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Skyla Sync Grid

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Apr 27th, 2020
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  1. Cell 1 | Cost: 0 Energy, 5 Sync Orb(s)
  2. HP 10
  3. HP 10
  4.  
  5. Cell 2 | Cost: 0 Energy, 5 Sync Orb(s)
  6. Attack 5
  7. Attack 5
  8.  
  9. Cell 3 | Cost: 0 Energy, 5 Sync Orb(s)
  10. Defense 5
  11. Defense 5
  12.  
  13. Cell 4 | Cost: 0 Energy, 5 Sync Orb(s)
  14. Sp. Atk 5
  15. Sp. Atk 5
  16.  
  17. Cell 5 | Cost: 0 Energy, 5 Sync Orb(s)
  18. Sp. Def 5
  19. Sp. Def 5
  20.  
  21. Cell 6 | Cost: 0 Energy, 5 Sync Orb(s)
  22. Speed 5
  23. Speed 5
  24.  
  25. Cell 7 | Cost: 2 Energy, 24 Sync Orb(s)
  26. Sp. Atk 5
  27. Sp. Atk 5
  28. 1 or more adjacent tiles must be activated
  29. Start: Thursday, 21 May 2020 at 06:00:00 UTC
  30.  
  31. Cell 8 | Cost: 2 Energy, 24 Sync Orb(s)
  32. Aerial Ace: Power 3
  33. Aerial Ace: Power ↑ 3
  34. 1 or more adjacent tiles must be activated
  35. Start: Thursday, 21 May 2020 at 06:00:00 UTC
  36.  
  37. Cell 9 | Cost: 2 Energy, 24 Sync Orb(s)
  38. Gust: Power 4
  39. Gust: Power ↑ 4
  40. 1 or more adjacent tiles must be activated
  41. Start: Thursday, 21 May 2020 at 06:00:00 UTC
  42.  
  43. Cell 10 | Cost: 2 Energy, 24 Sync Orb(s)
  44. Aerial Ace: Power 3
  45. Aerial Ace: Power ↑ 3
  46. 1 or more adjacent tiles must be activated
  47. Start: Thursday, 21 May 2020 at 06:00:00 UTC
  48.  
  49. Cell 11 | Cost: 2 Energy, 24 Sync Orb(s)
  50. Sp. Atk 5
  51. Sp. Atk 5
  52. 1 or more adjacent tiles must be activated
  53. Start: Thursday, 21 May 2020 at 06:00:00 UTC
  54.  
  55. Cell 12 | Cost: 2 Energy, 24 Sync Orb(s)
  56. Gust: Power 4
  57. Gust: Power ↑ 4
  58. 1 or more adjacent tiles must be activated
  59. Move level must be 2 or higher
  60. Start: Thursday, 21 May 2020 at 06:00:00 UTC
  61.  
  62. Cell 13 | Cost: 2 Energy, 24 Sync Orb(s)
  63. Aerial Ace: Power 3
  64. Aerial Ace: Power ↑ 3
  65. 1 or more adjacent tiles must be activated
  66. Start: Thursday, 21 May 2020 at 06:00:00 UTC
  67.  
  68. Cell 14 | Cost: 4 Energy, 48 Sync Orb(s)
  69. Attack 10
  70. Attack 10
  71. 1 or more adjacent tiles must be activated
  72. Move level must be 2 or higher
  73. Start: Thursday, 21 May 2020 at 06:00:00 UTC
  74.  
  75. Cell 15 | Cost: 2 Energy, 24 Sync Orb(s)
  76. Gust: Power 4
  77. Gust: Power ↑ 4
  78. 1 or more adjacent tiles must be activated
  79. Move level must be 3 or higher
  80. Start: Thursday, 21 May 2020 at 06:00:00 UTC
  81.  
  82. Cell 16 | Cost: 6 Energy, 72 Sync Orb(s)
  83. Aerial Ace: Move Gauge Refresh 3
  84. Move: Aerial Ace Has a moderately good chance of charging the user’s move gauge by one when a move is successful.
  85. 1 or more adjacent tiles must be activated
  86. Move level must be 2 or higher
  87. Start: Thursday, 21 May 2020 at 06:00:00 UTC
  88.  
  89. Cell 17 | Cost: 7 Energy, 84 Sync Orb(s)
  90. Gust: Move Gauge Refresh 9
  91. Move: Gust Charges the user’s move gauge by one when a move is successful.
  92. 1 or more adjacent tiles must be activated
  93. Move level must be 3 or higher
  94. Start: Thursday, 21 May 2020 at 06:00:00 UTC
  95.  
  96. Cell 18 | Cost: 2 Energy, 24 Sync Orb(s)
  97. Defense 5
  98. Defense 5
  99. 1 or more adjacent tiles must be activated
  100. Start: Thursday, 21 May 2020 at 06:00:00 UTC
  101.  
  102. Cell 19 | Cost: 2 Energy, 24 Sync Orb(s)
  103. Defense 5
  104. Defense 5
  105. 1 or more adjacent tiles must be activated
  106. Start: Thursday, 21 May 2020 at 06:00:00 UTC
  107.  
  108. Cell 20 | Cost: 2 Energy, 24 Sync Orb(s)
  109. Sp. Def 5
  110. Sp. Def 5
  111. 1 or more adjacent tiles must be activated
  112. Start: Thursday, 21 May 2020 at 06:00:00 UTC
  113.  
  114. Cell 21 | Cost: 7 Energy, 84 Sync Orb(s)
  115. Potion: MP Refresh 2
  116. Move: Potion Has a moderate chance of restoring one MP of the move used if the move is successful.
  117. 1 or more adjacent tiles must be activated
  118. Start: Thursday, 21 May 2020 at 06:00:00 UTC
  119.  
  120. Cell 22 | Cost: 10 Energy, 120 Sync Orb(s)
  121. Master Healer 1
  122. Increases the amount of HP restored by the user’s healing moves.
  123. 1 or more adjacent tiles must be activated
  124. Move level must be 2 or higher
  125. Start: Thursday, 21 May 2020 at 06:00:00 UTC
  126.  
  127. Cell 23 | Cost: 2 Energy, 24 Sync Orb(s)
  128. Sp. Def 5
  129. Sp. Def 5
  130. 1 or more adjacent tiles must be activated
  131. Move level must be 2 or higher
  132. Start: Thursday, 21 May 2020 at 06:00:00 UTC
  133.  
  134. Cell 24 | Cost: 10 Energy, 120 Sync Orb(s)
  135. Master Healer 1
  136. Increases the amount of HP restored by the user’s healing moves.
  137. 1 or more adjacent tiles must be activated
  138. Move level must be 2 or higher
  139. Start: Thursday, 21 May 2020 at 06:00:00 UTC
  140.  
  141. Cell 25 | Cost: 7 Energy, 84 Sync Orb(s)
  142. Potion: MP Refresh 2
  143. Move: Potion Has a moderate chance of restoring one MP of the move used if the move is successful.
  144. 1 or more adjacent tiles must be activated
  145. Move level must be 3 or higher
  146. Start: Thursday, 21 May 2020 at 06:00:00 UTC
  147.  
  148. Cell 26 | Cost: 7 Energy, 84 Sync Orb(s)
  149. Sp. Atk 20
  150. Sp. Atk 20
  151. 1 or more adjacent tiles must be activated
  152. Move level must be 3 or higher
  153. Start: Thursday, 21 May 2020 at 06:00:00 UTC
  154.  
  155. Cell 27 | Cost: 2 Energy, 24 Sync Orb(s)
  156. Speed 5
  157. Speed 5
  158. 1 or more adjacent tiles must be activated
  159. Start: Thursday, 21 May 2020 at 06:00:00 UTC
  160.  
  161. Cell 28 | Cost: 2 Energy, 24 Sync Orb(s)
  162. Gust: Power 4
  163. Gust: Power ↑ 4
  164. 1 or more adjacent tiles must be activated
  165. Start: Thursday, 21 May 2020 at 06:00:00 UTC
  166.  
  167. Cell 29 | Cost: 2 Energy, 24 Sync Orb(s)
  168. Aerial Ace: Power 3
  169. Aerial Ace: Power ↑ 3
  170. 1 or more adjacent tiles must be activated
  171. Start: Thursday, 21 May 2020 at 06:00:00 UTC
  172.  
  173. Cell 30 | Cost: 2 Energy, 24 Sync Orb(s)
  174. Gust: Power 4
  175. Gust: Power ↑ 4
  176. 1 or more adjacent tiles must be activated
  177. Start: Thursday, 21 May 2020 at 06:00:00 UTC
  178.  
  179. Cell 31 | Cost: 4 Energy, 48 Sync Orb(s)
  180. Speed 10
  181. Speed 10
  182. 1 or more adjacent tiles must be activated
  183. Start: Thursday, 21 May 2020 at 06:00:00 UTC
  184.  
  185. Cell 32 | Cost: 2 Energy, 24 Sync Orb(s)
  186. Aerial Ace: Power 3
  187. Aerial Ace: Power ↑ 3
  188. 1 or more adjacent tiles must be activated
  189. Move level must be 2 or higher
  190. Start: Thursday, 21 May 2020 at 06:00:00 UTC
  191.  
  192. Cell 33 | Cost: 4 Energy, 48 Sync Orb(s)
  193. Attack 10
  194. Attack 10
  195. 1 or more adjacent tiles must be activated
  196. Start: Thursday, 21 May 2020 at 06:00:00 UTC
  197.  
  198. Cell 34 | Cost: 4 Energy, 48 Sync Orb(s)
  199. Attack 10
  200. Attack 10
  201. 1 or more adjacent tiles must be activated
  202. Move level must be 2 or higher
  203. Start: Thursday, 21 May 2020 at 06:00:00 UTC
  204.  
  205. Cell 35 | Cost: 4 Energy, 48 Sync Orb(s)
  206. Attack 10
  207. Attack 10
  208. 1 or more adjacent tiles must be activated
  209. Move level must be 3 or higher
  210. Start: Thursday, 21 May 2020 at 06:00:00 UTC
  211.  
  212. Cell 36 | Cost: 5 Energy, 60 Sync Orb(s)
  213. Refreshing Rain 1
  214. Restores the Pokémon’s HP whenever it takes an action when the weather is rainy.
  215. 1 or more adjacent tiles must be activated
  216. Move level must be 2 or higher
  217. Start: Thursday, 21 May 2020 at 06:00:00 UTC
  218.  
  219. Cell 37 | Cost: 8 Energy, 96 Sync Orb(s)
  220. Ramming Speed
  221. The more the user’s Speed has been raised, the more it powers up moves.
  222. 1 or more adjacent tiles must be activated
  223. Move level must be 3 or higher
  224. Start: Thursday, 21 May 2020 at 06:00:00 UTC
  225.  
  226. Cell 38 | Cost: 7 Energy, 84 Sync Orb(s)
  227. Unbending
  228. Defense cannot be lowered.
  229. 1 or more adjacent tiles must be activated
  230. Start: Thursday, 21 May 2020 at 06:00:00 UTC
  231.  
  232. Cell 39 | Cost: 2 Energy, 24 Sync Orb(s)
  233. Sp. Def 5
  234. Sp. Def 5
  235. 1 or more adjacent tiles must be activated
  236. Start: Thursday, 21 May 2020 at 06:00:00 UTC
  237.  
  238. Cell 40 | Cost: 2 Energy, 24 Sync Orb(s)
  239. Sp. Def 5
  240. Sp. Def 5
  241. 1 or more adjacent tiles must be activated
  242. Start: Thursday, 21 May 2020 at 06:00:00 UTC
  243.  
  244. Cell 41 | Cost: 7 Energy, 84 Sync Orb(s)
  245. Take Flight!: MP Refresh 3
  246. Move: Take Flight! Has a moderately good chance of restoring one MP of the move used if the move is successful.
  247. 1 or more adjacent tiles must be activated
  248. Start: Thursday, 21 May 2020 at 06:00:00 UTC
  249.  
  250. Cell 42 | Cost: 5 Energy, 60 Sync Orb(s)
  251. Defense 10
  252. Defense 10
  253. 1 or more adjacent tiles must be activated
  254. Move level must be 2 or higher
  255. Start: Thursday, 21 May 2020 at 06:00:00 UTC
  256.  
  257. Cell 43 | Cost: 4 Energy, 48 Sync Orb(s)
  258. Attack 10
  259. Attack 10
  260. 1 or more adjacent tiles must be activated
  261. Move level must be 2 or higher
  262. Start: Thursday, 21 May 2020 at 06:00:00 UTC
  263.  
  264. Cell 44 | Cost: 8 Energy, 96 Sync Orb(s)
  265. Fanfare 2
  266. Sharply raises the Attack of all allied sync pairs after using a sync move.
  267. 1 or more adjacent tiles must be activated
  268. Move level must be 2 or higher
  269. Start: Thursday, 21 May 2020 at 06:00:00 UTC
  270.  
  271. Cell 45 | Cost: 10 Energy, 120 Sync Orb(s)
  272. Gust: Staggering 1
  273. Move: Gust Has a small chance of making the target flinch when an attack is successful.
  274. 1 or more adjacent tiles must be activated
  275. Move level must be 3 or higher
  276. Start: Thursday, 21 May 2020 at 06:00:00 UTC
  277.  
  278. Cell 46 | Cost: 10 Energy, 120 Sync Orb(s)
  279. Gust: Staggering 1
  280. Move: Gust Has a small chance of making the target flinch when an attack is successful.
  281. 1 or more adjacent tiles must be activated
  282. Move level must be 3 or higher
  283. Start: Thursday, 21 May 2020 at 06:00:00 UTC
  284.  
  285. Cell 47 | Cost: 5 Energy, 60 Sync Orb(s)
  286. High-Flying Sky Attack: Power 25
  287. High-Flying Sky Attack: Power ↑ 25
  288. 1 or more adjacent tiles must be activated
  289. Move level must be 3 or higher
  290. Start: Thursday, 21 May 2020 at 06:00:00 UTC
  291.  
  292. Cell 48 | Cost: 5 Energy, 60 Sync Orb(s)
  293. High-Flying Sky Attack: Power 25
  294. High-Flying Sky Attack: Power ↑ 25
  295. 1 or more adjacent tiles must be activated
  296. Move level must be 3 or higher
  297. Start: Thursday, 21 May 2020 at 06:00:00 UTC
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