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  1. # Skungee (Bungeecord) - The #1 Skript addon for Bungeecord.
  2.  
  3. # The version is to help determine which version this configuration is.
  4. # Please do not modify this value, it may result in the configuration resetting!
  5. version: "1.0.9"
  6.  
  7. # This is the main port for the Skungee network system. Skungee will setup this port on this Bungeecord machine.
  8. # Make sure the port is "port forward/open" or that you have access to this port to be running, if not change this to an available port.
  9.  
  10. # If you don't know what ports you can access, contact your hosting company and ask for some ports.
  11. # You can say "May I get some Votifier ports" to make it more clear to them, and they should give you a few ports. Normally all 4 digit ports above 1000 are available to you.
  12. # Just be advised if it doesn't work, the ports aren't avalible or are already in use.
  13.  
  14. # Make sure all the port options of the Skungee's on the connected Spigot servers are matching this.
  15. port: 1337
  16.  
  17. # Prints additional information in the console. The developers of Skungee may ask you to enable this when reporting an error.
  18. debug: false
  19.  
  20. # Ignores the packets that spam such as GLOBALSCRIPTS and HEARTBEAT in the debug.
  21. # Developers of Skungee may notify you to disable this option when reporting an error.
  22. IgnoreSpamPackets: true
  23.  
  24. # All security options to protect your Skungee on Bungeecord and Spigot from possible external sources.
  25. # Everything in this section must match the same values as the Skungee config.yml on the Spigot servers.
  26. security:
  27. # Debug option for security, a Skungee developer may ask you to enable this.
  28. debug: false
  29. # All strings get decoded in UTF_8, some symbols may not apply.
  30. password:
  31. # Should all packets require a password in order to be processed.
  32. enabled: false
  33. # Password can't be "hashed" unless instructed too (read below)
  34. password: "insert password"
  35. # Should Skungee add a protected hash to the password using a one-way encryption.
  36. # This makes the password nearly impossible to decode if an external source somehow gets their hands on the packet.
  37. hash: true
  38. # If the hashFile option is true, set the password and then restart the server.
  39. # Skungee will create a hashed file in the Skungee folder location containing your password in a hashed format.
  40. # Keep in mind that the hash option above needs to be set to true.
  41. # After the file has been generated, set the password option above to "hashed" (Case sensitive)
  42. # Skungee will remember your original password until you change the password to anything other than "hashed" and this will be repeated.
  43. # This creates a more secure system so that if someone invades your servers files, your Skungee password is protected and all your Skungee servers aswell.
  44. # If you require any assistance with this option, please contact a Skungee developer.
  45. hashFile: false
  46. # Choose which algorithm you would like to use for the hash.
  47. # Algorithms at the time this was written: MD5, SHA-1 and SHA-256 (Strongest)
  48. hashAlgorithm: "SHA-256"
  49. encryption:
  50. # Should Skungee encrypt all sent packets.
  51. enabled: false
  52. # Set which Cipher algorithm you would like to use.
  53. cipherAlgorithm: "AES/CBC/PKCS5Padding"
  54. # The cipher key is like another password.
  55. # Must match the key placed in the Skungee Spigot config.yml
  56. cipherKey: "insert 16 length"
  57. # Should Skungee print any errors that may happen.
  58. # If you come across any errors with encryption, make sure you message the developers of Skungee, and not to users in a public setting.
  59. printEncryptionErrors: true
  60. breaches:
  61. # Breaches are even more added security, Breaches require the password or encryption option to be enabled for this to work.
  62. # Breaches is a system designed to stop constant failed attempts. Since there is no threshold for how many packets can be sent a tick, this option aims to add
  63. # security for that. If a(n) IP/Server fails X amount of times, what should Skungee do to protect your server. Choose from the options below.
  64. enabled: false
  65. # The amount of times a(n) IP/Server can fail at successfully sending security details.
  66. attempts: 30
  67. # Should Skungee shutdown the server if there is such an issue of security breaching?
  68. # Keep in mind that someone could use this to shutdown your server, this option should only be used if you really trust the security of your server
  69. # or that you have files and data that you really want to protect. We suggest not enabling it, but it's here for anyone who wants hardcore security.
  70. # This option is also good to be used if your server is private.
  71. shutdown: false
  72. # Should Skungee block the IP/Server from sending packets if it fails X amount of times?
  73. # This only blocks the IP/Server until the server is restarted again.
  74. blockAddress: true
  75. # Should Skungee log all events that meet the settings above in a `log.txt` within the Skungee folder?
  76. log: true
  77. # If the log system has picked up any external sources address, you can put it in this list below, and Skungee will remember and always block that address.
  78. # Don't include the port as they could use a different port.
  79. blacklisted:
  80. - 123.456.7.890
  81. # Makes the blacklist a whitelist instead, meaning only addresses in the list above may send packets to this server.
  82. # This option doesn't exist on the Spigot Skungee as it has a tendency to cause massive errors.
  83. blacklist-is-whitelist: false
  84.  
  85. # Disables the message saying Skungee was enabled.
  86. DisableRegisteredInfo: false
  87.  
  88. # Disables all messages to the console. Only important stack traces and information logger will be sent.
  89. # If you don't like Skungee constantly notifing what is going on, you can disable this.
  90. DisableConsoleMessages: false
  91.  
  92. # Disables the colour in the console.
  93. DisableConsoleColour: false
  94.  
  95. Recievers:
  96. # How many times should Skungee try to connect to a server's reciever?
  97. allowedTrys: 10
  98.  
  99. # The system that tracks and manages when servers go online and offline. This system determines many things and here are the configurations for it.
  100. Tracker:
  101. # How many times should Skungee (Bungeecord) check before determining a server is offline.
  102. # The lower this is, the faster the syntax can determine it's offline state on the Spigot server.
  103. allowedTrys: 4
  104. # If a spigot server goes unresponsive and this is true, Skungee will stop tracking it.
  105. DisableTracking: false
  106.  
  107. # If you have scripts in the folder Bungeecord/plugins/Skungee/scripts/
  108. # Skungee will relay these scripts to all connected servers.
  109. # This acts like global scripts to keep all servers up to date.
  110. # All connected servers need to have the "Reciever" option enabled in the Skungee settings.
  111. # If you place folders within the scripts folder, they will be routed to the server that the folder is named.
  112. # Example: Bungeecord/plugins/Skungee/scripts/Hub/ will only go to the server named "Hub" aswell as any scripts in Bungeecord/plugins/Skungee/scripts/
  113. GlobalScripts:
  114. Enabled: true
  115. # Charset is the set of characters to use. If you would like symbols and such, you can adjust that setting here.
  116. # By default special symbols outside of the UTF-8 aren't supported. It's the default of your Java machine.
  117. # Charsets are by follows:
  118. # default - The default charset of this Java virtual machine.
  119. # US-ASCII - Seven-bit ASCII, a.k.a. ISO646-US, a.k.a. the Basic Latin block of the Unicode character set
  120. # ISO-8859-1 - ISO Latin Alphabet No. 1, a.k.a. ISO-LATIN-1
  121. # UTF-8 - Eight-bit UCS Transformation Format
  122. # UTF-16BE - Sixteen-bit UCS Transformation Format, big-endian byte order
  123. # UTF-16LE - Sixteen-bit UCS Transformation Format, little-endian byte order
  124. # UTF-16 - Sixteen-bit UCS Transformation Format, byte order identified by an optional byte-order mark
  125. Charset: "default"
  126.  
  127. # Bungeecord events. This also needs to be disabled on the Spigot servers if you're disabling this option.
  128. Events: true
  129.  
  130. # To be honest the "[on] bungee[[ ]cord] [server list] ping" event can be very laggy on your server, if you have a high player database Skungee will be working hard.
  131. # Everytime a user clicks the "Refresh" button in the multiplayer server list or that lists updates, this event will get called as the client is trying to get the motd.
  132. # This can add up to be alot of event calls. If you have a high core machine you may not have to worry as Skungee handles most of itself in async threads.
  133. # But this configuration node also determines the Spigot side Skungee event handler, the event is handled async and Spigot handles it back to the synced thread.
  134. # So it's up to you, you have been informed about the side effects of using this event, it may also appear slower than normal in the server list for some users.
  135. # This slowness is something that can't really be changed due to how Skungee has to work with Skript. We have tested on a 1,000 player database which is small, and it kept up.
  136. DisablePingEvent: false
  137.  
  138. # Should Skungee use the UUID's that are incoming from Spigot servers.
  139. # If you run bungeecord in offline mode for cracked players, it's best to keep this on false.
  140. # If this option is false, only the name of players will be determined.
  141.  
  142. # NOTE: Please make sure you have the option `bungeecord` set to true in the spigot.yml of all the servers connected to this bungeecord.
  143. # You also need to have the option `ip_forward` set to true in the config.yml of Bungeecord for this to work properly.
  144. IncomingUUIDs: true
  145.  
  146. NetworkVariables:
  147. # Define the storage type for the variables.
  148. # Options are: CSV (FlatFile),
  149. StorageType: CSV
  150. # Backup the variable database.
  151. # Allow variables to be re-writen if a server calls for it.
  152. AllowOverrides: true
  153. # Automatic sharing means that Skungee will try to make Skungee's (Spigot side) variables
  154. # match the exact variables that the Skungee (Bungeecord) has.
  155. # So basically if you update a global variable, Skungee will make every Spigot server variables match that.
  156. # So all you need todo is
  157. #
  158. # set network variable {test} to "Hello world!"
  159. #
  160. # Then on every other server, the variable {test} will be be set to "Hello world!"
  161. #
  162. # WARNING: Keep in mind this will override any variable names that match Skungee's.
  163. # If this is enabled Skungee variable names will be priority!
  164. # It should be harmless if you don't care about your old data.
  165. # And last thing, this is cap sensitive, can't change or fix that. That's Skript. (Has been taken into consideration and fixed in Bensku's edit)
  166. AutomaticSharing: false
  167. Backups:
  168. Enabled: true
  169. # Should Skungee send a message in the console when the variables get saved?
  170. ConsoleMessage: true
  171. # Set the backup time in minutes. (Default is 5 hours)
  172. IntervalTime: 300
  173.  
  174. # Packets can be handled, read and managed from Skungee on the Bungeecord. Just let that settle in.
  175. Packets:
  176. # Should Skungee be allowed to intercept, inject and read packets from the Minecraft clients (players)?
  177. # If this is false some syntax that rely on packets will not be registered or return nothing.
  178. # If you have errors with the packets or a developer of Skungee instructed you to, you can do so here.
  179. Enabled: true
  180.  
  181. Misc:
  182. # Whenever a message isn't set in a syntax, should Skungee grab a funny message to say to the user when kicked.
  183. # This is best used if you make a Bungeecord ban manager lol.
  184. UseFunnyKickMessages: false
  185. FunnyKickMessages:
  186. - This bungeecord server can't contain you
  187. - What are you doing in my swamp!
  188. - Don't let the door kick you on the way out!
  189. - Have a nice flight!
  190. - Hope to hear back from you soon!
  191. - Bad news Batman.
  192. - You have been kicked from the network!
  193. - Bungeecord says no, you can't be here.
  194. - You're needed elsewhere.
  195. - Someones toy's in the water hole.
  196. - You have been kicked my friend.
  197. - I hope you find a good place in our heart.
  198. - Get rekt, you have beed kicked from the network!
  199. - We were playing hot potato and you lost.
  200. - Can I get your number so I can never call again.
  201. - When was the last time you washed your hands?\nWe keep it clean around here.
  202. - Heaven sent an angel to kick you from our network.
  203. - RIP you.
  204. - RIP, you have been kicked.
  205. - You have been kicked.
  206. - An operator has kicked your hard.
  207. - Someones not your friend.
  208. - The server had an internal error with you.
  209. - I guess that was the last straw.
  210. - K\nI\nC\nK\nE\nD
  211. - Your stupidity outweighs my inteligence
  212. - The network cannot contain high levels of uglyness
  213. - System overload with too much of you.
  214. - i'd hang a medal off your ass, but my boot fits better.
  215. - common sense eludes you doesn't it.
  216. - ever had a foot in your ass? YA DO NOW!
  217. - apparently you don't learn.... do you?
  218. - how about heres my finger hes my thumb this is my boot right up yer bum.
  219. - thankyou please call again.
  220. - I'm sorry but all our operators are busy at the moment, Try again later.
  221. - that word's a no no, ya do do.
  222. - This is a beauty parlour... you appear to have hit all 27 branches on the ugly tree... there is nothing we can do for you. Try the shop next door
  223. - God loves you"...............................wait.......NO I don't.
  224. - This is Alex from Target, You're not allowed in my store!
  225. - Have a ride on the short bus?
  226. - It's along walk home so grab your coat, yopur leaving.
  227. - don't say i never gave you nothin (swift kick)\
  228. - here a early Christmas prizent.
  229. - insert own kick message cos your not worht the effort
  230. - try that one again and il wear your ass for a slipper
  231. - Get the hell of my network!
  232. - My mother gave me life, i gave her the blues, my wife gave me hell i gave her herpies, youve given me nothing so consider this a gift
  233. - Congratulations, you have been promoted to the rank kicked.
  234. - You know what gives me depression? You.
  235. - Im sorry for this inconvenience of you getting kicked, if you require help, please contact us at 1-800 I don't care..
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