Dragonecro0987

Ninja Playing Style

Jul 6th, 2022 (edited)
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  1. The "Ninja" archetype, like their namesake, primarily focuses on a Swarm/Control playstyle through the utilization of various "Ninjitsu Art" cards in order to disrupt the opponent, build up its resources, and prepare for a larger assault. Many "Ninja" monsters often prefer being placed in face-down Defense Position to trigger their effects when flipped face-up, letting them surprise the enemy with various strong effects or unexpectedly high DEF in some cases. Most higher-Level "Ninja" monsters, however, are not as powerful ATK-wise as those found in other themes, but make up for it with a wide variety of effects tailored to disrupt and whittle away at the opponent's Life Points.
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  3. The biggest tools of a "Ninja" deck are the "Ninjitsu Art" series of Spell and Trap Cards, that serve to benefit the theme in various ways through generating sudden advantages and dishing out disadvantages for the opponent. Some examples include the effect of "Rust Mist" halving the opponent's Special Summoned monsters' ATK, "Duplication" to Tribute one higher-Level "Ninja" for many lower-Level "Ninja" monsters, as well as "Falling Leaves" and the various "Transformation" cards (Transformation, Super-Transformation, and Mirage-Transformation) to instantly bring out a stronger "Ninja" monster or even higher Level monsters of other types. When a "Ninjitsu Art" card is no longer effective, the archetype provides means of removing them from the field; such as "Armor Ninjitsu Art of Alchemy" to destroy them and draw cards as well as the effects of "Beast Ninja Baku" and "Ninjitsu Art of Falling Leaves" to return them to the hand and use their effect again.
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  5. Among the many different cards in the theme, "Ninjas" are often divided into a few sub-series that each prioritize different aspects of the theme's overall playing style:
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  7. • FLIP Ninja - The primary playstyle of the theme, FLIP Ninjas specialize in using the effects of "Ninja" monsters when Summoned or flipped face-up to generate advantage and control the board state. Through key cards such as "Ninja Grandmaster Hanzo", "Yellow Ninja", as well as the cards introduced in "Darkwing Blast" and beyond, "Ninja" is able to go toe to toe with various decks and win through clever usage of "Ninjitsu Art" cards and amass large boards
  8. of monsters; including the Fusion Monster, "Meizen the Battle Ninja", to attack directly with your entire field of monsters and ensure quick games.
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  10. • Dragon Ninja - Dragon Ninjas are a sub-series of higher-Level, non-Warrior "Ninja" monsters that typically cannot be Special Summoned except through the effect of a "Ninja" monster or a "Ninjitsu Art" card, the types of which are themed around the Monster Types summoned through "Ninjitsu Art of Transformation" (Beast, Winged-Beast, and Insect) as well as "Super-Transformation (Dragon, Dinosaur, and Sea Serpent). Most Dragon Ninjas have disruption effects requiring the sending of a "Ninja" and "Ninjitsu Art" card from the hand or field that can put a halt to various plans the opponent may attempt. One such build centers on "White Dragon Ninja" and its ability to prevent Spells/Traps you control from being destroyed by card effects, allowing for control builds using the cards "Safe Zone" and "Anti-Spell Fragrance" to create a near permanent threat for the opponent to deal with.
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  12. • Armor Ninja - Armor Ninjas are a more aggressive sub-series focused on Level manipulation and generating Rank 4-5 Xyz Monsters. While the majority of Armor Ninjas are less impactful to the overall strategy of the archetype, one card that sees plenty of use is the Rank 4 Xyz Monster "Blade Armor Ninja", which has the effect to detach 1 material to allow a "Ninja" monster to attack twice for that turn. This effect, in tangent with the more aggro-focused "Ninja" boss monsters, can lead to sudden and swift victories.
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  14. • Twilight Ninja - Twilight Ninjas are a sub-group focused more on Defenses and giving two Pendulum Monsters to the archetype to summon several "Ninja" monsters from hand with ease. The most notable card of this bunch, aside from the Pendulums themselves, is "Twilight Ninja Getsuga, the Shogun"; a Level 8 "Ninja" monster that is able to Special Summon 2 "Ninja" monsters from the GY by changing itself to Defense Position. Barring this, the Pendulum Scales also allow for simple benefits from inflicting piercing damage to gaining ATK while also having a Pendulum Scale of 1-10 to Pendulum Summon most any monster in the archetype with a few exceptions.
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  16. • Other:
  17. The following archetypes also include some Ninja monsters, but generally do not conform to the main Ninja playing styles:
  18. * Karakuri
  19. * Penguin
  20. * Superheavy Samurai
  21. * Vaylantz
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