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rooyrooyminecraft2

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Apr 29th, 2020
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  1.  
  2.  
  3.  
  4. command /j <text> <number>:
  5. permission:sk.admin
  6. trigger:
  7. if arg-1 is "kyoujinn":
  8. set {kyoujinn.ninnzuu} to arg-2
  9. broadcast "》&a狂人の人数が%arg-2%人になりました。"
  10. stop
  11. if arg-1 is "zinrou":
  12. set {zinrou.ninnzuu} to arg-2
  13. broadcast "》&a人狼の人数が%arg-2%人になりました。"
  14. stop
  15. if arg-1 is "kyuuketuki":
  16. set {kyuuketuki.ninnzuu} to arg-2
  17. broadcast "》&a吸血鬼の人数が%arg-2%人になりました。"
  18. stop
  19.  
  20.  
  21.  
  22.  
  23. command /jreadyzinrou:
  24. permission:sk.admin
  25. trigger:
  26. if {zinrou.ninnzuu} is equal to 1:
  27. command "/clear @a[team=sannka]"
  28. command "/scoreboard teams join mura @a[team=sannka]"
  29. wait 2 ticks
  30. command "/scoreboard teams join zinrou @r[team=mura]"
  31. stop
  32. if {zinrou.ninnzuu} is equal to 2:
  33. command "/clear @a[team=sannka]"
  34. command "/scoreboard teams join mura @a[team=sannka]"
  35. wait 2 ticks
  36. command "/scoreboard teams join zinrou @r[team=mura,c=2]"
  37. stop
  38. if {zinrou.ninnzuu} is equal to 3:
  39. command "/clear @a[team=sannka]"
  40. command "/scoreboard teams join mura @a[team=sannka]"
  41. wait 2 ticks
  42. command "/scoreboard teams join zinrou @r[team=mura,c=3]"
  43. stop
  44. if {zinrou.ninnzuu} is equal to 4:
  45. command "/clear @a[team=sannka]"
  46. command "/scoreboard teams join mura @a[team=sannka]"
  47. wait 2 ticks
  48. command "/scoreboard teams join zinrou @r[team=mura,c=4]"
  49. stop
  50. if {zinrou.ninnzuu} is equal to 5:
  51. command "/clear @a[team=sannka]"
  52. command "/scoreboard teams join mura @a[team=sannka]"
  53. wait 2 ticks
  54. command "/scoreboard teams join zinrou @r[team=mura,c=5]"
  55. stop
  56.  
  57. command /jreadykyoujinn:
  58. permission:sk.admin
  59. trigger:
  60. if {kyoujinn.ninnzuu} is equal to 1:
  61. command "/clear @a[team=sannka]"
  62. command "/scoreboard teams join mura @a[team=sannka]"
  63. wait 2 ticks
  64. command "/scoreboard teams join kyoujinn @r[team=mura]"
  65. stop
  66. if {kyoujinn.ninnzuu} is equal to 2:
  67. command "/clear @a[team=sannka]"
  68. command "/scoreboard teams join mura @a[team=sannka]"
  69. wait 2 ticks
  70. command "/scoreboard teams join kyoujinn @r[team=mura,c=2]"
  71. stop
  72. if {kyoujinn.ninnzuu} is equal to 3:
  73. command "/clear @a[team=sannka]"
  74. command "/scoreboard teams join mura @a[team=sannka]"
  75. wait 2 ticks
  76. command "/scoreboard teams join kyoujinn @r[team=mura,c=3]"
  77. stop
  78.  
  79. command /jreadykyuuketuki:
  80. permission:sk.admin
  81. trigger:
  82. if {kyuuketuki.ninnzuu} is equal to 1:
  83. command "/clear @a[team=sannka]"
  84. wait 2 ticks
  85. command "/scoreboard teams join kyuuketuki @r[team=mura]"
  86. stop
  87. if {kyuuketuki.ninnzuu} is greater than 1:
  88. broadcast "&4Error>吸血鬼の人数を1人もしくは0人にしてください。"
  89. broadcast "&e30秒後ゲームをリセットします。"
  90. wait 30 seconds
  91. command "/jreset"
  92. stop
  93.  
  94.  
  95.  
  96.  
  97.  
  98.  
  99.  
  100. #初期設定
  101. command /jsetting:
  102. permission:sk.admin
  103. trigger:
  104. set {j} to false
  105. set {nosannka} to false
  106. message "set"
  107. command "/scoreboard teams add mura"
  108. command "/scoreboard teams add kyoujinn"
  109. command "/scoreboard teams add sannka"
  110. command "/scoreboard teams add zinrou"
  111. command "/scoreboard teams add kyuuketuki"
  112. command "/scoreboard teams option sannka color yellow"
  113. command "/scoreboard teams option mura color yellow"
  114. command "/scoreboard teams option kyoujinn color yellow"
  115. command "/scoreboard teams option zinrou color yellow"
  116. command "/scoreboard teams option kyuuketuki color yellow"
  117. command "/scoreboard teams option mura nametagVisibility never"
  118. command "/scoreboard teams option kyuuketuki nametagVisibility never"
  119. command "/scoreboard teams option kyoujinn nametagVisibility never"
  120. command "/scoreboard teams option zinrou nametagVisibility hideForOtherTeams"
  121. command "/scoreboard teams option mura seeFriendlyInvisibles false"
  122. command "/scoreboard teams option kyoujinn seeFriendlyInvisibles false"
  123. command "/scoreboard objectives add day dummy"
  124. command "/gamerule announceAdvancements false"
  125. command "/gamerule keepInventory true"
  126. command "/gamerule commandBlockOutput false"
  127. command "/gamerule doMobSpawn false"
  128. command "/scoreboard objectives add shibou dummy"
  129. command "/gamerule showdeathmessage false"
  130.  
  131.  
  132. on rightclick holding a armor stand:
  133. if {jday} is "night":
  134. name of held item contains "騎士の祈り"
  135. execute console command "/effect %player% 11 1000000 255 true"
  136. execute console command "/clear %player% armor_stand 0 1"
  137. execute console command "/execute %player% ~ ~ ~ playsound minecraft:block.anvil.destroy ambient %player%"
  138. send "&6騎士の祈りを使用しました。"
  139.  
  140. on rightclick holding a armor stand:
  141. if {jday} is "hiru":
  142. name of held item contains "騎士の祈り"
  143. send "&c昼の間は使用できません。"
  144.  
  145.  
  146. on rightclick holding a armor stand:
  147. if {%player%.zinrou} is true:
  148. name of held item contains "騎士の祈り"
  149. wait 1 second
  150. execute console command "/effect %player% 11 0 0 true"
  151. execute console command "/clear %player% armor_stand 0 1"
  152. message "&c人狼はこのアイテムを使用できません。"
  153.  
  154.  
  155.  
  156. on rightclick holding a ender crystal:
  157. if {%player%.kyoujinn} is true:
  158. name of held item contains "共犯者の目"
  159. execute console command "/clear %player% end_crystal 0 1"
  160. send "&4人狼は[%{zinrou::*}%]です。"
  161.  
  162. on rightclick holding a ender crystal:
  163. if {%player%.kyoujinn} is false:
  164. name of held item contains "共犯者の目"
  165. message "あなたは狂人ではないため人狼を見ることはできません。"
  166. execute console command "/clear %player% end_crystal 0 1"
  167.  
  168.  
  169.  
  170. on rightclick with red dye:
  171. if {j} is false:
  172. if {nosannka} is false:
  173. if {waitjoin.%player%} is false:
  174. execute console command "/scoreboard teams join sannka %player%"
  175. execute console command "/execute %player% ~ ~ ~ /playsound minecraft:block.dispenser.dispense ambient %player% ~ ~ ~ 2 1"
  176. set {%player%.sannka} to true
  177. broadcast "》&e%player%さんが人狼RPGに参加しました!"
  178. command "/clear %player% minecraft:dye"
  179. add 1 to {sannka.ninnzuu}
  180. wait 2 ticks
  181. set slot 4 of player to gray dye
  182. set {waitjoin.%player%} to true
  183. wait 1.5 seconds
  184. set {waitjoin.%player%} to false
  185.  
  186.  
  187.  
  188.  
  189.  
  190. on join:
  191. set {waitjoin.%player%} to false
  192. set {%player%.sannka} to false
  193. command "/scoreboard teams leave %player%"
  194. if {j} is false:
  195. if player is not op:
  196. if {j2} is false:
  197. command "/clear %player%"
  198. wait 2 ticks
  199. set slot 4 of player to red dye
  200.  
  201. on rightclick with gray dye:
  202. if {j} is false:
  203. if {nosannka} is false:
  204. if {waitjoin.%player%} is false:
  205. execute console command "/scoreboard teams leave %player%"
  206. execute console command "/execute %player% ~ ~ ~ /playsound minecraft:block.dispenser.dispense ambient %player% ~ ~ ~ 2 1"
  207. set {%player%.sannka} to false
  208. broadcast "&7》%player%さんが人狼の参加を拒否しました。"
  209. remove 1 from {sannka.ninnzuu}
  210. command "/clear %player% minecraft:dye"
  211. wait 2 ticks
  212. set slot 4 of player to red dye
  213. set {waitjoin.%player%} to true
  214. wait 1.5 seconds
  215. set {waitjoin.%player%} to false
  216.  
  217.  
  218. on rightclick holding a gold nugget:
  219. if {j} is true:
  220. name of held item contains "プロビデンスの眼光"
  221. execute console command "/effect @a minecraft:glowing 30 1"
  222. command "/effect %player% minecraft:glowing 0 0"
  223. execute console command "/clear %player% minecraft:gold_nugget 0 1"
  224. command "/effect @a[score_shibou_min=1] clear"
  225. message "プロビデンスの眼光を使用しました。"
  226. loop all players:
  227. if {%loop-player%.shibou} is true:
  228. command "/effect %loop-player% minecraft:glowing 0 0"
  229.  
  230.  
  231.  
  232.  
  233.  
  234.  
  235. on damage:
  236. attacker is a player
  237. if attacker is holding diamond:
  238. if {jday} is "night":
  239. if name of tool of attacker is "占いの権利":
  240. cancel event
  241. command "/clear %attacker% minecraft:diamond 0 1"
  242. if {%victim%.mura} is true:
  243. send "》&a%victim%さんは村人です。" to attacker
  244. stop
  245. if {%victim%.kyoujinn} is true:
  246. send "》&a%victim%さんは村人です。" to attacker
  247. stop
  248. if {%victim%.zinrou} is true:
  249. send "》&c%victim%さんは人狼です。" to attacker
  250. stop
  251. if {%victim%.kyuuketuki} is true:
  252. send "》&5%victim%さんは吸血鬼です。" to attacker
  253. stop
  254.  
  255. on damage:
  256. attacker is a player
  257. if attacker is holding diamond:
  258. if {jday} is "hiru":
  259. if name of tool of attacker is "占いの権利":
  260. cancel event
  261. send "&c昼の間は使用できません。"
  262.  
  263.  
  264.  
  265. #吸血鬼のやつ
  266. on damage:
  267. attacker is a player
  268. if attacker's held item is nether star:
  269. if {j} is true:
  270. if {%victim%.kyuuketuki} is false:
  271. cancel event
  272. command "/clear %attacker% minecraft:nether_star 0 1"
  273. send "???>%victim%は&5吸血鬼&fではないようだ" to attacker
  274.  
  275. on damage:
  276. attacker is a player
  277. if attacker's held item is nether star:
  278. if {j} is true:
  279. if {%victim%.kyuuketuki} is true:
  280. command "/clear %attacker% minecraft:nether_star 0 1"
  281. command "/kill %victim%"
  282. command "/execute %victim% ~ ~ ~ particle snowballpoof ~ ~ ~ 1 1 1 1 80"
  283. wait 5 seconds
  284. send "&4ーあなたは%attacker%に殺された。ー" to victim
  285. teleport victim to {jspawn}
  286.  
  287. on damage:
  288. attacker is a player
  289. if attacker is holding snowball:
  290. command "/effect %victim% minecraft:slowness 10 200"
  291. command "/effect %victim% minecraft:blindness 10 255"
  292. command "/effect %victim% minecraft:night_vision 10 255"
  293. command "/execute %victim% ~ ~ ~ particle snowballpoof ~ ~ ~ 1 1 1 1 80"
  294. command "/execute %victim% ~ ~ ~ playsound minecraft:entity.firework.twinkle ambient %attacker%"
  295. command "/execute %victim% ~ ~ ~ playsound minecraft:entity.firework.twinkle ambient %victim%"
  296.  
  297.  
  298. every 1 second:
  299. if {j} is true:
  300. if {jday} is "night":
  301. remove 1 from {jnight}
  302.  
  303. #昼になる
  304. every 1 second:
  305. if {j} is true:
  306. if {jnight} is less than 0:
  307. set {jday} to "hiru"
  308. wait 2 ticks
  309. set {jnight} to 90
  310. command "/playsound minecraft:block.chest.open ambient @a"
  311. command "/time set 1200"
  312. command "/kill @e[type=skeleton]"
  313. wait 2 ticks
  314. set {jmute} to false
  315. command "/effect @a 11 0 0 true"
  316. loop all players:
  317. send title "&c朝になりました&e☀" with subtitle "&6&l~%{jdate}%日目~" to loop-player
  318. command "/effect %loop-player% minecraft:resistance 0 0 true"
  319.  
  320. every 1 second:
  321. if {j} is true:
  322. if {jhiru} is equal to 21:
  323. command "/time set 12500"
  324.  
  325. #夜になる
  326. every 1 second:
  327. if {j} is true:
  328. if {jhiru} is less than 0:
  329. set {jday} to "night"
  330. wait 2 ticks
  331. set {jhiru} to 50
  332. set {jmute} to true
  333. add 1 to {jdate}
  334. command "/scoreboard players add @e[type=armor_stand,name=day] day 1"
  335. wait 2 ticks
  336. command "/execute @a ~ ~ ~ /playsound minecraft:entity.wolf.howl master @a ~ ~ ~"
  337. command "/setblock -36 63 -999 minecraft:redstone_block"
  338. command "/time set 18500"
  339. loop all players:
  340. send title "&1&l夜になりました&e&l☽" with subtitle "&6&l~%{jdate}%日目~" to loop-player
  341. if {%loop-player%.kyuuketuki} is true:
  342. command "/effect %loop-player% minecraft:resistance 200 150 true"
  343.  
  344. #すけだす
  345. every 40 seconds:
  346. if {j} is true:
  347. if {jday} is "night":
  348. command "/setblock -36 63 -999 minecraft:redstone_block"
  349.  
  350. every 1 second:
  351. if {j} is true:
  352. if {jday} is "hiru":
  353. remove 1 from {jhiru}
  354.  
  355.  
  356.  
  357.  
  358.  
  359. command /co <text>:
  360. usage:/co [mura/kyoujinn/jinrou/kyuuketuki]
  361. trigger:
  362. if {j} is true:
  363. if arg-1 is "mura":
  364. set {co.%player%} to "&a[CO村人]"
  365. message "COしました。"
  366. stop
  367. if arg-1 is "kyoujinn":
  368. set {co.%player%} to "&7[CO狂人]"
  369. broadcast "CO≫%player%さんが&7[狂人]&fをCOしました。"
  370. stop
  371. if arg-1 is "jinrou":
  372. set {co.%player%} to "&4[CO人狼]"
  373. broadcast "CO≫%player%さんが&4[人狼]&fをCOしました。"
  374. stop
  375. if arg-1 is "kyuuketuki":
  376. set {co.%player%} to "&5[CO吸血鬼]"
  377. broadcast "CO≫%player%さんが&5[吸血鬼]&fをCOしました。"
  378. stop
  379. if {j2} is true:
  380. if arg-1 is "mura":
  381. set {co.%player%} to "&a[CO村人]"
  382. message "COしました。"
  383. stop
  384. if arg-1 is "kyoujinn":
  385. set {co.%player%} to "&7[CO狂人]"
  386. broadcast "CO≫%player%さんが&7[狂人]&fをCOしました。"
  387. stop
  388. if arg-1 is "jinrou":
  389. set {co.%player%} to "&4[CO人狼]"
  390. broadcast "CO≫%player%さんが&4[人狼]&fをCOしました。"
  391. stop
  392. if arg-1 is "kyuuketuki":
  393. message "このモードでは吸血鬼はありません。"
  394.  
  395. on command "/co":
  396. if {j} is false:
  397. if {j2} is false:
  398. message "試合中のみ使用可能です。"
  399.  
  400. on first join:
  401. set {%player%.chatmute} to false
  402.  
  403. command /chatmute <player> <text>:
  404. permission:sk.admin
  405. trigger:
  406. if arg-2 is "on":
  407. set {%arg-1%.chatmute} to true
  408. stop
  409. if arg-2 is "no":
  410. set {%arg-1%.chatmute} to false
  411. stop
  412.  
  413.  
  414.  
  415.  
  416. #ちゃっとけい
  417. on join:
  418. if {j} is false:
  419. if {j2} is false:
  420. loop all players:
  421. if {%player%.chatmute} is not set:
  422. set {%player%.chatmute} to false
  423. if {%player%.shibou} is not set:
  424. set {%player%.shibou} to false
  425.  
  426. on chat:
  427. if {jmute} is false:
  428. if {%player%.chatmute} is false:
  429. if {jday} is "hiru":
  430. if {%player%.shibou} is false:
  431. cancel event
  432. loop all players:
  433. command "/execute %loop-player% ~ ~ ~ /playsound minecraft:ui.button.click ambient %loop-player% ~ ~ ~ 20 2"
  434. broadcast "%{co.%player%}%&c%player%&e≫&b%message%"
  435.  
  436.  
  437. on chat:
  438. if {j} is true:
  439. if {jmute} is true:
  440. if {%player%.chatmute} is true:
  441. cancel event
  442. on chat:
  443. if {jday} is "night":
  444. if {%player%.shibou} is false:
  445. cancel event
  446. message "&9-今は夜のため会話はできません。-"
  447.  
  448.  
  449.  
  450. on chat:
  451. cancel event
  452. if {%player%.shibou} is true:
  453. loop all players:
  454. if {%loop-player%.shibou} is true:
  455. if {j} is true:
  456. send "&a[観戦]&b%message%" to loop-player
  457.  
  458.  
  459.  
  460.  
  461. on death:
  462. if victim is not player:
  463. chance of 35%:
  464. give emerald to attacker
  465.  
  466.  
  467. on death:
  468. if victim is not player:
  469. chance of 5%:
  470. give emerald to attacker
  471. send "&6ボーナスエメラルド+1" to attacker
  472.  
  473.  
  474.  
  475.  
  476.  
  477. command /rename <text>:
  478. permission: sk.admin
  479. trigger:
  480. set held item's name to "%arg-1%"
  481. send "&c>Rename: %arg-1%"
  482. stop
  483.  
  484.  
  485.  
  486. on walking on obsidian:
  487. block under the event-block is light green wool:
  488. if {j} is false:
  489. if {jnot} is false:
  490. set {%player%.mura2} to true
  491. set {%player%.mura} to true
  492. add "%player%" to {mura::*}
  493. message "&e》あなたの役職は[&a&l村人&e]です。"
  494. set {%player%.job} to "&a[村人]"
  495. add 1 to {mura.ninnzuu}
  496. teleport player to {jspawn}
  497.  
  498. on walking on obsidian:
  499. block under the event-block is purple wool:
  500. if {j} is false:
  501. if {jnot} is false:
  502. set {%player%.kyoujinn} to true
  503. set {%player%.kyoujinn2} to true
  504. add "%player%" to {kyoujinn::*}
  505. message "&e》あなたの役職は[&7&l狂人&e]です。"
  506. set {%player%.job} to "&7[狂人]"
  507. teleport player to {jspawn}
  508.  
  509. on walking on obsidian:
  510. block under the event-block is red wool:
  511. if {j} is false:
  512. if {jnot} is false:
  513. set {%player%.zinrou} to true
  514. set {%player%.zinrou2} to true
  515. add "%player%" to {zinrou::*}
  516. wait 2 ticks
  517. message "&e》あなたの役職は[&4&l人狼&e]です。"
  518. set {%player%.job} to "&4[人狼]"
  519. message "&4仲間一覧:%{zinrou::*}%"
  520. message "昼の間のみ/jc <msg> で人狼のみの会話が可能"
  521. teleport player to {jspawn}
  522.  
  523. on walking on obsidian:
  524. block under the event-block is black wool:
  525. if {j} is false:
  526. if {jnot} is false:
  527. set {%player%.kyuuketuki} to true
  528. set {%player%.kyuuketuki2} to true
  529. add "%player%" to {kyuuketuki::*}
  530. message "&e》あなたの役職は[&5&l吸血鬼&e]です。"
  531. set {%player%.job} to "&5[吸血鬼]"
  532. teleport player to {jspawn}
  533.  
  534.  
  535. every 80 second:
  536. loop all players:
  537. if {%loop-player%.mura} is true:
  538. send "&eあなたの役職は「&a村人&e」です。" to loop-player
  539.  
  540.  
  541.  
  542. every 80 second:
  543. loop all players:
  544. if {%loop-player%.kyoujinn} is true:
  545. send "&eあなたの役職は「7狂人&e」です。" to loop-player
  546. send "SHOPの共犯者の目を使うと今生きている人狼を確認できます。" to loop-player
  547.  
  548.  
  549. every 80 second:
  550. loop all players:
  551. if {%loop-player%.kyuuketuki} is true:
  552. send "&eあなたの役職は「&5吸血鬼&e」です。" to loop-player
  553.  
  554.  
  555. command /w:
  556. trigger:
  557. message "&4不正防止のため使用できません。"
  558.  
  559. command /tell:
  560. trigger:
  561. message "&4不正防止のため使用できません。"
  562.  
  563.  
  564. command /t:
  565. trigger:
  566. message "&4不正防止のため使用できません。"
  567.  
  568. command /ch:
  569. trigger:
  570. message "&4不正防止のため使用できません。"
  571.  
  572. command /lc:
  573. trigger:
  574. message "&4不正防止のため使用できません。"
  575.  
  576. command /lunachat:
  577. trigger:
  578. message "&4不正防止のため使用できません。"
  579.  
  580. on command "/lunachat:w":
  581. message "&4不正防止のため使用できません。"
  582. cancel event
  583.  
  584.  
  585. on command "/lunachat:t":
  586. message "&4不正防止のため使用できません。"
  587. cancel event
  588.  
  589.  
  590. on command "/lunachat:tell":
  591. message "&4不正防止のため使用できません。"
  592. cancel event
  593.  
  594. on command "/lunachat:msg":
  595. message "&4不正防止のため使用できません。"
  596. cancel event
  597.  
  598. on command "/lunachat:m":
  599. message "&4不正防止のため使用できません。"
  600. cancel event
  601.  
  602.  
  603. on command "/lunachat:lunachat w":
  604. cancel event
  605. message "&4不正防止のため使用できません。"
  606.  
  607. on command "/lunachat:lunachat m":
  608. cancel event
  609. message "&4不正防止のため使用できません。"
  610.  
  611.  
  612. on command "/lunachat:lunachat t":
  613. cancel event
  614. message "&4不正防止のため使用できません。"
  615.  
  616. on command "/lunachat:lunachat tell":
  617. cancel event
  618. message "&4不正防止のため使用できません。"
  619. on command "/lunachat:lunachat msg":
  620. cancel event
  621. message "&4不正防止のため使用できません。"
  622.  
  623.  
  624. command /jtell <player> <text>:
  625. trigger:
  626. send "&7%player%≫%arg-2%" to arg-1
  627. send "&7%player%≫%arg-2%" to player
  628. send "&7%player% used jtell msg:%arg-2%" to ops
  629.  
  630.  
  631.  
  632.  
  633.  
  634.  
  635. on quit:
  636. if {%player%.mura} is true:
  637. remove 1 from {mura.ninnzuu}
  638. set {%player%.mura} to false
  639. stop
  640. if {%player%.kyuuketuki} is true:
  641. remove 1 from {kyuuketuki.ninnzuu}
  642. set {%player%.kyuuketuki} to false
  643. stop
  644. if {%player%.zinrou} is true:
  645. remove 1 from {zinrou.ninnzuu}
  646. set {%player%.zinrou} to false
  647. stop
  648. if {%player%.kyoujinn} is true:
  649. remove 1 from {kyoujinn.ninnzuu}
  650. set {%player%.kyoujinn} to false
  651. stop
  652.  
  653. on quit:
  654. set player's tab list name to "%player%"
  655.  
  656.  
  657.  
  658. command /tabnick [<player>] [<text>]:
  659. permission: skript.admin
  660. trigger:
  661. if arg 1 or arg 2 is not set:
  662. message "&a&o/tabnick &e(player) &5(text)"
  663. stop
  664. if arg 1 is set:
  665. if arg 2 is "reset" or "delete" or "remove":
  666. set arg 1's tab list name to "%arg 1%"
  667. message "&e%player%のTabのニックネームをリセットしました"
  668. stop
  669. if arg 1 is set:
  670. if arg 2 is set:
  671. set arg 1's tab list name to "%colored arg-2%"
  672. message "&e%player%&6のtabnickを%arg 2%&6に変更しました"
  673. #死亡したとき
  674. on death:
  675. if {j} is true:
  676. if {%victim%.mura} is true:
  677. remove 1 from {mura.ninnzuu}
  678. set {%victim%.mura} to false
  679. command "/gamemode 3 %victim%"
  680. wait 3 seconds
  681. teleport victim to {jspawn}
  682. command "/scoreboard players set %victim% shibou 0"
  683. set {%victim%.shibou} to true
  684. send "&4???≫あなたは%attacker%に殺されたようだ。" to victim
  685. stop
  686. if {%victim%.kyuuketuki} is true:
  687. remove 1 from {kyuuketuki.ninnzuu}
  688. set {%victim%.kyuuketuki} to false
  689. command "/gamemode 3 %victim%"
  690. wait 3 seconds
  691. teleport player to {jspawn}
  692. send "&4???≫あなたは%attacker%に殺されたようだ。" to victim
  693. command "/scoreboard players set %victim% shibou 1"
  694. set {%victim%.shibou} to true
  695. stop
  696. if {%victim%.zinrou} is true:
  697. remove 1 from {zinrou.ninnzuu}
  698. set {%victim%.zinrou} to false
  699. command "/gamemode 3 %victim%"
  700. wait 3 seconds
  701. teleport player to {jspawn}
  702. send "&4???≫あなたは%attacker%に殺されたようだ。" to victim
  703. command "/scoreboard players set %victim% shibou 1"
  704. set {%victim%.shibou} to true
  705. stop
  706. if {%victim%.kyoujinn} is true:
  707. remove 1 from {kyoujinn.ninnzuu}
  708. set {%victim%.kyoujinn} to false
  709. command "/gamemode 3 %victim%"
  710. teleport player to {jspawn}
  711. send "&4???≫あなたは%attacker%に殺されたようだ。" to victim
  712. command "/scoreboard players set %victim% shibou 1"
  713. set {%victim%.shibou} to true
  714. stop
  715.  
  716.  
  717. on quit:
  718. set {%player%.shibou} to false
  719.  
  720.  
  721. on death of player:
  722. force event-player to respawn
  723.  
  724. on death:
  725. set {%player%.chatmute} to true
  726.  
  727. every 2 seconds:
  728. if {j} is true:
  729. if {j} is true:
  730. if {zinrou.ninnzuu} is less than 1:
  731. if {kyuuketuki.ninnzuu} is less than 1:
  732. broadcast "》&6人狼が消滅したため&a村人陣営&6が勝利しました。"
  733. command "/execute @a ~ ~ ~ /playsound minecraft:ui.toast.challenge_complete ambient @a"
  734. broadcast "&a村人:[%{mura::*}%]"
  735. broadcast "&7狂人:[%{kyoujinn::*}%]"
  736. broadcast "&c人狼:[%{zinrou::*}%]"
  737. broadcast "&5吸血鬼:[%{kyuuketuki::*}%]"
  738. command "/jreset"
  739. loop all players:
  740. send title "~&a&l村人陣営の勝利~" with subtitle "ゲーム終了" to loop-player
  741. add 30 to {%loop-player%.coin}
  742. if {%loop-player%.rank} is "MVP":
  743. add 10 to {%loop-player%.coin}
  744. if {%loop-player%.mura2} is true:
  745. add 1 to {%loop-player%.win}
  746. add 1 to {%loop-player%.mura.win}
  747. add 1 to {murawin}
  748. add 50 to {%loop-player%.coin}
  749. stop
  750. if {mura.ninnzuu} is less than 1:
  751. if {kyuuketuki.ninnzuu} is less than 1:
  752. broadcast "》&6村人が消滅したので、&4人狼陣営&6が勝利しました。"
  753. broadcast "&a村人:[%{mura::*}%]"
  754. broadcast "&7狂人:[%{kyoujinn::*}%]"
  755. broadcast "&c人狼:[%{zinrou::*}%]"
  756. broadcast "&5吸血鬼:[%{kyuuketuki::*}%]"
  757. command "/jreset"
  758. command "/execute @a ~ ~ ~ /playsound minecraft:entity.wolf.howl master @a ~ ~ ~"
  759. loop all players:
  760. send title "~&4&l人狼陣営の勝利~" with subtitle "ゲーム終了" to loop-player
  761. add 30 to {%loop-player%.coin}
  762. if {%loop-player%.rank} is "MVP":
  763. add 10 to {%loop-player%.coin}
  764. if {%loop-player%.zinrou2} is true:
  765. add 1 to {%loop-player%.win}
  766. add 1 to {%loop-player%.zinrou.win}
  767. add 1 to {zinrouwin}
  768. add 50 to {%loop-player%.coin}
  769. stop
  770. if {zinrou.ninnzuu} is less than 1:
  771. if {kyuuketuki.ninnzuu} is greater than 0:
  772. broadcast "》&6人狼は消滅したが、吸血鬼が生き残っていたため、&5吸血鬼&6が勝利しました"
  773. command "/execute @a ~ ~ ~ /playsound minecraft:entity.bat.death ambient @a"
  774. broadcast "&a村人:[%{mura::*}%]"
  775. broadcast "&7狂人:[%{kyoujinn::*}%]"
  776. broadcast "&c人狼:[%{zinrou::*}%]"
  777. broadcast "&5吸血鬼:[%{kyuuketuki::*}%]"
  778. command "/jreset"
  779. loop all players:
  780. send title "&5&l~吸血鬼の勝利~" with subtitle "ゲーム終了" to loop-player
  781. add 30 to {%loop-player%.coin}
  782. if {%loop-player%.rank} is "MVP":
  783. add 10 to {%loop-player%.coin}
  784. if {%loop-player%.kyuuketuki2} is true:
  785. add 1 to {%loop-player%.win}
  786. add 1 to {%loop-player%.kyuuketuki.win}
  787. add 1 to {kyuuketukiwin}
  788. add 50 to {%loop-player%.coin}
  789. stop
  790. if {mura.ninnzuu} is less than 1:
  791. if {kyuuketuki.ninnzuu} is greater than 0:
  792. broadcast "》&6村人がいなくなったが、吸血鬼が生き残っていたため、&5吸血鬼&6が勝利しました。"
  793. command "/execute @a ~ ~ ~ /playsound minecraft:entity.bat.death ambient @a"
  794. broadcast "&a村人:[%{mura::*}%]"
  795. broadcast "&7狂人:[%{kyoujinn::*}%]"
  796. broadcast "&c人狼:[%{zinrou::*}%]"
  797. broadcast "&5吸血鬼:[%{kyuuketuki::*}%]"
  798. command "/jreset"
  799. loop all players:
  800. send title "~&5&l吸血鬼の勝利~" with subtitle "ゲーム終了" to loop-player
  801. add 30 to {%loop-player%.coin}
  802. if {%loop-player%.rank} is "MVP":
  803. add 10 to {%loop-player%.coin}
  804. if {%loop-player%.kyuuketuki2} is true:
  805. add 1 to {%loop-player%.win}
  806. add 1 to {%loop-player%.kyuuketuki.win}
  807. add 1 to {kyuuketukiwin}
  808. add 50 to {%loop-player%.coin}
  809. stop
  810.  
  811.  
  812. on death:
  813. if victim is a player:
  814. add 1 to {%attacker%.kill}
  815. add 1 to {%victim%.death}
  816. on death:
  817. if victim is not player:
  818. add 1 to {%attacker%.sukekill}
  819.  
  820. command /jstats:
  821. trigger:
  822. send "&6-------&c人狼RPGStats&6-------"
  823. send "殺した回数:%{%player%.kill}%"
  824. send "死んだ回数:%{%player%.death}%"
  825. send "スケルトンを殺した数:%{%player%.sukekill}%"
  826. send "勝った回数:%{%player%.win}%"
  827. send "村人で勝った回数:%{%player%.mura.win}%"
  828. send "人狼で勝った回数:%{%player%.zinrou.win}%"
  829. send "吸血鬼で勝った回数:%{%player%.kyuuketuki.win}%"
  830. send "あなたのXP:%{%player%.coin}%"
  831. send "次のレベルまでに必要なXP:%{needxp.%player%} - {%player%.coin}%"
  832. send "基準xp:%{needxp.%player%}%"
  833. send "あなたのレベル:%{%player%.level}%"
  834.  
  835.  
  836. on quit:
  837. set {%player%.mura2} to false
  838. set {%player%.kyoujinn2} to false
  839. set {%player%.zinrou2} to false
  840. set {%player%.kyuuketuki2} to false
  841.  
  842. on join:
  843. set {co.%player%} to "[Lobby]"
  844. teleport player to {j.lobby}
  845. message "&eこの鯖は人狼ゲームをプレイできるサーバーです。"
  846. message "http://plsk.net/tctjinrou"
  847. message "このURLにルールなどの説明があります。"
  848. broadcast "&e[&c+&e]%player%"
  849. wait 4 ticks
  850. if {j} is true:
  851. set {%player%.shibou} to true
  852. message "試合中です。終了までのお待ちください。&7[mode:&cPVP人狼&7]"
  853. message "観戦チャットに参加されました。"
  854. command "/gamemode 3 %player%"
  855. teleport player to {jspawn}
  856. if {j2} is true:
  857. set {%player%.shibou} to true
  858. message "試合中です。終了までのお待ちください。&7[mode:&cPVP人狼&7]"
  859. message "観戦チャットに参加されました。"
  860. command "/gamemode 3 %player%"
  861. teleport player to {jspawn}
  862.  
  863.  
  864.  
  865.  
  866. on right click on a player:
  867. send "&cPlayername:&a[%{%clicked entity%.level}%]&b%clicked entity%" to player
  868.  
  869. command /jreset:
  870. permission:sk.admin
  871. trigger:
  872. command "/kill @e[type=skeleton]"
  873. set {j} to false
  874. wait 2 ticks
  875. set {pvp} to false
  876. broadcast "》&eゲームをリセットします。"
  877. command "/clear @a"
  878. command "/gamemode 2 @a"
  879. command "/scoreboard teams leave @a"
  880. loop all players:
  881. teleport loop-player to {j.lobby}
  882. set {%loop-player%.shibou} to true
  883. set {%loop-player%.mura} to false
  884. set {%loop-player%.kyoujinn} to false
  885. set {%loop-player%.zinrou} to false
  886. set {%loop-player%.kyuuketuki} to false
  887. set {%loop-player%.mura2} to false
  888. set {%loop-player%.kyoujinn2} to false
  889. set {%loop-player%.zinrou2} to false
  890. set {%loop-player%.kyuuketuki2} to false
  891. set {jday} to "hiru"
  892. set {jhiru} to 0
  893. set {jnight} to 0
  894. set {jmute} to false
  895. set {jdate} to 0
  896. set {nosannka} to false
  897. command "/scoreboard players set %loop-player% shibou 0"
  898. command "/time set 1200"
  899. command "/kill @e[type=skeleton]"
  900. command "/effect @a clear"
  901. set {%loop-player%.chatmute} to false
  902. delete {mura::*}
  903. delete {kyoujinn::*}
  904. delete {zinrou::*}
  905. delete {kyuuketuki::*}
  906. set {mura.ninnzuu} to 0
  907. set {kyoujinn.ninnzuu} to 0
  908. set {zinrou.ninnzuu} to 0
  909. set {kyuuketuki.ninnzuu} to 0
  910. set {%loop-player%.shibou} to false
  911. set {j} to false
  912. set loop-player's tab list name to "%loop-player%"
  913. set slot 4 of loop-player to red dye
  914. set {%loop-player%.chatmute} to false
  915. command "/cmd on"
  916. set {%loop-player%.job} to "&8[なし]"
  917. wait 3 seconds
  918. teleport loop-player to {j.lobby}
  919. wait 2 ticks
  920. command "/easytp2 ROOYROOY test2"
  921. if {%loop-player%.autojoin} is true:
  922. set {%loop-player%.sannka} to true
  923. add 1 to {sannka.ninnzuu}
  924. command "/scoreboard teams join sannka %loop-player%"
  925. set slot 4 of loop-player to gray dye
  926. broadcast "》&eリセット終了!"
  927.  
  928.  
  929.  
  930.  
  931. every 2 minutes:
  932. broadcast "&a定期≫&6/jstats統計を確認できます。"
  933.  
  934. every 220 seconds:
  935. broadcast "&e定期≫&a/island でMVPランクを獲得できます。"
  936. broadcast "&bMVPランクの特典は/rank で確認できます。"
  937.  
  938.  
  939. command /jlobby:
  940. permission:sk.admin
  941. trigger:
  942. set {j.lobby} to location of player
  943.  
  944.  
  945. command /jchecktp:
  946. permission:sk.admin
  947. trigger:
  948. command "/tp @a[team=mura] @e[type=armor_stand,name=muracheck]"
  949. command "/tp @a[team=kyoujinn] @e[type=armor_stand,name=kyoujinncheck]"
  950. command "/tp @a[team=zinrou] @e[type=armor_stand,name=zinroucheck]"
  951. command "/tp @a[team=kyuuketuki] @e[type=armor_stand,name=kyuuketukicheck]"
  952.  
  953.  
  954.  
  955.  
  956. #RANK
  957. #SHOPで暗号キーを教える
  958.  
  959.  
  960. command /rankbuy <number> <player>:
  961. usage:/rankbuy <購入するためのNUMBER>
  962. trigger:
  963. if arg-1 is 29392:
  964. if arg-2 is not set:
  965. set {%player%.rank} to "MVP"
  966. broadcast "&aRANK≫&6%player%さんがMVP RANKになりました。"
  967. add 100 to {%player%.coin}
  968. message "&a特典≫&e+100coin"
  969. stop
  970. if arg-2 is set:
  971. set {%arg-2%.rank} to "MVP"
  972. broadcast "&aRANK≫&6%arg-2%さんがMVP RANKになりました。"
  973. add 100 to {%arg-2%.coin}
  974. send "&a特典≫&e+100coin" to arg-2
  975. stop
  976.  
  977.  
  978.  
  979. command /rank:
  980. trigger:
  981. message "&6---------------&a[MVPRANK]&6---------------"
  982. message "/autojoin コマンドが使用できます。"
  983. message "/hat コマンドを使用できます。"
  984. message "待機時間にプレイヤーを右クリックするとそのプレイヤーに乗ることができます。"
  985. message "ゲーム終了時にもらえるXPが少しだけ増えます。"
  986. message "接続制限人数を無視できます。(ISLAND の最大設定人数を超えてる場合は無理です。)"
  987.  
  988.  
  989.  
  990. on join:
  991. if {j} is false:
  992. if {%player%.rank} is "MVP":
  993. if {%player%.autojoin} is true:
  994. if {j2} is false:
  995. set {%player%.autojoin} to true
  996. set {%player%.sannka} to true
  997. add 1 to {sannka.ninnzuu}
  998. broadcast "&bAutojoin》&e%player%さんが人狼RPGに参加しました!"
  999. command "/scoreboard teams join sannka %player%"
  1000. set slot 4 of player to gray dye
  1001.  
  1002.  
  1003.  
  1004. command /Autojoin <boolean>:
  1005. trigger:
  1006. if arg-1 is true:
  1007. if {%player%.rank} is "MVP":
  1008. message "&eAutojoinがonになりました"
  1009. if {%player%.sannka} is false:
  1010. set {%player%.autojoin} to true
  1011. set {%player%.sannka} to true
  1012. add 1 to {sannka.ninnzuu}
  1013. broadcast "&bAutojoin》&e%player%さんが人狼RPGに参加しました!"
  1014. set slot 4 of player to gray dye
  1015. command "/scoreboard teams join sannka %player%"
  1016. if arg-1 is false:
  1017. if {%player%.rank} is "MVP":
  1018. set {%player%.autojoin} to false
  1019. message "&7AutojoinをOFFにしました。"
  1020. if {%player%.sannka} is true:
  1021. set {%player%.autojoin} to false
  1022. set {%player%.sannka} to false
  1023. remove 1 from {sannka.ninnzuu}
  1024. command "/scoreboard teams leave %player%"
  1025. broadcast "&bAutojoin》&7%player%さんが人狼の参加を拒否しました。"
  1026. set slot 4 of player to red dye
  1027.  
  1028.  
  1029.  
  1030. command /jspawn:
  1031. permission:sk.admin
  1032. trigger:
  1033. set {jspawn} to location of player
  1034. message "set"
  1035.  
  1036. on command "/jstart":
  1037. if {zinrou.ninnzuu} is less than 1:
  1038. message "人狼の人数を設定してください。"
  1039. cancel event
  1040.  
  1041. on command "/jstart":
  1042. if {sannka.ninnzuu} is less than 2:
  1043. message "参加者が足りません。"
  1044. cancel event
  1045.  
  1046.  
  1047. command /jugokenai:
  1048. permission:sk.admin
  1049. trigger:
  1050. loop all players:
  1051. command "/effect %loop-player% minecraft:slowness 7 200"
  1052. command "/effect %loop-player% minecraft:blindness 7 255"
  1053.  
  1054.  
  1055.  
  1056. command /jstart:
  1057. permission:sk.admin
  1058. trigger:
  1059. broadcast "&c人狼RPG》&eまもなく人狼RPGを開始します"
  1060. command "/clear @a"
  1061. command "/time set 1200"
  1062. set {jday} to 0
  1063. set {nosannka} to true
  1064. command "/effect @a minecraft:invisibility 23 23"
  1065. set {pvp} to true
  1066. command "/jugokenai"
  1067. wait 2 seconds
  1068. command "/kill @e[type=skeleton]"
  1069. command "/jreadyzinrou"
  1070. command "/jreadykyoujinn"
  1071. command "/jreadykyuuketuki"
  1072. wait 3 seconds
  1073. command "/jchecktp"
  1074. wait 3 seconds
  1075. broadcast "&6---------[役職]---------"
  1076. broadcast "&7狂人:%{kyoujinn.ninnzuu}%人"
  1077. broadcast "&c人狼:%{zinrou.ninnzuu}%人"
  1078. broadcast "&5吸血鬼:%{kyuuketuki.ninnzuu}%人"
  1079. broadcast "&a村人:%{mura.ninnzuu}%人"
  1080. command "/setblock -36 63 -993 minecraft:redstone_block"
  1081. wait 5 seconds
  1082. broadcast "&e/co [mura/kyoujinn/zinrou/kyuuketuki]でCOできます"
  1083. command "/effect @a minecraft:regeneration 10 100 true"
  1084. command "/effect @a minecraft:saturation 10 100 true"
  1085. set {jday} to "hiru"
  1086. command "/effect @a minecraft:health_boost 10000 4 true"
  1087. loop all players:
  1088. set {sworddamage.%loop-player%} to 30
  1089. set {sannka.ninnzuu} to 0
  1090. send title "&4人狼RPGスタート!" with subtitle "もうすぐで夜になります。" to loop-player
  1091. set {%loop-player%.sannka} to false
  1092. set {jnight} to 90
  1093. set {jhiru} to 10
  1094. set {pvp} to true
  1095. set {j} to true
  1096. set loop-player's tab list name to "&r"
  1097. set {co.%loop-player%} to "&f&r[COなし]"
  1098. if {%loop-player%.zinrou} is true:
  1099. loop 64 times:
  1100. give a nether brick named "&c&l[大事!]&4人狼アイテム取引用" with lore "&c&l誰にも見せないように!" to loop-player
  1101.  
  1102.  
  1103. on drop:
  1104. event-item is a nether brick:
  1105. cancel event
  1106.  
  1107.  
  1108.  
  1109.  
  1110.  
  1111. on quit:
  1112. if {%player%.mura} is true:
  1113. set {%player%.mura} to false
  1114. command "/scoreboard teams leave %player%"
  1115. remove 1 from {mura.ninnzuu}
  1116. stop
  1117. if {%player%.kyoujinn} is true:
  1118. set {%player%.kyoujinn} to false
  1119. command "/scoreboard teams leave %player%"
  1120. remove 1 from {kyoujinn.ninnzuu}
  1121. stop
  1122. if {%player%.zinrou} is true:
  1123. set {%player%.zinrou} to false
  1124. remove 1 from {kyoujinn.ninnzuu}
  1125. command "/scoreboard teams leave %player%"
  1126. stop
  1127. if {%player%.kyuuketuki} is true:
  1128. set {%player%.kyuuketuki} to false
  1129. command "/scoreboard teams leave %player%"
  1130. remove 1 from {kyoujinn.ninnzuu}
  1131. stop
  1132.  
  1133.  
  1134. command /pvp <boolean>:
  1135. permission:sk.admin
  1136. trigger:
  1137. if arg-1 is true:
  1138. set {pvp} to true
  1139. message "PVPon"
  1140. stop
  1141. if arg-1 is false:
  1142. set {pvp} to false
  1143. message "pvpoff"
  1144.  
  1145.  
  1146.  
  1147. on damage:
  1148. if {pvp} is false:
  1149. cancel event
  1150.  
  1151. #棒 /give @a minecraft:stick 1 0 {HideFlags:63,AttributeModifiers:[{AttributeName:"generic.attackDamage",Name:"generic.attackDamage",Amount:2,Operation:0,UUIDLeast:969722,UUIDMost:470300}],display:{Name:"ただの棒"}}
  1152.  
  1153. #剣 /give @a minecraft:wooden_sword 1 0 {HideFlags:63,AttributeModifiers:[{AttributeName:"generic.attackDamage",Name:"generic.attackDamage",Amount:3,Operation:0,UUIDLeast:129141,UUIDMost:845772}],Unbreakable:1,display:{Name:"スケ狩り剣"}}
  1154.  
  1155.  
  1156. #助 /summon skeleton ~ ~1 ~ {CustomName:"スケさん",CustomNameVisible:1,HandItems:[{id:"minecraft:stick",Count:1b},{}],HandDropChances:[0.0F,0.085F],Attributes:[{Name:generic.maxHealth,Base:8},{Name:generic.attackDamage,Base:2}],Health:8.0f,DeathLootTable:"dasdas"}
  1157.  
  1158. command /easytp <text>:
  1159. permission:sk.admin
  1160. trigger:
  1161. teleport player to {a.%arg-1%.tp}
  1162. send "&aTeleported..." to player
  1163.  
  1164.  
  1165. command /easytpset <text>:
  1166. permission:sk.admin
  1167. trigger:
  1168. if arg-1 is set:
  1169. set {a.%arg-1%.tp} to location of player
  1170. message "set"
  1171. add "%arg-1%" to {easytp.list::*}
  1172.  
  1173. command /easytp2 <player> <text>:
  1174. permission:sk.admin
  1175. trigger:
  1176. teleport arg-1 to {a.%arg-2%.tp}
  1177. send "&aTeleported..." to arg-1
  1178.  
  1179.  
  1180. command /easytplist:
  1181. permission:sk.admin
  1182. trigger:
  1183. message "%{easytp.list::*}%"
  1184.  
  1185.  
  1186.  
  1187.  
  1188. command /maintenance <boolean>:
  1189. permission: admin.close
  1190. trigger:
  1191. if arg 1 is true:
  1192. loop all players:
  1193. loop-player is not an op
  1194. kick the loop-player due to "メンテナンスのため、OP以外参加することができません。"
  1195. broadcast "&eメンテナンス開始!"
  1196. broadcast "&b&lOPの人のみ参加できます。"
  1197. set {metmode} to true
  1198. if arg 1 is false:
  1199. broadcast "&aメンテナンスを終了しました。"
  1200. set {metmode} to false
  1201. On Connect:
  1202. if player is not an op:
  1203. if {metmode} is true:
  1204. kick the player due to "メンテナンス中の為、入れません。"
  1205.  
  1206.  
  1207. every 80 second:
  1208. loop all players:
  1209. if {%loop-player%.zinrou} is true:
  1210. send "&4人狼≫&4あなたの仲間:%{zinrou::*}%" to loop-player
  1211.  
  1212.  
  1213.  
  1214. on command "/sk disable all":
  1215. cancel event
  1216. broadcast "&4%player%さんが/sk disable を使用しました!"
  1217. set {jbancommand.%player%} to true
  1218. set {ban.reason.%player%} to "Skriptを停止させた。"
  1219. kick the player due to "&4あなたはこの鯖に入ることができません。Reason:%{ban.reason.%player%}%"
  1220.  
  1221.  
  1222. command /pardon-jban <Offline player>:
  1223. permission:sk.admin
  1224. trigger:
  1225. set {jban.%arg-1%} to false
  1226.  
  1227.  
  1228. on connect:
  1229. if {jban.%player%} is true:
  1230. kick the player due to "&4あなたはこの鯖に入ることができません。Reason:%{ban.reason.%player%}%"
  1231.  
  1232.  
  1233.  
  1234. command /jc <text>:
  1235. trigger:
  1236. if {j} is true:
  1237. if {%player%.zinrou} is true:
  1238. loop all players:
  1239. if {%loop-player%.zinrou} is true:
  1240. if {jday} is "hiru":
  1241. send "[人狼チャット]&c%player%&e>&b%arg-1%" to loop-player
  1242. stop
  1243. if {jday} is "night":
  1244. send "&4夜は実行できません。"
  1245. stop
  1246. if {j2} is true:
  1247. if {%player%.zinrou} is true:
  1248. loop all players:
  1249. if {%loop-player%.zinrou} is true:
  1250. send "[人狼チャット]&c%player%&e>&b%arg-1%" to loop-player
  1251.  
  1252.  
  1253. on damage:
  1254. if attacker is holding wooden sword:
  1255. remove 1 from {sworddamage.%attacker%}
  1256. set name of attacker's tool to "&r%{sworddamage.%attacker%}%/30"
  1257.  
  1258.  
  1259. every second:
  1260. loop all players:
  1261. if {sworddamage.%loop-player%} is less than 1:
  1262. command "/clear %loop-player% minecraft:wooden_sword 0 1"
  1263. set {sworddamage.%loop-player%} to 30
  1264.  
  1265. command /hennsuu1 <text> <text>:
  1266. permission:sk.admin
  1267. trigger:
  1268. set {%arg-1%} to "%arg-2%"
  1269.  
  1270.  
  1271. command /hennsuunumber1 <text> <number>:
  1272. permission:sk.admin
  1273. trigger:
  1274. set {%arg-1%} to arg-2
  1275.  
  1276.  
  1277. command /hennsuu2 <text> <text> <text>:
  1278. permission:sk.admin
  1279. trigger:
  1280. set {%arg-1%.%arg-2%} to "%arg-3%"
  1281.  
  1282.  
  1283. command /hennsuunumber2 <text> <text> <number>:
  1284. permission:sk.admin
  1285. trigger:
  1286. set {%arg-1%.%arg-2%} to arg-3
  1287.  
  1288.  
  1289.  
  1290.  
  1291.  
  1292. options:
  1293. BeaconLore: &f
  1294. TnTLore: &f
  1295. BedLore: &f
  1296. ObbyLore: &f
  1297. SpruceLore: &f
  1298. NBlockLore: &f
  1299. DisLore: &f
  1300.  
  1301.  
  1302.  
  1303.  
  1304.  
  1305.  
  1306. command /hat:
  1307. trigger:
  1308. if {%player%.rank} is "MVP":
  1309. open chest with 3 rows named "&8Player Hats" to player
  1310. format slot 10 of player with beacon named "&8[&bBeacon&8] &7Hat" with lore "{@BeaconLore}" to close then run [make player execute "hats %player% beacon"]
  1311. format slot 11 of player with tnt named "&8[&cTNT&8] &7Hat" with lore "{@TnTLore}" to close then run [make player execute "hats %player% tnt"]
  1312. format slot 12 of player with Rose Red named "&8[&f&lBED&8] &7Hat" with lore "{@BedLore}" to close then run [make player execute "hats %player% bed"]
  1313. format slot 13 of player with dragon egg named "&8[&5&lDragon egg&8] &7Hat" with lore "{@ObbyLore}" to close then run [make player execute "hats %player% dragon"]
  1314. format slot 14 of player with Slime block named "&8[&a&lSlime block&8] &7Hat" with lore "{@SpruceLore}" to close then run [make player execute "hats %player% Slime"]
  1315. format slot 15 of player with note block named "&8[&eNote Block&8] &7Hat" with lore "{@NBlockLore}" to close then run [make player execute "hats %player% Noteblock"]
  1316. format slot 16 of player with dispenser named "&8[&2&lDISPENSER&8] &7Hat" with lore "{@DisLore}" to close then run [make player execute "hats %player% dispenser"]
  1317. if {%player%.rank} is not "MVP":
  1318. message "&4このコマンドはMVPRANKのみ使用できます。"
  1319. command "/sudo %player% /island"
  1320.  
  1321.  
  1322.  
  1323.  
  1324.  
  1325.  
  1326. command /hats [<player>] [<text>]:
  1327. executable by: players
  1328. permission: essentials.hats
  1329. permission message: &cYou don't have access to equip hats.
  1330. trigger:
  1331. if {%player%.rank} is "MVP":
  1332. if arg-1 isn't set:
  1333. send "&cIncorrect usage, Enter the players name and the hat you want."
  1334. stop
  1335. if arg-2 isn't set:
  1336. send "&cIncorrect usage, Enter the hat you want to apply on the player."
  1337. stop
  1338. if arg-1 is set:
  1339. if arg-2 is set:
  1340. if arg-2 contains "beacon":
  1341. send "&b(!) &7You have equipped the &bBeacon &7hat!"
  1342. set helmet of player to beacon named "&r"
  1343. stop
  1344. if arg-2 contains "tnt":
  1345. send "&b(!) &7You have equipped the &cTNT &7hat!"
  1346. set helmet of player to tnt named "&r"
  1347. stop
  1348. if arg-2 contains "bed":
  1349. send "&b(!) &7You have equipped the &f&lBed &r&7hat!"
  1350. set helmet of player to bed named "&r"
  1351. stop
  1352. if arg-2 contains "dragon":
  1353. send "&b(!) &7You have equipped the &5&lDragon egg &r&7hat!"
  1354. set helmet of player to dragon egg named "&r"
  1355. stop
  1356. if arg-2 contains "Slime":
  1357. send "&b(!) &7You have equipped the &a&lSlime block &r&7hat!"
  1358. set helmet of player to Slime block named "&r"
  1359. stop
  1360. if arg-2 contains "noteblock":
  1361. send "&b(!) &7You have equipped the &eNote Block &r&7hat!"
  1362. set helmet of player to note block named "&r"
  1363. stop
  1364. if arg-2 contains "dispenser":
  1365. send "&b(!) &7You have equipped the &2&lDISPENSER &r&7hat!"
  1366. set helmet of player to dispenser named "&r"
  1367. stop
  1368.  
  1369.  
  1370.  
  1371.  
  1372.  
  1373.  
  1374. on inventory click:
  1375. if helmet of player is a beacon or TNT or BED or Dragon egg or Slime block or NOTE BLOCK or DISPENSER:
  1376. cancel event
  1377. set helmet of player to air
  1378.  
  1379.  
  1380. on inventory click:
  1381. if player's inventory has a beacon named "&r":
  1382. remove beacon named "&r" from player's inventory
  1383. else:
  1384. if player's inventory has a tnt named "&r":
  1385. remove tnt named "&r" from player's inventory
  1386. else:
  1387. if player's inventory has a bed named "&r":
  1388. remove bed named "&r" from player's inventory
  1389. else:
  1390. if player's inventory has dragon egg named "&r":
  1391. remove obsidian named "&r" from player's inventory
  1392. else:
  1393. if player's inventory has slime block named "&r":
  1394. remove spruce log named "&r" from player's inventory
  1395. else:
  1396. if player's inventory has a note block named "&r":
  1397. remove note block named "&r" from player's inventory
  1398. else:
  1399. if player's inventory has a dispenser named "&r":
  1400. remove dispenser named "&r" from player's inventory
  1401.  
  1402.  
  1403. on rightclick on player:
  1404. if {%player%.rank} is "MVP":
  1405. if {j} is false:
  1406. make player ride the clicked entity
  1407.  
  1408.  
  1409. every 5 seconds:
  1410. loop all players:
  1411. if {needxp.%loop-player%} < {%loop-player%.coin}:
  1412. add 1 to {%loop-player%.level}
  1413. wait 1 tick
  1414. send title "&6&lLevel up" with subtitle "&a&lNew level: &c&l%{%loop-player%.level}%" to loop-player
  1415. command "/execute %loop-player% ~ ~ ~ /playsound minecraft:item.totem.use ambient %loop-player%"
  1416. set {%loop-player%.coin} to 0
  1417. broadcast "&e%loop-player% さんがレベルアップしました。(New level: &c%{%loop-player%.level}%&e)"
  1418. set {needxp1.%loop-player%} to {needxp.%loop-player%} * 1.2
  1419. set {needxp.%loop-player%} to {needxp1.%loop-player%}
  1420. play sound "entity.firework.twinkle" with volume 0.5 and pitch 1 at loop-player
  1421.  
  1422.  
  1423.  
  1424. on join:
  1425. if {%player%.level} is not set:
  1426. set {%player%.level} to 1
  1427. add 50 to {%player%.coin}
  1428. if {needxp.%player%} is not set:
  1429. set {needxp.%player%} to 150
  1430.  
  1431. every hour:
  1432. loop all players:
  1433. add 40 to {%loop-player%.coin}
  1434. send "&eお疲れ様です。(+40XP)" to loop-player
  1435.  
  1436. on command "/sk reload all":
  1437. broadcast "&4[Jinrou-Game] &bシステムをリロードします..."
  1438.  
  1439. on load:
  1440. broadcast "&4[Jinrou-Game] &bリロード完了しました。"
  1441.  
  1442.  
  1443.  
  1444.  
  1445.  
  1446.  
  1447.  
  1448.  
  1449.  
  1450.  
  1451.  
  1452.  
  1453. on command "/jstart":
  1454. if {jnot} is true:
  1455. cancel event
  1456. message "/jmode 1を実行してください。"
  1457.  
  1458. on command "/jreset2":
  1459. if {jnot} is false:
  1460. cancel event
  1461. message "/jmode 2を実行してください。"
  1462.  
  1463. on command "/jsetting":
  1464. set {jnot} to false
  1465.  
  1466.  
  1467.  
  1468.  
  1469.  
  1470.  
  1471.  
  1472.  
  1473.  
  1474.  
  1475.  
  1476.  
  1477.  
  1478.  
  1479.  
  1480.  
  1481.  
  1482.  
  1483.  
  1484.  
  1485.  
  1486.  
  1487.  
  1488.  
  1489.  
  1490.  
  1491.  
  1492.  
  1493. #PVP人狼
  1494.  
  1495.  
  1496.  
  1497. command /jmode <number>:
  1498. usage:/jmode 1=人狼RPG 2=PVP人狼
  1499. permission:sk.admin
  1500. trigger:
  1501. if arg-1 is 1:
  1502. set {jnot} to false
  1503. broadcast "&eモードが「&4人狼RPG&e」になりました。"
  1504. stop
  1505. if arg-1 is 2:
  1506. set {jnot} to true
  1507. broadcast "&eモードが「&4PVP人狼&e」になりました。"
  1508. stop
  1509.  
  1510.  
  1511.  
  1512.  
  1513.  
  1514. on rightclick with red dye:
  1515. if {j2} is false:
  1516. if {nosannka} is false:
  1517. if {waitjoin.%player%} is false:
  1518. if {jnot} is true:
  1519. execute console command "/scoreboard teams join sannka %player%"
  1520. execute console command "/execute %player% ~ ~ ~ /playsound minecraft:block.dispenser.dispense ambient %player% ~ ~ ~ 2 1"
  1521. set {%player%.sannka} to true
  1522. broadcast "》&e%player%さんがPVP人狼に参加しました!"
  1523. command "/clear %player% minecraft:dye"
  1524. add 1 to {sannka.ninnzuu}
  1525. wait 2 ticks
  1526. set slot 4 of player to gray dye
  1527. set {waitjoin.%player%} to true
  1528. wait 1 second
  1529. set {waitjoin.%player%} to false
  1530.  
  1531.  
  1532.  
  1533.  
  1534.  
  1535.  
  1536. on rightclick with gray dye:
  1537. if {j2} is false:
  1538. if {nosannka} is false:
  1539. if {waitjoin.%player%} is false:
  1540. if {jnot} is true:
  1541. execute console command "/scoreboard teams leave %player%"
  1542. execute console command "/execute %player% ~ ~ ~ /playsound minecraft:block.dispenser.dispense ambient %player% ~ ~ ~ 2 1"
  1543. set {%player%.sannka} to false
  1544. broadcast "&7》%player%さんがPVP人狼の参加を拒否しました。"
  1545. remove 1 from {sannka.ninnzuu}
  1546. command "/clear %player% minecraft:dye"
  1547. wait 2 ticks
  1548. set slot 4 of player to red dye
  1549. set {waitjoin.%player%} to true
  1550. wait 1 seconds
  1551. set {waitjoin.%player%} to false
  1552.  
  1553.  
  1554.  
  1555.  
  1556.  
  1557. #ちゃっとけい
  1558.  
  1559. on chat:
  1560. if {j2} is true:
  1561. if {jmute} is true:
  1562. if {%player%.chatmute} is true:
  1563. cancel event
  1564.  
  1565.  
  1566. on chat:
  1567. cancel event
  1568. if {%player%.shibou} is true:
  1569. loop all players:
  1570. if {%loop-player%.shibou} is true:
  1571. if {j2} is true:
  1572. send "&a[観戦]&b%message%" to loop-player
  1573.  
  1574.  
  1575.  
  1576.  
  1577.  
  1578.  
  1579.  
  1580. on walking on obsidian:
  1581. block under the event-block is light green wool:
  1582. if {j2} is false:
  1583. if {jnot} is true:
  1584. set {%player%.mura2} to true
  1585. set {%player%.mura} to true
  1586. add "%player%" to {mura::*}
  1587. message "&e》あなたの役職は[&a&l村人&e]です。"
  1588. set {%player%.job} to "&a[村人]"
  1589. add 1 to {mura.ninnzuu}
  1590. teleport player to {jspawn}
  1591.  
  1592. on walking on obsidian:
  1593. block under the event-block is purple wool:
  1594. if {j2} is false:
  1595. if {jnot} is true:
  1596. set {%player%.kyoujinn} to true
  1597. set {%player%.kyoujinn2} to true
  1598. add "%player%" to {kyoujinn::*}
  1599. message "&e》あなたの役職は[&7&l狂人&e]です。"
  1600. set {%player%.job} to "&7[狂人]"
  1601. teleport player to {jspawn}
  1602.  
  1603. on walking on obsidian:
  1604. block under the event-block is red wool:
  1605. if {j2} is false:
  1606. if {jnot} is true:
  1607. set {%player%.zinrou} to true
  1608. set {%player%.zinrou2} to true
  1609. add "%player%" to {zinrou::*}
  1610. wait 2 ticks
  1611. message "&e》あなたの役職は[&4&l人狼&e]です。"
  1612. set {%player%.job} to "&4[人狼]"
  1613. message "&4仲間一覧:%{zinrou::*}%"
  1614. message "&4[PVP人狼]&c/jc <msg> で人狼のみの会話が可能"
  1615. teleport player to {jspawn}
  1616.  
  1617.  
  1618.  
  1619.  
  1620.  
  1621.  
  1622.  
  1623.  
  1624.  
  1625.  
  1626.  
  1627.  
  1628.  
  1629.  
  1630.  
  1631.  
  1632. #死亡したとき
  1633. on death:
  1634. if {j2} is true:
  1635. if {%victim%.mura} is true:
  1636. remove 1 from {mura.ninnzuu}
  1637. set {%victim%.mura} to false
  1638. command "/gamemode 3 %victim%"
  1639. wait 3 seconds
  1640. teleport victim to {jspawn}
  1641. command "/scoreboard players set %victim% shibou 0"
  1642. set {%victim%.shibou} to true
  1643. send "&4???≫あなたは%attacker%に殺されたようだ。" to victim
  1644. stop
  1645. if {%victim%.zinrou} is true:
  1646. remove 1 from {zinrou.ninnzuu}
  1647. set {%victim%.zinrou} to false
  1648. command "/gamemode 3 %victim%"
  1649. wait 3 seconds
  1650. teleport player to {jspawn}
  1651. send "&4???≫あなたは%attacker%に殺されたようだ。" to victim
  1652. command "/scoreboard players set %victim% shibou 1"
  1653. set {%victim%.shibou} to true
  1654. stop
  1655. if {%victim%.kyoujinn} is true:
  1656. remove 1 from {kyoujinn.ninnzuu}
  1657. set {%victim%.kyoujinn} to false
  1658. command "/gamemode 3 %victim%"
  1659. teleport player to {jspawn}
  1660. send "&4???≫あなたは%attacker%に殺されたようだ。" to victim
  1661. command "/scoreboard players set %victim% shibou 1"
  1662. set {%victim%.shibou} to true
  1663. stop
  1664.  
  1665.  
  1666. every 2 seconds:
  1667. if {j2} is true:
  1668. if {j2} is true:
  1669. if {zinrou.ninnzuu} is less than 1:
  1670. if {kyuuketuki.ninnzuu} is less than 1:
  1671. broadcast "》&6人狼が消滅したため&a村人陣営&6が勝利しました。"
  1672. command "/execute @a ~ ~ ~ /playsound minecraft:ui.toast.challenge_complete ambient @a"
  1673. broadcast "&a村人:[%{mura::*}%]"
  1674. broadcast "&7狂人:[%{kyoujinn::*}%]"
  1675. broadcast "&c人狼:[%{zinrou::*}%]"
  1676. command "/jreset2"
  1677. loop all players:
  1678. send title "~&a&l村人陣営の勝利~" with subtitle "ゲーム終了" to loop-player
  1679. add 30 to {%loop-player%.coin}
  1680. if {%loop-player%.rank} is "MVP":
  1681. add 10 to {%loop-player%.coin}
  1682. if {%loop-player%.mura2} is true:
  1683. add 1 to {%loop-player%.win}
  1684. add 1 to {%loop-player%.mura.win}
  1685. add 1 to {murawin}
  1686. add 30 to {%loop-player%.coin}
  1687. stop
  1688. if {mura.ninnzuu} is less than 1:
  1689. if {kyuuketuki.ninnzuu} is less than 1:
  1690. broadcast "》&6村人が消滅したので、&4人狼陣営&6が勝利しました。"
  1691. broadcast "&a村人:[%{mura::*}%]"
  1692. broadcast "&7狂人:[%{kyoujinn::*}%]"
  1693. broadcast "&c人狼:[%{zinrou::*}%]"
  1694. command "/jreset2"
  1695. command "/execute @a ~ ~ ~ /playsound minecraft:entity.wolf.howl master @a ~ ~ ~"
  1696. loop all players:
  1697. send title "~&4&l人狼陣営の勝利~" with subtitle "ゲーム終了" to loop-player
  1698. add 30 to {%loop-player%.coin}
  1699. if {%loop-player%.rank} is "MVP":
  1700. add 10 to {%loop-player%.coin}
  1701. if {%loop-player%.zinrou2} is true:
  1702. add 1 to {%loop-player%.win}
  1703. add 1 to {%loop-player%.zinrou.win}
  1704. add 1 to {zinrouwin}
  1705. add 30 to {%loop-player%.coin}
  1706. stop
  1707.  
  1708.  
  1709.  
  1710.  
  1711.  
  1712.  
  1713.  
  1714. command /jreset2:
  1715. permission:sk.admin
  1716. trigger:
  1717. set {j2} to false
  1718. wait 2 ticks
  1719. set {pvp} to false
  1720. broadcast "》&eゲームをリセットします。"
  1721. command "/clear @a"
  1722. command "/gamemode 2 @a"
  1723. command "/scoreboard teams leave @a"
  1724. loop all players:
  1725. teleport loop-player to {j.lobby}
  1726. set {%loop-player%.shibou} to true
  1727. set {%loop-player%.mura} to false
  1728. set {%loop-player%.kyoujinn} to false
  1729. set {%loop-player%.zinrou} to false
  1730. set {%loop-player%.kyuuketuki} to false
  1731. set {%loop-player%.mura2} to false
  1732. set {%loop-player%.kyoujinn2} to false
  1733. set {%loop-player%.zinrou2} to false
  1734. set {%loop-player%.kyuuketuki2} to false
  1735. set {jday} to "hiru"
  1736. set {jhiru} to 0
  1737. set {jnight} to 0
  1738. set {jmute} to false
  1739. set {jdate} to 0
  1740. set {nosannka} to false
  1741. command "/scoreboard players set %loop-player% shibou 0"
  1742. command "/time set 1200"
  1743. command "/effect @a clear"
  1744. set {%loop-player%.chatmute} to false
  1745. delete {mura::*}
  1746. delete {kyoujinn::*}
  1747. delete {zinrou::*}
  1748. delete {kyuuketuki::*}
  1749. set {mura.ninnzuu} to 0
  1750. set {kyoujinn.ninnzuu} to 0
  1751. set {zinrou.ninnzuu} to 0
  1752. set {kyuuketuki.ninnzuu} to 0
  1753. set {%loop-player%.shibou} to false
  1754. set {j2} to false
  1755. set loop-player's tab list name to "%loop-player%"
  1756. set slot 4 of loop-player to red dye
  1757. set {%loop-player%.chatmute} to false
  1758. command "/cmd on"
  1759. set {%loop-player%.job} to "&8[なし]"
  1760. wait 3 seconds
  1761. teleport loop-player to {j.lobby}
  1762. wait 2 ticks
  1763. command "/easytp2 ROOYROOY test2"
  1764. if {%loop-player%.autojoin} is true:
  1765. set {%loop-player%.sannka} to true
  1766. add 1 to {sannka.ninnzuu}
  1767. command "/scoreboard teams join sannka %loop-player%"
  1768. set slot 4 of loop-player to gray dye
  1769. broadcast "》&eリセット終了!"
  1770.  
  1771.  
  1772.  
  1773.  
  1774.  
  1775.  
  1776. command /jstart2:
  1777. permission:sk.admin
  1778. trigger:
  1779. broadcast "&c人狼RPG》&eまもなく人狼RPGを開始します"
  1780. command "/clear @a"
  1781. set {nosannka} to true
  1782. command "/effect @a minecraft:invisibility 13 23"
  1783. command "/cmd off"
  1784. set {pvp} to true
  1785. command "/jugokenai"
  1786. wait 2 seconds
  1787. command "/jreadyzinrou"
  1788. command "/jreadykyoujinn"
  1789. wait 3 seconds
  1790. command "/jchecktp"
  1791. wait 3 seconds
  1792. broadcast "&6---------[役職]---------"
  1793. broadcast "&7狂人:%{kyoujinn.ninnzuu}%人"
  1794. broadcast "&c人狼:%{zinrou.ninnzuu}%人"
  1795. broadcast "&a村人:%{mura.ninnzuu}%人"
  1796. wait 3 seconds
  1797. broadcast "&e/co [mura/kyoujinn/zinrou]でCOできます"
  1798. command "/effect @a minecraft:regeneration 10 100 true"
  1799. command "/effect @a minecraft:saturation 10 100 true"
  1800. loop all players:
  1801. set {sannka.ninnzuu} to 0
  1802. set slot 1 of loop-player to diamond sword
  1803. set slot 2 of loop-player to cooked beef
  1804. send title "&4PVP人狼スタート!" with subtitle "&r" to loop-player
  1805. set {%loop-player%.sannka} to false
  1806. set {pvp} to true
  1807. set {j2} to true
  1808. set loop-player's tab list name to "&r"
  1809. set {co.%loop-player%} to "&f&r[COなし]"
  1810.  
  1811.  
  1812.  
  1813. command /jsukesann:
  1814. permission:sk.admin
  1815. trigger:
  1816. command "/setblock -36 63 -999 minecraft:redstone_block"
  1817.  
  1818. command /connect [<number>]:
  1819. permission: skript.admin
  1820. trigger:
  1821. if arg-1 is set:
  1822. set {connect.number} to arg-1
  1823. broadcast "&4[人狼GAME]&a接続可能人数を&e%arg-1%人&aに変更しました"
  1824.  
  1825.  
  1826.  
  1827.  
  1828.  
  1829.  
  1830.  
  1831.  
  1832.  
  1833. on connect:
  1834. if player is not op:
  1835. if {setmode} is false:
  1836. if {%player%.rank} is not "MVP":
  1837. if number of all players >= {connect.number}:
  1838. kick the player due to "&4[人狼Game]&cただいまサーバーは満員です。しばらく待ってからお試しください。&7(&c%number of all players%&7/&e%{connect.number}%&7)"
  1839.  
  1840.  
  1841. on death:
  1842. if {j} is true:
  1843. victim is player
  1844. add 5 to {%attacker%.coin}
  1845. give a emerald to attacker
  1846.  
  1847. on command "/plugins":
  1848. cancel event
  1849. set {_pl::*} to "&aJinrou-RPG", "PVP-Jinrou", "worldedit", "Nocheatplus", "OpenInv", "Anticheat", "Skript"
  1850. send "&fPlugins (%number of {_pl::*}%): %join {_pl::*} with ""&f,&a
  1851.  
  1852.  
  1853. on command "/pl":
  1854. cancel event
  1855. set {_pl::*} to "&aJinrou-RPG", "PVP-Jinrou", "worldedit", "Nocheatplus", "OpenInv", "Anticheat", "Skript"
  1856. send "&fPlugins (%number of {_pl::*}%): %join {_pl::*} with ""&f,&a
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