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- --Dim Explosion Commands
- NOTESKIN:LoadActor( Var "Button", "Tap Explosion Dim" ) .. {
- InitCommand=cmd(diffusealpha,0);
- W5Command=NOTESKIN:GetMetricA("GhostArrowDim", "W5Command");
- W4Command=NOTESKIN:GetMetricA("GhostArrowDim", "W4Command");
- W3Command=NOTESKIN:GetMetricA("GhostArrowDim", "W3Command");
- W2Command=NOTESKIN:GetMetricA("GhostArrowDim", "W2Command");
- W1Command=NOTESKIN:GetMetricA("GhostArrowDim", "W1Command");
- JudgmentCommand=cmd(finishtweening);
- BrightCommand=cmd(visible,false);
- DimCommand=cmd(visible,true);
- };
- --yes yes I know I could do it in another way but I'm lazy and it works doesnt it ;>
- --This code give the Hold OK explosion Dim the same images as Bright
- NOTESKIN:LoadActor( Var "Button", "Tap Explosion Bright" ) .. {
- InitCommand=cmd(diffusealpha,0);
- HeldCommand=NOTESKIN:GetMetricA("GhostArrowDim", "HeldCommand");
- JudgmentCommand=cmd(finishtweening);
- BrightCommand=cmd(visible,false);
- DimCommand=cmd(visible,true);
- };
- --Bright Explosion Commands
- NOTESKIN:LoadActor( Var "Button", "Tap Explosion Bright" ) .. {
- InitCommand=cmd(diffusealpha,0);
- W5Command=NOTESKIN:GetMetricA("GhostArrowBright", "W5Command");
- W4Command=NOTESKIN:GetMetricA("GhostArrowBright", "W4Command");
- W3Command=NOTESKIN:GetMetricA("GhostArrowBright", "W3Command");
- W2Command=NOTESKIN:GetMetricA("GhostArrowBright", "W2Command");
- W1Command=NOTESKIN:GetMetricA("GhostArrowBright", "W1Command");
- HeldCommand=NOTESKIN:GetMetricA("GhostArrowBright", "HeldCommand");
- JudgmentCommand=cmd(finishtweening);
- BrightCommand=cmd(visible,true);
- DimCommand=cmd(visible,false);
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