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- Initialize engine version: 4.5.5f1 (7684ad0c5a44)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 9.0c [aticfx32.dll 22.19.162.4]
- Renderer: AMD Radeon R7 200 Series
- Vendor: ATI
- VRAM: 2030 MB (via DXGI)
- Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=1
- Begin MonoManager ReloadAssembly
- Platform assembly: C:\Games\Rust\rust_Data\Managed\UnityEngine.dll (this message is harmless)
- Loading C:\Games\Rust\rust_Data\Managed\UnityEngine.dll into Unity Child Domain
- Platform assembly: C:\Games\Rust\rust_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
- Loading C:\Games\Rust\rust_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Platform assembly: C:\Games\Rust\rust_Data\Managed\Assembly-CSharp.dll (this message is harmless)
- Loading C:\Games\Rust\rust_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Platform assembly: C:\Games\Rust\rust_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
- Loading C:\Games\Rust\rust_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
- Platform assembly: C:\Games\Rust\rust_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
- Loading C:\Games\Rust\rust_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
- Platform assembly: C:\Games\Rust\rust_Data\Managed\Facepunch.Actor.dll (this message is harmless)
- Loading C:\Games\Rust\rust_Data\Managed\Facepunch.Actor.dll into Unity Child Domain
- Platform assembly: C:\Games\Rust\rust_Data\Managed\Facepunch.Cursor.dll (this message is harmless)
- Loading C:\Games\Rust\rust_Data\Managed\Facepunch.Cursor.dll into Unity Child Domain
- Platform assembly: C:\Games\Rust\rust_Data\Managed\Facepunch.Geometry.dll (this message is harmless)
- Loading C:\Games\Rust\rust_Data\Managed\Facepunch.Geometry.dll into Unity Child Domain
- Platform assembly: C:\Games\Rust\rust_Data\Managed\Facepunch.HitBox.dll (this message is harmless)
- Loading C:\Games\Rust\rust_Data\Managed\Facepunch.HitBox.dll into Unity Child Domain
- Platform assembly: C:\Games\Rust\rust_Data\Managed\Facepunch.ID.dll (this message is harmless)
- Loading C:\Games\Rust\rust_Data\Managed\Facepunch.ID.dll into Unity Child Domain
- Platform assembly: C:\Games\Rust\rust_Data\Managed\Facepunch.MeshBatch.dll (this message is harmless)
- Loading C:\Games\Rust\rust_Data\Managed\Facepunch.MeshBatch.dll into Unity Child Domain
- Platform assembly: C:\Games\Rust\rust_Data\Managed\Facepunch.Movement.dll (this message is harmless)
- Loading C:\Games\Rust\rust_Data\Managed\Facepunch.Movement.dll into Unity Child Domain
- Platform assembly: C:\Games\Rust\rust_Data\Managed\Facepunch.Prefetch.dll (this message is harmless)
- Loading C:\Games\Rust\rust_Data\Managed\Facepunch.Prefetch.dll into Unity Child Domain
- Platform assembly: C:\Games\Rust\rust_Data\Managed\Facepunch.Utility.dll (this message is harmless)
- Loading C:\Games\Rust\rust_Data\Managed\Facepunch.Utility.dll into Unity Child Domain
- Platform assembly: C:\Games\Rust\rust_Data\Managed\LitJSON.dll (this message is harmless)
- Loading C:\Games\Rust\rust_Data\Managed\LitJSON.dll into Unity Child Domain
- Platform assembly: C:\Games\Rust\rust_Data\Managed\UnityEngine.Cloud.Analytics.dll (this message is harmless)
- Loading C:\Games\Rust\rust_Data\Managed\UnityEngine.Cloud.Analytics.dll into Unity Child Domain
- Platform assembly: C:\Games\Rust\rust_Data\Managed\UnityEngine.Cloud.Analytics.Util.dll (this message is harmless)
- Loading C:\Games\Rust\rust_Data\Managed\UnityEngine.Cloud.Analytics.Util.dll into Unity Child Domain
- Platform assembly: C:\Games\Rust\rust_Data\Managed\Google.ProtocolBuffers.dll (this message is harmless)
- Loading C:\Games\Rust\rust_Data\Managed\Google.ProtocolBuffers.dll into Unity Child Domain
- Platform assembly: C:\Games\Rust\rust_Data\Managed\Google.ProtocolBuffers.Serialization.dll (this message is harmless)
- Loading C:\Games\Rust\rust_Data\Managed\Google.ProtocolBuffers.Serialization.dll into Unity Child Domain
- Platform assembly: C:\Games\Rust\rust_Data\Managed\uLink.dll (this message is harmless)
- Loading C:\Games\Rust\rust_Data\Managed\uLink.dll into Unity Child Domain
- Platform assembly: C:\Games\Rust\rust_Data\Managed\dfScriptLite.dll (this message is harmless)
- Loading C:\Games\Rust\rust_Data\Managed\dfScriptLite.dll into Unity Child Domain
- Platform assembly: C:\Games\Rust\rust_Data\Managed\EasyRoads3D.dll (this message is harmless)
- Loading C:\Games\Rust\rust_Data\Managed\EasyRoads3D.dll into Unity Child Domain
- - Completed reload, in 0.195 seconds
- desktop: 1440x900 60Hz; virtual: 1440x900 at 0,0
- <RI> Initializing input.
- <RI> Input initialized.
- Platform assembly: C:\Games\Rust\rust_Data\Managed\System.dll (this message is harmless)
- Platform assembly: C:\Games\Rust\rust_Data\Managed\System.Core.dll (this message is harmless)
- Missing Bundle bundles/navmesh.000.unity3d
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- You are trying to load data from a www stream which had the following error when downloading.
- Could not resolve host: bundles; No data record of requested type
- (Filename: Line: 1075)
- WARNING: Shader Unsupported: 'Custom/OutlineHover' - Pass 'FORWARD' shader state not supported
- WARNING: Shader Unsupported: 'Hidden/NoiseAndGrainDX11' - Pass '' shader state not supported
- WARNING: Shader Unsupported: 'Hidden/NoiseAndGrainDX11' - Setting to default shader.
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1783)
- Instantiator for prefab 'barrel_A1_01' already exists
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Unloading 4 Unused Serialized files (Serialized files now loaded: 38 / Dirty serialized files: 0)
- Unloading 28795 unused Assets to reduce memory usage. Loaded Objects now: 7694.
- Total: 115.666054 ms (FindLiveObjects: 32.954121 ms CreateObjectMapping: 12.907133 ms MarkObjects: 7.777250 ms DeleteObjects: 60.487049 ms)
- Loaded cfg/client.cfg
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- GameUI Loaded
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Platform assembly: C:\Games\Rust\rust_Data\Managed\RustBuster2016.dll (this message is harmless)
- Platform assembly: C:\Games\Rust\rust_Data\Managed\AgileDotNet.VMRuntime.dll (this message is harmless)
- [AdminRights] UAC is Active. Is Admin: True
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Checking for updates, and downloading if needed...
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Interesting. Failed to download updates. If you are playing around It wont work. Just saying. System.NullReferenceException: Object reference not set to an instance of an object
- at lXU=.t3U=.u3U= (System.Exception exception) [0x00000] in <filename unknown>:0
- at lXU=.ZXY=.cXY= (System.Object& instance, System.Object[] methodArgs, Boolean isNullNullable, System.Reflection.MethodBase methodBase, Boolean isVirtualCall) [0x00000] in <filename unknown>:0
- at lXU=.G3w=.Hnw= (lXU=.KXY= ) [0x00000] in <filename unknown>:0
- at lXU=.t3U=.unU= (lXU=.KXY= ctx) [0x00000] in <filename unknown>:0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [color yellow]RustBuster System provided by DreTaX & Snake V1.5.5
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [color yellow]For Support/Updates Please Visit: www.fougerite.com
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- You are running: Windows 7 Service Pack 1 (6.1.7601) 64bit
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- ===Welcome to RustBuster!===
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Platform assembly: C:\Games\Rust\rust_Data\Managed\Mono.Security.dll (this message is harmless)
- Platform assembly: C:\Games\Rust\rust_Data\Managed\System.Configuration.dll (this message is harmless)
- Platform assembly: C:\Games\Rust\rust_Data\Managed\System.Xml.dll (this message is harmless)
- Platform assembly: C:\Games\Rust\rust_Data\Managed\Boo.Lang.dll (this message is harmless)
- File is invalid or you don't have the latest Rust. mono.dll
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- File is invalid or you don't have the latest Rust. librust.dll
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
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