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Nixishere64

[Detailed] Ranking the best offensive & defensive Pokémon types

Mar 15th, 2022
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  1. Offensive:
  2.  
  3. Note:
  4. Deals Super Effective DMG against a typing = 2 points
  5. Deals Normally Effective DMG against a typing = 1 point
  6. Deals Not Very Effective DMG against a typing = 0 points
  7. Ineffective against a typing = -1 point
  8.  
  9. Anything not mentioned will be assumed as Normally Effective. 18 total types.
  10.  
  11. Normal:
  12. 1/2 DMG to Rock, 1/2 DMG to Steel, Ineffective vs Ghost.
  13.  
  14. 14 points
  15.  
  16. Fire:
  17. 1/2 DMG to Fire, 1/2 DMG to Water, 1/2 DMG to Rock, 1/2 DMG to Dragon, 2x DMG to Grass, 2x DMG to Ice, 2x DMG to Bug, 2x DMG to Steel.
  18.  
  19. 18 points
  20.  
  21. Water:
  22. 1/2 DMG to Water, 1/2 DMG to Grass, 1/2 DMG to Dragon, 2x DMG to Fire, 2x DMG to Ground, 2x DMG to Rock.
  23.  
  24. 18 points
  25.  
  26. Electric:
  27. 1/2 DMG to Electric, 1/2 DMG to Grass, 1/2 DMG to Dragon, 2x DMG to Water, 2x DMG to Flying, Ineffective vs Ground.
  28.  
  29. 15 points
  30.  
  31. Grass:
  32. 1/2 DMG to Fire, 1/2 DMG to Grass, 1/2 DMG to Poison, 1/2 DMG to Flying, 1/2 DMG to Bug, 1/2 DMG to Dragon, 1/2 DMG to Steel, 2x DMG to Water, 2x DMG to Ground 2x DMG to Rock.
  33.  
  34. 14 points
  35.  
  36. Ice:
  37. 1/2 DMG to Fire, 1/2 DMG to Water, 1/2 DMG to Ice, 1/2 DMG to Steel, 2x DMG to Grass, 2x DMG to Ground, 2x DMG to Flying, 2x DMG to Dragon.
  38.  
  39. 18 points
  40.  
  41. Fighting:
  42. 1/2 DMG to Poison, 1/2 DMG to Flying, 1/2 DMG to Psychic, 1/2 DMG to Bug, 1/2 DMG to Fairy, 2x DMG to Normal, 2x DMG to Ice, 2x DMG to Rock, 2x DMG to Dark, 2x DMG to Steel, Ineffective vs Ghost.
  43.  
  44. 16 points
  45.  
  46. Poison:
  47. 1/2 DMG to Poison, 1/2 DMG to Ground, 1/2 DMG to Rock, 1/2 DMG to Ghost, 2x DMG to Fairy, 2x DMG to Grass, Ineffective vs Steel.
  48.  
  49. 14 points
  50.  
  51. Ground:
  52. 1/2 DMG to Grass, 1/2 DMG to Bug, 2x DMG to Fire, 2x DMG to Electric, 2x DMG to Poison, 2x DMG to Rock, 2x DMG to Steel, Ineffective vs Flying.
  53.  
  54. 19 points
  55.  
  56. Flying:
  57. 1/2 DMG to Electric, 1/2 DMG to Rock, 1/2 DMG to Steel, 2x DMG to Grass, 2x DMG to Fighting, 2x DMG to Bug.
  58.  
  59. 18 points
  60.  
  61. Psychic:
  62. 1/2 DMG to Psychic, 1/2 DMG to Steel, 2x DMG to Fighting, 2x DMG to Poison, Ineffective vs Dark.
  63.  
  64. 16 points
  65.  
  66. Bug:
  67. 1/2 DMG to Fire, 1/2 DMG to Fighting, 1/2 DMG to Poison, 1/2 DMG to Flying, 1/2 DMG to Ghost, 1/2 DMG to Steel, 1/2 DMG to Fairy, 2x DMG to Grass, 2x DMG to Psychic, 2x DMG to Dark.
  68.  
  69. 14 points
  70.  
  71. Rock:
  72. 1/2 DMG to Fighting, 1/2 DMG to Ground, 1/2 DMG to Steel, 2x DMG to Fire, 2x DMG to Ice, 2x DMG to Flying, 2x DMG to Bug.
  73.  
  74. 19 points
  75.  
  76. Ghost:
  77. 1/2 DMG to Dark, 2x DMG to Psychic, 2x DMG to Ghost, Ineffective vs Normal.
  78.  
  79. 17 points
  80.  
  81. Dragon:
  82. 1/2 DMG to Steel, 2x DMG to Dragon, Ineffective vs Fairy.
  83.  
  84. 16 points
  85.  
  86. Dark:
  87. 1/2 DMG to Fighting, 1/2 DMG to Dark, 1/2 DMG to Fairy, 2x DMG to Psychic, 2x DMG to Ghost.
  88.  
  89. 17 points
  90.  
  91. Steel:
  92. 1/2 DMG to Fire, 1/2 DMG to Water, 1/2 DMG to Electric, 1/2 DMG to Steel, 2x DMG to Ice, 2x DMG to Rock, 2x DMG to Fairy.
  93.  
  94. 17 points
  95.  
  96. Fairy:
  97. 1/2 DMG to Fire, 1/2 DMG to Poison, 1/2 DMG to Steel, 2x DMG to Fighting, 2x DMG to Dragon, 2x DMG to Dark
  98.  
  99. 18 points
  100.  
  101. OFFENSIVE RANKINGS:
  102. 1. Ground/Rock - 19 points
  103. 2. Fire/Water/Ice/Flying/Fairy - 18 points
  104. 3. Ghost/Dark/Steel - 17 points
  105. 4. Fighting/Psychic/Dragon - 16 points
  106. 5. Electric - 15 points
  107. 6. Normal/Grass/Poison/Bug - 14 points
  108.  
  109.  
  110. Defensive:
  111.  
  112. Note:
  113. Receives no DMG from a typing = 2 point
  114. Receives Not Very Effective DMG from a typing = 1 points
  115. Receives Normally Effective DMG from a typing = 0 points
  116. Receives Super Effective DMG from a typing = -1 point
  117.  
  118. Anything not mentioned will be assumed as Normally Effective. 18 total types.
  119.  
  120. Normal:
  121. 2x DMG from Fighting, No DMG from Ghost.
  122.  
  123. 1 point
  124.  
  125. Fire:
  126. 1/2 DMG from Fire, 1/2 DMG from Grass, 1/2 DMG from Ice, 1/2 DMG from Bug, 1/2 DMG from Steel, 1/2 DMG from Fairy, 2x DMG from Water, 2x DMG from Ground, 2x DMG from Rock.
  127.  
  128. 3 points
  129.  
  130. Water:
  131. 1/2 DMG from Fire, 1/2 DMG from Water, 1/2 DMG from Ice, 1/2 DMG from Steel, 2x DMG from Electric, 2x DMG from Grass.
  132.  
  133. 2 points
  134.  
  135. Electric:
  136. 1/2 DMG from Electric, 1/2 DMG from Flying, 1/2 DMG from Steel, 2x DMG from Ground.
  137.  
  138. 2 Points
  139.  
  140. Grass:
  141. 1/2 DMG from Water, 1/2 DMG from Electric, 1/2 DMG from Grass, 1/2 DMG from Ground, 2x DMG from Fire, 2x DMG from Ice, 2x DMG from Poison, 2x DMG from Flying, 2x DMG from Bug.
  142.  
  143. -1 point
  144.  
  145. Ice:
  146. 1/2 DMG from Ice, 2x DMG from Fire, 2x DMG from Fighting, 2x DMG from Rock, 2x DMG from Steel.
  147.  
  148. -3 points
  149.  
  150. Fighting:
  151. 1/2 DMG from Bug, 1/2 DMG from Rock, 1/2 DMG from Dark, 2x DMG from Flying, 2x DMG from Psychic, 2x DMG from Fairy.
  152.  
  153. 0 points
  154.  
  155. Poison:
  156. 1/2 DMG from Grass, 1/2 DMG from Fighting, 1/2 DMG from Poison, 1/2 DMG from Bug, 1/2 DMG from Fairy, 2x DMG from Ground, 2x DMG from Psychic.
  157.  
  158. 3 points
  159.  
  160. Ground:
  161. 1/2 DMG from Poison, 1/2 DMG from Rock, 2x DMG from Water, 2x DMG from Grass, 2x DMG from Ice, No DMG from Electric.
  162.  
  163. 1 point
  164.  
  165. Flying:
  166. 1/2 DMG from Grass, 1/2 DMG from Fighting, 1/2 DMG from Bug, 2x DMG from Electric, 2x DMG from Ice, 2x DMG from Rock.
  167.  
  168. 0 points
  169.  
  170. Psychic:
  171. 1/2 DMG from Fighting, 1/2 DMG from Psychic, 2x DMG from Bug, 2x DMG from Ghost, 2x DMG from Dark.
  172.  
  173. -1 point
  174.  
  175. Bug:
  176. 1/2 DMG from Grass, 1/2 DMG from Fighting, 1/2 DMG from Ground, 2x DMG from Fire, 2x DMG from Flying, 2x DMG from Rock.
  177.  
  178. 0 points
  179.  
  180. Rock:
  181. 1/2 DMG from Normal, 1/2 DMG from Fire, 1/2 DMG from Poison, 1/2 DMG from Flying, 2x DMG from Water, 2x DMG from Grass, 2x DMG from Fighting, 2x DMG from Ground, 2x DMG from Steel
  182.  
  183. -1 point
  184.  
  185. Ghost:
  186. 1/2 DMG from Poison, 1/2 DMG from Bug, 2x DMG from Ghost, 2x DMG from Dark, No DMG from Normal, No DMG from Fighting.
  187.  
  188. 4 points
  189.  
  190. Dragon:
  191. 1/2 DMG from Fire, 1/2 DMG from Water, 1/2 DMG from Electric, 1/2 DMG from Grass, 2x DMG from Ice, 2x DMG from Dragon, 2x DMG from Fairy.
  192.  
  193. 1 point
  194.  
  195. Dark:
  196. 1/2 DMG from Ghost, 1/2 DMG from Dark, 2x DMG from Fighting, 2x DMG from Bug, 2x DMG from Fairy, No DMG from Psychic.
  197.  
  198. 1 point
  199.  
  200. Steel:
  201. 1/2 DMG from Normal, 1/2 DMG from Grass, 1/2 DMG from Ice, 1/2 DMG from Flying, 1/2 DMG from Psychic, 1/2 DMG from Bug, 1/2 DMG from Rock, 1/2 DMG from Dragon, 1/2 DMG from Steel, 1/2 DMG from Fairy, 2x DMG from Fire, 2x DMG from Fighting, 2x DMG from Ground. No DMG from Poison.
  202.  
  203. 9 points
  204.  
  205. Fairy:
  206. 1/2 DMG from Fighting, 1/2 DMG from Bug, 1/2 DMG from Dark, 2x DMG from Poison, 2x DMG from Steel, No DMG from Dragon.
  207.  
  208. 3 points
  209.  
  210. DEFENSIVE RANKINGS:
  211. 1. Steel - 9 points
  212. 2. Ghost - 4 points
  213. 3. Poison/Fire/Fairy - 3 points
  214. 4. Water/Electric - 2 points
  215. 5. Normal/Ground/Dragon/Dark - 1 point
  216. 6. Fighting/Flying/Bug - 0 points
  217. 7. Grass/Psychic/Rock - -1 point
  218. 8. Ice - -3 points
  219.  
  220. TOTAL RANKINGS (Offensive score + Defensive score):
  221. 1. Steel - 26 points
  222. 2. Fire/Ghost/Fairy - 21 points
  223. 3. Water/Ground - 20 points
  224. 4. Flying/Rock/Dark - 18 points
  225. 5. Electric/Poison/Dragon - 17 points
  226. 6. Fighting - 16 points
  227. 7. Normal/Ice/Psychic - 15 points
  228. 8. Bug - 14 points
  229. 9. Grass - 13 points
  230.  
  231. Note that this is strictly just based on type advantages/disadvantages, not a end-all-be-all of which is the best type. For example: many Steel types are extremely slow, and that is a huge disadvantage in battle. Many Electric types are extremely fast, and that is a huge advantage. This is not baked into the rankings.
  232.  
  233. Possibly will do a ranking baking all factors in eventually.
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