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- # Skungee (Bungeecord) - The #1 Skript addon for Bungeecord.
- # The version is to help determine which version this configuration is.
- # Please do not modify this value, it may result in the configuration resetting!
- version: "1.0.9"
- # This is the main port for the Skungee network system. Skungee will setup this port on this Bungeecord machine.
- # Make sure the port is "port forward/open" or that you have access to this port to be running, if not change this to an available port.
- # If you don't know what ports you can access, contact your hosting company and ask for some ports.
- # You can say "May I get some Votifier ports" to make it more clear to them, and they should give you a few ports. Normally all 4 digit ports above 1000 are available to you.
- # Just be advised if it doesn't work, the ports aren't avalible or are already in use.
- # Make sure all the port options of the Skungee's on the connected Spigot servers are matching this.
- port: 1337
- # Prints additional information in the console. The developers of Skungee may ask you to enable this when reporting an error.
- debug: false
- # Ignores the packets that spam such as GLOBALSCRIPTS and HEARTBEAT in the debug.
- # Developers of Skungee may notify you to disable this option when reporting an error.
- IgnoreSpamPackets: true
- # All security options to protect your Skungee on Bungeecord and Spigot from possible external sources.
- # Everything in this section must match the same values as the Skungee config.yml on the Spigot servers.
- security:
- # Debug option for security, a Skungee developer may ask you to enable this.
- debug: false
- # All strings get decoded in UTF_8, some symbols may not apply.
- password:
- # Should all packets require a password in order to be processed.
- enabled: false
- # Password can't be "hashed" unless instructed too (read below)
- password: "insert password"
- # Should Skungee add a protected hash to the password using a one-way encryption.
- # This makes the password nearly impossible to decode if an external source somehow gets their hands on the packet.
- hash: true
- # If the hashFile option is true, set the password and then restart the server.
- # Skungee will create a hashed file in the Skungee folder location containing your password in a hashed format.
- # Keep in mind that the hash option above needs to be set to true.
- # After the file has been generated, set the password option above to "hashed" (Case sensitive)
- # Skungee will remember your original password until you change the password to anything other than "hashed" and this will be repeated.
- # This creates a more secure system so that if someone invades your servers files, your Skungee password is protected and all your Skungee servers aswell.
- # If you require any assistance with this option, please contact a Skungee developer.
- hashFile: false
- # Choose which algorithm you would like to use for the hash.
- # Algorithms at the time this was written: MD5, SHA-1 and SHA-256 (Strongest)
- hashAlgorithm: "SHA-256"
- encryption:
- # Should Skungee encrypt all sent packets.
- enabled: false
- # Set which Cipher algorithm you would like to use.
- cipherAlgorithm: "AES/CBC/PKCS5Padding"
- # The cipher key is like another password.
- # Must match the key placed in the Skungee Spigot config.yml
- cipherKey: "insert 16 length"
- # Should Skungee print any errors that may happen.
- # If you come across any errors with encryption, make sure you message the developers of Skungee, and not to users in a public setting.
- printEncryptionErrors: true
- breaches:
- # Breaches are even more added security, Breaches require the password or encryption option to be enabled for this to work.
- # Breaches is a system designed to stop constant failed attempts. Since there is no threshold for how many packets can be sent a tick, this option aims to add
- # security for that. If a(n) IP/Server fails X amount of times, what should Skungee do to protect your server. Choose from the options below.
- enabled: false
- # The amount of times a(n) IP/Server can fail at successfully sending security details.
- attempts: 30
- # Should Skungee shutdown the server if there is such an issue of security breaching?
- # Keep in mind that someone could use this to shutdown your server, this option should only be used if you really trust the security of your server
- # or that you have files and data that you really want to protect. We suggest not enabling it, but it's here for anyone who wants hardcore security.
- # This option is also good to be used if your server is private.
- shutdown: false
- # Should Skungee block the IP/Server from sending packets if it fails X amount of times?
- # This only blocks the IP/Server until the server is restarted again.
- blockAddress: true
- # Should Skungee log all events that meet the settings above in a `log.txt` within the Skungee folder?
- log: true
- # If the log system has picked up any external sources address, you can put it in this list below, and Skungee will remember and always block that address.
- # Don't include the port as they could use a different port.
- blacklisted:
- - 123.456.7.890
- # Makes the blacklist a whitelist instead, meaning only addresses in the list above may send packets to this server.
- # This option doesn't exist on the Spigot Skungee as it has a tendency to cause massive errors.
- blacklist-is-whitelist: false
- # Disables the message saying Skungee was enabled.
- DisableRegisteredInfo: false
- # Disables all messages to the console. Only important stack traces and information logger will be sent.
- # If you don't like Skungee constantly notifing what is going on, you can disable this.
- DisableConsoleMessages: false
- # Disables the colour in the console.
- DisableConsoleColour: false
- Recievers:
- # How many times should Skungee try to connect to a server's reciever?
- allowedTrys: 10
- # The system that tracks and manages when servers go online and offline. This system determines many things and here are the configurations for it.
- Tracker:
- # How many times should Skungee (Bungeecord) check before determining a server is offline.
- # The lower this is, the faster the syntax can determine it's offline state on the Spigot server.
- allowedTrys: 4
- # If a spigot server goes unresponsive and this is true, Skungee will stop tracking it.
- DisableTracking: false
- # If you have scripts in the folder Bungeecord/plugins/Skungee/scripts/
- # Skungee will relay these scripts to all connected servers.
- # This acts like global scripts to keep all servers up to date.
- # All connected servers need to have the "Reciever" option enabled in the Skungee settings.
- # If you place folders within the scripts folder, they will be routed to the server that the folder is named.
- # Example: Bungeecord/plugins/Skungee/scripts/Hub/ will only go to the server named "Hub" aswell as any scripts in Bungeecord/plugins/Skungee/scripts/
- GlobalScripts:
- Enabled: true
- # Charset is the set of characters to use. If you would like symbols and such, you can adjust that setting here.
- # By default special symbols outside of the UTF-8 aren't supported. It's the default of your Java machine.
- # Charsets are by follows:
- # default - The default charset of this Java virtual machine.
- # US-ASCII - Seven-bit ASCII, a.k.a. ISO646-US, a.k.a. the Basic Latin block of the Unicode character set
- # ISO-8859-1 - ISO Latin Alphabet No. 1, a.k.a. ISO-LATIN-1
- # UTF-8 - Eight-bit UCS Transformation Format
- # UTF-16BE - Sixteen-bit UCS Transformation Format, big-endian byte order
- # UTF-16LE - Sixteen-bit UCS Transformation Format, little-endian byte order
- # UTF-16 - Sixteen-bit UCS Transformation Format, byte order identified by an optional byte-order mark
- Charset: "default"
- # Bungeecord events. This also needs to be disabled on the Spigot servers if you're disabling this option.
- Events: true
- # To be honest the "[on] bungee[[ ]cord] [server list] ping" event can be very laggy on your server, if you have a high player database Skungee will be working hard.
- # Everytime a user clicks the "Refresh" button in the multiplayer server list or that lists updates, this event will get called as the client is trying to get the motd.
- # This can add up to be alot of event calls. If you have a high core machine you may not have to worry as Skungee handles most of itself in async threads.
- # But this configuration node also determines the Spigot side Skungee event handler, the event is handled async and Spigot handles it back to the synced thread.
- # So it's up to you, you have been informed about the side effects of using this event, it may also appear slower than normal in the server list for some users.
- # This slowness is something that can't really be changed due to how Skungee has to work with Skript. We have tested on a 1,000 player database which is small, and it kept up.
- DisablePingEvent: false
- # Should Skungee use the UUID's that are incoming from Spigot servers.
- # If you run bungeecord in offline mode for cracked players, it's best to keep this on false.
- # If this option is false, only the name of players will be determined.
- # NOTE: Please make sure you have the option `bungeecord` set to true in the spigot.yml of all the servers connected to this bungeecord.
- # You also need to have the option `ip_forward` set to true in the config.yml of Bungeecord for this to work properly.
- IncomingUUIDs: true
- NetworkVariables:
- # Define the storage type for the variables.
- # Options are: CSV (FlatFile),
- StorageType: CSV
- # Backup the variable database.
- # Allow variables to be re-writen if a server calls for it.
- AllowOverrides: true
- # Automatic sharing means that Skungee will try to make Skungee's (Spigot side) variables
- # match the exact variables that the Skungee (Bungeecord) has.
- # So basically if you update a global variable, Skungee will make every Spigot server variables match that.
- # So all you need todo is
- #
- # set network variable {test} to "Hello world!"
- #
- # Then on every other server, the variable {test} will be be set to "Hello world!"
- #
- # WARNING: Keep in mind this will override any variable names that match Skungee's.
- # If this is enabled Skungee variable names will be priority!
- # It should be harmless if you don't care about your old data.
- # And last thing, this is cap sensitive, can't change or fix that. That's Skript. (Has been taken into consideration and fixed in Bensku's edit)
- AutomaticSharing: false
- Backups:
- Enabled: true
- # Should Skungee send a message in the console when the variables get saved?
- ConsoleMessage: true
- # Set the backup time in minutes. (Default is 5 hours)
- IntervalTime: 300
- # Packets can be handled, read and managed from Skungee on the Bungeecord. Just let that settle in.
- Packets:
- # Should Skungee be allowed to intercept, inject and read packets from the Minecraft clients (players)?
- # If this is false some syntax that rely on packets will not be registered or return nothing.
- # If you have errors with the packets or a developer of Skungee instructed you to, you can do so here.
- Enabled: true
- Misc:
- # Whenever a message isn't set in a syntax, should Skungee grab a funny message to say to the user when kicked.
- # This is best used if you make a Bungeecord ban manager lol.
- UseFunnyKickMessages: false
- FunnyKickMessages:
- - This bungeecord server can't contain you
- - What are you doing in my swamp!
- - Don't let the door kick you on the way out!
- - Have a nice flight!
- - Hope to hear back from you soon!
- - Bad news Batman.
- - You have been kicked from the network!
- - Bungeecord says no, you can't be here.
- - You're needed elsewhere.
- - Someones toy's in the water hole.
- - You have been kicked my friend.
- - I hope you find a good place in our heart.
- - Get rekt, you have beed kicked from the network!
- - We were playing hot potato and you lost.
- - Can I get your number so I can never call again.
- - When was the last time you washed your hands?\nWe keep it clean around here.
- - Heaven sent an angel to kick you from our network.
- - RIP you.
- - RIP, you have been kicked.
- - You have been kicked.
- - An operator has kicked your hard.
- - Someones not your friend.
- - The server had an internal error with you.
- - I guess that was the last straw.
- - K\nI\nC\nK\nE\nD
- - Your stupidity outweighs my inteligence
- - The network cannot contain high levels of uglyness
- - System overload with too much of you.
- - i'd hang a medal off your ass, but my boot fits better.
- - common sense eludes you doesn't it.
- - ever had a foot in your ass? YA DO NOW!
- - apparently you don't learn.... do you?
- - how about heres my finger hes my thumb this is my boot right up yer bum.
- - thankyou please call again.
- - I'm sorry but all our operators are busy at the moment, Try again later.
- - that word's a no no, ya do do.
- - This is a beauty parlour... you appear to have hit all 27 branches on the ugly tree... there is nothing we can do for you. Try the shop next door
- - God loves you"...............................wait.......NO I don't.
- - This is Alex from Target, You're not allowed in my store!
- - Have a ride on the short bus?
- - It's along walk home so grab your coat, yopur leaving.
- - don't say i never gave you nothin (swift kick)\
- - here a early Christmas prizent.
- - insert own kick message cos your not worht the effort
- - try that one again and il wear your ass for a slipper
- - Get the hell of my network!
- - My mother gave me life, i gave her the blues, my wife gave me hell i gave her herpies, youve given me nothing so consider this a gift
- - Congratulations, you have been promoted to the rank kicked.
- - You know what gives me depression? You.
- - Im sorry for this inconvenience of you getting kicked, if you require help, please contact us at 1-800 I don't care..
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