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- Offensive:
- Note:
- Deals Super Effective DMG against a typing = 2 points
- Deals Normally Effective DMG against a typing = 1 point
- Deals Not Very Effective DMG against a typing = 0 points
- Ineffective against a typing = -1 point
- Anything not mentioned will be assumed as Normally Effective. 18 total types.
- Normal:
- 1/2 DMG to Rock, 1/2 DMG to Steel, Ineffective vs Ghost.
- 14 points
- Fire:
- 1/2 DMG to Fire, 1/2 DMG to Water, 1/2 DMG to Rock, 1/2 DMG to Dragon, 2x DMG to Grass, 2x DMG to Ice, 2x DMG to Bug, 2x DMG to Steel.
- 18 points
- Water:
- 1/2 DMG to Water, 1/2 DMG to Grass, 1/2 DMG to Dragon, 2x DMG to Fire, 2x DMG to Ground, 2x DMG to Rock.
- 18 points
- Electric:
- 1/2 DMG to Electric, 1/2 DMG to Grass, 1/2 DMG to Dragon, 2x DMG to Water, 2x DMG to Flying, Ineffective vs Ground.
- 15 points
- Grass:
- 1/2 DMG to Fire, 1/2 DMG to Grass, 1/2 DMG to Poison, 1/2 DMG to Flying, 1/2 DMG to Bug, 1/2 DMG to Dragon, 1/2 DMG to Steel, 2x DMG to Water, 2x DMG to Ground 2x DMG to Rock.
- 14 points
- Ice:
- 1/2 DMG to Fire, 1/2 DMG to Water, 1/2 DMG to Ice, 1/2 DMG to Steel, 2x DMG to Grass, 2x DMG to Ground, 2x DMG to Flying, 2x DMG to Dragon.
- 18 points
- Fighting:
- 1/2 DMG to Poison, 1/2 DMG to Flying, 1/2 DMG to Psychic, 1/2 DMG to Bug, 1/2 DMG to Fairy, 2x DMG to Normal, 2x DMG to Ice, 2x DMG to Rock, 2x DMG to Dark, 2x DMG to Steel, Ineffective vs Ghost.
- 16 points
- Poison:
- 1/2 DMG to Poison, 1/2 DMG to Ground, 1/2 DMG to Rock, 1/2 DMG to Ghost, 2x DMG to Fairy, 2x DMG to Grass, Ineffective vs Steel.
- 14 points
- Ground:
- 1/2 DMG to Grass, 1/2 DMG to Bug, 2x DMG to Fire, 2x DMG to Electric, 2x DMG to Poison, 2x DMG to Rock, 2x DMG to Steel, Ineffective vs Flying.
- 19 points
- Flying:
- 1/2 DMG to Electric, 1/2 DMG to Rock, 1/2 DMG to Steel, 2x DMG to Grass, 2x DMG to Fighting, 2x DMG to Bug.
- 18 points
- Psychic:
- 1/2 DMG to Psychic, 1/2 DMG to Steel, 2x DMG to Fighting, 2x DMG to Poison, Ineffective vs Dark.
- 16 points
- Bug:
- 1/2 DMG to Fire, 1/2 DMG to Fighting, 1/2 DMG to Poison, 1/2 DMG to Flying, 1/2 DMG to Ghost, 1/2 DMG to Steel, 1/2 DMG to Fairy, 2x DMG to Grass, 2x DMG to Psychic, 2x DMG to Dark.
- 14 points
- Rock:
- 1/2 DMG to Fighting, 1/2 DMG to Ground, 1/2 DMG to Steel, 2x DMG to Fire, 2x DMG to Ice, 2x DMG to Flying, 2x DMG to Bug.
- 19 points
- Ghost:
- 1/2 DMG to Dark, 2x DMG to Psychic, 2x DMG to Ghost, Ineffective vs Normal.
- 17 points
- Dragon:
- 1/2 DMG to Steel, 2x DMG to Dragon, Ineffective vs Fairy.
- 16 points
- Dark:
- 1/2 DMG to Fighting, 1/2 DMG to Dark, 1/2 DMG to Fairy, 2x DMG to Psychic, 2x DMG to Ghost.
- 17 points
- Steel:
- 1/2 DMG to Fire, 1/2 DMG to Water, 1/2 DMG to Electric, 1/2 DMG to Steel, 2x DMG to Ice, 2x DMG to Rock, 2x DMG to Fairy.
- 17 points
- Fairy:
- 1/2 DMG to Fire, 1/2 DMG to Poison, 1/2 DMG to Steel, 2x DMG to Fighting, 2x DMG to Dragon, 2x DMG to Dark
- 18 points
- OFFENSIVE RANKINGS:
- 1. Ground/Rock - 19 points
- 2. Fire/Water/Ice/Flying/Fairy - 18 points
- 3. Ghost/Dark/Steel - 17 points
- 4. Fighting/Psychic/Dragon - 16 points
- 5. Electric - 15 points
- 6. Normal/Grass/Poison/Bug - 14 points
- Defensive:
- Note:
- Receives no DMG from a typing = 2 point
- Receives Not Very Effective DMG from a typing = 1 points
- Receives Normally Effective DMG from a typing = 0 points
- Receives Super Effective DMG from a typing = -1 point
- Anything not mentioned will be assumed as Normally Effective. 18 total types.
- Normal:
- 2x DMG from Fighting, No DMG from Ghost.
- 1 point
- Fire:
- 1/2 DMG from Fire, 1/2 DMG from Grass, 1/2 DMG from Ice, 1/2 DMG from Bug, 1/2 DMG from Steel, 1/2 DMG from Fairy, 2x DMG from Water, 2x DMG from Ground, 2x DMG from Rock.
- 3 points
- Water:
- 1/2 DMG from Fire, 1/2 DMG from Water, 1/2 DMG from Ice, 1/2 DMG from Steel, 2x DMG from Electric, 2x DMG from Grass.
- 2 points
- Electric:
- 1/2 DMG from Electric, 1/2 DMG from Flying, 1/2 DMG from Steel, 2x DMG from Ground.
- 2 Points
- Grass:
- 1/2 DMG from Water, 1/2 DMG from Electric, 1/2 DMG from Grass, 1/2 DMG from Ground, 2x DMG from Fire, 2x DMG from Ice, 2x DMG from Poison, 2x DMG from Flying, 2x DMG from Bug.
- -1 point
- Ice:
- 1/2 DMG from Ice, 2x DMG from Fire, 2x DMG from Fighting, 2x DMG from Rock, 2x DMG from Steel.
- -3 points
- Fighting:
- 1/2 DMG from Bug, 1/2 DMG from Rock, 1/2 DMG from Dark, 2x DMG from Flying, 2x DMG from Psychic, 2x DMG from Fairy.
- 0 points
- Poison:
- 1/2 DMG from Grass, 1/2 DMG from Fighting, 1/2 DMG from Poison, 1/2 DMG from Bug, 1/2 DMG from Fairy, 2x DMG from Ground, 2x DMG from Psychic.
- 3 points
- Ground:
- 1/2 DMG from Poison, 1/2 DMG from Rock, 2x DMG from Water, 2x DMG from Grass, 2x DMG from Ice, No DMG from Electric.
- 1 point
- Flying:
- 1/2 DMG from Grass, 1/2 DMG from Fighting, 1/2 DMG from Bug, 2x DMG from Electric, 2x DMG from Ice, 2x DMG from Rock.
- 0 points
- Psychic:
- 1/2 DMG from Fighting, 1/2 DMG from Psychic, 2x DMG from Bug, 2x DMG from Ghost, 2x DMG from Dark.
- -1 point
- Bug:
- 1/2 DMG from Grass, 1/2 DMG from Fighting, 1/2 DMG from Ground, 2x DMG from Fire, 2x DMG from Flying, 2x DMG from Rock.
- 0 points
- Rock:
- 1/2 DMG from Normal, 1/2 DMG from Fire, 1/2 DMG from Poison, 1/2 DMG from Flying, 2x DMG from Water, 2x DMG from Grass, 2x DMG from Fighting, 2x DMG from Ground, 2x DMG from Steel
- -1 point
- Ghost:
- 1/2 DMG from Poison, 1/2 DMG from Bug, 2x DMG from Ghost, 2x DMG from Dark, No DMG from Normal, No DMG from Fighting.
- 4 points
- Dragon:
- 1/2 DMG from Fire, 1/2 DMG from Water, 1/2 DMG from Electric, 1/2 DMG from Grass, 2x DMG from Ice, 2x DMG from Dragon, 2x DMG from Fairy.
- 1 point
- Dark:
- 1/2 DMG from Ghost, 1/2 DMG from Dark, 2x DMG from Fighting, 2x DMG from Bug, 2x DMG from Fairy, No DMG from Psychic.
- 1 point
- Steel:
- 1/2 DMG from Normal, 1/2 DMG from Grass, 1/2 DMG from Ice, 1/2 DMG from Flying, 1/2 DMG from Psychic, 1/2 DMG from Bug, 1/2 DMG from Rock, 1/2 DMG from Dragon, 1/2 DMG from Steel, 1/2 DMG from Fairy, 2x DMG from Fire, 2x DMG from Fighting, 2x DMG from Ground. No DMG from Poison.
- 9 points
- Fairy:
- 1/2 DMG from Fighting, 1/2 DMG from Bug, 1/2 DMG from Dark, 2x DMG from Poison, 2x DMG from Steel, No DMG from Dragon.
- 3 points
- DEFENSIVE RANKINGS:
- 1. Steel - 9 points
- 2. Ghost - 4 points
- 3. Poison/Fire/Fairy - 3 points
- 4. Water/Electric - 2 points
- 5. Normal/Ground/Dragon/Dark - 1 point
- 6. Fighting/Flying/Bug - 0 points
- 7. Grass/Psychic/Rock - -1 point
- 8. Ice - -3 points
- TOTAL RANKINGS (Offensive score + Defensive score):
- 1. Steel - 26 points
- 2. Fire/Ghost/Fairy - 21 points
- 3. Water/Ground - 20 points
- 4. Flying/Rock/Dark - 18 points
- 5. Electric/Poison/Dragon - 17 points
- 6. Fighting - 16 points
- 7. Normal/Ice/Psychic - 15 points
- 8. Bug - 14 points
- 9. Grass - 13 points
- Note that this is strictly just based on type advantages/disadvantages, not a end-all-be-all of which is the best type. For example: many Steel types are extremely slow, and that is a huge disadvantage in battle. Many Electric types are extremely fast, and that is a huge advantage. This is not baked into the rankings.
- Possibly will do a ranking baking all factors in eventually.
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