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sawgamer1

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Dec 10th, 2018
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  1. -----------/XESTER THE CARD MASTER\\-----------
  2. --[[Movelist
  3. Q = The disappearing act.
  4. E = Full house
  5. R = Cardnado
  6. T = Teleport
  7. Y = Big card(Click to smash.)
  8. U = Black hole
  9. P = Card shield(Click to bounce people off, press p again to shred.)
  10. F = Transform(You can switch between modes any time.)
  11. -----------/SECOND FORM MOVES\-----------
  12. T = Laugh
  13. G = Fire ball
  14. H = Huge fire ball
  15. J = Dragon's breath(The longer you hold, the more insaner it gets.)
  16. K = Beam(The longer you hold down the key, the stronger it gets/longer it lasts.)
  17. ---------]]
  18.  
  19. --"Now you see me 2" is a good movie, which is why i've made this.--
  20. --Sadly, this got logged, one of my best work just being thrown out like this is a real shame.--
  21. --This was made before FE so using this may or may not lag the server--
  22. --Keep in mind that THIS was never even finished at all, i stopped working on this when skidcentric leaked it, who knows how big this script could've been?--
  23.  
  24. if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
  25. do
  26. script.Parent = owner.Character
  27. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
  28. local function NewFakeEvent()
  29. local Bind = Instance.new("BindableEvent")
  30. local Fake;Fake = {Connections = {},
  31. fakeEvent=true;
  32. Connect=function(self,Func)
  33. Bind.Event:connect(Func)
  34. self.Connections[Bind] = true
  35. return setmetatable({Connected = true},{
  36. __index = function (self,Index)
  37. if Index:lower() == "disconnect" then
  38. return function() Fake.Connections[Bind] = false;self.Connected = false end
  39. end
  40. return Fake[Index]
  41. end;
  42. __tostring = function() return "Connection" end;
  43. })
  44. end}
  45. Fake.connect = Fake.Connect;return Fake;
  46. end
  47. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  48. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  49. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  50. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  51. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  52. local function TriggerEvent(self,Event,...)
  53. local Trigger = Mouse[Event]
  54. if Trigger and Trigger.fakeEvent and Trigger.Connections then
  55. for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
  56. end
  57. end
  58. Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
  59. Event.OnServerEvent:Connect(function(FiredBy,Input)
  60. if FiredBy.Name ~= owner.Name then return end
  61. if Input.MouseEvent then
  62. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  63. else
  64. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  65. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
  66. for _,Action in pairs(ContextActionService.Actions) do
  67. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  68. end
  69. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  70. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  71. end
  72. end)
  73. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  74. Event.Parent = NLS([[
  75. local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
  76. local Input = function(Input,gameProcessedEvent)
  77. if gameProcessedEvent then return end
  78. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  79. end
  80. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  81. local Hit,Target
  82. while wait(1/30) do
  83. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  84. Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  85. end
  86. end
  87. ]],owner.Character)
  88. end
  89. RealGame = game;game = setmetatable({},{
  90. __index = function (self,Index)
  91. local Sandbox = function (Thing)
  92. if Thing:IsA("Player") then
  93. local RealPlayer = Thing
  94. return setmetatable({},{
  95. __index = function (self,Index)
  96. local Type = type(RealPlayer[Index])
  97. if Type == "function" then
  98. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  99. return function (self)return InternalData["Mouse"] end
  100. end
  101. return function (self,...)return RealPlayer[Index](RealPlayer,...) end
  102. end
  103. return RealPlayer[Index]
  104. end;
  105. __tostring = function(self) return RealPlayer.Name end
  106. })
  107. end
  108. end
  109. if RealGame[Index] then
  110. local Type = type(RealGame[Index])
  111. if Type == "function" then
  112. if Index:lower() == "getservice" or Index:lower() == "service" then
  113. return function (self,Service)
  114. local FakeServices = {
  115. ["players"] = function()
  116. return setmetatable({},{
  117. __index = function (self2,Index2)
  118. local RealService = RealGame:GetService(Service)
  119. local Type2 = type(Index2)
  120. if Type2 == "function" then
  121. return function (self,...) return RealService[Index2](RealService,...)end
  122. else
  123. if Index2:lower() == "localplayer" then return Sandbox(owner) end
  124. return RealService[Index2]
  125. end
  126. end;
  127. __tostring = function(self) return RealGame:GetService(Service).Name end
  128. })
  129. end;
  130. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  131. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  132. ["runservice"] = function()
  133. return setmetatable({},{
  134. __index = function(self2,Index2)
  135. local RealService = RealGame:GetService(Service)
  136. local Type2 = type(Index2)
  137. if Type2 == "function" then
  138. return function (self,...) return RealService[Index2](RealService,...) end
  139. else
  140. local RunServices = {
  141. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  142. ["renderstepped"] = function() return RealService["Stepped"] end
  143. }
  144. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  145. return RealService[Index2]
  146. end
  147. end
  148. })
  149. end
  150. }
  151. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  152. return RealGame:GetService(Service)
  153. end
  154. end
  155. return function (self,...) return RealGame[Index](RealGame,...) end
  156. else
  157. if game:GetService(Index) then return game:GetService(Index) end
  158. return RealGame[Index]
  159. end
  160. end
  161. return nil
  162. end
  163. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
  164.  
  165. Player=game:GetService("Players").LocalPlayer
  166. Character=Player.Character
  167. Character.Humanoid.Name = "noneofurbusiness"
  168. hum = Character.noneofurbusiness
  169. LeftArm=Character["Left Arm"]
  170. LeftLeg=Character["Left Leg"]
  171. RightArm=Character["Right Arm"]
  172. RightLeg=Character["Right Leg"]
  173. Root=Character["HumanoidRootPart"]
  174. Head=Character["Head"]
  175. Torso=Character["Torso"]
  176. Neck=Torso["Neck"]
  177. walking = false
  178. jumping = false
  179. allowgrassy = false
  180. zxc = false
  181. matte = nil
  182. colori = nil
  183. bigball = false
  184. attacking = false
  185. laughing = false
  186. running = false
  187. downpress = false
  188. taim = nil
  189. change = 0
  190. ws = 10
  191. appi = false
  192. tauntdebounce = false
  193. position = nil
  194. staybooming = false
  195. MseGuide = true
  196. levitate = false
  197. firsttime5 = false
  198. notallowedtransform = false
  199. settime = 0
  200. firsttime2 = false
  201. sine = 0
  202. t = 0
  203. combo1 = true
  204. dgs = 75
  205. combo2 = false
  206. firsttime3 = false
  207. combo3 = false
  208. local bl = {907530553,907527750,907527912}
  209. colortable = {"Really black","Really red"}
  210. colors = #colortable
  211. blz = #bl
  212. local aces = {1880203893,1881287656,1881287420,1881288034}
  213. ace = #aces
  214. local laughs = {2011349649,2011349983,2011351501,2011352223,2011355991,2011356475}
  215. laugh = #laughs
  216. mouse = Player:GetMouse()
  217. RunSrv = game:GetService("RunService")
  218. RenderStepped = game:GetService("RunService").RenderStepped
  219. removeuseless = game:GetService("Debris")
  220. damageall={}
  221. Repeater={}
  222. Repeater2={}
  223. magictable={}
  224. nonmeshRepeater={}
  225. nonmeshRepeater2={}
  226. dmgii={}
  227. DamageAll2={}
  228. SlowlyFade={}
  229. th1={}
  230. lolzor={}
  231. lolzor2={}
  232. th2={}
  233. keyYsize={}
  234. blocktrail={}
  235. keyYtransparency={}
  236. th3={}
  237. laughingtable={}
  238. Extreme={}
  239. ExtremeM={}
  240. ExtremeM2={}
  241. m3={}
  242. th4={}
  243. th5={}
  244. UpMover={}
  245. openshocktable={}
  246. LessSize={}
  247. ForwardMover={}
  248. FadeIn={}
  249. signtransparency={}
  250. signmover={}
  251. signrotator={}
  252.  
  253. screenGui = Instance.new("ScreenGui")
  254. screenGui.Parent = script.Parent
  255.  
  256. FireBall = Instance.new("Sound",LeftArm)
  257. FireBall.SoundId = "rbxassetid://842332424"
  258. FireBall.Volume = 5
  259. FireBall.Pitch = 2.5
  260.  
  261. BigFireBall = Instance.new("Sound",LeftArm)
  262. BigFireBall.SoundId = "rbxassetid://842332424"
  263. BigFireBall.Volume = 8
  264. BigFireBall.Pitch = 1.5
  265.  
  266. local HEADLERP = Instance.new("ManualWeld")
  267. HEADLERP.Parent = Head
  268. HEADLERP.Part0 = Head
  269. HEADLERP.Part1 = Head
  270. HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  271.  
  272. local TORSOLERP = Instance.new("ManualWeld")
  273. TORSOLERP.Parent = Root
  274. TORSOLERP.Part0 = Torso
  275. TORSOLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  276.  
  277. local ROOTLERP = Instance.new("ManualWeld")
  278. ROOTLERP.Parent = Root
  279. ROOTLERP.Part0 = Root
  280. ROOTLERP.Part1 = Torso
  281. ROOTLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  282.  
  283. local RIGHTARMLERP = Instance.new("ManualWeld")
  284. RIGHTARMLERP.Parent = RightArm
  285. RIGHTARMLERP.Part0 = RightArm
  286. RIGHTARMLERP.Part1 = Torso
  287. RIGHTARMLERP.C0 = CFrame.new(-1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  288.  
  289. local LEFTARMLERP = Instance.new("ManualWeld")
  290. LEFTARMLERP.Parent = LeftArm
  291. LEFTARMLERP.Part0 = LeftArm
  292. LEFTARMLERP.Part1 = Torso
  293. LEFTARMLERP.C0 = CFrame.new(1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  294.  
  295. local RIGHTLEGLERP = Instance.new("ManualWeld")
  296. RIGHTLEGLERP.Parent = RightLeg
  297. RIGHTLEGLERP.Part0 = RightLeg
  298. RIGHTLEGLERP.Part1 = Torso
  299. RIGHTLEGLERP.C0 = CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  300.  
  301. local LEFTLEGLERP = Instance.new("ManualWeld")
  302. LEFTLEGLERP.Parent = LeftLeg
  303. LEFTLEGLERP.Part0 = LeftLeg
  304. LEFTLEGLERP.Part1 = Torso
  305. LEFTLEGLERP.C0 = CFrame.new(0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  306.  
  307. local function weldBetween(a, b)
  308. local weld = Instance.new("ManualWeld", a)
  309. weld.Part0 = a
  310. weld.Part1 = b
  311. weld.C0 = a.CFrame:inverse() * b.CFrame
  312. return weld
  313. end
  314.  
  315. function makeblockytrail()
  316. coroutine.wrap(function()
  317. while true do
  318. for i,v in pairs(blocktrail) do
  319. smke = Instance.new("Part",v)
  320. smke.CFrame = v.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  321. smke.Material = "Neon"
  322. smke.Anchored = true
  323. smke.CanCollide = false
  324. removeuseless:AddItem(smke,2)
  325. end
  326. swait()
  327. end
  328. end)()
  329. end
  330.  
  331. local function ci(x, c, y, n)
  332. so = Instance.new("Sound", x)
  333. so.SoundId = c
  334. so.Volume = y
  335. so.Looped = n
  336. end
  337.  
  338. function ghost()
  339. fakeeyo2 = Instance.new("Part",Head)
  340. fakeeyo2.BrickColor = BrickColor.new("White")
  341. fakeeyo2.Material = "Neon"
  342. fakeeyo2.Shape = "Ball"
  343. fakeeyo2.Anchored = true
  344. fakeeyo2.CFrame = eyo2.CFrame
  345. fakeeyo2.CanCollide = false
  346. fakeeyo2.Size = Vector3.new(0.33, 0.33, 0.33)
  347. table.insert(ghosttable,fakeeyo2)
  348. removeuseless:AddItem(fakeeyo2,3)
  349.  
  350. fakeeyo1 = Instance.new("Part",Head)
  351. fakeeyo1.BrickColor = BrickColor.new("White")
  352. fakeeyo1.Material = "Neon"
  353. fakeeyo1.Shape = "Ball"
  354. fakeeyo1.CanCollide = false
  355. fakeeyo1.Anchored = true
  356. fakeeyo1.CFrame = eyo1.CFrame
  357. fakeeyo1.Size = Vector3.new(0.33, 0.33, 0.33)
  358. table.insert(ghosttable,fakeeyo1)
  359. removeuseless:AddItem(fakeeyo1,3)
  360.  
  361. fakemask = Instance.new("Part",Character)
  362. fakemask.Size = Vector3.new(1,1,1)
  363. fakemask.CFrame = mask.CFrame
  364. fakemask.Material = "Neon"
  365. fakemask.CanCollide = false
  366. fakemask.Anchored = true
  367. fakemask.BrickColor = BrickColor.new("White")
  368. fakemask.Transparency = .5
  369. mfMask = Instance.new("SpecialMesh", fakemask)
  370. mfMask.MeshType = "FileMesh"
  371. mfMask.Scale = Vector3.new(0.13, 0.13, 0.1)
  372. mfMask.MeshId = 'http://www.roblox.com/asset/?id='
  373. mfMask.TextureId = 'http://www.roblox.com/asset/?id='
  374. table.insert(ghosttable,fakemask)
  375. removeuseless:AddItem(fakemask,3)
  376.  
  377.  
  378. fakejester = Instance.new("Part",Character)
  379. fakejester.Size = Vector3.new(2,2,2)
  380. fakejester.CFrame = jester.CFrame
  381. fakejester.CanCollide = false
  382. fakejester.Transparency = .5
  383. fakejester.Anchored = true
  384. fakejester.BrickColor = BrickColor.new("White")
  385. fakejesterm = Instance.new("SpecialMesh", fakejester)
  386. fakejesterm.MeshType = "FileMesh"
  387. fakejesterm.Scale = Vector3.new(1.1, 1.1, 1.1)
  388. fakejesterm.MeshId = 'rbxassetid://517261392'
  389. fakejesterm.TextureId = 'rbxassetid://517217147'
  390. table.insert(ghosttable,fakejester)
  391. removeuseless:AddItem(fakejester,3)
  392.  
  393.  
  394. fakehead = Instance.new("Part",Character)
  395. fakehead.Size = Vector3.new(1.01,1.01,1.01)
  396. fakehead.Anchored = true
  397. fakehead.CanCollide = false
  398. fakehead.Transparency = .5
  399. fakehead.BrickColor = BrickColor.new("White")
  400. fakehead.Material = "Neon"
  401. fakehead.CFrame = Head.CFrame
  402. fakeheadmesh = Instance.new("SpecialMesh",fakehead)
  403. fakeheadmesh.MeshType = "Head"
  404. fakeheadmesh.Scale = Vector3.new(1.255,1.255,1.255)
  405. table.insert(ghosttable,fakehead)
  406. removeuseless:AddItem(fakehead,3)
  407.  
  408.  
  409. fakelarm = Instance.new("Part",Character)
  410. fakelarm.CFrame = LeftArm.CFrame
  411. fakelarm.Size = Vector3.new(1,2,1)
  412. fakelarm.CanCollide = false
  413. fakelarm.Transparency = .5
  414. fakelarm.Material = "Neon"
  415. fakelarm.Anchored = true
  416. table.insert(ghosttable,fakelarm)
  417. removeuseless:AddItem(fakelarm,3)
  418.  
  419.  
  420. fakerarm = Instance.new("Part",Character)
  421. fakerarm.CFrame = RightArm.CFrame
  422. fakerarm.Size = Vector3.new(1,2,1)
  423. fakerarm.Transparency = .5
  424. fakerarm.CanCollide = false
  425. fakerarm.Material = "Neon"
  426. fakerarm.Anchored = true
  427. table.insert(ghosttable,fakerarm)
  428. removeuseless:AddItem(fakerarm,3)
  429.  
  430.  
  431. fakelleg = Instance.new("Part",Character)
  432. fakelleg.CFrame = LeftLeg.CFrame
  433. fakelleg.Size = Vector3.new(1,2,1)
  434. fakelleg.Transparency = .5
  435. fakelleg.CanCollide = false
  436. fakelleg.Material = "Neon"
  437. fakelleg.Anchored = true
  438. table.insert(ghosttable,fakelleg)
  439. removeuseless:AddItem(fakelleg,3)
  440.  
  441.  
  442. fakerleg = Instance.new("Part",Character)
  443. fakerleg.CFrame = RightLeg.CFrame
  444. fakerleg.Size = Vector3.new(1,2,1)
  445. fakerleg.Transparency = .5
  446. fakerleg.CanCollide = false
  447. fakerleg.Material = "Neon"
  448. fakerleg.Anchored = true
  449. table.insert(ghosttable,fakerleg)
  450. removeuseless:AddItem(fakerleg,3)
  451.  
  452.  
  453. fakeTorso = Instance.new("Part",Character)
  454. fakeTorso.CFrame = Torso.CFrame
  455. fakeTorso.Size = Vector3.new(2,2,1)
  456. fakeTorso.Transparency = .5
  457. fakeTorso.CanCollide = false
  458. fakeTorso.Material = "Neon"
  459. fakeTorso.Anchored = true
  460. table.insert(ghosttable,fakeTorso)
  461. removeuseless:AddItem(fakeTorso,3)
  462. end
  463.  
  464. ghosttable={}
  465. coroutine.wrap(function()
  466. while true do
  467. for i,v in pairs(ghosttable) do
  468. v.Transparency = v.Transparency + 0.025
  469. end
  470. wait()
  471. end
  472. end)()
  473.  
  474. function MAKETRAIL(PARENT,POSITION1,POSITION2,LIFETIME,COLOR)
  475. A = Instance.new("Attachment", PARENT)
  476. A.Position = POSITION1
  477. A.Name = "A"
  478. B = Instance.new("Attachment", PARENT)
  479. B.Position = POSITION2
  480. B.Name = "B"
  481. tr1 = Instance.new("Trail", PARENT)
  482. tr1.Attachment0 = A
  483. tr1.Attachment1 = B
  484. tr1.Enabled = true
  485. tr1.Lifetime = LIFETIME
  486. tr1.TextureMode = "Static"
  487. tr1.LightInfluence = 0
  488. tr1.Color = COLOR
  489. tr1.Transparency = NumberSequence.new(0, 1)
  490. end
  491.  
  492. function clean()
  493. damageall={}
  494. Repeater={}
  495. Repeater2={}
  496. nonmeshRepeater={}
  497. nonmeshRepeater2={}
  498. dmgii={}
  499. DamageAll2={}
  500. SlowlyFade={}
  501. th1={}
  502. th2={}
  503. th3={}
  504. Extreme={}
  505. ExtremeM={}
  506. ExtremeM2={}
  507. m3={}
  508. th4={}
  509. th5={}
  510. UpMover={}
  511. openshocktable={}
  512. LessSize={}
  513. ForwardMover={}
  514. FadeIn={}
  515. signtransparency={}
  516. signmover={}
  517. signrotator={}
  518. end
  519.  
  520. coroutine.wrap(function()
  521. while wait() do
  522. hum.WalkSpeed = ws
  523. LeftArm.BrickColor = BrickColor.new("Really black")
  524. RightArm.BrickColor = BrickColor.new("Really black")
  525. Head.BrickColor = BrickColor.new("Really black")
  526. end
  527. end)()
  528. godmode = coroutine.wrap(function()
  529. for i,v in pairs(Character:GetChildren()) do
  530. if v:IsA("BasePart") and v ~= Root then
  531. v.Anchored = false
  532. end
  533. end
  534. while true do
  535. hum.MaxHealth = math.huge
  536. wait(0.0000001)
  537. hum.Health = math.huge
  538. wait()
  539. end
  540. end)
  541. godmode()
  542. ff = Instance.new("ForceField", Character)
  543. ff.Visible = false
  544.  
  545. coroutine.wrap(function()
  546. for i,v in pairs(Character:GetChildren()) do
  547. if v.Name == "Animate" then v:Remove()
  548. end
  549. end
  550. end)()
  551.  
  552. function damagealll(Radius,Position)
  553. local Returning = {}
  554. for _,v in pairs(workspace:GetChildren()) do
  555. if v~=Character and v:FindFirstChildOfClass('Humanoid') and v:FindFirstChild('Torso') or v:FindFirstChild('UpperTorso') then
  556. if v:FindFirstChild("Torso") then
  557. local Mag = (v.Torso.Position - Position).magnitude
  558. if Mag < Radius then
  559. table.insert(Returning,v)
  560. end
  561. elseif v:FindFirstChild("UpperTorso") then
  562. local Mag = (v.UpperTorso.Position - Position).magnitude
  563. if Mag < Radius then
  564. table.insert(Returning,v)
  565. end
  566. end
  567. end
  568. end
  569. return Returning
  570. end
  571.  
  572. ArtificialHB = Instance.new("BindableEvent", script)
  573. ArtificialHB.Name = "Heartbeat"
  574. script:WaitForChild("Heartbeat")
  575.  
  576. frame = 1 / 60
  577. tf = 0
  578. allowframeloss = false
  579. tossremainder = false
  580.  
  581.  
  582. lastframe = tick()
  583. script.Heartbeat:Fire()
  584.  
  585.  
  586. game:GetService("RunService").Heartbeat:connect(function(s, p)
  587. tf = tf + s
  588. if tf >= frame then
  589. if allowframeloss then
  590. script.Heartbeat:Fire()
  591. lastframe = tick()
  592. else
  593. for i = 1, math.floor(tf / frame) do
  594. script.Heartbeat:Fire()
  595. end
  596. lastframe = tick()
  597. end
  598. if tossremainder then
  599. tf = 0
  600. else
  601. tf = tf - frame * math.floor(tf / frame)
  602. end
  603. end
  604. end)
  605.  
  606. function swait(num)
  607. if num == 0 or num == nil then
  608. game:service("RunService").Stepped:wait(0)
  609. else
  610. for i = 0, num do
  611. game:service("RunService").Stepped:wait(0)
  612. end
  613. end
  614. end
  615.  
  616. doomtheme = Instance.new("Sound", Torso)
  617. doomtheme.Volume = 3
  618. doomtheme.Name = "doomtheme"
  619. doomtheme.Looped = true
  620. doomtheme.SoundId = "rbxassetid://1843358057"
  621. doomtheme:Play()
  622.  
  623. Torso.ChildRemoved:connect(function(removed)
  624. if removed.Name == "doomtheme" then
  625. if levitate then
  626. doomtheme = Instance.new("Sound", Torso)
  627. doomtheme.Volume = 3
  628. doomtheme.Name = "doomtheme"
  629. doomtheme.Looped = true
  630. doomtheme.SoundId = "rbxassetid://1382488262"
  631. doomtheme:Play()
  632. doomtheme.TimePosition = 20.7
  633. else
  634. doomtheme = Instance.new("Sound", Torso)
  635. doomtheme.Volume = 3
  636. doomtheme.Name = "doomtheme"
  637. doomtheme.Looped = true
  638. doomtheme.SoundId = "rbxassetid://1843358057"
  639. doomtheme:Play()
  640. end
  641. end
  642. end)
  643.  
  644. for _,n in pairs(Character:GetChildren()) do
  645. if n:IsA("Accessory") then n:Remove() end
  646. end
  647. for _,x in pairs(Character:GetChildren()) do
  648. if x:IsA("Decal") then x:Remove() end
  649. end
  650.  
  651. glow = Instance.new("Part",Head)
  652. glow.Size = Vector3.new(.488,.3,.1)
  653. glow.CanCollide = false
  654. glow.Material = "Neon"
  655. glow.Transparency = 1
  656. glow.BrickColor = BrickColor.new("Really white")
  657. glowweld = weldBetween(glow,Head)
  658. glowweld.C0 = CFrame.new(0,.2,.565)
  659.  
  660. leftlocation = Instance.new("Part",LeftArm)
  661. leftlocation.Size = Vector3.new(1,1,1)
  662. leftlocation.Transparency = 1
  663. leftlocationweld = weldBetween(leftlocation,LeftArm)
  664. leftlocationweld.C0 = CFrame.new(0,1.2,0)
  665. rightlocation = Instance.new("Part",RightArm)
  666. rightlocation.Size = Vector3.new(1,1,1)
  667. rightlocation.Transparency = 1
  668. rightlocationweld = weldBetween(rightlocation,RightArm)
  669. rightlocationweld.C0 = CFrame.new(0,1.2,0)
  670.  
  671. shirt = Instance.new("Shirt", Character)
  672. shirt.Name = "Shirt"
  673. pants = Instance.new("Pants", Character)
  674. pants.Name = "Pants"
  675. Character.Shirt.ShirtTemplate = "rbxassetid://2216443471"----lol
  676. Character.Pants.PantsTemplate = "rbxassetid://1581516562"
  677.  
  678. fakehed = Instance.new("Part",Character)
  679. fakehed.Size = Vector3.new(1.01,1.01,1.01)
  680. fakehed.Anchored = false
  681. fakehed.CanCollide = false
  682. fakehed.Transparency = 0
  683. fakehed.BrickColor = BrickColor.new("Really black")
  684. fakehed.Material = "Neon"
  685. fakehed.CFrame = Head.CFrame
  686. fakehedweld = weldBetween(fakehed,Head)
  687. fakehedmesh = Instance.new("SpecialMesh",fakehed)
  688. fakehedmesh.MeshType = "Head"
  689. fakehedmesh.Scale = Vector3.new(1.255,1.255,1.255)
  690.  
  691. jester = Instance.new("Part",Character)
  692. jester.Size = Vector3.new(2,2,2)
  693. jester.CFrame = Head.CFrame
  694. jester.CanCollide = false
  695. jesterWeld = Instance.new("Weld",jester)
  696. jesterWeld.Part0 = jester
  697. jesterWeld.Part1 = Head
  698. jesterWeld.C0 = jester.CFrame:inverse() * Head.CFrame * CFrame.new(0,-.3,0) * CFrame.Angles(math.rad(0),math.rad(90),0)
  699. mjester = Instance.new("SpecialMesh", jester)
  700. mjester.MeshType = "FileMesh"
  701. mjester.Scale = Vector3.new(1.1, 1.1, 1.1)
  702. mjester.MeshId,mjester.TextureId = 'rbxassetid://','rbxassetid://'
  703.  
  704. mask = Instance.new("Part",Character)
  705. mask.Size = Vector3.new(1,1,1)
  706. mask.CFrame = Head.CFrame
  707. mask.CanCollide = false
  708. maskweld = weldBetween(mask,Head)
  709. maskweld.C0 = CFrame.new(0,-.555,0) * CFrame.Angles(math.rad(90),0,0)
  710. mMask = Instance.new("SpecialMesh", mask)
  711. mMask.MeshType = "FileMesh"
  712. mMask.Scale = Vector3.new(0.13, 0.13, 0.1)
  713. mMask.MeshId,mMask.TextureId = 'http://www.roblox.com/asset/?id=','http://www.roblox.com/asset/?id='
  714.  
  715. eyo1 = Instance.new("Part",Head)
  716. eyo1.BrickColor = BrickColor.new("White")
  717. eyo1.Material = "Neon"
  718. eyo1.Shape = "Ball"
  719. eyo1.Name = "eyo1"
  720. eyo1.CanCollide = false
  721. eyo1.Size = Vector3.new(0.33, 0.33, 0.33)
  722. eyo1weld = weldBetween(eyo1,Head)
  723. eyo1weld.C0 = CFrame.new(.215,-.05,.52)
  724.  
  725. light = Instance.new("PointLight", eyo1)
  726. light.Color = Color3.new(1,1,1)
  727. light.Range = 3
  728. light.Brightness = 4
  729. light.Enabled = true
  730.  
  731. eyo2 = Instance.new("Part",Head)
  732. eyo2.BrickColor = BrickColor.new("White")
  733. eyo2.Material = "Neon"
  734. eyo2.Shape = "Ball"
  735. eyo2.Name = "eyo2"
  736. eyo2.CanCollide = false
  737. eyo2.Size = Vector3.new(0.33, 0.33, 0.33)
  738. eyo2weld = weldBetween(eyo2,Head)
  739. eyo2weld.C0 = CFrame.new(-.215,-.05,.52)
  740.  
  741. light2 = Instance.new("PointLight", eyo2)
  742. light2.Color = Color3.new(1,1,1)
  743. light2.Range = 3
  744. light2.Brightness = 4
  745. light2.Enabled = true
  746.  
  747. function SOUND(PARENT,ID,VOL,LOOP,REMOVE)
  748. so = Instance.new("Sound")
  749. so.Parent = PARENT
  750. so.SoundId = "rbxassetid://"..ID
  751. so.Volume = VOL
  752. so.Looped = LOOP
  753. so:Play()
  754. removeuseless:AddItem(so,REMOVE)
  755. end
  756.  
  757.  
  758. mouse.KeyDown:connect(function(Press)
  759. Press=Press:lower()
  760. if Press=='r' then
  761. if levitate then return end
  762. if debounce then return end
  763. debounce = true
  764. attacking = true
  765. appi = true
  766. ws = 0
  767. coroutine.wrap(function()
  768. while appi do
  769. wait()
  770. if Root.Velocity.Magnitude < 2 and attacking == true then
  771. position = "Idle2"
  772. end
  773. end
  774. end)()
  775. coroutine.wrap(function()
  776. while appi do
  777. wait()
  778. settime = 0.05
  779. sine = sine + change
  780. if position == "Idle2" and attacking == true and appi == true then
  781. change = .4
  782. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  783. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  784. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  785. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  786. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  787. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  788. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  789. end
  790. end
  791. end)()
  792. for i = 1, 20 do
  793. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  794. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  795. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  796. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
  797. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
  798. swait()
  799. end
  800. SOUND(RightArm,342337569,6,false,1)
  801. coroutine.wrap(function()
  802. for i = 1, 9 do
  803. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(.1,1.6,-.1),.5)
  804. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(15)),.3)
  805. swait()
  806. end
  807. for i = 1, 9 do
  808. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
  809. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
  810. swait()
  811. end
  812. end)()
  813. shockwave = Instance.new("Part",Torso)
  814. shockwave.Shape = "Ball"
  815. shockwave.Size = Vector3.new(1,1,1)
  816. shockwave.BrickColor = BrickColor.new("White")
  817. shockwave.Material = "Neon"
  818. shockwave.CFrame = Torso.CFrame
  819. shockwave.CanCollide = false
  820. shockwave.Anchored = true
  821. coroutine.wrap(function()
  822. for i = 1, 20 do
  823. shockwave.Size = shockwave.Size + Vector3.new(1.8,1.8,1.8)
  824. shockwave.Transparency = shockwave.Transparency + 0.05
  825. wait()
  826. end
  827. end)()
  828. SOUND(Torso,1072606965,0,false,10)
  829. coroutine.wrap(function()
  830. for i = 1, 10 do
  831. so.Volume = so.Volume + 0.3
  832. wait()
  833. end
  834. end)()
  835. for i = 1, 35 do
  836. local Hit = damagealll(22,Torso.Position)
  837. for _,v in pairs(Hit) do
  838. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(17,35))
  839. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  840. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  841. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  842. vel.velocity = CFrame.new(Torso.Position,torso.Position).lookVector*20
  843. removeuseless:AddItem(vel,.1)
  844. end
  845. wave = Instance.new("Part", Torso)
  846. wave.Size = Vector3.new(1, 1, 1)
  847. wave.Transparency = 0
  848. wave.BrickColor = BrickColor.new("White")
  849. wave.Anchored = true
  850. wave.CanCollide = false
  851. wave.CFrame = Root.CFrame * CFrame.new(0, -2.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  852. wavemesh = Instance.new("SpecialMesh", wave)
  853. wavemesh.MeshId = "rbxassetid://20329976"
  854. wavemesh.Scale = Vector3.new(1, 1, 1)
  855. table.insert(th2,wave)
  856. table.insert(SlowlyFade,wave)
  857. table.insert(th5,wavemesh)
  858. removeuseless:AddItem(wave,2)
  859. CardStorm = Instance.new("Part",Torso)
  860. CardStorm.Size = Vector3.new(.1,.1,.1)
  861. CardStorm.CFrame = Root.CFrame * CFrame.new(0,3.2,0)
  862. CardStorm.Anchored = true
  863. CardStormMesh = Instance.new("SpecialMesh", CardStorm)
  864. CardStormMesh.Scale = Vector3.new(1,1,1)
  865. CardStormMesh.MeshId = "rbxassetid://465130943"
  866. CardStormMesh.TextureId = "rbxassetid://"
  867. table.insert(SlowlyFade,CardStorm)
  868. table.insert(m3,CardStormMesh)
  869. table.insert(th1,CardStorm)
  870. removeuseless:AddItem(CardStorm,3)
  871. wait(.1)
  872. end
  873. coroutine.wrap(function()
  874. for i = 1, 10 do
  875. so.Volume = so.Volume - 0.3
  876. wait()
  877. end
  878. end)()
  879. wait(1)
  880. ws = 10
  881. clean()
  882. attacking = false
  883. debounce = false
  884. appi = false
  885. end
  886. end)
  887.  
  888. mouse.KeyDown:connect(function(Press)
  889. Press=Press:lower()
  890. if Press=='e' then
  891. if levitate then return end
  892. if debounce then return end
  893. attacking = true
  894. debounce = true
  895. damagedebounce = false
  896. clickdisallowance = true
  897. clickdebounce = false
  898. notallowed = true
  899. appi = true
  900. ws = 0
  901. coroutine.wrap(function()
  902. while appi do
  903. wait()
  904. if Root.Velocity.y > 1 and attacking == true then
  905. position = "Jump2"
  906. elseif Root.Velocity.y < -1 and attacking == true then
  907. position = "Falling2"
  908. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  909. position = "Idle2"
  910. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  911. position = "Walking2"
  912. end
  913. end
  914. end)()
  915. coroutine.wrap(function()
  916. while appi do
  917. wait()
  918. settime = 0.05
  919. sine = sine + change
  920. if position == "Jump2" and attacking == true and appi == true then
  921. change = 1
  922. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  923. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  924. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  925. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  926. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
  927. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  928. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  929. elseif position == "Falling2" and attacking == true and appi == true then
  930. change = 1
  931. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  932. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  933. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  934. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  935. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  936. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
  937. elseif position == "Idle2" and attacking == true and appi == true then
  938. change = .4
  939. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  940. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  941. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  942. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  943. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  944. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  945. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  946. elseif position == "Walking2" and attacking == true and appi == true then
  947. change = .8
  948. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  949. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  950. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  951. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  952. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.sin(25*math.sin(sine/8))),.3)
  953. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.sin(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.sin(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.sin(25 * math.sin(sine/8))), 0.3)
  954. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.sin(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.sin(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.sin(25 * math.sin(sine/8))), 0.3)
  955. end
  956. end
  957. end)()
  958. coroutine.wrap(function()
  959. for i = 1, 40 do
  960. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0),.5)
  961. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.2,1.5,0) * CFrame.Angles(math.rad(180 - 7 * math.sin(sine/6)),math.rad(7 * math.sin(sine/6)),math.rad(7*math.sin(sine/6))), 0.5)
  962. swait()
  963. end
  964. end)()
  965. haloh = Instance.new("Part", Torso)
  966. haloh.Size = Vector3.new(1,1,1)
  967. haloh.Anchored = false
  968. haloh.Transparency = 1
  969. haloh.CanCollide = false
  970. halohweld = weldBetween(haloh,Torso)
  971. halohweld.C0 = CFrame.new(0,0,0)
  972. n = 0
  973. x = 0
  974. tab={}
  975. tab2={}
  976. SOUND(Torso,1882057730,6,false,2)
  977. for i = 1, 20 do
  978. n = n + 20
  979. x = x + 5
  980. halo = Instance.new("Part", Torso)
  981. halo.Size = Vector3.new(0.71, 0.07, 0.99)
  982. halo.Transparency = 1
  983. halo.CanCollide = false
  984. halo.Material = "Neon"
  985. halo.BrickColor = BrickColor.new("White")
  986. halow = weldBetween(halo,haloh)
  987. halow.C0 = CFrame.new(-4,0,0) * CFrame.Angles(math.rad(90),math.rad(n),math.rad(0))
  988. table.insert(FadeIn,halo)
  989. table.insert(tab,halow)
  990. table.insert(tab2,halo)
  991. wait()
  992. end
  993. ws = 10
  994. clickdisallowance = false
  995. coroutine.wrap(function()
  996. g1 = Instance.new("BodyGyro", Root)
  997. g1.D = 175
  998. g1.P = 20000
  999. g1.MaxTorque = Vector3.new(0,9000,0)
  1000. while notallowed do
  1001. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1002. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  1003. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  1004. swait()
  1005. end
  1006. end)()
  1007. coroutine.wrap(function()
  1008. mouse.Button1Down:connect(function()
  1009. if clickdisallowance then return end
  1010. if clickdebounce then return end
  1011. wait(.2)
  1012. clickdebounce = true
  1013. notallowed = false
  1014. end)
  1015. end)()
  1016. while notallowed do
  1017. for i,v in pairs(tab) do
  1018. v.C0 = v.C0 * CFrame.Angles(math.rad(0),math.rad(0 + 1.2),math.rad(0))
  1019. end
  1020. swait()
  1021. end
  1022. appi = false
  1023. ws = 0
  1024. for i = 1, 15 do
  1025. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1026. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1027. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(50), math.rad(0)), 0.3)
  1028. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-50 - 2 * math.sin(sine/12)), math.rad(12), math.rad(9)), 0.3)
  1029. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-.65, .6, 1) * CFrame.Angles(0,0,0),.3)
  1030. swait()
  1031. end
  1032. for i,v in pairs(tab) do
  1033. v:Remove()
  1034. end
  1035. for i,v in pairs(tab2) do
  1036. removeuseless:AddItem(v,6)
  1037. MAKETRAIL(v,Vector3.new(.1,0,0),Vector3.new(-.1,0,0),.8,ColorSequence.new(BrickColor.new("White").Color,BrickColor.new("Really black").Color))
  1038. BodyGyro=Instance.new('BodyGyro',v)
  1039. BodyGyro.maxTorque=Vector3.new(math.huge,math.huge,math.huge)
  1040. BodyGyro.P=2e4
  1041. removeuseless:AddItem(BodyGyro,.1)
  1042. PB2 = Instance.new("BodyVelocity", v)
  1043. PB2.MaxForce = Vector3.new(999999, 999999, 999999)
  1044. v.CFrame = CFrame.new(v.Position,mouse.Hit.p)
  1045. PB2.Velocity = v.CFrame.lookVector * 80
  1046. end
  1047. SOUND(Torso,1499747506,3,false,1)
  1048. for i,v in pairs(tab2) do
  1049. v.Touched:connect(function(hit)
  1050. if hit.Parent:IsA("Part") then
  1051. elseif hit.Parent:IsA("SpecialMesh") then
  1052. elseif hit.Parent.Name == game.Players.LocalPlayer.Name then
  1053. elseif hit.Parent:findFirstChildOfClass("Humanoid") then
  1054. if damagedebounce == true then return end
  1055. damagedebounce = true
  1056. Slachtoffer = hit.Parent:findFirstChildOfClass("Humanoid")
  1057. tor = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1058. Slachtoffer:TakeDamage(math.random(17,35))
  1059. SOUND(tor,694703797,6,false,1)
  1060. wait(.1)
  1061. damagedebounce = false
  1062. end
  1063. end)
  1064. end
  1065. for i = 1, 20 do
  1066. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1067. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1068. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(-25), math.rad(0)), 0.3)
  1069. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  1070. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(-15), math.rad(4)), 0.3)
  1071. swait()
  1072. end
  1073. clean()
  1074. g1:Remove()
  1075. haloh:Remove()
  1076. attacking = false
  1077. debounce = false
  1078. damagedebounce = false
  1079. clickdebounce = false
  1080. appi = false
  1081. ws = 10
  1082. end
  1083. end)
  1084.  
  1085. mouse.KeyDown:connect(function(Press)
  1086. Press=Press:lower()
  1087. if Press=='y' then
  1088. if levitate then return end
  1089. if debounce then return end
  1090. clickdisallowance = true
  1091. clickdebounce = false
  1092. debounce = true
  1093. attacking = true
  1094. appi = true
  1095. ws = 0
  1096. coroutine.wrap(function()
  1097. while appi do
  1098. wait()
  1099. if Root.Velocity.y > 1 and attacking == true then
  1100. position = "Jump2"
  1101. elseif Root.Velocity.y < -1 and attacking == true then
  1102. position = "Falling2"
  1103. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  1104. position = "Idle2"
  1105. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  1106. position = "Walking2"
  1107. end
  1108. end
  1109. end)()
  1110. coroutine.wrap(function()
  1111. while appi do
  1112. wait()
  1113. settime = 0.05
  1114. sine = sine + change
  1115. if position == "Jump2" and attacking == true and appi == true then
  1116. change = 1
  1117. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1118. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1119. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1120. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1121. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.4)
  1122. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  1123. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  1124. elseif position == "Falling2" and attacking == true and appi == true then
  1125. change = 1
  1126. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1127. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1128. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1129. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  1130. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  1131. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  1132. elseif position == "Idle2" and attacking == true and appi == true then
  1133. change = .4
  1134. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1135. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1136. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  1137. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1138. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  1139. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1140. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1141. elseif position == "Walking2" and attacking == true and appi == true then
  1142. change = .8
  1143. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1144. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1145. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  1146. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1147. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
  1148. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1149. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1150. end
  1151. end
  1152. end)()
  1153. bigcard = Instance.new("Part",Torso)
  1154. bigcard.Material = "Neon"
  1155. bigcard.Transparency = 1
  1156. bigcard.BrickColor = BrickColor.new("White")
  1157. bigcard.Size = Vector3.new(15.65, 23.84, 0.3)
  1158. bigcard.CFrame = Root.CFrame * CFrame.new(0,18,0)
  1159. bigcard.Anchored = true
  1160. SOUND(bigcard,236989198,6,false,1)
  1161. ace = aces[math.random(1,#aces)]
  1162. acer = Instance.new("Decal",bigcard)
  1163. acer.Texture = "rbxassetid://"..ace
  1164. acer.Transparency = 1
  1165. acer.Face = "Front"
  1166. ace2 = acer:Clone()
  1167. ace2.Parent = bigcard
  1168. ace2.Face = "Back"
  1169. table.insert(FadeIn,acer)
  1170. table.insert(FadeIn,ace2)
  1171. table.insert(FadeIn,bigcard)
  1172. for i = 1, 30 do
  1173. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
  1174. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
  1175. swait()
  1176. end
  1177. ws = 10
  1178. g1 = Instance.new("BodyGyro", Root)
  1179. g1.D = 175
  1180. g1.P = 20000
  1181. g1.MaxTorque = Vector3.new(0,9000,0)
  1182. clickdisallowance = false
  1183. coroutine.wrap(function()
  1184. mouse.Button1Down:connect(function()
  1185. if clickdisallowance then return end
  1186. if clickdebounce then return end
  1187. wait(.2)
  1188. clickdebounce = true
  1189. end)
  1190. end)()
  1191. while not clickdebounce do
  1192. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  1193. bigcard.CFrame = Root.CFrame * CFrame.new(0,18,0)
  1194. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10 + 2 *math.sin(sine/12)),math.rad(10 - 2*math.sin(sine/12))),.3)
  1195. swait()
  1196. end
  1197. g1:Remove()
  1198. ws = 0
  1199. for i = 1, 13 do
  1200. bigcard.CFrame = bigcard.CFrame:lerp(Root.CFrame * CFrame.new(0,18,3) * CFrame.Angles(math.rad(10),0,0),.3)
  1201. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0.2) * CFrame.Angles(math.rad(160),math.rad(10),math.rad(10)),.3)
  1202. swait()
  1203. end
  1204. locationpart = Instance.new("Part",bigcard)
  1205. locationpart.Size = Vector3.new(1,1,1)
  1206. locationpart.Transparency = 1
  1207. locationpart.CanCollide = false
  1208. locationpart.Anchored = true
  1209. locationpart.CFrame = Root.CFrame * CFrame.new(0,-3,-21)
  1210. shockwave = Instance.new("Part", Torso)
  1211. shockwave.Size = Vector3.new(1,1,1)
  1212. shockwave.CanCollide = false
  1213. shockwave.Anchored = true
  1214. shockwave.Transparency = 0
  1215. shockwave.BrickColor = BrickColor.new("White")
  1216. shockwave.CFrame = CFrame.new(locationpart.Position)
  1217. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  1218. shockwavemesh.Scale = Vector3.new(5,2,5)
  1219. shockwavemesh.MeshId = "rbxassetid://20329976"
  1220. removeuseless:AddItem(shockwave,4)
  1221. shockwave2 = Instance.new("Part", Torso)
  1222. shockwave2.Size = Vector3.new(1,1,1)
  1223. shockwave2.CanCollide = false
  1224. shockwave2.Anchored = true
  1225. shockwave2.Transparency = 0
  1226. shockwave2.BrickColor = BrickColor.new("White")
  1227. shockwave2.CFrame = CFrame.new(locationpart.Position)
  1228. shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
  1229. shockwavemesh2.Scale = Vector3.new(5,2,5)
  1230. shockwavemesh2.MeshId = "rbxassetid://20329976"
  1231. removeuseless:AddItem(shockwave2,4)
  1232. shockwave3 = Instance.new("Part", Torso)
  1233. shockwave3.Size = Vector3.new(1,1,1)
  1234. shockwave3.CanCollide = false
  1235. shockwave3.Anchored = true
  1236. shockwave3.Transparency = 0
  1237. shockwave3.BrickColor = BrickColor.new("White")
  1238. shockwave3.CFrame = CFrame.new(locationpart.Position)
  1239. shockwavemesh3 = Instance.new("SpecialMesh", shockwave3)
  1240. shockwavemesh3.Scale = Vector3.new(5,2,5)
  1241. shockwavemesh3.MeshId = "rbxassetid://20329976"
  1242. removeuseless:AddItem(shockwave3,4)
  1243. shockwave4 = Instance.new("Part", Torso)
  1244. shockwave4.Size = Vector3.new(1,1,1)
  1245. shockwave4.CanCollide = false
  1246. shockwave4.Anchored = true
  1247. shockwave4.Transparency = 0
  1248. shockwave4.BrickColor = BrickColor.new("White")
  1249. shockwave4.CFrame = CFrame.new(locationpart.Position)
  1250. shockwavemesh4 = Instance.new("SpecialMesh", shockwave4)
  1251. shockwavemesh4.Scale = Vector3.new(5,2,5)
  1252. shockwavemesh4.MeshId = "rbxassetid://20329976"
  1253. removeuseless:AddItem(shockwave4,4)
  1254. Hit = damagealll(20,locationpart.Position)
  1255. for _,v in pairs(Hit) do
  1256. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(55,85))
  1257. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  1258. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  1259. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1260. vel.velocity = CFrame.new(locationpart.Position,torso.Position).lookVector*110
  1261. removeuseless:AddItem(vel,.1)
  1262. end
  1263. coroutine.wrap(function()
  1264. for i = 1, 90 do
  1265. shockwave.CFrame = shockwave.CFrame * CFrame.Angles(0,math.rad(0+12),0)
  1266. shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(1.5,.1,1.5)
  1267. shockwave.Transparency = shockwave.Transparency + 0.025
  1268. shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(0,math.rad(0+6),0)
  1269. shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(1.25,.25,1.25)
  1270. shockwave2.Transparency = shockwave2.Transparency + 0.04
  1271. shockwave3.CFrame = shockwave3.CFrame * CFrame.Angles(0,math.rad(0+12),0)
  1272. shockwavemesh3.Scale = shockwavemesh3.Scale + Vector3.new(.75,.75,.75)
  1273. shockwave3.Transparency = shockwave3.Transparency + 0.035
  1274. shockwave4.CFrame = shockwave3.CFrame * CFrame.Angles(0,math.rad(0+5),0)
  1275. shockwavemesh4.Scale = shockwavemesh3.Scale + Vector3.new(2.5,.5,2.5)
  1276. shockwave4.Transparency = shockwave3.Transparency + 0.03
  1277. swait()
  1278. end
  1279. end)()
  1280. SOUND(locationpart,765590102,6,false,2)
  1281. for i = 1, 24 do
  1282. bigcard.CFrame = bigcard.CFrame:lerp(Root.CFrame * CFrame.new(0,-3,-21) * CFrame.Angles(math.rad(90),0,0),.25)
  1283. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(.2,.2,.2) * CFrame.Angles(0,0,0),.5)
  1284. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1, 1.1, 0.4) * CFrame.Angles(math.rad(-75), math.rad(15), math.rad(4)), 0.5)
  1285. swait()
  1286. end
  1287. for i = 1, 40 do
  1288. bigcard.Transparency = bigcard.Transparency + 0.2
  1289. acer.Transparency = acer.Transparency + .2
  1290. ace2.Transparency = ace2.Transparency + .2
  1291. swait()
  1292. end
  1293. attacking = false
  1294. debounce = false
  1295. appi = false
  1296. clickdisallowance = false
  1297. clickdebounce = false
  1298. ws = 10
  1299. bigcard:Remove()
  1300. clean()
  1301. end
  1302. end)
  1303.  
  1304. mouse.KeyDown:connect(function(Press)
  1305. Press=Press:lower()
  1306. if Press=='u' then
  1307. if levitate then return end
  1308. if mouse.Target ~= nil then end
  1309. if debounce then return end
  1310. debounce = true
  1311. attacking = true
  1312. appi = true
  1313. ws = 0
  1314. appi = true
  1315. coroutine.wrap(function()
  1316. while appi do
  1317. wait()
  1318. if Root.Velocity.y > 1 and attacking == true then
  1319. position = "Jump2"
  1320. elseif Root.Velocity.y < -1 and attacking == true then
  1321. position = "Falling2"
  1322. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  1323. position = "Idle2"
  1324. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  1325. position = "Walking2"
  1326. end
  1327. end
  1328. end)()
  1329. coroutine.wrap(function()
  1330. while appi do
  1331. wait()
  1332. settime = 0.05
  1333. sine = sine + change
  1334. if position == "Jump2" and attacking == true and appi == true then
  1335. change = 1
  1336. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1337. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1338. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1339. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1340. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.4)
  1341. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  1342. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  1343. elseif position == "Falling2" and attacking == true and appi == true then
  1344. change = 1
  1345. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1346. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1347. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1348. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  1349. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  1350. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  1351. elseif position == "Idle2" and attacking == true and appi == true then
  1352. change = .4
  1353. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1354. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1355. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  1356. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1357. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  1358. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1359. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1360. elseif position == "Walking2" and attacking == true and appi == true then
  1361. change = .8
  1362. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1363. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1364. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  1365. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1366. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
  1367. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1368. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1369. end
  1370. end
  1371. end)()
  1372. g1 = Instance.new("BodyGyro", Root)
  1373. g1.D = 175
  1374. g1.P = 20000
  1375. g1.MaxTorque = Vector3.new(0,9000,0)
  1376. g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p)
  1377. for i = 1, 15 do
  1378. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  1379. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
  1380. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
  1381. swait()
  1382. end
  1383. cardportal = Instance.new("Part", Torso)
  1384. cardportal.Size = Vector3.new(0.5, 0.5, 0.5)
  1385. cardportal.Material = "Neon"
  1386. cardportal.BrickColor = BrickColor.new("White")
  1387. cardportal.Transparency = 0
  1388. cardportal.Anchored = true
  1389. cardportal.CanCollide = false
  1390. cardportalMESH = Instance.new("SpecialMesh", cardportal)
  1391. cardportalMESH.MeshType = "Cylinder"
  1392. cardportalMESH.Scale = Vector3.new(.2,0.01,0.01)
  1393. cardportal.CFrame = CFrame.new(mouse.Hit.p) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(90))
  1394. for i = 1, 10 do
  1395. cardportalMESH.Scale = cardportalMESH.Scale + Vector3.new(0,4,4)
  1396. swait()
  1397. end
  1398. bigzcard = Instance.new("Part",Torso)
  1399. bigzcard.Material = "Neon"
  1400. bigzcard.Transparency = 0
  1401. bigzcard.BrickColor = BrickColor.new("White")
  1402. bigzcard.Size = Vector3.new(10, 15, 0.3)
  1403. bigzcard.CFrame = cardportal.CFrame * CFrame.new(-8,0,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(90))
  1404. bigzcard.Anchored = true
  1405. SOUND(bigzcard,1888686669,6,false,1)
  1406. acer = Instance.new("Decal",bigzcard)
  1407. acer.Texture = "rbxassetid://1881287656"
  1408. acer.Transparency = 0
  1409. acer.Face = "Front"
  1410. ace2 = acer:Clone()
  1411. ace2.Parent = bigzcard
  1412. ace2.Face = "Back"
  1413. spinning = true
  1414. coroutine.wrap(function()
  1415. while spinning do
  1416. bigzcard.CFrame = bigzcard.CFrame * CFrame.Angles(0,math.rad(0+5),0)
  1417. swait()
  1418. end
  1419. end)()
  1420. for i = 1, 20 do
  1421. bigzcard.CFrame = bigzcard.CFrame * CFrame.new(0,-.9,0)
  1422. swait()
  1423. end
  1424. coroutine.wrap(function()
  1425. for i = 1, 10 do
  1426. cardportalMESH.Scale = cardportalMESH.Scale - Vector3.new(0,4,4)
  1427. swait()
  1428. end
  1429. cardportal:Remove()
  1430. end)()
  1431. wait(.7)
  1432. ace3 = Instance.new("Decal",bigzcard)
  1433. ace3.Texture = "rbxassetid://1880203893"
  1434. ace3.Transparency = 1
  1435. ace3.Face = "Front"
  1436. ace4 = ace3:Clone()
  1437. ace4.Parent = bigzcard
  1438. ace4.Face = "Back"
  1439. bigzcard2 = Instance.new("Part",Torso)
  1440. bigzcard2.Material = "Neon"
  1441. bigzcard2.Transparency = 1
  1442. bigzcard2.BrickColor = BrickColor.new("white")
  1443. bigzcard2.Size = Vector3.new(10, 15, 0.29)
  1444. bigzcard2.CFrame = bigzcard.CFrame
  1445. bigzcard2.CanCollide = false
  1446. bigzcard2.Anchored = true
  1447. coroutine.wrap(function()
  1448. while spinning do
  1449. bigzcard2.CFrame = bigzcard2.CFrame * CFrame.Angles(0,math.rad(0+5),0)
  1450. swait()
  1451. end
  1452. end)()
  1453. blz = bl[math.random(1,#bl)]
  1454. woos = Instance.new("Sound",Torso)
  1455. woos.SoundId = "rbxassetid://"..blz
  1456. woos.Volume = 4
  1457. woos:Play()
  1458. for i = 1, 20 do
  1459. bigzcard2.Transparency = bigzcard2.Transparency - .05
  1460. bigzcard.Transparency = bigzcard.Transparency + .05
  1461. ace3.Transparency = ace3.Transparency - 0.05
  1462. ace4.Transparency = ace4.Transparency - 0.05
  1463. acer.Transparency = acer.Transparency + 0.05
  1464. ace2.Transparency = ace2.Transparency + 0.05
  1465. wait()
  1466. end
  1467. ace3.Parent = bigzcard2
  1468. ace3.Face = "Front"
  1469. ace4.Parent = bigzcard2
  1470. ace4.Face = "Back"
  1471. bigzcard:Remove()
  1472. spinning = false
  1473. blackholeactive = true
  1474. coroutine.wrap(function()
  1475. blackhole={}
  1476. orbzfade={}
  1477. for i = 1, 100 do
  1478. orbz = Instance.new("Part", Torso)
  1479. orbz.Shape = "Ball"
  1480. orbz.Material = "Neon"
  1481. orbz.BrickColor = BrickColor.new("white")
  1482. orbz.Size = Vector3.new(2,2,2)
  1483. orbz.Anchored = true
  1484. orbz.CanCollide = false
  1485. removeuseless:AddItem(orbz,1)
  1486. orbz.CFrame = bigzcard2.CFrame * CFrame.new(math.random(-25,25),math.random(-25,25),math.random(-25,25)) * CFrame.Angles(math.rad(-180,180),math.rad(-180,180),math.rad(-180,180))
  1487. table.insert(blackhole,orbz)
  1488. table.insert(orbzfade,orbz)
  1489. for i,v in pairs(blackhole) do
  1490. v.CFrame = v.CFrame:lerp(CFrame.new(bigzcard2.Position),.05)
  1491. end
  1492. for i,v in pairs(orbzfade) do
  1493. v.Transparency = v.Transparency + 0.025
  1494. end
  1495. swait()
  1496. end
  1497. end)()
  1498. coroutine.wrap(function()
  1499. while blackholeactive do
  1500. local Hit = damagealll(45,bigzcard2.Position)
  1501. for _,v in pairs(Hit) do
  1502. coroutine.wrap(function()
  1503. wait(.15)
  1504. if blackholeactive == false then return end
  1505. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(.1,1))
  1506. end)()
  1507. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1508. torso.CFrame = torso.CFrame:lerp(CFrame.new(bigzcard2.Position),.1)
  1509. end
  1510. wait()
  1511. end
  1512. end)()
  1513. for i = 1, 100 do
  1514. bigzcard2.CFrame = bigzcard2.CFrame * CFrame.Angles(0,math.rad(0+20),0)
  1515. cataclysmics = Instance.new("Part", Torso)
  1516. cataclysmics.Shape = "Ball"
  1517. cataclysmics.Material = "Neon"
  1518. cataclysmics.BrickColor = BrickColor.new("Really black")
  1519. cataclysmics.Size = Vector3.new(11,11,11)
  1520. cataclysmics.Transparency = .3
  1521. cataclysmics.Anchored = true
  1522. cataclysmics.CanCollide = false
  1523. cataclysmics.CFrame = CFrame.new(bigzcard2.Position)
  1524. table.insert(LessSize,cataclysmics)
  1525. table.insert(keyYtransparency,cataclysmics)
  1526. removeuseless:AddItem(cataclysmics,1)
  1527. swait()
  1528. end
  1529. coroutine.wrap(function()
  1530. for i = 1, 20 do
  1531. for i,v in pairs(orbzfade) do
  1532. v.Transparency = v.Transparency + 0.05
  1533. end
  1534. swait()
  1535. end
  1536. end)()
  1537. explosiontable={}
  1538. ringtable={}
  1539. ringtable2={}
  1540. soundboks = Instance.new("Part",Torso)
  1541. soundboks.CanCollide = false
  1542. soundboks.Anchored = true
  1543. soundboks.Transparency = 1
  1544. soundboks.CFrame = bigzcard2.CFrame
  1545. removeuseless:AddItem(soundboks,6)
  1546. SOUND(soundboks,472579737,6,false,1)
  1547. blackholeactive = false
  1548. bigzcard2:Remove()
  1549. Hit = damagealll(60,soundboks.Position)
  1550. for _,v in pairs(Hit) do
  1551. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(36,55))
  1552. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  1553. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  1554. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1555. vel.velocity = CFrame.new(soundboks.Position,torso.Position).lookVector*200
  1556. removeuseless:AddItem(vel,.1)
  1557. end
  1558. coroutine.wrap(function()
  1559. shockwave = Instance.new("Part", Torso)
  1560. shockwave.Size = Vector3.new(1,1,1)
  1561. shockwave.CanCollide = false
  1562. shockwave.Anchored = true
  1563. shockwave.Transparency = 0
  1564. shockwave.BrickColor = BrickColor.new("Really black")
  1565. shockwave.CFrame = CFrame.new(soundboks.Position) * CFrame.new(0,-6,0)
  1566. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  1567. shockwavemesh.Scale = Vector3.new(5,2,5)
  1568. shockwavemesh.MeshId = "rbxassetid://20329976"
  1569. shockwave2 = Instance.new("Part", Torso)
  1570. shockwave2.Size = Vector3.new(1,1,1)
  1571. shockwave2.CanCollide = false
  1572. shockwave2.Anchored = true
  1573. shockwave2.Transparency = 0
  1574. shockwave2.BrickColor = BrickColor.new("Really black")
  1575. shockwave2.CFrame = CFrame.new(soundboks.Position) * CFrame.new(0,-6,0)
  1576. shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
  1577. shockwavemesh2.Scale = Vector3.new(5,2,5)
  1578. shockwavemesh2.MeshId = "rbxassetid://20329976"
  1579. for i = 1, 40 do
  1580. shockwave.CFrame = shockwave.CFrame * CFrame.Angles(0,math.rad(0+15),0)
  1581. shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(0,math.rad(0+8),0)
  1582. shockwave.Transparency = shockwave.Transparency + 0.025
  1583. shockwave2.Transparency = shockwave2.Transparency + 0.025
  1584. shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(9,.9,9)
  1585. shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(8,.8,8)
  1586. swait()
  1587. end
  1588. shockwave:Remove()
  1589. shockwave2:Remove()
  1590. end)()
  1591. for i = 1, 4 do
  1592. explosion = Instance.new("Part", Torso)
  1593. explosion.Shape = "Ball"
  1594. explosion.Size = Vector3.new(1,1,1)
  1595. explosion.Transparency = 0
  1596. explosion.CanCollide = false
  1597. explosion.Anchored = true
  1598. explosion.BrickColor = BrickColor.new("Really black")
  1599. explosion.Material = "Neon"
  1600. explosion.CFrame = CFrame.new(bigzcard2.Position)
  1601. table.insert(ExtremeM,explosion)
  1602. table.insert(SlowlyFade,explosion)
  1603. removeuseless:AddItem(explosion,4)
  1604. ring = Instance.new("Part", Torso)
  1605. ring.Size = Vector3.new(5, 5, 5)
  1606. ring.Transparency = 0
  1607. ring.BrickColor = BrickColor.new("Really black")
  1608. ring.Anchored = true
  1609. ring.CanCollide = false
  1610. ring.CFrame = bigzcard2.CFrame * CFrame.Angles(math.rad(math.random(-180,180)), math.rad(math.random(-180,180)), math.rad(math.random(-180,180)))
  1611. ringh = Instance.new("SpecialMesh", ring)
  1612. ringh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1613. ringh.Scale = Vector3.new(2, 2, .1)
  1614. table.insert(keyYsize,ringh)
  1615. table.insert(keyYtransparency,ring)
  1616. removeuseless:AddItem(ring,4)
  1617. swait()
  1618. end
  1619. wait(1.2)
  1620. clean()
  1621. keyYsize={}
  1622. keyYtransparency={}
  1623. blackholev = false
  1624. appi = false
  1625. g1:Remove()
  1626. ws = 10
  1627. attacking = false
  1628. debounce = false
  1629. end
  1630. end)
  1631.  
  1632. mouse.KeyDown:connect(function(Press)
  1633. Press=Press:lower()
  1634. if Press=='t' then
  1635. if levitate then
  1636. if tauntdebounce then return end
  1637. tauntdebounce = true
  1638. laughing = true
  1639. coroutine.wrap(function()
  1640. while laughing do
  1641. local b1 = Instance.new("BillboardGui",Head)
  1642. b1.Size = UDim2.new(0,4,0,1.6)
  1643. b1.StudsOffset = Vector3.new(0,0,0)
  1644. b1.Name = "laff"
  1645. b1.AlwaysOnTop = true
  1646. b1.Adornee = Head
  1647. removeuseless:AddItem(b1,3)
  1648. local b2 = Instance.new("TextLabel",b1)
  1649. b2.BackgroundTransparency = 1
  1650. b2.Text = "HaHaHaHaHaHa..."
  1651. b2.Font = "Garamond"
  1652. b2.TextSize = 0
  1653. b2.Name = "lafftext"
  1654. b2.TextStrokeTransparency = 0
  1655. b2.TextColor3 = BrickColor.new("Really red").Color
  1656. b2.TextStrokeColor3 = Color3.new(0,0,0)
  1657. b2.Size = UDim2.new(1,0,.5,0)
  1658. table.insert(laughingtable,b2)
  1659. removeuseless:AddItem(b1,2)
  1660. coroutine.wrap(function()
  1661. if zxc then return end
  1662. zxc = true
  1663. while true do
  1664. swait()
  1665. for i,v in pairs(Head:GetChildren()) do
  1666. if v.Name == "laff" then
  1667. v.StudsOffset = v.StudsOffset + Vector3.new(math.random(-2,2),.3,math.random(-2,2))
  1668. end
  1669. end
  1670. for i,v in pairs(laughingtable) do
  1671. v.TextTransparency = v.TextTransparency + .025
  1672. v.TextStrokeTransparency = v.TextStrokeTransparency + 0.25
  1673. v.TextSize = v.TextSize + 2
  1674. v.Rotation = v.Rotation + .1
  1675. end
  1676. end
  1677. end)()
  1678. swait(10)
  1679. end
  1680. end)()
  1681. laugh = laughs[math.random(1,#laughs)]
  1682. laughy = Instance.new("Sound",Head)
  1683. laughy.SoundId = "rbxassetid://"..laugh
  1684. laughy.Volume = 10
  1685. laughy:Play()
  1686. wait(1)
  1687. wait(laughy.TimeLength)
  1688. laughing = false
  1689. laughy:Remove()
  1690. tauntdebounce = false
  1691. else
  1692. if mouse.Target ~= nil then
  1693. if debounce then return end
  1694. attacking = true
  1695. ghost()
  1696. tps = Instance.new("Sound", Torso)
  1697. tps.Volume = 5
  1698. tps.SoundId = "rbxassetid://1894958339"
  1699. tps:Play()
  1700. removeuseless:AddItem(tps,2)
  1701. g1 = Instance.new("BodyGyro", Root)
  1702. g1.D = 175
  1703. g1.P = 20000
  1704. g1.MaxTorque = Vector3.new(0,9000,0)
  1705. g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p)
  1706. removeuseless:AddItem(g1,.05)
  1707. Root.CFrame = CFrame.new(mouse.Hit.p) * CFrame.new(0,3.3,0)
  1708. wait(.1)
  1709. attacking = false
  1710. debounce = false
  1711. end
  1712. end
  1713. end
  1714. end)
  1715.  
  1716. mouse.KeyDown:connect(function(Press)
  1717. Press=Press:lower()
  1718. if Press=='q' then
  1719. if levitate then return end
  1720. if mouse.Target ~= nil and mouse.Target.Parent ~= Character and mouse.Target.Parent.Parent ~= Character and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil and mouse.Target.Parent:FindFirstChildOfClass("Humanoid").Health ~= 0 then
  1721. if debounce then return end
  1722. debounce = true
  1723. attacking = true
  1724. appi = true
  1725. ws = 0
  1726. coroutine.wrap(function()
  1727. while appi do
  1728. wait()
  1729. if Root.Velocity.y > 1 and attacking == true then
  1730. position = "Jump2"
  1731. elseif Root.Velocity.y < -1 and attacking == true then
  1732. position = "Falling2"
  1733. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  1734. position = "Idle2"
  1735. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  1736. position = "Walking2"
  1737. end
  1738. end
  1739. end)()
  1740. coroutine.wrap(function()
  1741. while appi do
  1742. wait()
  1743. settime = 0.05
  1744. sine = sine + change
  1745. if position == "Jump2" and attacking == true and appi == true then
  1746. change = 1
  1747. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1748. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1749. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1750. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1751. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
  1752. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  1753. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  1754. elseif position == "Falling2" and attacking == true and appi == true then
  1755. change = 1
  1756. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1757. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1758. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1759. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  1760. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  1761. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
  1762. elseif position == "Idle2" and attacking == true and appi == true then
  1763. change = .4
  1764. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1765. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1766. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  1767. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  1768. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1769. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1770. elseif position == "Walking2" and attacking == true and appi == true then
  1771. change = .8
  1772. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1773. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1774. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  1775. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  1776. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
  1777. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1778. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1779. end
  1780. end
  1781. end)()
  1782. enemyhum = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1783. ETorso = enemyhum.Parent:FindFirstChild("Torso") or enemyhum.Parent:FindFirstChild("LowerTorso")
  1784. EHead = enemyhum.Parent:FindFirstChild("Head")
  1785. g1 = Instance.new("BodyGyro", Root)
  1786. g1.D = 175
  1787. g1.P = 20000
  1788. g1.MaxTorque = Vector3.new(0,9000,0)
  1789. brick = Instance.new("Part",Torso)
  1790. brick.Anchored = true
  1791. brick.CanCollide = false
  1792. brick.Material = "Neon"
  1793. brick.Transparency = 1
  1794. brick.BrickColor = BrickColor.new("White")
  1795. brick.Size = Vector3.new(8,.3,12)
  1796. brick.CFrame = Root.CFrame * CFrame.new(math.random(-15,15),-3,math.random(-15,15))
  1797. SOUND(brick,1888686669,6,false,1.5)
  1798. ace = aces[math.random(1,#aces)]
  1799. acer = Instance.new("Decal",brick)
  1800. acer.Texture = "rbxassetid://1898092341"
  1801. acer.Transparency = 1
  1802. acer.Face = "Top"
  1803. coroutine.wrap(function()
  1804. for i = 1, 20 do
  1805. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,ETorso.Position),.2)
  1806. brick.Transparency = brick.Transparency - .05
  1807. acer.Transparency = acer.Transparency - .1
  1808. swait()
  1809. end
  1810. end)()
  1811. ETorso.Anchored = true
  1812. EHead.Anchored = true
  1813. for i = 1, 25 do
  1814. swait()
  1815. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,ETorso.Position),.2)
  1816. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,-.2,0) * CFrame.Angles(0,0,0),.3)
  1817. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  1818. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  1819. brick.CFrame = brick.CFrame:lerp(CFrame.new(ETorso.Position) * CFrame.new(0,-3,0) * CFrame.Angles(0,math.rad(0+10),0),.2)
  1820. end
  1821. SOUND(brick,472214107,6,false,2)
  1822. coroutine.wrap(function()
  1823. for i = 1, 10 do
  1824. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,ETorso.Position),.2)
  1825. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, .8, 0.4) * CFrame.Angles(math.rad(-60 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  1826. swait()
  1827. end
  1828. end)()
  1829. shockwave = Instance.new("Part", Torso)
  1830. shockwave.Size = Vector3.new(1,1,1)
  1831. shockwave.CanCollide = false
  1832. shockwave.Anchored = true
  1833. shockwave.Transparency = 0
  1834. shockwave.BrickColor = BrickColor.new("White")
  1835. shockwave.CFrame = CFrame.new(brick.Position)
  1836. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  1837. shockwavemesh.Scale = Vector3.new(1,1,1)
  1838. shockwavemesh.MeshId = "rbxassetid://20329976"
  1839. removeuseless:AddItem(shockwave,4)
  1840. shockwave2 = Instance.new("Part", Torso)
  1841. shockwave2.Size = Vector3.new(1,1,1)
  1842. shockwave2.CanCollide = false
  1843. shockwave2.Anchored = true
  1844. shockwave2.Transparency = 0
  1845. shockwave2.BrickColor = BrickColor.new("White")
  1846. shockwave2.CFrame = CFrame.new(brick.Position)
  1847. shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
  1848. shockwavemesh2.Scale = Vector3.new(1,1,1)
  1849. shockwavemesh2.MeshId = "rbxassetid://20329976"
  1850. removeuseless:AddItem(shockwave2,4)
  1851. for i = 1, 35 do
  1852. swait()
  1853. shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(2,.1,2)
  1854. shockwave.CFrame = shockwave.CFrame * CFrame.Angles(0,math.rad(0+12),0)
  1855. shockwave.Transparency = shockwave.Transparency + .05
  1856. shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(.5,.1,.5)
  1857. shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(0,math.rad(0+4),0)
  1858. shockwave2.Transparency = shockwave2.Transparency + .03
  1859. EHead.CFrame = EHead.CFrame * CFrame.new(0,-.20,0)
  1860. ETorso.CFrame = ETorso.CFrame * CFrame.new(0,-.25,0)
  1861. end
  1862. for i = 1, 8 do
  1863. brick.Size = brick.Size + Vector3.new(1.5,0,2.5)
  1864. swait()
  1865. end
  1866. n = 0
  1867. SOUND(brick,54111471,6,false,1)
  1868. for i = 1, 40 do
  1869. n = n + 6
  1870. brick.Transparency = brick.Transparency + .025
  1871. acer.Transparency = acer.Transparency + .075
  1872. brick.CFrame = brick.CFrame * CFrame.Angles(0,math.rad(n),0)
  1873. brick.Size = brick.Size - Vector3.new(1.5,.025,2.5)
  1874. swait()
  1875. end
  1876. ws = 10
  1877. brick:Remove()
  1878. enemyhum.Parent:Remove()
  1879. attacking = false
  1880. removeuseless:AddItem(g1,0.001)
  1881. debounce = false
  1882. appi = false
  1883. end
  1884. end
  1885. end)
  1886.  
  1887. mouse.KeyDown:connect(function(Press)
  1888. Press=Press:lower()
  1889. if Press=='p' then
  1890. if levitate then return end
  1891. if blocking then
  1892. if blockedoff then return end
  1893. clickallowance = false
  1894. appi = false
  1895. attacking = true
  1896. blocking = false
  1897. throwing = true
  1898. ws = 0
  1899. n = 0
  1900. blockcard.CanCollide = false
  1901. for i = 1, 35 do
  1902. n = n + 20
  1903. blockcard.CFrame = Root.CFrame * CFrame.new(0,3,-5) * CFrame.Angles(0,math.rad(n),0)
  1904. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(25), math.rad(0)), 0.3)
  1905. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-50 - 2 * math.sin(sine/12)), math.rad(12), math.rad(9)), 0.3)
  1906. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-.65, .6, 1) * CFrame.Angles(0,0,0),.3)
  1907. swait()
  1908. end
  1909. blockcard.CFrame = Root.CFrame * CFrame.new(0,3,-5 + -1) * CFrame.Angles(0,0,0)
  1910. blockcard.CanCollide = false
  1911. locater1 = Instance.new("Part",blockcard)
  1912. locater1.Size = Vector3.new(1,1,1)
  1913. locater1.CanCollide = false
  1914. locater1.Anchored = true
  1915. locater1.Transparency = 1
  1916. locater2 = Instance.new("Part",blockcard)
  1917. locater2.Size = Vector3.new(1,1,1)
  1918. locater2.CanCollide = false
  1919. locater2.Transparency = 1
  1920. locater2.Anchored = true
  1921. locater3 = Instance.new("Part",blockcard)
  1922. locater3.Size = Vector3.new(1,1,1)
  1923. locater3.Transparency = 1
  1924. locater3.CFrame = blockcard.CFrame * CFrame.Angles(math.rad(90),0,0)
  1925. locater3.CanCollide = false
  1926. locater3.Anchored = true
  1927. fushfush = Instance.new("Sound",blockcard)
  1928. fushfush.SoundId = "rbxassetid://288641686"
  1929. fushfush.Volume = 8
  1930. fushfush:Play()
  1931. boosh:Play()
  1932. coroutine.wrap(function()
  1933. n = 0
  1934. for i = 1, 35 do
  1935. n = n + 10
  1936. shockwave = Instance.new("Part", Torso)
  1937. shockwave.Size = Vector3.new(1,1,1)
  1938. shockwave.CanCollide = false
  1939. shockwave.Anchored = true
  1940. shockwave.Transparency = .5
  1941. shockwave.BrickColor = BrickColor.new("White")
  1942. shockwave.CFrame = locater3.CFrame
  1943. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  1944. shockwavemesh.Scale = Vector3.new(15,.7,15)
  1945. shockwavemesh.MeshId = "rbxassetid://20329976"
  1946. shockwave.CFrame = locater3.CFrame * CFrame.Angles(math.rad(0),math.rad(1),0)
  1947. removeuseless:AddItem(shockwave,1)
  1948. table.insert(lolzor2,shockwave)
  1949. for i,v in pairs(lolzor2) do
  1950. v.Transparency = v.Transparency + .1
  1951. v.CFrame = v.CFrame * CFrame.Angles(math.rad(0),math.rad(n),0)
  1952. end
  1953. swait()
  1954. end
  1955. end)()
  1956. for i = 1, 35 do
  1957. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
  1958. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  1959. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(-20), math.rad(4)), 0.3)
  1960. fushfush.Volume = fushfush.Volume - .2
  1961. Hit = damagealll(20,blockcard.Position)
  1962. for _,v in pairs(Hit) do
  1963. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(7,12))
  1964. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  1965. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  1966. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1967. vel.velocity = CFrame.new(blockcard.Position,torso.Position).lookVector*120
  1968. removeuseless:AddItem(vel,.1)
  1969. end
  1970. locater1.CFrame = blockcard.CFrame * CFrame.new(-5,-6,0)
  1971. locater3.CFrame = blockcard.CFrame * CFrame.new(0,0,-1) * CFrame.Angles(math.rad(90),0,0)
  1972. locater2.CFrame = blockcard.CFrame * CFrame.new(5,-6,0)
  1973. grassblocks = Instance.new("Part",Torso)
  1974. grassblocks.Size = Vector3.new(4,4,4)
  1975. grassblocks.Material = "Grass"
  1976. grassblocks.Anchored = true
  1977. grassblocks.BrickColor = BrickColor.new("Bright green")
  1978. grassblocks.CFrame = locater1.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  1979. removeuseless:AddItem(grassblocks,5)
  1980. grassblocks2 = Instance.new("Part",Torso)
  1981. grassblocks2.Size = Vector3.new(4,4,4)
  1982. grassblocks2.Material = "Grass"
  1983. grassblocks2.Anchored = true
  1984. grassblocks2.BrickColor = BrickColor.new("Bright green")
  1985. grassblocks2.CFrame = locater2.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  1986. removeuseless:AddItem(grassblocks2,5)
  1987. blockcardshadow = Instance.new("Part",Torso)
  1988. blockcardshadow.Transparency = .5
  1989. blockcardshadow.Anchored = true
  1990. blockcardshadow.Material = "Neon"
  1991. blockcardshadow.BrickColor = BrickColor.new("White")
  1992. blockcardshadow.Size = Vector3.new(8, 13, 0.3)
  1993. blockcardshadow.CanCollide = false
  1994. blockcardshadow.CFrame = blockcard.CFrame
  1995. removeuseless:AddItem(blockcardshadow,2)
  1996. table.insert(lolzor,blockcardshadow)
  1997. for i,v in pairs(lolzor) do
  1998. v.Transparency = v.Transparency + 0.05
  1999. end
  2000. blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,-4)
  2001. swait()
  2002. end
  2003. blockcard.Name = "Getthisshitoutofhere"
  2004. for i = 1, 10 do
  2005. blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,-2)
  2006. blockcard.Transparency = blockcard.Transparency + .1
  2007. acer.Transparency = blockcard.Transparency
  2008. ace2.Transparency = blockcard.Transparency
  2009. for i,v in pairs(lolzor) do
  2010. v.Transparency = v.Transparency + .05
  2011. end
  2012. for i,v in pairs(lolzor2) do
  2013. v.Transparency = v.Transparency + .1
  2014. end
  2015. swait()
  2016. end
  2017. lolzor={}
  2018. lolzor2={}
  2019. attacking = false
  2020. debounce = false
  2021. blocking = false
  2022. throwing = false
  2023. fushfush:Remove()
  2024. clickallowance = false
  2025. appi = false
  2026. blockcard:Remove()
  2027. g1:Remove()
  2028. ws = 10
  2029. else
  2030. if debounce then return end
  2031. if throwing then return end
  2032. debounce = true
  2033. ws = 10
  2034. attacking = true
  2035. blocking = true
  2036. boosh = Instance.new("Sound",nil)
  2037. boosh.SoundId = "rbxassetid://413682983"
  2038. boosh.Volume = 6
  2039. appi = true
  2040. coroutine.wrap(function()
  2041. while appi do
  2042. wait()
  2043. if Root.Velocity.y > 1 and attacking == true then
  2044. position = "Jump2"
  2045. elseif Root.Velocity.y < -1 and attacking == true then
  2046. position = "Falling2"
  2047. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  2048. position = "Idle2"
  2049. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  2050. position = "Walking2"
  2051. end
  2052. end
  2053. end)()
  2054. coroutine.wrap(function()
  2055. while appi do
  2056. wait()
  2057. settime = 0.05
  2058. sine = sine + change
  2059. if position == "Jump2" and attacking == true and appi == true then
  2060. change = 1
  2061. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  2062. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2063. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  2064. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  2065. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
  2066. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  2067. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  2068. elseif position == "Falling2" and attacking == true and appi == true then
  2069. change = 1
  2070. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  2071. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2072. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  2073. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  2074. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  2075. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
  2076. elseif position == "Idle2" and attacking == true and appi == true then
  2077. change = .4
  2078. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  2079. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2080. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  2081. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  2082. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  2083. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  2084. elseif position == "Walking2" and attacking == true and appi == true then
  2085. change = .8
  2086. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  2087. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2088. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  2089. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  2090. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
  2091. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0)), 0.3)
  2092. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0)), 0.3)
  2093. end
  2094. end
  2095. end)()
  2096. blockcard = Instance.new("Part",Torso)
  2097. blockcard.Material = "Neon"
  2098. blockcard.Transparency = 1
  2099. blockcard.BrickColor = BrickColor.new("White")
  2100. blockcard.Size = Vector3.new(8, 13, 0.3)
  2101. blockcard.CFrame = Root.CFrame * CFrame.new(0,2,-5)
  2102. blockcard.Anchored = true
  2103. boosh.Parent = blockcard
  2104. SOUND(blockcard,236989198,6,false,1)
  2105. ace = aces[math.random(1,#aces)]
  2106. acer = Instance.new("Decal",blockcard)
  2107. acer.Texture = "rbxassetid://"..ace
  2108. acer.Transparency = 1
  2109. acer.Face = "Front"
  2110. ace2 = acer:Clone()
  2111. ace2.Parent = blockcard
  2112. ace2.Face = "Back"
  2113. coroutine.wrap(function()
  2114. for i = 1, 20 do
  2115. blockcard.Transparency = blockcard.Transparency - 0.05
  2116. acer.Transparency = blockcard.Transparency
  2117. ace2.Transparency = blockcard.Transparency
  2118. swait()
  2119. end
  2120. clickallowance = true
  2121. end)()
  2122. g1 = Instance.new("BodyGyro", Root)
  2123. g1.D = 175
  2124. g1.P = 20000
  2125. g1.MaxTorque = Vector3.new(0,9000,0)
  2126. coroutine.wrap(function()
  2127. while blocking do
  2128. if not blockedoff then
  2129. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,-.2, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  2130. blockcard.CFrame = Root.CFrame * CFrame.new(0,3,-5)
  2131. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  2132. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  2133. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  2134. end
  2135. swait()
  2136. end
  2137. end)()
  2138. wait(1)
  2139. mouse.Button1Down:connect(function()
  2140. if throwing then return end
  2141. if not clickallowance then return end
  2142. clickallowance = false
  2143. blockedoff = true
  2144. ws = 0
  2145. for i = 1, 15 do
  2146. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(25), math.rad(0)), 0.3)
  2147. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-50 - 2 * math.sin(sine/12)), math.rad(12), math.rad(9)), 0.3)
  2148. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-.65, .6, 1) * CFrame.Angles(0,0,0),.3)
  2149. swait()
  2150. end
  2151. boosh:Play()
  2152. hitdebounce = false
  2153. blockcard.Touched:connect(function(hit)
  2154. if hit.Parent:IsA("Part") then
  2155. elseif hit.Parent:IsA("SpecialMesh") then
  2156. elseif hit.Parent.Name == game.Players.LocalPlayer.Name then
  2157. elseif hit.Parent:findFirstChildOfClass("Humanoid") then
  2158. for i,v in pairs(hit.Parent:GetChildren()) do
  2159. Slachtoffer = v.Parent:FindFirstChildOfClass("Humanoid")
  2160. if hitdebounce then return end
  2161. hitdebounce = true
  2162. vel = Instance.new("BodyVelocity",hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso"))
  2163. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  2164. if Slachtoffer.RigType == Enum.HumanoidRigType.R15 then
  2165. tors = hit.Parent:FindFirstChild("UpperTorso")
  2166. else
  2167. tors = hit.Parent:FindFirstChild("Torso")
  2168. end
  2169. vel.velocity = CFrame.new(Root.Position,tors.Position).lookVector*120
  2170. removeuseless:AddItem(vel,.1)
  2171. Slachtoffer:TakeDamage(math.random(23,44))
  2172. end
  2173. end
  2174. end)
  2175. for i = 1, 10 do
  2176. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
  2177. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  2178. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(-20), math.rad(4)), 0.3)
  2179. blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,0-1)
  2180. swait()
  2181. end
  2182. for i = 1, 10 do
  2183. blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,0+1)
  2184. swait()
  2185. end
  2186. hitdebounce = true
  2187. ws = 10
  2188. clickallowance = true
  2189. blockedoff = false
  2190. end)
  2191. end
  2192. end
  2193. end)
  2194.  
  2195.  
  2196. mouse.KeyDown:connect(function(Press)
  2197. Press=Press:lower()
  2198. if Press=='f' then
  2199. if debounce then return end
  2200. if notallowedtransform then return end
  2201. debounce = true
  2202. if levitate then
  2203. levitate = false
  2204. mjester.VertexColor = Vector3.new(1, 1, 1)
  2205. glow.Transparency = 1
  2206. blastwave = Instance.new("Part",Torso)
  2207. blastwave.CFrame = Torso.CFrame
  2208. blastwave.Anchored = true
  2209. blastwave.Material = "Neon"
  2210. blastwave.CanCollide = false
  2211. blastwave.Shape = "Ball"
  2212. blastwave.Size = Vector3.new(3,3,3)
  2213. coroutine.wrap(function()
  2214. for i = 1, 20 do
  2215. levitatewave.Transparency = levitatewave.Transparency + 0.05
  2216. levitatewave2.Transparency = levitatewave2.Transparency + 0.05
  2217. blastwave.Size = blastwave.Size + Vector3.new(2,2,2)
  2218. blastwave.Transparency = blastwave.Transparency + 0.05
  2219. swait()
  2220. end
  2221. blastwave:Remove()
  2222. levitatewave2:Remove()
  2223. levitatewave:Remove()
  2224. end)()
  2225. ws = 10
  2226. notallowedtransform = true
  2227. attacking = true
  2228. coroutine.wrap(function()
  2229. for i = 1, 10 do
  2230. for i,v in pairs(LeftArm:GetChildren()) do if v.Name == lmagic.Name then
  2231. v.Transparency = v.Transparency + 0.1
  2232. end
  2233. end
  2234. for i,v in pairs(RightArm:GetChildren()) do if v.Name == rmagic.Name then
  2235. v.Transparency = v.Transparency + 0.1
  2236. end
  2237. end
  2238. wait()
  2239. end
  2240. end)()
  2241. doomtheme.SoundId = "rbxassetid://1843358057"
  2242. jesterWeld.C0 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2243. wait(0.000001)
  2244. jesterWeld.C0 = jester.CFrame:inverse() * Head.CFrame * CFrame.new(0,-.3,0) * CFrame.Angles(math.rad(0),math.rad(90),0)
  2245. mjester.Scale = Vector3.new(1, 1, 1)
  2246. mjester.MeshId,mjester.TextureId = 'rbxassetid://517217000','rbxassetid://517217147'
  2247.  
  2248. mMask.Scale = Vector3.new(0.13, 0.13, 0.1)
  2249. mMask.MeshId,mMask.TextureId = 'http://www.roblox.com/asset/?id=','http://www.roblox.com/asset/?id='
  2250. maskweld.C0 = CFrame.new(0,0,0)*CFrame.Angles(0,0,0)
  2251. wait(0.000001)
  2252. maskweld.C0 = CFrame.new(0,-.555,0) * CFrame.Angles(math.rad(90),0,0)
  2253.  
  2254. eyo1 = Instance.new("Part",Head)
  2255. eyo1.BrickColor = BrickColor.new("White")
  2256. eyo1.Material = "Neon"
  2257. eyo1.Shape = "Ball"
  2258. eyo1.Name = "eyo1"
  2259. eyo1.CanCollide = false
  2260. eyo1.Size = Vector3.new(0.33, 0.33, 0.33)
  2261. eyo1weld = weldBetween(eyo1,Head)
  2262. eyo1weld.C0 = CFrame.new(.215,-.05,.52)
  2263.  
  2264. light = Instance.new("PointLight", eyo1)
  2265. light.Color = Color3.new(1,1,1)
  2266. light.Range = 3
  2267. light.Brightness = 4
  2268. light.Enabled = true
  2269.  
  2270. eyo2 = Instance.new("Part",Head)
  2271. eyo2.BrickColor = BrickColor.new("White")
  2272. eyo2.Material = "Neon"
  2273. eyo2.Shape = "Ball"
  2274. eyo2.Name = "eyo2"
  2275. eyo2.CanCollide = false
  2276. eyo2.Size = Vector3.new(0.33, 0.33, 0.33)
  2277. eyo2weld = weldBetween(eyo2,Head)
  2278. eyo2weld.C0 = CFrame.new(-.215,-.05,.52)
  2279.  
  2280. light2 = Instance.new("PointLight", eyo2)
  2281. light2.Color = Color3.new(1,1,1)
  2282. light2.Range = 3
  2283. light2.Brightness = 4
  2284. light2.Enabled = true
  2285.  
  2286. Character.Shirt.ShirtTemplate = "rbxassetid://2216443471"
  2287. Character.Pants.PantsTemplate = "rbxassetid://1581516562"
  2288. hum.HipHeight = 0
  2289. ws = 10
  2290. debounce = false
  2291. attacking = false
  2292. coroutine.wrap(function()
  2293. wait(3)
  2294. notallowedtransform = false
  2295. end)()
  2296. else
  2297. ws = 50
  2298. notallowedtransform = true
  2299. levitate = true
  2300. ws = 50
  2301. glow.Transparency = 0
  2302. eyo1:Remove()
  2303. eyo2:Remove()
  2304. coroutine.wrap(function()
  2305. while levitate do
  2306. for i,v in pairs(Head:GetChildren()) do
  2307. if v.Name == "eyo1" or v.Name == "eyo2" then
  2308. v:Remove()
  2309. end
  2310. end
  2311. wait()
  2312. end
  2313. end)()
  2314. mnb = 0
  2315. levitatewave = Instance.new("Part", Torso)
  2316. levitatewave.Size = Vector3.new(1,1,1)
  2317. levitatewave.CanCollide = false
  2318. levitatewave.Anchored = true
  2319. levitatewave.Transparency = .5
  2320. levitatewave.BrickColor = BrickColor.new("Really black")
  2321. levitatewave.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-5,0)
  2322. levitatewavemesh = Instance.new("SpecialMesh", levitatewave)
  2323. levitatewavemesh.Scale = Vector3.new(2.5,.3,2.5)
  2324. levitatewavemesh.MeshId = "rbxassetid://20329976"
  2325. levitatewave2 = Instance.new("Part", Torso)
  2326. levitatewave2.Size = Vector3.new(1,1,1)
  2327. levitatewave2.CanCollide = false
  2328. levitatewave2.Anchored = true
  2329. levitatewave2.Transparency = .5
  2330. levitatewave2.BrickColor = BrickColor.new("Really red")
  2331. levitatewave2.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-5,0)
  2332. levitatewavemesh2 = Instance.new("SpecialMesh", levitatewave2)
  2333. levitatewavemesh2.Scale = Vector3.new(2,.4,2)
  2334. levitatewavemesh2.MeshId = "rbxassetid://20329976"
  2335. blastwave = Instance.new("Part",Torso)
  2336. blastwave.CFrame = Torso.CFrame
  2337. blastwave.Anchored = true
  2338. blastwave.Material = "Neon"
  2339. blastwave.CanCollide = false
  2340. blastwave.Shape = "Ball"
  2341. blastwave.Size = Vector3.new(3,3,3)
  2342. coroutine.wrap(function()
  2343. for i = 1, 20 do
  2344. blastwave.Size = blastwave.Size + Vector3.new(2,2,2)
  2345. blastwave.Transparency = blastwave.Transparency + 0.05
  2346. swait()
  2347. end
  2348. blastwave:Remove()
  2349. end)()
  2350. coroutine.wrap(function()
  2351. while levitate do
  2352. mnb = mnb + 15
  2353. levitatewave.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-6 + .5 * math.sin(sine/9),0) * CFrame.Angles(0,math.rad(mnb),0)
  2354. levitatewave2.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-6 + .5 * math.sin(sine/9),0) * CFrame.Angles(0,math.rad(mnb),0)
  2355. colors = colortable[math.random(1,#colortable)]
  2356. lmagic = Instance.new("Part",LeftArm)
  2357. lmagic.Material = "Neon"
  2358. lmagic.CanCollide = false
  2359. lmagic.Anchored = true
  2360. lmagic.BrickColor = BrickColor.new(colors)
  2361. lmagic.Size = Vector3.new(1,1,1)
  2362. lmagic.CFrame = leftlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2363. removeuseless:AddItem(lmagic,2)
  2364. rmagic = Instance.new("Part",RightArm)
  2365. rmagic.Material = "Neon"
  2366. rmagic.CanCollide = false
  2367. rmagic.Anchored = true
  2368. rmagic.BrickColor = BrickColor.new(colors)
  2369. rmagic.Size = Vector3.new(1,1,1)
  2370. rmagic.CFrame = rightlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2371. removeuseless:AddItem(rmagic,2)
  2372. for i,v in pairs(LeftArm:GetChildren()) do if v.Name == lmagic.Name then
  2373. v.Transparency = v.Transparency + 0.05
  2374. end
  2375. end
  2376. for i,v in pairs(RightArm:GetChildren()) do if v.Name == rmagic.Name then
  2377. v.Transparency = v.Transparency + 0.05
  2378. end
  2379. end
  2380. swait()
  2381. end
  2382. end)()
  2383. framee = Instance.new("Frame")
  2384. framee.Parent = screenGui
  2385. framee.Position = UDim2.new(0, 8, 0, -500)
  2386. framee.Size = UDim2.new(100000000,10000000,10000000,10000000)
  2387. framee.BackgroundColor3 = BrickColor.new("White").Color
  2388. framee.BackgroundTransparency = 0
  2389. coroutine.wrap(function()
  2390. wait(.2)
  2391. for i = 1, 40 do
  2392. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-0,0))
  2393. framee.BackgroundTransparency = framee.BackgroundTransparency + 0.025
  2394. swait()
  2395. end
  2396. hum.CameraOffset = Vector3.new(0,0,0)
  2397. framee:Remove()
  2398. end)()
  2399. doomtheme.SoundId = "rbxassetid://316012176"
  2400. doomtheme:Play()
  2401. doomtheme.Volume = 2
  2402. doomtheme.TimePosition = 20.7
  2403. jesterWeld.C0 = jesterWeld.C0 * CFrame.new(.3,-.3,0) * CFrame.Angles(math.rad(0),math.rad(-90),0)
  2404. mjester.MeshId = "rbxassetid://"
  2405. mjester.TextureId = "rbxassetid://"
  2406. mjester.VertexColor = Vector3.new(1, 0, 0)
  2407. Character.Shirt.ShirtTemplate = "rbxassetid://2216443471"
  2408. Character.Pants.PantsTemplate = "rbxassetid://1581516562"
  2409. maskweld.C0 = maskweld.C0 * CFrame.new(0,.55,-.5) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0))
  2410. mMask.MeshId = "rbxassetid://"
  2411. mMask.Scale = Vector3.new(1.1, 1, 1)
  2412. mMask.TextureId = "rbxassetid://"
  2413. eyo1:Remove()
  2414. eyo2:Remove()
  2415. coroutine.wrap(function()
  2416. while levitate do
  2417. hum.HipHeight = 3 - .5 * math.sin(sine/9)
  2418. swait()
  2419. end
  2420. end)()
  2421. attacking = false
  2422. debounce = false
  2423. coroutine.wrap(function()
  2424. wait(3)
  2425. notallowedtransform = false
  2426. end)()
  2427. end
  2428. end
  2429. end)
  2430.  
  2431. mouse.KeyDown:connect(function(Press)
  2432. Press=Press:lower()
  2433. if Press=='.' then
  2434. hum.Parent:BreakJoints()
  2435. end
  2436. end)
  2437.  
  2438. checks1 = coroutine.wrap(function() -------Checks
  2439. while true do
  2440. if Root.Velocity.y > 1 and levitate == false then
  2441. position = "Jump"
  2442. elseif Root.Velocity.y < -1 and levitate == false then
  2443. position = "Falling"
  2444. elseif Root.Velocity.Magnitude < 2 and running == false and not levitate then
  2445. position = "Idle"
  2446. elseif Root.Velocity.Magnitude < 2 and running == false then
  2447. position = "Idle2"
  2448. elseif Root.Velocity.Magnitude < 20 and running == false and levitate == false then
  2449. position = "Walking"
  2450. elseif Root.Velocity.Magnitude > 20 and running == false and levitate then
  2451. position = "Walking2"
  2452. elseif Root.Velocity.Magnitude > 20 and levitate == false then
  2453. position = "Running"
  2454. else
  2455. end
  2456. wait()
  2457. end
  2458. end)
  2459. checks1()
  2460.  
  2461. function ray(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  2462. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  2463. end
  2464.  
  2465. function ray2(StartPos, EndPos, Distance, Ignore)
  2466. local DIRECTION = CFrame.new(StartPos,EndPos).lookVector
  2467. return ray(StartPos, DIRECTION, Distance, Ignore)
  2468. end
  2469.  
  2470. OrgnC0 = Neck.C0
  2471. local movelimbs = coroutine.wrap(function()
  2472. while RunSrv.RenderStepped:wait() do
  2473. TrsoLV = Torso.CFrame.lookVector
  2474. Dist = nil
  2475. Diff = nil
  2476. if not MseGuide then
  2477. print("Failed to recognize")
  2478. else
  2479. local _, Point = Workspace:FindPartOnRay(Ray.new(Head.CFrame.p, mouse.Hit.lookVector), Workspace, false, true)
  2480. Dist = (Head.CFrame.p-Point).magnitude
  2481. Diff = Head.CFrame.Y-Point.Y
  2482. local _, Point2 = Workspace:FindPartOnRay(Ray.new(LeftArm.CFrame.p, mouse.Hit.lookVector), Workspace, false, true)
  2483. Dist2 = (LeftArm.CFrame.p-Point).magnitude
  2484. Diff2 = LeftArm.CFrame.Y-Point.Y
  2485. HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  2486. Neck.C0 = Neck.C0:lerp(OrgnC0*CFrame.Angles((math.tan(Diff/Dist)*1), 0, (((Head.CFrame.p-Point).Unit):Cross(Torso.CFrame.lookVector)).Y*1), .1)
  2487. end
  2488. end
  2489. end)
  2490. movelimbs()
  2491. immortal = {}
  2492. for i,v in pairs(Character:GetDescendants()) do
  2493. if v:IsA("BasePart") and v.Name ~= "lmagic" and v.Name ~= "rmagic" then
  2494. if v ~= Root and v ~= Torso and v ~= Head and v ~= RightArm and v ~= LeftArm and v ~= RightLeg and v.Name ~= "lmagic" and v.Name ~= "rmagic" and v ~= LeftLeg then
  2495. v.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  2496. end
  2497. table.insert(immortal,{v,v.Parent,v.Material,v.Color,v.Transparency})
  2498. elseif v:IsA("JointInstance") then
  2499. table.insert(immortal,{v,v.Parent,nil,nil,nil})
  2500. end
  2501. end
  2502. for e = 1, #immortal do
  2503. if immortal[e] ~= nil then
  2504. local STUFF = immortal[e]
  2505. local PART = STUFF[1]
  2506. local PARENT = STUFF[2]
  2507. local MATERIAL = STUFF[3]
  2508. local COLOR = STUFF[4]
  2509. local TRANSPARENCY = STUFF[5]
  2510. if levitate then
  2511. if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= eyo1 and PART.Name ~= eyo2 and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then
  2512. PART.Material = MATERIAL
  2513. PART.Color = COLOR
  2514. PART.Transparency = TRANSPARENCY
  2515. end
  2516. PART.AncestryChanged:connect(function()
  2517. PART.Parent = PARENT
  2518. end)
  2519. else
  2520. if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then
  2521. PART.Material = MATERIAL
  2522. PART.Color = COLOR
  2523. PART.Transparency = TRANSPARENCY
  2524. end
  2525. PART.AncestryChanged:connect(function()
  2526. PART.Parent = PARENT
  2527. end)
  2528. end
  2529. end
  2530. end
  2531. function immortality()
  2532. for e = 1, #immortal do
  2533. if immortal[e] ~= nil then
  2534. local STUFF = immortal[e]
  2535. local PART = STUFF[1]
  2536. local PARENT = STUFF[2]
  2537. local MATERIAL = STUFF[3]
  2538. local COLOR = STUFF[4]
  2539. local TRANSPARENCY = STUFF[5]
  2540. if PART.ClassName == "Part" and PART == Root then
  2541. PART.Material = MATERIAL
  2542. PART.Color = COLOR
  2543. PART.Transparency = TRANSPARENCY
  2544. end
  2545. if PART.Parent ~= PARENT then
  2546. hum:Remove()
  2547. PART.Parent = PARENT
  2548. hum = Instance.new("Humanoid",Character)
  2549. if levitate then
  2550. eyo1:Remove()
  2551. eyo2:Remove()
  2552. end
  2553. hum.Name = "noneofurbusiness"
  2554. end
  2555. end
  2556. end
  2557. end
  2558. coroutine.wrap(function()
  2559. while true do
  2560. if hum.Health < .1 then
  2561. deadsound = Instance.new("Sound", Torso)
  2562. deadsound.Volume = 6
  2563. deadsound.SoundId = "rbxassetid://1411352723"
  2564. deadsound:Play()
  2565. immortality()
  2566. end
  2567. wait()
  2568. end
  2569. end)()
  2570.  
  2571. mouse.KeyDown:connect(function(Press)
  2572. Press=Press:lower()
  2573. if Press=='g' then
  2574. if not levitate then return end
  2575. if debounce then return end
  2576. debounce = true
  2577. attacking = true
  2578. FireBall:Play()
  2579. ws = 15
  2580. g1 = Instance.new("BodyGyro", Root)
  2581. g1.D = 175
  2582. g1.P = 20000
  2583. g1.MaxTorque = Vector3.new(0,9000,0)
  2584. for i = 1, 15 do
  2585. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  2586. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  2587. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2588. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  2589. swait()
  2590. end
  2591. local swoosh = Instance.new("Part",Torso)
  2592. swoosh.Name = "swoosh"
  2593. swoosh.CFrame = rightlocation.CFrame * CFrame.new(0,0,0)
  2594. swoosh.Size = Vector3.new(1.7,1.7,1.7)
  2595. swoosh.Shape = "Ball"
  2596. swoosh.Material = "Neon"
  2597. swoosh.BrickColor = BrickColor.new("Really black")
  2598. swoosh.CanCollide = false
  2599. swoosh.Touched:connect(function(hit)
  2600. if hit.Parent:IsA("Part") then
  2601. elseif hit.Parent:IsA("SpecialMesh") then
  2602. elseif hit.Parent.Name == game.Players.LocalPlayer.Name then
  2603. elseif hit.Parent:findFirstChildOfClass("Humanoid") then
  2604. Slachtoffer = hit.Parent:findFirstChildOfClass("Humanoid")
  2605. if Slachtoffer.Health < 1 then return end
  2606. if damagedebounce == true then return end
  2607. damagedebounce = true
  2608. swoosh:Remove()
  2609. explosion = Instance.new("Part",LeftArm)
  2610. explosion.CFrame = hit.CFrame
  2611. explosion.Anchored = true
  2612. explosion.CanCollide = false
  2613. explosion.Name = "explo"
  2614. explosion.Shape = "Ball"
  2615. explosion.BrickColor = BrickColor.new("Really black")
  2616. explosion.Material = "Neon"
  2617. removeuseless:AddItem(explosion,1.5)
  2618. vel = Instance.new("BodyVelocity",hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso"))
  2619. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  2620. torso = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  2621. vel.velocity = CFrame.new(swoosh.Position,torso.Position).lookVector*60
  2622. removeuseless:AddItem(vel,.1)
  2623. SOUND(explosion,472579737,6,false,3)
  2624. coroutine.wrap(function()
  2625. if firsttime2 then return end
  2626. firsttime2 = true
  2627. while true do
  2628. for i,v in pairs(LeftArm:GetChildren()) do
  2629. if v.Name == "explo" then
  2630. v.Size = v.Size + Vector3.new(2.5,2.5,2.5)
  2631. v.Transparency = v.Transparency + .05
  2632. end
  2633. end
  2634. for i,v in pairs(LeftArm:GetChildren()) do
  2635. if v.Name == "shock" then
  2636. v.Transparency = v.Transparency + .05
  2637. end
  2638. end
  2639. for i,v in pairs(LeftArm:GetChildren()) do
  2640. if v.Name == "shock2" then
  2641. v.Transparency = v.Transparency + .05
  2642. end
  2643. end
  2644. swait()
  2645. end
  2646. end)()
  2647. Slachtoffer:TakeDamage(math.random(27,48))
  2648. wait(.1)
  2649. damagedebounce = false
  2650. end
  2651. end)
  2652. coroutine.wrap(function()
  2653. if firsttime then return end
  2654. firsttime = true
  2655. while wait() do
  2656. for i,v in pairs(Torso:GetChildren()) do
  2657. if v.Name == "swoosh" then
  2658. magiccc = Instance.new("Part",RightArm)
  2659. magiccc.Material = "Neon"
  2660. magiccc.CanCollide = false
  2661. magiccc.Anchored = true
  2662. magiccc.BrickColor = BrickColor.new(colors)
  2663. magiccc.Size = Vector3.new(1.5,1.5,1.5)
  2664. magiccc.CFrame = v.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2665. removeuseless:AddItem(magiccc,2)
  2666. end
  2667. end
  2668. end
  2669. end)()
  2670. bov = Instance.new("BodyVelocity",swoosh)
  2671. bov.maxForce = Vector3.new(99999,99999,99999)
  2672. swoosh.CFrame = CFrame.new(swoosh.Position,mouse.Hit.p)
  2673. bov.velocity = swoosh.CFrame.lookVector*120
  2674. removeuseless:AddItem(swoosh,4)
  2675. for i = 1, 15 do
  2676. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(10),math.rad(15),math.rad(0)),.5)
  2677. RIGHTARMLERP.C1 = CFrame.new(0,0,0)
  2678. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,1,.5) * CFrame.Angles(math.rad(-90),math.rad(-25),math.rad(0)), 0.5)
  2679. swait()
  2680. end
  2681. ws = 50
  2682. removeuseless:AddItem(g1,0.01)
  2683. debounce = false
  2684. attacking = false
  2685. end
  2686. end)
  2687.  
  2688. mouse.KeyDown:connect(function(Press)
  2689. Press=Press:lower()
  2690. if Press=='h' then
  2691. if not levitate then return end
  2692. if debounce then return end
  2693. debounce = true
  2694. attacking = true
  2695. ws = 0
  2696. appi = true
  2697. coroutine.wrap(function()
  2698. while appi do
  2699. swait()
  2700. if Root.Velocity.Magnitude < 2 and attacking == true then
  2701. position = "Idle3"
  2702. end
  2703. end
  2704. end)()
  2705. coroutine.wrap(function()
  2706. while appi do
  2707. swait()
  2708. settime = 0.05
  2709. sine = sine + change
  2710. if position == "Idle3" and attacking == true and appi == true then
  2711. change = .4
  2712. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2713. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  2714. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2715. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  2716. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  2717. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  2718. end
  2719. end
  2720. end)()
  2721. coroutine.wrap(function()
  2722. for i = 1, 20 do
  2723. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2724. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(0,math.rad(50),0),.3)
  2725. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.1,1.3,1.1) * CFrame.Angles(math.rad(180),math.rad(-50),math.rad(0)), 0.3)
  2726. swait()
  2727. end
  2728. end)()
  2729. SOUND(LeftArm,1982011510,8,false,15)
  2730. blackhole={}
  2731. orbzfade={}
  2732. xz = 0
  2733. for i = 1, 220 do
  2734. xz = xz + .009
  2735. bigrmagic = Instance.new("Part",RightArm)
  2736. bigrmagic.Material = "Neon"
  2737. bigrmagic.CanCollide = false
  2738. bigrmagic.Anchored = true
  2739. bigrmagic.BrickColor = BrickColor.new(colors)
  2740. bigrmagic.Size = Vector3.new(xz,xz,xz)
  2741. bigrmagic.CFrame = rightlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2742. removeuseless:AddItem(bigrmagic,1)
  2743. orbz = Instance.new("Part", Torso)
  2744. orbz.Material = "Neon"
  2745. orbz.BrickColor = BrickColor.new(colors)
  2746. orbz.Size = Vector3.new(2,2,2)
  2747. orbz.Anchored = true
  2748. orbz.CanCollide = false
  2749. removeuseless:AddItem(orbz,1)
  2750. orbz.CFrame = rightlocation.CFrame * CFrame.new(math.random(-25,25),math.random(-25,25),math.random(-25,25)) * CFrame.Angles(math.rad(-180,180),math.rad(-180,180),math.rad(-180,180))
  2751. table.insert(blackhole,orbz)
  2752. table.insert(orbzfade,orbz)
  2753. for i,v in pairs(blackhole) do
  2754. v.Size = v.Size - Vector3.new(.1,.1,.1)
  2755. v.CFrame = v.CFrame:lerp(CFrame.new(rightlocation.Position),.09)
  2756. end
  2757. for i,v in pairs(orbzfade) do
  2758. v.Transparency = v.Transparency + 0.025
  2759. end
  2760. swait()
  2761. end
  2762. coroutine.wrap(function()
  2763. for i = 1, 10 do
  2764. for i,v in pairs(blackhole) do
  2765. v.Size = v.Size + Vector3.new(.5,.5,.5)
  2766. v.Transparency = v.Transparency + .1
  2767. end
  2768. swait()
  2769. end
  2770. for i,v in pairs(blackhole) do
  2771. v:Remove()
  2772. end
  2773. clean()
  2774. end)()
  2775. charging = true
  2776. coroutine.wrap(function()
  2777. while charging do
  2778. bigrmagic = Instance.new("Part",RightArm)
  2779. bigrmagic.Material = "Neon"
  2780. bigrmagic.CanCollide = false
  2781. bigrmagic.Anchored = true
  2782. bigrmagic.BrickColor = BrickColor.new(colors)
  2783. bigrmagic.Size = Vector3.new(xz,xz,xz)
  2784. bigrmagic.CFrame = rightlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2785. removeuseless:AddItem(bigrmagic,.2)
  2786. swait()
  2787. end
  2788. end)()
  2789. g1 = Instance.new("BodyGyro", Root)
  2790. g1.D = 175
  2791. g1.P = 20000
  2792. g1.MaxTorque = Vector3.new(0,9000,0)
  2793. BigFireBall:Play()
  2794. for i = 1, 15 do
  2795. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  2796. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  2797. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2798. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  2799. swait()
  2800. end
  2801. coroutine.wrap(function()
  2802. for i = 1, 15 do
  2803. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(10),math.rad(15),math.rad(0)),.5)
  2804. RIGHTARMLERP.C1 = CFrame.new(0,0,0)
  2805. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,1,.5) * CFrame.Angles(math.rad(-90),math.rad(-25),math.rad(0)), 0.5)
  2806. swait()
  2807. end
  2808. end)()
  2809. charging = false
  2810. local ballzor = Instance.new("Part",Torso)
  2811. ballzor.Name = "ballzor"
  2812. ballzor.Material = "Neon"
  2813. ballzor.BrickColor = BrickColor.new("Really black")
  2814. ballzor.CanCollide = false
  2815. ballzor.Size = Vector3.new(xz,xz,xz)
  2816. ballzor.Anchored = false
  2817. ballzor.CFrame = Root.CFrame * CFrame.new(1,0,-5)
  2818. ballzor.Shape = "Ball"
  2819. removeuseless:AddItem(g1,.0001)
  2820. zx = xz + .05
  2821. coroutine.wrap(function()
  2822. if firsttime5 then return end
  2823. firsttime5 = true
  2824. while true do
  2825. swait()
  2826. for i,v in pairs(Torso:GetChildren()) do
  2827. if v.Name == "ballzor" then
  2828. magicccc = Instance.new("Part",RightArm)
  2829. magicccc.Material = "Neon"
  2830. magicccc.CanCollide = false
  2831. magicccc.Name = "magicccc"
  2832. magicccc.Anchored = true
  2833. magicccc.Transparency = 0
  2834. magicccc.BrickColor = BrickColor.new(colors)
  2835. magicccc.Size = Vector3.new(zx,zx,zx)
  2836. magicccc.CFrame = v.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2837. removeuseless:AddItem(magicccc,2)
  2838. end
  2839. end
  2840. for i,v in pairs(RightArm:GetChildren()) do
  2841. if v.Name == "magicccc" then
  2842. v.Transparency = v.Transparency + 0.025
  2843. end
  2844. end
  2845. end
  2846. end)()
  2847. ballzor.Touched:connect(function(hit)
  2848. if hit.Name ~= "magicccc" then
  2849. if bigball then return end
  2850. bigball = true
  2851. local explosionwave = Instance.new("Part",Torso)
  2852. explosionwave.Shape = "Ball"
  2853. explosionwave.BrickColor = BrickColor.new("Really black")
  2854. explosionwave.Anchored = true
  2855. explosionwave.CanCollide = false
  2856. explosionwave.Transparency = .2
  2857. explosionwave.Material = "Neon"
  2858. explosionwave.Size = Vector3.new(1,1,1)
  2859. explosionwave.CFrame = ballzor.CFrame
  2860. render = Instance.new("Sound",explosionwave)
  2861. render.SoundId = "rbxassetid://2006635781"
  2862. render.Volume = 10 * 10
  2863. render:Play()
  2864. local explosionwave2 = Instance.new("Part",Torso)
  2865. explosionwave2.Shape = "Ball"
  2866. explosionwave2.BrickColor = BrickColor.new("Really red")
  2867. explosionwave2.Anchored = true
  2868. explosionwave2.CanCollide = false
  2869. explosionwave2.Material = "Neon"
  2870. explosionwave2.Size = Vector3.new(.8,.8,.8)
  2871. explosionwave2.CFrame = ballzor.CFrame
  2872. deadlywave = Instance.new("Part", explosionwave)
  2873. deadlywave.Size = Vector3.new(1,1,1)
  2874. deadlywave.CanCollide = false
  2875. deadlywave.Anchored = true
  2876. deadlywave.Transparency = .5
  2877. deadlywave.BrickColor = BrickColor.new("Really red")
  2878. deadlywave.CFrame = CFrame.new(explosionwave.Position)
  2879. deadlywavemesh = Instance.new("SpecialMesh", deadlywave)
  2880. deadlywavemesh.Scale = Vector3.new(1,2,1)
  2881. deadlywavemesh.MeshId = "rbxassetid://20329976"
  2882. deadlywave2 = Instance.new("Part", explosionwave)
  2883. deadlywave2.Size = Vector3.new(1,1,1)
  2884. deadlywave2.CanCollide = false
  2885. deadlywave2.Anchored = true
  2886. deadlywave2.Transparency = .5
  2887. deadlywave2.BrickColor = BrickColor.new("Really black")
  2888. deadlywave2.CFrame = CFrame.new(explosionwave.Position)
  2889. deadlywave2mesh = Instance.new("SpecialMesh", deadlywave2)
  2890. deadlywave2mesh.Scale = Vector3.new(3,2,3)
  2891. deadlywave2mesh.MeshId = "rbxassetid://20329976"
  2892. deadlyring = Instance.new("Part", Torso)
  2893. deadlyring.Size = Vector3.new(5, 5, 5)
  2894. deadlyring.Transparency = 0.5
  2895. deadlyring.BrickColor = BrickColor.new("white")
  2896. deadlyring.Anchored = true
  2897. deadlyring.CanCollide = false
  2898. deadlyring.CFrame = deadlywave.CFrame * CFrame.Angles(math.rad(math.random(-180,180)), math.rad(math.random(-180,180)), math.rad(math.random(-180,180)))
  2899. deadlyringh = Instance.new("SpecialMesh", deadlyring)
  2900. deadlyringh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2901. deadlyringh.Scale = Vector3.new(8, 8, .1)
  2902. deadlyring2 = Instance.new("Part", Torso)
  2903. deadlyring2.Size = Vector3.new(5, 5, 5)
  2904. deadlyring2.Transparency = 0.5
  2905. deadlyring2.BrickColor = BrickColor.new("white")
  2906. deadlyring2.Anchored = true
  2907. deadlyring2.CanCollide = false
  2908. deadlyring2.CFrame = deadlywave.CFrame * CFrame.Angles(math.rad(math.random(-180,180)), math.rad(math.random(-180,180)), math.rad(math.random(-180,180)))
  2909. deadlyringh2 = Instance.new("SpecialMesh", deadlyring2)
  2910. deadlyringh2.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2911. deadlyringh2.Scale = Vector3.new(8, 8, .1)
  2912. ballzor:Remove()
  2913. bigball = false
  2914. staybooming = true
  2915. d = 5
  2916. coroutine.wrap(function()
  2917. while staybooming do
  2918. Hit = damagealll(d,deadlywave.Position)
  2919. for _,v in pairs(Hit) do
  2920. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(10,20))
  2921. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  2922. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  2923. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  2924. vel.velocity = CFrame.new(deadlywave.Position,torso.Position).lookVector*50
  2925. removeuseless:AddItem(vel,.1)
  2926. end
  2927. wait(.1)
  2928. end
  2929. end)()
  2930. for i = 1, 70 do
  2931. d = d + 1
  2932. deadlyringh2.Scale = deadlyringh2.Scale + Vector3.new(.5, .5, .1)
  2933. deadlyringh.Scale = deadlyringh.Scale + Vector3.new(.5, .5, .1)
  2934. deadlyring.CFrame = deadlyring.CFrame * CFrame.Angles(math.rad(0+7),math.rad(0-7),math.rad(0+7))
  2935. deadlyring2.CFrame = deadlyring2.CFrame * CFrame.Angles(math.rad(0-7),math.rad(0+7),math.rad(0-7))
  2936. deadlywave.CFrame = deadlywave.CFrame * CFrame.Angles(0,math.rad(0+7),0)
  2937. deadlywave2.CFrame = deadlywave2.CFrame * CFrame.Angles(0,math.rad(0+4),0)
  2938. deadlywavemesh.Scale = deadlywavemesh.Scale + Vector3.new(.4,0,.4)
  2939. deadlywave2mesh.Scale = deadlywave2mesh.Scale + Vector3.new(.5,0,.5)
  2940. explosionwave.Size = explosionwave.Size + Vector3.new(.5,.5,.5)
  2941. explosionwave2.Size = explosionwave2.Size + Vector3.new(.5,.5,.5)
  2942. swait()
  2943. end
  2944. for i = 1, 80 do
  2945. d = d + 3
  2946. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))
  2947. deadlyringh2.Scale = deadlyringh2.Scale + Vector3.new(4, 4, .2)
  2948. deadlyringh.Scale = deadlyringh.Scale + Vector3.new(4, 4, .2)
  2949. deadlyring.CFrame = deadlyring.CFrame * CFrame.Angles(math.rad(0+12),math.rad(0-12),math.rad(0+12))
  2950. deadlyring2.CFrame = deadlyring2.CFrame * CFrame.Angles(math.rad(0-12),math.rad(0+12),math.rad(0-12))
  2951. deadlywave.CFrame = deadlywave.CFrame * CFrame.Angles(0,math.rad(0+20),0)
  2952. deadlywave2.CFrame = deadlywave2.CFrame * CFrame.Angles(0,math.rad(0+14),0)
  2953. deadlywavemesh.Scale = deadlywavemesh.Scale + Vector3.new(3,2,3)
  2954. deadlywave2mesh.Scale = deadlywave2mesh.Scale + Vector3.new(4,1,4)
  2955. explosionwave.Size = explosionwave.Size + Vector3.new(4,4,4)
  2956. explosionwave2.Size = explosionwave2.Size + Vector3.new(4,4,4)
  2957. swait()
  2958. end
  2959. staybooming = false
  2960. for i = 1, 20 do
  2961. d = d + 3
  2962. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))
  2963. deadlyringh2.Scale = deadlyringh2.Scale + Vector3.new(4, 4, .2)
  2964. deadlyringh.Scale = deadlyringh.Scale + Vector3.new(4, 4, .2)
  2965. deadlyring.CFrame = deadlyring.CFrame * CFrame.Angles(math.rad(0+12),math.rad(0-12),math.rad(0+12))
  2966. deadlyring2.CFrame = deadlyring2.CFrame * CFrame.Angles(math.rad(0-12),math.rad(0+12),math.rad(0-12))
  2967. deadlyring.Transparency = deadlyring.Transparency + .25
  2968. deadlyring2.Transparency = deadlyring2.Transparency + .25
  2969. deadlywave.CFrame = deadlywave.CFrame * CFrame.Angles(0,math.rad(0+20),0)
  2970. deadlywave2.CFrame = deadlywave2.CFrame * CFrame.Angles(0,math.rad(0+14),0)
  2971. deadlywavemesh.Scale = deadlywavemesh.Scale + Vector3.new(3,0,3)
  2972. deadlywave2mesh.Scale = deadlywave2mesh.Scale + Vector3.new(4,0,4)
  2973. deadlywave.Transparency = deadlywave.Transparency + .25
  2974. deadlywave2.Transparency = deadlywave2.Transparency + .25
  2975. explosionwave.Size = explosionwave.Size + Vector3.new(4,4,4)
  2976. explosionwave2.Size = explosionwave2.Size + Vector3.new(4,4,4)
  2977. explosionwave.Transparency = explosionwave.Transparency + 0.25
  2978. explosionwave2.Transparency = explosionwave2.Transparency + 0.05
  2979. swait()
  2980. end
  2981. hum.CameraOffset = Vector3.new(0,0,0)
  2982. explosionwave:Remove()
  2983. explosionwave2:Remove()
  2984. end
  2985. end)
  2986. bov = Instance.new("BodyVelocity",ballzor)
  2987. bov.maxForce = Vector3.new(99999,99999,99999)
  2988. ballzor.CFrame = CFrame.new(ballzor.Position,mouse.Hit.p)
  2989. bov.velocity = ballzor.CFrame.lookVector*200
  2990. removeuseless:AddItem(ballzor,4)
  2991. ws = 50
  2992. attacking = false
  2993. debounce = false
  2994. appi = false
  2995. end
  2996. end)
  2997.  
  2998. mouse.KeyDown:connect(function(Press)
  2999. Press=Press:lower()
  3000. if Press=='j' then
  3001. if not levitate then return end
  3002. if debounce then return end
  3003. debounce = true
  3004. charging = true
  3005. attacking = true
  3006. downpress = false
  3007. x = 1
  3008. ws = 0
  3009. g1 = Instance.new("BodyGyro", Root)
  3010. g1.D = 175
  3011. g1.P = 20000
  3012. g1.MaxTorque = Vector3.new(0,9000,0)
  3013. SOUND(RightArm,2014087015,8,false,3)
  3014. coroutine.wrap(function()
  3015. Charge = Instance.new("Sound",RightArm)
  3016. Charge.SoundId = "rbxassetid://101153932"
  3017. Charge.Looped = false
  3018. Charge.Volume = 8
  3019. Charge:Play()
  3020. end)()
  3021. appi = true
  3022. coroutine.wrap(function()
  3023. while appi do
  3024. swait()
  3025. if Root.Velocity.Magnitude < 2 and attacking == true then
  3026. position = "Idle3"
  3027. end
  3028. end
  3029. end)()
  3030. coroutine.wrap(function()
  3031. while appi do
  3032. swait()
  3033. settime = 0.05
  3034. sine = sine + change
  3035. if position == "Idle3" and attacking == true and appi == true then
  3036. change = .4
  3037. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3038. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  3039. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3040. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  3041. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  3042. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  3043. end
  3044. end
  3045. end)()
  3046. for i = 1, 15 do
  3047. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  3048. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  3049. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3050. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  3051. swait()
  3052. end
  3053. for i = 1, 3 do
  3054. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
  3055. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  3056. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3057. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  3058. x = x + .1
  3059. blastborb = Instance.new("Part",Torso)
  3060. blastborb.CFrame = rightlocation.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3061. blastborb.BrickColor = BrickColor.new(colors)
  3062. blastborb.Anchored = true
  3063. blastborb.Size = Vector3.new(10,10,10)
  3064. blastborb.CanCollide = false
  3065. blastborb.Material = "Neon"
  3066. for i = 1, 5 do
  3067. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
  3068. blastborb.Size = blastborb.Size - Vector3.new(1,1,1)
  3069. swait()
  3070. end
  3071. blastborb:Remove()
  3072. swait()
  3073. end
  3074. downpress = true
  3075. while charging and x < 5 do
  3076. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
  3077. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  3078. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3079. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  3080. x = x + .1
  3081. blastborb = Instance.new("Part",Torso)
  3082. blastborb.CFrame = rightlocation.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3083. blastborb.BrickColor = BrickColor.new(colors)
  3084. blastborb.Anchored = true
  3085. blastborb.Size = Vector3.new(10,10,10)
  3086. blastborb.CanCollide = false
  3087. blastborb.Material = "Neon"
  3088. for i = 1, 5 do
  3089. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
  3090. blastborb.Size = blastborb.Size - Vector3.new(1,1,1)
  3091. swait()
  3092. end
  3093. blastborb:Remove()
  3094. swait()
  3095. end
  3096. coroutine.wrap(function()
  3097. for i = 1, 20 do
  3098. Charge.Volume = Charge.Volume - .5
  3099. swait()
  3100. end
  3101. end)()
  3102. local bigswoosh = Instance.new("Part",Torso)
  3103. bigswoosh.Name = "bigswoosh"
  3104. bigswoosh.CFrame = Root.CFrame * CFrame.new(1,0,-5)
  3105. bigswoosh.Size = Vector3.new(1,1,1)
  3106. bigswoosh.Material = "Neon"
  3107. bigswoosh.Anchored = true
  3108. bigswoosh.Transparency = 1
  3109. bigswoosh.BrickColor = BrickColor.new("Really red")
  3110. bigswoosh.CanCollide = false
  3111. SOUND(bigswoosh,842332424,10,false,6)
  3112. SOUND(bigswoosh,2017948224,10,false,6)
  3113. SOUND(bigswoosh,138677306,10,false,4)
  3114. coroutine.wrap(function()
  3115. local loc1 = Instance.new("Part",bigswoosh)
  3116. loc1.CFrame = bigswoosh.CFrame * CFrame.new(-3,0,0)
  3117. loc1.Size = Vector3.new(2,2,2)
  3118. loc1.Anchored = true
  3119. loc1.Transparency = 1
  3120. loc1.CanCollide = false
  3121. local loc2 = Instance.new("Part",bigswoosh)
  3122. loc2.CFrame = bigswoosh.CFrame * CFrame.new(3,0,0)
  3123. loc2.Size = Vector3.new(2,2,2)
  3124. loc2.Anchored = true
  3125. loc2.Transparency = 1
  3126. loc2.CanCollide = false
  3127. n = 0
  3128. nb = 0
  3129. for i = 1, 125 do
  3130. n = n + x
  3131. nb = nb - x
  3132. Hit = damagealll(n,bigswoosh.Position)
  3133. for _,v in pairs(Hit) do
  3134. if x > 4.5 then
  3135. v:FindFirstChildOfClass("Humanoid").Parent:BreakJoints()
  3136. else
  3137. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(4+x,10+x))
  3138. end
  3139. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  3140. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  3141. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  3142. vel.velocity = CFrame.new(bigswoosh.Position,torso.Position).lookVector*150
  3143. removeuseless:AddItem(vel,.1)
  3144. end
  3145. local bigtrail = Instance.new("Part",LeftArm)
  3146. bigtrail.Size = bigswoosh.Size
  3147. bigtrail.BrickColor = BrickColor.new(colors)
  3148. bigtrail.Anchored = true
  3149. bigtrail.Material = "Neon"
  3150. bigtrail.CFrame = bigswoosh.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3151. bigtrail.CanCollide = false
  3152. removeuseless:AddItem(bigtrail,2)
  3153. local irritatedground = Instance.new("Part",Torso)
  3154. irritatedground.Size = Vector3.new(n*1.5,1,3*x)
  3155. irritatedground.BrickColor = BrickColor.new(colors)
  3156. irritatedground.Material = "Neon"
  3157. irritatedground.CFrame = bigswoosh.CFrame * CFrame.new(0,-6,0)
  3158. irritatedground.CanCollide = false
  3159. irritatedground.Anchored = true
  3160. removeuseless:AddItem(irritatedground,10)
  3161. local grassblocks = Instance.new("Part",Torso)
  3162. grassblocks.Size = Vector3.new(n/2,n/2,n/2)
  3163. grassblocks.Material = "Grass"
  3164. grassblocks.Anchored = true
  3165. grassblocks.Name = "grassblocks"
  3166. grassblocks.BrickColor = BrickColor.new("Bright green")
  3167. grassblocks.CFrame = loc1.CFrame * CFrame.new(0,-1,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3168. removeuseless:AddItem(grassblocks,10)
  3169. local grassblocks2 = Instance.new("Part",Torso)
  3170. grassblocks2.Size = Vector3.new(n/2,n/2,n/2)
  3171. grassblocks2.Material = "Grass"
  3172. grassblocks2.Anchored = true
  3173. grassblocks2.Name = "grassblocks2"
  3174. grassblocks2.BrickColor = BrickColor.new("Bright green")
  3175. grassblocks2.CFrame = loc2.CFrame * CFrame.new(0,-1,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3176. removeuseless:AddItem(grassblocks2,10)
  3177. bigswoosh.Size = bigswoosh.Size + Vector3.new(x,x,x)
  3178. loc1.CFrame = bigswoosh.CFrame * CFrame.new(n,-3,0)
  3179. loc2.CFrame = bigswoosh.CFrame * CFrame.new(nb,-3,0)
  3180. bigswoosh.CFrame = bigswoosh.CFrame * CFrame.new(0,0,-3 - x)
  3181. swait()
  3182. end
  3183. for i = 1, 20 do
  3184. bigswoosh.CFrame = bigswoosh.CFrame * CFrame.new(0,0,-3)
  3185. bigswoosh.Transparency = bigswoosh.Transparency + 0.05
  3186. swait()
  3187. end
  3188. bigswoosh:Remove()
  3189. end)()
  3190. for i = 1, 50 do
  3191. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(10),math.rad(15),math.rad(0)),.5)
  3192. RIGHTARMLERP.C1 = CFrame.new(0,0,0)
  3193. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,1,.5) * CFrame.Angles(math.rad(-90),math.rad(-25),math.rad(0)), 0.5)
  3194. swait()
  3195. end
  3196. ws = 50
  3197. attacking = false
  3198. debounce = false
  3199. appi = false
  3200. g1:Remove()
  3201. end
  3202. end)
  3203.  
  3204. mouse.KeyDown:connect(function(Press)
  3205. Press=Press:lower()
  3206. if Press=='k' then
  3207. if not levitate then return end
  3208. if debounce then return end
  3209. debounce = true
  3210. attacking = true
  3211. charging = true
  3212. appi = true
  3213. coroutine.wrap(function()
  3214. while appi do
  3215. swait()
  3216. if Root.Velocity.Magnitude < 2 and attacking == true then
  3217. position = "Idle3"
  3218. end
  3219. end
  3220. end)()
  3221. coroutine.wrap(function()
  3222. while appi do
  3223. swait()
  3224. settime = 0.05
  3225. sine = sine + change
  3226. if position == "Idle3" and attacking == true and appi == true then
  3227. change = .4
  3228. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3229. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  3230. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3231. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  3232. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  3233. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  3234. end
  3235. end
  3236. end)()
  3237. ws = 0
  3238. g1 = Instance.new("BodyGyro", Root)
  3239. g1.D = 175
  3240. g1.P = 20000
  3241. g1.MaxTorque = Vector3.new(0,9000,0)
  3242. g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p)
  3243. for i = 1, 15 do
  3244. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
  3245. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)),.3)
  3246. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3247. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
  3248. swait()
  3249. end
  3250. r = 0
  3251. for i = 1, 10 do
  3252. r = r + .1
  3253. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
  3254. blass = Instance.new("Part",RightArm)
  3255. blass.Size = Vector3.new(r,r,r)
  3256. blass.Material = "Neon"
  3257. blass.CFrame = rightlocation.CFrame * CFrame.new(0,-r/1.5,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3258. blass.Anchored = true
  3259. blass.CanCollide = false
  3260. blass.BrickColor = BrickColor.new(colors)
  3261. removeuseless:AddItem(blass,2)
  3262. swait()
  3263. end
  3264. while r < 16 and charging == true do
  3265. r = r + .1
  3266. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
  3267. blass = Instance.new("Part",RightArm)
  3268. blass.Size = Vector3.new(r,r,r)
  3269. blass.Material = "Neon"
  3270. blass.CFrame = rightlocation.CFrame * CFrame.new(0,-r/1.5,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3271. blass.Anchored = true
  3272. blass.CanCollide = false
  3273. blass.BrickColor = BrickColor.new(colors)
  3274. removeuseless:AddItem(blass,2)
  3275. swait()
  3276. end
  3277. local TheBeam = Instance.new("Part",RightArm)
  3278. TheBeam.Name = "zebeam"
  3279. TheBeam.Size = Vector3.new(1,1,1)
  3280. TheBeam.Material = "Neon"
  3281. TheBeam.Shape = "Cylinder"
  3282. TheBeam.BrickColor = BrickColor.new("Really red")
  3283. TheBeam.Anchored = true
  3284. TheBeam.CanCollide = false
  3285. ws = 12
  3286. bemmo = Instance.new("Sound",RightArm)
  3287. bemmo.SoundId = "rbxassetid://1910988873"
  3288. bemmo.Volume = 8
  3289. bemmo.Looped = false
  3290. bemmo:Play()
  3291. bemmo.TimePosition = 2
  3292. for i = 1, 100 * r/3 do
  3293. if r > 15 then
  3294. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-0,0))
  3295. end
  3296. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
  3297. local blass = Instance.new("Part",RightArm)
  3298. blass.Size = Vector3.new(r,r,r)
  3299. blass.Material = "Neon"
  3300. blass.CFrame = rightlocation.CFrame * CFrame.new(0,-r/1.5,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3301. blass.Anchored = true
  3302. blass.CanCollide = false
  3303. blass.BrickColor = BrickColor.new(colors)
  3304. removeuseless:AddItem(blass,2)
  3305. local STARTPOS = blass.CFrame*CFrame.new(0,0,0).p
  3306. local ENDHIT,ENDPOS = ray2(STARTPOS,mouse.Hit.p,650,Character)
  3307. local DISTANCE = (STARTPOS - ENDPOS).magnitude
  3308. TheBeam.CFrame = CFrame.new(STARTPOS,ENDPOS)*CFrame.new(0,0,-DISTANCE/2) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(0))
  3309. TheBeam.Size = Vector3.new(DISTANCE,r/math.random(1,2),r/math.random(1,2))
  3310. boom = Instance.new("Part",RightArm)
  3311. boom.Size = Vector3.new(r,r,r)
  3312. boom.BrickColor = BrickColor.new(colors)
  3313. boom.Anchored = true
  3314. boom.CanCollide = false
  3315. boom.Material = "Neon"
  3316. boom.CFrame = CFrame.new(ENDPOS) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3317. removeuseless:AddItem(boom,3)
  3318. boom.Touched:connect(function(getbase)
  3319. if hitdebounce then return end
  3320. hitdebounce = true
  3321. if getbase:IsA("Part") then
  3322. damagedground = Instance.new("Part",RightArm)
  3323. damagedground.Size = Vector3.new(.1,5+r,.1)
  3324. damagedground.Material = "Neon"
  3325. damagedground.CanCollide = false
  3326. damagedground.BrickColor = BrickColor.new(colors)
  3327. damagedground.Anchored = true
  3328. damagedground.CFrame = boom.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3329. removeuseless:AddItem(damagedground,2)
  3330. wait(.1)
  3331. hitdebounce = false
  3332. end
  3333. end)
  3334. Hit = damagealll(r+3,boom.Position)
  3335. for _,v in pairs(Hit) do
  3336. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(r/1.1,r))
  3337. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  3338. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  3339. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  3340. vel.velocity = CFrame.new(boom.Position,torso.Position).lookVector*r
  3341. removeuseless:AddItem(vel,.1)
  3342. end
  3343. swait()
  3344. end
  3345. removeuseless:AddItem(g1,.001)
  3346. coroutine.wrap(function()
  3347. for i = 1, 20 do
  3348. bemmo.Volume = bemmo.Volume - 0.5
  3349. blass.Transparency = blass.Transparency + 0.05
  3350. TheBeam.Transparency = TheBeam.Transparency + 0.05
  3351. swait()
  3352. end
  3353. bemmo:Remove()
  3354. if r > 15 then
  3355. hum.CameraOffset = Vector3.new(0,0,0)
  3356. end
  3357. blass:Remove()
  3358. TheBeam:Remove()
  3359. end)()
  3360. ws = 50
  3361. appi = false
  3362. attacking = false
  3363. debounce = false
  3364. end
  3365. end)
  3366.  
  3367. mouse.KeyUp:connect(function(Press)
  3368. Press=Press:lower()
  3369. if Press=='j' then
  3370. charging = false
  3371. end
  3372. end)
  3373.  
  3374. mouse.KeyUp:connect(function(Press)
  3375. Press=Press:lower()
  3376. if Press=='k' then
  3377. charging = false
  3378. end
  3379. end)
  3380.  
  3381. doit = coroutine.wrap(function()
  3382. while true do
  3383. for _,v in pairs(Repeater) do
  3384. v.Scale = v.Scale + Vector3.new(1, 1, 1)
  3385. end
  3386.  
  3387. for _,v in pairs(openshocktable) do
  3388. v.Scale = v.Scale + Vector3.new(3, 3, 3)
  3389. end
  3390.  
  3391. for _,v in pairs(nonmeshRepeater) do
  3392. v.Size = v.Size + Vector3.new(2, 2, 2)
  3393. end
  3394.  
  3395. for _,v in pairs(Extreme) do
  3396. v.Size = v.Size + Vector3.new(6, 6, 6)
  3397. end
  3398.  
  3399. for _,v in pairs(LessSize) do
  3400. v.Size = v.Size - Vector3.new(1, 1, 1)
  3401. end
  3402.  
  3403. for _,v in pairs(nonmeshRepeater2) do
  3404. v.Transparency = v.Transparency + 0.05
  3405. end
  3406.  
  3407. for _,v in pairs(Repeater2) do
  3408. v.Transparency = v.Transparency - 0.05
  3409. end
  3410.  
  3411. for _,v in pairs(th1) do
  3412. v.CFrame = v.CFrame * CFrame.new(0,0+.3,0) * CFrame.Angles(0,math.rad(0+8),0)
  3413. end
  3414.  
  3415. for _,v in pairs(th2) do
  3416. v.CFrame = v.CFrame * CFrame.new(0,0,0) * CFrame.Angles(0,math.rad(0+15),0)
  3417. end
  3418.  
  3419. for _,v in pairs(th3) do
  3420. v.Scale = v.Scale + Vector3.new(2, 2, 2)
  3421. end
  3422.  
  3423. for _,v in pairs(th5) do
  3424. v.Scale = v.Scale + Vector3.new(1, .1, 1)
  3425. end
  3426.  
  3427. for _,v in pairs(ExtremeM) do
  3428. v.Size = v.Size + Vector3.new(8, 8, 8)
  3429. end
  3430.  
  3431. for _,v in pairs(m3) do
  3432. v.Scale = v.Scale + Vector3.new(.2,.2,.2)
  3433. end
  3434.  
  3435. for _,v in pairs(ExtremeM2) do
  3436. v.Size = v.Size - Vector3.new(2,2,2)
  3437. end
  3438.  
  3439. for _,v in pairs(keyYsize) do
  3440. v.Scale = v.Scale + Vector3.new(8, 8, 1)
  3441. end
  3442.  
  3443. for _,v in pairs(th4) do
  3444. v.Transparency = v.Transparency + 0.009
  3445. v.Rotation = v.Rotation + Vector3.new(3,0,0)
  3446. end
  3447.  
  3448. for _,v in pairs(SlowlyFade) do
  3449. v.Transparency = v.Transparency + 0.05
  3450. end
  3451.  
  3452. for _,v in pairs(keyYtransparency) do
  3453. v.Transparency = v.Transparency + 0.05
  3454. end
  3455.  
  3456. for _,v in pairs(UpMover) do
  3457. v.Position = v.Position + Vector3.new(0, 3, 0)
  3458. end
  3459.  
  3460. for _,v in pairs(ForwardMover) do
  3461. v.CFrame = v.CFrame * CFrame.new(0, 0, 2.4 +(i/.1)) * CFrame.Angles(0, 0, math.rad(0))
  3462. end
  3463.  
  3464. for _,v in pairs(FadeIn) do
  3465. v.Transparency = v.Transparency - .05
  3466. end
  3467.  
  3468. for _,v in pairs(signtransparency) do
  3469. v.TextTransparency = v.TextTransparency + 0.025
  3470. end
  3471.  
  3472. for _,v in pairs(signmover) do
  3473. v.StudsOffset = v.StudsOffset + Vector3.new(math.random(-2,2),.3,math.random(-2,2))
  3474. end
  3475.  
  3476. for _,v in pairs(signrotator) do
  3477. v.Rotation = v.Rotation + 2
  3478. end
  3479. swait()
  3480. end
  3481. end)
  3482. doit()
  3483. t = 0
  3484.  
  3485. mouse.KeyDown:connect(function(Press)
  3486. Press=Press:lower()
  3487. if Press=='0' then
  3488. if levitate then return end
  3489. shoov = true
  3490. if debounce then return end
  3491. ws = 50
  3492. end
  3493. end)
  3494.  
  3495. mouse.KeyUp:connect(function(Press)
  3496. Press=Press:lower()
  3497. if Press=='0' then
  3498. if levitate then return end
  3499. shoov = false
  3500. if debounce then return end
  3501. ws = 10
  3502. end
  3503. end)
  3504.  
  3505.  
  3506. local anims = coroutine.wrap(function()
  3507. while true do
  3508. settime = 0.05
  3509. sine = sine + change
  3510. if position == "Jump" and attacking == false then
  3511. change = 1
  3512. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3513. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3514. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3515. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3516. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  3517. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.4)
  3518. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
  3519. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  3520. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  3521. elseif position == "Jump2" and attacking == false and levitate then
  3522. change = 1
  3523. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
  3524. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  3525. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
  3526. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  3527. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  3528. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  3529. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  3530. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
  3531. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
  3532. elseif position == "Falling" and attacking == false and levitate == false then
  3533. change = 1
  3534. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3535. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3536. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3537. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3538. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  3539. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  3540. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  3541. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
  3542. elseif position == "Falling2" and attacking == false and levitate then
  3543. change = 1
  3544. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
  3545. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  3546. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
  3547. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  3548. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  3549. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  3550. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  3551. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
  3552. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
  3553. elseif position == "Walking" and attacking == false and running == false then
  3554. change = 1
  3555. walking = true
  3556. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3557. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3558. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  3559. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  3560. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  3561. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  3562. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-10), math.rad(5 * math.cos(sine/7)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/10))), 0.3)
  3563. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  3564. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  3565. elseif position == "Idle" and attacking == false and running == false and not levitate then
  3566. change = .5
  3567. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.1)
  3568. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.1)
  3569. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.1)
  3570. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.1)
  3571. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.1)
  3572. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3573. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.1)
  3574. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3575. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  3576. elseif position == "Idle2" and attacking == false and running == false then
  3577. change = .75
  3578. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0 - 3 * math.sin(sine/9)),0,0),.1)
  3579. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3580. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  3581. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3582. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3583. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  3584. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 - 3 * math.sin(sine/9)), math.rad(-35 + 5 * math.sin(sine/9))), 0.4)
  3585. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  3586. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  3587. elseif position == "Walking2" and attacking == false and running == false then
  3588. ws = 50
  3589. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
  3590. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  3591. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
  3592. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  3593. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  3594. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  3595. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  3596. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
  3597. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
  3598. elseif position == "Running" and attacking == false then
  3599. change = 1
  3600. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(1.24+.6*math.sin(sine/4)/1.4, 0.54, 0+0.8*math.sin(sine/4)) * CFrame.Angles(math.rad(6-140*math.sin(sine/4)/1.2), math.rad(0), math.rad(-20+70*math.sin(sine/4))), 0.3)
  3601. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(0, .5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.3)
  3602. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-1.24+.6*math.sin(sine/4)/1.4, 0.54, 0-0.8*math.sin(sine/4))*CFrame.Angles(math.rad(6+140*math.sin(sine/4)/1.2), math.rad(0), math.rad(20+70*math.sin(sine/4))), 0.3)
  3603. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(0,.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  3604. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(-20 - 0 * math.sin(sine/4)), math.rad(0 + 6 * math.sin(sine/4)), math.rad(0) + Root.RotVelocity.Y / 30, math.sin(10 * math.sin(sine/4))), 0.3)
  3605. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,-.2 + .5*-math.sin(sine/4)),.3)
  3606. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.6+0.1*math.sin(sine/4),.7*-math.sin(sine/4)) * CFrame.Angles(math.rad(15+ -50 * math.sin(sine/4)),0,0),.3)
  3607. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,-.2 + .5*math.sin(sine/4)),.3)
  3608. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.6-0.1*math.sin(sine/4),.7*math.sin(sine/4)) * CFrame.Angles(math.rad(15 + 50 * math.sin(sine/4)),0,0),.3)
  3609. end
  3610. swait()
  3611. end
  3612. end)
  3613. anims()
  3614. warn("Prepare for a magic trick full of pain and regret. Made by Supr14")
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