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- Build #7992713
- Known Issues
- Players can experience severe delays and failures to equip items into the appropriate inventory slots
- AR Markers are present when opening the mobiGlas which can make it hard to read
- Players cannot pick up module attachments if they were dropped on the ground (multitool or medical attachments)
- MISC Prospector "Effective Range" indicator is hard to read due to HUD brightness
- The Filters in NikNax do not function
- Players can get stuck inside geometry by sitting on and getting up from some boxes on refinery decks
- Many mineable asteroids can’t be scanned
- Ships can explode after players exit them
- MFDs are difficult to interact with due to overriding Inner Thought prompts
- Various repair areas don't always spawn back all ship weapons after ship repair completes
- Refueling cost per SCU is extremely high
- Medpens and medical equipment have low LOD both in pharmacy kiosk and when being used
- New Features
- Gameplay
- Shopping and Selling T0
- Giving players the ability to sell items from their local inventory to shops using a new interface powered by Building Blocks. This supports the recently added Loot Generation feature, allowing these items to be sold for money. This includes kiosk and service support for sale of non-commodities. The shops will now dictate which items they will buy based on the type of weapons or armor that they sell. Pricing algorithm takes into account state of item, price of closest retail equivalent, etc. This update also bring in wide sweeping changes to what each weapon and armor shop sells. Many higher end items have been removed from weapon and armor shops and can now be found exclusively out in the PU through looting corpses and exploring locations for loot crates.
- Weapons and Items
- Added Carryable Storage Container to Cargo Shops, Dumpers Depots, Covalex shop, and Orison Surplus
- Feature Updates
- Gameplay
- Hunger and Thirst Polish Pass
- Increased the decay rate of hunger and thirst values
- Injuries Balance Pass
- Tweaked injury trigger balance to increase chance of receiving injuries. Blood loss damage resulting from injuries has been reduced and now scales based on the severity of the injury.
- Significantly increased starting and max inventory of CryAstro Service quantum fuel, hydrogen fuel, and ship ammunition
- Mining Gadget UI Polish Pass
- Bug Fixes
- Elevators in underground facilities and Grim Hex should no longer become duplicated
- Kiosks in space station refinery decks should no longer be ReplaceMe balls
- Fixed an issue causing grenades to appear to teleport or lag back into player's hand after being thrown
- Players should no longer be able to quantum travel inside atmosphere
- Claiming multiple vehicles should no longer sometimes trigger extremely high claim prices or times
- UI should now correctly show if G-Force safety is turned off
- Player's view should now center when opening the mobiGlas UI from a pilot seat
- The comm button on the landing services UI screen should now correctly function
- Side turrets in the Anvil Carrack should no longer experience visarea issues when looking at them from inside the ship
- Fixed an issue causing massive reverb muffled sound to get stuck after heavy g-forces
- Fixed an issue causing players to be unable to store food and drinks using the Inner Thought prompts
- Fixed an issue causing player's left hand to not hold onto the left handle when the mining gadget is equipped
- Lorville CBD's HD Showcase shop screens should no longer point the camera down to the ground when in use
- LifeCore Boots should no longer appear as a ReplaceMe Ball in Kiosk preview
- Players should no longer experience severe delays when interacting with inventory after loading into locations that have a large amount of stored items
- Technical
- Fixed 4 Client Crashes
- Fixed 2 Server Crashes
- ---------------------
- epic leak moment
- trans rights
- - aria
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