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- LoCaA 11 Judging by Wish
- Each pattern is judged out of 20 points:
- ?/9 - Creativity of patterns + use of Perfect Possession
- ?/8 - Fun factor + pattern design: is the pattern fun to play through? does it have any glaring flaws?
- ?/3 - Adequate challenge: if a pattern is too difficult or too easy this may be detracted from.
- Overall aesthetics and experience will count for the equivalent of 1 pattern's worth of points.
- ?/7.5 - Graphics: This includes backgrounds, HUD, and everything involved but the patterns themselves.
- ?/7.5 - Sound: Did you pick a good soundtrack for this script? This includes both music and sound effects.
- ?/5 - Details: Did you include a custom HUD? Did you include a nice menu? Were there things about the script that made it stick out that deserve a mention?
- This score is detracted from when there is a bad experience, coding errors, or general laziness when it comes to details.
- The score of all patterns (including the experience "pattern") is added up, and then converted to a score out of 20. Up to two decimal places are used, and scores will be rounded up to the nearest hundredth.
- Script: Scharlachrote Besessenheit
- Creator: Vigor
- Difficulty Played: Normal (Immortal)
- Player Used: Junky players (is it just me or is the focus speed fast again??)
- Pattern 1 (Nonspell 1):
- Creativity/Perfect Possession (7/9): Remi interacts with Flan's nonspell in a nice way, good opener.
- Fun Factor/Pattern Design (6.5/8): Fun to dodge, a bit slower than I expected but there's a nice variety here.
- Adequate Challenge (3/3): Good for Normal mode.
- Pattern 2 (Forbidden Art (Sanguine Pressure)):
- Creativity/Perfect Possession (7/9): The cross bullets are a nice touch, and Flan makes Remi's bullets more threatening. I like it.
- Fun Factor/Pattern Design (6/8): The crosses are a little fast or dense, one of the two. Makes going through them on the second wave a bit more tricky than it needs to be. Otherwise it's fun!
- Adequate Challenge (2.5/3): A little bit too much.
- Pattern 3 (Nonspell 2):
- Creativity/Perfect Possession (7.5/9): I really like the concept of this nonspell, using Remi's melee abilities well. Flan doesn't do too much but their danmaku does mesh a bit.
- Fun Factor/Pattern Design (6/8): The big wave of ADD-rendered balls seems too dense, it forces me upwards which puts me right in Flan's path. I could micro through and go downwards which was probably intended, but it seems too fast to do that. Other than that it was fun.
- Adequate Challenge (2.5/3): Again, a little too tricky.
- Pattern 4 (Fateful Taboo (Crimson Fury)):
- Creativity/Perfect Possession (6/9): Used Laevatainn and a Remi-like chain attack, but the two didn't interact as much as I would like.
- Fun Factor/Pattern Design (4/8): It died before it got to do very much, but I liked dodging what I could.
- Adequate Challenge (2/3): Too easy for Normal.
- Aesthetics and Experience:
- Graphics (6.5/7.5): Ah, the usual Vigor ADD-rendered everything. Looked very nice.
- Sound (6.5/7.5): Music was really nice, good violin piece! Sound effects were a little quiet.
- Details (4/5): Perfect Possession player is nice (the movement speed is glitched again, you might wanna check these players) and the dialogue was a good little detail.
- Overall Score: 77/100
- Converted Score: 15.4/20
- Comments:
- Nice work here Vigor! Left me wanting more, for better or worse. Interesting ideas thrown around here, and you used the mechanic fairly well.
- Immortal Mode was appreciated, for stream or not, so I could focus on the attacks, hehe.
- Thanks for entering, I'm looking forward to more of your work!
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