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alex_kozubenko

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Jun 30th, 2016
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  1. // Start copying from here if you want my config, you won't be disappointed ;)
  2. // When you type "//" the game ignores whatever is written after
  3. con_enable "1" //Enables Console
  4.  
  5. echo Config Loaded! (1/2) //This just confirms that the config has been loaded
  6.  
  7. // Crosshair Settings (Can also be found on Crashz crosshair map)
  8. // Link: https://steamcommunity.com/sharedfiles/filedetails/?id=308490450
  9. cl_crosshair_drawoutline "0"
  10. cl_crosshair_dynamic_maxdist_splitratio "0.35"
  11. cl_crosshair_dynamic_splitalpha_innermod "1"
  12. cl_crosshair_dynamic_splitalpha_outermod "0.5"
  13. cl_crosshair_dynamic_splitdist "7"
  14. cl_crosshair_outlinethickness "1"
  15. cl_crosshair_sniper_width "2"
  16. cl_crosshairalpha "255"
  17. cl_crosshaircolor "4"
  18. cl_crosshaircolor_b "255"
  19. cl_crosshaircolor_g "0"
  20. cl_crosshaircolor_r "255"
  21. cl_crosshairdot "0"
  22. cl_crosshairgap "-1.000000"
  23. cl_crosshairgap_useweaponvalue "0"
  24. cl_crosshairscale "1000"
  25. cl_crosshairsize "3"
  26. cl_crosshairstyle "4"
  27. cl_crosshairthickness "1"
  28. cl_crosshairusealpha "1"
  29. cl_fixedcrosshairgap "-2"
  30. bind "ctrl" "+duck; toggle cl_crosshaircolor 0 1 2 3 4 5"
  31. bind "w" "+forward; toggle cl_crosshaircolor 0 1 2 3 4 5"
  32. bind "a" "+moveleft; toggle cl_crosshaircolor 0 4 5"
  33. bind "d" "+moveright; toggle cl_crosshaircolor 0 4 5"
  34. bind "s" "+back; toggle cl_crosshaircolor 0 4 5"
  35. bind "space" "+jump; toggle cl_crosshaircolor 0 4 5"
  36.  
  37. // Viewmodels
  38. viewmodel_offset_x "1" //Changes viewmodel view in X scale
  39. viewmodel_offset_y "2" //Changes viewmodel view in Y scale
  40. viewmodel_offset_z "-2" //Changes viewmodel view in Z scale
  41. viewmodel_fov "68" //Highest viewmodel FOV
  42.  
  43.  
  44. // Bob
  45. cl_bob_lower_amt "5" //How much the viewmodel lowers when running, set to lowest for less distraction
  46. cl_bobamt_lat "0.1" //How much the viewmodel moves side to side when running, set to lowest for less distraction
  47. cl_bobamt_vert "0.1" //How much the viewmodel moves up and down when running, set to lowest for less distraction
  48. cl_bobcycle "0.98" //The frequency at which the viewmodel bobs, set to default
  49. cl_viewmodel_shift_left_amt "0" //Removes shifting of arms
  50. cl_viewmodel_shift_right_amt "0" //Removes shifting of arms
  51.  
  52. // Bindings
  53. bind "v" "+voicerecord" //You can communicate with the V key instead of K
  54. bind "f1" "autobuy" //Autobuy weapons if you have lots of money with F1
  55. bind "f3" "buy flashbang;buy smokegrenade;buy flashbang;buy hegrenade" //Buy all the important grenades with F3
  56. bind "f4" "ignoremsg" //Ignore chat by turning off enemies, teams and both
  57. bind "f" "+lookatweapon" //Inspect your weapon with F
  58. unbind "i" //So you don't accidentally enable hud fade, which is very annoying
  59.  
  60. // No Tutorial or Info Messages (FPS BOOST)
  61. gameinstructor_enable "0" //Removes in game lessons
  62. cl_showhelp "0" //Removes on-screen help
  63. cl_autohelp "0" //Removes automatic help
  64. cl_disablefreezecam "1" //Disables Freezecam, very important to have off
  65. cl_disablehtmlmotd "1" //Removes "Message of the day" page when joining a server
  66.  
  67. // Rates (Settings are optimized for best networking experience)
  68. rate "128000" //Max bytes per second the host can receive data
  69. cl_cmdrate "128" //Max number of command packets sent to server per second
  70. cl_updaterate "128" //Number of packets per second you are requesting from the server
  71. cl_interp_ratio "1" //Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate)
  72. cl_interp "0" //Sets the interpolation amount, always set this to 0
  73. cl_lagcompensation "1" //Lag compensation helps by eliminating combat latency from client side view
  74. cl_predict "1" //Skip waiting for server feedback and simulate client side movement in real-time
  75. cl_predictweapons "1" //Skip waiting for server feedback and perform client side prediction of weapon effects
  76.  
  77. // Video
  78. mat_monitorgamma "1.6" //Sets the Brightness to it's highest value, highly recommended
  79. mat_monitorgamma_tv_enabled "0" //Turn off TV Mode for less off-set light
  80.  
  81. // Sound
  82. voice_scale "0.4" //Turns down the volume of other players voice to 40%
  83. snd_mixahead "0.05" //Makes sound as instant as it can get, making it easier to hear small things
  84. snd_musicvolume "0" //Turns off all music, easier to focus
  85.  
  86. // Net
  87. fps_max "300" //Setting this to 300 for the general gamers
  88. net_graph "1" //Shows my network usage data
  89. net_graphheight "0" //Changes height
  90. net_graphmsecs "400" //The latency graph represents this many milliseconds
  91. net_graphpos "2" //Positioning of Net Graph
  92. net_graphproportionalfont "0" //Makes font smaller
  93. net_graphshowinterp "1" //Shows interpolation value
  94. net_graphshowlatency "1" //Shows latency value
  95. net_graphsolid "1" //Solid Net Graph
  96. net_graphtext "1" //Shows text fields
  97. net_maxroutable "1200" //Requested max packet size before packets are 'split'
  98. net_scale "5" //Makes font smaller
  99.  
  100. // Other
  101. r_drawtracers_firstperson "0" //Hides bullet tracers in first person view
  102. lobby_voice_chat_enabled "0" //Turns microphone off in lobby, really useful
  103. cl_use_opens_buy_menu "0" //Disables E from opening buy-menu, really useful
  104. mm_dedicated_search_maxping "50" //Maxping Search in Matchmaking
  105.  
  106. // Mouse
  107. m_rawinput "1" //Enable Raw Input for perfect precision (Raw input is unavailable on OSX)
  108. m_mouseaccel2 "0" //Disables windows mouse acceleration initial threshold, safety precaution
  109. m_mouseaccel1 "0" //Disables windows mouse acceleration initial threshold, safety precaution
  110. m_customaccel "0" //Custom mouse acceleration disabled
  111.  
  112. // Hud Modification (Made possible from Patch 1 May 2015, YAY!)
  113. hud_showtargetid "1" //Enables display of target names, important
  114. cl_hud_bomb_under_radar "1" //Draws bomb under radar, convenient
  115.  
  116. cl_hud_radar_scale "0.9" //Radar Size, not too big and not too small
  117. cl_radar_scale "0.3" //Radar Map Scale Size, 0.3 is perfect on all maps
  118. cl_radar_always_centered "0" //Centers map instead of player in radar, important
  119. cl_hud_playercount_showcount "0" //Shows player avatars instead of numbers left
  120. cl_hud_playercount_pos "1" //Puts player information in the bottom instead of top
  121. cl_hud_healthammo_style "1" //Simplified information on HP/AP and ammo
  122. cl_hud_background_alpha "0.2" //Hidden but still visible black bars, easy on the eyes
  123. out to match their rarity, cool feature
  124. cl_radar_icon_scale_min "0.8" //Sets the minimum player icon scale, this value feels good
  125. cl_showloadout "1" //So it doesnt fade out the weapon slots, very annoying otherwise
  126. hud_scaling "0.95" //Scales hud elements to maximum value
  127. safezonex "0.85" //Centers the hud closer to the middle
  128. safezoney "0.85" //Centers the hud closer to the middle
  129.  
  130. echo Config Loaded! (2/2) //This just confirms that the config has ended successfully
  131.  
  132. //: Have Fun Nerds!
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