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  1. #define _ARMA_
  2. class CfgPatches
  3. {
  4. class vil_skins
  5. {
  6. units[] = {};
  7. weapons[] = {};
  8. requiredVersion = 0.1;
  9. requiredAddons[] = {"A3_Weapons_F","A3_Characters_F_BLUFOR"};
  10. };
  11. };
  12. class CfgVehicles
  13. {
  14. class B_CTRG_Soldier_F;
  15. class B_Soldier_03_f;
  16. class B_soldier_CTRG_des_vil: B_CTRG_Soldier_F {
  17. displayName = "Desert Soldier";
  18. scope = 2; author = "vilas";
  19. model = "\A3\characters_F\BLUFOR\b_soldier_01.p3d";
  20. uniformClass = "U_B_CTRG_1_des_vil";
  21. weapons[] = {"arifle_SPAR_01_snd_F","Throw","Put"};
  22. linkedItems[] = {"V_PlateCarrierL_CTRG","H_HelmetB_sand","ItemMap","ItemCompass","ItemWatch","ItemRadio","NVGoggles"};
  23. hiddenSelections[] = {"camo"};
  24. hiddenSelectionsTextures[] = {"\vil_skins\Data\U_B_CTRG_Soldier_des_co.paa"};
  25. };
  26. class B_soldier_CTRG_des2_vil: B_soldier_CTRG_des_vil {
  27. displayName = "Desert Soldier 2";
  28. scope = 2; author = "vilas";
  29. model = "\A3\characters_F\BLUFOR\b_soldier_03.p3d";
  30. uniformClass = "U_B_CTRG_2_des_vil";
  31. hiddenSelections[] = {"camo"};
  32. hiddenSelectionsTextures[] = {"\vil_skins\Data\U_B_CTRG_Soldier_des_co.paa"};
  33. };
  34. class B_soldier_CTRG_mt_vil: B_CTRG_Soldier_F {
  35. displayName = "Mediteranian Soldier";
  36. scope = 2; author = "vilas";
  37. uniformClass = "U_B_CTRG_1_mt_vil";
  38. weapons[] = {"arifle_SPAR_01_khk_F","Throw","Put"};
  39. linkedItems[] = {"V_PlateCarrierL_CTRG","H_HelmetB_camo","ItemMap","ItemCompass","ItemWatch","ItemRadio","NVGoggles"};
  40. model = "\A3\characters_F\BLUFOR\b_soldier_01.p3d";
  41. hiddenSelections[] = {"camo"};
  42. hiddenSelectionsTextures[] = {"\vil_skins\Data\U_B_CTRG_Soldier_mt_co.paa"};
  43. };
  44. class B_soldier_CTRG_mt2_vil: B_soldier_CTRG_mt_vil {
  45. displayName = "Mediteranian Soldier 2";
  46. scope = 2; author = "vilas";
  47. model = "\A3\characters_F\BLUFOR\b_soldier_03.p3d";
  48. uniformClass = "U_B_CTRG_2_mt_vil";
  49. hiddenSelections[] = {"camo"};
  50. hiddenSelectionsTextures[] = {"\vil_skins\Data\U_B_CTRG_Soldier_mt_co.paa"};
  51. };
  52. class B_soldier_policeman1_vil: B_Soldier_03_f {
  53. displayName = "Policeman (blue)";
  54. scope = 2; author = "vilas";
  55. model = "\A3\characters_F\BLUFOR\b_soldier_01.p3d";
  56. uniformClass = "U_B_policeN_1_vil";
  57. weapons[] = {"arifle_SPAR_01_blk_F","Throw","Put"};
  58. magazines[] = {"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag"};
  59. linkedItems[] = {"V_TacVest_blk_POLICE","H_Cap_police","ItemMap","ItemCompass","ItemWatch","ItemRadio"};
  60. hiddenSelections[] = {"camo"};
  61. hiddenSelectionsTextures[] = {"\vil_skins\Data\U_B_GEN_Soldier_F_blue_co.paa"};
  62. };
  63. class B_soldier_policeman4_vil: B_Soldier_03_f {
  64. displayName = "Rifleman (sage)";
  65. scope = 2; author = "vilas";
  66. model = "\A3\characters_F\BLUFOR\b_soldier_01.p3d";
  67. uniformClass = "U_B_policeS_1_vil";
  68. weapons[] = {"arifle_SPAR_01_blk_F","Throw","Put"};
  69. magazines[] = {"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag"};
  70. linkedItems[] = {"V_TacVest_blk_POLICE","H_Cap_police","ItemMap","ItemCompass","ItemWatch","ItemRadio"};
  71. hiddenSelections[] = {"camo"};
  72. hiddenSelectionsTextures[] = {"\a3\characters_f\BLUFOR\Data\clothing_sage_co.paa"};
  73. };
  74. class B_soldier_policeman2_vil: B_Soldier_03_f {
  75. displayName = "Policeman (black)";
  76. scope = 2; author = "vilas";
  77. model = "\A3\characters_F\BLUFOR\b_soldier_01.p3d";
  78. weapons[] = {"arifle_SPAR_01_blk_F","Throw","Put"};
  79. magazines[] = {"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag"};
  80. uniformClass = "U_B_policeB_1_vil";
  81. linkedItems[] = {"V_TacVest_blk_POLICEy_vil","H_Cap_police_vil","ItemMap","ItemCompass","ItemWatch","ItemRadio"};
  82. hiddenSelections[] = {"camo"};
  83. hiddenSelectionsTextures[] = {"\vil_skins\Data\U_B_GEN_Soldier_F_black_co.paa"};
  84. };
  85. class B_soldier_policeman3_vil: B_Soldier_03_f {
  86. displayName = "Policeman (green)";
  87. scope = 2; author = "vilas";
  88. model = "\A3\characters_F\BLUFOR\b_soldier_01.p3d";
  89. weapons[] = {"arifle_SPAR_01_blk_F","Throw","Put"};
  90. magazines[] = {"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag"};
  91. uniformClass = "U_B_policeZ_1_vil";
  92. linkedItems[] = {"V_TacVest_blk_POLICE_vil","H_HelmetB_black_vil","ItemMap","ItemCompass","ItemWatch","ItemRadio"};
  93. hiddenSelections[] = {"camo"};
  94. hiddenSelectionsTextures[] = {"\vil_skins\Data\U_B_GEN_Soldier_F_green_co.paa"};
  95. };
  96. class B_soldier_maldenB_vil: B_Soldier_03_f {
  97. displayName = "Soldier (Malden)";
  98. scope = 2; author = "vilas";
  99. weapons[] = {"arifle_TRG21_MRCO_F","Throw","Put"};
  100. magazines[] = {"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag"};
  101. model = "\A3\Characters_F_Beta\INDEP\ia_soldier_01.p3d";
  102. linkedItems[] = {"V_PlateCarrier1_coy_vil","H_HelmetB_green_vil","ItemMap","ItemCompass","ItemWatch","ItemRadio"};
  103. uniformClass = "U_B_mldnB_vil";
  104. hiddenSelections[] = {"camo"};
  105. hiddenSelectionsTextures[] = {"\A3\characters_f_exp\Syndikat\Data\U_I_C_Soldier_Para_4_F_2_co.paa"};
  106. };
  107. class B_soldier_malden_vil: B_Soldier_03_f {
  108. displayName = "Soldier (Malden)";
  109. scope = 2; author = "vilas";
  110. weapons[] = {"arifle_TRG21_MRCO_F","Throw","Put"};
  111. magazines[] = {"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag"};
  112. model = "\A3\Characters_F_Beta\INDEP\ia_soldier_01.p3d";
  113. linkedItems[] = {"V_PlateCarrier1_rgr","H_HelmetB_green_vil","ItemMap","ItemCompass","ItemWatch","ItemRadio"};
  114. uniformClass = "U_B_mldn_vil";
  115. hiddenSelections[] = {"camo"};
  116. hiddenSelectionsTextures[] = {"\vil_skins\Data\malden_co.paa"};
  117. };
  118. class B_soldier_LDF_des_vil: B_Soldier_03_f {
  119. displayName = "Rifleman(Desert)";
  120. scope = 1;
  121. model = "\A3\Characters_F_Beta\INDEP\ia_soldier_01.p3d";
  122. uniformClass = "U_B_LFD_DES_vil";
  123. hiddenSelections[] = {"camo"};
  124. hiddenSelectionsTextures[] = {"\vil_skins\Data\ldf_des_co.paa"};
  125. };
  126. class I_E_Soldier_F;
  127. class vil_LDF_soldier_des_base: I_E_Soldier_F {
  128. displayName = "Soldier (Desert)";
  129. scope = 2; author = "vilas";
  130. uniformClass = "U_B_LFD_DES_vil";
  131. hiddenSelections[] = {"camo"};
  132. hiddenSelectionsTextures[] = {"\vil_skins\Data\ldf_des_co.paa"};
  133. weapons[] = {"arifle_MSBS65_sand_F","Throw","Put"};
  134. linkedItems[] = {"V_CarrierRigKBT_01_light_EAF_F","H_HelmetHBK_headset_DES_vil","ItemMap","ItemCompass","ItemWatch","ItemRadio","NVGoggles_INDEP"};
  135. };
  136.  
  137. class vil_LDF_soldier_baseB: I_E_Soldier_F {
  138. displayName = "Soldier (Beryl)";
  139. scope = 2; author = "vilas";
  140. linkedItems[] = {"V_CarrierRigKBT_01_light_EAF_F","H_HelmetHBK_headset_F","ItemMap","ItemCompass","ItemWatch","ItemRadio","NVGoggles_INDEP"};
  141. respawnLinkedItems[] = {"V_CarrierRigKBT_01_light_EAF_F","H_HelmetHBK_headset_F","ItemMap","ItemCompass","ItemWatch","ItemRadio","NVGoggles_INDEP"};
  142. backpack = "B_AssaultPack_eaf_F";
  143. weapons[] = {"vil_PL_Beryl_C_eot","Throw","Put"};
  144. magazines[] = {"vil_beryl_C_mag","vil_beryl_C_mag","vil_beryl_C_mag","vil_beryl_C_mag","vil_beryl_C_mag","vil_beryl_C_mag","vil_beryl_C_mag","vil_beryl_C_mag","HandGrenade","HandGrenade","SmokeShell","Chemlight_green","Chemlight_green"};
  145. respawnMagazines[] = {"vil_beryl_C_mag","vil_beryl_C_mag","vil_beryl_C_mag","vil_beryl_C_mag","vil_beryl_C_mag","vil_beryl_C_mag","vil_beryl_C_mag","vil_beryl_C_mag","HandGrenade","HandGrenade","SmokeShell","Chemlight_green","Chemlight_green"};
  146. };
  147. class vil_LDF_soldier_baseG: I_E_Soldier_F {
  148. displayName = "Soldier (GROT)";
  149. scope = 2; author = "vilas";
  150. linkedItems[] = {"V_CarrierRigKBT_01_light_EAF_F","H_HelmetHBK_headset_F","ItemMap","ItemCompass","ItemWatch","ItemRadio","NVGoggles_INDEP"};
  151. respawnLinkedItems[] = {"V_CarrierRigKBT_01_light_EAF_F","H_HelmetHBK_headset_F","ItemMap","ItemCompass","ItemWatch","ItemRadio","NVGoggles_INDEP"};
  152. backpack = "B_AssaultPack_eaf_F";
  153. weapons[] = {"vil_PL_GROT_K_eot","Throw","Put"};
  154. magazines[] = {"vil_grot_mag","vil_grot_mag","vil_grot_mag","vil_grot_mag","vil_grot_mag","vil_grot_mag","vil_grot_mag","vil_grot_mag","HandGrenade","HandGrenade","SmokeShell","Chemlight_green","Chemlight_green"};
  155. respawnMagazines[] = {"vil_grot_mag","vil_grot_mag","vil_grot_mag","vil_grot_mag","vil_grot_mag","vil_grot_mag","vil_grot_mag","vil_grot_mag","HandGrenade","HandGrenade","SmokeShell","Chemlight_green","Chemlight_green"};
  156. };
  157. class vil_LDF_soldier_baseGCQB: vil_LDF_soldier_baseG {
  158. displayName = "Soldier (GROT CQB)";
  159. scope = 2; author = "vilas";
  160. backpack = "";
  161. weapons[] = {"vil_PL_GROT_CQB_eot","Throw","Put"};
  162. };
  163.  
  164. class vil_LDF_policeman_blu_1: I_E_Soldier_F {
  165. displayName = "Policeman (SMG PM)";
  166. scope = 2; author = "vilas";
  167. model = "\A3\characters_F\BLUFOR\b_soldier_01.p3d";
  168. uniformClass = "U_B_policeN_1_vil";
  169. weapons[] = {"vil_glauberyt_06_EXPS","Throw","Put", "vil_PL_P99"};
  170. magazines[] = {"vil_glauberyt_Mag","vil_glauberyt_Mag","vil_glauberyt_Mag","vil_glauberyt_Mag", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag"};
  171. respawnmagazines[] = {"vil_glauberyt_Mag","vil_glauberyt_Mag","vil_glauberyt_Mag","vil_glauberyt_Mag", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag"};
  172. linkedItems[] = {"V_TacVest_blk_POLICE","H_Cap_police","ItemMap","ItemCompass","ItemWatch","ItemRadio"};
  173. hiddenSelections[] = {"camo"};
  174. hiddenSelectionsTextures[] = {"\vil_skins\Data\U_B_GEN_Soldier_F_blue_co.paa"};
  175. };
  176. class vil_LDF_policeman_blu_vil_2: vil_LDF_policeman_blu_1 {
  177. displayName = "Policeman (SMG CZ)";
  178. scope = 2; author = "vilas";
  179. weapons[] = {"SMG_02_ACO_F","Throw","Put", "vil_PL_P99"};
  180. magazines[] = {"30Rnd_9x21_Mag_SMG_02","30Rnd_9x21_Mag_SMG_02","30Rnd_9x21_Mag_SMG_02","30Rnd_9x21_Mag_SMG_02", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag"};
  181. respawnmagazines[] = {"30Rnd_9x21_Mag_SMG_02","30Rnd_9x21_Mag_SMG_02","30Rnd_9x21_Mag_SMG_02","30Rnd_9x21_Mag_SMG_02", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag"};
  182. };
  183.  
  184.  
  185. };
  186. class CfgWeapons
  187. {
  188. class InventoryItem_Base_F;
  189. class UniformItem: InventoryItem_Base_F{};
  190. class V_Rangemaster_belt;
  191. class V_Rangemaster_belt_basevil : V_Rangemaster_belt { scope = 1; class ItemInfo; };
  192. class V_Rangemaster_belt_vil: V_Rangemaster_belt_basevil
  193. {
  194. displayName = "Police belt";
  195. scope = 2;
  196. model = "\vil_skins\police_belt.p3d";
  197. class ItemInfo: ItemInfo
  198. {
  199. uniformModel = "\vil_skins\police_belt.p3d";
  200. containerClass = "Supply40";
  201. mass = 5;
  202. };
  203. };
  204. class U_C_WorkerCoveralls;
  205. class U_C_WorkerCoveralls_black_vil: U_C_WorkerCoveralls
  206. {
  207. scope = 2;
  208. hiddenSelections[] = {"camo"};
  209. hiddenSelectionsTextures[] = {"\A3\Characters_F\Common\Data\coveralls_black_co.paa"};
  210. };
  211. class U_B_CTRG_1;
  212. class U_B_CTRG_1_des_vil: U_B_CTRG_1
  213. {
  214. scope = 2; author = "vilas";
  215. hiddenSelections[] = {"camo"};
  216. hiddenSelectionsTextures[] = {"\vil_skins\Data\U_B_CTRG_Soldier_des_co.paa"};
  217. displayName = "CTRG Desert Uniform";
  218. class ItemInfo: UniformItem
  219. {
  220. uniformModel = "-";
  221. uniformClass = "B_soldier_CTRG_des_vil";
  222. containerClass = "Supply20";
  223. mass = 80;
  224. };
  225. };
  226. class U_B_CTRG_1_mt_vil: U_B_CTRG_1
  227. {
  228. scope = 2; author = "vilas";
  229. hiddenSelections[] = {"camo"};
  230. hiddenSelectionsTextures[] = {"\vil_skins\Data\U_B_CTRG_Soldier_mt_co.paa"};
  231. displayName = "CTRG Spring Uniform";
  232. class ItemInfo: UniformItem
  233. {
  234. uniformModel = "-";
  235. uniformClass = "B_soldier_CTRG_mt_vil";
  236. containerClass = "Supply20";
  237. mass = 80;
  238. };
  239. };
  240. class U_B_mldnB_vil: U_B_CTRG_1
  241. {
  242. scope = 2; author = "vilas";
  243. displayName = "Combat Fatigues [Malden Brown]";
  244. class ItemInfo: UniformItem
  245. {
  246. uniformModel = "-";
  247. uniformClass = "B_soldier_maldenB_vil";
  248. containerClass = "Supply20";
  249. mass = 80;
  250. };
  251. };
  252. class U_B_mldn_vil: U_B_CTRG_1
  253. {
  254. scope = 2; author = "vilas";
  255. displayName = "Combat Fatigues [Malden]";
  256. class ItemInfo: UniformItem
  257. {
  258. uniformModel = "-";
  259. uniformClass = "B_soldier_malden_vil";
  260. containerClass = "Supply20";
  261. mass = 80;
  262. };
  263. };
  264. class U_B_LFD_DES_vil: U_B_CTRG_1
  265. {
  266. scope = 2; author = "vilas";
  267. displayName = "Combat Fatigues [LDF Desert]";
  268. class ItemInfo: UniformItem
  269. {
  270. uniformModel = "-";
  271. uniformClass = "vil_LDF_soldier_des_base";
  272. containerClass = "Supply20";
  273. mass = 80;
  274. };
  275. };
  276. class U_B_policeN_1_vil: U_B_CTRG_1
  277. {
  278. scope = 2; author = "vilas";
  279. hiddenSelections[] = {"camo"};
  280. hiddenSelectionsTextures[] = {"\vil_skins\Data\U_B_GEN_Soldier_F_blue_co.paa"};
  281. displayName = "Police (Blue)";
  282. class ItemInfo: UniformItem
  283. {
  284. uniformModel = "-";
  285. uniformClass = "B_soldier_policeman1_vil";
  286. containerClass = "Supply20";
  287. mass = 80;
  288. };
  289. };
  290. class U_B_policeB_1_vil: U_B_CTRG_1
  291. {
  292. scope = 2; author = "vilas";
  293. hiddenSelections[] = {"camo"};
  294. hiddenSelectionsTextures[] = {"\vil_skins\Data\U_B_GEN_Soldier_F_black_co.paa"};
  295. displayName = "Police (Black)";
  296. class ItemInfo: UniformItem
  297. {
  298. uniformModel = "-";
  299. uniformClass = "B_soldier_policeman2_vil";
  300. containerClass = "Supply20";
  301. mass = 80;
  302. };
  303. };
  304. class U_B_policeZ_1_vil: U_B_CTRG_1
  305. {
  306. scope = 2; author = "vilas";
  307. hiddenSelections[] = {"camo"};
  308. hiddenSelectionsTextures[] = {"\vil_skins\Data\U_B_GEN_Soldier_F_green_co.paa"};
  309. displayName = "Police (Green)";
  310. class ItemInfo: UniformItem
  311. {
  312. uniformModel = "-";
  313. uniformClass = "B_soldier_policeman3_vil";
  314. containerClass = "Supply20";
  315. mass = 80;
  316. };
  317. };
  318. class U_B_policeS_1_vil: U_B_CTRG_1
  319. {
  320. scope = 2; author = "vilas";
  321. hiddenSelections[] = {"camo"};
  322. hiddenSelectionsTextures[] = {"\a3\characters_f\BLUFOR\Data\clothing_sage_co.paa"};
  323. displayName = "Uniform (Sage)";
  324. class ItemInfo: UniformItem
  325. {
  326. uniformModel = "-";
  327. uniformClass = "B_soldier_policeman4_vil";
  328. containerClass = "Supply20";
  329. mass = 80;
  330. };
  331. };
  332. class U_B_CTRG_2;
  333. class U_B_CTRG_2_des_vil: U_B_CTRG_2
  334. {
  335. hiddenSelections[] = {"camo"};
  336. hiddenSelectionsTextures[] = {"\vil_skins\Data\U_B_CTRG_Soldier_des_co.paa"};
  337. displayName = "CTRG Desert Uniform (Rolled-up)";
  338. class ItemInfo: UniformItem
  339. {
  340. uniformModel = "-";
  341. uniformClass = "B_soldier_CTRG_des2_vil";
  342. containerClass = "Supply20";
  343. mass = 80;
  344. };
  345. };
  346. class U_B_CTRG_2_mt_vil: U_B_CTRG_2
  347. {
  348. hiddenSelections[] = {"camo"};
  349. hiddenSelectionsTextures[] = {"\vil_skins\Data\U_B_CTRG_Soldier_mt_co.paa"};
  350. displayName = "CTRG Spring Uniform (Rolled-up)";
  351. class ItemInfo: UniformItem
  352. {
  353. uniformModel = "-";
  354. uniformClass = "B_soldier_CTRG_mt2_vil";
  355. containerClass = "Supply20";
  356. mass = 80;
  357. };
  358. };
  359. class V_PlateCarrier1_blk;
  360. class V_PlateCarrier1_coy_vil: V_PlateCarrier1_blk
  361. {
  362. displayName = "Carrier Lite (Coyote)";
  363. scope = 2; author = "vilas";
  364. hiddenSelections[] = {"camo"};
  365. hiddenSelectionsTextures[] = {"\A3\Characters_F\BLUFOR\Data\vests_cbr_co.paa"};
  366. };
  367. class V_PlateCarrier2_blk;
  368. class V_PlateCarrier2_coy_vil: V_PlateCarrier2_blk
  369. {
  370. displayName = "Carrier Rig (Coyote)";
  371. scope = 2; author = "vilas";
  372. hiddenSelections[] = {"camo"};
  373. hiddenSelectionsTextures[] = {"\A3\Characters_F\BLUFOR\Data\vests_cbr_co.paa"};
  374. };
  375. class V_TacVest_blk_POLICE;
  376. class V_TacVest_blk_POLICE_vil: V_TacVest_blk_POLICE
  377. {
  378. hiddenSelectionsTextures[] = {"\vil_skins\Data\tacticalvest_police_co.paa"};
  379. scope = 2; author = "vilas";
  380. };
  381. class V_TacVest_blk_POLICEy_vil: V_TacVest_blk_POLICE
  382. {
  383. hiddenSelectionsTextures[] = {"\vil_skins\Data\tacticalvest_policey_co.paa"};
  384. scope = 2; author = "vilas";
  385. };
  386. class H_HelmetB_grass;
  387. class H_HelmetB_green_vil: H_HelmetB_grass
  388. {
  389. displayName = "Combat Helmet (Green)";
  390. weaponPoolAvailable = 1;
  391. scope = 2; author = "vilas";
  392. hiddenSelectionsTextures[] = {"\vil_skins\Data\equip1_green_co.paa"};
  393. };
  394. class H_HelmetB_black;
  395. class H_HelmetB_black_vil: H_HelmetB_black
  396. {
  397. weaponPoolAvailable = 1;
  398. scope = 2; author = "vilas";
  399. hiddenSelectionsTextures[] = {"\vil_skins\Data\equip1_black_co.paa"};
  400. };
  401. class H_Cap_police;
  402. class H_Cap_police_vil: H_Cap_police
  403. {
  404. weaponPoolAvailable = 1;
  405. scope = 2; author = "vilas";
  406. hiddenSelectionsTextures[] = {"\vil_skins\Data\capb_police_co.paa"};
  407. };
  408. class H_HelmetHBK_F;
  409. class H_HelmetHBK_F_vil: H_HelmetHBK_F{
  410. scope = 2;
  411. hiddenSelections[] = {"camo"};
  412. hiddenSelectionsTextures[] = {"a3\characters_f_enoch\headgear\data\h_helmethbk_01_co.paa"};
  413. displayName = "Advanced Modular Helmet (camo)";
  414. };
  415. class H_HelmetHBK_headset_F;
  416. class H_HelmetHBK_headset_F_vil: H_HelmetHBK_headset_F{
  417. scope = 2;
  418. hiddenSelections[] = {"camo"};
  419. hiddenSelectionsTextures[] = {"a3\characters_f_enoch\headgear\data\h_helmethbk_01_olive_co.paa"};
  420. displayName = "Advanced Modular Helmet (Olive, headset)";
  421. };
  422. class H_HelmetHBK_headset_DES_vil: H_HelmetHBK_headset_F{
  423. scope = 2; author = "vilas";
  424. hiddenSelections[] = {"camo"};
  425. hiddenSelectionsTextures[] = {"\vil_skins\Data\HelmetHBK_des_ldf_co.paa"};
  426. displayName = "Advanced Modular Helmet (Desert)";
  427. };
  428. };
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