CREAMPAN0408

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Jan 4th, 2019
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  1. #鉄の剣
  2. #スニーク右クリで足払い
  3. on rightclick holding iron sword:
  4. player is sneaking
  5. set {_cooldown} to difference between {Slash.%player%.lastused} and now
  6. if {_cooldown} is less than 3 seconds:
  7. message "<pink>%difference between 3 seconds and {_cooldown}% <white>秒後に使用可能"
  8. stop
  9. loop living entities in radius 3 of player:
  10. loop-entity is target entity
  11. set {Slash.%player%.lastused} to now
  12. message "足払い!" to player and loop-entity
  13. play "entity_player_attack_crit" to player at volume 10
  14. set {_target} to location of loop-entity
  15. set pitch of {_target} to -90
  16. teleport loop-entity to {_target}
  17. apply resistance 5 to player for 2 seconds
  18. if {combo.%player%} is more than 0:
  19. set {_damage} to 1 * (1+{combo.%player%}/4)
  20. damage loop-entity by {_damage} heart
  21. message "<light aqua>Combo!! +%{combo.%player%}% %{_damage}%damage!" to player
  22. message "<pink>Combo!! +%{combo.%player%}%" to loop-entity
  23. push loop-entity upwards at speed 1
  24. push player upwards at speed 1
  25. set {combo.%player%} to {combo.%player%} + 1
  26. else:
  27. damage loop-entity by 1 heart
  28. push loop-entity upwards at speed 1
  29. push player upwards at speed 1
  30. set {combo.%player%} to 1
  31. set {_combo} to {combo.%player%}
  32. wait 20 ticks
  33. if {_combo} is {combo.%player%}:
  34. set {combo.%player%} to 0
  35.  
  36. #空中にいる敵を叩き落とす
  37. on damage:
  38. attacker's tool is iron sword
  39. the block below victim is air
  40. make fake explosion at victim
  41. push victim downwards at speed 10
  42. increase damage by 2 * (1+{combo.%attacker%}/4)
  43. message "叩き斬り!" to attacker and victim
  44. if {combo.%attacker%} is more than 0:
  45. message "<light aqua>Combo!! +%{combo.%attacker%}% %damage%damage!" to attacker
  46. message "<pink>Combo!! +%{combo.%attacker%}%" to victim
  47. set {combo.%attacker%} to {combo.%attacker%} + 1
  48. set {_combo} to {combo.%attacker%}
  49. wait 30 ticks
  50. if {_combo} is {combo.%attacker%}:
  51. set {combo.%attacker%} to 0
  52.  
  53. #ダッシュ中に右クリックで切り込み
  54. on rightclick holding iron sword:
  55. player is sprinting
  56. loop living entities in radius 3 around the block 4 meter infront of the player:
  57. loop-entity is not player
  58. wait a tick
  59. create fake fake lightning at loop-entity
  60. set {_target} to location of loop-entity to vector
  61. set {_player} to location of player to vector
  62. set {_vector} to vector {_target} - {_player}
  63. set velocity of player to {_vector}
  64. set {_damage} to health of loop-entity
  65. set {_damage} to {_damage} *1/4
  66. damage loop-entity by {_damage}+2
  67. stop
  68.  
  69. #2段ジャンプ中にスニーク左クリックで龍◯閃的な兜割り?
  70. on leftclick holding iron sword:
  71. block 2 meters below player is air
  72. player is sneaking
  73. loop living entities in radius 15 of player:
  74. loop-entity is target entity
  75. damage loop-entity by 3
  76. play "entity_player_attack_sweep" to player at volume 10
  77. set {_target} to location of loop-entity to vector
  78. set {_player} to location of player to vector
  79. set {_vector} to vector {_target} - {_player}
  80. set {_vector} to vector {_vector} * 10
  81. set velocity of player to {_vector}
  82. wait a tick
  83. play "entity_player_attack_sweep" to player at volume 10
  84.  
  85. #通常攻撃コンボゲージシステム
  86. on damage:
  87. attacker is holding iron sword
  88. if {combo.%attacker%} is more than 0:
  89. set damage to damage * (1+{combo.%attacker%}/4)
  90. message "<light aqua>Combo!! +%{combo.%attacker%}% %damage%damage!" to attacker
  91. message "<pink>Combo!! +%{combo.%attacker%}%" to victim
  92. set {combo.%attacker%} to {combo.%attacker%} + 1
  93. set {_combo} to {combo.%attacker%}
  94. wait 15 ticks
  95. if {_combo} is {combo.%attacker%}:
  96. set {combo.%attacker%} to 0
  97.  
  98. #コンボフィニッシュ技(コンボが4発目または5発目の時に発動)
  99. on rightclick holding iron sword:
  100. player is not sneaking
  101. if {combo.%player%} is 3 or 4:
  102. set {_damage} to 1 * (1+{combo.%player%}/4)
  103. set {_combo} to {combo.%player%}
  104. set {combo.%player%} to 0
  105. wait a tick
  106. create a tornado effect at the block 2 below the player with id "Smash" with tornado particle cloud and cloud particle CRIT set radius 5 and max height 1
  107. loop living entities in radius 5 of player:
  108. loop-entity is not player
  109. play "entity_player_attack_sweep" to player at volume 10
  110. set {_damage.%loop-entity%} to max health of loop-entity * 1/3 * {_damage}
  111. damage loop-entity by {_damage.%loop-entity%}
  112. message "<light aqua>Combo!! +%{_combo}% %{_damage.%loop-entity%}%damage to %loop-entity%!" to player
  113. message "<pink>Combo!! +%{_combo}%" to loop-entity
  114. push player forward at speed 2
  115. play "entity_player_attack_sweep" to player at volume 10
  116. wait a tick
  117. stop effect "Smash"
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