s> in_under_empire_doomsphere_started added trigger condition for event ScriptEventUnderEmpireDoomsphereStarted
  286. [interventions] <1.1s> in_under_empire_doomsphere_completed added trigger condition for event ScriptEventUnderEmpireDoomsphereCompleted
  287. [interventions] <1.1s> in_under_empire_player_war_camp_completed added trigger condition for event ScriptEventUnderEmpirePlayerWarCamp
  288. [interventions] <1.1s> in_under_empire_ai_war_camp_completed added trigger condition for event ScriptEventUnderEmpireAIWarCamp
  289. [interventions] <1.1s> in_under_empire_agent_in_region added trigger condition for event ScriptEventUnderEmpireAgentInRegion
  290. [interventions] <1.1s> in_under_empire_ai_doomsphere_completed added trigger condition for event ScriptEventUnderEmpireAIDoomsphereCompleted
  291. [interventions] <1.1s> in_under_empire_ai_doomsphere_completed_followup added trigger condition for event ScriptEventUnderEmpireAIDoomsphereCompletedFollowUp
  292. [interventions] <1.1s> in_elector_counts_open_panel added trigger condition for event ScriptEventElectorCountButtonClicked
  293. [interventions] <1.1s> in_elector_counts_occupy_capital added trigger condition for event ScriptEventElectorCapitalTaken
  294. [interventions] <1.1s> in_elector_counts_appoint_elector added trigger condition for event ScriptEventElectorAppointed
  295. [interventions] <1.1s> in_imperial_authority_low_negative_authority added trigger condition for event PooledResourceEffectChangedEvent
  296. [interventions] <1.1s> in_imperial_authority_high_negative_authority added trigger condition for event PooledResourceEffectChangedEvent
  297. [interventions] <1.1s> in_imperial_authority_civil_war added trigger condition for event DilemmaIssuedEvent
  298. [interventions] <1.1s> in_imperial_authority_political_event added trigger condition for event DilemmaIssuedEvent
  299. [interventions] <1.1s> in_imperial_authority_invasion_event added trigger condition for event DilemmaIssuedEvent
  300. [interventions] <1.1s> in_imperial_authority_confederation_event added trigger condition for event DilemmaIssuedEvent
  301. [interventions] <1.1s> in_imperial_authority_declare_war_on_elector added trigger condition for event ScriptEventImperialAuthorityWarDeclaredOnElector
  302. [interventions] <1.1s> in_imperial_authority_elector_killed added trigger condition for event ScriptEventImperialAuthorityElectorKilled
  303. [interventions] <1.1s> in_prestige_gained added trigger condition for event ScriptEventPrestigeGained
  304. [interventions] <1.1s> in_gotrek_and_felix_pub_built added trigger condition for event ScriptEventGotrekAndFelixPubBuilt
  305. [interventions] <1.1s> in_gotrek_and_felix_dilemma_event added trigger condition for event DilemmaIssuedEvent
  306. [interventions] <1.1s> in_gotrek_and_felix_departed added trigger condition for event ScriptEventGotrekAndFelixDepart
  307. [interventions] <1.1s> in_mandate_gained added trigger condition for event ScriptEventPlayerFactionTurnStart
  308. [interventions] <1.1s> in_mandate_level_2 added trigger condition for event PooledResourceEffectChangedEvent
  309. [interventions] <1.1s> in_mandate_level_3 added trigger condition for event PooledResourceEffectChangedEvent
  310. [interventions] <1.1s> in_mandate_losing_settlement added trigger condition for event ScriptEventMandateLostSettlement
  311. [interventions] <1.1s> in_mandate_supplies_dilemma added trigger condition for event DilemmaIssuedEvent
  312. [interventions] <1.1s> in_hostility_gained added trigger condition for event PooledResourceEffectChangedEvent
  313. [interventions] <1.1s> in_hostility_level_1 added trigger condition for event PooledResourceEffectChangedEvent
  314. [interventions] <1.1s> in_hostility_level_3 added trigger condition for event PooledResourceEffectChangedEvent
  315. [interventions] <1.1s> in_hostility_level_5 added trigger condition for event PooledResourceEffectChangedEvent
  316. [interventions] <1.1s> in_hostility_defeat_spawned_army added trigger condition for event CharacterConvalescedOrKilled
  317. [interventions] <1.1s> in_hostility_resource_degrades added trigger condition for event ScriptEventHostilityDecreased
  318. [interventions] <1.1s> in_hostility_level_degrades added trigger condition for event PooledResourceEffectChangedEvent
  319. [interventions] <1.1s> in_hunters_open_panel added trigger condition for event ScriptEventWulfhartsHuntersButtonClicked
  320. [interventions] <1.1s> in_hunters_first_hunter_unlocked added trigger condition for event HunterUnlocked
  321. [interventions] <1.1s> in_hunters_first_hunter_story_complete added trigger condition for event ScriptEventHunterStoryCompleted
  322. [interventions] <1.1s> in_hunters_all_hunters_unlocked added trigger condition for event HunterUnlocked
  323. [interventions] <1.1s> in_hunters_all_hunters_stories_completed added trigger condition for event ScriptEventHunterStoryCompleted
  324. [interventions] <1.1s> in_wulfhart_campaign_gorrok_defeated added trigger condition for event GorRokDefeated
  325. [interventions] <1.1s> in_wulfhart_campaign_final_battle added trigger condition for event MissionIssued
  326. [interventions] <1.1s> in_defence_of_the_great_plan_first_settlement_victory added trigger condition for event ScriptEventPlayerWinsSettlementBattle
  327. [interventions] <1.1s> in_defence_of_the_great_plan_first_time_gifting added trigger condition for event CharacterPerformsSettlementOccupationDecision
  328. [interventions] <1.1s> in_defence_of_the_great_plan_open_panel added trigger condition for event ScriptEventDotGPButtonClicked
  329. [interventions] <1.2s> in_defence_of_the_great_plan_5_temples added trigger condition for event ScriptEventDotGP5Temples
  330. [interventions] <1.2s> in_defence_of_the_great_plan_temple_unit_available added trigger condition for event ScriptEventPlayerFactionTurnStart
  331. [interventions] <1.2s> in_defence_of_the_great_plan_1_god_complete added trigger condition for event ScriptEventDotGPGodCompleted
  332. [interventions] <1.2s> in_defence_of_the_great_plan_2_gods_complete added trigger condition for event ScriptEventDotGPGodCompleted
  333. [interventions] <1.2s> in_defence_of_the_great_plan_3_gods_complete added trigger condition for event ScriptEventDotGPGodCompleted
  334. [interventions] <1.2s> in_jungle_nexus added trigger condition for event CharacterCreated
  335. [interventions] <1.2s> in_warm_blood_invaders_turn_2 added trigger condition for event ScriptEventPlayerFactionTurnStart
  336. [interventions] <1.2s> in_warm_blood_invaders_hunter_killed added trigger condition for event ScriptEventWarmbloodInvadersHunterKilled
  337. [interventions] <1.2s> in_warm_blood_invaders_all_hunters_killed added trigger condition for event ScriptEventWarmbloodInvadersHunterKilled
  338. [interventions] <1.2s> in_nakai_campaign_final_battle added trigger condition for event MissionIssued
  339. [interventions] <1.2s> in_desert_thirst added trigger condition for event CharacterEntersGarrison
  340. [interventions] <1.2s> in_shadowy_dealings_open_panel added trigger condition for event ScriptEventShadowyDealingsPanelOpened
  341. [interventions] <1.2s> in_shadowy_dealings_vortex_action added trigger condition for event ScriptEventPlayerFactionTurnStart
  342. [interventions] <1.2s> in_shadowy_dealings_clan_contracts added trigger condition for event ScriptEventClanButtonClicked
  343. [interventions] <1.2s> in_shadowy_dealings_action_completed added trigger condition for event RitualCompletedEvent
  344. [interventions] <1.2s> in_snikch_vortex_one added trigger condition for event MissionSucceeded
  345. [interventions] <1.2s> in_snikch_vortex_two added trigger condition for event MissionSucceeded
  346. [interventions] <1.2s> in_snikch_vortex_three added trigger condition for event MissionSucceeded
  347. [interventions] <1.2s> in_snikch_vortex_reminder added trigger condition for event SnikchVortexBattleReminder
  348. [interventions] <1.2s> in_possession_start added trigger condition for event ScriptEventPlayerStartsOpenCampaignFromNormal
  349. [interventions] <1.2s> in_possession_elixir added trigger condition for event ScriptEventElixirButtonClicked
  350. [interventions] <1.2s> in_possession_full_control added trigger condition for event PooledResourceEffectChangedEvent
  351. [interventions] <1.2s> in_possession_full_possession added trigger condition for event ScriptEventMalusPossessedPostBattle
  352. [interventions] <1.2s> in_possession_5 added trigger condition for event PooledResourceEffectChangedEvent
  353. [interventions] <1.2s> in_whispers_issued added trigger condition for event MissionIssued
  354. [interventions] <1.2s> in_whispers_succeeded added trigger condition for event MissionSucceeded
  355. [interventions] <1.2s> in_malekith_favour added trigger condition for event ScriptEventWitchKingRiteUnlocked
  356. [interventions] <1.2s> in_malus_scrolls_early added trigger condition for event ScriptEventPlayerFactionTurnStart
  357. [interventions] <1.2s> in_malus_scrolls_mid added trigger condition for event ScriptEventPlayerFactionTurnStart
  358. [interventions] <1.2s> in_malus_vortex_one added trigger condition for event ScriptEventMalusVortexOne
  359. [interventions] <1.2s> in_malus_vortex_two added trigger condition for event ScriptEventMalusVortexTwo
  360. [interventions] <1.2s> in_malus_vortex_three added trigger condition for event ScriptEventMalusVortexThree
  361. [interventions] <1.2s> in_malus_vortex_four added trigger condition for event ScriptEventMalusVortexFour
  362. [interventions] <1.2s> in_malus_vortex_five added trigger condition for event ScriptEventMalusVortexFive
  363. [interventions] <1.2s> in_malus_vortex_reminder added trigger condition for event ScriptEventMalusVortexReminder
  364. [ting] <1.2s> Random Army Manager: Creating New Force with key [wh_main_sc_grn_savage_orcs_horde]
  365. [ting] <1.2s> Force with key [wh_main_sc_grn_savage_orcs_horde] created!
  366. [ting] <1.2s> Random Army Manager: Adding Unit- [wh_main_grn_inf_savage_orcs] with weight: [3] to force: [wh_main_sc_grn_savage_orcs_horde]
  367. [ting] <1.2s> Random Army Manager: Adding Unit- [wh_main_grn_inf_savage_orcs] with weight: [3] to force: [wh_main_sc_grn_savage_orcs_horde]
  368. [ting] <1.2s> Random Army Manager: Adding Unit- [wh_main_grn_inf_savage_orcs] with weight: [3] to force: [wh_main_sc_grn_savage_orcs_horde]
  369. [ting] <1.2s> Random Army Manager: Adding Unit- [wh_main_grn_inf_savage_orc_arrer_boyz] with weight: [3] to force: [wh_main_sc_grn_savage_orcs_horde]
  370. [ting] <1.2s> Random Army Manager: Adding Unit- [wh_main_grn_inf_savage_orc_arrer_boyz] with weight: [3] to force: [wh_main_sc_grn_savage_orcs_horde]
  371. [ting] <1.2s> Random Army Manager: Adding Unit- [wh_main_grn_inf_savage_orc_arrer_boyz] with weight: [3] to force: [wh_main_sc_grn_savage_orcs_horde]
  372. [ting] <1.2s> Random Army Manager: Adding Unit- [wh_main_grn_cav_savage_orc_boar_boyz] with weight: [2] to force: [wh_main_sc_grn_savage_orcs_horde]
  373. [ting] <1.2s> Random Army Manager: Adding Unit- [wh_main_grn_cav_savage_orc_boar_boyz] with weight: [2] to force: [wh_main_sc_grn_savage_orcs_horde]
  374. [ting] <1.2s> Random Army Manager: Adding Unit- [wh_main_grn_inf_savage_orc_big_uns] with weight: [1] to force: [wh_main_sc_grn_savage_orcs_horde]
  375. [ting] <1.2s> Random Army Manager: Adding Unit- [wh_main_grn_cav_savage_orc_boar_boy_big_uns] with weight: [1] to force: [wh_main_sc_grn_savage_orcs_horde]
  376. [ting] <1.2s> Random Army Manager: Creating New Force with key [wh_dlc03_sc_bst_beastmen_horde]
  377. [ting] <1.2s> Force with key [wh_dlc03_sc_bst_beastmen_horde] created!
  378. [ting] <1.2s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_spearmen_0] with weight: [3] to force: [wh_dlc03_sc_bst_beastmen_horde]
  379. [ting] <1.2s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_spearmen_0] with weight: [3] to force: [wh_dlc03_sc_bst_beastmen_horde]
  380. [ting] <1.2s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_spearmen_0] with weight: [3] to force: [wh_dlc03_sc_bst_beastmen_horde]
  381. [ting] <1.2s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_raiders_0] with weight: [3] to force: [wh_dlc03_sc_bst_beastmen_horde]
  382. [ting] <1.2s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_raiders_0] with weight: [3] to force: [wh_dlc03_sc_bst_beastmen_horde]
  383. [ting] <1.2s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_raiders_0] with weight: [3] to force: [wh_dlc03_sc_bst_beastmen_horde]
  384. [ting] <1.2s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_minotaurs_0] with weight: [2] to force: [wh_dlc03_sc_bst_beastmen_horde]
  385. [ting] <1.2s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_minotaurs_0] with weight: [2] to force: [wh_dlc03_sc_bst_beastmen_horde]
  386. [ting] <1.2s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_chaos_warhounds_0] with weight: [1] to force: [wh_dlc03_sc_bst_beastmen_horde]
  387. [ting] <1.2s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_cygor_0] with weight: [1] to force: [wh_dlc03_sc_bst_beastmen_horde]
  388. [ting] <1.2s> Random Army Manager: Creating New Force with key [wh2_main_sc_lzd_lizardmen_horde]
  389. [ting] <1.2s> Force with key [wh2_main_sc_lzd_lizardmen_horde] created!
  390. [ting] <1.2s> Random Army Manager: Adding Unit- [wh2_main_lzd_inf_skink_cohort_1] with weight: [3] to force: [wh2_main_sc_lzd_lizardmen_horde]
  391. [ting] <1.2s> Random Army Manager: Adding Unit- [wh2_main_lzd_inf_skink_cohort_1] with weight: [3] to force: [wh2_main_sc_lzd_lizardmen_horde]
  392. [ting] <1.2s> Random Army Manager: Adding Unit- [wh2_main_lzd_inf_skink_cohort_1] with weight: [3] to force: [wh2_main_sc_lzd_lizardmen_horde]
  393. [ting] <1.2s> Random Army Manager: Adding Unit- [wh2_main_lzd_inf_saurus_warriors_0] with weight: [3] to force: [wh2_main_sc_lzd_lizardmen_horde]
  394. [ting] <1.2s> Random Army Manager: Adding Unit- [wh2_main_lzd_inf_saurus_warriors_0] with weight: [3] to force: [wh2_main_sc_lzd_lizardmen_horde]
  395. [ting] <1.2s> Random Army Manager: Adding Unit- [wh2_main_lzd_inf_saurus_warriors_0] with weight: [3] to force: [wh2_main_sc_lzd_lizardmen_horde]
  396. [ting] <1.2s> Random Army Manager: Adding Unit- [wh2_dlc13_lzd_mon_sacred_kroxigors_0] with weight: [2] to force: [wh2_main_sc_lzd_lizardmen_horde]
  397. [ting] <1.2s> Random Army Manager: Adding Unit- [wh2_dlc13_lzd_mon_sacred_kroxigors_0] with weight: [2] to force: [wh2_main_sc_lzd_lizardmen_horde]
  398. [ting] <1.2s> Random Army Manager: Adding Unit- [wh2_main_lzd_cav_cold_ones_1] with weight: [1] to force: [wh2_main_sc_lzd_lizardmen_horde]
  399. [ting] <1.2s> Random Army Manager: Adding Unit- [wh2_main_lzd_mon_carnosaur_0] with weight: [1] to force: [wh2_main_sc_lzd_lizardmen_horde]
  400. [interventions] <1.3s> ci_mid_game_event added trigger condition for event ScriptEventPlayerFactionTurnStart
  401. [interventions] <1.3s> ci_late_game_event added trigger condition for event ScriptEventPlayerFactionTurnStart
  402. [interventions] <1.3s> oak_invasion_intervention added trigger condition for event BuildingConstructionIssuedByPlayer
  403. [interventions] <1.3s> NorscaChallengersSpawned added trigger condition for event ScriptEventNorscaChallengersSpawned
  404. [out] <1.6s>
  405. [out] <1.6s> ****************************
  406. [out] <1.7s> Loading Mods
  407. [out] <1.7s> Loading mod file [script\_lib\mod\liche_manager.lua]
  408. [out] <1.7s> Mod [script\_lib\mod\liche_manager.lua] loaded successfully
  409. [out] <1.7s> Loading mod file [script\_lib\mod\qa_console.lua]
  410. [out] <1.7s> qa_console.lua loaded
  411. [out] <1.7s> Mod [script\_lib\mod\qa_console.lua] loaded successfully
  412. [out] <1.7s> Loading mod file [script\_lib\mod\vandy_unit_card_functionality.lua]
  413. [out] <1.7s> Mod [script\_lib\mod\vandy_unit_card_functionality.lua] loaded successfully
  414. [out] <1.7s> Loading mod file [script\campaign\mod\marthdiploskip.lua]
  415. [out] <1.7s> Mod [script\campaign\mod\marthdiploskip.lua] loaded successfully
  416. [out] <1.7s> Loading mod file [script\campaign\mod\me_turn_time_destroyer.lua]
  417. [out] <1.7s> Mod [script\campaign\mod\me_turn_time_destroyer.lua] loaded successfully
  418. [out] <1.7s> Loading mod file [script\campaign\main_warhammer\mod\!!!!!!!log_all.lua]
  419. [out] <1.7s> Mod [script\campaign\main_warhammer\mod\!!!!!!!log_all.lua] loaded successfully
  420. [out] <1.7s> Loading mod file [script\campaign\main_warhammer\mod\debugger.lua]
  421. [out] <1.7s> Mod [script\campaign\main_warhammer\mod\debugger.lua] loaded successfully
  422. [out] <1.7s> Loading mod file [script\campaign\main_warhammer\mod\liche_init.lua]
  423. [out] <1.7s> Mod [script\campaign\main_warhammer\mod\liche_init.lua] loaded successfully
  424. [out] <1.7s> ****************************
  425. [out] <1.7s>
  426. [out] <1.7s>
  427. [out] <1.7s> ********************************************************************************
  428. [out] <1.7s> main_warhammer event has occurred:: LoadingGame
  429. [out] <1.7s> Loading value __save_counter [36]
  430. [out] <1.7s> Loading value is_processing_battle [true]
  431. [out] <1.7s> Loading value saved_values [wh_dlc06_grn_wurrzag_da_great_green_prophet_baleful_mask_stage_1_issued:boolean:4:true;allow_factions_to_reemerge:boolean:5:false;wh2_main_bst_shadowgor_dead:number:1:4;wh2_dlc14_def_amber_amulet_issued:boolean:4:true;wh2_dlc14_main_skv_snikch_whirl_of_weeping_blades_stage_1_issued:boolean:4:true;wh_main_grn_top_knotz_dead:number:2:10;wh_main_emp_balthasar_gelt_cloak_of_molten_metal_stage_1_issued:boolean:4:true;pieces_of_eight_collected_sp:number:1:0;wh2_dlc10_def_hellebron_amulet_of_dark_fire_stage_1_issued:boolean:4:true;wh2_dlc10_hef_alith_anar_the_moonbow_stage_1_issued:boolean:4:true;eight_peaks_event_wh2_main_skv_clan_mors:boolean:4:true;wh_main_vmp_heinrich_kemmler_chaos_tomb_blade_stage_1_issued:boolean:4:true;wh2_main_bst_ripper_horn_dead:number:1:0;wh2_dlc10_alarielle_shieldstone_of_isha_1_issued:boolean:4:true;wh_main_vmp_heinrich_kemmler_cloak_of_mists_stage_1_issued:boolean:4:true;wh2_dlc11_def_lokhir_red_blades_stage_1_issued:boolean:4:true;wh_dlc03_bst_jagged_horn_dead:number:1:9;wh2_dlc14_hef_me_anc_enchanted_item_heart_of_avelorn_issued:boolean:4:true;num_ulthuan_monster_attacks:number:1:0;starting_general_1:string:21:names_name_2147345320;wh_main_grn_skull-takerz_dead:number:2:10;wh2_main_vortex_narrative_def_hoteks_levy_issued:boolean:4:true;wh2_dlc14_lzd_the_mace_of_ulumak_issued:boolean:4:true;chapter_mission_1_issued:boolean:4:true;liche_init:boolean:4:true;wh2_dlc10_hef_alith_anar_the_shadow_crown_issued:boolean:4:true;wh2_main_vortex_narrative_hef_the_vermin_of_hruddithi_issued:boolean:4:true;ci_early_event_shown:boolean:4:true;ci_timeout_roll:number:1:0;grombrindal_starting_lord:boolean:5:false;blood_kiss_gained:boolean:4:true;lichemaster_intro_battle_completed:boolean:4:true;wh_dlc07_qb_brt_alberic_trident_of_bordeleaux_stage_1_issued:boolean:4:true;lichemaster_first_turn_completed:boolean:4:true;ci_stage:number:1:0;wh_main_emp_karl_franz_reikland_runefang_stage_1_issued:boolean:4:true;wh2_dlc14_main_skv_snikch_the_cloak_of_shadows_stage_1_issued:boolean:4:true;wh2_dlc14_def_wand_of_kharaidon_issued:boolean:4:true;wh2_main_vortex_narrative_hef_the_lies_of_the_druchii_issued:boolean:4:true;]
  432. [out] <1.7s> Loading value help_page_history []
  433. [help_pages] <1.7s> printing help page history:
  434. [out] <1.7s> Loading value mission_managers []
  435. [out] <1.7s> Loading value intervention_manager_state 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in_vmp_mannfred_von_carstein_sword_of_unholy_power_stage_1%0%true%false%-1%false%true;in_wh_main_vmp_mannfred_von_carstein_armour_of_templehof_stage_1%0%true%false%-1%false%true;in_wh_main_vmp_heinrich_kemmler_chaos_tomb_blade_stage_1%0%false%false%10%false%true;in_wh_main_vmp_heinrich_kemmler_cloak_of_mists_stage_1%0%false%false%21%false%true;in_wh_main_vmp_heinrich_kemmler_skull_staff_stage_1.1%0%true%false%-1%false%true;in_wh_dlc04_vmp_vlad_von_carstein_blood_drinker_stage_1%0%true%false%-1%false%true;in_wh_dlc04_vmp_vlad_von_carstein_the_carstein_ring_stage_1%0%true%false%-1%false%true;in_wh_dlc04_vmp_helman_ghorst_liber_noctus_stage_1%0%true%false%-1%false%true;in_wh_pro02_qb_vmp_isabella_von_carstein_blood_chalice_of_bathori_stage_1%0%true%false%-1%false%true;in_wh_dlc01_chs_archaon_slayer_of_kings_stage_1%0%true%false%-1%false%true;in_wh_dlc01_chs_archaon_armour_of_morkar_stage_1%0%true%false%-1%false%true;in_wh_dlc01_chs_archaon_eye_of_sheerian_stage_1%0%true%false%-1%false%true;in_wh_dlc01_chs_archaon_crown_of_domination_stage_1%0%true%false%-1%false%true;in_wh_dlc01_chs_prince_sigvald_sliverslash_stage_1%0%true%false%-1%false%true;in_wh_dlc01_chs_prince_sigvald_auric_armour_stage_1%0%true%false%-1%false%true;in_wh_dlc01_chs_kholek_suneater_starcrusher_stage_1%0%true%false%-1%false%true;in_wh_dlc03_bst_khazrak_one_eye_scourge_stage_1_grandcampaign%0%true%false%-1%false%true;in_wh_dlc03_bst_khazrak_one_eye_the_dark_mail_stage_1_grandcampaign%0%true%false%-1%false%true;in_wh_dlc03_bst_malagor_the_dark_omen_the_icons_of_vilification_stage_1_grandcampaign%0%true%false%-1%false%true;in_wh_dlc05_qb_bst_morghur_stave_of_ruinous_corruption_stage_1%0%true%false%-1%false%true;in_wh_dlc06_dwf_belegar_ironhammer_shield_of_defiance_stage_1%0%true%false%-1%false%true;in_wh_dlc06_dwf_belegar_ironhammer_hammer_of_angrund_stage_1%0%true%false%-1%false%true;in_wh_dlc06_grn_skarsnik_skarsniks_prodder_stage_1%0%true%false%-1%false%true;in_wh_dlc06_grn_wurrzag_da_great_green_prophet_baleful_mask_stage_1%0%true%false%-1%false%true;in_wh_dlc06_grn_wurrzag_da_great_green_prophet_squiggly_beast_stage_1%0%true%false%-1%false%true;in_wh_dlc06_grn_wurrzag_da_great_green_prophet_bonewood_staff_stage_1%0%true%false%-1%false%true;in_wh_dlc05_wef_orion_horn_of_the_wild_stage_1%0%true%false%-1%false%true;in_wh_dlc05_wef_orion_cloak_of_isha_stage_1%0%true%false%-1%false%true;in_wh_dlc05_wef_orion_spear_of_kurnous_stage_1%0%true%false%-1%false%true;in_wh_dlc05_wef_durthu_sword_of_daith_stage_1%0%true%false%-1%false%true;in_wh2_main_hef_tyrion_sunfang_stage_1%0%true%false%-1%false%true;in_wh2_main_hef_tyrion_dragon_armour_of_aenarion_stage_1%0%true%false%-1%false%true;in_wh2_dlc14_hef_me_anc_enchanted_item_heart_of_avelorn%0%true%false%-1%false%true;in_wh2_main_hef_teclis_sword_of_teclis_stage_1%0%true%false%-1%false%true;in_wh2_main_hef_teclis_war_crown_of_saphery_stage_1%0%true%false%-1%false%true;in_wh2_main_vortex_narrative_hef_the_lies_of_the_druchii%0%true%false%-1%false%true;in_wh2_main_vortex_narrative_hef_the_vermin_of_hruddithi%0%true%false%-1%false%true;in_wh2_dlc10_alarielle_shieldstone_of_isha_1%0%true%false%-1%false%true;in_wh2_dlc10_hef_alarielle_star_of_avelorn_stage_1%0%true%false%-1%false%true;in_wh2_dlc10_hef_alith_anar_the_shadow_crown%0%true%false%-1%false%true;in_wh2_dlc10_hef_alith_anar_the_moonbow_stage_1%0%true%false%-1%false%true;in_wh2_main_def_malekith_destroyer_stage_1%0%true%false%-1%false%true;in_wh2_main_def_malekith_circlet_of_iron_stage_1%0%true%false%-1%false%true;in_wh2_main_def_malekith_supreme_spellshield_stage_1%0%true%false%-1%false%true;in_wh2_main_vortex_narrative_def_hoteks_levy%0%true%false%-1%false%true;in_wh2_main_def_morathi_heartrender_and_the_darksword_stage_1%0%true%false%-1%false%true;in_wh2_dlc14_def_wand_of_kharaidon%0%true%false%-1%false%true;in_wh2_dlc14_def_amber_amulet%0%true%false%-1%false%true;in_wh2_dlc10_def_hellebron_deathsword_and_the_cursed_blade_stage_1%0%true%false%-1%false%true;in_wh2_dlc10_def_hellebron_amulet_of_dark_fire_stage_1%0%true%false%-1%false%true;in_wh2_dlc14_main_def_malus_warpsword_of_khaine_stage_1%0%true%false%-1%false%true;in_wh2_main_lzd_mazdamundi_cobra_mace_of_mazdamundi_stage_1%0%true%false%-1%false%true;in_wh2_main_lzd_mazdamundi_sunburst_standard_of_hexoatl_stage_1%0%true%false%-1%false%true;in_wh2_main_liz_kroq_gar_hand_of_gods_stage_1%0%true%false%-1%false%true;in_wh2_main_liz_kroq_gar_revered_spear_of_tlanxla_stage_1%0%true%false%-1%false%true;in_wh2_dlc12_lzd_tehenhauin_plaque_of_sotek_stage_1%0%true%false%-1%false%true;in_wh2_dlc12_lzd_tiktaqto_mask_of_heavens_stage_1%0%true%false%-1%false%true;in_wh2_dlc13_lzd_nakai_golden_tributes_stage_1%0%true%false%-1%false%true;in_wh2_dlc13_lzd_nakai_the_ogham_shard_stage_1%0%true%false%-1%false%true;in_wh2_dlc13_gorrok_the_shield_of_aeons_stage_1%0%true%false%-1%false%true;in_wh2_dlc14_lzd_the_mace_of_ulumak%0%true%false%-1%false%true;in_wh2_main_skv_skrolk_rod_of_corruption_stage_1%0%true%false%-1%false%true;in_wh2_main_skv_skrolk_liber_bubonicus_stage_1%0%true%false%-1%false%true;in_wh2_main_skv_queek_headtaker_warp_shard_armour_stage_1%0%true%false%-1%false%true;in_wh2_main_skv_queek_headtaker_dwarfgouger_stage_1%0%true%false%-1%false%true;in_wh2_dlc09_skv_tretch_lucky_skullhelm_stage_1%0%true%false%-1%false%true;in_wh2_dlc12_ikit_claw_storm_daemon_stage_1%0%true%false%-1%false%true;in_wh2_dlc14_main_skv_snikch_the_cloak_of_shadows_stage_1%0%true%false%-1%false%true;in_wh2_dlc14_main_skv_snikch_whirl_of_weeping_blades_stage_1%0%true%false%-1%false%true;in_wh_dlc07_qb_brt_alberic_trident_of_bordeleaux_stage_1%0%true%false%-1%false%true;in_wh2_dlc12_brt_alberic_braid_of_bordeleaux%0%true%false%-1%false%true;in_wh_dlc07_qb_brt_louen_sword_of_couronne_stage_0%0%true%false%-1%false%true;in_wh2_dlc12_brt_louen_armour_of_brilliance%0%true%false%-1%false%true;in_wh_dlc07_qb_brt_fay_enchantress_chalice_of_potions_stage_1%0%true%false%-1%false%true;in_wh2_dlc12_brt_fay_morgianas_mirror%0%true%false%-1%false%true;in_wh2_dlc14_main_brt_repanse_sword_of_lyonesse_stage_1%0%true%false%-1%false%true;in_wh2_dlc09_tmb_settra_the_crown_of_nehekhara_stage_1%0%true%false%-1%false%true;in_wh2_dlc09_tmb_settra_the_blessed_blade_of_ptra_stage_1%0%true%false%-1%false%true;in_wh2_dlc09_tmb_arkhan_the_tomb_blade_of_arkhan_stage_1%0%true%false%-1%false%true;in_wh2_dlc09_tmb_arkhan_the_staff_of_nagash_stage_1%0%true%false%-1%false%true;in_wh2_dlc09_mortal_empires_tmb_khatep_the_liche_staff_1%0%true%false%-1%false%true;in_wh2_dlc09_mortal_empires_tmb_khalida_venom_staff_stage_1%0%true%false%-1%false%true;in_wh_dlc08_qb_nor_wulfrik_the_wanderer_sword_of_torgald_stage_1%0%true%false%-1%false%true;in_wh_dlc08_qb_nor_throgg_wintertooth_crown_stage_1%0%true%false%-1%false%true;in_wh2_dlc11_cst_harkon_quest_for_slann_gold_stage_1%0%true%false%-1%false%true;in_wh2_dlc11_cst_noctilus_captain_roths_moondial_stage_1%0%true%false%-1%false%true;in_wh2_dlc11_cst_aranessa_krakens_bane_stage_1%0%true%false%-1%false%true;in_wh2_dlc11_cst_cylostra_the_bordeleaux_flabellum_stage_1%0%true%false%-1%false%true;in_wh2_dlc11_lokhir_helm_of_the_kraken_stage_1%0%true%false%-1%false%true;in_wh2_dlc11_def_lokhir_red_blades_stage_1%0%true%false%-1%false%true;]
  436. [out] <1.7s> Loading value pending_battle_cached_attacker_str [573,495,wh2_dlc11_vmp_the_barrow_legion;]
  437. [out] <1.7s> Loading value pending_battle_cached_defender_str [607,517,wh_main_emp_marienburg;344,308,wh_main_emp_marienburg;]
  438. [out] <1.7s> Loading value turn_countdown_events [wh2_dlc11_vmp_the_barrow_legion%27%ScriptEventFactionReemergeCooldownExpired%%wh_main_grn_greenskins%32%ScriptEventConfederationExpired%wh_main_grn_greenskins%]
  439. [out] <1.7s> Loading value faction_region_change_monitor [wh2_dlc11_vmp_the_barrow_legion%wh_main_couronne_et_languille_couronne%wh_main_northern_grey_mountains_karak_ziflin;]
  440. [out] <1.7s> Loading value pending_battle_cached_attacker_value [5775]
  441. [out] <1.7s> Loading value pending_battle_cached_defender_value [3293]
  442. [out] <1.7s> Loading value Invasion_Manager [table: 0000000036041428]
  443. [out] <1.7s> table: 0000000036041428
  444. [out] <1.7s> Key: wh2_dlc11_cst_rogue_grey_point_scuttlers_PIRATE, Value: table: 00000000795E05C0
  445. [out] <1.7s> Invasion: New Invasion object created... [table: 00000000795E05C0]
  446. [out] <1.7s> Adding Listener 'INVASION_wh2_dlc11_cst_rogue_grey_point_scuttlers_PIRATE'
  447. [out] <1.7s> Key: wh2_dlc11_cst_rogue_terrors_of_the_dark_straights_PIRATE, Value: table: 00000000795E07D0
  448. [out] <1.7s> Invasion: New Invasion object created... [table: 00000000795E07D0]
  449. [out] <1.7s> Adding Listener 'INVASION_wh2_dlc11_cst_rogue_terrors_of_the_dark_straights_PIRATE'
  450. [out] <1.7s> Key: wh2_dlc11_cst_rogue_bleak_coast_buccaneers_PIRATE, Value: table: 000000015BE5C788
  451. [out] <1.7s> Invasion: New Invasion object created... [table: 000000015BE5C788]
  452. [out] <1.7s> Adding Listener 'INVASION_wh2_dlc11_cst_rogue_bleak_coast_buccaneers_PIRATE'
  453. [out] <1.7s> Key: wh2_dlc11_cst_rogue_the_churning_gulf_raiders_PIRATE, Value: table: 000000007955FDA8
  454. [out] <1.7s> Invasion: New Invasion object created... [table: 000000007955FDA8]
  455. [out] <1.7s> Adding Listener 'INVASION_wh2_dlc11_cst_rogue_the_churning_gulf_raiders_PIRATE'
  456. [out] <1.7s> Key: wh2_dlc11_cst_rogue_freebooters_of_port_royale_PIRATE, Value: table: 0000000079758310
  457. [out] <1.7s> Invasion: New Invasion object created... [table: 0000000079758310]
  458. [out] <1.7s> Adding Listener 'INVASION_wh2_dlc11_cst_rogue_freebooters_of_port_royale_PIRATE'
  459. [out] <1.7s> Key: wh2_dlc11_cst_rogue_boyz_of_the_forbidden_coast_PIRATE, Value: table: 000000016B94A1B8
  460. [out] <1.7s> Invasion: New Invasion object created... [table: 000000016B94A1B8]
  461. [out] <1.7s> Adding Listener 'INVASION_wh2_dlc11_cst_rogue_boyz_of_the_forbidden_coast_PIRATE'
  462. [out] <1.7s> Key: wh2_dlc11_cst_rogue_tyrants_of_the_black_ocean_PIRATE, Value: table: 000000016B559B68
  463. [out] <1.7s> Invasion: New Invasion object created... [table: 000000016B559B68]
  464. [out] <1.7s> Adding Listener 'INVASION_wh2_dlc11_cst_rogue_tyrants_of_the_black_ocean_PIRATE'
  465. [out] <1.7s> Loading value campaign_ui_manager_disallowed_overrides []
  466. [out] <1.7s> load_override_state() called, output stamp is 1
  467. [ui] <1.7s> nil
  468. [ui] <1.7s> ****************
  469. [ui] <1.7s> load_override_state() called, output stamp is 1
  470. [ui] <1.7s> should_save_override_state is false, not loading anything
  471. [ui] <1.7s> ending load_override_state() output, stamp 1
  472. [ui] <1.7s> ****************
  473. [out] <1.7s> Loading value grudges []
  474. [out] <1.7s> Loading value grudges_1 []
  475. [grudges] <1.7s> ### load_grudges() called, CQI string for player 1 is:
  476. [out] <1.7s> Loading value grudges_faction_1 []
  477. [grudges] <1.7s> ### load_grudges() called, faction string for player 1 is:
  478. [out] <1.7s> Loading value grudges_2 []
  479. [grudges] <1.7s> ### load_grudges() called, CQI string for player 2 is:
  480. [out] <1.7s> Loading value grudges_faction_2 []
  481. [grudges] <1.7s> ### load_grudges() called, faction string for player 2 is:
  482. [out] <1.7s> Loading value TRAIT_LORDS_RECORDS [table: 0000000079680580]
  483. [out] <1.7s> Loading value encounter_turn_recorder [26]
  484. [out] <1.7s> Loading value encounter_starting_faction [wh2_dlc11_vmp_the_barrow_legion]
  485. [out] <1.7s> Loading value encounter_sea_spots [table: 000000015BFF53D0]
  486. [out] <1.7s> Loading value encounter_listener_info [table: 00000000795382B0]
  487. [out] <1.7s> Loading value blessed_spawn_timer [0]
  488. [out] <1.7s> Loading value vampire_bloodlines_levels [table: 000000007954BA20]
  489. [out] <1.7s> Loading value vampire_bloodlines_unit_caps [table: 000000016B4F4618]
  490. [out] <1.7s> Loading value vampire_bloodlines_vassals [table: 000000016B5834E8]
  491. [out] <1.8s> Loading value MOON_INIT [false]
  492. [out] <1.8s> Loading value MOON_PHASE [1]
  493. [out] <1.8s> Loading value MOON_OUTCOME []
  494. [out] <1.8s> Loading value MOON_TIMES_TRIGGERED [0]
  495. [out] <1.8s> Loading value MOON_DILEMMA_ACTIVE []
  496. [out] <1.8s> Loading value MOON_LAST_EFFECT [wh_dlc03_bundle_moon_1]
  497. [out] <1.8s> Loading value OAK_INVASION_LEVEL [0]
  498. [out] <1.8s> Loading value OAK_INVASION_TURN [-1]
  499. [out] <1.8s> Loading value WILD_HUNT_NEXT_AVAILABLE [0]
  500. [out] <1.8s> Loading value WILD_HUNT_END_TURN [-1]
  501. [out] <1.8s> Loading value WILD_HUNT_FACTION []
  502. [out] <1.8s> Loading value GOD_CHOICE_LAST_GOD [white_dwarf]
  503. [out] <1.8s> Loading value turns_until_event [25]
  504. [out] <1.8s> Loading value BLESSING_CURRENT_ARMIES [table: 00000000796F6DC0]
  505. [out] <1.8s> Loading value PEASANTS_RATIO_POSITIVE [true]
  506. [out] <1.8s> Loading value PEASANTS_WARNING_COOLDOWN [1]
  507. [out] <1.8s> Loading value BRET_LORDS_RECORDS [table: 00000000795A7CF0]
  508. [out] <1.8s> Loading value NORSCA_ADVICE [table: 000000003600DD28]
  509. [out] <1.8s> Loading value NORSCAN_GODS [table: 0000000079533B30]
  510. [out] <1.8s> Loading value NORSCA_SPAWN_LOCATIONS [table: 000000015BCDA900]
  511. [out] <1.8s> Loading value Monster_hunts [table: 0000000079705620]
  512. [out] <1.8s> Loading value NURGLE_PLAGUE_LIST [table: 000000007952E280]
  513. [out] <1.8s> Loading value NURGLE_PLAGUE_LIST_COOLDOWNS [table: 000000015C04CDC0]
  514. [out] <1.8s> Loading value NURGLE_PLAGUE_EVENT_COOLDOWN [0]
  515. [out] <1.8s> Loading value NORSCAN_CHAOS_INVASION_STATUS [not started]
  516. [out] <1.8s> Loading value NORSCAN_CHAOS_INVASION_RESPAWN [-1]
  517. [out] <1.8s> Loading value books_collected [0]
  518. [out] <1.8s> Loading value books_collected_list [table: 00000000797118C0]
  519. [out] <1.8s> Loading value books_mission_regions [table: 000000015BFAC828]
  520. [out] <1.8s> Loading value books_mission_characters [table: 000000007958E388]
  521. [out] <1.8s> Loading value books_mission_factions [table: 00000000795EE530]
  522. [out] <1.8s> Loading value resource_faction []
  523. [out] <1.8s> Loading value defender_of_ulthuan_level [1]
  524. [out] <1.8s> Loading value power_of_nature_regions [table: 0000000036011110]
  525. [out] <1.8s> Loading value mortal_worlds_torment_last_effect [wh2_dlc10_bundle_alarielle_corruption_0]
  526. [out] <1.8s> Loading value assassination_targets [table: 0000000079565FF8]
  527. [out] <1.8s> Loading value death_night [table: 00000000796A17F8]
  528. [out] <1.8s> Loading value blood_voyage [table: 000000015C04DBD8]
  529. [out] <1.8s> Loading value Sword_owner [table: 000000015BDC07B8]
  530. [out] <1.8s> Loading value Sword_region_key [wh2_main_nagarythe_shrine_of_khaine]
  531. [out] <1.8s> Loading value Sword_initiate [true]
  532. [out] <1.8s> Loading value Sword_fire_faction []
  533. [out] <1.8s> Loading value Sword_vfx_cache [table: 0000000079686A90]
  534. [out] <1.8s> Loading value Sword_owner_cache [-1]
  535. [out] <1.8s> Loading value harkon_personality [table: 000000015BF09F80]
  536. [out] <1.8s> Loading value noctilus_war_counter [5]
  537. [out] <1.8s> Loading value infamy_faction_list [table: 000000015BD4B310]
  538. [out] <1.8s> Loading value infamy_shanty_level [1]
  539. [out] <1.8s> Loading value infamy_shanty_level_complete [0]
  540. [out] <1.8s> Loading value harpoon_has_harpoon [false]
  541. [out] <1.8s> Loading value harpoon_has_launcher [false]
  542. [out] <1.8s> Loading value treasure_map_list [table: 000000015BD74EB0]
  543. [out] <1.8s> Loading value map_chance [15]
  544. [out] <1.8s> Loading value active_treasure [1]
  545. [out] <1.8s> Loading value level3_missions [1]
  546. [out] <1.8s> Loading value map_chance_increase_per_turn [0]
  547. [out] <1.8s> Loading value ulthuan_monster_owner []
  548. [out] <1.8s> Loading value ulthuan_monster_cooldown [14]
  549. [out] <1.8s> Loading value ulthuan_monster_attacked_cqi [0]
  550. [out] <1.8s> Loading value ulthuan_monster_attacked_on [0]
  551. [out] <1.8s> Loading value roving_pirates [table: 000000016B4D5198]
  552. [out] <1.8s> Loading value num_major_ports [0]
  553. [out] <1.8s> Loading value num_blarks_in_pool [0]
  554. [out] <1.8s> Loading value skaven_under_empire_ruins [table: 00000000797B5138]
  555. [out] <1.8s> Loading value under_empire_plagues [table: 000000007FAD84D8]
  556. [out] <1.8s> Loading value workshop_lvl_missions_scripted_listener [table: 000000015BC8BEC0]
  557. [out] <1.8s> Loading value workshop_lvl_progress [table: 000000015C047AE8]
  558. [out] <1.8s> Loading value current_workshop_lvl [1]
  559. [out] <1.8s> Loading value nuke_limit [5]
  560. [out] <1.8s> Loading value workshop_category_progress [table: 000000007F197F08]
  561. [out] <1.8s> Loading value initialized [true]
  562. [out] <1.8s> Loading value nuke_drop_chance_current [0]
  563. [out] <1.8s> Loading value workshop_rite_details [table: 000000015BDE7700]
  564. [out] <1.8s> Loading value pos_1_1 [false]
  565. [out] <1.8s> Loading value pos_1_2 [false]
  566. [out] <1.8s> Loading value pos_2_1 [false]
  567. [out] <1.8s> Loading value pos_2_2 [false]
  568. [out] <1.8s> Loading value pos_2_3 [false]
  569. [out] <1.8s> Loading value pos_2_4 [false]
  570. [out] <1.8s> Loading value pos_3_1 [false]
  571. [out] <1.8s> Loading value kroak_mission_started [false]
  572. [out] <1.8s> Loading value kroak_reminder [20]
  573. [out] <1.8s> Loading value kroak_spawned [false]
  574. [out] <1.8s> Loading value empire_politics_factions [table: 000000016B43BFD0]
  575. [out] <1.8s> Loading value empire_politics_events [table: 000000016B469270]
  576. [out] <1.8s> Loading value empire_political_dilemma [table: 000000016B517468]
  577. [out] <1.8s> Loading value empire_political_invasion [table: 000000016B52D200]
  578. [out] <1.8s> Loading value empire_political_succession [table: 000000016B576808]
  579. [out] <1.8s> Loading value empire_political_civil_war [table: 000000016B577830]
  580. [out] <1.8s> Loading value empire_demand_return_queue [table: 000000016B572EA0]
  581. [out] <1.8s> Loading value empire_demand_return_details [table: 000000016B56F4E0]
  582. [out] <1.8s> Loading value empire_recently_returned_regions [table: 000000016B56E4B8]
  583. [out] <1.8s> Loading value empire_prestige_event_level [0]
  584. [out] <1.8s> Loading value wanted_level_scripted_army_list [table: 000000016B55BBB8]
  585. [out] <1.8s> Loading value wanted_level_scripted_army_counter [0]
  586. [out] <1.8s> Loading value imperial_guard_meter [90]
  587. [out] <1.8s> Loading value wanted_lvl_increased [0]
  588. [out] <1.8s> Loading value wanted_level_current [0]
  589. [out] <1.8s> Loading value wanted_level_scripted_army_expire_counter [0]
  590. [out] <1.8s> Loading value wanted_level_decay_counter [0]
  591. [out] <1.8s> Loading value elector_count_details [table: 000000016B4F79A8]
  592. [out] <1.8s> Loading value elector_count_reward_queued [table: 000000016B4E1A00]
  593. [out] <1.8s> Loading value progress_lock [false]
  594. [out] <1.8s> Loading value supply_delay_counter [0]
  595. [out] <1.8s> Loading value campaign_progress_half [false]
  596. [out] <1.8s> Loading value queued_army_spawn [table: 000000016B47EAE0]
  597. [out] <1.8s> Loading value wanted_level_5_lock_counter [0]
  598. [out] <1.8s> Loading value hunter_kalara_unlocked [false]
  599. [out] <1.8s> Loading value hunter_kalara_complete [false]
  600. [out] <1.8s> Loading value hunter_kalara_spawned [false]
  601. [out] <1.8s> Loading value hunter_jorek_unlocked [false]
  602. [out] <1.8s> Loading value hunter_jorek_complete [false]
  603. [out] <1.8s> Loading value hunter_jorek_spawned [false]
  604. [out] <1.8s> Loading value hunter_rodrik_unlocked [false]
  605. [out] <1.8s> Loading value hunter_rodrik_complete [false]
  606. [out] <1.8s> Loading value hunter_rodrik_spawned [false]
  607. [out] <1.8s> Loading value hunter_hertwig_unlocked [false]
  608. [out] <1.8s> Loading value hunter_hertwig_complete [false]
  609. [out] <1.8s> Loading value hunter_hertwig_spawned [false]
  610. [out] <1.8s> Loading value hunter_force_cqis [table: 000000016B3D7F28]
  611. [out] <1.8s> Loading value quetzl_completed [false]
  612. [out] <1.8s> Loading value xholankha_completed [false]
  613. [out] <1.8s> Loading value itzl_completed [false]
  614. [out] <1.8s> Loading value gotrek_details [table: 000000016B3C5A48]
  615. [out] <1.8s> Loading value malus_sanity [400]
  616. [out] <1.8s> Loading value tzarkans_whispers [table: 000000016B3B9FA0]
  617. [out] <1.8s> Loading value tzarkan_mission_types [table: 000000016B3A0490]
  618. [out] <1.8s> Loading value tzarkan_mission_reward_ancillaries [table: 000000015C089368]
  619. [out] <1.8s> Loading value dust_cap [1]
  620. [out] <1.8s> Loading value dust_cooldown [0]
  621. [out] <1.8s> Loading value dust_actions [table: 000000015C07F2E0]
  622. [out] <1.8s> Loading value contract_clans [table: 000000015BFFF678]
  623. [out] <1.8s> Loading value shadow_objectives [table: 000000015BF84860]
  624. [out] <1.8s> Loading value lichemaster_last_turn_lives_changed [23]
  625. [out] <1.8s> Loading value lichemaster_num_ruins_defiled [5]
  626. [out] <1.8s> Loading value lichemaster_num_razed_settlements [3]
  627. [out] <1.8s> Loading value lichemaster_respawn_details [table: 000000015BF16D10]
  628. [out] <1.8s> Loading value lichemaster_ruins [table: 000000015BEC7578]
  629. [out] <1.8s> Loading value lichemaster_regiments [table: 000000007960A7E8]
  630. [out] <1.8s> Loading value lichemaster_lords [table: 000000015BDAAD90]
  631. [out] <1.8s> ********************************************************************************
  632. [out] <1.8s>
  633. [out] <20.7s>
  634. [out] <20.7s> ********************************************************************************
  635. [out] <20.7s> event has occurred:: UICreated
  636. [out] <20.7s> ********************************************************************************
  637. [out] <20.7s>
  638. [out] <52.0s>
  639. [out] <52.0s> ********************************************************************************
  640. [out] <52.0s> main_warhammer event has occurred:: FirstTickAfterWorldCreated
  641. [out] <52.0s> Loading faction script for faction wh2_dlc11_vmp_the_barrow_legion
  642. [out] <52.0s> Loading script faction_script_loader.lua
  643. [out] <52.0s> Loading script wh2_dlc11_vmp_the_barrow_legion_start.lua
  644. [out] <52.0s> Loading script wh2_dlc11_vmp_the_barrow_legion_prelude.lua
  645. [interventions] <52.0s> chapter_mission_1 added trigger condition for event ScriptEventTriggerChapterMission
  646. [interventions] <52.0s> chapter_mission_2 added trigger condition for event ScriptEventTriggerChapterMission
  647. [interventions] <52.0s> chapter_mission_3 added trigger condition for event ScriptEventTriggerChapterMission
  648. [interventions] <52.0s> chapter_mission_4 added trigger condition for event ScriptEventTriggerChapterMission
  649. [interventions] <52.0s> chapter_mission_5 added trigger condition for event ScriptEventTriggerChapterMission
  650. [interventions] <52.0s> chapter_mission_6 added trigger condition for event ScriptEventTriggerChapterMission
  651. [interventions] <52.0s> in_vampires_racial_advice added trigger condition for event ScriptEventPlayerFactionTurnStart
  652. [interventions] <52.0s> in_vampires_raising_dead_advice added trigger condition for event ScriptEventPlayerFactionTurnStart
  653. [out] <52.0s> wh2_dlc11_vmp_the_barrow_legion_prelude.lua script loaded
  654. [out] <52.0s> campaign script loaded for wh2_dlc11_vmp_the_barrow_legion
  655. [out] <52.0s> wh2_dlc11_vmp_the_barrow_legion_start.lua script loaded
  656. [out] <52.0s> faction_script_loader.lua script loaded
  657. [out] <52.0s> Faction scripts loaded
  658. [out] <52.0s> set_all_overrides() called, output stamp is 2
  659. [ui] <52.0s> nil
  660. [ui] <52.0s> ****************
  661. [ui] <52.0s> set_all_overrides() called, output stamp is 2
  662. [ui] <52.0s> ending set_all_overrides() output, stamp 2
  663. [ui] <52.0s> ****************
  664. [out] <52.0s> Loading script export_helpers.lua
  665. [out] <52.0s> export_helpers.lua script loaded
  666. [out] <52.0s> Loading script export_helpers__hobo_units_recruit_caps.lua
  667. [out] <52.0s> AK_hobo: TTC not active
  668. [out] <52.0s> export_helpers__hobo_units_recruit_caps.lua script loaded
  669. ********************
  670. SCRIPT ERROR, timestamp <52.0s>
  671. WARNING: load_exported_files() couldn't find any files with supplied name export_triggers
  672.  
  673.  
  674. stack traceback:
  675. [string "script\_lib\lib_campaign_manager.lua"]:720: in function <[string "script\_lib\lib_campaign_manager.lua"]:702>
  676. (tail call): ?
  677. [string "script\campaign\wh_campaign_setup.lua"]:38: in function '?'
  678. [string "script\_lib\lib_campaign_manager.lua"]:1549: in function <[string "script\_lib\lib_campaign_manager.lua"]:1545>
  679. (tail call): ?
  680. [string "script\_lib\lib_campaign_manager.lua"]:1536: in function <[string "script\_lib\lib_campaign_manager.lua"]:1447>
  681. (tail call): ?
  682. [string "script\_lib\lib_campaign_manager.lua"]:435: in function 'callback'
  683. [string "script\_lib\lib_core.lua"]:1238: in function 'event_callback'
  684. [string "script\_lib\lib_core.lua"]:1148: in function 'callback'
  685. [string "script\_lib\lib_core.lua"]:1156: in function <[string "script\_lib\lib_core.lua"]:1156>
  686. ********************
  687. [out] <52.0s> Loading script export_ancillaries__.lua
  688. [out] <52.0s> export_ancillaries__.lua script loaded
  689. [help_pages] <52.0s>
  690. [help_pages] <52.0s> ***
  691. [help_pages] <52.0s> *** setup_campaign_help_pages() called
  692. [help_pages] <52.0s> ***
  693. [out] <52.1s> start_game_for_faction() called
  694. ********************
  695. SCRIPT ERROR, timestamp <52.1s>
  696. WARNING: progress_on_loading_screen_dismissed() could not find a ui component with name [campaign], continuing immediately
  697.  
  698.  
  699. stack traceback:
  700. [string "script\_lib\lib_core.lua"]:1629: in function 'progress_on_loading_screen_dismissed'
  701. [string "script\campaign\main_warhammer\wh_campaign_faction_start.lua"]:165: in function 'start'
  702. [string "script\campaign\main_warhammer\factions\wh2_dlc11_vmp_the_barrow_legion\wh2_dlc11_vmp_the_barrow_legion_start.lua"]:100: in function 'start_game_for_faction'
  703. [string "script/campaign/main_warhammer/scripting.lua"]:74: in function '?'
  704. [string "script\_lib\lib_campaign_manager.lua"]:1580: in function <[string "script\_lib\lib_campaign_manager.lua"]:1545>
  705. (tail call): ?
  706. [string "script\_lib\lib_campaign_manager.lua"]:1536: in function <[string "script\_lib\lib_campaign_manager.lua"]:1447>
  707. (tail call): ?
  708. [string "script\_lib\lib_campaign_manager.lua"]:435: in function 'callback'
  709. [string "script\_lib\lib_core.lua"]:1238: in function 'event_callback'
  710. [string "script\_lib\lib_core.lua"]:1148: in function 'callback'
  711. [string "script\_lib\lib_core.lua"]:1156: in function <[string "script\_lib\lib_core.lua"]:1156>
  712. ********************
  713. [out] <52.1s> Faction_Start_wh2_dlc11_vmp_the_barrow_legion is starting an existing singleplayer game
  714. [out] <52.1s> ...calling each singleplayer game callback
  715. [out] <52.1s> faction_each_sp_game_startup() called
  716. [out] <52.1s> Faction_Start_wh2_dlc11_vmp_the_barrow_legion continuing existing game
  717. [out] <52.1s> start_game_all_factions() called
  718. [out] <52.1s> setup_wh_campaign() called
  719. [out] <52.2s> ** enabling movement for faction wh2_dlc11_vmp_the_barrow_legion
  720. [chaos] <52.2s> ****************************************************
  721. [chaos] <52.2s> Initialising the Chaos Invasion script
  722. [ting] <52.2s> Random Army Manager: Creating New Force with key [chaos_1]
  723. [ting] <52.2s> Force with key [chaos_1] created!
  724. [ting] <52.2s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_art_hellcannon] with amount: [1] to force: [chaos_1]
  725. [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_inf_chaos_marauders_0] with weight: [2] to force: [chaos_1]
  726. [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_inf_chaos_marauders_0] with weight: [2] to force: [chaos_1]
  727. [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_inf_chaos_warriors_0] with weight: [5] to force: [chaos_1]
  728. [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_inf_chaos_warriors_0] with weight: [5] to force: [chaos_1]
  729. [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_inf_chaos_warriors_0] with weight: [5] to force: [chaos_1]
  730. [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_inf_chaos_warriors_0] with weight: [5] to force: [chaos_1]
  731. [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_inf_chaos_warriors_0] with weight: [5] to force: [chaos_1]
  732. [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_inf_chaos_warriors_1] with weight: [3] to force: [chaos_1]
  733. [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_inf_chaos_warriors_1] with weight: [3] to force: [chaos_1]
  734. [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_inf_chaos_warriors_1] with weight: [3] to force: [chaos_1]
  735. [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_cav_chaos_chariot] with weight: [2] to force: [chaos_1]
  736. [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_cav_chaos_chariot] with weight: [2] to force: [chaos_1]
  737. [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_nor_cav_marauder_horsemen_0] with weight: [2] to force: [chaos_1]
  738. [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_nor_cav_marauder_horsemen_0] with weight: [2] to force: [chaos_1]
  739. [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_cav_chaos_knights_0] with weight: [4] to force: [chaos_1]
  740. [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_cav_chaos_knights_0] with weight: [4] to force: [chaos_1]
  741. [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_cav_chaos_knights_0] with weight: [4] to force: [chaos_1]
  742. [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_cav_chaos_knights_0] with weight: [4] to force: [chaos_1]
  743. [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_mon_chaos_warhounds_0] with weight: [1] to force: [chaos_1]
  744. [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_mon_chaos_spawn] with weight: [2] to force: [chaos_1]
  745. [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_mon_chaos_spawn] with weight: [2] to force: [chaos_1]
  746. [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_mon_trolls] with weight: [2] to force: [chaos_1]
  747. [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_mon_trolls] with weight: [2] to force: [chaos_1]
  748. [ting] <52.2s> Random Army Manager: Creating New Force with key [chaos_2]
  749. [ting] <52.2s> Force with key [chaos_2] created!
  750. [ting] <52.2s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_art_hellcannon] with amount: [1] to force: [chaos_2]
  751. [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_inf_chaos_warriors_0] with weight: [20] to force: [chaos_2]
  752. [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_inf_chaos_warriors_0] with weight: [20] to force: [chaos_2]
  753. [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_inf_chaos_warriors_0] with weight: [20] to force: [chaos_2]
  754. [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_inf_chaos_warriors_0] with weight: [20] to force: [chaos_2]
  755. [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_inf_chaos_warriors_0] with weight: [20] to force: [chaos_2]
  756. [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_inf_chaos_warriors_0] with weight: [20] to force: [chaos_2]
  757. [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_inf_chaos_warriors_0] with weight: [20] to force: [chaos_2]
  758. [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_inf_chaos_warriors_0] with weight: [20] to force: [chaos_2]
  759. [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_inf_chaos_warriors_0] with weight: [20] to force: [chaos_2]
  760. [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_inf_chaos_warriors_0] with weight: [20] to force: [chaos_2]
  761. [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_inf_chaos_warriors_0] with weight: [20] to force: [chaos_2]
  762. [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_inf_chaos_warriors_0] with weight: [20] to force: [chaos_2]
  763. [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_inf_chaos_warriors_0] with weight: [20] to force: [chaos_2]
  764. [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_inf_chaos_warriors_0] with weight: [20] to force: [chaos_2]
  765. [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_inf_chaos_warriors_0] with weight: [20] to force: [chaos_2]
  766. [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_inf_chaos_warriors_0] with weight: [20] to force: [chaos_2]
  767. [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_inf_chaos_warriors_0] with weight: [20] to force: [chaos_2]
  768. [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_inf_chaos_warriors_0] with weight: [20] to force: [chaos_2]
  769. [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_inf_chaos_warriors_0] with weight: [20] to force: [chaos_2]
  770. [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_inf_chaos_warriors_0] with weight: [20] to force: [chaos_2]
  771. [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_inf_chaos_warriors_1] with weight: [10] to force: [chaos_2]
  772. [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_inf_chaos_warriors_1] with weight: [10] to force: [chaos_2]
  773. [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_inf_chaos_warriors_1] with weight: [10] to force: [chaos_2]
  774. [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_inf_chaos_warriors_1] with weight: [10] to force: [chaos_2]
  775. [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_inf_chaos_warriors_1] with weight: [10] to force: [chaos_2]
  776. [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_inf_chaos_warriors_1] with weight: [10] to force: [chaos_2]
  777. [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_inf_chaos_warriors_1] with weight: [10] to force: [chaos_2]
  778. [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_inf_chaos_warriors_1] with weight: [10] to force: [chaos_2]
  779. [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_inf_chaos_warriors_1] with weight: [10] to force: [chaos_2]
  780. [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_inf_chaos_warriors_1] with weight: [10] to force: [chaos_2]
  781. [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_inf_chosen_0] with weight: [7] to force: [chaos_2]
  782. [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_inf_chosen_0] with weight: [7] to force: [chaos_2]
  783. [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_inf_chosen_0] with weight: [7] to force: [chaos_2]
  784. [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_inf_chosen_0] with weight: [7] to force: [chaos_2]
  785. [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_inf_chosen_0] with weight: [7] to force: [chaos_2]
  786. [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_inf_chosen_0] with weight: [7] to force: [chaos_2]
  787. [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_inf_chosen_0] with weight: [7] to force: [chaos_2]
  788. [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_inf_chosen_1] with weight: [4] to force: [chaos_2]
  789. [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_inf_chosen_1] with weight: [4] to force: [chaos_2]
  790. [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_inf_chosen_1] with weight: [4] to force: [chaos_2]
  791. [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_inf_chosen_1] with weight: [4] to force: [chaos_2]
  792. [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_cav_chaos_knights_0] with weight: [15] to force: [chaos_2]
  793. [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_cav_chaos_knights_0] with weight: [15] to force: [chaos_2]
  794. [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_cav_chaos_knights_0] with weight: [15] to force: [chaos_2]
  795. [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_cav_chaos_knights_0] with weight: [15] to force: [chaos_2]
  796. [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_cav_chaos_knights_0] with weight: [15] to force: [chaos_2]
  797. [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_cav_chaos_knights_0] with weight: [15] to force: [chaos_2]
  798. [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_cav_chaos_knights_0] with weight: [15] to force: [chaos_2]
  799. [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_cav_chaos_knights_0] with weight: [15] to force: [chaos_2]
  800. [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_cav_chaos_knights_0] with weight: [15] to force: [chaos_2]
  801. [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_cav_chaos_knights_0] with weight: [15] to force: [chaos_2]
  802. [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_cav_chaos_knights_0] with weight: [15] to force: [chaos_2]
  803. [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_cav_chaos_knights_0] with weight: [15] to force: [chaos_2]
  804. [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_cav_chaos_knights_0] with weight: [15] to force: [chaos_2]
  805. [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_cav_chaos_knights_0] with weight: [15] to force: [chaos_2]
  806. [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_cav_chaos_knights_0] with weight: [15] to force: [chaos_2]
  807. [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_cav_chaos_chariot] with weight: [8] to force: [chaos_2]
  808. [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_cav_chaos_chariot] with weight: [8] to force: [chaos_2]
  809. [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_cav_chaos_chariot] with weight: [8] to force: [chaos_2]
  810. [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_cav_chaos_chariot] with weight: [8] to force: [chaos_2]
  811. [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_cav_chaos_chariot] with weight: [8] to force: [chaos_2]
  812. [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_cav_chaos_chariot] with weight: [8] to force: [chaos_2]
  813. [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_cav_chaos_chariot] with weight: [8] to force: [chaos_2]
  814. [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_cav_chaos_chariot] with weight: [8] to force: [chaos_2]
  815. [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_mon_chaos_spawn] with weight: [8] to force: [chaos_2]
  816. [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_mon_chaos_spawn] with weight: [8] to force: [chaos_2]
  817. [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_mon_chaos_spawn] with weight: [8] to force: [chaos_2]
  818. [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_mon_chaos_spawn] with weight: [8] to force: [chaos_2]
  819. [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_mon_chaos_spawn] with weight: [8] to force: [chaos_2]
  820. [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_mon_chaos_spawn] with weight: [8] to force: [chaos_2]
  821. [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_mon_chaos_spawn] with weight: [8] to force: [chaos_2]
  822. [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_mon_chaos_spawn] with weight: [8] to force: [chaos_2]
  823. [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_mon_trolls] with weight: [10] to force: [chaos_2]
  824. [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_mon_trolls] with weight: [10] to force: [chaos_2]
  825. [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_mon_trolls] with weight: [10] to force: [chaos_2]
  826. [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_mon_trolls] with weight: [10] to force: [chaos_2]
  827. [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_mon_trolls] with weight: [10] to force: [chaos_2]
  828. [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_mon_trolls] with weight: [10] to force: [chaos_2]
  829. [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_mon_trolls] with weight: [10] to force: [chaos_2]
  830. [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_mon_trolls] with weight: [10] to force: [chaos_2]
  831. [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_mon_trolls] with weight: [10] to force: [chaos_2]
  832. [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_mon_trolls] with weight: [10] to force: [chaos_2]
  833. [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_mon_giant] with weight: [8] to force: [chaos_2]
  834. [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_mon_giant] with weight: [8] to force: [chaos_2]
  835. [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_mon_giant] with weight: [8] to force: [chaos_2]
  836. [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_mon_giant] with weight: [8] to force: [chaos_2]
  837. [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_mon_giant] with weight: [8] to force: [chaos_2]
  838. [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_mon_giant] with weight: [8] to force: [chaos_2]
  839. [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_mon_giant] with weight: [8] to force: [chaos_2]
  840. [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_mon_giant] with weight: [8] to force: [chaos_2]
  841. [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_art_hellcannon] with weight: [10] to force: [chaos_2]
  842. [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_art_hellcannon] with weight: [10] to force: [chaos_2]
  843. [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_art_hellcannon] with weight: [10] to force: [chaos_2]
  844. [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_art_hellcannon] with weight: [10] to force: [chaos_2]
  845. [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_art_hellcannon] with weight: [10] to force: [chaos_2]
  846. [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_art_hellcannon] with weight: [10] to force: [chaos_2]
  847. [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_art_hellcannon] with weight: [10] to force: [chaos_2]
  848. [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_art_hellcannon] with weight: [10] to force: [chaos_2]
  849. [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_art_hellcannon] with weight: [10] to force: [chaos_2]
  850. [ting] <52.2s> Random Army Manager: Adding Unit- [wh_main_chs_art_hellcannon] with weight: [10] to force: [chaos_2]
  851. [ting] <52.2s> Random Army Manager: Creating New Force with key [beastmen_1]
  852. [ting] <52.2s> Force with key [beastmen_1] created!
  853. [ting] <52.2s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_herd_1] with weight: [26] to force: [beastmen_1]
  854. [ting] <52.2s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_herd_1] with weight: [26] to force: [beastmen_1]
  855. [ting] <52.2s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_herd_1] with weight: [26] to force: [beastmen_1]
  856. [ting] <52.2s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_herd_1] with weight: [26] to force: [beastmen_1]
  857. [ting] <52.2s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_herd_1] with weight: [26] to force: [beastmen_1]
  858. [ting] <52.2s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_herd_1] with weight: [26] to force: [beastmen_1]
  859. [ting] <52.2s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_herd_1] with weight: [26] to force: [beastmen_1]
  860. [ting] <52.2s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_herd_1] with weight: [26] to force: [beastmen_1]
  861. [ting] <52.2s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_herd_1] with weight: [26] to force: [beastmen_1]
  862. [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_herd_1] with weight: [26] to force: [beastmen_1]
  863. [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_herd_1] with weight: [26] to force: [beastmen_1]
  864. [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_herd_1] with weight: [26] to force: [beastmen_1]
  865. [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_herd_1] with weight: [26] to force: [beastmen_1]
  866. [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_herd_1] with weight: [26] to force: [beastmen_1]
  867. [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_herd_1] with weight: [26] to force: [beastmen_1]
  868. [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_herd_1] with weight: [26] to force: [beastmen_1]
  869. [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_herd_1] with weight: [26] to force: [beastmen_1]
  870. [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_herd_1] with weight: [26] to force: [beastmen_1]
  871. [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_herd_1] with weight: [26] to force: [beastmen_1]
  872. [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_herd_1] with weight: [26] to force: [beastmen_1]
  873. [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_herd_1] with weight: [26] to force: [beastmen_1]
  874. [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_herd_1] with weight: [26] to force: [beastmen_1]
  875. [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_herd_1] with weight: [26] to force: [beastmen_1]
  876. [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_herd_1] with weight: [26] to force: [beastmen_1]
  877. [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_herd_1] with weight: [26] to force: [beastmen_1]
  878. [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_herd_1] with weight: [26] to force: [beastmen_1]
  879. [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_raiders_0] with weight: [18] to force: [beastmen_1]
  880. [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_raiders_0] with weight: [18] to force: [beastmen_1]
  881. [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_raiders_0] with weight: [18] to force: [beastmen_1]
  882. [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_raiders_0] with weight: [18] to force: [beastmen_1]
  883. [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_raiders_0] with weight: [18] to force: [beastmen_1]
  884. [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_raiders_0] with weight: [18] to force: [beastmen_1]
  885. [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_raiders_0] with weight: [18] to force: [beastmen_1]
  886. [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_raiders_0] with weight: [18] to force: [beastmen_1]
  887. [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_raiders_0] with weight: [18] to force: [beastmen_1]
  888. [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_raiders_0] with weight: [18] to force: [beastmen_1]
  889. [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_raiders_0] with weight: [18] to force: [beastmen_1]
  890. [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_raiders_0] with weight: [18] to force: [beastmen_1]
  891. [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_raiders_0] with weight: [18] to force: [beastmen_1]
  892. [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_raiders_0] with weight: [18] to force: [beastmen_1]
  893. [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_raiders_0] with weight: [18] to force: [beastmen_1]
  894. [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_raiders_0] with weight: [18] to force: [beastmen_1]
  895. [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_raiders_0] with weight: [18] to force: [beastmen_1]
  896. [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_raiders_0] with weight: [18] to force: [beastmen_1]
  897. [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_spearmen_0] with weight: [18] to force: [beastmen_1]
  898. [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_spearmen_0] with weight: [18] to force: [beastmen_1]
  899. [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_spearmen_0] with weight: [18] to force: [beastmen_1]
  900. [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_spearmen_0] with weight: [18] to force: [beastmen_1]
  901. [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_spearmen_0] with weight: [18] to force: [beastmen_1]
  902. [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_spearmen_0] with weight: [18] to force: [beastmen_1]
  903. [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_spearmen_0] with weight: [18] to force: [beastmen_1]
  904. [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_spearmen_0] with weight: [18] to force: [beastmen_1]
  905. [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_spearmen_0] with weight: [18] to force: [beastmen_1]
  906. [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_spearmen_0] with weight: [18] to force: [beastmen_1]
  907. [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_spearmen_0] with weight: [18] to force: [beastmen_1]
  908. [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_spearmen_0] with weight: [18] to force: [beastmen_1]
  909. [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_spearmen_0] with weight: [18] to force: [beastmen_1]
  910. [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_spearmen_0] with weight: [18] to force: [beastmen_1]
  911. [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_spearmen_0] with weight: [18] to force: [beastmen_1]
  912. [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_spearmen_0] with weight: [18] to force: [beastmen_1]
  913. [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_spearmen_0] with weight: [18] to force: [beastmen_1]
  914. [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_spearmen_0] with weight: [18] to force: [beastmen_1]
  915. [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_chaos_warhounds_0] with weight: [13] to force: [beastmen_1]
  916. [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_chaos_warhounds_0] with weight: [13] to force: [beastmen_1]
  917. [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_chaos_warhounds_0] with weight: [13] to force: [beastmen_1]
  918. [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_chaos_warhounds_0] with weight: [13] to force: [beastmen_1]
  919. [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_chaos_warhounds_0] with weight: [13] to force: [beastmen_1]
  920. [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_chaos_warhounds_0] with weight: [13] to force: [beastmen_1]
  921. [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_chaos_warhounds_0] with weight: [13] to force: [beastmen_1]
  922. [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_chaos_warhounds_0] with weight: [13] to force: [beastmen_1]
  923. [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_chaos_warhounds_0] with weight: [13] to force: [beastmen_1]
  924. [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_chaos_warhounds_0] with weight: [13] to force: [beastmen_1]
  925. [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_chaos_warhounds_0] with weight: [13] to force: [beastmen_1]
  926. [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_chaos_warhounds_0] with weight: [13] to force: [beastmen_1]
  927. [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_chaos_warhounds_0] with weight: [13] to force: [beastmen_1]
  928. [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_gor_herd_0] with weight: [10] to force: [beastmen_1]
  929. [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_gor_herd_0] with weight: [10] to force: [beastmen_1]
  930. [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_gor_herd_0] with weight: [10] to force: [beastmen_1]
  931. [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_gor_herd_0] with weight: [10] to force: [beastmen_1]
  932. [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_gor_herd_0] with weight: [10] to force: [beastmen_1]
  933. [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_gor_herd_0] with weight: [10] to force: [beastmen_1]
  934. [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_gor_herd_0] with weight: [10] to force: [beastmen_1]
  935. [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_gor_herd_0] with weight: [10] to force: [beastmen_1]
  936. [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_gor_herd_0] with weight: [10] to force: [beastmen_1]
  937. [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_gor_herd_0] with weight: [10] to force: [beastmen_1]
  938. [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_gor_herd_1] with weight: [10] to force: [beastmen_1]
  939. [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_gor_herd_1] with weight: [10] to force: [beastmen_1]
  940. [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_gor_herd_1] with weight: [10] to force: [beastmen_1]
  941. [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_gor_herd_1] with weight: [10] to force: [beastmen_1]
  942. [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_gor_herd_1] with weight: [10] to force: [beastmen_1]
  943. [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_gor_herd_1] with weight: [10] to force: [beastmen_1]
  944. [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_gor_herd_1] with weight: [10] to force: [beastmen_1]
  945. [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_gor_herd_1] with weight: [10] to force: [beastmen_1]
  946. [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_gor_herd_1] with weight: [10] to force: [beastmen_1]
  947. [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_gor_herd_1] with weight: [10] to force: [beastmen_1]
  948. [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_centigors_0] with weight: [5] to force: [beastmen_1]
  949. [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_centigors_0] with weight: [5] to force: [beastmen_1]
  950. [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_centigors_0] with weight: [5] to force: [beastmen_1]
  951. [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_centigors_0] with weight: [5] to force: [beastmen_1]
  952. [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_centigors_0] with weight: [5] to force: [beastmen_1]
  953. [ting] <52.3s> Random Army Manager: Creating New Force with key [beastmen_2]
  954. [ting] <52.3s> Force with key [beastmen_2] created!
  955. [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_gor_herd_0] with weight: [17] to force: [beastmen_2]
  956. [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_gor_herd_0] with weight: [17] to force: [beastmen_2]
  957. [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_gor_herd_0] with weight: [17] to force: [beastmen_2]
  958. [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_gor_herd_0] with weight: [17] to force: [beastmen_2]
  959. [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_gor_herd_0] with weight: [17] to force: [beastmen_2]
  960. [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_gor_herd_0] with weight: [17] to force: [beastmen_2]
  961. [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_gor_herd_0] with weight: [17] to force: [beastmen_2]
  962. [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_gor_herd_0] with weight: [17] to force: [beastmen_2]
  963. [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_gor_herd_0] with weight: [17] to force: [beastmen_2]
  964. [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_gor_herd_0] with weight: [17] to force: [beastmen_2]
  965. [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_gor_herd_0] with weight: [17] to force: [beastmen_2]
  966. [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_gor_herd_0] with weight: [17] to force: [beastmen_2]
  967. [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_gor_herd_0] with weight: [17] to force: [beastmen_2]
  968. [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_gor_herd_0] with weight: [17] to force: [beastmen_2]
  969. [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_gor_herd_0] with weight: [17] to force: [beastmen_2]
  970. [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_gor_herd_0] with weight: [17] to force: [beastmen_2]
  971. [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_gor_herd_0] with weight: [17] to force: [beastmen_2]
  972. [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_gor_herd_1] with weight: [17] to force: [beastmen_2]
  973. [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_gor_herd_1] with weight: [17] to force: [beastmen_2]
  974. [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_gor_herd_1] with weight: [17] to force: [beastmen_2]
  975. [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_gor_herd_1] with weight: [17] to force: [beastmen_2]
  976. [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_gor_herd_1] with weight: [17] to force: [beastmen_2]
  977. [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_gor_herd_1] with weight: [17] to force: [beastmen_2]
  978. [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_gor_herd_1] with weight: [17] to force: [beastmen_2]
  979. [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_gor_herd_1] with weight: [17] to force: [beastmen_2]
  980. [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_gor_herd_1] with weight: [17] to force: [beastmen_2]
  981. [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_gor_herd_1] with weight: [17] to force: [beastmen_2]
  982. [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_gor_herd_1] with weight: [17] to force: [beastmen_2]
  983. [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_gor_herd_1] with weight: [17] to force: [beastmen_2]
  984. [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_gor_herd_1] with weight: [17] to force: [beastmen_2]
  985. [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_gor_herd_1] with weight: [17] to force: [beastmen_2]
  986. [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_gor_herd_1] with weight: [17] to force: [beastmen_2]
  987. [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_gor_herd_1] with weight: [17] to force: [beastmen_2]
  988. [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_gor_herd_1] with weight: [17] to force: [beastmen_2]
  989. [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_spearmen_1] with weight: [12] to force: [beastmen_2]
  990. [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_spearmen_1] with weight: [12] to force: [beastmen_2]
  991. [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_spearmen_1] with weight: [12] to force: [beastmen_2]
  992. [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_spearmen_1] with weight: [12] to force: [beastmen_2]
  993. [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_spearmen_1] with weight: [12] to force: [beastmen_2]
  994. [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_spearmen_1] with weight: [12] to force: [beastmen_2]
  995. [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_spearmen_1] with weight: [12] to force: [beastmen_2]
  996. [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_spearmen_1] with weight: [12] to force: [beastmen_2]
  997. [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_spearmen_1] with weight: [12] to force: [beastmen_2]
  998. [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_spearmen_1] with weight: [12] to force: [beastmen_2]
  999. [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_spearmen_1] with weight: [12] to force: [beastmen_2]
  1000. [ting] <52.3s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_spearmen_1] with weight: [12] to force: [beastmen_2]
  1001. [ting] <52.4s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_raiders_0] with weight: [12] to force: [beastmen_2]
  1002. [ting] <52.4s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_raiders_0] with weight: [12] to force: [beastmen_2]
  1003. [ting] <52.4s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_raiders_0] with weight: [12] to force: [beastmen_2]
  1004. [ting] <52.4s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_raiders_0] with weight: [12] to force: [beastmen_2]
  1005. [ting] <52.4s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_raiders_0] with weight: [12] to force: [beastmen_2]
  1006. [ting] <52.4s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_raiders_0] with weight: [12] to force: [beastmen_2]
  1007. [ting] <52.4s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_raiders_0] with weight: [12] to force: [beastmen_2]
  1008. [ting] <52.4s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_raiders_0] with weight: [12] to force: [beastmen_2]
  1009. [ting] <52.4s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_raiders_0] with weight: [12] to force: [beastmen_2]
  1010. [ting] <52.4s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_raiders_0] with weight: [12] to force: [beastmen_2]
  1011. [ting] <52.4s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_raiders_0] with weight: [12] to force: [beastmen_2]
  1012. [ting] <52.4s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_raiders_0] with weight: [12] to force: [beastmen_2]
  1013. [ting] <52.4s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_bestigor_herd_0] with weight: [10] to force: [beastmen_2]
  1014. [ting] <52.4s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_bestigor_herd_0] with weight: [10] to force: [beastmen_2]
  1015. [ting] <52.4s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_bestigor_herd_0] with weight: [10] to force: [beastmen_2]
  1016. [ting] <52.4s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_bestigor_herd_0] with weight: [10] to force: [beastmen_2]
  1017. [ting] <52.4s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_bestigor_herd_0] with weight: [10] to force: [beastmen_2]
  1018. [ting] <52.4s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_bestigor_herd_0] with weight: [10] to force: [beastmen_2]
  1019. [ting] <52.4s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_bestigor_herd_0] with weight: [10] to force: [beastmen_2]
  1020. [ting] <52.4s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_bestigor_herd_0] with weight: [10] to force: [beastmen_2]
  1021. [ting] <52.4s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_bestigor_herd_0] with weight: [10] to force: [beastmen_2]
  1022. [ting] <52.4s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_bestigor_herd_0] with weight: [10] to force: [beastmen_2]
  1023. [ting] <52.4s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_minotaurs_0] with weight: [8] to force: [beastmen_2]
  1024. [ting] <52.4s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_minotaurs_0] with weight: [8] to force: [beastmen_2]
  1025. [ting] <52.4s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_minotaurs_0] with weight: [8] to force: [beastmen_2]
  1026. [ting] <52.4s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_minotaurs_0] with weight: [8] to force: [beastmen_2]
  1027. [ting] <52.4s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_minotaurs_0] with weight: [8] to force: [beastmen_2]
  1028. [ting] <52.4s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_minotaurs_0] with weight: [8] to force: [beastmen_2]
  1029. [ting] <52.4s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_minotaurs_0] with weight: [8] to force: [beastmen_2]
  1030. [ting] <52.4s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_minotaurs_0] with weight: [8] to force: [beastmen_2]
  1031. [ting] <52.4s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_minotaurs_1] with weight: [8] to force: [beastmen_2]
  1032. [ting] <52.4s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_minotaurs_1] with weight: [8] to force: [beastmen_2]
  1033. [ting] <52.4s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_minotaurs_1] with weight: [8] to force: [beastmen_2]
  1034. [ting] <52.4s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_minotaurs_1] with weight: [8] to force: [beastmen_2]
  1035. [ting] <52.4s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_minotaurs_1] with weight: [8] to force: [beastmen_2]
  1036. [ting] <52.4s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_minotaurs_1] with weight: [8] to force: [beastmen_2]
  1037. [ting] <52.4s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_minotaurs_1] with weight: [8] to force: [beastmen_2]
  1038. [ting] <52.4s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_minotaurs_1] with weight: [8] to force: [beastmen_2]
  1039. [ting] <52.4s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_cygor_0] with weight: [7] to force: [beastmen_2]
  1040. [ting] <52.4s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_cygor_0] with weight: [7] to force: [beastmen_2]
  1041. [ting] <52.4s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_cygor_0] with weight: [7] to force: [beastmen_2]
  1042. [ting] <52.4s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_cygor_0] with weight: [7] to force: [beastmen_2]
  1043. [ting] <52.4s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_cygor_0] with weight: [7] to force: [beastmen_2]
  1044. [ting] <52.4s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_cygor_0] with weight: [7] to force: [beastmen_2]
  1045. [ting] <52.4s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_cygor_0] with weight: [7] to force: [beastmen_2]
  1046. [ting] <52.4s> Random Army Manager: Adding Unit- [wh_dlc03_bst_mon_giant_0] with weight: [5] to force: [beastmen_2]
  1047. [ting] <52.4s> Random Army Manager: Adding Unit- [wh_dlc03_bst_mon_giant_0] with weight: [5] to force: [beastmen_2]
  1048. [ting] <52.4s> Random Army Manager: Adding Unit- [wh_dlc03_bst_mon_giant_0] with weight: [5] to force: [beastmen_2]
  1049. [ting] <52.4s> Random Army Manager: Adding Unit- [wh_dlc03_bst_mon_giant_0] with weight: [5] to force: [beastmen_2]
  1050. [ting] <52.4s> Random Army Manager: Adding Unit- [wh_dlc03_bst_mon_giant_0] with weight: [5] to force: [beastmen_2]
  1051. [ting] <52.4s> Random Army Manager: Adding Unit- [wh_dlc03_bst_cav_razorgor_chariot_0] with weight: [4] to force: [beastmen_2]
  1052. [ting] <52.4s> Random Army Manager: Adding Unit- [wh_dlc03_bst_cav_razorgor_chariot_0] with weight: [4] to force: [beastmen_2]
  1053. [ting] <52.4s> Random Army Manager: Adding Unit- [wh_dlc03_bst_cav_razorgor_chariot_0] with weight: [4] to force: [beastmen_2]
  1054. [ting] <52.4s> Random Army Manager: Adding Unit- [wh_dlc03_bst_cav_razorgor_chariot_0] with weight: [4] to force: [beastmen_2]
  1055. [chaos] <52.4s> Difficulty is 2 (model difficulty is 0) which equates to normal
  1056. [chaos] <52.4s> ci_stage is 0
  1057. [chaos] <52.4s> ci_timeout_roll is 0
  1058. [chaos] <52.4s> ci_early_event_shown is true
  1059. [chaos] <52.4s> ci_player_chaos_personality_change is nil
  1060. [chaos] <52.4s> ci_trigger_mid_game_event_on_turn_start is nil
  1061. [chaos] <52.4s> ci_archaon_not_spawned is nil
  1062. [chaos] <52.4s> ci_start_pre_late_game_to_late_game_listener is nil
  1063. [chaos] <52.4s> ci_trigger_late_game_event_on_turn_start is nil
  1064. [chaos] <52.4s> ci_num_waves is nil
  1065. [chaos] <52.4s> kholek_sigvald_experience is nil
  1066. [chaos] <52.4s> Chaos faction is dead
  1067. [chaos] <52.4s> Beastmen faction is dead
  1068. [chaos] <52.4s> ****************************************************
  1069. [design] <52.4s> [Quests] establishing rank up listener for char type [emp_karl_franz] and rank [3] for mission [wh_main_emp_karl_franz_reikland_runefang_stage_1]
  1070. [design] <52.4s> advice key is nil, x is nil and y is nil
  1071. [design] <52.4s> establishing intervention as it's a singleplayer campaign
  1072. [design] <52.4s> this quest has already been triggered, not establishing listeners
  1073. [design] <52.4s> [Quests] establishing rank up listener for char type [emp_karl_franz] and rank [14] for mission [wh_main_emp_karl_franz_ghal_maraz_stage_1]
  1074. [design] <52.4s> advice key is nil, x is nil and y is nil
  1075. [design] <52.4s> establishing intervention as it's a singleplayer campaign
  1076. [design] <52.4s> this quest has not been triggered, establishing listeners
  1077. [interventions] <52.4s> in_wh_main_emp_karl_franz_ghal_maraz_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
  1078. [interventions] <52.4s> in_wh_main_emp_karl_franz_ghal_maraz_stage_1 starting
  1079. [design] <52.4s> [Quests] establishing rank up listener for char type [emp_karl_franz] and rank [8] for mission [wh_main_emp_karl_franz_silver_seal_stage_1]
  1080. [design] <52.4s> advice key is nil, x is nil and y is nil
  1081. [design] <52.4s> establishing intervention as it's a singleplayer campaign
  1082. [design] <52.4s> this quest has not been triggered, establishing listeners
  1083. [interventions] <52.4s> in_wh_main_emp_karl_franz_silver_seal_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
  1084. [interventions] <52.4s> in_wh_main_emp_karl_franz_silver_seal_stage_1 starting
  1085. [design] <52.4s> [Quests] establishing rank up listener for char type [emp_balthasar_gelt] and rank [4] for mission [wh_main_emp_balthasar_gelt_cloak_of_molten_metal_stage_1]
  1086. [design] <52.4s> advice key is nil, x is nil and y is nil
  1087. [design] <52.4s> establishing intervention as it's a singleplayer campaign
  1088. [design] <52.4s> this quest has already been triggered, not establishing listeners
  1089. [design] <52.4s> [Quests] establishing rank up listener for char type [emp_balthasar_gelt] and rank [8] for mission [wh_main_emp_balthasar_gelt_amulet_of_sea_gold_stage_1.1]
  1090. [design] <52.4s> advice key is nil, x is nil and y is nil
  1091. [design] <52.4s> establishing intervention as it's a singleplayer campaign
  1092. [design] <52.4s> this quest has not been triggered, establishing listeners
  1093. [interventions] <52.4s> in_wh_main_emp_balthasar_gelt_amulet_of_sea_gold_stage_1.1 added trigger condition for event ScriptEventTriggerQuestChain
  1094. [interventions] <52.4s> in_wh_main_emp_balthasar_gelt_amulet_of_sea_gold_stage_1.1 starting
  1095. [design] <52.4s> [Quests] establishing rank up listener for char type [emp_balthasar_gelt] and rank [14] for mission [wh_main_emp_balthasar_gelt_staff_of_volans_stage_1]
  1096. [design] <52.4s> advice key is nil, x is nil and y is nil
  1097. [design] <52.4s> establishing intervention as it's a singleplayer campaign
  1098. [design] <52.4s> this quest has not been triggered, establishing listeners
  1099. [interventions] <52.4s> in_wh_main_emp_balthasar_gelt_staff_of_volans_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
  1100. [interventions] <52.4s> in_wh_main_emp_balthasar_gelt_staff_of_volans_stage_1 starting
  1101. [design] <52.4s> [Quests] establishing rank up listener for char type [dlc04_emp_volkmar] and rank [5] for mission [wh_dlc04_emp_volkmar_the_grim_jade_griffon_stage_1]
  1102. [design] <52.4s> advice key is nil, x is nil and y is nil
  1103. [design] <52.4s> establishing intervention as it's a singleplayer campaign
  1104. [design] <52.4s> this quest has not been triggered, establishing listeners
  1105. [interventions] <52.4s> in_wh_dlc04_emp_volkmar_the_grim_jade_griffon_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
  1106. [interventions] <52.4s> in_wh_dlc04_emp_volkmar_the_grim_jade_griffon_stage_1 starting
  1107. [design] <52.4s> [Quests] establishing rank up listener for char type [dlc04_emp_volkmar] and rank [10] for mission [wh_dlc04_emp_volkmar_the_grim_staff_of_command_stage_1]
  1108. [design] <52.4s> advice key is nil, x is nil and y is nil
  1109. [design] <52.4s> establishing intervention as it's a singleplayer campaign
  1110. [design] <52.4s> this quest has not been triggered, establishing listeners
  1111. [interventions] <52.4s> in_wh_dlc04_emp_volkmar_the_grim_staff_of_command_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
  1112. [interventions] <52.4s> in_wh_dlc04_emp_volkmar_the_grim_staff_of_command_stage_1 starting
  1113. [design] <52.4s> [Quests] establishing rank up listener for char type [wh2_dlc13_emp_cha_markus_wulfhart_0] and rank [8] for mission [wh2_dlc13_emp_wulfhart_amber_bow_stage_1]
  1114. [design] <52.4s> advice key is nil, x is nil and y is nil
  1115. [design] <52.4s> establishing intervention as it's a singleplayer campaign
  1116. [design] <52.4s> this quest has not been triggered, establishing listeners
  1117. [interventions] <52.4s> in_wh2_dlc13_emp_wulfhart_amber_bow_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
  1118. [interventions] <52.4s> in_wh2_dlc13_emp_wulfhart_amber_bow_stage_1 starting
  1119. [design] <52.4s> [Quests] establishing rank up listener for char type [dwf_thorgrim_grudgebearer] and rank [8] for mission [wh_main_dwf_thorgrim_grudgebearer_axe_of_grimnir_stage_1]
  1120. [design] <52.4s> advice key is nil, x is nil and y is nil
  1121. [design] <52.4s> establishing intervention as it's a singleplayer campaign
  1122. [design] <52.4s> this quest has not been triggered, establishing listeners
  1123. [interventions] <52.4s> in_wh_main_dwf_thorgrim_grudgebearer_axe_of_grimnir_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
  1124. [interventions] <52.4s> in_wh_main_dwf_thorgrim_grudgebearer_axe_of_grimnir_stage_1 starting
  1125. [design] <52.4s> [Quests] establishing rank up listener for char type [dwf_thorgrim_grudgebearer] and rank [13] for mission [wh_main_dwf_thorgrim_grudgebearer_armour_of_skaldour_stage_1]
  1126. [design] <52.4s> advice key is nil, x is nil and y is nil
  1127. [design] <52.4s> establishing intervention as it's a singleplayer campaign
  1128. [design] <52.4s> this quest has not been triggered, establishing listeners
  1129. [interventions] <52.4s> in_wh_main_dwf_thorgrim_grudgebearer_armour_of_skaldour_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
  1130. [interventions] <52.4s> in_wh_main_dwf_thorgrim_grudgebearer_armour_of_skaldour_stage_1 starting
  1131. [design] <52.4s> [Quests] establishing rank up listener for char type [dwf_thorgrim_grudgebearer] and rank [18] for mission [wh_main_dwf_thorgrim_grudgebearer_dragon_crown_of_karaz_stage_1]
  1132. [design] <52.4s> advice key is nil, x is nil and y is nil
  1133. [design] <52.4s> establishing intervention as it's a singleplayer campaign
  1134. [design] <52.4s> this quest has not been triggered, establishing listeners
  1135. [interventions] <52.4s> in_wh_main_dwf_thorgrim_grudgebearer_dragon_crown_of_karaz_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
  1136. [interventions] <52.4s> in_wh_main_dwf_thorgrim_grudgebearer_dragon_crown_of_karaz_stage_1 starting
  1137. [design] <52.4s> [Quests] establishing rank up listener for char type [dwf_thorgrim_grudgebearer] and rank [23] for mission [wh_main_dwf_thorgrim_grudgebearer_book_of_grudges_stage_1]
  1138. [design] <52.4s> advice key is nil, x is nil and y is nil
  1139. [design] <52.4s> establishing intervention as it's a singleplayer campaign
  1140. [design] <52.4s> this quest has not been triggered, establishing listeners
  1141. [interventions] <52.4s> in_wh_main_dwf_thorgrim_grudgebearer_book_of_grudges_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
  1142. [interventions] <52.4s> in_wh_main_dwf_thorgrim_grudgebearer_book_of_grudges_stage_1 starting
  1143. [design] <52.4s> [Quests] establishing rank up listener for char type [dwf_ungrim_ironfist] and rank [8] for mission [wh_main_dwf_ungrim_ironfist_slayer_crown_stage_1]
  1144. [design] <52.4s> advice key is nil, x is nil and y is nil
  1145. [design] <52.4s> establishing intervention as it's a singleplayer campaign
  1146. [design] <52.4s> this quest has not been triggered, establishing listeners
  1147. [interventions] <52.4s> in_wh_main_dwf_ungrim_ironfist_slayer_crown_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
  1148. [interventions] <52.4s> in_wh_main_dwf_ungrim_ironfist_slayer_crown_stage_1 starting
  1149. [design] <52.4s> [Quests] establishing rank up listener for char type [dwf_ungrim_ironfist] and rank [13] for mission [wh_main_dwf_ungrim_ironfist_dragon_cloak_of_fyrskar_stage_1]
  1150. [design] <52.4s> advice key is nil, x is nil and y is nil
  1151. [design] <52.5s> establishing intervention as it's a singleplayer campaign
  1152. [design] <52.5s> this quest has not been triggered, establishing listeners
  1153. [interventions] <52.5s> in_wh_main_dwf_ungrim_ironfist_dragon_cloak_of_fyrskar_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
  1154. [interventions] <52.5s> in_wh_main_dwf_ungrim_ironfist_dragon_cloak_of_fyrskar_stage_1 starting
  1155. [design] <52.5s> [Quests] establishing rank up listener for char type [dwf_ungrim_ironfist] and rank [18] for mission [wh_main_dwf_ungrim_ironfist_axe_of_dargo_stage_1]
  1156. [design] <52.5s> advice key is nil, x is nil and y is nil
  1157. [design] <52.5s> establishing intervention as it's a singleplayer campaign
  1158. [design] <52.5s> this quest has not been triggered, establishing listeners
  1159. [interventions] <52.5s> in_wh_main_dwf_ungrim_ironfist_axe_of_dargo_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
  1160. [interventions] <52.5s> in_wh_main_dwf_ungrim_ironfist_axe_of_dargo_stage_1 starting
  1161. [design] <52.5s> [Quests] establishing rank up listener for char type [pro01_dwf_grombrindal] and rank [8] for mission [wh_pro01_dwf_grombrindal_amour_of_glimril_scales_stage_1]
  1162. [design] <52.5s> advice key is nil, x is nil and y is nil
  1163. [design] <52.5s> establishing intervention as it's a singleplayer campaign
  1164. [design] <52.5s> this quest has not been triggered, establishing listeners
  1165. [interventions] <52.5s> in_wh_pro01_dwf_grombrindal_amour_of_glimril_scales_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
  1166. [interventions] <52.5s> in_wh_pro01_dwf_grombrindal_amour_of_glimril_scales_stage_1 starting
  1167. [design] <52.5s> [Quests] establishing rank up listener for char type [pro01_dwf_grombrindal] and rank [13] for mission [wh_pro01_dwf_grombrindal_rune_axe_of_grombrindal_stage_1]
  1168. [design] <52.5s> advice key is nil, x is nil and y is nil
  1169. [design] <52.5s> establishing intervention as it's a singleplayer campaign
  1170. [design] <52.5s> this quest has not been triggered, establishing listeners
  1171. [interventions] <52.5s> in_wh_pro01_dwf_grombrindal_rune_axe_of_grombrindal_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
  1172. [interventions] <52.5s> in_wh_pro01_dwf_grombrindal_rune_axe_of_grombrindal_stage_1 starting
  1173. [design] <52.5s> [Quests] establishing rank up listener for char type [pro01_dwf_grombrindal] and rank [18] for mission [wh_pro01_dwf_grombrindal_rune_cloak_of_valaya_stage_1]
  1174. [design] <52.5s> advice key is nil, x is nil and y is nil
  1175. [design] <52.5s> establishing intervention as it's a singleplayer campaign
  1176. [design] <52.5s> this quest has not been triggered, establishing listeners
  1177. [interventions] <52.5s> in_wh_pro01_dwf_grombrindal_rune_cloak_of_valaya_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
  1178. [interventions] <52.5s> in_wh_pro01_dwf_grombrindal_rune_cloak_of_valaya_stage_1 starting
  1179. [design] <52.5s> [Quests] establishing rank up listener for char type [pro01_dwf_grombrindal] and rank [23] for mission [wh_pro01_dwf_grombrindal_rune_helm_of_zhufbar_stage_1]
  1180. [design] <52.5s> advice key is nil, x is nil and y is nil
  1181. [design] <52.5s> establishing intervention as it's a singleplayer campaign
  1182. [design] <52.5s> this quest has not been triggered, establishing listeners
  1183. [interventions] <52.5s> in_wh_pro01_dwf_grombrindal_rune_helm_of_zhufbar_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
  1184. [interventions] <52.5s> in_wh_pro01_dwf_grombrindal_rune_helm_of_zhufbar_stage_1 starting
  1185. [design] <52.5s> [Quests] establishing rank up listener for char type [grn_grimgor_ironhide] and rank [8] for mission [wh_main_grn_grimgor_ironhide_gitsnik_stage_1]
  1186. [design] <52.5s> advice key is nil, x is nil and y is nil
  1187. [design] <52.5s> establishing intervention as it's a singleplayer campaign
  1188. [design] <52.5s> this quest has not been triggered, establishing listeners
  1189. [interventions] <52.5s> in_wh_main_grn_grimgor_ironhide_gitsnik_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
  1190. [interventions] <52.5s> in_wh_main_grn_grimgor_ironhide_gitsnik_stage_1 starting
  1191. [design] <52.5s> [Quests] establishing rank up listener for char type [grn_grimgor_ironhide] and rank [13] for mission [wh_main_grn_grimgor_ironhide_blood_forged_armour_stage_1.1]
  1192. [design] <52.5s> advice key is nil, x is nil and y is nil
  1193. [design] <52.5s> establishing intervention as it's a singleplayer campaign
  1194. [design] <52.5s> this quest has not been triggered, establishing listeners
  1195. [interventions] <52.5s> in_wh_main_grn_grimgor_ironhide_blood_forged_armour_stage_1.1 added trigger condition for event ScriptEventTriggerQuestChain
  1196. [interventions] <52.5s> in_wh_main_grn_grimgor_ironhide_blood_forged_armour_stage_1.1 starting
  1197. [design] <52.5s> [Quests] establishing rank up listener for char type [grn_azhag_the_slaughterer] and rank [8] for mission [wh_main_grn_azhag_the_slaughterer_crown_of_sorcery_stage_1]
  1198. [design] <52.5s> advice key is nil, x is nil and y is nil
  1199. [design] <52.5s> establishing intervention as it's a singleplayer campaign
  1200. [design] <52.5s> this quest has not been triggered, establishing listeners
  1201. [interventions] <52.5s> in_wh_main_grn_azhag_the_slaughterer_crown_of_sorcery_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
  1202. [interventions] <52.5s> in_wh_main_grn_azhag_the_slaughterer_crown_of_sorcery_stage_1 starting
  1203. [design] <52.5s> [Quests] establishing rank up listener for char type [grn_azhag_the_slaughterer] and rank [13] for mission [wh_main_azhag_the_slaughterer_azhags_ard_armour_stage_1]
  1204. [design] <52.5s> advice key is nil, x is nil and y is nil
  1205. [design] <52.5s> establishing intervention as it's a singleplayer campaign
  1206. [design] <52.5s> this quest has not been triggered, establishing listeners
  1207. [interventions] <52.5s> in_wh_main_azhag_the_slaughterer_azhags_ard_armour_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
  1208. [interventions] <52.5s> in_wh_main_azhag_the_slaughterer_azhags_ard_armour_stage_1 starting
  1209. [design] <52.5s> [Quests] establishing rank up listener for char type [grn_azhag_the_slaughterer] and rank [18] for mission [wh_main_grn_azhag_the_slaughterer_slaggas_slashas_stage_1]
  1210. [design] <52.5s> advice key is nil, x is nil and y is nil
  1211. [design] <52.5s> establishing intervention as it's a singleplayer campaign
  1212. [design] <52.5s> this quest has not been triggered, establishing listeners
  1213. [interventions] <52.5s> in_wh_main_grn_azhag_the_slaughterer_slaggas_slashas_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
  1214. [interventions] <52.5s> in_wh_main_grn_azhag_the_slaughterer_slaggas_slashas_stage_1 starting
  1215. [design] <52.5s> [Quests] establishing rank up listener for char type [vmp_mannfred_von_carstein] and rank [8] for mission [wh_main_vmp_mannfred_von_carstein_sword_of_unholy_power_stage_1]
  1216. [design] <52.5s> advice key is nil, x is nil and y is nil
  1217. [design] <52.5s> establishing intervention as it's a singleplayer campaign
  1218. [design] <52.5s> this quest has not been triggered, establishing listeners
  1219. [interventions] <52.5s> in_wh_main_vmp_mannfred_von_carstein_sword_of_unholy_power_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
  1220. [interventions] <52.5s> in_wh_main_vmp_mannfred_von_carstein_sword_of_unholy_power_stage_1 starting
  1221. [design] <52.5s> [Quests] establishing rank up listener for char type [vmp_mannfred_von_carstein] and rank [13] for mission [wh_main_vmp_mannfred_von_carstein_armour_of_templehof_stage_1]
  1222. [design] <52.5s> advice key is nil, x is nil and y is nil
  1223. [design] <52.5s> establishing intervention as it's a singleplayer campaign
  1224. [design] <52.5s> this quest has not been triggered, establishing listeners
  1225. [interventions] <52.5s> in_wh_main_vmp_mannfred_von_carstein_armour_of_templehof_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
  1226. [interventions] <52.5s> in_wh_main_vmp_mannfred_von_carstein_armour_of_templehof_stage_1 starting
  1227. [design] <52.5s> [Quests] establishing rank up listener for char type [vmp_heinrich_kemmler] and rank [8] for mission [wh_main_vmp_heinrich_kemmler_chaos_tomb_blade_stage_1]
  1228. [design] <52.5s> advice key is nil, x is nil and y is nil
  1229. [design] <52.5s> establishing intervention as it's a singleplayer campaign
  1230. [design] <52.5s> this quest has already been triggered, not establishing listeners
  1231. [design] <52.5s> [Quests] establishing rank up listener for char type [vmp_heinrich_kemmler] and rank [13] for mission [wh_main_vmp_heinrich_kemmler_cloak_of_mists_stage_1]
  1232. [design] <52.5s> advice key is nil, x is nil and y is nil
  1233. [design] <52.5s> establishing intervention as it's a singleplayer campaign
  1234. [design] <52.5s> this quest has already been triggered, not establishing listeners
  1235. [design] <52.5s> [Quests] establishing rank up listener for char type [vmp_heinrich_kemmler] and rank [18] for mission [wh_main_vmp_heinrich_kemmler_skull_staff_stage_1.1]
  1236. [design] <52.5s> advice key is nil, x is nil and y is nil
  1237. [design] <52.5s> establishing intervention as it's a singleplayer campaign
  1238. [design] <52.5s> this quest has not been triggered, establishing listeners
  1239. [interventions] <52.5s> in_wh_main_vmp_heinrich_kemmler_skull_staff_stage_1.1 added trigger condition for event ScriptEventTriggerQuestChain
  1240. [interventions] <52.5s> in_wh_main_vmp_heinrich_kemmler_skull_staff_stage_1.1 starting
  1241. [design] <52.5s> [Quests] establishing rank up listener for char type [dlc04_vmp_vlad_con_carstein] and rank [8] for mission [wh_dlc04_vmp_vlad_von_carstein_blood_drinker_stage_1]
  1242. [design] <52.5s> advice key is nil, x is nil and y is nil
  1243. [design] <52.5s> establishing intervention as it's a singleplayer campaign
  1244. [design] <52.5s> this quest has not been triggered, establishing listeners
  1245. [interventions] <52.5s> in_wh_dlc04_vmp_vlad_von_carstein_blood_drinker_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
  1246. [interventions] <52.5s> in_wh_dlc04_vmp_vlad_von_carstein_blood_drinker_stage_1 starting
  1247. [design] <52.5s> [Quests] establishing rank up listener for char type [dlc04_vmp_vlad_con_carstein] and rank [13] for mission [wh_dlc04_vmp_vlad_von_carstein_the_carstein_ring_stage_1]
  1248. [design] <52.5s> advice key is nil, x is nil and y is nil
  1249. [design] <52.5s> establishing intervention as it's a singleplayer campaign
  1250. [design] <52.5s> this quest has not been triggered, establishing listeners
  1251. [interventions] <52.5s> in_wh_dlc04_vmp_vlad_von_carstein_the_carstein_ring_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
  1252. [interventions] <52.5s> in_wh_dlc04_vmp_vlad_von_carstein_the_carstein_ring_stage_1 starting
  1253. [design] <52.5s> [Quests] establishing rank up listener for char type [dlc04_vmp_helman_ghorst] and rank [8] for mission [wh_dlc04_vmp_helman_ghorst_liber_noctus_stage_1]
  1254. [design] <52.5s> advice key is nil, x is nil and y is nil
  1255. [design] <52.5s> establishing intervention as it's a singleplayer campaign
  1256. [design] <52.5s> this quest has not been triggered, establishing listeners
  1257. [interventions] <52.5s> in_wh_dlc04_vmp_helman_ghorst_liber_noctus_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
  1258. [interventions] <52.5s> in_wh_dlc04_vmp_helman_ghorst_liber_noctus_stage_1 starting
  1259. [design] <52.5s> [Quests] establishing rank up listener for char type [pro02_vmp_isabella_von_carstein] and rank [9] for mission [wh_pro02_qb_vmp_isabella_von_carstein_blood_chalice_of_bathori_stage_1]
  1260. [design] <52.5s> advice key is nil, x is nil and y is nil
  1261. [design] <52.5s> establishing intervention as it's a singleplayer campaign
  1262. [design] <52.5s> this quest has not been triggered, establishing listeners
  1263. [interventions] <52.5s> in_wh_pro02_qb_vmp_isabella_von_carstein_blood_chalice_of_bathori_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
  1264. [interventions] <52.5s> in_wh_pro02_qb_vmp_isabella_von_carstein_blood_chalice_of_bathori_stage_1 starting
  1265. [design] <52.5s> [Quests] establishing rank up listener for char type [chs_archaon] and rank [8] for mission [wh_dlc01_chs_archaon_slayer_of_kings_stage_1]
  1266. [design] <52.5s> advice key is nil, x is nil and y is nil
  1267. [design] <52.5s> establishing intervention as it's a singleplayer campaign
  1268. [design] <52.5s> this quest has not been triggered, establishing listeners
  1269. [interventions] <52.5s> in_wh_dlc01_chs_archaon_slayer_of_kings_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
  1270. [interventions] <52.5s> in_wh_dlc01_chs_archaon_slayer_of_kings_stage_1 starting
  1271. [design] <52.5s> [Quests] establishing rank up listener for char type [chs_archaon] and rank [13] for mission [wh_dlc01_chs_archaon_armour_of_morkar_stage_1]
  1272. [design] <52.5s> advice key is nil, x is nil and y is nil
  1273. [design] <52.5s> establishing intervention as it's a singleplayer campaign
  1274. [design] <52.5s> this quest has not been triggered, establishing listeners
  1275. [interventions] <52.5s> in_wh_dlc01_chs_archaon_armour_of_morkar_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
  1276. [interventions] <52.5s> in_wh_dlc01_chs_archaon_armour_of_morkar_stage_1 starting
  1277. [design] <52.5s> [Quests] establishing rank up listener for char type [chs_archaon] and rank [18] for mission [wh_dlc01_chs_archaon_eye_of_sheerian_stage_1]
  1278. [design] <52.5s> advice key is nil, x is nil and y is nil
  1279. [design] <52.5s> establishing intervention as it's a singleplayer campaign
  1280. [design] <52.5s> this quest has not been triggered, establishing listeners
  1281. [interventions] <52.5s> in_wh_dlc01_chs_archaon_eye_of_sheerian_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
  1282. [interventions] <52.5s> in_wh_dlc01_chs_archaon_eye_of_sheerian_stage_1 starting
  1283. [design] <52.5s> [Quests] establishing rank up listener for char type [chs_archaon] and rank [23] for mission [wh_dlc01_chs_archaon_crown_of_domination_stage_1]
  1284. [design] <52.5s> advice key is nil, x is nil and y is nil
  1285. [design] <52.5s> establishing intervention as it's a singleplayer campaign
  1286. [design] <52.5s> this quest has not been triggered, establishing listeners
  1287. [interventions] <52.5s> in_wh_dlc01_chs_archaon_crown_of_domination_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
  1288. [interventions] <52.5s> in_wh_dlc01_chs_archaon_crown_of_domination_stage_1 starting
  1289. [design] <52.5s> [Quests] establishing rank up listener for char type [chs_prince_sigvald] and rank [8] for mission [wh_dlc01_chs_prince_sigvald_sliverslash_stage_1]
  1290. [design] <52.5s> advice key is nil, x is nil and y is nil
  1291. [design] <52.5s> establishing intervention as it's a singleplayer campaign
  1292. [design] <52.5s> this quest has not been triggered, establishing listeners
  1293. [interventions] <52.5s> in_wh_dlc01_chs_prince_sigvald_sliverslash_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
  1294. [interventions] <52.5s> in_wh_dlc01_chs_prince_sigvald_sliverslash_stage_1 starting
  1295. [design] <52.5s> [Quests] establishing rank up listener for char type [chs_prince_sigvald] and rank [13] for mission [wh_dlc01_chs_prince_sigvald_auric_armour_stage_1]
  1296. [design] <52.5s> advice key is nil, x is nil and y is nil
  1297. [design] <52.5s> establishing intervention as it's a singleplayer campaign
  1298. [design] <52.5s> this quest has not been triggered, establishing listeners
  1299. [interventions] <52.5s> in_wh_dlc01_chs_prince_sigvald_auric_armour_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
  1300. [interventions] <52.6s> in_wh_dlc01_chs_prince_sigvald_auric_armour_stage_1 starting
  1301. [design] <52.6s> [Quests] establishing rank up listener for char type [chs_kholek_suneater] and rank [8] for mission [wh_dlc01_chs_kholek_suneater_starcrusher_stage_1]
  1302. [design] <52.6s> advice key is nil, x is nil and y is nil
  1303. [design] <52.6s> establishing intervention as it's a singleplayer campaign
  1304. [design] <52.6s> this quest has not been triggered, establishing listeners
  1305. [interventions] <52.6s> in_wh_dlc01_chs_kholek_suneater_starcrusher_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
  1306. [interventions] <52.6s> in_wh_dlc01_chs_kholek_suneater_starcrusher_stage_1 starting
  1307. [design] <52.6s> [Quests] establishing rank up listener for char type [dlc03_bst_khazrak] and rank [8] for mission [wh_dlc03_bst_khazrak_one_eye_scourge_stage_1_grandcampaign]
  1308. [design] <52.6s> advice key is nil, x is nil and y is nil
  1309. [design] <52.6s> establishing intervention as it's a singleplayer campaign
  1310. [design] <52.6s> this quest has not been triggered, establishing listeners
  1311. [interventions] <52.6s> in_wh_dlc03_bst_khazrak_one_eye_scourge_stage_1_grandcampaign added trigger condition for event ScriptEventTriggerQuestChain
  1312. [interventions] <52.6s> in_wh_dlc03_bst_khazrak_one_eye_scourge_stage_1_grandcampaign starting
  1313. [design] <52.6s> [Quests] establishing rank up listener for char type [dlc03_bst_khazrak] and rank [13] for mission [wh_dlc03_bst_khazrak_one_eye_the_dark_mail_stage_1_grandcampaign]
  1314. [design] <52.6s> advice key is nil, x is nil and y is nil
  1315. [design] <52.6s> establishing intervention as it's a singleplayer campaign
  1316. [design] <52.6s> this quest has not been triggered, establishing listeners
  1317. [interventions] <52.6s> in_wh_dlc03_bst_khazrak_one_eye_the_dark_mail_stage_1_grandcampaign added trigger condition for event ScriptEventTriggerQuestChain
  1318. [interventions] <52.6s> in_wh_dlc03_bst_khazrak_one_eye_the_dark_mail_stage_1_grandcampaign starting
  1319. [design] <52.6s> [Quests] establishing rank up listener for char type [dlc03_bst_malagor] and rank [8] for mission [wh_dlc03_bst_malagor_the_dark_omen_the_icons_of_vilification_stage_1_grandcampaign]
  1320. [design] <52.6s> advice key is nil, x is nil and y is nil
  1321. [design] <52.6s> establishing intervention as it's a singleplayer campaign
  1322. [design] <52.6s> this quest has not been triggered, establishing listeners
  1323. [interventions] <52.6s> in_wh_dlc03_bst_malagor_the_dark_omen_the_icons_of_vilification_stage_1_grandcampaign added trigger condition for event ScriptEventTriggerQuestChain
  1324. [interventions] <52.6s> in_wh_dlc03_bst_malagor_the_dark_omen_the_icons_of_vilification_stage_1_grandcampaign starting
  1325. [design] <52.6s> [Quests] establishing rank up listener for char type [dlc05_bst_morghur] and rank [8] for mission [wh_dlc05_qb_bst_morghur_stave_of_ruinous_corruption_stage_1]
  1326. [design] <52.6s> advice key is nil, x is nil and y is nil
  1327. [design] <52.6s> establishing intervention as it's a singleplayer campaign
  1328. [design] <52.6s> this quest has not been triggered, establishing listeners
  1329. [interventions] <52.6s> in_wh_dlc05_qb_bst_morghur_stave_of_ruinous_corruption_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
  1330. [interventions] <52.6s> in_wh_dlc05_qb_bst_morghur_stave_of_ruinous_corruption_stage_1 starting
  1331. [design] <52.6s> [Quests] establishing rank up listener for char type [dlc06_dwf_belegar] and rank [8] for mission [wh_dlc06_dwf_belegar_ironhammer_shield_of_defiance_stage_1]
  1332. [design] <52.6s> advice key is nil, x is nil and y is nil
  1333. [design] <52.6s> establishing intervention as it's a singleplayer campaign
  1334. [design] <52.6s> this quest has not been triggered, establishing listeners
  1335. [interventions] <52.6s> in_wh_dlc06_dwf_belegar_ironhammer_shield_of_defiance_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
  1336. [interventions] <52.6s> in_wh_dlc06_dwf_belegar_ironhammer_shield_of_defiance_stage_1 starting
  1337. [design] <52.6s> [Quests] establishing rank up listener for char type [dlc06_dwf_belegar] and rank [13] for mission [wh_dlc06_dwf_belegar_ironhammer_hammer_of_angrund_stage_1]
  1338. [design] <52.6s> advice key is nil, x is nil and y is nil
  1339. [design] <52.6s> establishing intervention as it's a singleplayer campaign
  1340. [design] <52.6s> this quest has not been triggered, establishing listeners
  1341. [interventions] <52.6s> in_wh_dlc06_dwf_belegar_ironhammer_hammer_of_angrund_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
  1342. [interventions] <52.6s> in_wh_dlc06_dwf_belegar_ironhammer_hammer_of_angrund_stage_1 starting
  1343. [design] <52.6s> [Quests] establishing rank up listener for char type [dlc06_grn_skarsnik] and rank [8] for mission [wh_dlc06_grn_skarsnik_skarsniks_prodder_stage_1]
  1344. [design] <52.6s> advice key is nil, x is nil and y is nil
  1345. [design] <52.6s> establishing intervention as it's a singleplayer campaign
  1346. [design] <52.6s> this quest has not been triggered, establishing listeners
  1347. [interventions] <52.6s> in_wh_dlc06_grn_skarsnik_skarsniks_prodder_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
  1348. [interventions] <52.6s> in_wh_dlc06_grn_skarsnik_skarsniks_prodder_stage_1 starting
  1349. [design] <52.6s> [Quests] establishing rank up listener for char type [dlc06_grn_wurrzag_da_great_prophet] and rank [8] for mission [wh_dlc06_grn_wurrzag_da_great_green_prophet_baleful_mask_stage_1]
  1350. [design] <52.6s> advice key is nil, x is nil and y is nil
  1351. [design] <52.6s> establishing intervention as it's a singleplayer campaign
  1352. [design] <52.6s> this quest has already been triggered, not establishing listeners
  1353. [design] <52.6s> [Quests] establishing rank up listener for char type [dlc06_grn_wurrzag_da_great_prophet] and rank [13] for mission [wh_dlc06_grn_wurrzag_da_great_green_prophet_squiggly_beast_stage_1]
  1354. [design] <52.6s> advice key is nil, x is nil and y is nil
  1355. [design] <52.6s> establishing intervention as it's a singleplayer campaign
  1356. [design] <52.6s> this quest has not been triggered, establishing listeners
  1357. [interventions] <52.6s> in_wh_dlc06_grn_wurrzag_da_great_green_prophet_squiggly_beast_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
  1358. [interventions] <52.6s> in_wh_dlc06_grn_wurrzag_da_great_green_prophet_squiggly_beast_stage_1 starting
  1359. [design] <52.6s> [Quests] establishing rank up listener for char type [dlc06_grn_wurrzag_da_great_prophet] and rank [18] for mission [wh_dlc06_grn_wurrzag_da_great_green_prophet_bonewood_staff_stage_1]
  1360. [design] <52.6s> advice key is nil, x is nil and y is nil
  1361. [design] <52.6s> establishing intervention as it's a singleplayer campaign
  1362. [design] <52.6s> this quest has not been triggered, establishing listeners
  1363. [interventions] <52.6s> in_wh_dlc06_grn_wurrzag_da_great_green_prophet_bonewood_staff_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
  1364. [interventions] <52.6s> in_wh_dlc06_grn_wurrzag_da_great_green_prophet_bonewood_staff_stage_1 starting
  1365. [design] <52.6s> [Quests] establishing rank up listener for char type [dlc05_wef_orion] and rank [8] for mission [wh_dlc05_wef_orion_horn_of_the_wild_stage_1]
  1366. [design] <52.6s> advice key is nil, x is nil and y is nil
  1367. [design] <52.6s> establishing intervention as it's a singleplayer campaign
  1368. [design] <52.6s> this quest has not been triggered, establishing listeners
  1369. [interventions] <52.6s> in_wh_dlc05_wef_orion_horn_of_the_wild_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
  1370. [interventions] <52.6s> in_wh_dlc05_wef_orion_horn_of_the_wild_stage_1 starting
  1371. [design] <52.6s> [Quests] establishing rank up listener for char type [dlc05_wef_orion] and rank [13] for mission [wh_dlc05_wef_orion_cloak_of_isha_stage_1]
  1372. [design] <52.6s> advice key is nil, x is nil and y is nil
  1373. [design] <52.6s> establishing intervention as it's a singleplayer campaign
  1374. [design] <52.6s> this quest has not been triggered, establishing listeners
  1375. [interventions] <52.6s> in_wh_dlc05_wef_orion_cloak_of_isha_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
  1376. [interventions] <52.6s> in_wh_dlc05_wef_orion_cloak_of_isha_stage_1 starting
  1377. [design] <52.6s> [Quests] establishing rank up listener for char type [dlc05_wef_orion] and rank [18] for mission [wh_dlc05_wef_orion_spear_of_kurnous_stage_1]
  1378. [design] <52.6s> advice key is nil, x is nil and y is nil
  1379. [design] <52.6s> establishing intervention as it's a singleplayer campaign
  1380. [design] <52.6s> this quest has not been triggered, establishing listeners
  1381. [interventions] <52.6s> in_wh_dlc05_wef_orion_spear_of_kurnous_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
  1382. [interventions] <52.6s> in_wh_dlc05_wef_orion_spear_of_kurnous_stage_1 starting
  1383. [design] <52.6s> [Quests] establishing rank up listener for char type [dlc05_wef_durthu] and rank [8] for mission [wh_dlc05_wef_durthu_sword_of_daith_stage_1]
  1384. [design] <52.6s> advice key is nil, x is nil and y is nil
  1385. [design] <52.6s> establishing intervention as it's a singleplayer campaign
  1386. [design] <52.6s> this quest has not been triggered, establishing listeners
  1387. [interventions] <52.6s> in_wh_dlc05_wef_durthu_sword_of_daith_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
  1388. [interventions] <52.6s> in_wh_dlc05_wef_durthu_sword_of_daith_stage_1 starting
  1389. [design] <52.6s> [Quests] establishing rank up listener for char type [wh2_main_hef_tyrion] and rank [10] for mission [wh2_main_hef_tyrion_sunfang_stage_1]
  1390. [design] <52.6s> advice key is nil, x is nil and y is nil
  1391. [design] <52.6s> establishing intervention as it's a singleplayer campaign
  1392. [design] <52.6s> this quest has not been triggered, establishing listeners
  1393. [interventions] <52.6s> in_wh2_main_hef_tyrion_sunfang_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
  1394. [interventions] <52.6s> in_wh2_main_hef_tyrion_sunfang_stage_1 starting
  1395. [design] <52.6s> [Quests] establishing rank up listener for char type [wh2_main_hef_tyrion] and rank [6] for mission [wh2_main_hef_tyrion_dragon_armour_of_aenarion_stage_1]
  1396. [design] <52.6s> advice key is nil, x is nil and y is nil
  1397. [design] <52.6s> establishing intervention as it's a singleplayer campaign
  1398. [design] <52.6s> this quest has not been triggered, establishing listeners
  1399. [interventions] <52.6s> in_wh2_main_hef_tyrion_dragon_armour_of_aenarion_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
  1400. [interventions] <52.6s> in_wh2_main_hef_tyrion_dragon_armour_of_aenarion_stage_1 starting
  1401. [design] <52.6s> [Quests] establishing rank up listener for char type [wh2_main_hef_tyrion] and rank [2] for mission [wh2_dlc14_hef_me_anc_enchanted_item_heart_of_avelorn]
  1402. [design] <52.6s> advice key is nil, x is nil and y is nil
  1403. [design] <52.6s> establishing intervention as it's a singleplayer campaign
  1404. [design] <52.6s> this quest has already been triggered, not establishing listeners
  1405. [design] <52.6s> [Quests] establishing rank up listener for char type [wh2_main_hef_teclis] and rank [10] for mission [wh2_main_hef_teclis_sword_of_teclis_stage_1]
  1406. [design] <52.6s> advice key is nil, x is nil and y is nil
  1407. [design] <52.6s> establishing intervention as it's a singleplayer campaign
  1408. [design] <52.6s> this quest has not been triggered, establishing listeners
  1409. [interventions] <52.6s> in_wh2_main_hef_teclis_sword_of_teclis_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
  1410. [interventions] <52.6s> in_wh2_main_hef_teclis_sword_of_teclis_stage_1 starting
  1411. [design] <52.6s> [Quests] establishing rank up listener for char type [wh2_main_hef_teclis] and rank [6] for mission [wh2_main_hef_teclis_war_crown_of_saphery_stage_1]
  1412. [design] <52.6s> advice key is nil, x is nil and y is nil
  1413. [design] <52.6s> establishing intervention as it's a singleplayer campaign
  1414. [design] <52.6s> this quest has not been triggered, establishing listeners
  1415. [interventions] <52.6s> in_wh2_main_hef_teclis_war_crown_of_saphery_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
  1416. [interventions] <52.6s> in_wh2_main_hef_teclis_war_crown_of_saphery_stage_1 starting
  1417. [design] <52.6s> [Quests] establishing rank up listener for char type [wh2_main_hef_teclis] and rank [2] for mission [wh2_main_vortex_narrative_hef_the_lies_of_the_druchii]
  1418. [design] <52.6s> advice key is nil, x is nil and y is nil
  1419. [design] <52.6s> establishing intervention as it's a singleplayer campaign
  1420. [design] <52.6s> this quest has already been triggered, not establishing listeners
  1421. [design] <52.6s> [Quests] establishing rank up listener for char type [wh2_main_hef_teclis] and rank [4] for mission [wh2_main_vortex_narrative_hef_the_vermin_of_hruddithi]
  1422. [design] <52.6s> advice key is nil, x is nil and y is nil
  1423. [design] <52.6s> establishing intervention as it's a singleplayer campaign
  1424. [design] <52.6s> this quest has already been triggered, not establishing listeners
  1425. [design] <52.6s> [Quests] establishing rank up listener for char type [wh2_dlc10_hef_alarielle] and rank [2] for mission [wh2_dlc10_alarielle_shieldstone_of_isha_1]
  1426. [design] <52.6s> advice key is nil, x is nil and y is nil
  1427. [design] <52.6s> establishing intervention as it's a singleplayer campaign
  1428. [design] <52.6s> this quest has already been triggered, not establishing listeners
  1429. [design] <52.6s> [Quests] establishing rank up listener for char type [wh2_dlc10_hef_alarielle] and rank [15] for mission [wh2_dlc10_hef_alarielle_star_of_avelorn_stage_1]
  1430. [design] <52.6s> advice key is nil, x is nil and y is nil
  1431. [design] <52.6s> establishing intervention as it's a singleplayer campaign
  1432. [design] <52.6s> this quest has not been triggered, establishing listeners
  1433. [interventions] <52.6s> in_wh2_dlc10_hef_alarielle_star_of_avelorn_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
  1434. [interventions] <52.6s> in_wh2_dlc10_hef_alarielle_star_of_avelorn_stage_1 starting
  1435. [design] <52.6s> [Quests] establishing rank up listener for char type [wh2_dlc10_hef_alith_anar] and rank [2] for mission [wh2_dlc10_hef_alith_anar_the_shadow_crown]
  1436. [design] <52.6s> advice key is nil, x is nil and y is nil
  1437. [design] <52.6s> establishing intervention as it's a singleplayer campaign
  1438. [design] <52.6s> this quest has already been triggered, not establishing listeners
  1439. [design] <52.6s> [Quests] establishing rank up listener for char type [wh2_dlc10_hef_alith_anar] and rank [5] for mission [wh2_dlc10_hef_alith_anar_the_moonbow_stage_1]
  1440. [design] <52.6s> advice key is nil, x is nil and y is nil
  1441. [design] <52.7s> establishing intervention as it's a singleplayer campaign
  1442. [design] <52.7s> this quest has already been triggered, not establishing listeners
  1443. [design] <52.7s> [Quests] establishing rank up listener for char type [wh2_main_def_malekith] and rank [10] for mission [wh2_main_def_malekith_destroyer_stage_1]
  1444. [design] <52.7s> advice key is nil, x is nil and y is nil
  1445. [design] <52.7s> establishing intervention as it's a singleplayer campaign
  1446. [design] <52.7s> this quest has not been triggered, establishing listeners
  1447. [interventions] <52.7s> in_wh2_main_def_malekith_destroyer_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
  1448. [interventions] <52.7s> in_wh2_main_def_malekith_destroyer_stage_1 starting
  1449. [design] <52.7s> [Quests] establishing rank up listener for char type [wh2_main_def_malekith] and rank [6] for mission [wh2_main_def_malekith_circlet_of_iron_stage_1]
  1450. [design] <52.7s> advice key is nil, x is nil and y is nil
  1451. [design] <52.7s> establishing intervention as it's a singleplayer campaign
  1452. [design] <52.7s> this quest has not been triggered, establishing listeners
  1453. [interventions] <52.7s> in_wh2_main_def_malekith_circlet_of_iron_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
  1454. [interventions] <52.7s> in_wh2_main_def_malekith_circlet_of_iron_stage_1 starting
  1455. [design] <52.7s> [Quests] establishing rank up listener for char type [wh2_main_def_malekith] and rank [14] for mission [wh2_main_def_malekith_supreme_spellshield_stage_1]
  1456. [design] <52.7s> advice key is nil, x is nil and y is nil
  1457. [design] <52.7s> establishing intervention as it's a singleplayer campaign
  1458. [design] <52.7s> this quest has not been triggered, establishing listeners
  1459. [interventions] <52.7s> in_wh2_main_def_malekith_supreme_spellshield_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
  1460. [interventions] <52.7s> in_wh2_main_def_malekith_supreme_spellshield_stage_1 starting
  1461. [design] <52.7s> [Quests] establishing rank up listener for char type [wh2_main_def_malekith] and rank [2] for mission [wh2_main_vortex_narrative_def_hoteks_levy]
  1462. [design] <52.7s> advice key is nil, x is nil and y is nil
  1463. [design] <52.7s> establishing intervention as it's a singleplayer campaign
  1464. [design] <52.7s> this quest has already been triggered, not establishing listeners
  1465. [design] <52.7s> [Quests] establishing rank up listener for char type [wh2_main_def_morathi] and rank [6] for mission [wh2_main_def_morathi_heartrender_and_the_darksword_stage_1]
  1466. [design] <52.7s> advice key is nil, x is nil and y is nil
  1467. [design] <52.7s> establishing intervention as it's a singleplayer campaign
  1468. [design] <52.7s> this quest has not been triggered, establishing listeners
  1469. [interventions] <52.7s> in_wh2_main_def_morathi_heartrender_and_the_darksword_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
  1470. [interventions] <52.7s> in_wh2_main_def_morathi_heartrender_and_the_darksword_stage_1 starting
  1471. [design] <52.7s> [Quests] establishing rank up listener for char type [wh2_main_def_morathi] and rank [4] for mission [wh2_dlc14_def_wand_of_kharaidon]
  1472. [design] <52.7s> advice key is nil, x is nil and y is nil
  1473. [design] <52.7s> establishing intervention as it's a singleplayer campaign
  1474. [design] <52.7s> this quest has already been triggered, not establishing listeners
  1475. [design] <52.7s> [Quests] establishing rank up listener for char type [wh2_main_def_morathi] and rank [2] for mission [wh2_dlc14_def_amber_amulet]
  1476. [design] <52.7s> advice key is nil, x is nil and y is nil
  1477. [design] <52.7s> establishing intervention as it's a singleplayer campaign
  1478. [design] <52.7s> this quest has already been triggered, not establishing listeners
  1479. [design] <52.7s> [Quests] establishing rank up listener for char type [wh2_dlc10_def_crone_hellebron] and rank [8] for mission [wh2_dlc10_def_hellebron_deathsword_and_the_cursed_blade_stage_1]
  1480. [design] <52.7s> advice key is nil, x is nil and y is nil
  1481. [design] <52.7s> establishing intervention as it's a singleplayer campaign
  1482. [design] <52.7s> this quest has not been triggered, establishing listeners
  1483. [interventions] <52.7s> in_wh2_dlc10_def_hellebron_deathsword_and_the_cursed_blade_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
  1484. [interventions] <52.7s> in_wh2_dlc10_def_hellebron_deathsword_and_the_cursed_blade_stage_1 starting
  1485. [design] <52.7s> [Quests] establishing rank up listener for char type [wh2_dlc10_def_crone_hellebron] and rank [2] for mission [wh2_dlc10_def_hellebron_amulet_of_dark_fire_stage_1]
  1486. [design] <52.7s> advice key is nil, x is nil and y is nil
  1487. [design] <52.7s> establishing intervention as it's a singleplayer campaign
  1488. [design] <52.7s> this quest has already been triggered, not establishing listeners
  1489. [design] <52.7s> [Quests] establishing rank up listener for char type [wh2_dlc14_def_malus_darkblade] and rank [5] for mission [wh2_dlc14_main_def_malus_warpsword_of_khaine_stage_1]
  1490. [design] <52.7s> advice key is nil, x is nil and y is nil
  1491. [design] <52.7s> establishing intervention as it's a singleplayer campaign
  1492. [design] <52.7s> this quest has not been triggered, establishing listeners
  1493. [interventions] <52.7s> in_wh2_dlc14_main_def_malus_warpsword_of_khaine_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
  1494. [interventions] <52.7s> in_wh2_dlc14_main_def_malus_warpsword_of_khaine_stage_1 starting
  1495. [design] <52.7s> [Quests] establishing rank up listener for char type [wh2_main_lzd_lord_mazdamundi] and rank [10] for mission [wh2_main_lzd_mazdamundi_cobra_mace_of_mazdamundi_stage_1]
  1496. [design] <52.7s> advice key is nil, x is nil and y is nil
  1497. [design] <52.7s> establishing intervention as it's a singleplayer campaign
  1498. [design] <52.7s> this quest has not been triggered, establishing listeners
  1499. [interventions] <52.7s> in_wh2_main_lzd_mazdamundi_cobra_mace_of_mazdamundi_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
  1500. [interventions] <52.7s> in_wh2_main_lzd_mazdamundi_cobra_mace_of_mazdamundi_stage_1 starting
  1501. [design] <52.7s> [Quests] establishing rank up listener for char type [wh2_main_lzd_lord_mazdamundi] and rank [6] for mission [wh2_main_lzd_mazdamundi_sunburst_standard_of_hexoatl_stage_1]
  1502. [design] <52.7s> advice key is nil, x is nil and y is nil
  1503. [design] <52.7s> establishing intervention as it's a singleplayer campaign
  1504. [design] <52.7s> this quest has not been triggered, establishing listeners
  1505. [interventions] <52.7s> in_wh2_main_lzd_mazdamundi_sunburst_standard_of_hexoatl_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
  1506. [interventions] <52.7s> in_wh2_main_lzd_mazdamundi_sunburst_standard_of_hexoatl_stage_1 starting
  1507. [design] <52.7s> [Quests] establishing rank up listener for char type [wh2_main_lzd_kroq_gar] and rank [10] for mission [wh2_main_liz_kroq_gar_hand_of_gods_stage_1]
  1508. [design] <52.7s> advice key is nil, x is nil and y is nil
  1509. [design] <52.7s> establishing intervention as it's a singleplayer campaign
  1510. [design] <52.7s> this quest has not been triggered, establishing listeners
  1511. [interventions] <52.7s> in_wh2_main_liz_kroq_gar_hand_of_gods_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
  1512. [interventions] <52.7s> in_wh2_main_liz_kroq_gar_hand_of_gods_stage_1 starting
  1513. [design] <52.7s> [Quests] establishing rank up listener for char type [wh2_main_lzd_kroq_gar] and rank [6] for mission [wh2_main_liz_kroq_gar_revered_spear_of_tlanxla_stage_1]
  1514. [design] <52.7s> advice key is nil, x is nil and y is nil
  1515. [design] <52.7s> establishing intervention as it's a singleplayer campaign
  1516. [design] <52.7s> this quest has not been triggered, establishing listeners
  1517. [interventions] <52.7s> in_wh2_main_liz_kroq_gar_revered_spear_of_tlanxla_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
  1518. [interventions] <52.7s> in_wh2_main_liz_kroq_gar_revered_spear_of_tlanxla_stage_1 starting
  1519. [design] <52.7s> [Quests] establishing rank up listener for char type [wh2_dlc12_lzd_tehenhauin] and rank [8] for mission [wh2_dlc12_lzd_tehenhauin_plaque_of_sotek_stage_1]
  1520. [design] <52.7s> advice key is nil, x is nil and y is nil
  1521. [design] <52.7s> establishing intervention as it's a singleplayer campaign
  1522. [design] <52.7s> this quest has not been triggered, establishing listeners
  1523. [interventions] <52.7s> in_wh2_dlc12_lzd_tehenhauin_plaque_of_sotek_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
  1524. [interventions] <52.7s> in_wh2_dlc12_lzd_tehenhauin_plaque_of_sotek_stage_1 starting
  1525. [design] <52.7s> [Quests] establishing rank up listener for char type [wh2_dlc12_lzd_tiktaqto] and rank [8] for mission [wh2_dlc12_lzd_tiktaqto_mask_of_heavens_stage_1]
  1526. [design] <52.7s> advice key is nil, x is nil and y is nil
  1527. [design] <52.7s> establishing intervention as it's a singleplayer campaign
  1528. [design] <52.7s> this quest has not been triggered, establishing listeners
  1529. [interventions] <52.7s> in_wh2_dlc12_lzd_tiktaqto_mask_of_heavens_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
  1530. [interventions] <52.7s> in_wh2_dlc12_lzd_tiktaqto_mask_of_heavens_stage_1 starting
  1531. [design] <52.7s> [Quests] establishing rank up listener for char type [wh2_dlc13_lzd_nakai] and rank [8] for mission [wh2_dlc13_lzd_nakai_golden_tributes_stage_1]
  1532. [design] <52.7s> advice key is nil, x is nil and y is nil
  1533. [design] <52.7s> establishing intervention as it's a singleplayer campaign
  1534. [design] <52.7s> this quest has not been triggered, establishing listeners
  1535. [interventions] <52.7s> in_wh2_dlc13_lzd_nakai_golden_tributes_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
  1536. [interventions] <52.7s> in_wh2_dlc13_lzd_nakai_golden_tributes_stage_1 starting
  1537. [design] <52.7s> [Quests] establishing rank up listener for char type [wh2_dlc13_lzd_nakai] and rank [8] for mission [wh2_dlc13_lzd_nakai_the_ogham_shard_stage_1]
  1538. [design] <52.7s> advice key is nil, x is nil and y is nil
  1539. [design] <52.7s> establishing intervention as it's a singleplayer campaign
  1540. [design] <52.7s> this quest has not been triggered, establishing listeners
  1541. [interventions] <52.7s> in_wh2_dlc13_lzd_nakai_the_ogham_shard_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
  1542. [interventions] <52.7s> in_wh2_dlc13_lzd_nakai_the_ogham_shard_stage_1 starting
  1543. [design] <52.7s> [Quests] establishing rank up listener for char type [wh2_dlc13_lzd_gor_rok] and rank [8] for mission [wh2_dlc13_gorrok_the_shield_of_aeons_stage_1]
  1544. [design] <52.7s> advice key is nil, x is nil and y is nil
  1545. [design] <52.7s> establishing intervention as it's a singleplayer campaign
  1546. [design] <52.7s> this quest has not been triggered, establishing listeners
  1547. [interventions] <52.7s> in_wh2_dlc13_gorrok_the_shield_of_aeons_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
  1548. [interventions] <52.7s> in_wh2_dlc13_gorrok_the_shield_of_aeons_stage_1 starting
  1549. [design] <52.7s> [Quests] establishing rank up listener for char type [wh2_dlc13_lzd_gor_rok] and rank [2] for mission [wh2_dlc14_lzd_the_mace_of_ulumak]
  1550. [design] <52.7s> advice key is nil, x is nil and y is nil
  1551. [design] <52.7s> establishing intervention as it's a singleplayer campaign
  1552. [design] <52.7s> this quest has already been triggered, not establishing listeners
  1553. [design] <52.7s> [Quests] establishing rank up listener for char type [wh2_main_skv_lord_skrolk] and rank [10] for mission [wh2_main_skv_skrolk_rod_of_corruption_stage_1]
  1554. [design] <52.7s> advice key is nil, x is nil and y is nil
  1555. [design] <52.7s> establishing intervention as it's a singleplayer campaign
  1556. [design] <52.7s> this quest has not been triggered, establishing listeners
  1557. [interventions] <52.7s> in_wh2_main_skv_skrolk_rod_of_corruption_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
  1558. [interventions] <52.7s> in_wh2_main_skv_skrolk_rod_of_corruption_stage_1 starting
  1559. [design] <52.7s> [Quests] establishing rank up listener for char type [wh2_main_skv_lord_skrolk] and rank [6] for mission [wh2_main_skv_skrolk_liber_bubonicus_stage_1]
  1560. [design] <52.7s> advice key is nil, x is nil and y is nil
  1561. [design] <52.7s> establishing intervention as it's a singleplayer campaign
  1562. [design] <52.7s> this quest has not been triggered, establishing listeners
  1563. [interventions] <52.7s> in_wh2_main_skv_skrolk_liber_bubonicus_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
  1564. [interventions] <52.7s> in_wh2_main_skv_skrolk_liber_bubonicus_stage_1 starting
  1565. [design] <52.7s> [Quests] establishing rank up listener for char type [wh2_main_skv_queek_headtaker] and rank [6] for mission [wh2_main_skv_queek_headtaker_warp_shard_armour_stage_1]
  1566. [design] <52.7s> advice key is nil, x is nil and y is nil
  1567. [design] <52.7s> establishing intervention as it's a singleplayer campaign
  1568. [design] <52.7s> this quest has not been triggered, establishing listeners
  1569. [interventions] <52.7s> in_wh2_main_skv_queek_headtaker_warp_shard_armour_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
  1570. [interventions] <52.7s> in_wh2_main_skv_queek_headtaker_warp_shard_armour_stage_1 starting
  1571. [design] <52.7s> [Quests] establishing rank up listener for char type [wh2_main_skv_queek_headtaker] and rank [10] for mission [wh2_main_skv_queek_headtaker_dwarfgouger_stage_1]
  1572. [design] <52.7s> advice key is nil, x is nil and y is nil
  1573. [design] <52.7s> establishing intervention as it's a singleplayer campaign
  1574. [design] <52.7s> this quest has not been triggered, establishing listeners
  1575. [interventions] <52.7s> in_wh2_main_skv_queek_headtaker_dwarfgouger_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
  1576. [interventions] <52.7s> in_wh2_main_skv_queek_headtaker_dwarfgouger_stage_1 starting
  1577. [design] <52.7s> [Quests] establishing rank up listener for char type [wh2_dlc09_skv_tretch_craventail] and rank [8] for mission [wh2_dlc09_skv_tretch_lucky_skullhelm_stage_1]
  1578. [design] <52.7s> advice key is nil, x is nil and y is nil
  1579. [design] <52.7s> establishing intervention as it's a singleplayer campaign
  1580. [design] <52.7s> this quest has not been triggered, establishing listeners
  1581. [interventions] <52.7s> in_wh2_dlc09_skv_tretch_lucky_skullhelm_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
  1582. [interventions] <52.7s> in_wh2_dlc09_skv_tretch_lucky_skullhelm_stage_1 starting
  1583. [design] <52.7s> [Quests] establishing rank up listener for char type [wh2_dlc12_skv_ikit_claw] and rank [8] for mission [wh2_dlc12_ikit_claw_storm_daemon_stage_1]
  1584. [design] <52.7s> advice key is nil, x is nil and y is nil
  1585. [design] <52.7s> establishing intervention as it's a singleplayer campaign
  1586. [design] <52.7s> this quest has not been triggered, establishing listeners
  1587. [interventions] <52.8s> in_wh2_dlc12_ikit_claw_storm_daemon_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
  1588. [interventions] <52.8s> in_wh2_dlc12_ikit_claw_storm_daemon_stage_1 starting
  1589. [design] <52.8s> [Quests] establishing rank up listener for char type [wh2_dlc14_skv_deathmaster_snikch] and rank [5] for mission [wh2_dlc14_main_skv_snikch_the_cloak_of_shadows_stage_1]
  1590. [design] <52.8s> advice key is nil, x is nil and y is nil
  1591. [design] <52.8s> establishing intervention as it's a singleplayer campaign
  1592. [design] <52.8s> this quest has already been triggered, not establishing listeners
  1593. [design] <52.8s> [Quests] establishing rank up listener for char type [wh2_dlc14_skv_deathmaster_snikch] and rank [3] for mission [wh2_dlc14_main_skv_snikch_whirl_of_weeping_blades_stage_1]
  1594. [design] <52.8s> advice key is nil, x is nil and y is nil
  1595. [design] <52.8s> establishing intervention as it's a singleplayer campaign
  1596. [design] <52.8s> this quest has already been triggered, not establishing listeners
  1597. [design] <52.8s> [Quests] establishing rank up listener for char type [dlc07_brt_alberic] and rank [3] for mission [wh_dlc07_qb_brt_alberic_trident_of_bordeleaux_stage_1]
  1598. [design] <52.8s> advice key is nil, x is nil and y is nil
  1599. [design] <52.8s> establishing intervention as it's a singleplayer campaign
  1600. [design] <52.8s> this quest has already been triggered, not establishing listeners
  1601. [design] <52.8s> [Quests] establishing rank up listener for char type [dlc07_brt_alberic] and rank [6] for mission [wh2_dlc12_brt_alberic_braid_of_bordeleaux]
  1602. [design] <52.8s> advice key is nil, x is nil and y is nil
  1603. [design] <52.8s> establishing intervention as it's a singleplayer campaign
  1604. [design] <52.8s> this quest has not been triggered, establishing listeners
  1605. [interventions] <52.8s> in_wh2_dlc12_brt_alberic_braid_of_bordeleaux added trigger condition for event ScriptEventTriggerQuestChain
  1606. [interventions] <52.8s> in_wh2_dlc12_brt_alberic_braid_of_bordeleaux starting
  1607. [design] <52.8s> [Quests] establishing rank up listener for char type [brt_louen_leoncouer] and rank [9] for mission [wh_dlc07_qb_brt_louen_sword_of_couronne_stage_0]
  1608. [design] <52.8s> advice key is nil, x is nil and y is nil
  1609. [design] <52.8s> establishing intervention as it's a singleplayer campaign
  1610. [design] <52.8s> this quest has not been triggered, establishing listeners
  1611. [interventions] <52.8s> in_wh_dlc07_qb_brt_louen_sword_of_couronne_stage_0 added trigger condition for event ScriptEventTriggerQuestChain
  1612. [interventions] <52.8s> in_wh_dlc07_qb_brt_louen_sword_of_couronne_stage_0 starting
  1613. [design] <52.8s> [Quests] establishing rank up listener for char type [brt_louen_leoncouer] and rank [6] for mission [wh2_dlc12_brt_louen_armour_of_brilliance]
  1614. [design] <52.8s> advice key is nil, x is nil and y is nil
  1615. [design] <52.8s> establishing intervention as it's a singleplayer campaign
  1616. [design] <52.8s> this quest has not been triggered, establishing listeners
  1617. [interventions] <52.8s> in_wh2_dlc12_brt_louen_armour_of_brilliance added trigger condition for event ScriptEventTriggerQuestChain
  1618. [interventions] <52.8s> in_wh2_dlc12_brt_louen_armour_of_brilliance starting
  1619. [design] <52.8s> [Quests] establishing rank up listener for char type [dlc07_brt_fay_enchantress] and rank [9] for mission [wh_dlc07_qb_brt_fay_enchantress_chalice_of_potions_stage_1]
  1620. [design] <52.8s> advice key is nil, x is nil and y is nil
  1621. [design] <52.8s> establishing intervention as it's a singleplayer campaign
  1622. [design] <52.8s> this quest has not been triggered, establishing listeners
  1623. [interventions] <52.8s> in_wh_dlc07_qb_brt_fay_enchantress_chalice_of_potions_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
  1624. [interventions] <52.8s> in_wh_dlc07_qb_brt_fay_enchantress_chalice_of_potions_stage_1 starting
  1625. [design] <52.8s> [Quests] establishing rank up listener for char type [dlc07_brt_fay_enchantress] and rank [6] for mission [wh2_dlc12_brt_fay_morgianas_mirror]
  1626. [design] <52.8s> advice key is nil, x is nil and y is nil
  1627. [design] <52.8s> establishing intervention as it's a singleplayer campaign
  1628. [design] <52.8s> this quest has not been triggered, establishing listeners
  1629. [interventions] <52.8s> in_wh2_dlc12_brt_fay_morgianas_mirror added trigger condition for event ScriptEventTriggerQuestChain
  1630. [interventions] <52.8s> in_wh2_dlc12_brt_fay_morgianas_mirror starting
  1631. [design] <52.8s> [Quests] establishing rank up listener for char type [wh2_dlc14_brt_repanse] and rank [5] for mission [wh2_dlc14_main_brt_repanse_sword_of_lyonesse_stage_1]
  1632. [design] <52.8s> advice key is nil, x is nil and y is nil
  1633. [design] <52.8s> establishing intervention as it's a singleplayer campaign
  1634. [design] <52.8s> this quest has not been triggered, establishing listeners
  1635. [interventions] <52.8s> in_wh2_dlc14_main_brt_repanse_sword_of_lyonesse_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
  1636. [interventions] <52.8s> in_wh2_dlc14_main_brt_repanse_sword_of_lyonesse_stage_1 starting
  1637. [design] <52.8s> [Quests] establishing rank up listener for char type [wh2_dlc09_tmb_settra] and rank [6] for mission [wh2_dlc09_tmb_settra_the_crown_of_nehekhara_stage_1]
  1638. [design] <52.8s> advice key is nil, x is nil and y is nil
  1639. [design] <52.8s> establishing intervention as it's a singleplayer campaign
  1640. [design] <52.8s> this quest has not been triggered, establishing listeners
  1641. [interventions] <52.8s> in_wh2_dlc09_tmb_settra_the_crown_of_nehekhara_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
  1642. [interventions] <52.8s> in_wh2_dlc09_tmb_settra_the_crown_of_nehekhara_stage_1 starting
  1643. [design] <52.8s> [Quests] establishing rank up listener for char type [wh2_dlc09_tmb_settra] and rank [13] for mission [wh2_dlc09_tmb_settra_the_blessed_blade_of_ptra_stage_1]
  1644. [design] <52.8s> advice key is nil, x is nil and y is nil
  1645. [design] <52.8s> establishing intervention as it's a singleplayer campaign
  1646. [design] <52.8s> this quest has not been triggered, establishing listeners
  1647. [interventions] <52.8s> in_wh2_dlc09_tmb_settra_the_blessed_blade_of_ptra_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
  1648. [interventions] <52.8s> in_wh2_dlc09_tmb_settra_the_blessed_blade_of_ptra_stage_1 starting
  1649. [design] <52.8s> [Quests] establishing rank up listener for char type [wh2_dlc09_tmb_arkhan] and rank [6] for mission [wh2_dlc09_tmb_arkhan_the_tomb_blade_of_arkhan_stage_1]
  1650. [design] <52.8s> advice key is nil, x is nil and y is nil
  1651. [design] <52.8s> establishing intervention as it's a singleplayer campaign
  1652. [design] <52.8s> this quest has not been triggered, establishing listeners
  1653. [interventions] <52.8s> in_wh2_dlc09_tmb_arkhan_the_tomb_blade_of_arkhan_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
  1654. [interventions] <52.8s> in_wh2_dlc09_tmb_arkhan_the_tomb_blade_of_arkhan_stage_1 starting
  1655. [design] <52.8s> [Quests] establishing rank up listener for char type [wh2_dlc09_tmb_arkhan] and rank [10] for mission [wh2_dlc09_tmb_arkhan_the_staff_of_nagash_stage_1]
  1656. [design] <52.8s> advice key is nil, x is nil and y is nil
  1657. [design] <52.8s> establishing intervention as it's a singleplayer campaign
  1658. [design] <52.8s> this quest has not been triggered, establishing listeners
  1659. [interventions] <52.8s> in_wh2_dlc09_tmb_arkhan_the_staff_of_nagash_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
  1660. [interventions] <52.8s> in_wh2_dlc09_tmb_arkhan_the_staff_of_nagash_stage_1 starting
  1661. [design] <52.8s> [Quests] establishing rank up listener for char type [wh2_dlc09_tmb_khatep] and rank [6] for mission [wh2_dlc09_mortal_empires_tmb_khatep_the_liche_staff_1]
  1662. [design] <52.8s> advice key is nil, x is nil and y is nil
  1663. [design] <52.8s> establishing intervention as it's a singleplayer campaign
  1664. [design] <52.8s> this quest has not been triggered, establishing listeners
  1665. [interventions] <52.8s> in_wh2_dlc09_mortal_empires_tmb_khatep_the_liche_staff_1 added trigger condition for event ScriptEventTriggerQuestChain
  1666. [interventions] <52.8s> in_wh2_dlc09_mortal_empires_tmb_khatep_the_liche_staff_1 starting
  1667. [design] <52.8s> [Quests] establishing rank up listener for char type [wh2_dlc09_tmb_khalida] and rank [12] for mission [wh2_dlc09_mortal_empires_tmb_khalida_venom_staff_stage_1]
  1668. [design] <52.8s> advice key is nil, x is nil and y is nil
  1669. [design] <52.8s> establishing intervention as it's a singleplayer campaign
  1670. [design] <52.8s> this quest has not been triggered, establishing listeners
  1671. [interventions] <52.8s> in_wh2_dlc09_mortal_empires_tmb_khalida_venom_staff_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
  1672. [interventions] <52.8s> in_wh2_dlc09_mortal_empires_tmb_khalida_venom_staff_stage_1 starting
  1673. [design] <52.8s> [Quests] establishing rank up listener for char type [wh_dlc08_nor_wulfrik] and rank [9] for mission [wh_dlc08_qb_nor_wulfrik_the_wanderer_sword_of_torgald_stage_1]
  1674. [design] <52.8s> advice key is nil, x is nil and y is nil
  1675. [design] <52.8s> establishing intervention as it's a singleplayer campaign
  1676. [design] <52.8s> this quest has not been triggered, establishing listeners
  1677. [interventions] <52.8s> in_wh_dlc08_qb_nor_wulfrik_the_wanderer_sword_of_torgald_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
  1678. [interventions] <52.8s> in_wh_dlc08_qb_nor_wulfrik_the_wanderer_sword_of_torgald_stage_1 starting
  1679. [design] <52.8s> [Quests] establishing rank up listener for char type [wh_dlc08_nor_throgg] and rank [9] for mission [wh_dlc08_qb_nor_throgg_wintertooth_crown_stage_1]
  1680. [design] <52.8s> advice key is nil, x is nil and y is nil
  1681. [design] <52.8s> establishing intervention as it's a singleplayer campaign
  1682. [design] <52.8s> this quest has not been triggered, establishing listeners
  1683. [interventions] <52.8s> in_wh_dlc08_qb_nor_throgg_wintertooth_crown_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
  1684. [interventions] <52.8s> in_wh_dlc08_qb_nor_throgg_wintertooth_crown_stage_1 starting
  1685. [design] <52.8s> [Quests] establishing rank up listener for char type [wh2_dlc11_cst_harkon] and rank [15] for mission [wh2_dlc11_cst_harkon_quest_for_slann_gold_stage_1]
  1686. [design] <52.8s> advice key is nil, x is nil and y is nil
  1687. [design] <52.8s> establishing intervention as it's a singleplayer campaign
  1688. [design] <52.8s> this quest has not been triggered, establishing listeners
  1689. [interventions] <52.8s> in_wh2_dlc11_cst_harkon_quest_for_slann_gold_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
  1690. [interventions] <52.8s> in_wh2_dlc11_cst_harkon_quest_for_slann_gold_stage_1 starting
  1691. [design] <52.8s> [Quests] establishing rank up listener for char type [wh2_dlc11_cst_noctilus] and rank [15] for mission [wh2_dlc11_cst_noctilus_captain_roths_moondial_stage_1]
  1692. [design] <52.8s> advice key is nil, x is nil and y is nil
  1693. [design] <52.8s> establishing intervention as it's a singleplayer campaign
  1694. [design] <52.8s> this quest has not been triggered, establishing listeners
  1695. [interventions] <52.8s> in_wh2_dlc11_cst_noctilus_captain_roths_moondial_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
  1696. [interventions] <52.8s> in_wh2_dlc11_cst_noctilus_captain_roths_moondial_stage_1 starting
  1697. [design] <52.8s> [Quests] establishing rank up listener for char type [wh2_dlc11_cst_aranessa] and rank [15] for mission [wh2_dlc11_cst_aranessa_krakens_bane_stage_1]
  1698. [design] <52.8s> advice key is nil, x is nil and y is nil
  1699. [design] <52.8s> establishing intervention as it's a singleplayer campaign
  1700. [design] <52.8s> this quest has not been triggered, establishing listeners
  1701. [interventions] <52.8s> in_wh2_dlc11_cst_aranessa_krakens_bane_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
  1702. [interventions] <52.8s> in_wh2_dlc11_cst_aranessa_krakens_bane_stage_1 starting
  1703. [design] <52.8s> [Quests] establishing rank up listener for char type [wh2_dlc11_cst_cylostra] and rank [9] for mission [wh2_dlc11_cst_cylostra_the_bordeleaux_flabellum_stage_1]
  1704. [design] <52.8s> advice key is nil, x is nil and y is nil
  1705. [design] <52.8s> establishing intervention as it's a singleplayer campaign
  1706. [design] <52.8s> this quest has not been triggered, establishing listeners
  1707. [interventions] <52.8s> in_wh2_dlc11_cst_cylostra_the_bordeleaux_flabellum_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
  1708. [interventions] <52.8s> in_wh2_dlc11_cst_cylostra_the_bordeleaux_flabellum_stage_1 starting
  1709. [design] <52.8s> [Quests] establishing rank up listener for char type [wh2_dlc11_def_lokhir] and rank [11] for mission [wh2_dlc11_lokhir_helm_of_the_kraken_stage_1]
  1710. [design] <52.8s> advice key is nil, x is nil and y is nil
  1711. [design] <52.8s> establishing intervention as it's a singleplayer campaign
  1712. [design] <52.8s> this quest has not been triggered, establishing listeners
  1713. [interventions] <52.8s> in_wh2_dlc11_lokhir_helm_of_the_kraken_stage_1 added trigger condition for event ScriptEventTriggerQuestChain
  1714. [interventions] <52.8s> in_wh2_dlc11_lokhir_helm_of_the_kraken_stage_1 starting
  1715. [design] <52.8s> [Quests] establishing rank up listener for char type [wh2_dlc11_def_lokhir] and rank [2] for mission [wh2_dlc11_def_lokhir_red_blades_stage_1]
  1716. [design] <52.8s> advice key is nil, x is nil and y is nil
  1717. [design] <52.8s> establishing intervention as it's a singleplayer campaign
  1718. [design] <52.8s> this quest has already been triggered, not establishing listeners
  1719. [out] <52.8s> #### Adding Vampire Bloodlines Listeners ####
  1720. [out] <52.8s> #### Adding Slann Selection Listeners ####
  1721. [out] <52.8s> #### Adding Faction Renaming Listeners ####
  1722. [out] <52.9s> ==== Custom Starts ====
  1723. [out] <52.9s> #### Add Campaign Custom Start Listeners ####
  1724. [out] <52.9s> ==== Beastman ====
  1725. [out] <52.9s> Herd is not human or null interface - ABORTING
  1726. [ting] <52.9s> force_diplomacy_new() called, source: subculture:wh_dlc03_sc_bst_beastmen, target: culture:wh_main_emp_empire, diplomacy_types: all, offer: false, accept: false, add both directions: true, do not enable payments: false
  1727. [ting] <52.9s> force_diplomacy_new() called, source: subculture:wh_dlc03_sc_bst_beastmen, target: culture:wh_main_emp_empire, diplomacy_types: war (generating bitmask: 1024), offer: true, accept: true, add both directions: true, do not enable payments: false
  1728. [ting] <52.9s> force_diplomacy_new() called, source: subculture:wh_dlc03_sc_bst_beastmen, target: culture:wh_main_brt_bretonnia, diplomacy_types: all, offer: false, accept: false, add both directions: true, do not enable payments: false
  1729. [ting] <52.9s> force_diplomacy_new() called, source: subculture:wh_dlc03_sc_bst_beastmen, target: culture:wh_main_brt_bretonnia, diplomacy_types: war (generating bitmask: 1024), offer: true, accept: true, add both directions: true, do not enable payments: false
  1730. [ting] <52.9s> force_diplomacy_new() called, source: subculture:wh_dlc03_sc_bst_beastmen, target: culture:wh_main_dwf_dwarfs, diplomacy_types: all, offer: false, accept: false, add both directions: true, do not enable payments: false
  1731. [ting] <52.9s> force_diplomacy_new() called, source: subculture:wh_dlc03_sc_bst_beastmen, target: culture:wh_main_dwf_dwarfs, diplomacy_types: war (generating bitmask: 1024), offer: true, accept: true, add both directions: true, do not enable payments: false
  1732. [ting] <52.9s> force_diplomacy_new() called, source: faction:wh_dlc03_bst_beastmen, target: faction:wh_dlc03_bst_beastmen_brayherd, diplomacy_types: war,break vassal,break alliance,break vassal,break client state (generating bitmask: 134226944), offer: false, accept: false, add both directions: true, do not enable payments: false
  1733. [ting] <52.9s> force_diplomacy_new() called, source: faction:wh2_main_bst_blooded_axe, target: faction:wh2_main_bst_blooded_axe_brayherd, diplomacy_types: war,break vassal,break alliance,break vassal,break client state (generating bitmask: 134226944), offer: false, accept: false, add both directions: true, do not enable payments: false
  1734. [ting] <52.9s> force_diplomacy_new() called, source: faction:wh_dlc03_bst_jagged_horn, target: faction:wh_dlc03_bst_jagged_horn_brayherd, diplomacy_types: war,break vassal,break alliance,break vassal,break client state (generating bitmask: 134226944), offer: false, accept: false, add both directions: true, do not enable payments: false
  1735. [ting] <52.9s> force_diplomacy_new() called, source: faction:wh2_main_bst_manblight, target: faction:wh2_main_bst_manblight_brayherd, diplomacy_types: war,break vassal,break alliance,break vassal,break client state (generating bitmask: 134226944), offer: false, accept: false, add both directions: true, do not enable payments: false
  1736. [ting] <52.9s> force_diplomacy_new() called, source: faction:wh_dlc03_bst_redhorn, target: faction:wh_dlc03_bst_redhorn_brayherd, diplomacy_types: war,break vassal,break alliance,break vassal,break client state (generating bitmask: 134226944), offer: false, accept: false, add both directions: true, do not enable payments: false
  1737. [ting] <52.9s> force_diplomacy_new() called, source: faction:wh2_main_bst_ripper_horn, target: faction:wh2_main_bst_ripper_horn_brayherd, diplomacy_types: war,break vassal,break alliance,break vassal,break client state (generating bitmask: 134226944), offer: false, accept: false, add both directions: true, do not enable payments: false
  1738. [ting] <52.9s> force_diplomacy_new() called, source: faction:wh2_main_bst_shadowgor, target: faction:wh2_main_bst_shadowgor_brayherd, diplomacy_types: war,break vassal,break alliance,break vassal,break client state (generating bitmask: 134226944), offer: false, accept: false, add both directions: true, do not enable payments: false
  1739. [ting] <52.9s> force_diplomacy_new() called, source: faction:wh_dlc03_bst_beastmen_chaos, target: faction:wh_dlc03_bst_beastmen_chaos_brayherd, diplomacy_types: war,break vassal,break alliance,break vassal,break client state (generating bitmask: 134226944), offer: false, accept: false, add both directions: true, do not enable payments: false
  1740. [out] <52.9s> ==== Karak ====
  1741. [ting] <52.9s> force_diplomacy_new() called, source: faction:wh_main_grn_crooked_moon, target: faction:wh_main_dwf_karak_izor, diplomacy_types: peace (generating bitmask: 512), offer: false, accept: false, add both directions: true, do not enable payments: false
  1742. [ting] <52.9s> force_diplomacy_new() called, source: faction:wh_main_grn_greenskins, target: faction:wh_main_grn_necksnappers, diplomacy_types: form confederation (generating bitmask: 2097152), offer: false, accept: false, add both directions: true, do not enable payments: false
  1743. [out] <52.9s> ==== Wood Elves ====
  1744. [out] <52.9s> #### Adding Wood Elves Listeners ####
  1745. [ting] <52.9s> Random Army Manager: Creating New Force with key [beastmen_force_raid]
  1746. [ting] <52.9s> Force with key [beastmen_force_raid] created!
  1747. [ting] <52.9s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_ungor_herd_1] with amount: [4] to force: [beastmen_force_raid]
  1748. [ting] <52.9s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_ungor_herd_1] with amount: [4] to force: [beastmen_force_raid]
  1749. [ting] <52.9s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_ungor_herd_1] with amount: [4] to force: [beastmen_force_raid]
  1750. [ting] <52.9s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_ungor_herd_1] with amount: [4] to force: [beastmen_force_raid]
  1751. [ting] <52.9s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_gor_herd_0] with amount: [2] to force: [beastmen_force_raid]
  1752. [ting] <52.9s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_gor_herd_0] with amount: [2] to force: [beastmen_force_raid]
  1753. [ting] <52.9s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_ungor_raiders_0] with amount: [2] to force: [beastmen_force_raid]
  1754. [ting] <52.9s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_ungor_raiders_0] with amount: [2] to force: [beastmen_force_raid]
  1755. [ting] <52.9s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_chaos_warhounds_0] with amount: [2] to force: [beastmen_force_raid]
  1756. [ting] <52.9s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_chaos_warhounds_0] with amount: [2] to force: [beastmen_force_raid]
  1757. [ting] <52.9s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_herd_1] with weight: [2] to force: [beastmen_force_raid]
  1758. [ting] <52.9s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_herd_1] with weight: [2] to force: [beastmen_force_raid]
  1759. [ting] <52.9s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_ungor_raiders_0] with weight: [1] to force: [beastmen_force_raid]
  1760. [ting] <52.9s> Random Army Manager: Creating New Force with key [beastmen_force_easy]
  1761. [ting] <52.9s> Force with key [beastmen_force_easy] created!
  1762. [ting] <52.9s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_ungor_herd_1] with amount: [4] to force: [beastmen_force_easy]
  1763. [ting] <52.9s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_ungor_herd_1] with amount: [4] to force: [beastmen_force_easy]
  1764. [ting] <52.9s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_ungor_herd_1] with amount: [4] to force: [beastmen_force_easy]
  1765. [ting] <52.9s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_ungor_herd_1] with amount: [4] to force: [beastmen_force_easy]
  1766. [ting] <52.9s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_gor_herd_0] with amount: [2] to force: [beastmen_force_easy]
  1767. [ting] <52.9s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_gor_herd_0] with amount: [2] to force: [beastmen_force_easy]
  1768. [ting] <52.9s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_gor_herd_1] with amount: [2] to force: [beastmen_force_easy]
  1769. [ting] <52.9s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_gor_herd_1] with amount: [2] to force: [beastmen_force_easy]
  1770. [ting] <52.9s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_ungor_raiders_0] with amount: [2] to force: [beastmen_force_easy]
  1771. [ting] <52.9s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_ungor_raiders_0] with amount: [2] to force: [beastmen_force_easy]
  1772. [ting] <52.9s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_minotaurs_0] with weight: [1] to force: [beastmen_force_easy]
  1773. [ting] <52.9s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_minotaurs_1] with weight: [1] to force: [beastmen_force_easy]
  1774. [ting] <52.9s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_minotaurs_2] with weight: [1] to force: [beastmen_force_easy]
  1775. [ting] <52.9s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_razorgor_herd_0] with weight: [1] to force: [beastmen_force_easy]
  1776. [ting] <52.9s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_cygor_0] with weight: [1] to force: [beastmen_force_easy]
  1777. [ting] <52.9s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_bestigor_herd_0] with weight: [1] to force: [beastmen_force_easy]
  1778. [ting] <52.9s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_centigors_0] with weight: [1] to force: [beastmen_force_easy]
  1779. [ting] <52.9s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_centigors_1] with weight: [1] to force: [beastmen_force_easy]
  1780. [ting] <52.9s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_centigors_2] with weight: [1] to force: [beastmen_force_easy]
  1781. [ting] <52.9s> Random Army Manager: Creating New Force with key [beastmen_force_normal]
  1782. [ting] <52.9s> Force with key [beastmen_force_normal] created!
  1783. [ting] <52.9s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_gor_herd_0] with amount: [4] to force: [beastmen_force_normal]
  1784. [ting] <52.9s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_gor_herd_0] with amount: [4] to force: [beastmen_force_normal]
  1785. [ting] <52.9s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_gor_herd_0] with amount: [4] to force: [beastmen_force_normal]
  1786. [ting] <52.9s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_gor_herd_0] with amount: [4] to force: [beastmen_force_normal]
  1787. [ting] <52.9s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_gor_herd_1] with amount: [4] to force: [beastmen_force_normal]
  1788. [ting] <52.9s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_gor_herd_1] with amount: [4] to force: [beastmen_force_normal]
  1789. [ting] <52.9s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_gor_herd_1] with amount: [4] to force: [beastmen_force_normal]
  1790. [ting] <52.9s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_gor_herd_1] with amount: [4] to force: [beastmen_force_normal]
  1791. [ting] <52.9s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_ungor_raiders_0] with amount: [2] to force: [beastmen_force_normal]
  1792. [ting] <52.9s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_ungor_raiders_0] with amount: [2] to force: [beastmen_force_normal]
  1793. [ting] <52.9s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_minotaurs_0] with weight: [1] to force: [beastmen_force_normal]
  1794. [ting] <52.9s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_minotaurs_1] with weight: [1] to force: [beastmen_force_normal]
  1795. [ting] <52.9s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_minotaurs_2] with weight: [1] to force: [beastmen_force_normal]
  1796. [ting] <52.9s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_razorgor_herd_0] with weight: [1] to force: [beastmen_force_normal]
  1797. [ting] <52.9s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_cygor_0] with weight: [1] to force: [beastmen_force_normal]
  1798. [ting] <52.9s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_bestigor_herd_0] with weight: [1] to force: [beastmen_force_normal]
  1799. [ting] <52.9s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_centigors_0] with weight: [1] to force: [beastmen_force_normal]
  1800. [ting] <52.9s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_centigors_1] with weight: [1] to force: [beastmen_force_normal]
  1801. [ting] <52.9s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_centigors_2] with weight: [1] to force: [beastmen_force_normal]
  1802. [ting] <52.9s> Random Army Manager: Creating New Force with key [beastmen_force_hard]
  1803. [ting] <52.9s> Force with key [beastmen_force_hard] created!
  1804. [ting] <52.9s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_gor_herd_0] with amount: [2] to force: [beastmen_force_hard]
  1805. [ting] <52.9s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_gor_herd_0] with amount: [2] to force: [beastmen_force_hard]
  1806. [ting] <52.9s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_gor_herd_1] with amount: [2] to force: [beastmen_force_hard]
  1807. [ting] <52.9s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_gor_herd_1] with amount: [2] to force: [beastmen_force_hard]
  1808. [ting] <52.9s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_bestigor_herd_0] with amount: [4] to force: [beastmen_force_hard]
  1809. [ting] <52.9s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_bestigor_herd_0] with amount: [4] to force: [beastmen_force_hard]
  1810. [ting] <52.9s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_bestigor_herd_0] with amount: [4] to force: [beastmen_force_hard]
  1811. [ting] <52.9s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_bestigor_herd_0] with amount: [4] to force: [beastmen_force_hard]
  1812. [ting] <52.9s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_ungor_raiders_0] with amount: [2] to force: [beastmen_force_hard]
  1813. [ting] <52.9s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_ungor_raiders_0] with amount: [2] to force: [beastmen_force_hard]
  1814. [ting] <52.9s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_minotaurs_0] with weight: [1] to force: [beastmen_force_hard]
  1815. [ting] <52.9s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_minotaurs_1] with weight: [1] to force: [beastmen_force_hard]
  1816. [ting] <52.9s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_minotaurs_2] with weight: [1] to force: [beastmen_force_hard]
  1817. [ting] <52.9s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_razorgor_herd_0] with weight: [1] to force: [beastmen_force_hard]
  1818. [ting] <52.9s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_cygor_0] with weight: [1] to force: [beastmen_force_hard]
  1819. [ting] <52.9s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_bestigor_herd_0] with weight: [1] to force: [beastmen_force_hard]
  1820. [ting] <52.9s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_centigors_0] with weight: [1] to force: [beastmen_force_hard]
  1821. [ting] <52.9s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_centigors_1] with weight: [1] to force: [beastmen_force_hard]
  1822. [ting] <52.9s> Random Army Manager: Adding Unit- [wh_dlc03_bst_inf_centigors_2] with weight: [1] to force: [beastmen_force_hard]
  1823. [out] <52.9s> #### Adding Amber Listeners ####
  1824. [out] <52.9s> ==== Bretonnia ====
  1825. [out] <52.9s> #### Adding Bretonnia Listeners ####
  1826. [out] <52.9s> #### Adding Lady Blessing Listeners ####
  1827. [out] <52.9s> #### Adding Bretonnian Tech Listeners ####
  1828. [out] <52.9s> #### Adding Peasant Economy Listeners ####
  1829. [out] <52.9s> #### Adding Virtues and Traits Listeners ####
  1830. [out] <52.9s> 196_praying = 8
  1831. [out] <52.9s> 713_praying = 10
  1832. [out] <52.9s> #### Adding Chivalry Listeners ####
  1833. [out] <52.9s> #### Adding Green Knight Listeners ####
  1834. [ting] <53.0s> force_diplomacy_new() called, source: faction:wh_main_vmp_rival_sylvanian_vamps, target: faction:wh_main_vmp_vampire_counts, diplomacy_types: form confederation (generating bitmask: 2097152), offer: false, accept: false, add both directions: true, do not enable payments: false
  1835. [ting] <53.0s> force_diplomacy_new() called, source: faction:wh_main_vmp_rival_sylvanian_vamps, target: faction:wh_main_vmp_schwartzhafen, diplomacy_types: form confederation (generating bitmask: 2097152), offer: false, accept: false, add both directions: true, do not enable payments: false
  1836. [out] <53.0s> ==== Norsca ====
  1837. [out] <53.0s> #### Adding Norsca Listeners ####
  1838. [out] <53.0s> #### Adding Norscan Gods Listeners ####
  1839. [ting] <53.0s> Random Army Manager: Creating New Force with key [challenger_tzeentch]
  1840. [ting] <53.0s> Force with key [challenger_tzeentch] created!
  1841. [ting] <53.0s> Random Army Manager: Adding Unit- [wh_main_chs_inf_chaos_warriors_0] with weight: [1] to force: [challenger_tzeentch]
  1842. [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_inf_chaos_warriors_0] with amount: [4] to force: [challenger_tzeentch]
  1843. [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_inf_chaos_warriors_0] with amount: [4] to force: [challenger_tzeentch]
  1844. [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_inf_chaos_warriors_0] with amount: [4] to force: [challenger_tzeentch]
  1845. [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_inf_chaos_warriors_0] with amount: [4] to force: [challenger_tzeentch]
  1846. [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_inf_chaos_warriors_1] with amount: [2] to force: [challenger_tzeentch]
  1847. [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_inf_chaos_warriors_1] with amount: [2] to force: [challenger_tzeentch]
  1848. [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_inf_chosen_0] with amount: [2] to force: [challenger_tzeentch]
  1849. [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_inf_chosen_0] with amount: [2] to force: [challenger_tzeentch]
  1850. [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_inf_chosen_1] with amount: [2] to force: [challenger_tzeentch]
  1851. [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_inf_chosen_1] with amount: [2] to force: [challenger_tzeentch]
  1852. [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_cav_chaos_knights_0] with amount: [2] to force: [challenger_tzeentch]
  1853. [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_cav_chaos_knights_0] with amount: [2] to force: [challenger_tzeentch]
  1854. [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_art_hellcannon] with amount: [2] to force: [challenger_tzeentch]
  1855. [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_art_hellcannon] with amount: [2] to force: [challenger_tzeentch]
  1856. [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_mon_chaos_spawn] with amount: [2] to force: [challenger_tzeentch]
  1857. [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_mon_chaos_spawn] with amount: [2] to force: [challenger_tzeentch]
  1858. [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_mon_trolls] with amount: [2] to force: [challenger_tzeentch]
  1859. [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_mon_trolls] with amount: [2] to force: [challenger_tzeentch]
  1860. [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_mon_giant] with amount: [1] to force: [challenger_tzeentch]
  1861. [ting] <53.0s> Random Army Manager: Creating New Force with key [challenger_slaanesh]
  1862. [ting] <53.0s> Force with key [challenger_slaanesh] created!
  1863. [ting] <53.0s> Random Army Manager: Adding Unit- [wh_main_chs_inf_chaos_warriors_0] with weight: [1] to force: [challenger_slaanesh]
  1864. [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_inf_chaos_warriors_0] with amount: [4] to force: [challenger_slaanesh]
  1865. [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_inf_chaos_warriors_0] with amount: [4] to force: [challenger_slaanesh]
  1866. [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_inf_chaos_warriors_0] with amount: [4] to force: [challenger_slaanesh]
  1867. [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_inf_chaos_warriors_0] with amount: [4] to force: [challenger_slaanesh]
  1868. [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_inf_chaos_warriors_1] with amount: [2] to force: [challenger_slaanesh]
  1869. [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_inf_chaos_warriors_1] with amount: [2] to force: [challenger_slaanesh]
  1870. [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_inf_chosen_0] with amount: [2] to force: [challenger_slaanesh]
  1871. [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_inf_chosen_0] with amount: [2] to force: [challenger_slaanesh]
  1872. [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_inf_chosen_1] with amount: [2] to force: [challenger_slaanesh]
  1873. [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_inf_chosen_1] with amount: [2] to force: [challenger_slaanesh]
  1874. [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_cav_chaos_knights_0] with amount: [2] to force: [challenger_slaanesh]
  1875. [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_cav_chaos_knights_0] with amount: [2] to force: [challenger_slaanesh]
  1876. [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_art_hellcannon] with amount: [2] to force: [challenger_slaanesh]
  1877. [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_art_hellcannon] with amount: [2] to force: [challenger_slaanesh]
  1878. [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_mon_chaos_spawn] with amount: [2] to force: [challenger_slaanesh]
  1879. [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_mon_chaos_spawn] with amount: [2] to force: [challenger_slaanesh]
  1880. [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_mon_trolls] with amount: [2] to force: [challenger_slaanesh]
  1881. [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_mon_trolls] with amount: [2] to force: [challenger_slaanesh]
  1882. [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_mon_giant] with amount: [1] to force: [challenger_slaanesh]
  1883. [ting] <53.0s> Random Army Manager: Creating New Force with key [challenger_khorne]
  1884. [ting] <53.0s> Force with key [challenger_khorne] created!
  1885. [ting] <53.0s> Random Army Manager: Adding Unit- [wh_main_chs_inf_chaos_warriors_0] with weight: [1] to force: [challenger_khorne]
  1886. [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_inf_chaos_warriors_0] with amount: [4] to force: [challenger_khorne]
  1887. [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_inf_chaos_warriors_0] with amount: [4] to force: [challenger_khorne]
  1888. [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_inf_chaos_warriors_0] with amount: [4] to force: [challenger_khorne]
  1889. [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_inf_chaos_warriors_0] with amount: [4] to force: [challenger_khorne]
  1890. [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_inf_chaos_warriors_1] with amount: [2] to force: [challenger_khorne]
  1891. [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_inf_chaos_warriors_1] with amount: [2] to force: [challenger_khorne]
  1892. [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_inf_chosen_0] with amount: [2] to force: [challenger_khorne]
  1893. [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_inf_chosen_0] with amount: [2] to force: [challenger_khorne]
  1894. [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_inf_chosen_1] with amount: [2] to force: [challenger_khorne]
  1895. [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_inf_chosen_1] with amount: [2] to force: [challenger_khorne]
  1896. [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_cav_chaos_knights_0] with amount: [2] to force: [challenger_khorne]
  1897. [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_cav_chaos_knights_0] with amount: [2] to force: [challenger_khorne]
  1898. [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_art_hellcannon] with amount: [2] to force: [challenger_khorne]
  1899. [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_art_hellcannon] with amount: [2] to force: [challenger_khorne]
  1900. [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_mon_chaos_spawn] with amount: [2] to force: [challenger_khorne]
  1901. [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_mon_chaos_spawn] with amount: [2] to force: [challenger_khorne]
  1902. [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_mon_trolls] with amount: [2] to force: [challenger_khorne]
  1903. [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_mon_trolls] with amount: [2] to force: [challenger_khorne]
  1904. [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_mon_giant] with amount: [1] to force: [challenger_khorne]
  1905. [ting] <53.0s> Random Army Manager: Creating New Force with key [challenger_nurgle]
  1906. [ting] <53.0s> Force with key [challenger_nurgle] created!
  1907. [ting] <53.0s> Random Army Manager: Adding Unit- [wh_main_chs_inf_chaos_warriors_0] with weight: [1] to force: [challenger_nurgle]
  1908. [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_inf_chaos_warriors_0] with amount: [4] to force: [challenger_nurgle]
  1909. [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_inf_chaos_warriors_0] with amount: [4] to force: [challenger_nurgle]
  1910. [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_inf_chaos_warriors_0] with amount: [4] to force: [challenger_nurgle]
  1911. [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_inf_chaos_warriors_0] with amount: [4] to force: [challenger_nurgle]
  1912. [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_inf_chaos_warriors_1] with amount: [2] to force: [challenger_nurgle]
  1913. [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_inf_chaos_warriors_1] with amount: [2] to force: [challenger_nurgle]
  1914. [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_inf_chosen_0] with amount: [2] to force: [challenger_nurgle]
  1915. [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_inf_chosen_0] with amount: [2] to force: [challenger_nurgle]
  1916. [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_inf_chosen_1] with amount: [2] to force: [challenger_nurgle]
  1917. [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_inf_chosen_1] with amount: [2] to force: [challenger_nurgle]
  1918. [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_cav_chaos_knights_0] with amount: [2] to force: [challenger_nurgle]
  1919. [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_cav_chaos_knights_0] with amount: [2] to force: [challenger_nurgle]
  1920. [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_art_hellcannon] with amount: [2] to force: [challenger_nurgle]
  1921. [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_art_hellcannon] with amount: [2] to force: [challenger_nurgle]
  1922. [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_mon_chaos_spawn] with amount: [2] to force: [challenger_nurgle]
  1923. [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_mon_chaos_spawn] with amount: [2] to force: [challenger_nurgle]
  1924. [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_mon_trolls] with amount: [2] to force: [challenger_nurgle]
  1925. [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_mon_trolls] with amount: [2] to force: [challenger_nurgle]
  1926. [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh_main_chs_mon_giant] with amount: [1] to force: [challenger_nurgle]
  1927. [out] <53.0s> #### Adding Nurgle Plague Listeners ####
  1928. [out] <53.0s> ==== Tomb Kings ====
  1929. [out] <53.0s> #### Adding Tomb Kings Listeners ####
  1930. [out] <53.0s> #### Adding Books of Nagash Listeners ####
  1931. [out] <53.0s> #### Adding Dynasty Tree Listeners ####
  1932. [out] <53.0s> ==== Queen & Crone ====
  1933. [out] <53.0s> #### Adding Alarielle Listeners ####
  1934. [out] <53.0s> #### Adding Hellebron Listeners ####
  1935. [ting] <53.0s> Random Army Manager: Creating New Force with key [death_night_army_1]
  1936. [ting] <53.0s> Force with key [death_night_army_1] created!
  1937. [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh2_main_def_inf_har_ganeth_executioners_0] with amount: [2] to force: [death_night_army_1]
  1938. [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh2_main_def_inf_har_ganeth_executioners_0] with amount: [2] to force: [death_night_army_1]
  1939. [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh2_dlc10_def_inf_sisters_of_slaughter] with amount: [2] to force: [death_night_army_1]
  1940. [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh2_dlc10_def_inf_sisters_of_slaughter] with amount: [2] to force: [death_night_army_1]
  1941. [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh2_main_def_cav_cold_one_knights_1] with amount: [2] to force: [death_night_army_1]
  1942. [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh2_main_def_cav_cold_one_knights_1] with amount: [2] to force: [death_night_army_1]
  1943. [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh2_main_def_mon_black_dragon] with amount: [1] to force: [death_night_army_1]
  1944. [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh2_main_def_mon_war_hydra] with amount: [1] to force: [death_night_army_1]
  1945. [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh2_main_def_inf_bleakswords_0] with amount: [5] to force: [death_night_army_1]
  1946. [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh2_main_def_inf_bleakswords_0] with amount: [5] to force: [death_night_army_1]
  1947. [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh2_main_def_inf_bleakswords_0] with amount: [5] to force: [death_night_army_1]
  1948. [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh2_main_def_inf_bleakswords_0] with amount: [5] to force: [death_night_army_1]
  1949. [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh2_main_def_inf_bleakswords_0] with amount: [5] to force: [death_night_army_1]
  1950. [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh2_main_def_inf_dreadspears_0] with amount: [6] to force: [death_night_army_1]
  1951. [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh2_main_def_inf_dreadspears_0] with amount: [6] to force: [death_night_army_1]
  1952. [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh2_main_def_inf_dreadspears_0] with amount: [6] to force: [death_night_army_1]
  1953. [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh2_main_def_inf_dreadspears_0] with amount: [6] to force: [death_night_army_1]
  1954. [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh2_main_def_inf_dreadspears_0] with amount: [6] to force: [death_night_army_1]
  1955. [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh2_main_def_inf_dreadspears_0] with amount: [6] to force: [death_night_army_1]
  1956. [ting] <53.0s> Random Army Manager: Creating New Force with key [death_night_army_2]
  1957. [ting] <53.0s> Force with key [death_night_army_2] created!
  1958. [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh2_main_def_inf_har_ganeth_executioners_0] with amount: [4] to force: [death_night_army_2]
  1959. [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh2_main_def_inf_har_ganeth_executioners_0] with amount: [4] to force: [death_night_army_2]
  1960. [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh2_main_def_inf_har_ganeth_executioners_0] with amount: [4] to force: [death_night_army_2]
  1961. [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh2_main_def_inf_har_ganeth_executioners_0] with amount: [4] to force: [death_night_army_2]
  1962. [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh2_dlc10_def_inf_sisters_of_slaughter] with amount: [4] to force: [death_night_army_2]
  1963. [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh2_dlc10_def_inf_sisters_of_slaughter] with amount: [4] to force: [death_night_army_2]
  1964. [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh2_dlc10_def_inf_sisters_of_slaughter] with amount: [4] to force: [death_night_army_2]
  1965. [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh2_dlc10_def_inf_sisters_of_slaughter] with amount: [4] to force: [death_night_army_2]
  1966. [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh2_main_def_inf_black_guard_0] with amount: [2] to force: [death_night_army_2]
  1967. [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh2_main_def_inf_black_guard_0] with amount: [2] to force: [death_night_army_2]
  1968. [ting] <53.0s> Random Army Manager: Adding Mandatory Unit- [wh2_main_def_cav_cold_one_knights_1] with amount: [2] to force: [death_night_army_2]
  1969. [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh2_main_def_cav_cold_one_knights_1] with amount: [2] to force: [death_night_army_2]
  1970. [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh2_main_def_mon_black_dragon] with amount: [1] to force: [death_night_army_2]
  1971. [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh2_main_def_mon_war_hydra] with amount: [1] to force: [death_night_army_2]
  1972. [ting] <53.1s> Random Army Manager: Adding Unit- [wh2_main_def_mon_black_dragon] with weight: [1] to force: [death_night_army_2]
  1973. [ting] <53.1s> Random Army Manager: Adding Unit- [wh2_main_def_mon_war_hydra] with weight: [1] to force: [death_night_army_2]
  1974. [ting] <53.1s> Random Army Manager: Adding Unit- [wh2_main_def_inf_bleakswords_0] with weight: [2] to force: [death_night_army_2]
  1975. [ting] <53.1s> Random Army Manager: Adding Unit- [wh2_main_def_inf_bleakswords_0] with weight: [2] to force: [death_night_army_2]
  1976. [ting] <53.1s> Random Army Manager: Adding Unit- [wh2_main_def_inf_shades_1] with weight: [2] to force: [death_night_army_2]
  1977. [ting] <53.1s> Random Army Manager: Adding Unit- [wh2_main_def_inf_shades_1] with weight: [2] to force: [death_night_army_2]
  1978. [ting] <53.1s> Random Army Manager: Adding Unit- [wh2_main_def_inf_witch_elves_0] with weight: [2] to force: [death_night_army_2]
  1979. [ting] <53.1s> Random Army Manager: Adding Unit- [wh2_main_def_inf_witch_elves_0] with weight: [2] to force: [death_night_army_2]
  1980. [ting] <53.1s> Random Army Manager: Creating New Force with key [death_night_army_player]
  1981. [ting] <53.1s> Force with key [death_night_army_player] created!
  1982. [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh2_dlc10_def_inf_sisters_of_slaughter] with amount: [4] to force: [death_night_army_player]
  1983. [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh2_dlc10_def_inf_sisters_of_slaughter] with amount: [4] to force: [death_night_army_player]
  1984. [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh2_dlc10_def_inf_sisters_of_slaughter] with amount: [4] to force: [death_night_army_player]
  1985. [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh2_dlc10_def_inf_sisters_of_slaughter] with amount: [4] to force: [death_night_army_player]
  1986. [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh2_main_def_cav_cold_one_knights_1] with amount: [2] to force: [death_night_army_player]
  1987. [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh2_main_def_cav_cold_one_knights_1] with amount: [2] to force: [death_night_army_player]
  1988. [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh2_main_def_mon_black_dragon] with amount: [1] to force: [death_night_army_player]
  1989. [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh2_main_def_mon_war_hydra] with amount: [1] to force: [death_night_army_player]
  1990. [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh2_main_def_inf_bleakswords_0] with amount: [5] to force: [death_night_army_player]
  1991. [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh2_main_def_inf_bleakswords_0] with amount: [5] to force: [death_night_army_player]
  1992. [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh2_main_def_inf_bleakswords_0] with amount: [5] to force: [death_night_army_player]
  1993. [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh2_main_def_inf_bleakswords_0] with amount: [5] to force: [death_night_army_player]
  1994. [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh2_main_def_inf_bleakswords_0] with amount: [5] to force: [death_night_army_player]
  1995. [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh2_main_def_inf_dreadspears_0] with amount: [6] to force: [death_night_army_player]
  1996. [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh2_main_def_inf_dreadspears_0] with amount: [6] to force: [death_night_army_player]
  1997. [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh2_main_def_inf_dreadspears_0] with amount: [6] to force: [death_night_army_player]
  1998. [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh2_main_def_inf_dreadspears_0] with amount: [6] to force: [death_night_army_player]
  1999. [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh2_main_def_inf_dreadspears_0] with amount: [6] to force: [death_night_army_player]
  2000. [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh2_main_def_inf_dreadspears_0] with amount: [6] to force: [death_night_army_player]
  2001. [out] <53.1s> #### Adding Alith Anar Listeners ####
  2002. [out] <53.1s> ==== Vampire Coast ====
  2003. [out] <53.1s> #### Adding Vampire Coast Listeners ####
  2004. [out] <53.1s> #### Adding Infamy Listeners ####
  2005. [out] <53.1s> #### Adding Vampire Coast Tech Tree Listeners ####
  2006. [out] <53.1s> #### Adding Ulthuan Monster Listeners ####
  2007. [out] <53.1s> #### Adding Roving Pirates Listeners ####
  2008. [out] <53.1s> #### Adding Lokhir Listeners ####
  2009. [out] <53.1s> #### Adding Ship Upgrade Listeners ####
  2010. [ting] <53.1s> Random Army Manager: Creating New Force with key [encounter_force]
  2011. [ting] <53.1s> Force with key [encounter_force] created!
  2012. [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh2_dlc11_cst_inf_zombie_deckhands_mob_0] with amount: [2] to force: [encounter_force]
  2013. [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh2_dlc11_cst_inf_zombie_deckhands_mob_0] with amount: [2] to force: [encounter_force]
  2014. [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh2_dlc11_cst_inf_zombie_deckhands_mob_1] with amount: [2] to force: [encounter_force]
  2015. [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh2_dlc11_cst_inf_zombie_deckhands_mob_1] with amount: [2] to force: [encounter_force]
  2016. [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh2_dlc11_cst_inf_zombie_gunnery_mob_0] with amount: [2] to force: [encounter_force]
  2017. [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh2_dlc11_cst_inf_zombie_gunnery_mob_0] with amount: [2] to force: [encounter_force]
  2018. [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh2_dlc11_cst_inf_zombie_gunnery_mob_2] with amount: [2] to force: [encounter_force]
  2019. [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh2_dlc11_cst_inf_zombie_gunnery_mob_2] with amount: [2] to force: [encounter_force]
  2020. [ting] <53.1s> Random Army Manager: Adding Unit- [wh2_dlc11_cst_art_carronade] with weight: [1] to force: [encounter_force]
  2021. [ting] <53.1s> Random Army Manager: Adding Unit- [wh2_dlc11_cst_art_mortar] with weight: [1] to force: [encounter_force]
  2022. [ting] <53.1s> Random Army Manager: Adding Unit- [wh2_dlc11_cst_inf_depth_guard_0] with weight: [2] to force: [encounter_force]
  2023. [ting] <53.1s> Random Army Manager: Adding Unit- [wh2_dlc11_cst_inf_depth_guard_0] with weight: [2] to force: [encounter_force]
  2024. [ting] <53.1s> Random Army Manager: Adding Unit- [wh2_dlc11_cst_inf_depth_guard_1] with weight: [2] to force: [encounter_force]
  2025. [ting] <53.1s> Random Army Manager: Adding Unit- [wh2_dlc11_cst_inf_depth_guard_1] with weight: [2] to force: [encounter_force]
  2026. [ting] <53.1s> Random Army Manager: Adding Unit- [wh2_dlc11_cst_mon_rotting_leviathan_0] with weight: [1] to force: [encounter_force]
  2027. [out] <53.1s> ==== Prophet & Warlock ====
  2028. [out] <53.1s> #### Adding Under-Empire Listeners ####
  2029. [out] <53.1s> #### Adding Mount Upgrade Listeners ####
  2030. [out] <53.1s> #### Adding Tehenhauin Listeners ####
  2031. [out] <53.1s> #### Add Kroak Listeners ####
  2032. [out] <53.1s> ==== Hunter & Beast ====
  2033. [out] <53.1s> #### Adding Empire Politics Listeners ####
  2034. [ting] <53.1s> Random Army Manager: Creating New Force with key [electors_empire_minor_1]
  2035. [ting] <53.1s> Force with key [electors_empire_minor_1] created!
  2036. [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh_main_emp_inf_swordsmen] with amount: [2] to force: [electors_empire_minor_1]
  2037. [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh_main_emp_inf_swordsmen] with amount: [2] to force: [electors_empire_minor_1]
  2038. [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh_main_emp_inf_handgunners] with amount: [1] to force: [electors_empire_minor_1]
  2039. [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh_main_emp_cav_empire_knights] with amount: [1] to force: [electors_empire_minor_1]
  2040. [ting] <53.1s> Random Army Manager: Creating New Force with key [electors_empire_minor_2]
  2041. [ting] <53.1s> Force with key [electors_empire_minor_2] created!
  2042. [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh_main_emp_inf_swordsmen] with amount: [2] to force: [electors_empire_minor_2]
  2043. [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh_main_emp_inf_swordsmen] with amount: [2] to force: [electors_empire_minor_2]
  2044. [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh_main_emp_inf_handgunners] with amount: [1] to force: [electors_empire_minor_2]
  2045. [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh_main_emp_cav_empire_knights] with amount: [1] to force: [electors_empire_minor_2]
  2046. [ting] <53.1s> Random Army Manager: Creating New Force with key [electors_empire_minor_3]
  2047. [ting] <53.1s> Force with key [electors_empire_minor_3] created!
  2048. [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh_main_emp_inf_swordsmen] with amount: [2] to force: [electors_empire_minor_3]
  2049. [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh_main_emp_inf_swordsmen] with amount: [2] to force: [electors_empire_minor_3]
  2050. [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh_main_emp_inf_handgunners] with amount: [1] to force: [electors_empire_minor_3]
  2051. [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh_main_emp_cav_empire_knights] with amount: [2] to force: [electors_empire_minor_3]
  2052. [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh_main_emp_cav_empire_knights] with amount: [2] to force: [electors_empire_minor_3]
  2053. [ting] <53.1s> Random Army Manager: Creating New Force with key [electors_empire_major_1]
  2054. [ting] <53.1s> Force with key [electors_empire_major_1] created!
  2055. [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh_main_emp_inf_swordsmen] with amount: [2] to force: [electors_empire_major_1]
  2056. [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh_main_emp_inf_swordsmen] with amount: [2] to force: [electors_empire_major_1]
  2057. [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh_main_emp_inf_spearmen_0] with amount: [1] to force: [electors_empire_major_1]
  2058. [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh_main_emp_inf_handgunners] with amount: [1] to force: [electors_empire_major_1]
  2059. [ting] <53.1s> Random Army Manager: Creating New Force with key [electors_empire_major_2]
  2060. [ting] <53.1s> Force with key [electors_empire_major_2] created!
  2061. [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh_main_emp_inf_swordsmen] with amount: [2] to force: [electors_empire_major_2]
  2062. [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh_main_emp_inf_swordsmen] with amount: [2] to force: [electors_empire_major_2]
  2063. [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh_main_emp_inf_spearmen_1] with amount: [1] to force: [electors_empire_major_2]
  2064. [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh_main_emp_inf_handgunners] with amount: [1] to force: [electors_empire_major_2]
  2065. [ting] <53.1s> Random Army Manager: Creating New Force with key [electors_empire_major_3]
  2066. [ting] <53.1s> Force with key [electors_empire_major_3] created!
  2067. [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh_main_emp_inf_swordsmen] with amount: [2] to force: [electors_empire_major_3]
  2068. [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh_main_emp_inf_swordsmen] with amount: [2] to force: [electors_empire_major_3]
  2069. [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh_main_emp_inf_spearmen_1] with amount: [2] to force: [electors_empire_major_3]
  2070. [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh_main_emp_inf_spearmen_1] with amount: [2] to force: [electors_empire_major_3]
  2071. [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh_main_emp_inf_handgunners] with amount: [2] to force: [electors_empire_major_3]
  2072. [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh_main_emp_inf_handgunners] with amount: [2] to force: [electors_empire_major_3]
  2073. [ting] <53.1s> Random Army Manager: Creating New Force with key [electors_empire_major_4]
  2074. [ting] <53.1s> Force with key [electors_empire_major_4] created!
  2075. [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh_main_emp_inf_greatswords] with amount: [1] to force: [electors_empire_major_4]
  2076. [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh_main_emp_inf_swordsmen] with amount: [2] to force: [electors_empire_major_4]
  2077. [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh_main_emp_inf_swordsmen] with amount: [2] to force: [electors_empire_major_4]
  2078. [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh_main_emp_inf_halberdiers] with amount: [2] to force: [electors_empire_major_4]
  2079. [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh_main_emp_inf_halberdiers] with amount: [2] to force: [electors_empire_major_4]
  2080. [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh_main_emp_inf_handgunners] with amount: [2] to force: [electors_empire_major_4]
  2081. [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh_main_emp_inf_handgunners] with amount: [2] to force: [electors_empire_major_4]
  2082. [ting] <53.1s> Random Army Manager: Creating New Force with key [electors_empire_major_5]
  2083. [ting] <53.1s> Force with key [electors_empire_major_5] created!
  2084. [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh_main_emp_inf_greatswords] with amount: [2] to force: [electors_empire_major_5]
  2085. [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh_main_emp_inf_greatswords] with amount: [2] to force: [electors_empire_major_5]
  2086. [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh_main_emp_inf_swordsmen] with amount: [2] to force: [electors_empire_major_5]
  2087. [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh_main_emp_inf_swordsmen] with amount: [2] to force: [electors_empire_major_5]
  2088. [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh_main_emp_inf_halberdiers] with amount: [2] to force: [electors_empire_major_5]
  2089. [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh_main_emp_inf_halberdiers] with amount: [2] to force: [electors_empire_major_5]
  2090. [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh_main_emp_inf_handgunners] with amount: [2] to force: [electors_empire_major_5]
  2091. [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh_main_emp_inf_handgunners] with amount: [2] to force: [electors_empire_major_5]
  2092. [ting] <53.1s> Random Army Manager: Creating New Force with key [electors_beastmen_minor_1]
  2093. [ting] <53.1s> Force with key [electors_beastmen_minor_1] created!
  2094. [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_gor_herd_0] with amount: [4] to force: [electors_beastmen_minor_1]
  2095. [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_gor_herd_0] with amount: [4] to force: [electors_beastmen_minor_1]
  2096. [ting] <53.1s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_gor_herd_0] with amount: [4] to force: [electors_beastmen_minor_1]
  2097. [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_gor_herd_0] with amount: [4] to force: [electors_beastmen_minor_1]
  2098. [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_ungor_spearmen_0] with amount: [3] to force: [electors_beastmen_minor_1]
  2099. [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_ungor_spearmen_0] with amount: [3] to force: [electors_beastmen_minor_1]
  2100. [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_ungor_spearmen_0] with amount: [3] to force: [electors_beastmen_minor_1]
  2101. [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_ungor_raiders_0] with amount: [2] to force: [electors_beastmen_minor_1]
  2102. [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_ungor_raiders_0] with amount: [2] to force: [electors_beastmen_minor_1]
  2103. [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_centigors_0] with amount: [1] to force: [electors_beastmen_minor_1]
  2104. [ting] <53.2s> Random Army Manager: Creating New Force with key [electors_beastmen_minor_2]
  2105. [ting] <53.2s> Force with key [electors_beastmen_minor_2] created!
  2106. [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_gor_herd_1] with amount: [4] to force: [electors_beastmen_minor_2]
  2107. [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_gor_herd_1] with amount: [4] to force: [electors_beastmen_minor_2]
  2108. [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_gor_herd_1] with amount: [4] to force: [electors_beastmen_minor_2]
  2109. [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_gor_herd_1] with amount: [4] to force: [electors_beastmen_minor_2]
  2110. [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_ungor_spearmen_1] with amount: [4] to force: [electors_beastmen_minor_2]
  2111. [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_ungor_spearmen_1] with amount: [4] to force: [electors_beastmen_minor_2]
  2112. [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_ungor_spearmen_1] with amount: [4] to force: [electors_beastmen_minor_2]
  2113. [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_ungor_spearmen_1] with amount: [4] to force: [electors_beastmen_minor_2]
  2114. [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_ungor_raiders_0] with amount: [3] to force: [electors_beastmen_minor_2]
  2115. [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_ungor_raiders_0] with amount: [3] to force: [electors_beastmen_minor_2]
  2116. [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_ungor_raiders_0] with amount: [3] to force: [electors_beastmen_minor_2]
  2117. [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_centigors_0] with amount: [1] to force: [electors_beastmen_minor_2]
  2118. [ting] <53.2s> Random Army Manager: Creating New Force with key [electors_beastmen_minor_3]
  2119. [ting] <53.2s> Force with key [electors_beastmen_minor_3] created!
  2120. [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_gor_herd_1] with amount: [6] to force: [electors_beastmen_minor_3]
  2121. [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_gor_herd_1] with amount: [6] to force: [electors_beastmen_minor_3]
  2122. [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_gor_herd_1] with amount: [6] to force: [electors_beastmen_minor_3]
  2123. [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_gor_herd_1] with amount: [6] to force: [electors_beastmen_minor_3]
  2124. [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_gor_herd_1] with amount: [6] to force: [electors_beastmen_minor_3]
  2125. [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_gor_herd_1] with amount: [6] to force: [electors_beastmen_minor_3]
  2126. [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_bestigor_herd_0] with amount: [1] to force: [electors_beastmen_minor_3]
  2127. [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_ungor_raiders_0] with amount: [3] to force: [electors_beastmen_minor_3]
  2128. [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_ungor_raiders_0] with amount: [3] to force: [electors_beastmen_minor_3]
  2129. [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_ungor_raiders_0] with amount: [3] to force: [electors_beastmen_minor_3]
  2130. [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_centigors_0] with amount: [2] to force: [electors_beastmen_minor_3]
  2131. [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_centigors_0] with amount: [2] to force: [electors_beastmen_minor_3]
  2132. [ting] <53.2s> Random Army Manager: Creating New Force with key [electors_beastmen_major_1]
  2133. [ting] <53.2s> Force with key [electors_beastmen_major_1] created!
  2134. [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_gor_herd_1] with amount: [4] to force: [electors_beastmen_major_1]
  2135. [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_gor_herd_1] with amount: [4] to force: [electors_beastmen_major_1]
  2136. [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_gor_herd_1] with amount: [4] to force: [electors_beastmen_major_1]
  2137. [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_gor_herd_1] with amount: [4] to force: [electors_beastmen_major_1]
  2138. [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_ungor_spearmen_1] with amount: [5] to force: [electors_beastmen_major_1]
  2139. [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_ungor_spearmen_1] with amount: [5] to force: [electors_beastmen_major_1]
  2140. [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_ungor_spearmen_1] with amount: [5] to force: [electors_beastmen_major_1]
  2141. [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_ungor_spearmen_1] with amount: [5] to force: [electors_beastmen_major_1]
  2142. [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_ungor_spearmen_1] with amount: [5] to force: [electors_beastmen_major_1]
  2143. [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_ungor_raiders_0] with amount: [4] to force: [electors_beastmen_major_1]
  2144. [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_ungor_raiders_0] with amount: [4] to force: [electors_beastmen_major_1]
  2145. [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_ungor_raiders_0] with amount: [4] to force: [electors_beastmen_major_1]
  2146. [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_ungor_raiders_0] with amount: [4] to force: [electors_beastmen_major_1]
  2147. [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_minotaurs_0] with amount: [2] to force: [electors_beastmen_major_1]
  2148. [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_minotaurs_0] with amount: [2] to force: [electors_beastmen_major_1]
  2149. [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_cygor_0] with amount: [1] to force: [electors_beastmen_major_1]
  2150. [ting] <53.2s> Random Army Manager: Creating New Force with key [electors_beastmen_major_2]
  2151. [ting] <53.2s> Force with key [electors_beastmen_major_2] created!
  2152. [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_gor_herd_1] with amount: [5] to force: [electors_beastmen_major_2]
  2153. [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_gor_herd_1] with amount: [5] to force: [electors_beastmen_major_2]
  2154. [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_gor_herd_1] with amount: [5] to force: [electors_beastmen_major_2]
  2155. [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_gor_herd_1] with amount: [5] to force: [electors_beastmen_major_2]
  2156. [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_gor_herd_1] with amount: [5] to force: [electors_beastmen_major_2]
  2157. [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_ungor_spearmen_1] with amount: [4] to force: [electors_beastmen_major_2]
  2158. [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_ungor_spearmen_1] with amount: [4] to force: [electors_beastmen_major_2]
  2159. [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_ungor_spearmen_1] with amount: [4] to force: [electors_beastmen_major_2]
  2160. [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_ungor_spearmen_1] with amount: [4] to force: [electors_beastmen_major_2]
  2161. [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_ungor_raiders_0] with amount: [4] to force: [electors_beastmen_major_2]
  2162. [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_ungor_raiders_0] with amount: [4] to force: [electors_beastmen_major_2]
  2163. [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_ungor_raiders_0] with amount: [4] to force: [electors_beastmen_major_2]
  2164. [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_ungor_raiders_0] with amount: [4] to force: [electors_beastmen_major_2]
  2165. [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_minotaurs_0] with amount: [2] to force: [electors_beastmen_major_2]
  2166. [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_minotaurs_0] with amount: [2] to force: [electors_beastmen_major_2]
  2167. [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_cygor_0] with amount: [1] to force: [electors_beastmen_major_2]
  2168. [ting] <53.2s> Random Army Manager: Creating New Force with key [electors_beastmen_major_3]
  2169. [ting] <53.2s> Force with key [electors_beastmen_major_3] created!
  2170. [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_gor_herd_1] with amount: [5] to force: [electors_beastmen_major_3]
  2171. [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_gor_herd_1] with amount: [5] to force: [electors_beastmen_major_3]
  2172. [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_gor_herd_1] with amount: [5] to force: [electors_beastmen_major_3]
  2173. [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_gor_herd_1] with amount: [5] to force: [electors_beastmen_major_3]
  2174. [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_gor_herd_1] with amount: [5] to force: [electors_beastmen_major_3]
  2175. [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_ungor_spearmen_1] with amount: [4] to force: [electors_beastmen_major_3]
  2176. [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_ungor_spearmen_1] with amount: [4] to force: [electors_beastmen_major_3]
  2177. [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_ungor_spearmen_1] with amount: [4] to force: [electors_beastmen_major_3]
  2178. [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_ungor_spearmen_1] with amount: [4] to force: [electors_beastmen_major_3]
  2179. [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_ungor_raiders_0] with amount: [4] to force: [electors_beastmen_major_3]
  2180. [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_ungor_raiders_0] with amount: [4] to force: [electors_beastmen_major_3]
  2181. [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_ungor_raiders_0] with amount: [4] to force: [electors_beastmen_major_3]
  2182. [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_ungor_raiders_0] with amount: [4] to force: [electors_beastmen_major_3]
  2183. [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_minotaurs_0] with amount: [2] to force: [electors_beastmen_major_3]
  2184. [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_minotaurs_0] with amount: [2] to force: [electors_beastmen_major_3]
  2185. [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_cygor_0] with amount: [1] to force: [electors_beastmen_major_3]
  2186. [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_mon_giant_0] with amount: [1] to force: [electors_beastmen_major_3]
  2187. [ting] <53.2s> Random Army Manager: Creating New Force with key [electors_beastmen_major_4]
  2188. [ting] <53.2s> Force with key [electors_beastmen_major_4] created!
  2189. [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_bestigor_herd_0] with amount: [2] to force: [electors_beastmen_major_4]
  2190. [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_bestigor_herd_0] with amount: [2] to force: [electors_beastmen_major_4]
  2191. [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_gor_herd_1] with amount: [4] to force: [electors_beastmen_major_4]
  2192. [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_gor_herd_1] with amount: [4] to force: [electors_beastmen_major_4]
  2193. [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_gor_herd_1] with amount: [4] to force: [electors_beastmen_major_4]
  2194. [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_gor_herd_1] with amount: [4] to force: [electors_beastmen_major_4]
  2195. [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_ungor_spearmen_1] with amount: [5] to force: [electors_beastmen_major_4]
  2196. [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_ungor_spearmen_1] with amount: [5] to force: [electors_beastmen_major_4]
  2197. [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_ungor_spearmen_1] with amount: [5] to force: [electors_beastmen_major_4]
  2198. [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_ungor_spearmen_1] with amount: [5] to force: [electors_beastmen_major_4]
  2199. [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_ungor_spearmen_1] with amount: [5] to force: [electors_beastmen_major_4]
  2200. [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_ungor_raiders_0] with amount: [4] to force: [electors_beastmen_major_4]
  2201. [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_ungor_raiders_0] with amount: [4] to force: [electors_beastmen_major_4]
  2202. [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_ungor_raiders_0] with amount: [4] to force: [electors_beastmen_major_4]
  2203. [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_ungor_raiders_0] with amount: [4] to force: [electors_beastmen_major_4]
  2204. [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_minotaurs_0] with amount: [2] to force: [electors_beastmen_major_4]
  2205. [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_minotaurs_0] with amount: [2] to force: [electors_beastmen_major_4]
  2206. [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_cygor_0] with amount: [1] to force: [electors_beastmen_major_4]
  2207. [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_mon_giant_0] with amount: [1] to force: [electors_beastmen_major_4]
  2208. [ting] <53.2s> Random Army Manager: Creating New Force with key [electors_beastmen_major_5]
  2209. [ting] <53.2s> Force with key [electors_beastmen_major_5] created!
  2210. [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_bestigor_herd_0] with amount: [3] to force: [electors_beastmen_major_5]
  2211. [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_bestigor_herd_0] with amount: [3] to force: [electors_beastmen_major_5]
  2212. [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_bestigor_herd_0] with amount: [3] to force: [electors_beastmen_major_5]
  2213. [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_gor_herd_1] with amount: [5] to force: [electors_beastmen_major_5]
  2214. [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_gor_herd_1] with amount: [5] to force: [electors_beastmen_major_5]
  2215. [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_gor_herd_1] with amount: [5] to force: [electors_beastmen_major_5]
  2216. [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_gor_herd_1] with amount: [5] to force: [electors_beastmen_major_5]
  2217. [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_gor_herd_1] with amount: [5] to force: [electors_beastmen_major_5]
  2218. [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_ungor_spearmen_1] with amount: [3] to force: [electors_beastmen_major_5]
  2219. [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_ungor_spearmen_1] with amount: [3] to force: [electors_beastmen_major_5]
  2220. [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_ungor_spearmen_1] with amount: [3] to force: [electors_beastmen_major_5]
  2221. [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_ungor_raiders_0] with amount: [4] to force: [electors_beastmen_major_5]
  2222. [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_ungor_raiders_0] with amount: [4] to force: [electors_beastmen_major_5]
  2223. [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_ungor_raiders_0] with amount: [4] to force: [electors_beastmen_major_5]
  2224. [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_ungor_raiders_0] with amount: [4] to force: [electors_beastmen_major_5]
  2225. [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_minotaurs_0] with amount: [2] to force: [electors_beastmen_major_5]
  2226. [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_minotaurs_0] with amount: [2] to force: [electors_beastmen_major_5]
  2227. [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_inf_cygor_0] with amount: [1] to force: [electors_beastmen_major_5]
  2228. [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc03_bst_mon_giant_0] with amount: [1] to force: [electors_beastmen_major_5]
  2229. [ting] <53.2s> Random Army Manager: Creating New Force with key [electors_norsca_minor_1]
  2230. [ting] <53.2s> Force with key [electors_norsca_minor_1] created!
  2231. [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_main_nor_inf_chaos_marauders_0] with amount: [4] to force: [electors_norsca_minor_1]
  2232. [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_main_nor_inf_chaos_marauders_0] with amount: [4] to force: [electors_norsca_minor_1]
  2233. [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_main_nor_inf_chaos_marauders_0] with amount: [4] to force: [electors_norsca_minor_1]
  2234. [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_main_nor_inf_chaos_marauders_0] with amount: [4] to force: [electors_norsca_minor_1]
  2235. [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc08_nor_inf_marauder_spearman_0] with amount: [3] to force: [electors_norsca_minor_1]
  2236. [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc08_nor_inf_marauder_spearman_0] with amount: [3] to force: [electors_norsca_minor_1]
  2237. [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc08_nor_inf_marauder_spearman_0] with amount: [3] to force: [electors_norsca_minor_1]
  2238. [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc08_nor_inf_marauder_hunters_0] with amount: [2] to force: [electors_norsca_minor_1]
  2239. [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc08_nor_inf_marauder_hunters_0] with amount: [2] to force: [electors_norsca_minor_1]
  2240. [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc08_nor_mon_skinwolves_0] with amount: [1] to force: [electors_norsca_minor_1]
  2241. [ting] <53.2s> Random Army Manager: Creating New Force with key [electors_norsca_minor_2]
  2242. [ting] <53.2s> Force with key [electors_norsca_minor_2] created!
  2243. [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_main_nor_inf_chaos_marauders_0] with amount: [4] to force: [electors_norsca_minor_2]
  2244. [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_main_nor_inf_chaos_marauders_0] with amount: [4] to force: [electors_norsca_minor_2]
  2245. [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_main_nor_inf_chaos_marauders_0] with amount: [4] to force: [electors_norsca_minor_2]
  2246. [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_main_nor_inf_chaos_marauders_0] with amount: [4] to force: [electors_norsca_minor_2]
  2247. [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc08_nor_inf_marauder_spearman_0] with amount: [3] to force: [electors_norsca_minor_2]
  2248. [ting] <53.2s> Random Army Manager: Adding Mandatory Unit- [wh_dlc08_nor_inf_marauder_spearman_0] with amount: [3] to force: [electors_norsca_minor_2]
  2249. [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_dlc08_nor_inf_marauder_spearman_0] with amount: [3] to force: [electors_norsca_minor_2]
  2250. [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_dlc08_nor_inf_marauder_hunters_0] with amount: [3] to force: [electors_norsca_minor_2]
  2251. [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_dlc08_nor_inf_marauder_hunters_0] with amount: [3] to force: [electors_norsca_minor_2]
  2252. [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_dlc08_nor_inf_marauder_hunters_0] with amount: [3] to force: [electors_norsca_minor_2]
  2253. [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_dlc08_nor_mon_skinwolves_0] with amount: [1] to force: [electors_norsca_minor_2]
  2254. [ting] <53.3s> Random Army Manager: Creating New Force with key [electors_norsca_minor_3]
  2255. [ting] <53.3s> Force with key [electors_norsca_minor_3] created!
  2256. [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_main_nor_inf_chaos_marauders_0] with amount: [6] to force: [electors_norsca_minor_3]
  2257. [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_main_nor_inf_chaos_marauders_0] with amount: [6] to force: [electors_norsca_minor_3]
  2258. [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_main_nor_inf_chaos_marauders_0] with amount: [6] to force: [electors_norsca_minor_3]
  2259. [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_main_nor_inf_chaos_marauders_0] with amount: [6] to force: [electors_norsca_minor_3]
  2260. [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_main_nor_inf_chaos_marauders_0] with amount: [6] to force: [electors_norsca_minor_3]
  2261. [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_main_nor_inf_chaos_marauders_0] with amount: [6] to force: [electors_norsca_minor_3]
  2262. [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_dlc08_nor_inf_marauder_champions_0] with amount: [1] to force: [electors_norsca_minor_3]
  2263. [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_dlc08_nor_inf_marauder_hunters_0] with amount: [3] to force: [electors_norsca_minor_3]
  2264. [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_dlc08_nor_inf_marauder_hunters_0] with amount: [3] to force: [electors_norsca_minor_3]
  2265. [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_dlc08_nor_inf_marauder_hunters_0] with amount: [3] to force: [electors_norsca_minor_3]
  2266. [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_dlc08_nor_mon_skinwolves_0] with amount: [2] to force: [electors_norsca_minor_3]
  2267. [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_dlc08_nor_mon_skinwolves_0] with amount: [2] to force: [electors_norsca_minor_3]
  2268. [ting] <53.3s> Random Army Manager: Creating New Force with key [electors_norsca_major_1]
  2269. [ting] <53.3s> Force with key [electors_norsca_major_1] created!
  2270. [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_main_nor_inf_chaos_marauders_0] with amount: [3] to force: [electors_norsca_major_1]
  2271. [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_main_nor_inf_chaos_marauders_0] with amount: [3] to force: [electors_norsca_major_1]
  2272. [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_main_nor_inf_chaos_marauders_0] with amount: [3] to force: [electors_norsca_major_1]
  2273. [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_dlc08_nor_inf_marauder_spearman_0] with amount: [4] to force: [electors_norsca_major_1]
  2274. [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_dlc08_nor_inf_marauder_spearman_0] with amount: [4] to force: [electors_norsca_major_1]
  2275. [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_dlc08_nor_inf_marauder_spearman_0] with amount: [4] to force: [electors_norsca_major_1]
  2276. [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_dlc08_nor_inf_marauder_spearman_0] with amount: [4] to force: [electors_norsca_major_1]
  2277. [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_dlc08_nor_inf_marauder_hunters_0] with amount: [3] to force: [electors_norsca_major_1]
  2278. [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_dlc08_nor_inf_marauder_hunters_0] with amount: [3] to force: [electors_norsca_major_1]
  2279. [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_dlc08_nor_inf_marauder_hunters_0] with amount: [3] to force: [electors_norsca_major_1]
  2280. [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_main_nor_mon_chaos_trolls] with amount: [2] to force: [electors_norsca_major_1]
  2281. [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_main_nor_mon_chaos_trolls] with amount: [2] to force: [electors_norsca_major_1]
  2282. [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_dlc08_nor_mon_war_mammoth_0] with amount: [1] to force: [electors_norsca_major_1]
  2283. [ting] <53.3s> Random Army Manager: Creating New Force with key [electors_norsca_major_2]
  2284. [ting] <53.3s> Force with key [electors_norsca_major_2] created!
  2285. [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_main_nor_inf_chaos_marauders_0] with amount: [4] to force: [electors_norsca_major_2]
  2286. [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_main_nor_inf_chaos_marauders_0] with amount: [4] to force: [electors_norsca_major_2]
  2287. [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_main_nor_inf_chaos_marauders_0] with amount: [4] to force: [electors_norsca_major_2]
  2288. [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_main_nor_inf_chaos_marauders_0] with amount: [4] to force: [electors_norsca_major_2]
  2289. [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_dlc08_nor_inf_marauder_spearman_0] with amount: [3] to force: [electors_norsca_major_2]
  2290. [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_dlc08_nor_inf_marauder_spearman_0] with amount: [3] to force: [electors_norsca_major_2]
  2291. [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_dlc08_nor_inf_marauder_spearman_0] with amount: [3] to force: [electors_norsca_major_2]
  2292. [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_dlc08_nor_inf_marauder_hunters_0] with amount: [3] to force: [electors_norsca_major_2]
  2293. [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_dlc08_nor_inf_marauder_hunters_0] with amount: [3] to force: [electors_norsca_major_2]
  2294. [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_dlc08_nor_inf_marauder_hunters_0] with amount: [3] to force: [electors_norsca_major_2]
  2295. [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_main_nor_mon_chaos_trolls] with amount: [2] to force: [electors_norsca_major_2]
  2296. [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_main_nor_mon_chaos_trolls] with amount: [2] to force: [electors_norsca_major_2]
  2297. [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_dlc08_nor_mon_war_mammoth_0] with amount: [1] to force: [electors_norsca_major_2]
  2298. [ting] <53.3s> Random Army Manager: Creating New Force with key [electors_norsca_major_3]
  2299. [ting] <53.3s> Force with key [electors_norsca_major_3] created!
  2300. [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_main_nor_inf_chaos_marauders_0] with amount: [4] to force: [electors_norsca_major_3]
  2301. [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_main_nor_inf_chaos_marauders_0] with amount: [4] to force: [electors_norsca_major_3]
  2302. [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_main_nor_inf_chaos_marauders_0] with amount: [4] to force: [electors_norsca_major_3]
  2303. [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_main_nor_inf_chaos_marauders_0] with amount: [4] to force: [electors_norsca_major_3]
  2304. [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_dlc08_nor_inf_marauder_spearman_0] with amount: [3] to force: [electors_norsca_major_3]
  2305. [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_dlc08_nor_inf_marauder_spearman_0] with amount: [3] to force: [electors_norsca_major_3]
  2306. [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_dlc08_nor_inf_marauder_spearman_0] with amount: [3] to force: [electors_norsca_major_3]
  2307. [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_dlc08_nor_inf_marauder_hunters_0] with amount: [3] to force: [electors_norsca_major_3]
  2308. [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_dlc08_nor_inf_marauder_hunters_0] with amount: [3] to force: [electors_norsca_major_3]
  2309. [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_dlc08_nor_inf_marauder_hunters_0] with amount: [3] to force: [electors_norsca_major_3]
  2310. [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_main_nor_mon_chaos_trolls] with amount: [2] to force: [electors_norsca_major_3]
  2311. [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_main_nor_mon_chaos_trolls] with amount: [2] to force: [electors_norsca_major_3]
  2312. [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_dlc08_nor_mon_war_mammoth_0] with amount: [2] to force: [electors_norsca_major_3]
  2313. [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_dlc08_nor_mon_war_mammoth_0] with amount: [2] to force: [electors_norsca_major_3]
  2314. [ting] <53.3s> Random Army Manager: Creating New Force with key [electors_norsca_major_4]
  2315. [ting] <53.3s> Force with key [electors_norsca_major_4] created!
  2316. [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_dlc08_nor_inf_marauder_champions_0] with amount: [1] to force: [electors_norsca_major_4]
  2317. [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_main_nor_inf_chaos_marauders_0] with amount: [4] to force: [electors_norsca_major_4]
  2318. [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_main_nor_inf_chaos_marauders_0] with amount: [4] to force: [electors_norsca_major_4]
  2319. [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_main_nor_inf_chaos_marauders_0] with amount: [4] to force: [electors_norsca_major_4]
  2320. [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_main_nor_inf_chaos_marauders_0] with amount: [4] to force: [electors_norsca_major_4]
  2321. [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_dlc08_nor_inf_marauder_spearman_0] with amount: [4] to force: [electors_norsca_major_4]
  2322. [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_dlc08_nor_inf_marauder_spearman_0] with amount: [4] to force: [electors_norsca_major_4]
  2323. [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_dlc08_nor_inf_marauder_spearman_0] with amount: [4] to force: [electors_norsca_major_4]
  2324. [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_dlc08_nor_inf_marauder_spearman_0] with amount: [4] to force: [electors_norsca_major_4]
  2325. [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_dlc08_nor_inf_marauder_hunters_0] with amount: [3] to force: [electors_norsca_major_4]
  2326. [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_dlc08_nor_inf_marauder_hunters_0] with amount: [3] to force: [electors_norsca_major_4]
  2327. [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_dlc08_nor_inf_marauder_hunters_0] with amount: [3] to force: [electors_norsca_major_4]
  2328. [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_main_nor_mon_chaos_trolls] with amount: [2] to force: [electors_norsca_major_4]
  2329. [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_main_nor_mon_chaos_trolls] with amount: [2] to force: [electors_norsca_major_4]
  2330. [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_dlc08_nor_mon_war_mammoth_0] with amount: [2] to force: [electors_norsca_major_4]
  2331. [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_dlc08_nor_mon_war_mammoth_0] with amount: [2] to force: [electors_norsca_major_4]
  2332. [ting] <53.3s> Random Army Manager: Creating New Force with key [electors_norsca_major_5]
  2333. [ting] <53.3s> Force with key [electors_norsca_major_5] created!
  2334. [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_dlc08_nor_inf_marauder_champions_0] with amount: [2] to force: [electors_norsca_major_5]
  2335. [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_dlc08_nor_inf_marauder_champions_0] with amount: [2] to force: [electors_norsca_major_5]
  2336. [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_main_nor_inf_chaos_marauders_0] with amount: [4] to force: [electors_norsca_major_5]
  2337. [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_main_nor_inf_chaos_marauders_0] with amount: [4] to force: [electors_norsca_major_5]
  2338. [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_main_nor_inf_chaos_marauders_0] with amount: [4] to force: [electors_norsca_major_5]
  2339. [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_main_nor_inf_chaos_marauders_0] with amount: [4] to force: [electors_norsca_major_5]
  2340. [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_dlc08_nor_inf_marauder_spearman_0] with amount: [3] to force: [electors_norsca_major_5]
  2341. [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_dlc08_nor_inf_marauder_spearman_0] with amount: [3] to force: [electors_norsca_major_5]
  2342. [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_dlc08_nor_inf_marauder_spearman_0] with amount: [3] to force: [electors_norsca_major_5]
  2343. [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_dlc08_nor_inf_marauder_hunters_0] with amount: [3] to force: [electors_norsca_major_5]
  2344. [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_dlc08_nor_inf_marauder_hunters_0] with amount: [3] to force: [electors_norsca_major_5]
  2345. [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_dlc08_nor_inf_marauder_hunters_0] with amount: [3] to force: [electors_norsca_major_5]
  2346. [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_main_nor_mon_chaos_trolls] with amount: [2] to force: [electors_norsca_major_5]
  2347. [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_main_nor_mon_chaos_trolls] with amount: [2] to force: [electors_norsca_major_5]
  2348. [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_dlc08_nor_mon_war_mammoth_0] with amount: [2] to force: [electors_norsca_major_5]
  2349. [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh_dlc08_nor_mon_war_mammoth_0] with amount: [2] to force: [electors_norsca_major_5]
  2350. [ting] <53.3s> Random Army Manager: Creating New Force with key [electors_skaven_minor_1]
  2351. [ting] <53.3s> Force with key [electors_skaven_minor_1] created!
  2352. [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrats_0] with amount: [4] to force: [electors_skaven_minor_1]
  2353. [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrats_0] with amount: [4] to force: [electors_skaven_minor_1]
  2354. [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrats_0] with amount: [4] to force: [electors_skaven_minor_1]
  2355. [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrats_0] with amount: [4] to force: [electors_skaven_minor_1]
  2356. [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrat_spearmen_0] with amount: [3] to force: [electors_skaven_minor_1]
  2357. [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrat_spearmen_0] with amount: [3] to force: [electors_skaven_minor_1]
  2358. [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrat_spearmen_0] with amount: [3] to force: [electors_skaven_minor_1]
  2359. [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_night_runners_1] with amount: [2] to force: [electors_skaven_minor_1]
  2360. [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_night_runners_1] with amount: [2] to force: [electors_skaven_minor_1]
  2361. [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh2_dlc12_skv_inf_ratling_gun_0] with amount: [1] to force: [electors_skaven_minor_1]
  2362. [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_skavenslaves_0] with amount: [1] to force: [electors_skaven_minor_1]
  2363. [ting] <53.3s> Random Army Manager: Creating New Force with key [electors_skaven_minor_2]
  2364. [ting] <53.3s> Force with key [electors_skaven_minor_2] created!
  2365. [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrats_0] with amount: [2] to force: [electors_skaven_minor_2]
  2366. [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrats_0] with amount: [2] to force: [electors_skaven_minor_2]
  2367. [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrats_1] with amount: [2] to force: [electors_skaven_minor_2]
  2368. [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrats_1] with amount: [2] to force: [electors_skaven_minor_2]
  2369. [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrat_spearmen_1] with amount: [3] to force: [electors_skaven_minor_2]
  2370. [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrat_spearmen_1] with amount: [3] to force: [electors_skaven_minor_2]
  2371. [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrat_spearmen_1] with amount: [3] to force: [electors_skaven_minor_2]
  2372. [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_night_runners_1] with amount: [3] to force: [electors_skaven_minor_2]
  2373. [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_night_runners_1] with amount: [3] to force: [electors_skaven_minor_2]
  2374. [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_night_runners_1] with amount: [3] to force: [electors_skaven_minor_2]
  2375. [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh2_dlc12_skv_inf_ratling_gun_0] with amount: [1] to force: [electors_skaven_minor_2]
  2376. [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_skavenslaves_0] with amount: [1] to force: [electors_skaven_minor_2]
  2377. [ting] <53.3s> Random Army Manager: Creating New Force with key [electors_skaven_minor_3]
  2378. [ting] <53.3s> Force with key [electors_skaven_minor_3] created!
  2379. [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrats_0] with amount: [2] to force: [electors_skaven_minor_3]
  2380. [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrats_0] with amount: [2] to force: [electors_skaven_minor_3]
  2381. [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrats_1] with amount: [2] to force: [electors_skaven_minor_3]
  2382. [ting] <53.3s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrats_1] with amount: [2] to force: [electors_skaven_minor_3]
  2383. [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_stormvermin_1] with amount: [1] to force: [electors_skaven_minor_3]
  2384. [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_night_runners_1] with amount: [3] to force: [electors_skaven_minor_3]
  2385. [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_night_runners_1] with amount: [3] to force: [electors_skaven_minor_3]
  2386. [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_night_runners_1] with amount: [3] to force: [electors_skaven_minor_3]
  2387. [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_dlc12_skv_inf_ratling_gun_0] with amount: [1] to force: [electors_skaven_minor_3]
  2388. [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_warpfire_thrower] with amount: [1] to force: [electors_skaven_minor_3]
  2389. [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrat_spearmen_1] with amount: [2] to force: [electors_skaven_minor_3]
  2390. [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrat_spearmen_1] with amount: [2] to force: [electors_skaven_minor_3]
  2391. [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_skavenslaves_0] with amount: [1] to force: [electors_skaven_minor_3]
  2392. [ting] <53.4s> Random Army Manager: Creating New Force with key [electors_skaven_major_1]
  2393. [ting] <53.4s> Force with key [electors_skaven_major_1] created!
  2394. [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrats_1] with amount: [6] to force: [electors_skaven_major_1]
  2395. [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrats_1] with amount: [6] to force: [electors_skaven_major_1]
  2396. [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrats_1] with amount: [6] to force: [electors_skaven_major_1]
  2397. [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrats_1] with amount: [6] to force: [electors_skaven_major_1]
  2398. [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrats_1] with amount: [6] to force: [electors_skaven_major_1]
  2399. [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrats_1] with amount: [6] to force: [electors_skaven_major_1]
  2400. [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrat_spearmen_1] with amount: [5] to force: [electors_skaven_major_1]
  2401. [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrat_spearmen_1] with amount: [5] to force: [electors_skaven_major_1]
  2402. [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrat_spearmen_1] with amount: [5] to force: [electors_skaven_major_1]
  2403. [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrat_spearmen_1] with amount: [5] to force: [electors_skaven_major_1]
  2404. [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrat_spearmen_1] with amount: [5] to force: [electors_skaven_major_1]
  2405. [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_night_runners_1] with amount: [2] to force: [electors_skaven_major_1]
  2406. [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_night_runners_1] with amount: [2] to force: [electors_skaven_major_1]
  2407. [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_mon_rat_ogres] with amount: [2] to force: [electors_skaven_major_1]
  2408. [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_mon_rat_ogres] with amount: [2] to force: [electors_skaven_major_1]
  2409. [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_mon_hell_pit_abomination] with amount: [1] to force: [electors_skaven_major_1]
  2410. [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_art_plagueclaw_catapult] with amount: [1] to force: [electors_skaven_major_1]
  2411. [ting] <53.4s> Random Army Manager: Creating New Force with key [electors_skaven_major_2]
  2412. [ting] <53.4s> Force with key [electors_skaven_major_2] created!
  2413. [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrats_1] with amount: [7] to force: [electors_skaven_major_2]
  2414. [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrats_1] with amount: [7] to force: [electors_skaven_major_2]
  2415. [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrats_1] with amount: [7] to force: [electors_skaven_major_2]
  2416. [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrats_1] with amount: [7] to force: [electors_skaven_major_2]
  2417. [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrats_1] with amount: [7] to force: [electors_skaven_major_2]
  2418. [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrats_1] with amount: [7] to force: [electors_skaven_major_2]
  2419. [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrats_1] with amount: [7] to force: [electors_skaven_major_2]
  2420. [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrat_spearmen_1] with amount: [3] to force: [electors_skaven_major_2]
  2421. [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrat_spearmen_1] with amount: [3] to force: [electors_skaven_major_2]
  2422. [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrat_spearmen_1] with amount: [3] to force: [electors_skaven_major_2]
  2423. [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_stormvermin_0] with amount: [1] to force: [electors_skaven_major_2]
  2424. [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_night_runners_1] with amount: [2] to force: [electors_skaven_major_2]
  2425. [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_night_runners_1] with amount: [2] to force: [electors_skaven_major_2]
  2426. [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_mon_rat_ogres] with amount: [2] to force: [electors_skaven_major_2]
  2427. [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_mon_rat_ogres] with amount: [2] to force: [electors_skaven_major_2]
  2428. [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_mon_hell_pit_abomination] with amount: [1] to force: [electors_skaven_major_2]
  2429. [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_art_plagueclaw_catapult] with amount: [1] to force: [electors_skaven_major_2]
  2430. [ting] <53.4s> Random Army Manager: Creating New Force with key [electors_skaven_major_3]
  2431. [ting] <53.4s> Force with key [electors_skaven_major_3] created!
  2432. [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_stormvermin_1] with amount: [1] to force: [electors_skaven_major_3]
  2433. [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrats_1] with amount: [6] to force: [electors_skaven_major_3]
  2434. [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrats_1] with amount: [6] to force: [electors_skaven_major_3]
  2435. [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrats_1] with amount: [6] to force: [electors_skaven_major_3]
  2436. [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrats_1] with amount: [6] to force: [electors_skaven_major_3]
  2437. [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrats_1] with amount: [6] to force: [electors_skaven_major_3]
  2438. [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrats_1] with amount: [6] to force: [electors_skaven_major_3]
  2439. [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrat_spearmen_1] with amount: [3] to force: [electors_skaven_major_3]
  2440. [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrat_spearmen_1] with amount: [3] to force: [electors_skaven_major_3]
  2441. [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrat_spearmen_1] with amount: [3] to force: [electors_skaven_major_3]
  2442. [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_stormvermin_0] with amount: [1] to force: [electors_skaven_major_3]
  2443. [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_night_runners_1] with amount: [2] to force: [electors_skaven_major_3]
  2444. [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_night_runners_1] with amount: [2] to force: [electors_skaven_major_3]
  2445. [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_mon_rat_ogres] with amount: [2] to force: [electors_skaven_major_3]
  2446. [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_mon_rat_ogres] with amount: [2] to force: [electors_skaven_major_3]
  2447. [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_mon_hell_pit_abomination] with amount: [1] to force: [electors_skaven_major_3]
  2448. [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_art_plagueclaw_catapult] with amount: [2] to force: [electors_skaven_major_3]
  2449. [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_art_plagueclaw_catapult] with amount: [2] to force: [electors_skaven_major_3]
  2450. [ting] <53.4s> Random Army Manager: Creating New Force with key [electors_skaven_major_4]
  2451. [ting] <53.4s> Force with key [electors_skaven_major_4] created!
  2452. [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_stormvermin_1] with amount: [2] to force: [electors_skaven_major_4]
  2453. [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_stormvermin_1] with amount: [2] to force: [electors_skaven_major_4]
  2454. [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrats_1] with amount: [5] to force: [electors_skaven_major_4]
  2455. [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrats_1] with amount: [5] to force: [electors_skaven_major_4]
  2456. [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrats_1] with amount: [5] to force: [electors_skaven_major_4]
  2457. [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrats_1] with amount: [5] to force: [electors_skaven_major_4]
  2458. [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrats_1] with amount: [5] to force: [electors_skaven_major_4]
  2459. [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrat_spearmen_1] with amount: [3] to force: [electors_skaven_major_4]
  2460. [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrat_spearmen_1] with amount: [3] to force: [electors_skaven_major_4]
  2461. [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrat_spearmen_1] with amount: [3] to force: [electors_skaven_major_4]
  2462. [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_stormvermin_0] with amount: [2] to force: [electors_skaven_major_4]
  2463. [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_stormvermin_0] with amount: [2] to force: [electors_skaven_major_4]
  2464. [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_night_runners_1] with amount: [2] to force: [electors_skaven_major_4]
  2465. [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_night_runners_1] with amount: [2] to force: [electors_skaven_major_4]
  2466. [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_mon_rat_ogres] with amount: [2] to force: [electors_skaven_major_4]
  2467. [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_mon_rat_ogres] with amount: [2] to force: [electors_skaven_major_4]
  2468. [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_mon_hell_pit_abomination] with amount: [1] to force: [electors_skaven_major_4]
  2469. [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_art_plagueclaw_catapult] with amount: [2] to force: [electors_skaven_major_4]
  2470. [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_art_plagueclaw_catapult] with amount: [2] to force: [electors_skaven_major_4]
  2471. [ting] <53.4s> Random Army Manager: Creating New Force with key [electors_skaven_major_5]
  2472. [ting] <53.4s> Force with key [electors_skaven_major_5] created!
  2473. [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_stormvermin_1] with amount: [3] to force: [electors_skaven_major_5]
  2474. [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_stormvermin_1] with amount: [3] to force: [electors_skaven_major_5]
  2475. [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_stormvermin_1] with amount: [3] to force: [electors_skaven_major_5]
  2476. [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrats_1] with amount: [5] to force: [electors_skaven_major_5]
  2477. [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrats_1] with amount: [5] to force: [electors_skaven_major_5]
  2478. [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrats_1] with amount: [5] to force: [electors_skaven_major_5]
  2479. [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrats_1] with amount: [5] to force: [electors_skaven_major_5]
  2480. [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrats_1] with amount: [5] to force: [electors_skaven_major_5]
  2481. [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrat_spearmen_1] with amount: [2] to force: [electors_skaven_major_5]
  2482. [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrat_spearmen_1] with amount: [2] to force: [electors_skaven_major_5]
  2483. [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_stormvermin_0] with amount: [2] to force: [electors_skaven_major_5]
  2484. [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_stormvermin_0] with amount: [2] to force: [electors_skaven_major_5]
  2485. [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_night_runners_1] with amount: [2] to force: [electors_skaven_major_5]
  2486. [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_night_runners_1] with amount: [2] to force: [electors_skaven_major_5]
  2487. [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_mon_rat_ogres] with amount: [2] to force: [electors_skaven_major_5]
  2488. [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_mon_rat_ogres] with amount: [2] to force: [electors_skaven_major_5]
  2489. [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_mon_hell_pit_abomination] with amount: [1] to force: [electors_skaven_major_5]
  2490. [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_art_plagueclaw_catapult] with amount: [2] to force: [electors_skaven_major_5]
  2491. [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_art_plagueclaw_catapult] with amount: [2] to force: [electors_skaven_major_5]
  2492. [ting] <53.4s> Random Army Manager: Creating New Force with key [electors_greenskins_minor_1]
  2493. [ting] <53.4s> Force with key [electors_greenskins_minor_1] created!
  2494. [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_orc_boyz] with amount: [4] to force: [electors_greenskins_minor_1]
  2495. [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_orc_boyz] with amount: [4] to force: [electors_greenskins_minor_1]
  2496. [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_orc_boyz] with amount: [4] to force: [electors_greenskins_minor_1]
  2497. [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_orc_boyz] with amount: [4] to force: [electors_greenskins_minor_1]
  2498. [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_goblin_spearmen] with amount: [3] to force: [electors_greenskins_minor_1]
  2499. [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_goblin_spearmen] with amount: [3] to force: [electors_greenskins_minor_1]
  2500. [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_goblin_spearmen] with amount: [3] to force: [electors_greenskins_minor_1]
  2501. [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_orc_arrer_boyz] with amount: [2] to force: [electors_greenskins_minor_1]
  2502. [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_orc_arrer_boyz] with amount: [2] to force: [electors_greenskins_minor_1]
  2503. [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_cav_orc_boar_boyz] with amount: [1] to force: [electors_greenskins_minor_1]
  2504. [ting] <53.4s> Random Army Manager: Creating New Force with key [electors_greenskins_minor_2]
  2505. [ting] <53.4s> Force with key [electors_greenskins_minor_2] created!
  2506. [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_orc_boyz] with amount: [4] to force: [electors_greenskins_minor_2]
  2507. [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_orc_boyz] with amount: [4] to force: [electors_greenskins_minor_2]
  2508. [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_orc_boyz] with amount: [4] to force: [electors_greenskins_minor_2]
  2509. [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_orc_boyz] with amount: [4] to force: [electors_greenskins_minor_2]
  2510. [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_goblin_spearmen] with amount: [4] to force: [electors_greenskins_minor_2]
  2511. [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_goblin_spearmen] with amount: [4] to force: [electors_greenskins_minor_2]
  2512. [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_goblin_spearmen] with amount: [4] to force: [electors_greenskins_minor_2]
  2513. [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_goblin_spearmen] with amount: [4] to force: [electors_greenskins_minor_2]
  2514. [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_orc_arrer_boyz] with amount: [3] to force: [electors_greenskins_minor_2]
  2515. [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_orc_arrer_boyz] with amount: [3] to force: [electors_greenskins_minor_2]
  2516. [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_orc_arrer_boyz] with amount: [3] to force: [electors_greenskins_minor_2]
  2517. [ting] <53.4s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_cav_orc_boar_boyz] with amount: [1] to force: [electors_greenskins_minor_2]
  2518. [ting] <53.4s> Random Army Manager: Creating New Force with key [electors_greenskins_minor_3]
  2519. [ting] <53.5s> Force with key [electors_greenskins_minor_3] created!
  2520. [ting] <53.5s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_orc_boyz] with amount: [4] to force: [electors_greenskins_minor_3]
  2521. [ting] <53.5s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_orc_boyz] with amount: [4] to force: [electors_greenskins_minor_3]
  2522. [ting] <53.5s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_orc_boyz] with amount: [4] to force: [electors_greenskins_minor_3]
  2523. [ting] <53.5s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_orc_boyz] with amount: [4] to force: [electors_greenskins_minor_3]
  2524. [ting] <53.5s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_black_orcs] with amount: [1] to force: [electors_greenskins_minor_3]
  2525. [ting] <53.5s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_goblin_spearmen] with amount: [3] to force: [electors_greenskins_minor_3]
  2526. [ting] <53.5s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_goblin_spearmen] with amount: [3] to force: [electors_greenskins_minor_3]
  2527. [ting] <53.5s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_goblin_spearmen] with amount: [3] to force: [electors_greenskins_minor_3]
  2528. [ting] <53.5s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_orc_arrer_boyz] with amount: [3] to force: [electors_greenskins_minor_3]
  2529. [ting] <53.5s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_orc_arrer_boyz] with amount: [3] to force: [electors_greenskins_minor_3]
  2530. [ting] <53.5s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_orc_arrer_boyz] with amount: [3] to force: [electors_greenskins_minor_3]
  2531. [ting] <53.5s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_cav_orc_boar_boyz] with amount: [2] to force: [electors_greenskins_minor_3]
  2532. [ting] <53.5s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_cav_orc_boar_boyz] with amount: [2] to force: [electors_greenskins_minor_3]
  2533. [ting] <53.5s> Random Army Manager: Creating New Force with key [electors_greenskins_major_1]
  2534. [ting] <53.5s> Force with key [electors_greenskins_major_1] created!
  2535. [ting] <53.5s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_orc_boyz] with amount: [4] to force: [electors_greenskins_major_1]
  2536. [ting] <53.5s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_orc_boyz] with amount: [4] to force: [electors_greenskins_major_1]
  2537. [ting] <53.5s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_orc_boyz] with amount: [4] to force: [electors_greenskins_major_1]
  2538. [ting] <53.5s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_orc_boyz] with amount: [4] to force: [electors_greenskins_major_1]
  2539. [ting] <53.5s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_goblin_spearmen] with amount: [5] to force: [electors_greenskins_major_1]
  2540. [ting] <53.5s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_goblin_spearmen] with amount: [5] to force: [electors_greenskins_major_1]
  2541. [ting] <53.5s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_goblin_spearmen] with amount: [5] to force: [electors_greenskins_major_1]
  2542. [ting] <53.5s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_goblin_spearmen] with amount: [5] to force: [electors_greenskins_major_1]
  2543. [ting] <53.5s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_goblin_spearmen] with amount: [5] to force: [electors_greenskins_major_1]
  2544. [ting] <53.5s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_orc_arrer_boyz] with amount: [3] to force: [electors_greenskins_major_1]
  2545. [ting] <53.5s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_orc_arrer_boyz] with amount: [3] to force: [electors_greenskins_major_1]
  2546. [ting] <53.5s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_orc_arrer_boyz] with amount: [3] to force: [electors_greenskins_major_1]
  2547. [ting] <53.5s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_mon_trolls] with amount: [2] to force: [electors_greenskins_major_1]
  2548. [ting] <53.5s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_mon_trolls] with amount: [2] to force: [electors_greenskins_major_1]
  2549. [ting] <53.5s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_mon_giant] with amount: [1] to force: [electors_greenskins_major_1]
  2550. [ting] <53.5s> Random Army Manager: Creating New Force with key [electors_greenskins_major_2]
  2551. [ting] <53.5s> Force with key [electors_greenskins_major_2] created!
  2552. [ting] <53.5s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_orc_boyz] with amount: [5] to force: [electors_greenskins_major_2]
  2553. [ting] <53.5s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_orc_boyz] with amount: [5] to force: [electors_greenskins_major_2]
  2554. [ting] <53.5s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_orc_boyz] with amount: [5] to force: [electors_greenskins_major_2]
  2555. [ting] <53.5s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_orc_boyz] with amount: [5] to force: [electors_greenskins_major_2]
  2556. [ting] <53.5s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_orc_boyz] with amount: [5] to force: [electors_greenskins_major_2]
  2557. [ting] <53.5s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_goblin_spearmen] with amount: [4] to force: [electors_greenskins_major_2]
  2558. [ting] <53.5s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_goblin_spearmen] with amount: [4] to force: [electors_greenskins_major_2]
  2559. [ting] <53.5s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_goblin_spearmen] with amount: [4] to force: [electors_greenskins_major_2]
  2560. [ting] <53.5s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_goblin_spearmen] with amount: [4] to force: [electors_greenskins_major_2]
  2561. [ting] <53.5s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_orc_arrer_boyz] with amount: [3] to force: [electors_greenskins_major_2]
  2562. [ting] <53.5s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_orc_arrer_boyz] with amount: [3] to force: [electors_greenskins_major_2]
  2563. [ting] <53.5s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_orc_arrer_boyz] with amount: [3] to force: [electors_greenskins_major_2]
  2564. [ting] <53.5s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_mon_trolls] with amount: [2] to force: [electors_greenskins_major_2]
  2565. [ting] <53.5s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_mon_trolls] with amount: [2] to force: [electors_greenskins_major_2]
  2566. [ting] <53.5s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_mon_giant] with amount: [1] to force: [electors_greenskins_major_2]
  2567. [ting] <53.5s> Random Army Manager: Creating New Force with key [electors_greenskins_major_3]
  2568. [ting] <53.5s> Force with key [electors_greenskins_major_3] created!
  2569. [ting] <53.5s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_orc_boyz] with amount: [5] to force: [electors_greenskins_major_3]
  2570. [ting] <53.5s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_orc_boyz] with amount: [5] to force: [electors_greenskins_major_3]
  2571. [ting] <53.5s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_orc_boyz] with amount: [5] to force: [electors_greenskins_major_3]
  2572. [ting] <53.5s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_orc_boyz] with amount: [5] to force: [electors_greenskins_major_3]
  2573. [ting] <53.5s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_orc_boyz] with amount: [5] to force: [electors_greenskins_major_3]
  2574. [ting] <53.5s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_goblin_spearmen] with amount: [4] to force: [electors_greenskins_major_3]
  2575. [ting] <53.5s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_goblin_spearmen] with amount: [4] to force: [electors_greenskins_major_3]
  2576. [ting] <53.5s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_goblin_spearmen] with amount: [4] to force: [electors_greenskins_major_3]
  2577. [ting] <53.5s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_goblin_spearmen] with amount: [4] to force: [electors_greenskins_major_3]
  2578. [ting] <53.5s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_orc_arrer_boyz] with amount: [3] to force: [electors_greenskins_major_3]
  2579. [ting] <53.5s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_orc_arrer_boyz] with amount: [3] to force: [electors_greenskins_major_3]
  2580. [ting] <53.5s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_orc_arrer_boyz] with amount: [3] to force: [electors_greenskins_major_3]
  2581. [ting] <53.5s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_mon_trolls] with amount: [2] to force: [electors_greenskins_major_3]
  2582. [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_mon_trolls] with amount: [2] to force: [electors_greenskins_major_3]
  2583. [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_mon_giant] with amount: [1] to force: [electors_greenskins_major_3]
  2584. [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_mon_arachnarok_spider_0] with amount: [1] to force: [electors_greenskins_major_3]
  2585. [ting] <53.6s> Random Army Manager: Creating New Force with key [electors_greenskins_major_4]
  2586. [ting] <53.6s> Force with key [electors_greenskins_major_4] created!
  2587. [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_black_orcs] with amount: [2] to force: [electors_greenskins_major_4]
  2588. [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_black_orcs] with amount: [2] to force: [electors_greenskins_major_4]
  2589. [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_orc_boyz] with amount: [4] to force: [electors_greenskins_major_4]
  2590. [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_orc_boyz] with amount: [4] to force: [electors_greenskins_major_4]
  2591. [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_orc_boyz] with amount: [4] to force: [electors_greenskins_major_4]
  2592. [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_orc_boyz] with amount: [4] to force: [electors_greenskins_major_4]
  2593. [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_goblin_spearmen] with amount: [5] to force: [electors_greenskins_major_4]
  2594. [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_goblin_spearmen] with amount: [5] to force: [electors_greenskins_major_4]
  2595. [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_goblin_spearmen] with amount: [5] to force: [electors_greenskins_major_4]
  2596. [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_goblin_spearmen] with amount: [5] to force: [electors_greenskins_major_4]
  2597. [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_goblin_spearmen] with amount: [5] to force: [electors_greenskins_major_4]
  2598. [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_orc_arrer_boyz] with amount: [3] to force: [electors_greenskins_major_4]
  2599. [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_orc_arrer_boyz] with amount: [3] to force: [electors_greenskins_major_4]
  2600. [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_orc_arrer_boyz] with amount: [3] to force: [electors_greenskins_major_4]
  2601. [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_mon_trolls] with amount: [2] to force: [electors_greenskins_major_4]
  2602. [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_mon_trolls] with amount: [2] to force: [electors_greenskins_major_4]
  2603. [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_mon_giant] with amount: [1] to force: [electors_greenskins_major_4]
  2604. [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_mon_arachnarok_spider_0] with amount: [1] to force: [electors_greenskins_major_4]
  2605. [ting] <53.6s> Random Army Manager: Creating New Force with key [electors_greenskins_major_5]
  2606. [ting] <53.6s> Force with key [electors_greenskins_major_5] created!
  2607. [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_black_orcs] with amount: [4] to force: [electors_greenskins_major_5]
  2608. [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_black_orcs] with amount: [4] to force: [electors_greenskins_major_5]
  2609. [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_black_orcs] with amount: [4] to force: [electors_greenskins_major_5]
  2610. [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_black_orcs] with amount: [4] to force: [electors_greenskins_major_5]
  2611. [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_orc_boyz] with amount: [5] to force: [electors_greenskins_major_5]
  2612. [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_orc_boyz] with amount: [5] to force: [electors_greenskins_major_5]
  2613. [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_orc_boyz] with amount: [5] to force: [electors_greenskins_major_5]
  2614. [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_orc_boyz] with amount: [5] to force: [electors_greenskins_major_5]
  2615. [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_orc_boyz] with amount: [5] to force: [electors_greenskins_major_5]
  2616. [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_goblin_spearmen] with amount: [3] to force: [electors_greenskins_major_5]
  2617. [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_goblin_spearmen] with amount: [3] to force: [electors_greenskins_major_5]
  2618. [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_goblin_spearmen] with amount: [3] to force: [electors_greenskins_major_5]
  2619. [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_orc_arrer_boyz] with amount: [3] to force: [electors_greenskins_major_5]
  2620. [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_orc_arrer_boyz] with amount: [3] to force: [electors_greenskins_major_5]
  2621. [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_orc_arrer_boyz] with amount: [3] to force: [electors_greenskins_major_5]
  2622. [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_mon_trolls] with amount: [2] to force: [electors_greenskins_major_5]
  2623. [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_mon_trolls] with amount: [2] to force: [electors_greenskins_major_5]
  2624. [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_mon_giant] with amount: [1] to force: [electors_greenskins_major_5]
  2625. [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_mon_arachnarok_spider_0] with amount: [1] to force: [electors_greenskins_major_5]
  2626. [ting] <53.6s> Random Army Manager: Creating New Force with key [lizard_retaliate_low]
  2627. [ting] <53.6s> Force with key [lizard_retaliate_low] created!
  2628. [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh2_main_lzd_inf_skink_cohort_0] with amount: [4] to force: [lizard_retaliate_low]
  2629. [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh2_main_lzd_inf_skink_cohort_0] with amount: [4] to force: [lizard_retaliate_low]
  2630. [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh2_main_lzd_inf_skink_cohort_0] with amount: [4] to force: [lizard_retaliate_low]
  2631. [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh2_main_lzd_inf_skink_cohort_0] with amount: [4] to force: [lizard_retaliate_low]
  2632. [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh2_main_lzd_inf_saurus_spearmen_0] with amount: [2] to force: [lizard_retaliate_low]
  2633. [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh2_main_lzd_inf_saurus_spearmen_0] with amount: [2] to force: [lizard_retaliate_low]
  2634. [ting] <53.6s> Random Army Manager: Adding Unit- [wh2_main_lzd_inf_skink_cohort_1] with weight: [1] to force: [lizard_retaliate_low]
  2635. [ting] <53.6s> Random Army Manager: Adding Unit- [wh2_dlc12_lzd_inf_skink_red_crested_0] with weight: [1] to force: [lizard_retaliate_low]
  2636. [ting] <53.6s> Random Army Manager: Adding Unit- [wh2_main_lzd_cav_terradon_riders_0] with weight: [1] to force: [lizard_retaliate_low]
  2637. [ting] <53.6s> Random Army Manager: Creating New Force with key [lizard_retaliate_low_skv]
  2638. [ting] <53.6s> Force with key [lizard_retaliate_low_skv] created!
  2639. [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrat_spearmen_1] with amount: [4] to force: [lizard_retaliate_low_skv]
  2640. [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrat_spearmen_1] with amount: [4] to force: [lizard_retaliate_low_skv]
  2641. [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrat_spearmen_1] with amount: [4] to force: [lizard_retaliate_low_skv]
  2642. [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrat_spearmen_1] with amount: [4] to force: [lizard_retaliate_low_skv]
  2643. [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrats_0] with amount: [2] to force: [lizard_retaliate_low_skv]
  2644. [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrats_0] with amount: [2] to force: [lizard_retaliate_low_skv]
  2645. [ting] <53.6s> Random Army Manager: Adding Unit- [wh2_main_skv_inf_skavenslave_slingers_0] with weight: [1] to force: [lizard_retaliate_low_skv]
  2646. [ting] <53.6s> Random Army Manager: Adding Unit- [wh2_main_skv_mon_rat_ogres] with weight: [1] to force: [lizard_retaliate_low_skv]
  2647. [ting] <53.6s> Random Army Manager: Adding Unit- [wh2_main_skv_inf_night_runners_0] with weight: [1] to force: [lizard_retaliate_low_skv]
  2648. [ting] <53.6s> Random Army Manager: Creating New Force with key [lizard_retaliate_low_grn]
  2649. [ting] <53.6s> Force with key [lizard_retaliate_low_grn] created!
  2650. [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_orc_boyz] with amount: [4] to force: [lizard_retaliate_low_grn]
  2651. [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_orc_boyz] with amount: [4] to force: [lizard_retaliate_low_grn]
  2652. [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_orc_boyz] with amount: [4] to force: [lizard_retaliate_low_grn]
  2653. [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_orc_boyz] with amount: [4] to force: [lizard_retaliate_low_grn]
  2654. [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_savage_orcs] with amount: [2] to force: [lizard_retaliate_low_grn]
  2655. [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_savage_orcs] with amount: [2] to force: [lizard_retaliate_low_grn]
  2656. [ting] <53.6s> Random Army Manager: Adding Unit- [wh_main_grn_inf_orc_arrer_boyz] with weight: [1] to force: [lizard_retaliate_low_grn]
  2657. [ting] <53.6s> Random Army Manager: Adding Unit- [wh_main_grn_inf_goblin_archers] with weight: [1] to force: [lizard_retaliate_low_grn]
  2658. [ting] <53.6s> Random Army Manager: Adding Unit- [wh_main_grn_cav_forest_goblin_spider_riders_0] with weight: [1] to force: [lizard_retaliate_low_grn]
  2659. [ting] <53.6s> Random Army Manager: Creating New Force with key [lizard_retaliate_low_def]
  2660. [ting] <53.6s> Force with key [lizard_retaliate_low_def] created!
  2661. [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh2_main_def_inf_dreadspears_0] with amount: [4] to force: [lizard_retaliate_low_def]
  2662. [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh2_main_def_inf_dreadspears_0] with amount: [4] to force: [lizard_retaliate_low_def]
  2663. [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh2_main_def_inf_dreadspears_0] with amount: [4] to force: [lizard_retaliate_low_def]
  2664. [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh2_main_def_inf_dreadspears_0] with amount: [4] to force: [lizard_retaliate_low_def]
  2665. [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh2_main_def_inf_bleakswords_0] with amount: [2] to force: [lizard_retaliate_low_def]
  2666. [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh2_main_def_inf_bleakswords_0] with amount: [2] to force: [lizard_retaliate_low_def]
  2667. [ting] <53.6s> Random Army Manager: Adding Unit- [wh2_main_def_inf_darkshards_0] with weight: [1] to force: [lizard_retaliate_low_def]
  2668. [ting] <53.6s> Random Army Manager: Adding Unit- [wh2_main_def_inf_black_ark_corsairs_0] with weight: [1] to force: [lizard_retaliate_low_def]
  2669. [ting] <53.6s> Random Army Manager: Adding Unit- [wh2_main_def_cav_dark_riders_0] with weight: [1] to force: [lizard_retaliate_low_def]
  2670. [ting] <53.6s> Random Army Manager: Creating New Force with key [lizard_retaliate_low_cst]
  2671. [ting] <53.6s> Force with key [lizard_retaliate_low_cst] created!
  2672. [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh2_dlc11_cst_inf_zombie_gunnery_mob_0] with amount: [4] to force: [lizard_retaliate_low_cst]
  2673. [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh2_dlc11_cst_inf_zombie_gunnery_mob_0] with amount: [4] to force: [lizard_retaliate_low_cst]
  2674. [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh2_dlc11_cst_inf_zombie_gunnery_mob_0] with amount: [4] to force: [lizard_retaliate_low_cst]
  2675. [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh2_dlc11_cst_inf_zombie_gunnery_mob_0] with amount: [4] to force: [lizard_retaliate_low_cst]
  2676. [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh2_dlc11_cst_inf_zombie_gunnery_mob_1] with amount: [2] to force: [lizard_retaliate_low_cst]
  2677. [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh2_dlc11_cst_inf_zombie_gunnery_mob_1] with amount: [2] to force: [lizard_retaliate_low_cst]
  2678. [ting] <53.6s> Random Army Manager: Adding Unit- [wh2_dlc11_cst_inf_zombie_gunnery_mob_2] with weight: [1] to force: [lizard_retaliate_low_cst]
  2679. [ting] <53.6s> Random Army Manager: Adding Unit- [wh2_dlc11_cst_inf_zombie_gunnery_mob_3] with weight: [1] to force: [lizard_retaliate_low_cst]
  2680. [ting] <53.6s> Random Army Manager: Adding Unit- [wh2_dlc11_cst_inf_syreens] with weight: [1] to force: [lizard_retaliate_low_cst]
  2681. [ting] <53.6s> Random Army Manager: Creating New Force with key [lizard_retaliate_low_emp]
  2682. [ting] <53.6s> Force with key [lizard_retaliate_low_emp] created!
  2683. [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh_main_emp_inf_spearmen_0] with amount: [4] to force: [lizard_retaliate_low_emp]
  2684. [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh_main_emp_inf_spearmen_0] with amount: [4] to force: [lizard_retaliate_low_emp]
  2685. [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh_main_emp_inf_spearmen_0] with amount: [4] to force: [lizard_retaliate_low_emp]
  2686. [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh_main_emp_inf_spearmen_0] with amount: [4] to force: [lizard_retaliate_low_emp]
  2687. [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh_main_emp_inf_swordsmen] with amount: [2] to force: [lizard_retaliate_low_emp]
  2688. [ting] <53.6s> Random Army Manager: Adding Mandatory Unit- [wh_main_emp_inf_swordsmen] with amount: [2] to force: [lizard_retaliate_low_emp]
  2689. [ting] <53.6s> Random Army Manager: Adding Unit- [wh_main_emp_inf_crossbowmen] with weight: [1] to force: [lizard_retaliate_low_emp]
  2690. [ting] <53.6s> Random Army Manager: Adding Unit- [wh2_dlc13_emp_inf_archers_0] with weight: [1] to force: [lizard_retaliate_low_emp]
  2691. [ting] <53.7s> Random Army Manager: Adding Unit- [wh_dlc04_emp_inf_flagellants_0] with weight: [1] to force: [lizard_retaliate_low_emp]
  2692. [ting] <53.7s> Random Army Manager: Creating New Force with key [lizard_retaliate_mid]
  2693. [ting] <53.7s> Force with key [lizard_retaliate_mid] created!
  2694. [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh2_main_lzd_inf_saurus_spearmen_0] with amount: [3] to force: [lizard_retaliate_mid]
  2695. [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh2_main_lzd_inf_saurus_spearmen_0] with amount: [3] to force: [lizard_retaliate_mid]
  2696. [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh2_main_lzd_inf_saurus_spearmen_0] with amount: [3] to force: [lizard_retaliate_mid]
  2697. [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh2_main_lzd_inf_saurus_spearmen_1] with amount: [3] to force: [lizard_retaliate_mid]
  2698. [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh2_main_lzd_inf_saurus_spearmen_1] with amount: [3] to force: [lizard_retaliate_mid]
  2699. [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh2_main_lzd_inf_saurus_spearmen_1] with amount: [3] to force: [lizard_retaliate_mid]
  2700. [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh2_main_lzd_cav_cold_one_spearmen_1] with amount: [2] to force: [lizard_retaliate_mid]
  2701. [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh2_main_lzd_cav_cold_one_spearmen_1] with amount: [2] to force: [lizard_retaliate_mid]
  2702. [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh2_main_lzd_mon_kroxigors] with amount: [2] to force: [lizard_retaliate_mid]
  2703. [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh2_main_lzd_mon_kroxigors] with amount: [2] to force: [lizard_retaliate_mid]
  2704. [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh2_main_lzd_mon_carnosaur_0] with amount: [1] to force: [lizard_retaliate_mid]
  2705. [ting] <53.7s> Random Army Manager: Adding Unit- [wh2_main_lzd_inf_chameleon_skinks_0] with weight: [1] to force: [lizard_retaliate_mid]
  2706. [ting] <53.7s> Random Army Manager: Adding Unit- [wh2_main_lzd_cav_terradon_riders_1] with weight: [1] to force: [lizard_retaliate_mid]
  2707. [ting] <53.7s> Random Army Manager: Creating New Force with key [lizard_retaliate_mid_skv]
  2708. [ting] <53.7s> Force with key [lizard_retaliate_mid_skv] created!
  2709. [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrat_spearmen_1] with amount: [4] to force: [lizard_retaliate_mid_skv]
  2710. [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrat_spearmen_1] with amount: [4] to force: [lizard_retaliate_mid_skv]
  2711. [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrat_spearmen_1] with amount: [4] to force: [lizard_retaliate_mid_skv]
  2712. [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_clanrat_spearmen_1] with amount: [4] to force: [lizard_retaliate_mid_skv]
  2713. [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_stormvermin_0] with amount: [2] to force: [lizard_retaliate_mid_skv]
  2714. [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_stormvermin_0] with amount: [2] to force: [lizard_retaliate_mid_skv]
  2715. [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh2_dlc12_skv_inf_ratling_gun_0] with amount: [1] to force: [lizard_retaliate_mid_skv]
  2716. [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh2_dlc12_skv_inf_warplock_jezzails_0] with amount: [1] to force: [lizard_retaliate_mid_skv]
  2717. [ting] <53.7s> Random Army Manager: Adding Unit- [wh2_main_skv_mon_rat_ogres] with weight: [1] to force: [lizard_retaliate_mid_skv]
  2718. [ting] <53.7s> Random Army Manager: Adding Unit- [wh2_main_skv_inf_night_runners_0] with weight: [1] to force: [lizard_retaliate_mid_skv]
  2719. [ting] <53.7s> Random Army Manager: Creating New Force with key [lizard_retaliate_mid_grn]
  2720. [ting] <53.7s> Force with key [lizard_retaliate_mid_grn] created!
  2721. [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_orc_boyz] with amount: [3] to force: [lizard_retaliate_mid_grn]
  2722. [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_orc_boyz] with amount: [3] to force: [lizard_retaliate_mid_grn]
  2723. [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_orc_boyz] with amount: [3] to force: [lizard_retaliate_mid_grn]
  2724. [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_savage_orcs] with amount: [2] to force: [lizard_retaliate_mid_grn]
  2725. [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_savage_orcs] with amount: [2] to force: [lizard_retaliate_mid_grn]
  2726. [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_orc_big_uns] with amount: [2] to force: [lizard_retaliate_mid_grn]
  2727. [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_orc_big_uns] with amount: [2] to force: [lizard_retaliate_mid_grn]
  2728. [ting] <53.7s> Random Army Manager: Adding Unit- [wh_main_grn_cav_orc_boar_boyz] with weight: [1] to force: [lizard_retaliate_mid_grn]
  2729. [ting] <53.7s> Random Army Manager: Adding Unit- [wh_main_grn_inf_goblin_archers] with weight: [1] to force: [lizard_retaliate_mid_grn]
  2730. [ting] <53.7s> Random Army Manager: Adding Unit- [wh_main_grn_cav_goblin_wolf_riders_1] with weight: [1] to force: [lizard_retaliate_mid_grn]
  2731. [ting] <53.7s> Random Army Manager: Creating New Force with key [lizard_retaliate_mid_def]
  2732. [ting] <53.7s> Force with key [lizard_retaliate_mid_def] created!
  2733. [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh2_main_def_inf_dreadspears_0] with amount: [4] to force: [lizard_retaliate_mid_def]
  2734. [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh2_main_def_inf_dreadspears_0] with amount: [4] to force: [lizard_retaliate_mid_def]
  2735. [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh2_main_def_inf_dreadspears_0] with amount: [4] to force: [lizard_retaliate_mid_def]
  2736. [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh2_main_def_inf_dreadspears_0] with amount: [4] to force: [lizard_retaliate_mid_def]
  2737. [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh2_main_def_inf_black_ark_corsairs_0] with amount: [2] to force: [lizard_retaliate_mid_def]
  2738. [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh2_main_def_inf_black_ark_corsairs_0] with amount: [2] to force: [lizard_retaliate_mid_def]
  2739. [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh2_main_def_inf_black_guard_0] with amount: [1] to force: [lizard_retaliate_mid_def]
  2740. [ting] <53.7s> Random Army Manager: Adding Unit- [wh2_main_def_inf_darkshards_0] with weight: [1] to force: [lizard_retaliate_mid_def]
  2741. [ting] <53.7s> Random Army Manager: Adding Unit- [wh2_main_def_inf_shades_1] with weight: [1] to force: [lizard_retaliate_mid_def]
  2742. [ting] <53.7s> Random Army Manager: Adding Unit- [wh2_main_def_inf_black_ark_corsairs_0] with weight: [1] to force: [lizard_retaliate_mid_def]
  2743. [ting] <53.7s> Random Army Manager: Creating New Force with key [lizard_retaliate_mid_cst]
  2744. [ting] <53.7s> Force with key [lizard_retaliate_mid_cst] created!
  2745. [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh2_dlc11_cst_inf_zombie_gunnery_mob_0] with amount: [2] to force: [lizard_retaliate_mid_cst]
  2746. [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh2_dlc11_cst_inf_zombie_gunnery_mob_0] with amount: [2] to force: [lizard_retaliate_mid_cst]
  2747. [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh2_dlc11_cst_inf_zombie_gunnery_mob_1] with amount: [2] to force: [lizard_retaliate_mid_cst]
  2748. [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh2_dlc11_cst_inf_zombie_gunnery_mob_1] with amount: [2] to force: [lizard_retaliate_mid_cst]
  2749. [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh2_dlc11_cst_inf_depth_guard_0] with amount: [1] to force: [lizard_retaliate_mid_cst]
  2750. [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh2_dlc11_cst_mon_animated_hulks_0] with amount: [2] to force: [lizard_retaliate_mid_cst]
  2751. [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh2_dlc11_cst_mon_animated_hulks_0] with amount: [2] to force: [lizard_retaliate_mid_cst]
  2752. [ting] <53.7s> Random Army Manager: Adding Unit- [wh2_dlc11_cst_mon_bloated_corpse_0] with weight: [1] to force: [lizard_retaliate_mid_cst]
  2753. [ting] <53.7s> Random Army Manager: Adding Unit- [wh2_dlc11_cst_inf_zombie_gunnery_mob_3] with weight: [1] to force: [lizard_retaliate_mid_cst]
  2754. [ting] <53.7s> Random Army Manager: Adding Unit- [wh2_dlc11_cst_cav_deck_droppers_2] with weight: [1] to force: [lizard_retaliate_mid_cst]
  2755. [ting] <53.7s> Random Army Manager: Creating New Force with key [lizard_retaliate_mid_emp]
  2756. [ting] <53.7s> Force with key [lizard_retaliate_mid_emp] created!
  2757. [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh_main_emp_inf_spearmen_1] with amount: [2] to force: [lizard_retaliate_mid_emp]
  2758. [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh_main_emp_inf_spearmen_1] with amount: [2] to force: [lizard_retaliate_mid_emp]
  2759. [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh_main_emp_inf_swordsmen] with amount: [2] to force: [lizard_retaliate_mid_emp]
  2760. [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh_main_emp_inf_swordsmen] with amount: [2] to force: [lizard_retaliate_mid_emp]
  2761. [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh_main_emp_inf_greatswords] with amount: [1] to force: [lizard_retaliate_mid_emp]
  2762. [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh_dlc04_emp_inf_free_company_militia_0] with amount: [2] to force: [lizard_retaliate_mid_emp]
  2763. [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh_dlc04_emp_inf_free_company_militia_0] with amount: [2] to force: [lizard_retaliate_mid_emp]
  2764. [ting] <53.7s> Random Army Manager: Adding Unit- [wh_main_emp_cav_pistoliers_1] with weight: [1] to force: [lizard_retaliate_mid_emp]
  2765. [ting] <53.7s> Random Army Manager: Adding Unit- [wh2_dlc13_emp_inf_huntsmen_0] with weight: [1] to force: [lizard_retaliate_mid_emp]
  2766. [ting] <53.7s> Random Army Manager: Adding Unit- [wh_main_emp_cav_empire_knights] with weight: [1] to force: [lizard_retaliate_mid_emp]
  2767. [ting] <53.7s> Random Army Manager: Creating New Force with key [lizard_retaliate_hig]
  2768. [ting] <53.7s> Force with key [lizard_retaliate_hig] created!
  2769. [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh2_main_lzd_inf_temple_guards] with amount: [2] to force: [lizard_retaliate_hig]
  2770. [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh2_main_lzd_inf_temple_guards] with amount: [2] to force: [lizard_retaliate_hig]
  2771. [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh2_main_lzd_cav_horned_ones_0] with amount: [2] to force: [lizard_retaliate_hig]
  2772. [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh2_main_lzd_cav_horned_ones_0] with amount: [2] to force: [lizard_retaliate_hig]
  2773. [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh2_main_lzd_mon_kroxigors] with amount: [3] to force: [lizard_retaliate_hig]
  2774. [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh2_main_lzd_mon_kroxigors] with amount: [3] to force: [lizard_retaliate_hig]
  2775. [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh2_main_lzd_mon_kroxigors] with amount: [3] to force: [lizard_retaliate_hig]
  2776. [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh2_main_lzd_mon_carnosaur_0] with amount: [1] to force: [lizard_retaliate_hig]
  2777. [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh2_dlc12_lzd_mon_ancient_stegadon_1] with amount: [1] to force: [lizard_retaliate_hig]
  2778. [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh2_dlc13_lzd_mon_dread_saurian_0] with amount: [1] to force: [lizard_retaliate_hig]
  2779. [ting] <53.7s> Random Army Manager: Adding Unit- [wh2_main_lzd_inf_chameleon_skinks_0] with weight: [1] to force: [lizard_retaliate_hig]
  2780. [ting] <53.7s> Random Army Manager: Adding Unit- [wh2_dlc12_lzd_cav_ripperdactyl_riders_0] with weight: [1] to force: [lizard_retaliate_hig]
  2781. [ting] <53.7s> Random Army Manager: Adding Unit- [wh2_main_lzd_mon_bastiladon_0] with weight: [1] to force: [lizard_retaliate_hig]
  2782. [ting] <53.7s> Random Army Manager: Creating New Force with key [lizard_retaliate_hig_skv]
  2783. [ting] <53.7s> Force with key [lizard_retaliate_hig_skv] created!
  2784. [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_stormvermin_1] with amount: [3] to force: [lizard_retaliate_hig_skv]
  2785. [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_stormvermin_1] with amount: [3] to force: [lizard_retaliate_hig_skv]
  2786. [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_stormvermin_1] with amount: [3] to force: [lizard_retaliate_hig_skv]
  2787. [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_plague_monks] with amount: [2] to force: [lizard_retaliate_hig_skv]
  2788. [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_inf_plague_monks] with amount: [2] to force: [lizard_retaliate_hig_skv]
  2789. [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh2_dlc12_skv_inf_ratling_gun_0] with amount: [1] to force: [lizard_retaliate_hig_skv]
  2790. [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh2_dlc12_skv_inf_warplock_jezzails_0] with amount: [1] to force: [lizard_retaliate_hig_skv]
  2791. [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh2_main_skv_mon_hell_pit_abomination] with amount: [1] to force: [lizard_retaliate_hig_skv]
  2792. [ting] <53.7s> Random Army Manager: Adding Unit- [wh2_main_skv_mon_rat_ogres] with weight: [1] to force: [lizard_retaliate_hig_skv]
  2793. [ting] <53.7s> Random Army Manager: Adding Unit- [wh2_main_skv_inf_gutter_runners_0] with weight: [1] to force: [lizard_retaliate_hig_skv]
  2794. [ting] <53.7s> Random Army Manager: Adding Unit- [wh2_main_skv_art_plagueclaw_catapult] with weight: [1] to force: [lizard_retaliate_hig_skv]
  2795. [ting] <53.7s> Random Army Manager: Creating New Force with key [lizard_retaliate_hig_grn]
  2796. [ting] <53.7s> Force with key [lizard_retaliate_hig_grn] created!
  2797. [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_mon_giant] with amount: [1] to force: [lizard_retaliate_hig_grn]
  2798. [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_savage_orcs] with amount: [2] to force: [lizard_retaliate_hig_grn]
  2799. [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_savage_orcs] with amount: [2] to force: [lizard_retaliate_hig_grn]
  2800. [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_orc_big_uns] with amount: [2] to force: [lizard_retaliate_hig_grn]
  2801. [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_orc_big_uns] with amount: [2] to force: [lizard_retaliate_hig_grn]
  2802. [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_black_orcs] with amount: [2] to force: [lizard_retaliate_hig_grn]
  2803. [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh_main_grn_inf_black_orcs] with amount: [2] to force: [lizard_retaliate_hig_grn]
  2804. [ting] <53.7s> Random Army Manager: Adding Unit- [wh_main_grn_cav_orc_boar_boy_big_uns] with weight: [1] to force: [lizard_retaliate_hig_grn]
  2805. [ting] <53.7s> Random Army Manager: Adding Unit- [wh_main_grn_inf_savage_orc_big_uns] with weight: [1] to force: [lizard_retaliate_hig_grn]
  2806. [ting] <53.7s> Random Army Manager: Adding Unit- [wh_main_grn_art_doom_diver_catapult] with weight: [1] to force: [lizard_retaliate_hig_grn]
  2807. [ting] <53.7s> Random Army Manager: Creating New Force with key [lizard_retaliate_hig_def]
  2808. [ting] <53.7s> Force with key [lizard_retaliate_hig_def] created!
  2809. [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh2_main_def_inf_black_ark_corsairs_1] with amount: [2] to force: [lizard_retaliate_hig_def]
  2810. [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh2_main_def_inf_black_ark_corsairs_1] with amount: [2] to force: [lizard_retaliate_hig_def]
  2811. [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh2_main_def_inf_black_ark_corsairs_0] with amount: [2] to force: [lizard_retaliate_hig_def]
  2812. [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh2_main_def_inf_black_ark_corsairs_0] with amount: [2] to force: [lizard_retaliate_hig_def]
  2813. [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh2_main_def_inf_black_guard_0] with amount: [2] to force: [lizard_retaliate_hig_def]
  2814. [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh2_main_def_inf_black_guard_0] with amount: [2] to force: [lizard_retaliate_hig_def]
  2815. [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh2_dlc10_def_mon_war_hydra_boss] with amount: [1] to force: [lizard_retaliate_hig_def]
  2816. [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh2_main_def_mon_black_dragon] with amount: [1] to force: [lizard_retaliate_hig_def]
  2817. [ting] <53.7s> Random Army Manager: Adding Unit- [wh2_main_def_inf_witch_elves_0] with weight: [1] to force: [lizard_retaliate_hig_def]
  2818. [ting] <53.7s> Random Army Manager: Adding Unit- [wh2_main_def_inf_shades_2] with weight: [1] to force: [lizard_retaliate_hig_def]
  2819. [ting] <53.7s> Random Army Manager: Adding Unit- [wh2_main_def_inf_darkshards_1] with weight: [1] to force: [lizard_retaliate_hig_def]
  2820. [ting] <53.7s> Random Army Manager: Creating New Force with key [lizard_retaliate_hig_cst]
  2821. [ting] <53.7s> Force with key [lizard_retaliate_hig_cst] created!
  2822. [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh2_dlc11_cst_inf_zombie_gunnery_mob_0] with amount: [2] to force: [lizard_retaliate_hig_cst]
  2823. [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh2_dlc11_cst_inf_zombie_gunnery_mob_0] with amount: [2] to force: [lizard_retaliate_hig_cst]
  2824. [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh2_dlc11_cst_inf_zombie_gunnery_mob_1] with amount: [1] to force: [lizard_retaliate_hig_cst]
  2825. [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh2_dlc11_cst_inf_depth_guard_0] with amount: [2] to force: [lizard_retaliate_hig_cst]
  2826. [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh2_dlc11_cst_inf_depth_guard_0] with amount: [2] to force: [lizard_retaliate_hig_cst]
  2827. [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh2_dlc11_cst_inf_depth_guard_1] with amount: [2] to force: [lizard_retaliate_hig_cst]
  2828. [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh2_dlc11_cst_inf_depth_guard_1] with amount: [2] to force: [lizard_retaliate_hig_cst]
  2829. [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh2_dlc11_cst_inf_deck_gunners_0] with amount: [2] to force: [lizard_retaliate_hig_cst]
  2830. [ting] <53.7s> Random Army Manager: Adding Mandatory Unit- [wh2_dlc11_cst_inf_deck_gunners_0] with amount: [2] to force: [lizard_retaliate_hig_cst]
  2831. [ting] <53.8s> Random Army Manager: Adding Mandatory Unit- [wh2_dlc11_cst_mon_rotting_leviathan_0] with amount: [1] to force: [lizard_retaliate_hig_cst]
  2832. [ting] <53.8s> Random Army Manager: Adding Mandatory Unit- [wh2_dlc11_cst_mon_necrofex_colossus_0] with amount: [1] to force: [lizard_retaliate_hig_cst]
  2833. [ting] <53.8s> Random Army Manager: Adding Unit- [wh2_dlc11_cst_mon_bloated_corpse_0] with weight: [1] to force: [lizard_retaliate_hig_cst]
  2834. [ting] <53.8s> Random Army Manager: Adding Unit- [wh2_dlc11_cst_inf_zombie_gunnery_mob_3] with weight: [1] to force: [lizard_retaliate_hig_cst]
  2835. [ting] <53.8s> Random Army Manager: Adding Unit- [wh2_dlc11_cst_cav_deck_droppers_2] with weight: [1] to force: [lizard_retaliate_hig_cst]
  2836. [ting] <53.8s> Random Army Manager: Creating New Force with key [lizard_retaliate_hig_emp]
  2837. [ting] <53.8s> Force with key [lizard_retaliate_hig_emp] created!
  2838. [ting] <53.8s> Random Army Manager: Adding Mandatory Unit- [wh_main_emp_inf_halberdiers] with amount: [2] to force: [lizard_retaliate_hig_emp]
  2839. [ting] <53.8s> Random Army Manager: Adding Mandatory Unit- [wh_main_emp_inf_halberdiers] with amount: [2] to force: [lizard_retaliate_hig_emp]
  2840. [ting] <53.8s> Random Army Manager: Adding Mandatory Unit- [wh_main_emp_art_helstorm_rocket_battery] with amount: [1] to force: [lizard_retaliate_hig_emp]
  2841. [ting] <53.8s> Random Army Manager: Adding Mandatory Unit- [wh_main_emp_inf_greatswords] with amount: [2] to force: [lizard_retaliate_hig_emp]
  2842. [ting] <53.8s> Random Army Manager: Adding Mandatory Unit- [wh_main_emp_inf_greatswords] with amount: [2] to force: [lizard_retaliate_hig_emp]
  2843. [ting] <53.8s> Random Army Manager: Adding Mandatory Unit- [wh_main_emp_cav_reiksguard] with amount: [2] to force: [lizard_retaliate_hig_emp]
  2844. [ting] <53.8s> Random Army Manager: Adding Mandatory Unit- [wh_main_emp_cav_reiksguard] with amount: [2] to force: [lizard_retaliate_hig_emp]
  2845. [ting] <53.8s> Random Army Manager: Adding Mandatory Unit- [wh_main_emp_inf_spearmen_1] with amount: [2] to force: [lizard_retaliate_hig_emp]
  2846. [ting] <53.8s> Random Army Manager: Adding Mandatory Unit- [wh_main_emp_inf_spearmen_1] with amount: [2] to force: [lizard_retaliate_hig_emp]
  2847. [ting] <53.8s> Random Army Manager: Adding Mandatory Unit- [wh_main_emp_cav_demigryph_knights_0] with amount: [1] to force: [lizard_retaliate_hig_emp]
  2848. [ting] <53.8s> Random Army Manager: Adding Mandatory Unit- [wh_main_emp_cav_demigryph_knights_1] with amount: [1] to force: [lizard_retaliate_hig_emp]
  2849. [ting] <53.8s> Random Army Manager: Adding Unit- [wh_main_emp_art_helblaster_volley_gun] with weight: [1] to force: [lizard_retaliate_hig_emp]
  2850. [ting] <53.8s> Random Army Manager: Adding Unit- [wh2_dlc13_emp_inf_huntsmen_0] with weight: [1] to force: [lizard_retaliate_hig_emp]
  2851. [ting] <53.8s> Random Army Manager: Adding Unit- [wh_main_emp_inf_handgunners] with weight: [1] to force: [lizard_retaliate_hig_emp]
  2852. [ting] <53.8s> Random Army Manager: Creating New Force with key [gor_rok]
  2853. [ting] <53.8s> Force with key [gor_rok] created!
  2854. [ting] <53.8s> Random Army Manager: Adding Mandatory Unit- [wh2_main_lzd_inf_temple_guards] with amount: [2] to force: [gor_rok]
  2855. [ting] <53.8s> Random Army Manager: Adding Mandatory Unit- [wh2_main_lzd_inf_temple_guards] with amount: [2] to force: [gor_rok]
  2856. [ting] <53.8s> Random Army Manager: Adding Mandatory Unit- [wh2_main_lzd_cav_horned_ones_0] with amount: [2] to force: [gor_rok]
  2857. [ting] <53.8s> Random Army Manager: Adding Mandatory Unit- [wh2_main_lzd_cav_horned_ones_0] with amount: [2] to force: [gor_rok]
  2858. [ting] <53.8s> Random Army Manager: Adding Mandatory Unit- [wh2_main_lzd_inf_saurus_spearmen_1] with amount: [3] to force: [gor_rok]
  2859. [ting] <53.8s> Random Army Manager: Adding Mandatory Unit- [wh2_main_lzd_inf_saurus_spearmen_1] with amount: [3] to force: [gor_rok]
  2860. [ting] <53.8s> Random Army Manager: Adding Mandatory Unit- [wh2_main_lzd_inf_saurus_spearmen_1] with amount: [3] to force: [gor_rok]
  2861. [ting] <53.8s> Random Army Manager: Adding Mandatory Unit- [wh2_dlc12_lzd_mon_ancient_stegadon_1] with amount: [1] to force: [gor_rok]
  2862. [ting] <53.8s> Random Army Manager: Adding Mandatory Unit- [wh2_dlc13_lzd_mon_dread_saurian_0] with amount: [1] to force: [gor_rok]
  2863. [ting] <53.8s> Random Army Manager: Adding Unit- [wh2_main_lzd_inf_chameleon_skinks_0] with weight: [1] to force: [gor_rok]
  2864. [ting] <53.8s> Random Army Manager: Adding Unit- [wh2_main_lzd_inf_saurus_spearmen_0] with weight: [1] to force: [gor_rok]
  2865. [out] <53.8s> #### Adding Wulfhart Hunters Listeners ####
  2866. [ting] <53.8s> force_diplomacy_new() called, source: faction:wh2_dlc13_emp_the_huntmarshals_expedition, target: subculture:wh2_main_sc_lzd_lizardmen, diplomacy_types: all, offer: false, accept: false, add both directions: true, do not enable payments: false
  2867. [ting] <53.8s> force_diplomacy_new() called, source: faction:wh2_dlc13_emp_the_huntmarshals_expedition, target: subculture:wh2_main_sc_lzd_lizardmen, diplomacy_types: payments (generating bitmask: 128), offer: true, accept: true, add both directions: true, do not enable payments: false
  2868. [ting] <53.8s> force_diplomacy_new() called, source: faction:wh2_dlc13_emp_the_huntmarshals_expedition, target: subculture:wh2_main_sc_lzd_lizardmen, diplomacy_types: war (generating bitmask: 1024), offer: true, accept: true, add both directions: true, do not enable payments: false
  2869. [ting] <53.8s> force_diplomacy_new() called, source: faction:wh2_dlc13_emp_the_huntmarshals_expedition, target: subculture:wh2_main_sc_lzd_lizardmen, diplomacy_types: peace (generating bitmask: 512), offer: true, accept: true, add both directions: true, do not enable payments: false
  2870. [out] <53.8s> #### Adding Nakai Hunters Listeners ####
  2871. [out] <53.8s> #### Adding Nakai Temples Listeners ####
  2872. [out] <53.8s> #### Adding Gotrek & Felix Listeners ####
  2873. [out] <53.8s> ==== Shadow & Blade ====
  2874. [out] <53.8s> #### Adding Malus Malekith's Favour Listeners ####
  2875. [out] <53.8s> #### Adding Malus Sanity Listeners ####
  2876. [out] <53.8s> #### Adding Tz'arkans Whispers Listeners ####
  2877. [out] <53.8s> #### Adding Shadowy Dealings Listeners ####
  2878. [out] <53.8s> #### Adding Clan Contracts Listeners ####
  2879. [out] <53.8s> #### Adding Shadow Objectives Listeners ####
  2880. [out] <53.8s> #### Adding Repanse Confederation Listerners ####
  2881. [out] <53.8s> #### Adding Sniktch Revitalizing Lister ####
  2882. [ui] <53.8s> uicomponent button_notification_settings:
  2883. [ui] <53.8s>
  2884. [ui] <53.8s> path from root: root > layout > faction_buttons_docker > end_turn_docker > notification_frame > button_notification_settings
  2885. [ui] <53.8s> position on screen: 1882, 996
  2886. [ui] <53.8s> size: 38, 38
  2887. [ui] <53.8s> state: down
  2888. [ui] <53.8s> visible: true
  2889. [ui] <53.8s> priority: 0
  2890. [ui] <53.8s>
  2891. [out] <53.8s> & Applying effect bundle [kill_blood_kisses] to faction [wh2_dlc11_vmp_the_barrow_legion] for [1] turns
  2892. [out] <53.8s> * intervention_manager:state_from_string() called
  2893. [interventions] <53.8s>
  2894. [interventions] <53.8s> * intervention_manager:state_from_string() called
  2895. [interventions] <53.8s>
  2896. [interventions] <53.9s> ci_mid_game_event starting
  2897. [interventions] <53.9s> ci_late_game_event starting
  2898. [interventions] <53.9s> oak_invasion_intervention starting
  2899. [interventions] <53.9s> NorscaChallengersSpawned starting
  2900. [interventions] <53.9s> chapter_mission_2 starting
  2901. [interventions] <53.9s> chapter_mission_3 starting
  2902. [interventions] <53.9s> chapter_mission_4 starting
  2903. [interventions] <53.9s> chapter_mission_5 starting
  2904. [interventions] <53.9s> chapter_mission_6 starting
  2905. [interventions] <53.9s> in_wh_main_emp_karl_franz_reikland_runefang_stage_1 starting
  2906. [interventions] <53.9s> in_wh_main_emp_balthasar_gelt_cloak_of_molten_metal_stage_1 starting
  2907. [interventions] <53.9s> in_wh_dlc06_grn_wurrzag_da_great_green_prophet_baleful_mask_stage_1 starting
  2908. [interventions] <53.9s> in_wh2_dlc14_hef_me_anc_enchanted_item_heart_of_avelorn starting
  2909. [interventions] <53.9s> in_wh2_main_vortex_narrative_hef_the_lies_of_the_druchii starting
  2910. [interventions] <53.9s> in_wh2_main_vortex_narrative_hef_the_vermin_of_hruddithi starting
  2911. [interventions] <53.9s> in_wh2_dlc10_alarielle_shieldstone_of_isha_1 starting
  2912. [interventions] <53.9s> in_wh2_dlc10_hef_alith_anar_the_shadow_crown starting
  2913. [interventions] <53.9s> in_wh2_dlc10_hef_alith_anar_the_moonbow_stage_1 starting
  2914. [interventions] <53.9s> in_wh2_main_vortex_narrative_def_hoteks_levy starting
  2915. [interventions] <53.9s> in_wh2_dlc14_def_wand_of_kharaidon starting
  2916. [interventions] <53.9s> in_wh2_dlc14_def_amber_amulet starting
  2917. [interventions] <53.9s> in_wh2_dlc10_def_hellebron_amulet_of_dark_fire_stage_1 starting
  2918. [interventions] <54.0s> in_wh2_dlc14_lzd_the_mace_of_ulumak starting
  2919. [interventions] <54.0s> in_wh2_dlc14_main_skv_snikch_the_cloak_of_shadows_stage_1 starting
  2920. [interventions] <54.0s> in_wh2_dlc14_main_skv_snikch_whirl_of_weeping_blades_stage_1 starting
  2921. [interventions] <54.0s> in_wh_dlc07_qb_brt_alberic_trident_of_bordeleaux_stage_1 starting
  2922. [interventions] <54.0s> in_wh2_dlc11_def_lokhir_red_blades_stage_1 starting
  2923. [out] <54.0s> ********************************************************************************
  2924. [out] <54.0s>
  2925. [out] <54.0s>
  2926. [out] <54.0s> ****************************
  2927. [out] <54.0s> Executing Mods
  2928. [out] <54.0s> liche_manager() not found, continuing
  2929. [out] <54.0s> qa_console() not found, continuing
  2930. [out] <54.0s> vandy_unit_card_functionality() not found, continuing
  2931. [out] <54.0s> Executing mod function marthdiploskip()
  2932. [out] <54.0s> marthdiploskip() executed successfully
  2933. [out] <54.0s> Executing mod function me_turn_time_destroyer()
  2934. [out] <54.0s> me_turn_time_destroyer() executed successfully
  2935. [out] <54.0s> !!!!!!!log_all() not found, continuing
  2936. [out] <54.0s> debugger() not found, continuing
  2937. [out] <54.0s> liche_init() not found, continuing
  2938. [out] <54.0s> ****************************
  2939. [out] <54.0s>
  2940. [traits] <54.6s> * force_add_trait() is adding trait [wh2_main_trait_siege_victory] to character [character_cqi:573], showing message: true, points: 1
  2941. [traits] <54.6s> * force_add_trait() is adding trait [wh2_main_trait_wins_against_humans] to character [character_cqi:573], showing message: true, points: 1
  2942. [traits] <54.6s> * force_add_trait() is adding trait [wh2_main_trait_fighter] to character [character_cqi:573], showing message: true, points: 1
  2943. [ui] <54.8s> Panel opened popup_battle_results
  2944. [help_pages] <54.8s> related_panel_opened() called
  2945. [help_pages] <54.8s> panel popup_battle_results is open
  2946. [help_pages] <54.8s> help panel is not open
  2947. [out] <54.8s> ***
  2948. [out] <54.8s> *** Battle involving the player has completed
  2949. [out] <54.8s> *** player has won a settlement battle as the primary attacker, triggering event ScriptEventPlayerWinsSettlementAttackBattle
  2950. [out] <54.8s> ***
  2951. [traits] <54.8s> Rolled a 87 to assign an ancillary with a chance of 84 for a character belonging to the faction wh2_dlc11_vmp_the_barrow_legion
  2952. [ui] <55.1s> uicomponent notification_settings_list:
  2953. [ui] <55.2s>
  2954. [ui] <55.2s> path from root: root > layout > faction_buttons_docker > end_turn_docker > notification_settings_list
  2955. [ui] <55.2s> position on screen: 1668, 341
  2956. [ui] <55.2s> size: 250, 540
  2957. [ui] <55.2s> state: NewState
  2958. [ui] <55.2s> visible: true
  2959. [ui] <55.2s> priority: 50
  2960. [ui] <55.2s>
  2961. [ui] <59.9s> uicomponent button_accept:
  2962. [ui] <59.9s>
  2963. [ui] <59.9s> path from root: root > popup_battle_results > mid > battle_results > button_set_settlement_captured > button_accept
  2964. [ui] <59.9s> position on screen: 932, 1019
  2965. [ui] <59.9s> size: 56, 56
  2966. [ui] <59.9s> state: down
  2967. [ui] <59.9s> visible: true
  2968. [ui] <59.9s> priority: 45
  2969. [ui] <59.9s>
  2970. [ui] <60.4s> Panel opened settlement_captured
  2971. ********************
  2972. SCRIPT ERROR, timestamp <60.4s>
  2973. get_character_by_cqi() called but supplied cqi [nil] is not a number or a string that converts to a number
  2974.  
  2975.  
  2976. stack traceback:
  2977. [string "script\_lib\lib_campaign_manager.lua"]:2505: in function <[string "script\_lib\lib_campaign_manager.lua"]:2499>
  2978. (tail call): ?
  2979. [string "script\campaign\main_warhammer\mod\liche_init.lua"]:1037: in function <[string "script\campaign\main_warhammer\mod\liche_init.lua"]:1031>
  2980. (tail call): ?
  2981. [C]: in function 'pcall'
  2982. [string "script\campaign\main_warhammer\mod\debugger.lua"]:7: in function 'safeCall'
  2983. [string "script\campaign\main_warhammer\mod\debugger.lua"]:31: in function 'callback'
  2984. [string "script\_lib\lib_core.lua"]:1238: in function 'event_callback'
  2985. [string "script\_lib\lib_core.lua"]:1148: in function 'callback'
  2986. [string "script\_lib\lib_core.lua"]:1156: in function <[string "script\_lib\lib_core.lua"]:1156>
  2987. ********************
  2988. [out] <60.4s> [string "script\campaign\main_warhammer\mod\liche_init.lua"]:1038: attempt to index local 'character' (a boolean value)
  2989. [out] <60.4s> stack traceback:
  2990. [string "script\campaign\main_warhammer\mod\debugger.lua"]:10: in function 'safeCall'
  2991. [string "script\campaign\main_warhammer\mod\debugger.lua"]:31: in function 'callback'
  2992. [string "script\_lib\lib_core.lua"]:1238: in function 'event_callback'
  2993. [string "script\_lib\lib_core.lua"]:1148: in function 'callback'
  2994. [string "script\_lib\lib_core.lua"]:1156: in function <[string "script\_lib\lib_core.lua"]:1156>
  2995. [ui] <60.4s> Panel closed popup_battle_results
  2996. [help_pages] <60.4s> related_panel_closed() called
  2997. [ui] <65.0s> uicomponent option_button:
  2998. [ui] <65.0s>
  2999. [ui] <65.0s> path from root: root > settlement_captured > button_parent > 930 > option_button
  3000. [ui] <65.0s> position on screen: 427, 1030
  3001. [ui] <65.0s> size: 265, 52
  3002. [ui] <65.0s> state: down
  3003. [ui] <65.0s> visible: true
  3004. [ui] <65.0s> priority: 45
  3005. [ui] <65.0s>
  3006. [ui] <65.2s> Panel closed settlement_captured
  3007. [out] <65.3s> **** BattleCompletedCameraMove event received ****
  3008. [out] <65.3s> this is the player's turn, waiting two seconds for camera movement to finish
  3009. [out] <65.3s> battle has been fought, establishing BattleCompleted listener
  3010. [out] <65.5s> & Applying effect bundle [lichemaster_colonize_replenishment] to the force of character with cqi [573] for [2] turns
  3011. [out] <65.6s> **** BattleCompleted event received ****
  3012. [traits] <65.6s> * force_add_trait() is adding trait [wh2_main_trait_post_battle_execute] to character [character_cqi:573], showing message: true, points: 1
  3013. [ui] <65.8s> Panel opened events
  3014. [out] <67.3s> **** full battle sequence completed - triggering ScriptEventPlayerFoughtBattleSequenceCompleted (as the player fought in the battle) and ScriptEventPlayerBattleSequenceCompleted
  3015. [ui] <69.7s> Panel closed events
  3016. [ui] <69.7s> Panel closed events
  3017. [ui] <71.0s> Panel opened esc_menu_campaign
  3018. [out] <71.0s> ShortcutPressed event occurred, context.string is escape_menu
  3019. [ui] <77.2s> uicomponent button_windows:
  3020. [ui] <77.2s>
  3021. [ui] <77.2s> path from root: root > panel_manager > esc_menu_campaign > menu_1 > button_windows
  3022. [ui] <77.2s> position on screen: 789, 702
  3023. [ui] <77.2s> size: 339, 52
  3024. [ui] <77.2s> state: down
  3025. [ui] <77.2s> visible: true
  3026. [ui] <77.2s> priority: 51
  3027. [ui] <77.2s>
  3028. [ui] <77.9s> uicomponent button_tick:
  3029. [ui] <77.9s>
  3030. [ui] <77.9s> path from root: root > dialogue_box > both_group > button_tick
  3031. [ui] <77.9s> position on screen: 902, 611
  3032. [ui] <77.9s> size: 56, 56
  3033. [ui] <77.9s> state: down
  3034. [ui] <77.9s> visible: true
  3035. [ui] <77.9s> priority: 250
  3036. [ui] <77.9s>
  3037. [out] <78.0s>
  3038. [out] <78.0s> ********************************************************************************
  3039. [out] <78.0s> main_warhammer :: game is being destroyed
  3040. [out] <78.0s> reset_all_overrides() called, output stamp is 3
  3041. [ui] <78.0s> nil
  3042. [ui] <78.0s> ****************
  3043. [ui] <78.0s> reset_all_overrides() called, output stamp is 3
  3044. [ui] <78.0s> ending reset_all_overrides() output, stamp 3
  3045. [ui] <78.0s> ****************
  3046. [out] <78.0s> ********************************************************************************
  3047. [out] <78.0s>
  3048. [out] <78.0s>
  3049. [out] <78.0s> ********************************************************************************
  3050. [out] <78.0s> event has occurred:: UIDestroyed
  3051. [out] <78.0s> ********************************************************************************
  3052. [out] <78.0s>
  3053.  
  3054. *** clear_campaign_event_callbacks() called, 131 callbacks cleared ***
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