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- Greater deities[edit]
- Lord Ao is the overgod of Abeir-Toril, who only answers to a superior entity known only as a "being of light."[3] All deities of Toril are subject to him, even those who also operate in other crystal spheres and planes, and he sets it so that (after the Time of Troubles) gods can "die" from a lack of worship to make them act like guardians of the Balance rather than kings of mortals. The cult of Ao is led by "ministers" instead of clerics, and none of them appear in the afterlife. Ao dictates that no two gods in the same pantheon can have identical portfolios, and when two gods clash, either one god fades from the Realms, the gods merge, or one or both gods alters their portfolio. He is also the creator of the crystal sphere that holds the world of Abeir-Toril, and the crystal also spawned the twin goddesses Selûne and Shar, the first Abeir-Toril deities.[4]
- Akadi is the goddess of Movement, Speed, and Air Elementals. Her alignment is primarily Neutral. Akadi has many allies, including Quorlinn and Syranita, but she is enemies with Grumbar, a fellow greater power. Akadi has no superiors among aerial beings. Teylas (an aspect of Akadi) is god of sky and storms for the Horde.[5] Akadi appears in the fourth edition as a primordial, not a god.[6]:78, 81
- Asmodeus: God of sin, King of the Nine Hells. Lawful evil.[7][8]
- Bane, also known as the "Black Hand" and "Black Lord", is the deity of hatred, fear, and tyranny. Ed Greenwood created Bane for his home Dungeons & Dragons game for the Forgotten Realms, conceiving of him as "the big baddie", with powers "roughly equivalent to" the Babylonian deity Druaga.[9] Bane is commonly worshipped by lawful evil fighters, magic-users, illusionists, assassins, thieves, monks, and clerics.[9] He used to be a part of the Dead Three, a triad of mortals sworn to achieve godhood.[10] Along with Bhaal, and Myrkul, they are granted power by Jergal after a long struggle for power. He has the reputation of never being seen, though stories of a freezing black-taloned hand and eyes of blazing fire spread. He is killed by Torm during the Time of Troubles, though his essence survives. He is kept by his high priests, and he eventually revives.
- Chauntea (also called Bhalla[11] and Jannath[12]): Goddess of agriculture, farmers, gardeners, summer. Neutral Good.
- Cyric (possibly also called N'asr):[12] God of murder, lies, intrigue, strife, deception, illusion. Chaotic Evil.
- Grumbar: God of elemental earth, solidity, changelessness, oaths. True Neutral.
- Etugen (aspect of Grumbar): Goddess of the earth, herds, and pastures for the Horde[5]
- Istishia: God of elemental water, purification, wetness. True Neutral.
- Kelemvor (possibly also called N'asr):[12] God of death, the dead. Lawful Neutral. Kelemvor's story as a mortal is mainly described in the Avatar Trilogy;[13][14][15] his ascension to godhood is detailed in the novel Prince of Lies,[16] sequel to the trilogy, and his challenges as the new Lord Death are depicted in the novel Crucible: The Trial of Cyric the Mad.[17]
- Kossuth: God of elemental fire, purification through fire. True Neutral.
- Lathander: God of spring, dawn, birth, youth, vitality, athletics. Neutral Good.
- Amaunator (also called At'ar):[12] Former god of bureaucracy, law, order, the sun. Faded from lack of worship. Reappears as an evolving aspect of Lathander. Lawful Good.
- Lolth: Goddess of Drow, spiders, darkness, chaos, evil, assassination. Chaotic Evil.
- Mystra (also called Hidden One):[11] Goddess of magic, spells, the Weave. Neutral Good. (Post-spellplague a dead power.)
- Oghma (also called Curna):[18] God of knowledge, invention, inspiration, bards. True Neutral.
- Selûne (also called Bright Nydra,[19] Elah,[12] and Lucha):[18] Goddess of the moon, stars, navigation, prophecy, questers, good and neutral lycanthropes
- Shar: Goddess of dark, night, loss, forgetfulness, unrevealed secrets, caverns, dungeons, the Underdark. Neutral Evil.
- Silvanus: God of wild nature, druids. True Neutral.
- Sune: Goddess of beauty, love, passion
- Talos (also called Bhaelros and Kozah):[12] God of storms, destruction, rebellion, conflagrations, earthquakes, vortices. Chaotic Evil. aspect of Gruumsh
- Tempus (also called Tempos): God of war, battle, warriors. Chaotic Neutral.
- Torm: God of duty, loyalty, obedience, paladins. Lawful Good.
- Tyr: God of justice. Lawful Good. (now a dead power)
- Ubtao: God of creation, jungles, Chult, the Chultans, dinosaurs. True Neutral.
- Intermediate deities[edit]
- Auril: Goddess of cold, winter
- Bahamut (also called Xymor):[20] God of good dragons, wind, wisdom, justice[21]
- Beshaba: Goddess of random mischief, misfortune, bad luck, accidents
- Gond: (also called Zionel):[18] God of artifice, craft, construction, smithwork
- Helm: God of guardians, protectors, protection.
- Ilmater: God of endurance, suffering, martyrdom, perseverance
- Loviatar: Goddess of pain, hurt, agony, torment, suffering, torture
- Mask: God of thieves, thievery, shadows. Neutral Evil; symbol is a black velvet mask tinged with red. His divine realm is Shadow Keep in the Plane of Shadow, and his Third Edition Dungeons & Dragons domains are Darkness, Evil, Luck, and Trickery.[1] Deceased 1374 DR, true name revealed to be Lessinor.[22]
- Mielikki: Goddess of forests, forest creatures, rangers, dryads, autumn
- Tiamat: Goddess of evil dragons, evil reptiles, greed, Chessenta
- Tymora: Goddess of good fortune, skill, victory, adventurers
- Umberlee: Goddess of oceans, currents, waves, sea winds
- Waukeen, also known as "The Merchant's Friend", is the goddess of trade, money, and wealth
- Lesser deities[edit]
- Azuth: God of wizards, mages, spellcasters in general. (now a dead power)
- Deneir, also known as "Lord of All Glyphs" and "The Scribe of Oghma", is the deity of literature, art, knowledge, glyphs, images, and cartography.
- Eldath (/ˈɛldæθ/ el-dath) is the Faerûnian deity of peace. Her dogma is pacifistic, requiring nonviolence of her followers. Eldath protects rivers, streams, and druids' groves, and mortal creatures are incapable of committing acts of violence while in her presence. She is The Quiet One, and Goddess of Singing Waters, goddess of waterfalls, springs, streams, pools, stillness, peace, quiet places, and the guardian of druids' groves; she is a neutral demigoddess from the Prime Material Plane. She is described as being connected to Silvanus, and is "the supreme pacifist" who "guards all druids' groves, and when she is present in any grove, that place becomes a Sanctuary where no blows land and no one feels anger." Eldath first appeared within Dungeons & Dragons as one of the deities featured in Ed Greenwood's article "Down-to-earth Divinity" in Dragon #54 (October 1981).[9]
- Lliira: Goddess of joy, happiness, dance, festivals, freedom, liberty
- Lurue: Goddess of intelligent beasts, talking beasts
- Malar, also known as the "Beastlord", is the deity of the hunt, evil lycanthropes, bestial savagery, and bloodlust
- Milil: God of poetry, song, eloquence
- Shaundakul: God of wind, portals, travel, exploration, caravans
- Talona: Goddess of disease, poison
- Sss'thasine'ss (aspect of Talona): venomous creatures[23]
- Dwarven deities[edit]
- Main article: Dwarf deities
- Collectively, the dwarven deities (except Deep Duerra and Laduguer) are known as the Morndinsamman.[1]
- Abbathor (I): God of greed
- Berronar Truesilver (I): Goddess of safety, honesty, home, healing, the dwarven family, records, marriage, faithfulness, loyalty, oaths
- Clanggedin Silverbeard (I): God of battle, war, valor, bravery, honor in battle
- Deep Duerra (D): Goddess of duergar, psionics, conquest, expansion. (now a dead power)
- Dugmaren Brightmantle (L): God of scholarship, invention, discovery
- Dumathoin (I): "Keeper of the Secrets Under the Mountains" God of buried wealth, ores, gems, mining, exploration, shield dwarves, guardian of the dead
- Gorm Gulthyn (L): God of guardian of all dwarves, defense, watchfulness. (now a dead power)
- Haela Brightaxe (D): Goddess of luck in battle, joy of battle, dwarven fighters. (now a dead power)
- Laduguer (I): God of duergar, magic weapon creation, artisans, magic. (now a dead power)
- Marthammor Duin (L): God of guides, explorers, expatriates, travelers, lightning
- Moradin (G): God of dwarves, creation, smithing, protection, metalcraft, stonework
- Sharindlar (I): Goddess of healing, mercy, romantic love, fertility, dancing, courtship, the moon
- Thard Harr (L): God of wild dwarves, jungle survival, hunting
- Vergadain (I): God of wealth, luck, chance, nonevil thieves, suspicion, trickery, negotiation, sly cleverness
- Elven deities[edit]
- Main article: Elf deities
- Collectively, the elven deities are known as the Seldarine.[1]
- Aerdrie Faenya (I): Goddess of air, weather, avians, rain, fertility, avariels. An aspect of Akadi.
- Angharradh (G): Goddess of spring, fertility, planting, birth, defense, wisdom
- Corellon Larethian (G): God of magic, music, arts, crafts, war, the elven race (especially sun elves), poetry, bards, warriors
- Deep Sashelas (I): God of oceans, sea elves, creation, knowledge
- Erevan Ilesere (I): God of mischief, change, rogues, changelings
- Fenmarel Mestarine (L): God of feral elves, outcasts, scapegoats, isolation
- Hanali Celanil (I): Goddess of love, romance, beauty, enchantments, magic item artistry, fine art, and artists. An aspect of Sune.
- Labelas Enoreth (I): God of time, longevity, the moment of choice, history
- Naralis Analor (L): God of healing, easing of pain, and death
- Rillifane Rallathil (I): God of woodlands, nature, wild elves, druids
- Sehanine Moonbow (I): Goddess of mysticism, dreams, death, journeys, transcendence, the moon, the stars, the heavens, moon elves. An aspect of Selûne.
- Shevarash (D): God of hatred of the drow, loss, crusades, vengeance
- Solonor Thelandira (I): God of archery, hunting, wilderness survival
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