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Nov 13th, 2019
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  1. [Display]
  2. iMaxAnisotropy=16
  3. fShadowDistance=60000.0000
  4. fDirShadowDistance=60000.0000
  5. iShadowMapResolution=2048
  6. uiShadowFilter=1
  7. uiOrthoShadowFilter=1
  8. fBlendSplitDirShadow=48.0000
  9. iMaxFocusShadows=1
  10. iMaxDecalsPerFrame=100
  11. iMaxSkinDecalsPerFrame=25
  12. bVolumetricLightingEnable=0
  13. bSAOEnable=1
  14. uWaterShadowFilter=1
  15. iVolumetricLightingTextureQuality=0
  16. iSize H=1080
  17. iSize W=1920
  18. iLocation X=33536
  19. iLocation Y=33536
  20. bFull Screen=1
  21. bFullScreen=1
  22. bBorderless=0
  23. fDefault1stPersonFOV=100.00
  24. fDefaultWorldFOV=100.0000
  25. iGraphicPreset=0
  26. uShadowExpirationMS=5000
  27. uPointLightShadowMapMaxResLog2=10
  28. fShadowBiasScale=1.0000
  29. iDirShadowSplits=4
  30. fTessFactorMaxDistanceScale=500.0000
  31. fTessFactorMinDistanceScale=100.0000
  32. flocalShadowMapHalveEveryXUnit=750.0000
  33. fLeafAnimDampenDistEnd=4600.0000
  34. fLeafAnimDampenDistStart=3600.0000
  35. iMaxFocusShadowsDialogue=4
  36. fDOFBlendRatio=0
  37. fDOFMinFocalCoefDist=999999
  38. fDOFMaxFocalCoefDist=99999999
  39. fDOFDynamicFarRange=99999999
  40. fDOFCenterWeightInt=0
  41. fDOFFarDistance=99999999
  42. bComputeShaderDeferredTiledLighting=1
  43. uFaceGenTextureResolution=1024
  44. uPipboyTargetHeight=700
  45. uPipboyTargetWidth=876
  46. sAntiAliasing=FXAA
  47. iTiledLightingMinLights=10
  48. fRainOccProjRadiusRejectionSize=0.0100
  49. fRainOccObjRejectionSize=100.0000
  50. fSMProjRadiusRejectionSize=0.0200
  51. fSMObjRejectionSize=250.0000
  52. uSMObjRejectionSplit=2
  53. bEffectShaderAllowPBRShadows=1
  54. iPresentInterval=0
  55. bTopMostWindow=0
  56. bMaximizeWindow=0
  57. iAdapterOutputIndex=0
  58. iAdapterIndex=0
  59. bAllowShadowcasterNPCLights=0
  60. iScreenShotIndex=0
  61. fMaxFocusShadowMapDistance=450.0000
  62. fDepthOfField=10.0000
  63. bFadeInCulledGeometries=1
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