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- Cell 1 | Cost: 0 Energy, 5 Sync Orb(s)
- HP 10
- HP 10
- Cell 2 | Cost: 0 Energy, 5 Sync Orb(s)
- Attack 5
- Attack 5
- Cell 3 | Cost: 0 Energy, 5 Sync Orb(s)
- Defense 5
- Defense 5
- Cell 4 | Cost: 0 Energy, 5 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Cell 5 | Cost: 0 Energy, 5 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Cell 6 | Cost: 0 Energy, 5 Sync Orb(s)
- Speed 5
- Speed 5
- Cell 7 | Cost: 2 Energy, 24 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- 1 or more adjacent tiles must be activated
- Start: Thursday, 21 May 2020 at 06:00:00 UTC
- Cell 8 | Cost: 2 Energy, 24 Sync Orb(s)
- Aerial Ace: Power 3
- Aerial Ace: Power ↑ 3
- 1 or more adjacent tiles must be activated
- Start: Thursday, 21 May 2020 at 06:00:00 UTC
- Cell 9 | Cost: 2 Energy, 24 Sync Orb(s)
- Gust: Power 4
- Gust: Power ↑ 4
- 1 or more adjacent tiles must be activated
- Start: Thursday, 21 May 2020 at 06:00:00 UTC
- Cell 10 | Cost: 2 Energy, 24 Sync Orb(s)
- Aerial Ace: Power 3
- Aerial Ace: Power ↑ 3
- 1 or more adjacent tiles must be activated
- Start: Thursday, 21 May 2020 at 06:00:00 UTC
- Cell 11 | Cost: 2 Energy, 24 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- 1 or more adjacent tiles must be activated
- Start: Thursday, 21 May 2020 at 06:00:00 UTC
- Cell 12 | Cost: 2 Energy, 24 Sync Orb(s)
- Gust: Power 4
- Gust: Power ↑ 4
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Start: Thursday, 21 May 2020 at 06:00:00 UTC
- Cell 13 | Cost: 2 Energy, 24 Sync Orb(s)
- Aerial Ace: Power 3
- Aerial Ace: Power ↑ 3
- 1 or more adjacent tiles must be activated
- Start: Thursday, 21 May 2020 at 06:00:00 UTC
- Cell 14 | Cost: 4 Energy, 48 Sync Orb(s)
- Attack 10
- Attack 10
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Start: Thursday, 21 May 2020 at 06:00:00 UTC
- Cell 15 | Cost: 2 Energy, 24 Sync Orb(s)
- Gust: Power 4
- Gust: Power ↑ 4
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Start: Thursday, 21 May 2020 at 06:00:00 UTC
- Cell 16 | Cost: 6 Energy, 72 Sync Orb(s)
- Aerial Ace: Move Gauge Refresh 3
- Move: Aerial Ace Has a moderately good chance of charging the user’s move gauge by one when a move is successful.
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Start: Thursday, 21 May 2020 at 06:00:00 UTC
- Cell 17 | Cost: 7 Energy, 84 Sync Orb(s)
- Gust: Move Gauge Refresh 9
- Move: Gust Charges the user’s move gauge by one when a move is successful.
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Start: Thursday, 21 May 2020 at 06:00:00 UTC
- Cell 18 | Cost: 2 Energy, 24 Sync Orb(s)
- Defense 5
- Defense 5
- 1 or more adjacent tiles must be activated
- Start: Thursday, 21 May 2020 at 06:00:00 UTC
- Cell 19 | Cost: 2 Energy, 24 Sync Orb(s)
- Defense 5
- Defense 5
- 1 or more adjacent tiles must be activated
- Start: Thursday, 21 May 2020 at 06:00:00 UTC
- Cell 20 | Cost: 2 Energy, 24 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- 1 or more adjacent tiles must be activated
- Start: Thursday, 21 May 2020 at 06:00:00 UTC
- Cell 21 | Cost: 7 Energy, 84 Sync Orb(s)
- Potion: MP Refresh 2
- Move: Potion Has a moderate chance of restoring one MP of the move used if the move is successful.
- 1 or more adjacent tiles must be activated
- Start: Thursday, 21 May 2020 at 06:00:00 UTC
- Cell 22 | Cost: 10 Energy, 120 Sync Orb(s)
- Master Healer 1
- Increases the amount of HP restored by the user’s healing moves.
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Start: Thursday, 21 May 2020 at 06:00:00 UTC
- Cell 23 | Cost: 2 Energy, 24 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Start: Thursday, 21 May 2020 at 06:00:00 UTC
- Cell 24 | Cost: 10 Energy, 120 Sync Orb(s)
- Master Healer 1
- Increases the amount of HP restored by the user’s healing moves.
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Start: Thursday, 21 May 2020 at 06:00:00 UTC
- Cell 25 | Cost: 7 Energy, 84 Sync Orb(s)
- Potion: MP Refresh 2
- Move: Potion Has a moderate chance of restoring one MP of the move used if the move is successful.
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Start: Thursday, 21 May 2020 at 06:00:00 UTC
- Cell 26 | Cost: 7 Energy, 84 Sync Orb(s)
- Sp. Atk 20
- Sp. Atk 20
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Start: Thursday, 21 May 2020 at 06:00:00 UTC
- Cell 27 | Cost: 2 Energy, 24 Sync Orb(s)
- Speed 5
- Speed 5
- 1 or more adjacent tiles must be activated
- Start: Thursday, 21 May 2020 at 06:00:00 UTC
- Cell 28 | Cost: 2 Energy, 24 Sync Orb(s)
- Gust: Power 4
- Gust: Power ↑ 4
- 1 or more adjacent tiles must be activated
- Start: Thursday, 21 May 2020 at 06:00:00 UTC
- Cell 29 | Cost: 2 Energy, 24 Sync Orb(s)
- Aerial Ace: Power 3
- Aerial Ace: Power ↑ 3
- 1 or more adjacent tiles must be activated
- Start: Thursday, 21 May 2020 at 06:00:00 UTC
- Cell 30 | Cost: 2 Energy, 24 Sync Orb(s)
- Gust: Power 4
- Gust: Power ↑ 4
- 1 or more adjacent tiles must be activated
- Start: Thursday, 21 May 2020 at 06:00:00 UTC
- Cell 31 | Cost: 4 Energy, 48 Sync Orb(s)
- Speed 10
- Speed 10
- 1 or more adjacent tiles must be activated
- Start: Thursday, 21 May 2020 at 06:00:00 UTC
- Cell 32 | Cost: 2 Energy, 24 Sync Orb(s)
- Aerial Ace: Power 3
- Aerial Ace: Power ↑ 3
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Start: Thursday, 21 May 2020 at 06:00:00 UTC
- Cell 33 | Cost: 4 Energy, 48 Sync Orb(s)
- Attack 10
- Attack 10
- 1 or more adjacent tiles must be activated
- Start: Thursday, 21 May 2020 at 06:00:00 UTC
- Cell 34 | Cost: 4 Energy, 48 Sync Orb(s)
- Attack 10
- Attack 10
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Start: Thursday, 21 May 2020 at 06:00:00 UTC
- Cell 35 | Cost: 4 Energy, 48 Sync Orb(s)
- Attack 10
- Attack 10
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Start: Thursday, 21 May 2020 at 06:00:00 UTC
- Cell 36 | Cost: 5 Energy, 60 Sync Orb(s)
- Refreshing Rain 1
- Restores the Pokémon’s HP whenever it takes an action when the weather is rainy.
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Start: Thursday, 21 May 2020 at 06:00:00 UTC
- Cell 37 | Cost: 8 Energy, 96 Sync Orb(s)
- Ramming Speed
- The more the user’s Speed has been raised, the more it powers up moves.
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Start: Thursday, 21 May 2020 at 06:00:00 UTC
- Cell 38 | Cost: 7 Energy, 84 Sync Orb(s)
- Unbending
- Defense cannot be lowered.
- 1 or more adjacent tiles must be activated
- Start: Thursday, 21 May 2020 at 06:00:00 UTC
- Cell 39 | Cost: 2 Energy, 24 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- 1 or more adjacent tiles must be activated
- Start: Thursday, 21 May 2020 at 06:00:00 UTC
- Cell 40 | Cost: 2 Energy, 24 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- 1 or more adjacent tiles must be activated
- Start: Thursday, 21 May 2020 at 06:00:00 UTC
- Cell 41 | Cost: 7 Energy, 84 Sync Orb(s)
- Take Flight!: MP Refresh 3
- Move: Take Flight! Has a moderately good chance of restoring one MP of the move used if the move is successful.
- 1 or more adjacent tiles must be activated
- Start: Thursday, 21 May 2020 at 06:00:00 UTC
- Cell 42 | Cost: 5 Energy, 60 Sync Orb(s)
- Defense 10
- Defense 10
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Start: Thursday, 21 May 2020 at 06:00:00 UTC
- Cell 43 | Cost: 4 Energy, 48 Sync Orb(s)
- Attack 10
- Attack 10
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Start: Thursday, 21 May 2020 at 06:00:00 UTC
- Cell 44 | Cost: 8 Energy, 96 Sync Orb(s)
- Fanfare 2
- Sharply raises the Attack of all allied sync pairs after using a sync move.
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Start: Thursday, 21 May 2020 at 06:00:00 UTC
- Cell 45 | Cost: 10 Energy, 120 Sync Orb(s)
- Gust: Staggering 1
- Move: Gust Has a small chance of making the target flinch when an attack is successful.
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Start: Thursday, 21 May 2020 at 06:00:00 UTC
- Cell 46 | Cost: 10 Energy, 120 Sync Orb(s)
- Gust: Staggering 1
- Move: Gust Has a small chance of making the target flinch when an attack is successful.
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Start: Thursday, 21 May 2020 at 06:00:00 UTC
- Cell 47 | Cost: 5 Energy, 60 Sync Orb(s)
- High-Flying Sky Attack: Power 25
- High-Flying Sky Attack: Power ↑ 25
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Start: Thursday, 21 May 2020 at 06:00:00 UTC
- Cell 48 | Cost: 5 Energy, 60 Sync Orb(s)
- High-Flying Sky Attack: Power 25
- High-Flying Sky Attack: Power ↑ 25
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Start: Thursday, 21 May 2020 at 06:00:00 UTC
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