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- [xcb] Unknown sequence number while processing queue
- [xcb] Most likely this is a multi-threaded client and XInitThreads has not been called
- [xcb] Aborting, sorry about that.
- GoNNER.x86_64: ../../src/xcb_io.c:259: poll_for_event: Assertion `!xcb_xlib_threads_sequence_lost' failed.
- Stacktrace:
- Native stacktrace:
- /home/nicholas/Games/GOG Games/GoNNER/game/GoNNER_Data/Mono/x86_64/libmono.so(+0x91772) [0x7f63afef2772]
- /lib/x86_64-linux-gnu/libpthread.so.0(+0x11670) [0x7f63b43aa670]
- /lib/x86_64-linux-gnu/libc.so.6(gsignal+0x9f) [0x7f63b2b9777f]
- /lib/x86_64-linux-gnu/libc.so.6(abort+0x16a) [0x7f63b2b9937a]
- /lib/x86_64-linux-gnu/libc.so.6(+0x2db47) [0x7f63b2b8fb47]
- /lib/x86_64-linux-gnu/libc.so.6(+0x2dbf2) [0x7f63b2b8fbf2]
- /usr/lib/x86_64-linux-gnu/libX11.so.6(+0x3d1da) [0x7f63b3c231da]
- /usr/lib/x86_64-linux-gnu/libX11.so.6(+0x3d28b) [0x7f63b3c2328b]
- /usr/lib/x86_64-linux-gnu/libX11.so.6(_XEventsQueued+0x5d) [0x7f63b3c2357d]
- /usr/lib/x86_64-linux-gnu/libX11.so.6(_XGetRequest+0x55) [0x7f63b3c263c5]
- /usr/lib/x86_64-linux-gnu/libX11.so.6(+0x404df) [0x7f63b3c264df]
- /usr/lib/x86_64-linux-gnu/libX11.so.6(_XError+0x133) [0x7f63b3c25ca3]
- /usr/lib/x86_64-linux-gnu/mesa/libGL.so.1(+0x1d792) [0x7f63b3f3c792]
- /usr/lib/x86_64-linux-gnu/mesa/libGL.so.1(+0x19864) [0x7f63b3f38864]
- ./GoNNER.x86_64() [0xe9ffcf]
- ./GoNNER.x86_64() [0xea0cb2]
- ./GoNNER.x86_64() [0x4651c4]
- /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf1) [0x7f63b2b823f1]
- ./GoNNER.x86_64() [0x46e6c9]
- Debug info from gdb:
- Could not attach to process. If your uid matches the uid of the target
- process, check the setting of /proc/sys/kernel/yama/ptrace_scope, or try
- again as the root user. For more details, see /etc/sysctl.d/10-ptrace.conf
- ptrace: Operation not permitted.
- No threads.
- =================================================================
- Got a SIGABRT while executing native code. This usually indicates
- a fatal error in the mono runtime or one of the native libraries
- used by your application.
- =================================================================
- iewport_index GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_APPLE_object_purgeable GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_lo
- cation GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_
- shader_objects GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map_array GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_
- array_object GL_ARB_vertex_attrib_binding GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ATI_blend_equation_separate GL_ATI_texture_float GL_EXT_abgr GL_EXT_blend_equation_separate GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_shader_integer_mix GL_EXT_shader_samples_identical GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_IBM_multimode_draw_arrays GL_KHR_blend_equation_advance
- d GL_KHR_context_flush_control GL_KHR_debug GL_KHR_robustness GL_MESA_pack_invert GL_MESA_shader_integer_functions GL_MESA_texture_signed_rgba GL_NV_conditional_render GL_NV_depth_clamp GL_NV_packed_depth_stencil GL_NV_texture_barrier GL_OES_EGL_image GL_S3_s3tc
- OPENGL LOG: Creating OpenGL 3.3 graphics device
- AudioManager: Using PulseAudio: Default Output Device
- Begin MonoManager ReloadAssembly
- Platform assembly: /home/nicholas/Games/GOG Games/GoNNER/game/GoNNER_Data/Managed/UnityEngine.dll (this message is harmless)
- Loading /home/nicholas/Games/GOG Games/GoNNER/game/GoNNER_Data/Managed/UnityEngine.dll into Unity Child Domain
- Platform assembly: /home/nicholas/Games/GOG Games/GoNNER/game/GoNNER_Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless)
- Loading /home/nicholas/Games/GOG Games/GoNNER/game/GoNNER_Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain
- Platform assembly: /home/nicholas/Games/GOG Games/GoNNER/game/GoNNER_Data/Managed/Assembly-CSharp.dll (this message is harmless)
- Loading /home/nicholas/Games/GOG Games/GoNNER/game/GoNNER_Data/Managed/Assembly-CSharp.dll into Unity Child Domain
- Platform assembly: /home/nicholas/Games/GOG Games/GoNNER/game/GoNNER_Data/Managed/UnityEngine.UI.dll (this message is harmless)
- Loading /home/nicholas/Games/GOG Games/GoNNER/game/GoNNER_Data/Managed/UnityEngine.UI.dll into Unity Child Domain
- Platform assembly: /home/nicholas/Games/GOG Games/GoNNER/game/GoNNER_Data/Managed/UnityEngine.Networking.dll (this message is harmless)
- Loading /home/nicholas/Games/GOG Games/GoNNER/game/GoNNER_Data/Managed/UnityEngine.Networking.dll into Unity Child Domain
- Platform assembly: /home/nicholas/Games/GOG Games/GoNNER/game/GoNNER_Data/Managed/ES2.dll (this message is harmless)
- Loading /home/nicholas/Games/GOG Games/GoNNER/game/GoNNER_Data/Managed/ES2.dll into Unity Child Domain
- Platform assembly: /home/nicholas/Games/GOG Games/GoNNER/game/GoNNER_Data/Managed/MoodkieSecurity.dll (this message is harmless)
- Loading /home/nicholas/Games/GOG Games/GoNNER/game/GoNNER_Data/Managed/MoodkieSecurity.dll into Unity Child Domain
- Platform assembly: /home/nicholas/Games/GOG Games/GoNNER/game/GoNNER_Data/Managed/Rewired_Core.dll (this message is harmless)
- Loading /home/nicholas/Games/GOG Games/GoNNER/game/GoNNER_Data/Managed/Rewired_Core.dll into Unity Child Domain
- Platform assembly: /home/nicholas/Games/GOG Games/GoNNER/game/GoNNER_Data/Managed/Rewired_Linux_Lib.dll (this message is harmless)
- Loading /home/nicholas/Games/GOG Games/GoNNER/game/GoNNER_Data/Managed/Rewired_Linux_Lib.dll into Unity Child Domain
- - Completed reload, in 0.049 seconds
- Platform assembly: /home/nicholas/Games/GOG Games/GoNNER/game/GoNNER_Data/Managed/System.Core.dll (this message is harmless)
- Platform assembly: /home/nicholas/Games/GOG Games/GoNNER/game/GoNNER_Data/Managed/System.dll (this message is harmless)
- XError: BadMatch (invalid parameter attributes) (error 8, opcode 155/34, serial 80, XID 0400000e, display 0x2bd6b20
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