Advertisement
Jezilas

rocky2u_admin.txt

Jan 27th, 2019
129
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
Lua 114.87 KB | None | 0 0
  1. --[[
  2.   ____            _          ____        _        ____ __  __ ____      
  3.  |  _ \ ___   ___| | ___   _|___ \ _   _( )___   / ___|  \/  |  _ \ ___
  4.  | |_) / _ \ / __| |/ / | | | __) | | | |// __| | |   | |\/| | | | / __|
  5.  |  _ < (_) | (__|   <| |_| |/ __/| |_| | \__ \ | |___| |  | | |_| \__ \
  6.  |_| \_\___/ \___|_|\_\\__, |_____|\__,_| |___/  \____|_|  |_|____/|___/
  7.                        |___/                                            
  8.  
  9. Want to keep this admin command updated?
  10. Join our Discord! https://discord.me/rainbow2u
  11.  
  12. --]]
  13.  
  14. local ADMINS = {}
  15. local BANS = {}
  16.  
  17. function _G.ADD_ADMIN(ID) table.insert(ADMINS, ID) end
  18. function _G.ADD_BAN(ID) table.insert(BANS, ID) end
  19.  
  20. local VERSION = 'unOfficial 1.8.1'
  21. local UPDATED = '2017/10/05'
  22. local CHANGELOG = {
  23.     ' - Removed Patched Properties',
  24.     ' - Removed Guest Support',
  25.     ' - Removed Broken Shutdown Command'
  26. }
  27.  
  28. local CREDITS = [[
  29.  Rocky2u - lol
  30.  veinyrox - ;crash
  31.  Harkinian - half of the message function
  32.  Moon - cmd bar addon idea
  33.  N3xul - Fixing stuff because of Roblox Update
  34. ]]
  35.  
  36. local _CORE = game:GetService('CoreGui')
  37. local _LIGHTING = game:GetService('Lighting')
  38. local _NETWORK = game:GetService('NetworkClient')
  39. local _PLAYERS = game:GetService('Players')
  40.  
  41. local LP = _PLAYERS.LocalPlayer
  42. local MOUSE = LP:GetMouse()
  43.  
  44. local SERVER_LOCKED = false
  45. local SHOWING_MESSAGE = false
  46.  
  47. local SERVICES = {}
  48. SERVICES.EVENTS = {}
  49.  
  50. local COMMANDS = {}
  51. local STD = {}
  52. local JAILED = {}
  53. local KICKS = {}
  54. local LOOPED_H = {}
  55. local LOOPED_K = {}
  56.  
  57. local C_PREFIX = ';'
  58. local SPLIT = ' '
  59.  
  60. local NEW = LoadLibrary('RbxUtility').Create
  61.  
  62. function UPDATE_CHAT(PLAYER) local C = PLAYER.Chatted:connect(function(M) if CHECK_ADMIN(PLAYER) then DEXECUTE(M, PLAYER) end end) table.insert(SERVICES.EVENTS, C) end
  63. function STD.TABLE(T, V) if not T then return false end for i,v in pairs(T) do if v == V then return true end end return false end
  64. function STD.ENDAT(S, V) local SF = S:find(V) if SF then return S:sub(0, SF - string.len(V)), true else return S, false end end
  65. function CHECK_ADMIN(PLAYER) if FIND_IN_TABLE(ADMINS, PLAYER.userId) then return true elseif PLAYER.userId == LP.userId then return true end end
  66. function FCOMMAND(COMMAND) for i,v in pairs(COMMANDS) do if v.N:lower() == COMMAND:lower() or STD.TABLE(v.A, COMMAND:lower()) then return v end end end
  67. function GCOMMAND(M) local CMD, HS = STD.ENDAT(M:lower(), SPLIT) if HS then return {CMD, true} else return {CMD, false} end end
  68. function GPREFIX(STRING) if STRING:sub(1, string.len(C_PREFIX)) == C_PREFIX then return {'COMMAND', string.len(C_PREFIX) + 1} end return end
  69. function GARGS(STRING) local A = {} local NA = nil local HS = nil local S = STRING repeat NA, HS = STD.ENDAT(S:lower(), SPLIT) if NA ~= '' then table.insert(A, NA) S = S:sub(string.len(NA) + string.len(SPLIT) + 1) end until not HS return A end
  70. function GCAPARGS(STRING) local A = {} local NA = nil local HS = nil local S = STRING repeat NA, HS = STD.ENDAT(S, SPLIT) if NA ~= '' then table.insert(A, NA) S = S:sub(string.len(NA) + string.len(SPLIT) + 1) end until not HS return A end
  71. function ECOMMAND(STRING, SPEAKER) repeat if STRING:find('  ') then STRING = STRING:gsub('  ', ' ') end until not STRING:find('  ') local SCMD, A, CMD SCMD = GCOMMAND(STRING) CMD = FCOMMAND(SCMD[1]) if not CMD then return end A = STRING:sub(string.len(SCMD[1]) + string.len(SPLIT) + 1) local ARGS = GARGS(A) CA = GCAPARGS(A) pcall(function() CMD.F(ARGS, SPEAKER) end) end
  72. function DEXECUTE(STRING, SPEAKER) if not CHECK_ADMIN(SPEAKER) then return end STRING = STRING:gsub('/e ', '') local GP = GPREFIX(STRING) if not GP then return end STRING = STRING:sub(GP[2]) if GP[1] == 'COMMAND' then ECOMMAND(STRING, SPEAKER) end end
  73.  
  74. function GLS(LOWER, START) local AA = '' for i,v in pairs(CA) do if i > START then if AA ~= '' then AA = AA .. ' ' .. v else AA = AA .. v end end end if not LOWER then return AA else return string.lower(AA) end end
  75. function C3(R, G, B) return Color3.new(R/255, G/255, B/255) end
  76. function GET_MASS(A, B) B = 0 for i,v in pairs(A:GetChildren()) do if v:IsA('BasePart') then B = B + v:GetMass() end GET_MASS(v) end return B end
  77.  
  78. local STUFF = '[ Rocky2u\'s CMDs ] : '
  79. local NOCLIP, JESUSFLY, SWIM = false, false, false
  80.  
  81. _PLAYERS.PlayerAdded:connect(function(PLAYER)
  82.     if SERVER_LOCKED then PLAYER.CharacterAdded:connect(function() table.insert(KICKS, PLAYER) return end) end
  83.     if FIND_IN_TABLE(BANS, PLAYER.userId) then PLAYER.CharacterAdded:connect(function() table.insert(KICKS, PLAYER) return end) end
  84.     UPDATE_CHAT(PLAYER)
  85.     if CHECK_ADMIN(PLAYER) then PLAYER.CharacterAdded:connect(function() game.Chat:Chat(PLAYER.Character.Head, STUFF .. 'Welcome, you\'re an admin!') end) end
  86. end)
  87.  
  88. game:GetService('RunService').Stepped:connect(function()
  89.     for i,v in pairs(_PLAYERS:GetPlayers()) do
  90.         if FIND_IN_TABLE(KICKS, v) then KICK(v) end
  91.         if FIND_IN_TABLE(LOOPED_H, v.Name) then
  92.             v.Character.Humanoid.Health = v.Character.Humanoid.MaxHealth
  93.         end
  94.         if FIND_IN_TABLE(LOOPED_K, v.Name) then
  95.             v.Character:BreakJoints()
  96.         end
  97.     end
  98.     if NOCLIP then
  99.         if LP.Character:FindFirstChild('Humanoid') then LP.Character.Humanoid:ChangeState(11) end
  100.     elseif JESUSFLY then
  101.         if LP.Character:FindFirstChild('Humanoid') then LP.Character.Humanoid:ChangeState(12) end
  102.     elseif SWIM then
  103.         if LP.Character:FindFirstChild('Humanoid') then LP.Character.Humanoid:ChangeState(4) end
  104.     end
  105. end)
  106.  
  107. function ADD_COMMAND(N, D, A, F) table.insert(COMMANDS, {N = N, D = D, A = A, F = F}) end
  108.  
  109. function GET_PLAYER(NAME, SPEAKER)
  110.     local NAME_TABLE = {}
  111.     NAME = NAME:lower()
  112.     if NAME == 'me' then
  113.         table.insert(NAME_TABLE, SPEAKER.Name)
  114.     elseif NAME == 'others' then
  115.         for i,v in pairs(_PLAYERS:GetPlayers()) do if v.Name ~= SPEAKER.Name then table.insert(NAME_TABLE, v.Name) end end
  116.     elseif NAME == 'all' then
  117.         for i,v in pairs(_PLAYERS:GetPlayers()) do table.insert(NAME_TABLE, v.Name) end
  118.     elseif NAME == 'random' then
  119.         table.insert(NAME_TABLE, _PLAYERS:GetPlayers()[math.random(1, #_PLAYERS:GetPlayers())].Name)
  120.     elseif NAME == 'team' then
  121.         for i,v in pairs(_PLAYERS:GetPlayers()) do if v.TeamColor == SPEAKER.TeamColor then table.insert(NAME_TABLE, v.Name) end end
  122.     elseif NAME == 'nonadmins' then
  123.         for i,v in pairs(_PLAYERS:GetPlayers()) do if not CHECK_ADMIN(v) then table.insert(NAME_TABLE, v.Name) end end
  124.     elseif NAME == 'admins' then
  125.         for i,v in pairs(_PLAYERS:GetPlayers()) do if CHECK_ADMIN(v) then table.insert(NAME_TABLE, v.Name) end end
  126.     elseif NAME == 'nonfriends' then
  127.         for i,v in pairs(_PLAYERS:GetPlayers()) do if not v:IsFriendsWith(SPEAKER.userId) then table.insert(NAME_TABLE, v.Name) end end
  128.     elseif NAME == 'friends' then
  129.         for i,v in pairs(_PLAYERS:GetPlayers()) do if v ~= SPEAKER and v:IsFriendsWith(SPEAKER.userId) then table.insert(NAME_TABLE, v.Name) end end
  130.     elseif NAME == 'nbcs' then
  131.         for i,v in pairs(_PLAYERS:GetPlayers()) do if v.MembershipType == Enum.MembershipType.None then table.insert(NAME_TABLE, v.Name) end end
  132.     elseif NAME == 'bcs' then
  133.         for i,v in pairs(_PLAYERS:GetPlayers()) do if v.MembershipType == Enum.MembershipType.BuildersClub then table.insert(NAME_TABLE, v.Name) end end
  134.     elseif NAME == 'tbcs' then
  135.         for i,v in pairs(_PLAYERS:GetPlayers()) do if v.MembershipType == Enum.MembershipType.TurboBuildersClub then table.insert(NAME_TABLE, v.Name) end end
  136.     elseif NAME == 'obcs' then
  137.         for i,v in pairs(_PLAYERS:GetPlayers()) do if v.MembershipType == Enum.MembershipType.OutrageousBuildersClub then table.insert(NAME_TABLE, v.Name) end end
  138.     else
  139.         for i,v in pairs(_PLAYERS:GetPlayers()) do local L_NAME = v.Name:lower() local F = L_NAME:find(NAME) if F == 1 then table.insert(NAME_TABLE, v.Name) end end
  140.     end
  141.     return NAME_TABLE
  142. end
  143.  
  144. local SI = 'rbxasset://textures/blackBkg_square.png'
  145.  
  146. function LOAD_DATA()
  147.     local DATA = Instance.new('Folder')
  148.    
  149.     GUIS = Instance.new('Folder', DATA)
  150.     HUMANOIDS = Instance.new('Folder', DATA)
  151.     OTHER = Instance.new('Folder', DATA)
  152.    
  153.     MAIN_GUI = Instance.new('ScreenGui', GUIS)
  154.     MAIN_GUI.Name = 'seth_main'
  155.     NEW'TextLabel'{Name = 'main', Active = true, BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0.5, -200, 0.4, 0), Size = UDim2.new(0, 400, 0, 25), Draggable = true, Font = 'SourceSansBold', Text = ' Control Center', TextColor3 = C3(255, 255, 255), TextSize = 20, TextXAlignment = 'Left', Parent = MAIN_GUI}
  156.         NEW'Frame'{Name = 'holder', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 0, 1, 0), Size = UDim2.new(1, 25, 12, 0), Parent = MAIN_GUI.main}
  157.             local BUTTONS = Instance.new('Folder', MAIN_GUI.main.holder) BUTTONS.Name = 'buttons'
  158.                 NEW'TextButton'{Name = 'server', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 5), Size = UDim2.new(0, 100, 0, 30), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'server info', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = BUTTONS}
  159.                 NEW'TextButton'{Name = 'admins', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 110, 0, 5), Size = UDim2.new(0, 100, 0, 30), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'admins', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = BUTTONS}
  160.                 NEW'TextButton'{Name = 'bans', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 215, 0, 5), Size = UDim2.new(0, 100, 0, 30), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'bans', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = BUTTONS}
  161.                 NEW'TextButton'{Name = 'cmds', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 320, 0, 5), Size = UDim2.new(0, 100, 0, 30), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'commands', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = BUTTONS}
  162.                 NEW'TextButton'{Name = 'fun', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 50, 0, 40), Size = UDim2.new(0, 105, 0, 30), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'fun', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = BUTTONS}
  163.                 NEW'TextButton'{Name = 'changelog', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 160, 0, 40), Size = UDim2.new(0, 105, 0, 30), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'changelog', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = BUTTONS}
  164.                 NEW'TextButton'{Name = 'credits', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 270, 0, 40), Size = UDim2.new(0, 105, 0, 30), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'credits', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = BUTTONS}
  165.                
  166.             local HOLDERS = Instance.new('Folder', MAIN_GUI.main.holder) HOLDERS.Name = 'holders'
  167.                 NEW'Frame'{Name = 'server', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.8, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 85), Size = UDim2.new(1, -10, 0, 210), Parent = HOLDERS}
  168.                     NEW'TextLabel'{Name = 'fe', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Size = UDim2.new(1, 0, 0, 30), Font = 'SourceSansBold', Text = ' FilteringEnabled | ', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.server}
  169.                     NEW'TextLabel'{Name = 'place_id', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, 90), Size = UDim2.new(1, 0, 0, 30), Font = 'SourceSansBold', Text = ' Place ID | ', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.server}
  170.                     NEW'TextLabel'{Name = 'players', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, 120), Size = UDim2.new(1, 0, 0, 30), Font = 'SourceSansBold', Text = ' Players | ', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.server}
  171.                     NEW'TextLabel'{Name = 'time', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, 60), Size = UDim2.new(1, 0, 0, 30), Font = 'SourceSansBold', Text = ' Time | ', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.server}
  172.                     NEW'TextLabel'{Name = 'gravity', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, 30), Size = UDim2.new(1, 0, 0, 30), Font = 'SourceSansBold', Text = ' Gravity | ', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.server}
  173.                 NEW'ScrollingFrame'{Name = 'admins', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.8, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 85), Size = UDim2.new(1, -10, 0, 210), Visible = false, CanvasSize = UDim2.new(0, 0, 0, 0), ScrollBarThickness = 5, TopImage = SI, MidImage = SI, BottomImage = SI, Parent = HOLDERS}
  174.                 NEW'ScrollingFrame'{Name = 'bans', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.8, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 85), Size = UDim2.new(1, -10, 0, 210), Visible = false, CanvasSize = UDim2.new(0, 0, 0, 0), ScrollBarThickness = 5, TopImage = SI, MidImage = SI, BottomImage = SI, Parent = HOLDERS}
  175.                 NEW'ScrollingFrame'{Name = 'cmds', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.8, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 115), Size = UDim2.new(1, -10, 0, 210), Visible = false, CanvasSize = UDim2.new(0, 0, 0, 0), ScrollBarThickness = 5, TopImage = SI, MidImage = SI, BottomImage = SI, Parent = HOLDERS}
  176.                 NEW'ScrollingFrame'{Name = 'fun', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.8, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 85), Size = UDim2.new(1, -10, 0, 210), Visible = false, CanvasSize = UDim2.new(0, 0, 0, 0), ScrollBarThickness = 5, TopImage = SI, MidImage = SI, BottomImage = SI, Parent = HOLDERS}
  177.                 NEW'ScrollingFrame'{Name = 'changelog', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.8, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 85), Size = UDim2.new(1, -10, 0, 210), Visible = false, CanvasSize = UDim2.new(0, 0, 0, 0), ScrollBarThickness = 5, TopImage = SI, MidImage = SI, BottomImage = SI, Parent = HOLDERS}
  178.                     local Y_CHANGES = 0
  179.                     for i,v in pairs(CHANGELOG) do
  180.                         NEW'TextLabel'{Name = '', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, Y_CHANGES), Size = UDim2.new(1, 0, 0, 30), Font = 'SourceSansBold', Text = v, TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.changelog}
  181.                         HOLDERS.changelog.CanvasSize = HOLDERS.changelog.CanvasSize + UDim2.new(0, 0, 0, 30)
  182.                         Y_CHANGES = Y_CHANGES + 30
  183.                     end
  184.                 NEW'Frame'{Name = 'credits', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.8, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 85), Size = UDim2.new(1, -10, 0, 210), Visible = false, Parent = HOLDERS}
  185.                     NEW'TextLabel'{Name = 'text', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 1, BorderSizePixel = 0, Size = UDim2.new(1, 0, 1, 0), Font = 'SourceSansBold', Text = CREDITS, TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', TextYAlignment = 'Top', Parent = HOLDERS.credits}
  186.                 NEW'TextBox'{Name = 'search', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0.25, 0, 0, 85), Size = UDim2.new(0.5, 0, 0, 25), Visible = false, Font = 'SourceSansBold', Text = 'search commands', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = HOLDERS}
  187.                
  188.             NEW'Frame'{Name = 'line', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 75), Size = UDim2.new(1, -10, 0, 5), Parent = MAIN_GUI.main.holder}
  189.         NEW'TextButton'{Name = 'close', BackgroundColor3 = C3(255, 50, 50), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(1, 0, 0, 0), Size = UDim2.new(0, 25, 0, 25), Text = '', Parent = MAIN_GUI.main}
  190.        
  191.     CMD_BAR_H = Instance.new('ScreenGui', GUIS)
  192.     CMD_BAR_H.Name = 'cmdbar_seth'
  193.         NEW'TextBox'{Name = 'bar', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.5, BorderSizePixel = 0, Position = UDim2.new(0, -200, 1, -50), Size = UDim2.new(0, 225, 0, 25), Font = 'SourceSansItalic', Text = 'press ; to execute a command', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = CMD_BAR_H}
  194.             NEW'ScrollingFrame'{Name = 'commands', BackgroundColor3 = C3(50, 50, 50), BackgroundTransparency = 0.5, BorderSizePixel = 0, Position = UDim2.new(0, 0, 1, -25), Size = UDim2.new(1, 0, 0, 0), Visible = false, CanvasSize = UDim2.new(0, 0, 0, 0), ScrollBarThickness = 6, ScrollingEnabled = true, BottomImage = SI, MidImage = SI, TopImage = SI, Parent = CMD_BAR_H.bar}
  195.             NEW'TextLabel'{Name = 'commands_ex', BackgroundTransparency = 1, BorderSizePixel = 0, Size = UDim2.new(0, 200, 0, 20), Visible = false, Font = 'SourceSansBold', TextColor3 = C3(255, 255, 255), TextSize = 18, TextXAlignment = 'Left', Parent = CMD_BAR_H.bar}
  196.            
  197.     local NOTIFY_H = Instance.new('ScreenGui', GUIS)
  198.     NOTIFY_H.Name = 'notify_seth'
  199.         local N = Instance.new('Frame', NOTIFY_H)
  200.         N.Name = 'notify'
  201.         N.BackgroundColor3 = C3(0, 0, 0)
  202.         N.BackgroundTransparency = 0.5
  203.         N.BorderSizePixel = 0
  204.         N.Position = UDim2.new(0, -225, 0.6, 0)
  205.         N.Size = UDim2.new(0, 225, 0, 30)
  206.             local BAR = Instance.new('Frame', N)
  207.             BAR.Name = ''
  208.             BAR.BackgroundColor3 = C3(255, 255, 255)
  209.             BAR.BackgroundTransparency = 0.5
  210.             BAR.BorderSizePixel = 0
  211.             BAR.Position = UDim2.new(0, 0, 1, 0)
  212.             BAR.Size = UDim2.new(1, 0, 0, 5)
  213.             local TEXT = Instance.new('TextLabel', N)
  214.             TEXT.Name = 'text'
  215.             TEXT.BackgroundTransparency = 1
  216.             TEXT.BorderSizePixel = 0
  217.             TEXT.Size = UDim2.new(1, 0, 1, 0)
  218.             TEXT.Font = 'SourceSansBold'
  219.             TEXT.TextColor3 = C3(255, 255, 255)
  220.             TEXT.TextSize = 18
  221.             TEXT.TextXAlignment = 'Left'
  222.            
  223.     PAPER_MESH = Instance.new('BlockMesh', OTHER)
  224.     PAPER_MESH.Scale = Vector3.new(1, 1, 0.1)
  225.    
  226.     JAIL = Instance.new('Model', OTHER)
  227.     JAIL.Name = 'JAIL'
  228.         local B = Instance.new('Part', JAIL)
  229.         B.Name = 'BUTTOM'
  230.         B.BrickColor = BrickColor.new('Black')
  231.         B.Transparency = 0.5
  232.         B.Anchored = true
  233.         B.Locked = true
  234.         B.Size = Vector3.new(6, 1, 6)
  235.         B.TopSurface = 'Smooth'
  236.         B.BottomSurface = 'Smooth'
  237.         local M = Instance.new('Part', JAIL)
  238.         M.Name = 'MAIN'
  239.         M.BrickColor = BrickColor.new('Black')
  240.         M.Transparency = 1
  241.         M.Anchored = true
  242.         M.CanCollide = false
  243.         M.Locked = true
  244.         M.Position = B.Position + Vector3.new(0, 3, 0)
  245.         M.Size = Vector3.new(1, 1, 1)
  246.         local P1 = Instance.new('Part', JAIL)
  247.         P1.BrickColor = BrickColor.new('Black')
  248.         P1.Transparency = 1
  249.         P1.Position = B.Position + Vector3.new(0, 3.5, -2.5)
  250.         P1.Rotation = Vector3.new(0, 90, 0)
  251.         P1.Anchored = true
  252.         P1.Locked = true
  253.         P1.Size = Vector3.new(1, 6, 6)
  254.         local P2 = Instance.new('Part', JAIL)
  255.         P2.BrickColor = BrickColor.new('Black')
  256.         P2.Transparency = 1
  257.         P2.Position = B.Position + Vector3.new(-2.5, 3.5, 0)
  258.         P2.Rotation = Vector3.new(-180, 0, -180)
  259.         P2.Anchored = true
  260.         P2.Locked = true
  261.         P2.Size = Vector3.new(1, 6, 4)
  262.         local P3 = Instance.new('Part', JAIL)
  263.         P3.BrickColor = BrickColor.new('Black')
  264.         P3.Transparency = 1
  265.         P3.Position = B.Position + Vector3.new(2.5, 3.5, 0)
  266.         P3.Rotation = Vector3.new(0, 0, 0)
  267.         P3.Anchored = true
  268.         P3.Locked = true
  269.         P3.Size = Vector3.new(1, 6, 4)
  270.         local P4 = Instance.new('Part', JAIL)
  271.         P4.BrickColor = BrickColor.new('Black')
  272.         P4.Transparency = 1
  273.         P4.Position = B.Position + Vector3.new(0, 3.5, 2.5)
  274.         P4.Rotation = Vector3.new(0, 90, 0)
  275.         P4.Anchored = true
  276.         P4.Locked = true
  277.         P4.Size = Vector3.new(1, 6, 4)
  278.         local TOP = Instance.new('Part', JAIL)
  279.         TOP.BrickColor = BrickColor.new('Black')
  280.         TOP.Transparency = 0.5
  281.         TOP.Position = B.Position + Vector3.new(0, 7, 0)
  282.         TOP.Rotation = Vector3.new(0, 0, 0)
  283.         TOP.Anchored = true
  284.         TOP.Locked = true
  285.         TOP.Size = Vector3.new(6, 1, 6)
  286.         TOP.TopSurface = 'Smooth'
  287.         TOP.BottomSurface = 'Smooth'
  288.        
  289.     ROCKET = Instance.new('Part', OTHER)
  290.     ROCKET.Name = 'rocket_seth'
  291.     ROCKET.CanCollide = false
  292.     ROCKET.Size = Vector3.new(2, 5, 2)
  293.         Instance.new('CylinderMesh', ROCKET)
  294.         local F = Instance.new('Part', ROCKET)
  295.         F.BrickColor = BrickColor.new('Black')
  296.         F.CanCollide = false
  297.         F.Size = Vector3.new(2, 0.2, 2)
  298.             Instance.new('CylinderMesh', F)
  299.             local PE = Instance.new('ParticleEmitter', F)
  300.             PE.Color = ColorSequence.new(C3(236, 139, 70), C3(236, 139, 70))
  301.             PE.Size = NumberSequence.new(0.2)
  302.             PE.Texture = 'rbxassetid://17238048'
  303.             PE.LockedToPart = true
  304.             PE.Lifetime = NumberRange.new(0.2)
  305.             PE.Rate = 50
  306.             PE.Speed = NumberRange.new(-20)
  307.         local TOP = Instance.new('Part', ROCKET)
  308.         TOP.CanCollide = false
  309.         TOP.Shape = 'Ball'
  310.         TOP.Size = Vector3.new(2, 2, 2)
  311.         TOP.TopSurface = 'Smooth'
  312.         TOP.BottomSurface = 'Smooth'
  313.         local BF = Instance.new('BodyForce', ROCKET)
  314.         BF.Name = 'force'
  315.         BF.Force = Vector3.new(0, 0, 0)
  316.         local W1 = Instance.new('Weld', ROCKET)
  317.         W1.Part0 = ROCKET
  318.         W1.Part1 = F
  319.         W1.C1 = CFrame.new(0, 2.6, 0)
  320.         local W2 = Instance.new('Weld', ROCKET)
  321.         W2.Part0 = ROCKET
  322.         W2.Part1 = TOP
  323.         W2.C1 = CFrame.new(0, -2.6, 0)
  324.        
  325.     ALIEN_H = Instance.new('Accessory', OTHER)
  326.         local H = Instance.new('Part', ALIEN_H)
  327.         H.Name = 'Handle'
  328.         H.Size = Vector3.new(2, 2.4, 2)
  329.             local HA = Instance.new('Attachment', H)
  330.             HA.Name = 'HatAttachment'
  331.             HA.Position = Vector3.new(0, 0.15, 0)
  332.             local SM = Instance.new('SpecialMesh', H)
  333.             SM.MeshId = 'rbxassetid://13827689'
  334.             SM.MeshType = 'FileMesh'
  335.             SM.Scale = Vector3.new(1, 1.02, 1)
  336.             SM.TextureId = 'rbxassetid://13827796'
  337.            
  338.     local S = Instance.new('Model', OTHER) S.Name = 'swastika'
  339.         NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Anchored = true, CanCollide = false, Size = Vector3.new(2, 2, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
  340.         NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(0, 3, 0), Anchored = true, CanCollide = false, Size = Vector3.new(2, 4, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
  341.         NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(3, 0, 0), Anchored = true, CanCollide = false, Size = Vector3.new(4, 2, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
  342.         NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(0, -3, 0), Anchored = true, CanCollide = false, Size = Vector3.new(2, 4, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
  343.         NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(-3, 0, 0), Anchored = true, CanCollide = false, Size = Vector3.new(4, 2, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
  344.         NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(3, 4, 0), Anchored = true, CanCollide = false, Size = Vector3.new(4, 2, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
  345.         NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(4, -3, 0), Anchored = true, CanCollide = false, Size = Vector3.new(2, 4, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
  346.         NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(-3, -4, 0), Anchored = true, CanCollide = false, Size = Vector3.new(4, 2, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
  347.         NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(-4, 3, 0), Anchored = true, CanCollide = false, Size = Vector3.new(2, 4, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
  348.    
  349.     CMD_BAR_H.Parent = _CORE
  350. end
  351.  
  352. local RS = game:GetService('RunService').RenderStepped
  353.  
  354. function OPEN_MAIN()
  355.     SETH_MAIN = MAIN_GUI:Clone()
  356.    
  357.     local BUTTONS = SETH_MAIN.main.holder.buttons
  358.     local HOLDERS = SETH_MAIN.main.holder.holders
  359.    
  360.     for i,v in pairs(SETH_MAIN.main.holder.buttons:GetChildren()) do
  361.         v.MouseButton1Down:connect(function(X, Y)
  362.             OPEN_TAB(v.Name)
  363.             if not v:FindFirstChild('circle') then
  364.                 local C = Instance.new('ImageLabel', v)
  365.                 C.BackgroundTransparency = 1
  366.                 C.Position = UDim2.new(0, X - 0, 0, Y - 35) - UDim2.new(0, v.AbsolutePosition.X, 0, v.AbsolutePosition.Y)
  367.                 C.Size = UDim2.new(0, 0, 0, 0)
  368.                 C.ZIndex = v.ZIndex
  369.                 C.Image = 'rbxassetid://200182847'
  370.                 C.ImageColor3 = C3(0, 100, 255)
  371.                 C.Name = 'circle'
  372.                 C:TweenSizeAndPosition(UDim2.new(0, 500, 0, 500), C.Position - UDim2.new(0, 250, 0, 250), 'Out', 'Quart', 2.5)
  373.                 for i = 0, 1, 0.03 do
  374.                     C.ImageTransparency = i
  375.                     RS:wait()
  376.                 end
  377.                 C:destroy()
  378.             end
  379.         end)
  380.     end
  381.    
  382.     HOLDERS.server.place_id.Text = ' Place ID | ' .. game.PlaceId
  383.     game:GetService('RunService').Stepped:connect(function()
  384.         if SETH_MAIN:FindFirstChild('main') and HOLDERS:FindFirstChild('server') then
  385.             if not workspace.FilteringEnabled then
  386.                 HOLDERS.server.fe.Text = ' FilteringEnabled | false'
  387.             else
  388.                 HOLDERS.server.fe.Text = ' FilteringEnabled | true'
  389.             end
  390.             HOLDERS.server.players.Text = ' Players | ' .. _PLAYERS.NumPlayers .. '/' .. _PLAYERS.MaxPlayers
  391.             HOLDERS.server.time.Text = ' Time | ' .. _LIGHTING.TimeOfDay
  392.             HOLDERS.server.gravity.Text = ' Gravity | ' .. workspace.Gravity
  393.         end
  394.     end)
  395.    
  396.     function UPDATE_ADMINS()
  397.         HOLDERS.admins:ClearAllChildren()
  398.         HOLDERS.admins.CanvasSize = UDim2.new(0, 0, 0, 0)
  399.         local Y_ADMINS = 5
  400.         for i,v in pairs(ADMINS) do
  401.             NEW'TextLabel'{Name = v, BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, Y_ADMINS), Size = UDim2.new(1, -30, 0, 25), Font = 'SourceSansBold', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.admins}
  402.             NEW'TextButton'{Name = 'update', BackgroundColor3 = C3(255, 50, 50), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(1, 0, 0, 0), Size = UDim2.new(0, 25, 0, 25), Text = '', Parent = HOLDERS.admins[v]}
  403.             HOLDERS.admins[v].update.MouseButton1Down:connect(function()
  404.                 table.remove(ADMINS, i)
  405.                 UPDATE_ADMINS()
  406.             end)
  407.             HOLDERS.admins.CanvasSize = HOLDERS.admins.CanvasSize + UDim2.new(0, 0, 0, 30)
  408.             Y_ADMINS = Y_ADMINS + 30
  409.         end
  410.         HOLDERS.admins.CanvasSize = HOLDERS.admins.CanvasSize + UDim2.new(0, 0, 0, 5)
  411.         spawn(function()
  412.             for i,v in pairs(HOLDERS.admins:GetChildren()) do
  413.                 v.Text = ' ' .. _PLAYERS:GetNameFromUserIdAsync(v.Name)
  414.             end
  415.         end)
  416.     end
  417.     UPDATE_ADMINS()
  418.    
  419.     function UPDATE_BANS()
  420.         HOLDERS.bans:ClearAllChildren()
  421.         HOLDERS.bans.CanvasSize = UDim2.new(0, 0, 0, 0)
  422.         local Y_BANS = 5
  423.         for i,v in pairs(BANS) do
  424.             NEW'TextLabel'{Name = v, BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, Y_BANS), Size = UDim2.new(1, -30, 0, 25), Font = 'SourceSansBold', Text = '', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.bans}
  425.             NEW'TextButton'{Name = 'update', BackgroundColor3 = C3(255, 50, 50), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(1, 0, 0, 0), Size = UDim2.new(0, 25, 0, 25), Text = '', Parent = HOLDERS.bans[v]}
  426.             HOLDERS.bans[v].update.MouseButton1Down:connect(function()
  427.                 table.remove(BANS, i)
  428.                 UPDATE_BANS()
  429.             end)
  430.             HOLDERS.bans.CanvasSize = HOLDERS.bans.CanvasSize + UDim2.new(0, 0, 0, 30)
  431.             Y_BANS = Y_BANS + 30
  432.         end
  433.         HOLDERS.bans.CanvasSize = HOLDERS.bans.CanvasSize + UDim2.new(0, 0, 0, 5)
  434.         spawn(function()
  435.             for i,v in pairs(HOLDERS.bans:GetChildren()) do
  436.                 v.Text = ' ' .. _PLAYERS:GetNameFromUserIdAsync(v.Name)
  437.             end
  438.         end)
  439.     end
  440.     UPDATE_BANS()
  441.    
  442.     local function DISPLAY_CMDS()
  443.         local Y_COMMANDS = 0
  444.         for i,v in pairs(COMMANDS) do
  445.             NEW'TextLabel'{Name = '', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, Y_COMMANDS), Size = UDim2.new(1, 0, 0, 25), Font = 'SourceSansBold', Text = ' ' .. v.D, TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.cmds}
  446.             HOLDERS.cmds.CanvasSize = HOLDERS.cmds.CanvasSize + UDim2.new(0, 0, 0, 25)
  447.             Y_COMMANDS = Y_COMMANDS + 25
  448.         end
  449.     end
  450.     DISPLAY_CMDS()
  451.    
  452.     HOLDERS.search.Changed:connect(function()
  453.         if SETH_MAIN:FindFirstChild('main') and SETH_MAIN.main.holder.holders:FindFirstChild('search') then
  454.         if HOLDERS.search.Text ~= 'search commands' and HOLDERS.search.Focused then
  455.             if HOLDERS.search.Text ~= '' then
  456.                 if not HOLDERS.search.Text:find(' ') then
  457.                     HOLDERS.cmds:ClearAllChildren()
  458.                     HOLDERS.cmds.CanvasSize = UDim2.new(0, 0, 0, 0)
  459.                     local Y_COMMANDS = 0
  460.                     for i,v in pairs(COMMANDS) do
  461.                         if v.N:find(HOLDERS.search.Text) then
  462.                             HOLDERS.cmds.CanvasSize = HOLDERS.cmds.CanvasSize + UDim2.new(0, 0, 0, 25)
  463.                             NEW'TextLabel'{Name = '', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, Y_COMMANDS), Size = UDim2.new(1, 0, 0, 25), Font = 'SourceSansBold', Text = ' ' .. v.D, TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.cmds}
  464.                             HOLDERS.changelog.CanvasSize = HOLDERS.changelog.CanvasSize + UDim2.new(0, 0, 0, 25)
  465.                             Y_COMMANDS = Y_COMMANDS + 25
  466.                         end
  467.                     end
  468.                 end
  469.             else
  470.                 HOLDERS.cmds:ClearAllChildren()
  471.                 HOLDERS.cmds.CanvasSize = UDim2.new(0, 0, 0, 0)
  472.                 DISPLAY_CMDS()
  473.             end
  474.         end
  475.         end
  476.     end)
  477.    
  478.     local FUN = {'balefire', 'swastika', 'trowel', 'path giver', 'orbital strike'}
  479.     local Y_FUN = 5
  480.     for i,v in pairs(FUN) do
  481.         NEW'TextLabel'{Name = v, BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, Y_FUN), Size = UDim2.new(1, -50, 0, 25), Font = 'SourceSansBold', Text = ' ' .. v, TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.fun}
  482.         HOLDERS.fun.CanvasSize = HOLDERS.fun.CanvasSize + UDim2.new(0, 0, 0, 30)
  483.         Y_FUN = Y_FUN + 30
  484.     end
  485.     HOLDERS.fun.CanvasSize = HOLDERS.fun.CanvasSize + UDim2.new(0, 0, 0, 5)
  486.     for i,v in pairs(HOLDERS.fun:GetChildren()) do
  487.         NEW'TextButton'{Name = 'load', BackgroundColor3 = C3(50, 50, 255), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(1, 0, 0, 0), Size = UDim2.new(0, 45, 0, 25), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'load', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = v}
  488.         v.load.MouseButton1Down:connect(function()
  489.             if v.Name == 'balefire' then LOAD_BALEFIRE()
  490.             elseif v.Name == 'swastika' then local S = OTHER.swastika:Clone() S.Parent = workspace S:MoveTo(LP.Character.Head.Position + Vector3.new(0, 10, 0))
  491.             elseif v.Name == 'trowel' then LOAD_TROWEL()
  492.             elseif v.Name == 'path giver' then LOAD_PATH()
  493.             elseif v.Name == 'orbital strike' then LOAD_STRIKE()
  494.             end
  495.         end)
  496.     end
  497.    
  498.     SETH_MAIN.main.close.MouseButton1Down:connect(function()
  499.         SETH_MAIN:destroy()
  500.     end)
  501.    
  502.     SETH_MAIN.Parent = _CORE
  503. end
  504.  
  505. LOAD_DATA()
  506.  
  507. --/ TOOLS
  508.  
  509. function LOAD_BALEFIRE()
  510.     local HB = Instance.new('HopperBin', LP.Backpack)
  511.     HB.Name = 'balefire'
  512.    
  513.     local function BF(P)
  514.         for i = 1, 50 do
  515.             local E = Instance.new('Explosion', workspace)
  516.             E.BlastRadius = 3
  517.             E.BlastPressure = 999999
  518.             E.Position = LP.Character.Torso.CFrame.p + ((P - LP.Character.Torso.CFrame.p).unit * 6 * i) + ((P - LP.Character.Torso.CFrame.p).unit * 7)
  519.         end
  520.     end
  521.    
  522.     FIRED = false
  523.     local function FIRE(M)
  524.         if not FIRED then
  525.             FIRED = true
  526.             BF(M.Hit.p)
  527.             wait(0.25)
  528.             FIRED = false
  529.         end
  530.     end
  531.    
  532.     HB.Selected:connect(function(M)
  533.         M.Button1Down:connect(function()
  534.             FIRE(M)
  535.         end)
  536.     end)
  537. end
  538.  
  539. function LOAD_TROWEL()
  540.     local T = Instance.new('Tool', LP.Backpack) T.Name = 'trowel'
  541.     NEW'Part'{Name = 'Handle', Size = Vector3.new(1, 4.4, 1), Parent = T}
  542.     NEW'SpecialMesh'{MeshId = 'rbxasset://fonts/trowel.mesh', MeshType = 'FileMesh', TextureId = 'rbxasset://textures/TrowelTexture.png', Parent = T.Handle}
  543.     NEW'Sound'{Name = 'build', SoundId = 'rbxasset://sounds//bass.wav', Volume = 1, Parent = T.Handle}
  544.    
  545.     local HEIGHT = 5
  546.     local SPEED = 0.05
  547.     local WIDTH = 15
  548.    
  549.     function BRICK(CF, P, C)
  550.         local B = Instance.new('Part')
  551.         B.BrickColor = C
  552.         B.CFrame = CF * CFrame.new(P + B.Size / 2)
  553.         B.Parent = game.Workspace
  554.         B:MakeJoints()
  555.         B.Material = 'Neon'
  556.         return  B, P + B.Size
  557.     end
  558.    
  559.     function BW(CF)
  560.         local BC = BrickColor.Random()
  561.         local B = {}
  562.         assert(WIDTH > 0)
  563.         local Y = 0
  564.         while Y < HEIGHT do
  565.             local P
  566.             local X = -WIDTH / 2
  567.             while X < WIDTH / 2 do
  568.                 local brick
  569.                 brick, P = BRICK(CF, Vector3.new(X, Y, 0), BC)
  570.                 X = P.x
  571.                 table.insert(B, brick)
  572.                 wait(SPEED)
  573.             end
  574.             Y = P.y
  575.         end
  576.         return B
  577.     end
  578.    
  579.     function S(A)
  580.         if math.abs(A.x) > math.abs(A.z) then
  581.             if A.x > 0 then
  582.                 return Vector3.new(1, 0, 0)
  583.             else
  584.                 return Vector3.new(-1, 0, 0)
  585.             end
  586.         else
  587.             if A.z > 0 then
  588.                 return Vector3.new(0, 0, 1)
  589.             else
  590.                 return Vector3.new(0, 0, -1)
  591.             end
  592.         end
  593.     end
  594.    
  595.     T.Enabled = true
  596.     T.Activated:connect(function()
  597.         if T.Enabled and LP.Character:FindFirstChild('Humanoid') then
  598.             T.Enabled = false
  599.             T.Handle.build:Play()
  600.             BW(CFrame.new(LP.Character.Humanoid.TargetPoint, LP.Character.Humanoid.TargetPoint + S((LP.Character.Humanoid.TargetPoint - LP.Character.Head.Position).unit)))
  601.             T.Enabled = true
  602.         end
  603.     end)
  604. end
  605.  
  606. function LOAD_PATH()
  607.     local HB = Instance.new('HopperBin', LP.Backpack) HB.Name = 'path giver'
  608.    
  609.     local function PATH(M, C)
  610.         if ENABLED and LP.Character then
  611.             if not workspace:FindFirstChild('paths_seth') then Instance.new('Folder', workspace).Name = 'paths_seth' end
  612.             local hit = M.Target
  613.             local point = M.Hit.p
  614.             local P = Instance.new('Part', workspace.paths_seth)
  615.             P.BrickColor = C
  616.             P.Material = 'Neon'
  617.             P.Transparency = 0.75
  618.             P.Anchored = true
  619.             P.Size = Vector3.new(20, 1, 20)
  620.             P.Velocity = M.Hit.lookVector * 75
  621.             P.BottomSurface = 'Smooth'
  622.             P.TopSurface = 'Smooth'
  623.             P.CFrame = CFrame.new(LP.Character.Head.Position)
  624.             P.CFrame = CFrame.new(LP.Character.Torso.Position.x, LP.Character.Torso.Position.y - 4, LP.Character.Torso.Position.z)
  625.             P.CFrame = CFrame.new(P.Position, point)
  626.             wait()
  627.             PATH(M, C)
  628.         end
  629.     end
  630.    
  631.     local function SELECTED(M)
  632.         M.Button1Down:connect(function() ENABLED = true PATH(M, BrickColor.Random()) end)
  633.         M.Button1Up:connect(function() ENABLED = false end)
  634.         M.KeyDown:connect(function(K) if K == 'r' then if workspace:FindFirstChild('paths_seth') then workspace.paths_seth:destroy() end end end)
  635.     end
  636.    
  637.     HB.Selected:connect(SELECTED)
  638. end
  639.  
  640. function LOAD_STRIKE()
  641.     local HB = Instance.new('HopperBin', LP.Backpack) HB.Name = 'orbital strike'
  642.    
  643.     local function SHOOT(T)
  644.         if ENABLED then
  645.             local P0 = CFrame.new(0, 1500, 0)
  646.             P0 = P0 + ((P0 * CFrame.fromEulerAnglesXYZ(math.pi / 2, 0, 0)).lookVector * 0.5) + (P0 * CFrame.fromEulerAnglesXYZ(0, math.pi / 2, 0)).lookVector
  647.             local P1 = P0 + ((P0.p - T.Hit.p).unit * -2)
  648.             SATELITE.CFrame = CFrame.new((P0.p + P1.p) / 2, P0.p) * CFrame.fromEulerAnglesXYZ(-math.pi / 2, 0, 0)
  649.            
  650.             local M = Instance.new('Model', workspace)
  651.             NEW'Part'{BrickColor = BrickColor.new('Pink'), Material = 'Neon', CFrame = CFrame.new((SATELITE.CFrame.p + T.Hit.p) / 2, SATELITE.CFrame.p), Anchored = true, CanCollide = false, Size = Vector3.new(1, 1, 1), Parent = M}
  652.             NEW'BlockMesh'{Scale = Vector3.new(1, 1, (SATELITE.CFrame.p - T.Hit.p).magnitude), Parent = M.Part}
  653.             NEW'Explosion'{Position = T.Hit.p, BlastRadius = 20, Parent = workspace}
  654.            
  655.             for i = 1,10 do M.Part.Transparency = 0.5 + (i * 0.05) wait(0.05) end
  656.             M:destroy()
  657.         end
  658.     end
  659.    
  660.     HB.Selected:connect(function(M)
  661.         if not workspace:FindFirstChild('orbital_seth') then
  662.             SATELITE = Instance.new('Part', workspace)
  663.             SATELITE.Name = 'orbital_seth'
  664.             SATELITE.Position = Vector3.new(0, 1500, 0)
  665.             SATELITE.Anchored = true
  666.             SATELITE.CanCollide = false
  667.             SATELITE.Size = Vector3.new(5, 16.8, 5)
  668.             NEW'SpecialMesh'{MeshId = 'rbxassetid://1064328', Scale = Vector3.new(0.2, 0.2, 0.2), Parent = SATELITE}
  669.         end
  670.         M.Button1Down:connect(function() ENABLED = true SHOOT(M) end)
  671.         M.Button1Up:connect(function() ENABLED = false end)
  672.     end)
  673. end
  674.  
  675. function FIND_IN_TABLE(TABLE, NAME)
  676.     for i,v in pairs(TABLE) do
  677.         if v == NAME then
  678.             return true
  679.         end
  680.     end
  681.     return false
  682. end
  683.  
  684. function GET_IN_TABLE(TABLE, NAME)
  685.     for i = 1, #TABLE do
  686.         if TABLE[i] == NAME then
  687.             return i
  688.         end
  689.     end
  690.     return false
  691. end
  692.  
  693. local NOTIFY_1 = false
  694. local NOTIFY_2 = false
  695.  
  696. function NOTIFY(M, R, G, B)
  697.     spawn(function()
  698.         repeat wait() until not NOTIFY_1
  699.         local NOTIFY_SETH = GUIS.notify_seth:Clone() NOTIFY_SETH.Parent = _CORE
  700.         if NOTIFY_SETH then
  701.             NOTIFY_SETH.notify[''].BackgroundColor3 = C3(R, G, B)
  702.             NOTIFY_SETH.notify.text.Text = ' ' .. M
  703.             repeat wait() until not NOTIFY_1
  704.             NOTIFY_1 = true
  705.             wait(0.5)
  706.             NOTIFY_SETH.notify:TweenPosition(UDim2.new(0, 0, 0.6, 0), 'InOut', 'Quad', 0.4, false) wait(0.5)
  707.             wait(0.5)
  708.             repeat wait() until not NOTIFY_2
  709.             NOTIFY_1 = false
  710.             NOTIFY_SETH.notify:TweenPosition(UDim2.new(0, 0, 0.6, -40), 'InOut', 'Quad', 0.4, false) wait(0.5)
  711.             wait(0.5)
  712.             NOTIFY_2 = true
  713.             wait(2.5)
  714.             NOTIFY_SETH.notify:TweenPosition(UDim2.new(0, -225, 0.6, -40), 'InOut', 'Quad', 0.4, false) wait(0.5)
  715.         end
  716.         wait(1)
  717.         NOTIFY_SETH:destroy()
  718.         NOTIFY_2 = false
  719.     end)
  720. end
  721.  
  722. function KICK(P)
  723.     spawn(function()
  724.         for i = 1,5 do
  725.             if P.Character and P.Character:FindFirstChild('HumanoidRootPart') and P.Character:FindFirstChild('Torso') then
  726.                 P.Character.HumanoidRootPart.CFrame = CFrame.new(math.random(999000, 1001000), 1000000, 1000000)
  727.                 local SP = Instance.new('SkateboardPlatform', P.Character) SP.Position = P.Character.HumanoidRootPart.Position SP.Transparency = 1
  728.                 spawn(function()
  729.                     repeat wait()
  730.                         if P.Character and P.Character:FindFirstChild('HumanoidRootPart') then SP.Position = P.Character.HumanoidRootPart.Position end
  731.                     until not _PLAYERS:FindFirstChild(P.Name)
  732.                 end)
  733.                 P.Character.Torso.Anchored = true
  734.             end
  735.         end
  736.     end)
  737. end
  738.  
  739. _PLAYERS.PlayerRemoving:connect(function(P)
  740.     if FIND_IN_TABLE(KICKS, P) then
  741.         for i,v in pairs(KICKS) do if v == P then table.remove(KICKS, i) end end
  742.         NOTIFY('KICKED ' .. P.Name, 255, 255, 255)
  743.     end
  744.     if FIND_IN_TABLE(JAILED, P.Name) then
  745.         for i,v in pairs(JAILED) do if v == P.Name then table.remove(KICKS, i) end end
  746.     end
  747. end)
  748.  
  749. function FIX_LIGHTING()
  750.     _LIGHTING.Ambient = C3(0.5, 0.5, 0.5)
  751.     _LIGHTING.Brightness = 1
  752.     _LIGHTING.GlobalShadows = true
  753.     _LIGHTING.Outlines = false
  754.     _LIGHTING.TimeOfDay = 14
  755.     _LIGHTING.FogEnd = 100000
  756. end
  757.  
  758. function COLOR(PLAYER, BCOLOR)
  759.     for i,v in pairs(PLAYER.Character:GetChildren()) do if v:IsA('Shirt') or v:IsA('Pants') then v:destroy() elseif v:IsA('ShirtGraphic') then v.Archivable = false v.Graphic = '' end end
  760.     for i,v in pairs(PLAYER.Character.Head:GetChildren()) do if v:IsA('Decal') then v:destroy() end end
  761.     for i,v in pairs(PLAYER.Character:GetChildren()) do
  762.         if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  763.             v.BrickColor = BrickColor.new(BCOLOR)
  764.         elseif v:IsA('Accessory') then
  765.             v.Handle.BrickColor = BrickColor.new(BCOLOR)
  766.             for a,b in pairs(v.Handle:GetChildren()) do
  767.                 if b:IsA('SpecialMesh') then
  768.                     b.TextureId = ''
  769.                 end
  770.             end
  771.         end
  772.     end
  773. end
  774.  
  775. function LAG(PLAYER)
  776.     local POS = CFrame.new(math.random(-100000, 100000), math.random(-100000, 100000), math.random(-100000, 100000))
  777.     spawn(function()
  778.         repeat wait()
  779.             if PLAYER and PLAYER.Character then
  780.                 PLAYER.CameraMode = 'LockFirstPerson'
  781.                 PLAYER.Character.HumanoidRootPart.CFrame = POS
  782.                 PLAYER.Character.Torso.Anchored = true
  783.                 Instance.new('ForceField', PLAYER.Character)
  784.                 Instance.new('Smoke', PLAYER.Character.Head)
  785.             end
  786.         until not _PLAYERS:FindFirstChild(PLAYER.Name)
  787.     end)
  788. end
  789.  
  790. local FLYING = false
  791.  
  792. if LP.Character and LP.Character:FindFirstChild('Humanoid') then
  793.     LP.Character.Humanoid.Died:connect(function() FLYING = false end)
  794. end
  795.  
  796. function sFLY()
  797.     repeat wait() until LP and LP.Character and LP.Character:FindFirstChild('Torso') and LP.Character:FindFirstChild('Humanoid')
  798.     repeat wait() until MOUSE
  799.    
  800.     local T = LP.Character.Torso
  801.     local CONTROL = {F = 0, B = 0, L = 0, R = 0}
  802.     local lCONTROL = {F = 0, B = 0, L = 0, R = 0}
  803.     local SPEED = 0
  804.    
  805.     local function FLY()
  806.         FLYING = true
  807.         local BG = Instance.new('BodyGyro', T)
  808.         local BV = Instance.new('BodyVelocity', T)
  809.         BG.P = 9e4
  810.         BG.maxTorque = Vector3.new(9e9, 9e9, 9e9)
  811.         BG.cframe = T.CFrame
  812.         BV.velocity = Vector3.new(0, 0.1, 0)
  813.         BV.maxForce = Vector3.new(9e9, 9e9, 9e9)
  814.         spawn(function()
  815.             repeat wait()
  816.                 LP.Character.Humanoid.PlatformStand = true
  817.                 if CONTROL.L + CONTROL.R ~= 0 or CONTROL.F + CONTROL.B ~= 0 then
  818.                     SPEED = 50
  819.                 elseif not (CONTROL.L + CONTROL.R ~= 0 or CONTROL.F + CONTROL.B ~= 0) and SPEED ~= 0 then
  820.                     SPEED = 0
  821.                 end
  822.                 if (CONTROL.L + CONTROL.R) ~= 0 or (CONTROL.F + CONTROL.B) ~= 0 then
  823.                     BV.velocity = ((workspace.CurrentCamera.CoordinateFrame.lookVector * (CONTROL.F + CONTROL.B)) + ((workspace.CurrentCamera.CoordinateFrame * CFrame.new(CONTROL.L + CONTROL.R, (CONTROL.F + CONTROL.B) * 0.2, 0).p) - workspace.CurrentCamera.CoordinateFrame.p)) * SPEED
  824.                     lCONTROL = {F = CONTROL.F, B = CONTROL.B, L = CONTROL.L, R = CONTROL.R}
  825.                 elseif (CONTROL.L + CONTROL.R) == 0 and (CONTROL.F + CONTROL.B) == 0 and SPEED ~= 0 then
  826.                     BV.velocity = ((workspace.CurrentCamera.CoordinateFrame.lookVector * (lCONTROL.F + lCONTROL.B)) + ((workspace.CurrentCamera.CoordinateFrame * CFrame.new(lCONTROL.L + lCONTROL.R, (lCONTROL.F + lCONTROL.B) * 0.2, 0).p) - workspace.CurrentCamera.CoordinateFrame.p)) * SPEED
  827.                 else
  828.                     BV.velocity = Vector3.new(0, 0.1, 0)
  829.                 end
  830.                 BG.cframe = workspace.CurrentCamera.CoordinateFrame
  831.             until not FLYING
  832.             CONTROL = {F = 0, B = 0, L = 0, R = 0}
  833.             lCONTROL = {F = 0, B = 0, L = 0, R = 0}
  834.             SPEED = 0
  835.             BG:destroy()
  836.             BV:destroy()
  837.             LP.Character.Humanoid.PlatformStand = false
  838.         end)
  839.     end
  840.    
  841.     MOUSE.KeyDown:connect(function(KEY)
  842.         if KEY:lower() == 'w' then
  843.             CONTROL.F = 1
  844.         elseif KEY:lower() == 's' then
  845.             CONTROL.B = -1
  846.         elseif KEY:lower() == 'a' then
  847.             CONTROL.L = -1
  848.         elseif KEY:lower() == 'd' then
  849.             CONTROL.R = 1
  850.         end
  851.     end)
  852.    
  853.     MOUSE.KeyUp:connect(function(KEY)
  854.         if KEY:lower() == 'w' then
  855.             CONTROL.F = 0
  856.         elseif KEY:lower() == 's' then
  857.             CONTROL.B = 0
  858.         elseif KEY:lower() == 'a' then
  859.             CONTROL.L = 0
  860.         elseif KEY:lower() == 'd' then
  861.             CONTROL.R = 0
  862.         end
  863.     end)
  864.     FLY()
  865. end
  866.  
  867. function NOFLY()
  868.     FLYING = false
  869.     LP.Character.Humanoid.PlatformStand = false
  870. end
  871.  
  872. function RESET_MODEL(MODEL)
  873.     for i,v in pairs(MODEL:GetChildren()) do
  874.         if v:IsA('Seat') and v.Name == 'FakeTorso' then
  875.             v:destroy()
  876.         elseif v:IsA('CharacterMesh') or v:IsA('Shirt') or v:IsA('Pants') or v:IsA('Accessory') then
  877.             v:destroy()
  878.         elseif v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  879.             v.Transparency = 0
  880.         elseif v:IsA('ShirtGraphic') then
  881.             v.Archivable = false
  882.             v.Graphic = ''
  883.         end
  884.     end
  885.     for i,v in pairs(MODEL.Torso:GetChildren()) do
  886.         if v:IsA('SpecialMesh') then
  887.             v:destroy()
  888.         end
  889.     end
  890.     if MODEL.Head:FindFirstChild('Mesh') then
  891.         MODEL.Head.Mesh:destroy()
  892.     end
  893.     if MODEL.Torso:FindFirstChild('Neck') then MODEL.Torso.Neck.C0 = CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(90), math.rad(180), 0) end
  894.     if MODEL.Torso:FindFirstChild('Left Shoulder') then MODEL.Torso['Left Shoulder'].C0 = CFrame.new(-1, 0.5, 0) * CFrame.Angles(0, math.rad(-90), 0) end
  895.     if MODEL.Torso:FindFirstChild('Right Shoulder') then MODEL.Torso['Right Shoulder'].C0 = CFrame.new(1, 0.5, 0) * CFrame.Angles(0, math.rad(90), 0) end
  896.     if MODEL.Torso:FindFirstChild('Left Hip') then MODEL.Torso['Left Hip'].C0 = CFrame.new(-1, -1, 0) * CFrame.Angles(0, math.rad(-90), 0) end
  897.     if MODEL.Torso:FindFirstChild('Right Hip') then MODEL.Torso['Right Hip'].C0 = CFrame.new(1, -1, 0) * CFrame.Angles(0, math.rad(90), 0) end
  898. end
  899.  
  900. function UPDATE_MODEL(MODEL, USERNAME)
  901.     local AppModel = _PLAYERS:GetCharacterAppearanceAsync(_PLAYERS:GetUserIdFromNameAsync(USERNAME))
  902.     MODEL.Name = USERNAME
  903.     for i,v in pairs(AppModel:GetChildren()) do
  904.         if v:IsA('SpecialMesh') or v:IsA('BlockMesh') or v:IsA('CylinderMesh') then
  905.             v.Parent = MODEL.Head
  906.         elseif v:IsA('Decal') then
  907.             if MODEL.Head:FindFirstChild('face') then
  908.                 MODEL.Head.face.Texture = v.Texture
  909.             else
  910.                 local FACE = Instance.new('Decal', MODEL.Head)
  911.                 FACE.Texture = v.Texture
  912.             end
  913.         elseif v:IsA('BodyColors') or v:IsA('CharacterMesh') or v:IsA('Shirt') or v:IsA('Pants') or v:IsA('ShirtGraphic') then
  914.             if MODEL:FindFirstChild('Body Colors') then
  915.                 MODEL['Body Colors']:destroy()
  916.             end
  917.             v.Parent = MODEL
  918.         elseif v:IsA('Accessory') then
  919.             v.Parent = MODEL
  920.             v.Handle.CFrame = MODEL.Head.CFrame * CFrame.new(0, MODEL.Head.Size.Y / 2, 0) * v.AttachmentPoint:inverse()
  921.         end
  922.     end
  923.     if not MODEL.Head:FindFirstChild('Mesh') then
  924.         local SM = Instance.new('SpecialMesh', MODEL.Head)
  925.         SM.MeshType = Enum.MeshType.Head
  926.         SM.Scale = Vector3.new(1.25, 1.25, 1.25)
  927.     end
  928. end
  929.  
  930. function CREEPER(PLAYER)
  931.     for i,v in pairs(PLAYER.Character:GetChildren()) do
  932.         if v:IsA('Shirt') or v:IsA('Pants') then
  933.             v:destroy()
  934.         elseif v:IsA('ShirtGraphic') then
  935.             v.Archivable = false
  936.             v.Graphic = ''
  937.         end
  938.     end
  939.     for i,v in pairs(PLAYER.Character:GetChildren()) do
  940.         if v:IsA('Accessory') then
  941.             v:destroy()
  942.         end
  943.     end
  944.     PLAYER.Character.Torso.Neck.C0 = CFrame.new(0,1,0) * CFrame.Angles(math.rad(90),math.rad(180),0)
  945.     PLAYER.Character.Torso['Right Shoulder'].C0 = CFrame.new(0,-1.5,-.5) * CFrame.Angles(0,math.rad(90),0)
  946.     PLAYER.Character.Torso['Left Shoulder'].C0 = CFrame.new(0,-1.5,-.5) * CFrame.Angles(0,math.rad(-90),0)
  947.     PLAYER.Character.Torso['Right Hip'].C0 = CFrame.new(0,-1,.5) * CFrame.Angles(0,math.rad(90),0)
  948.     PLAYER.Character.Torso['Left Hip'].C0 = CFrame.new(0,-1,.5) * CFrame.Angles(0,math.rad(-90),0)
  949.     for i,v in pairs(PLAYER.Character:GetChildren()) do
  950.         if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  951.             v.BrickColor = BrickColor.new('Bright green')
  952.         end
  953.     end
  954. end
  955.  
  956. function SHREK(PLAYER)
  957.     COLOR(PLAYER, 'Bright green')
  958.     for i,v in pairs(PLAYER.Character:GetChildren()) do
  959.         if v:IsA('Shirt') or v:IsA('Pants') or v:IsA('Accessory') or v:IsA('CharacterMesh') then
  960.             v:destroy()
  961.         elseif v:IsA('ShirtGraphic') then
  962.             v.Archivable = false
  963.             v.Graphic = ''
  964.         end
  965.     end
  966.     for i,v in pairs(PLAYER.Character.Head:GetChildren()) do
  967.         if v:IsA('Decal') or v:IsA('SpecialMesh') then
  968.             v:destroy()
  969.         end
  970.     end
  971.     if PLAYER.Character:FindFirstChild('Shirt Graphic') then
  972.         PLAYER.Character['Shirt Graphic'].Archivable = false
  973.         PLAYER.Character['Shirt Graphic'].Graphic = ''
  974.     end
  975.     local M = Instance.new('SpecialMesh', PLAYER.Character.Head)
  976.     local S = Instance.new('Shirt', PLAYER.Character)
  977.     local P = Instance.new('Pants', PLAYER.Character)
  978.     M.MeshType = 'FileMesh'
  979.     M.MeshId = 'rbxassetid://19999257'
  980.     M.Offset = Vector3.new(-0.1, 0.1, 0)
  981.     M.TextureId = 'rbxassetid://156397869'
  982.     S.ShirtTemplate = 'rbxassetid://133078194'
  983.     P.PantsTemplate = 'rbxassetid://133078204'
  984. end
  985.  
  986. function DUCK(PLAYER)
  987.     for i,v in pairs(PLAYER.Character:GetChildren()) do
  988.         if v:IsA('Part') and v.Name ~= 'Torso' and v.Name ~= 'HumanoidRootPart' then
  989.             v.Transparency = 1
  990.         elseif v:IsA('Shirt') or v:IsA('Pants') or v:IsA('Accessory') then
  991.             v:destroy()
  992.         elseif v:IsA('ShirtGraphic') then
  993.             v.Archivable = false
  994.             v.Graphic = ''
  995.         end
  996.     end
  997.     local DUCK = Instance.new('SpecialMesh', PLAYER.Character.Torso)
  998.     DUCK.MeshType = 'FileMesh'
  999.     DUCK.MeshId = 'rbxassetid://9419831'
  1000.     DUCK.TextureId = 'rbxassetid://9419827'
  1001.     DUCK.Scale = Vector3.new(5, 5, 5)
  1002.     if PLAYER.Character.Head:FindFirstChild('face') then
  1003.         PLAYER.Character.Head.face.Transparency = 1
  1004.     end
  1005. end
  1006.  
  1007. function DOG(PLAYER)
  1008.     for i,v in pairs(PLAYER.Character:GetChildren()) do
  1009.         if v:IsA('Shirt') or v:IsA('Pants') then
  1010.             v:destroy()
  1011.         elseif v:IsA('ShirtGraphic') then
  1012.             v.Archivable = false
  1013.             v.Graphic = ''
  1014.         end
  1015.     end
  1016.     PLAYER.Character.Torso.Transparency = 1
  1017.     PLAYER.Character.Torso.Neck.C0 = CFrame.new(0, -0.5, -2) * CFrame.Angles(math.rad(90), math.rad(180), 0)
  1018.     PLAYER.Character.Torso['Right Shoulder'].C0 = CFrame.new(0.5, -1.5, -1.5) * CFrame.Angles(0, math.rad(90), 0)
  1019.     PLAYER.Character.Torso['Left Shoulder'].C0 = CFrame.new(-0.5, -1.5, -1.5) * CFrame.Angles(0, math.rad(-90), 0)
  1020.     PLAYER.Character.Torso['Right Hip'].C0 = CFrame.new(1.5, -1, 1.5) * CFrame.Angles(0, math.rad(90), 0)
  1021.     PLAYER.Character.Torso['Left Hip'].C0 = CFrame.new(-1.5, -1, 1.5) * CFrame.Angles(0, math.rad(-90), 0)
  1022.     local FakeTorso = Instance.new('Seat', PLAYER.Character)
  1023.     local BF = Instance.new('BodyForce', FakeTorso)
  1024.     local W = Instance.new('Weld', PLAYER.Character.Torso)
  1025.     FakeTorso.Name = 'FakeTorso'
  1026.     FakeTorso.TopSurface = 0
  1027.     FakeTorso.BottomSurface = 0
  1028.     FakeTorso.Size = Vector3.new(3,1,4)
  1029.     FakeTorso.BrickColor = BrickColor.new('Brown')
  1030.     FakeTorso.CFrame = PLAYER.Character.Torso.CFrame
  1031.     BF.Force = Vector3.new(0, FakeTorso:GetMass() * 196.25, 0)
  1032.     W.Part0 = PLAYER.Character.Torso
  1033.     W.Part1 = FakeTorso
  1034.     W.C0 = CFrame.new(0, -0.5, 0)
  1035.     for i,v in pairs(PLAYER.Character:GetChildren()) do
  1036.         if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  1037.             v.BrickColor = BrickColor.new('Brown')
  1038.         end
  1039.     end
  1040. end
  1041.  
  1042. function ALIEN(PLAYER)
  1043.     for i,v in pairs(PLAYER.Character:GetChildren()) do
  1044.         if v:IsA('Shirt') or v:IsA('Pants') or v:IsA('Accessory') then
  1045.             v:destroy()
  1046.         elseif v:IsA('ShirtGraphic') then
  1047.             v.Archivable = false
  1048.             v.Graphic = ''
  1049.         elseif v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  1050.             v.BrickColor = BrickColor.new('Fossil')
  1051.         end
  1052.     end
  1053.     ALIEN_H:Clone().Parent = PLAYER.Character
  1054. end
  1055.  
  1056. function DECALSPAM(INSTANCE, ID)
  1057.     for i,v in pairs(INSTANCE:GetChildren()) do
  1058.         if v:IsA('BasePart') then
  1059.             spawn(function()
  1060.                 local FACES = {'Back', 'Bottom', 'Front', 'Left', 'Right', 'Top'}
  1061.                 local CURRENT_FACE = 1
  1062.                 for i = 1, 6 do
  1063.                     local DECAL = Instance.new('Decal', v)
  1064.                     DECAL.Name = 'decal_seth'
  1065.                     DECAL.Texture = 'rbxassetid://' .. ID - 1
  1066.                     DECAL.Face = FACES[CURRENT_FACE]
  1067.                     CURRENT_FACE = CURRENT_FACE + 1
  1068.                 end
  1069.             end)
  1070.         end
  1071.         DECALSPAM(v, ID)
  1072.     end
  1073. end
  1074.  
  1075. function UNDECALSPAM(INSTANCE)
  1076.     for i,v in pairs(INSTANCE:GetChildren()) do
  1077.         if v:IsA('BasePart') then
  1078.             for a,b in pairs(v:GetChildren()) do
  1079.                 if b:IsA('Decal') and b.Name == 'decal_seth' then
  1080.                     b:destroy()
  1081.                 end
  1082.             end
  1083.         end
  1084.         UNDECALSPAM(v)
  1085.     end
  1086. end
  1087.  
  1088. function CREATE_DONG(PLAYER, DONG_COLOR)
  1089.     if PLAYER.Character:FindFirstChild('DONG') then
  1090.         PLAYER.Character.DONG:destroy()
  1091.     end
  1092.     local D = Instance.new('Model', PLAYER.Character)
  1093.     D.Name = 'DONG'
  1094.    
  1095.     local BG = Instance.new('BodyGyro', PLAYER.Character.Torso)
  1096.     local MAIN = Instance.new('Part', PLAYER.Character['DONG'])
  1097.     local M1 = Instance.new('CylinderMesh', MAIN)
  1098.     local W1 = Instance.new('Weld', PLAYER.Character.Head)
  1099.     local P1 = Instance.new('Part', PLAYER.Character['DONG'])
  1100.     local M2 = Instance.new('SpecialMesh', P1)
  1101.     local W2 = Instance.new('Weld', P1)
  1102.     local B1 = Instance.new('Part', PLAYER.Character['DONG'])
  1103.     local M3 = Instance.new('SpecialMesh', B1)
  1104.     local W3 = Instance.new('Weld', B1)
  1105.     local B2 = Instance.new('Part', PLAYER.Character['DONG'])
  1106.     local M4 = Instance.new('SpecialMesh', B2)
  1107.     local W4 = Instance.new('Weld', B2)
  1108.     MAIN.TopSurface = 0 MAIN.BottomSurface = 0 MAIN.Name = 'Main' MAIN.Size = Vector3.new(0.6, 2.5, 0.6) MAIN.BrickColor = BrickColor.new(DONG_COLOR) MAIN.Position = PLAYER.Character.Head.Position MAIN.CanCollide = false
  1109.     W1.Part0 = MAIN W1.Part1 = PLAYER.Character.Head W1.C0 = CFrame.new(0, 0.25, 2.1) * CFrame.Angles(math.rad(45), 0, 0)
  1110.     P1.Name = 'Mush' P1.BottomSurface = 0 P1.TopSurface = 0 P1.Size = Vector3.new(0.6, 0.6, 0.6) P1.CFrame = CFrame.new(MAIN.Position) P1.BrickColor = BrickColor.new('Pink') P1.CanCollide = false
  1111.     M2.MeshType = 'Sphere'
  1112.     W2.Part0 = MAIN W2.Part1 = P1 W2.C0 = CFrame.new(0, 1.3, 0)
  1113.     B1.Name = 'Left Ball' B1.BottomSurface = 0 B1.TopSurface = 0 B1.CanCollide = false B1.Size = Vector3.new(1, 1, 1) B1.CFrame = CFrame.new(PLAYER.Character['Left Leg'].Position) B1.BrickColor = BrickColor.new(DONG_COLOR)
  1114.     M3.Parent = B1 M3.MeshType = 'Sphere'
  1115.     W3.Part0 = PLAYER.Character['Left Leg'] W3.Part1 = B1 W3.C0 = CFrame.new(0, 0.5, -0.5)
  1116.     B2.Name = 'Right Ball' B2.BottomSurface = 0 B2.CanCollide = false B2.TopSurface = 0 B2.Size = Vector3.new(1, 1, 1) B2.CFrame = CFrame.new(PLAYER.Character['Right Leg'].Position) B2.BrickColor = BrickColor.new(DONG_COLOR)
  1117.     M4.MeshType = 'Sphere'
  1118.     W4.Part0 = PLAYER.Character['Right Leg'] W4.Part1 = B2 W4.C0 = CFrame.new(0, 0.5, -0.5)
  1119. end
  1120.  
  1121. function SCALE(C, S)
  1122.     if tonumber(S) < 0.5 then S = 0.5 elseif tonumber(S) > 25 then S = 25 end
  1123.    
  1124.     local HAT_CLONE = {}
  1125.    
  1126.     for i,v in pairs(C:GetChildren()) do if v:IsA('Accessory') then local HC = v:Clone() table.insert(HAT_CLONE, HC) v:destroy() end end
  1127.    
  1128.     local HEAD = C.Head
  1129.     local TORSO = C.Torso
  1130.     local LA = C['Left Arm']
  1131.     local RA = C['Right Arm']
  1132.     local LL = C['Left Leg']
  1133.     local RL = C['Right Leg']
  1134.     local HRP = C.HumanoidRootPart
  1135.    
  1136.     HEAD.Size = Vector3.new(S * 2, S, S)
  1137.     TORSO.Size = Vector3.new(S * 2, S * 2, S)
  1138.     LA.Size = Vector3.new(S, S * 2, S)
  1139.     RA.Size = Vector3.new(S, S * 2, S)
  1140.     LL.Size = Vector3.new(S, S * 2, S)
  1141.     RL.Size = Vector3.new(S, S * 2, S)
  1142.     HRP.Size = Vector3.new(S * 2, S * 2, S)
  1143.    
  1144.     local M1 = Instance.new('Motor6D', TORSO)
  1145.     local M2 = Instance.new('Motor6D', TORSO)
  1146.     local M3 = Instance.new('Motor6D', TORSO)
  1147.     local M4 = Instance.new('Motor6D', TORSO)
  1148.     local M5 = Instance.new('Motor6D', TORSO)
  1149.     local M6 = Instance.new('Motor6D', HRP)
  1150.    
  1151.     M1.Name = 'Neck' M1.Part0 = TORSO M1.Part1 = HEAD M1.C0 = CFrame.new(0, 1 * S, 0) * CFrame.Angles(-1.6, 0, 3.1) M1.C1 = CFrame.new(0, -0.5 * S, 0) * CFrame.Angles(-1.6, 0, 3.1)
  1152.     M2.Name = 'Left Shoulder' M2.Part0 = TORSO M2.Part1 = LA M2.C0 = CFrame.new(-1 * S, 0.5 * S, 0) * CFrame.Angles(0, -1.6, 0) M2.C1 = CFrame.new(0.5 * S, 0.5 * S, 0) * CFrame.Angles(0, -1.6, 0)
  1153.     M3.Name = 'Right Shoulder' M3.Part0 = TORSO M3.Part1 = RA M3.C0 = CFrame.new(1 * S, 0.5 * S, 0) * CFrame.Angles(0, 1.6, 0) M3.C1 = CFrame.new(-0.5 * S, 0.5 * S, 0) * CFrame.Angles(0, 1.6, 0)
  1154.     M4.Name  = 'Left Hip' M4.Part0 = TORSO M4.Part1 = LL M4.C0 = CFrame.new(-1 * S, -1 * S, 0) * CFrame.Angles(0, -1.6, 0) M4.C1 = CFrame.new(-0.5 * S, 1 * S, 0) * CFrame.Angles(0, -1.6, 0)
  1155.     M5.Name = 'Right Hip' M5.Part0 = TORSO M5.Part1 = RL M5.C0 = CFrame.new(1 * S, -1 * S, 0) * CFrame.Angles(0, 1.6, 0) M5.C1 = CFrame.new(0.5 * S, 1 * S, 0) * CFrame.Angles(0, 1.6, 0)
  1156.     M6.Name = 'RootJoint' M6.Part0 = HRP M6.Part1 = TORSO M6.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(-1.6, 0, -3.1) M6.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(-1.6, 0, -3.1)
  1157.    
  1158.     for i,v in pairs(HAT_CLONE) do v.Parent = C end
  1159. end
  1160.  
  1161. function CAPE(COLOR)
  1162.     if LP.Character:FindFirstChild('Cape') then LP.Character.Cape:destroy() end
  1163.    
  1164.     repeat wait() until LP and LP.Character and LP.Character:FindFirstChild('Torso')
  1165.    
  1166.     local T = LP.Character.Torso
  1167.    
  1168.     local C = Instance.new('Part', T.Parent)
  1169.     C.Name = 'cape_seth'
  1170.     C.Anchored = false
  1171.     C.CanCollide = false
  1172.     C.TopSurface = 0
  1173.     C.BottomSurface = 0
  1174.     C.BrickColor = BrickColor.new(COLOR)
  1175.     C.Material = 'Neon'
  1176.     C.Size = Vector3.new(0.2, 0.2, 0.2)
  1177.    
  1178.     local M = Instance.new('BlockMesh', C)
  1179.     M.Scale = Vector3.new(9, 17.5, 0.5)
  1180.    
  1181.     local M1 = Instance.new('Motor', C)
  1182.     M1.Part0 = C
  1183.     M1.Part1 = T
  1184.     M1.MaxVelocity = 1
  1185.     M1.C0 = CFrame.new(0, 1.75, 0) * CFrame.Angles(0, math.rad(90), 0)
  1186.     M1.C1 = CFrame.new(0, 1, .45) * CFrame.Angles(0, math.rad(90), 0)
  1187.    
  1188.     local WAVE = false
  1189.    
  1190.     repeat wait(1 / 44)
  1191.         local ANG = 0.2
  1192.         local oldMag = T.Velocity.magnitude
  1193.         local MV = 0.1
  1194.        
  1195.         if WAVE then
  1196.             ANG = ANG + ((T.Velocity.magnitude / 10) * 0.05) + 1
  1197.             WAVE = false
  1198.         else
  1199.             WAVE = false
  1200.         end
  1201.         ANG = ANG + math.min(T.Velocity.magnitude / 30, 1)
  1202.         M1.MaxVelocity = math.min((T.Velocity.magnitude / 10), 0.04) + MV
  1203.         M1.DesiredAngle = -ANG
  1204.         if M1.CurrentAngle < -0.05 and M1.DesiredAngle > -.05 then
  1205.             M1.MaxVelocity = 0.04
  1206.         end
  1207.         repeat
  1208.             wait()
  1209.         until M1.CurrentAngle == M1.DesiredAngle or math.abs(T.Velocity.magnitude - oldMag)  >= (T.Velocity.magnitude / 10) + 1
  1210.         if T.Velocity.magnitude < 0.1 then
  1211.             wait(0.1)
  1212.         end
  1213.     until not C or C.Parent ~= T.Parent
  1214. end
  1215.  
  1216. function INFECT(PLAYER)
  1217.     for i,v in pairs(PLAYER.Character:GetChildren()) do
  1218.         Instance.new('Folder', PLAYER.Character).Name = 'infected_seth'
  1219.         if v:IsA('Accessory') or v:IsA('Shirt') or v:IsA('Pants') then
  1220.             v:destroy()
  1221.         elseif v:IsA('ShirtGraphic') then
  1222.             v.Archivable = false
  1223.             v.Graphic = ''
  1224.         end
  1225.     end
  1226.    
  1227.     if PLAYER.Character.Head:FindFirstChild('face') then
  1228.         PLAYER.Character.Head.face.Texture = 'rbxassetid://7074882'
  1229.     end
  1230.    
  1231.     for i,v in pairs (PLAYER.Character:GetChildren()) do
  1232.         if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  1233.             if v.Name == 'Head' or v.Name == 'Left Arm' or v.Name == 'Right Arm' then
  1234.                 v.BrickColor = BrickColor.new('Medium green')
  1235.             elseif v.Name == 'Torso' or v.Name == 'Left Leg' or v.Name == 'Right Leg' then
  1236.                 v.BrickColor = BrickColor.new('Brown')
  1237.             end
  1238.         end
  1239.     end
  1240.    
  1241.     local T = PLAYER.Character.Torso.Touched:connect(function(TC)
  1242.         if not TC.Parent:FindFirstChild('infected_seth') then
  1243.             local GPFC = _PLAYERS:GetPlayerFromCharacter(TC.Parent)
  1244.             if GPFC then
  1245.                 INFECT(GPFC)
  1246.             end
  1247.         end
  1248.     end)
  1249. end
  1250.  
  1251. function fWeld(zName, zParent, zPart0, zPart1, zCoco, A, B, C, D, E, F)
  1252.     local funcw = Instance.new('Weld') funcw.Name = zName funcw.Parent = zParent funcw.Part0 = zPart0 funcw.Part1 = zPart1
  1253.     if (zCoco) then
  1254.         funcw.C0 = CFrame.new(A, B, C) * CFrame.fromEulerAnglesXYZ(D, E, F)
  1255.     else
  1256.         funcw.C1 = CFrame.new(A, B, C) * CFrame.fromEulerAnglesXYZ(D, E, F)
  1257.     end
  1258.     return funcw
  1259. end
  1260.  
  1261. function BANG(VICTIM)
  1262.     spawn(function()
  1263.         local P1 = _PLAYERS.LocalPlayer.Character.Torso
  1264.         local V1 = _PLAYERS[VICTIM].Character.Torso
  1265.        
  1266.         V1.Parent.Humanoid.PlatformStand = true
  1267.        
  1268.         P1['Left Shoulder']:destroy() local LA1 = Instance.new('Weld', P1) LA1.Part0 = P1 LA1.Part1 = P1.Parent['Left Arm'] LA1.C0 = CFrame.new(-1.5, 0, 0) LA1.Name = 'Left Shoulder'
  1269.        
  1270.         P1['Right Shoulder']:destroy() local RS1 = Instance.new('Weld', P1) RS1.Part0 = P1 RS1.Part1 = P1.Parent['Right Arm'] RS1.C0 = CFrame.new(1.5, 0, 0) RS1.Name = 'Right Shoulder'
  1271.        
  1272.         V1['Left Shoulder']:destroy() local LS2 = Instance.new('Weld', V1) LS2.Part0 = V1 LS2.Part1 = V1.Parent['Left Arm'] LS2.C0 = CFrame.new(-1.5, 0, 0) LS2.Name = 'Left Shoulder'
  1273.        
  1274.         V1['Right Shoulder']:destroy() local RS2 = Instance.new('Weld', V1) RS2.Part0 = V1 RS2.Part1 = V1.Parent['Right Arm'] RS2.C0 = CFrame.new(1.5, 0, 0) RS2.Name = 'Right Shoulder'
  1275.        
  1276.         V1['Left Hip']:destroy() local LH2 = Instance.new('Weld', V1) LH2.Part0 = V1 LH2.Part1 = V1.Parent['Left Leg'] LH2.C0 = CFrame.new(-0.5, -2, 0) LH2.Name = 'Left Hip'
  1277.        
  1278.         V1['Right Hip']:destroy() local RH2 = Instance.new('Weld', V1) RH2.Part0 = V1 RH2.Part1 = V1.Parent['Right Leg'] RH2.C0 = CFrame.new(0.5, -2, 0) RH2.Name = 'Right Hip'
  1279.        
  1280.         local D = Instance.new('Part', P1) D.TopSurface = 0 D.BottomSurface = 0 D.CanCollide = false D.BrickColor = BrickColor.new('Pastel brown') D.Shape = 'Ball' D.Size = Vector3.new(1, 1, 1)
  1281.        
  1282.         local DM1 = Instance.new('SpecialMesh', D) DM1.MeshType = 'Sphere' DM1.Scale = Vector3.new(0.4, 0.4, 0.4)
  1283.        
  1284.         fWeld('weld', P1, P1, D, true, -0.2, -1.3, -0.6, 0, 0, 0)
  1285.        
  1286.         local D2 = D:Clone() D2.Parent = P1
  1287.        
  1288.         fWeld('weld', P1, P1, D2, true, 0.2, -1.3, -0.6, 0, 0, 0)
  1289.        
  1290.         local C = Instance.new('Part', P1) C.TopSurface = 0 C.BottomSurface = 0 C.CanCollide = false C.BrickColor = BrickColor.new('Pastel brown') C.Size = Vector3.new(0.4, 1.3, 0.4)
  1291.        
  1292.         fWeld('weld', P1, P1, C, true, 0, -1, -0.52 + (-C.Size.y / 2), math.rad(-80), 0, 0)
  1293.        
  1294.         local C2 = D:Clone() C2.BrickColor = BrickColor.new('Pink') C2.Mesh.Scale = Vector3.new(0.4, 0.62, 0.4) C2.Parent = P1
  1295.        
  1296.         fWeld('weld', C, C, C2, true, 0, 0 + (C.Size.y / 2), 0, math.rad(-10), 0, 0)
  1297.        
  1298.         local CM = Instance.new('CylinderMesh', C)
  1299.        
  1300.         local BL = Instance.new('Part', V1) BL.TopSurface = 0 BL.BottomSurface = 0 BL.CanCollide = false BL.BrickColor = BrickColor.new('Pastel brown') BL.Shape = 'Ball' BL.Size = Vector3.new(1, 1, 1)
  1301.        
  1302.         local DM2 = Instance.new('SpecialMesh', BL) DM2.MeshType = 'Sphere' DM2.Scale = Vector3.new(1.2, 1.2, 1.2)
  1303.        
  1304.         fWeld('weld', V1, V1, BL, true, -0.5, 0.5, -0.6, 0, 0, 0)
  1305.        
  1306.         local BR = Instance.new('Part', V1) BR.TopSurface = 0 BR.BottomSurface = 0 BR.CanCollide = false BR.BrickColor = BrickColor.new('Pastel brown') BR.Shape = 'Ball' BR.Size = Vector3.new(1, 1, 1)
  1307.        
  1308.         local DM3 = Instance.new('SpecialMesh', BR) DM3.MeshType = 'Sphere' DM3.Scale = Vector3.new(1.2, 1.2, 1.2)
  1309.        
  1310.         fWeld('weld', V1, V1, BR, true, 0.5, 0.5, -0.6, 0, 0, 0)
  1311.        
  1312.         local BLN = Instance.new('Part', V1) BLN.TopSurface = 0 BLN.BottomSurface = 0 BLN.CanCollide = false BLN.BrickColor = BrickColor.new('Pink') BLN.Shape = 'Ball' BLN.Size = Vector3.new(1, 1, 1)
  1313.        
  1314.         local DM4 = Instance.new('SpecialMesh', BLN) DM4.MeshType = 'Sphere' DM4.Scale = Vector3.new(0.2, 0.2, 0.2)
  1315.        
  1316.         fWeld('weld', V1, V1, BLN, true, -0.5, 0.5, -1.2, 0, 0, 0)
  1317.        
  1318.         local BRN = Instance.new('Part', V1) BRN.TopSurface = 0 BRN.BottomSurface = 0 BRN.CanCollide = false BRN.BrickColor = BrickColor.new('Pink') BRN.Shape = 'Ball' BRN.Size = Vector3.new(1, 1, 1)
  1319.        
  1320.         local DM5 = Instance.new('SpecialMesh', BRN) DM5.MeshType = 'Sphere' DM5.Scale = Vector3.new(0.2, 0.2, 0.2)
  1321.        
  1322.         fWeld('weld', V1, V1, BRN, true, 0.5, 0.5, -1.2, 0, 0, 0)
  1323.        
  1324.         LH2.C1 = CFrame.new(0.2, 1.6, 0.4) * CFrame.Angles(3.9, -0.4, 0) RH2.C1 = CFrame.new(-0.2, 1.6, 0.4) * CFrame.Angles(3.9, 0.4, 0)
  1325.         LS2.C1 = CFrame.new(-0.2, 0.9, 0.6) * CFrame.Angles(3.9, -0.2, 0) RS2.C1 = CFrame.new(0.2, 0.9, 0.6) * CFrame.Angles(3.9, 0.2, 0)
  1326.         LA1.C1 = CFrame.new(-0.5, 0.7, 0) * CFrame.Angles(-0.9, -0.4, 0) RS1.C1 = CFrame.new(0.5, 0.7, 0) * CFrame.Angles(-0.9, 0.4, 0)
  1327.        
  1328.         if P1:FindFirstChild('weldx') then P1.weldx:destroy() end
  1329.        
  1330.         WE = fWeld('weldx', P1, P1, V1, true, 0, -0.9, -1.3, math.rad(-90), 0, 0)
  1331.        
  1332.         local N = V1.Neck N.C0 = CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-210), math.rad(180), 0)
  1333.     end)
  1334.     spawn(function() while wait() do for i = 1, 6 do WE.C1 = WE.C1 * CFrame.new(0, -0.3, 0) end for i = 1, 6 do WE.C1 = WE.C1 * CFrame.new(0, 0.3, 0) end end end)
  1335. end
  1336.  
  1337. function RESPAWN(PLAYER)
  1338.     local M = Instance.new('Model', workspace) M.Name = 'respawn_seth'
  1339.     local T = Instance.new('Part', M) T.Name = 'Torso' T.CanCollide = false T.Transparency = 1
  1340.     Instance.new('Humanoid', M)
  1341.     PLAYER.Character = M
  1342. end
  1343.  
  1344. function LOAD_MESSAGE(STRING)
  1345.     _PLAYERS.LocalPlayer.CharacterAppearanceId = 20018
  1346.     RESPAWN(LP)
  1347.    
  1348.     R = false
  1349.     LP.CharacterAdded:connect(function()
  1350.         if not R then
  1351.             wait(0.5)
  1352.             if LP.Character:FindFirstChild('Humanoid') then
  1353.                 MAIN_HAT = LP.Character:FindFirstChild('BunnyEarsOfCaprice'):Clone()
  1354.             end
  1355.             R = true
  1356.         end
  1357.     end)
  1358.     repeat wait() until R
  1359.     RESPAWN(LP)
  1360.     LP.CharacterAppearanceId = 0
  1361.    
  1362.     if MAIN_HAT then
  1363.         MAIN_HAT.Handle.CanCollide = true
  1364.         local M = MAIN_HAT.Handle.BunnyTools.EggScript3:Clone()
  1365.         local P = Instance.new('Part')
  1366.         M.Disabled = false
  1367.         M.Parent = P
  1368.         MAIN_HAT.Handle.BunnyTools.EggMesh3:Clone().Parent = P
  1369.         MAIN_HAT:destroy()
  1370.         P.Parent = LP.Character
  1371.         repeat wait() until LP:FindFirstChild('ChessMsg')
  1372.         MG = LP:FindFirstChild('ChessMsg')
  1373.         MG.Name = 'message_seth'
  1374.         MG.Text = ''
  1375.         MG.Parent = workspace
  1376.         MESSAGE(STRING)
  1377.         P:destroy()
  1378.         for i,v in pairs(workspace:GetChildren()) do
  1379.             if v:IsA('Part') and v.BrickColor == BrickColor.new('Bright red') and v.Reflectance == 0 and v.Transparency == 0 and not v.Anchored and v.CanCollide and v.Locked and v:FindFirstChild('Decal') and v.Size == Vector3.new(8, 0.4, 8) then
  1380.                 if v.Decal.Texture == 'http://www.roblox.com/asset/?id=1531000' and v.Transparency == 0 and v.Decal.Face == Enum.NormalId.Top then
  1381.                     v:destroy()
  1382.                 end
  1383.             end
  1384.         end
  1385.     end
  1386. end
  1387.  
  1388. function MESSAGE(STRING)
  1389.     if not SHOWING_MESSAGE then
  1390.         spawn(function()
  1391.             SHOWING_MESSAGE = true
  1392.             MG.Text = STRING
  1393.             wait(5)
  1394.             MG.Text = ''
  1395.             SHOWING_MESSAGE = false
  1396.         end)
  1397.     end
  1398. end
  1399.  
  1400. _G.CLICK_TP = false
  1401. local M_CTRL = false
  1402.  
  1403. MOUSE.KeyDown:connect(function(K) if K:byte() == 50 then M_CTRL = true end end)
  1404. MOUSE.KeyUp:connect(function(K) if K:byte() == 50 then M_CTRL = false end end)
  1405. MOUSE.Button1Down:connect(function() if _G.CLICK_TP and M_CTRL and MOUSE.Target and LP.Character and LP.Character:FindFirstChild('HumanoidRootPart') then LP.Character.HumanoidRootPart.CFrame = CFrame.new(MOUSE.Hit.p) + Vector3.new(0, 3, 0) end end)
  1406.  
  1407. _LIGHTING.Outlines = false -- / outlines are gross
  1408.  
  1409. if FIND_IN_TABLE(BANS, LP.userId) then LP:Kick() end
  1410.  
  1411. for i,v in pairs(_PLAYERS:GetPlayers()) do if FIND_IN_TABLE(BANS, v.userId) then table.insert(KICKS, v) else UPDATE_CHAT(v) end end
  1412.  
  1413. -- / commands
  1414.  
  1415. ADD_COMMAND('ff','ff [plr]', {},
  1416. function(ARGS, SPEAKER)
  1417.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1418.     for i,v in pairs(PLAYERS) do
  1419.         Instance.new('ForceField', _PLAYERS[v].Character)
  1420.     end
  1421. end)
  1422.  
  1423. ADD_COMMAND('unff','unff [plr]',{},
  1424. function(ARGS, SPEAKER)
  1425.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1426.     for i,v in pairs(PLAYERS) do
  1427.         for i,v in pairs(_PLAYERS[v].Character:GetChildren()) do
  1428.             if v:IsA('ForceField') then
  1429.                 v:destroy()
  1430.             end
  1431.         end
  1432.     end
  1433. end)
  1434.  
  1435. ADD_COMMAND('fire','fire [plr] [r] [g] [b]',{},
  1436. function(ARGS, SPEAKER)
  1437.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1438.     for i,v in pairs(PLAYERS) do
  1439.         for i,v in pairs(_PLAYERS[v].Character:GetChildren()) do
  1440.             if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  1441.                 local F = Instance.new('Fire', v)
  1442.                 if ARGS[2] and ARGS[3] and ARGS[4] then
  1443.                     F.Color = C3(ARGS[2], ARGS[3], ARGS[4])
  1444.                     F.SecondaryColor = C3(ARGS[2], ARGS[3], ARGS[4])
  1445.                 end
  1446.             end
  1447.         end
  1448.     end
  1449. end)
  1450.  
  1451. ADD_COMMAND('unfire','unfire [plr]',{},
  1452. function(ARGS, SPEAKER)
  1453.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1454.     for i,v in pairs(PLAYERS) do
  1455.         local PCHAR = _PLAYERS[v].Character
  1456.         for i,v in pairs(PCHAR:GetChildren()) do
  1457.             for i,v in pairs(v:GetChildren()) do
  1458.                 if v:IsA('Fire') then
  1459.                     v:destroy()
  1460.                 end
  1461.             end
  1462.         end
  1463.     end
  1464. end)
  1465.  
  1466. ADD_COMMAND('sp','sp [plr] [r] [g] [b]',{'sparkles'},
  1467. function(ARGS, SPEAKER)
  1468.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1469.     for i,v in pairs(PLAYERS) do
  1470.         for i,v in pairs(_PLAYERS[v].Character:GetChildren()) do
  1471.             if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  1472.                 if ARGS[2] and ARGS[3] and ARGS[4] then
  1473.                     Instance.new('Sparkles', v).Color = C3(ARGS[2], ARGS[3], ARGS[4])
  1474.                 else
  1475.                     Instance.new('Sparkles', v)
  1476.                 end
  1477.             end
  1478.         end
  1479.     end
  1480. end)
  1481.  
  1482. ADD_COMMAND('unsp','unsp [plr]',{'unsparkles'},
  1483. function(ARGS, SPEAKER)
  1484.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1485.     for i,v in pairs(PLAYERS) do
  1486.         for i,v in pairs(_PLAYERS[v].Character:GetChildren()) do
  1487.             for i,v in pairs(v:GetChildren()) do
  1488.                 if v:IsA('Sparkles') then
  1489.                     v:destroy()
  1490.                 end
  1491.             end
  1492.         end
  1493.     end
  1494. end)
  1495.  
  1496. ADD_COMMAND('smoke','smoke [plr]',{},
  1497. function(ARGS, SPEAKER)
  1498.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1499.     for i,v in pairs(PLAYERS) do
  1500.         Instance.new('Smoke', _PLAYERS[v].Character.Torso)
  1501.     end
  1502. end)
  1503.  
  1504. ADD_COMMAND('unsmoke','unsmoke [plr]',{},
  1505. function(ARGS, SPEAKER)
  1506.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1507.     for i,v in pairs(PLAYERS) do
  1508.         for i,v in pairs(_PLAYERS[v].Character.Torso:GetChildren()) do
  1509.             if v:IsA('Smoke') then
  1510.                 v:destroy()
  1511.             end
  1512.         end
  1513.     end
  1514. end)
  1515.  
  1516. ADD_COMMAND('btools','btools [plr]',{},
  1517. function(ARGS, SPEAKER)
  1518.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1519.     for i,v in pairs(PLAYERS) do
  1520.         Instance.new('HopperBin', _PLAYERS[v].Backpack).BinType = 2
  1521.         Instance.new('HopperBin', _PLAYERS[v].Backpack).BinType = 3
  1522.         Instance.new('HopperBin', _PLAYERS[v].Backpack).BinType = 4
  1523.     end
  1524. end)
  1525.  
  1526. ADD_COMMAND('god','god [plr]',{},
  1527. function(ARGS, SPEAKER)
  1528.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1529.     for i,v in pairs(PLAYERS) do
  1530.         local PCHAR = _PLAYERS[v].Character
  1531.         if PCHAR:FindFirstChild('Humanoid') then
  1532.             PCHAR.Humanoid.MaxHealth = math.huge PCHAR.Humanoid.Health = PCHAR.Humanoid.MaxHealth
  1533.         end
  1534.     end
  1535. end)
  1536.  
  1537. ADD_COMMAND('sgod','sgod [plr]',{},
  1538. function(ARGS, SPEAKER)
  1539.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1540.     for i,v in pairs(PLAYERS) do
  1541.         local PCHAR = _PLAYERS[v].Character
  1542.         if PCHAR:FindFirstChild('Humanoid') then
  1543.             PCHAR.Humanoid.MaxHealth = 10000000 PCHAR.Humanoid.Health = PCHAR.Humanoid.MaxHealth
  1544.         end
  1545.     end
  1546. end)
  1547.  
  1548. ADD_COMMAND('ungod','ungod [plr]',{},
  1549. function(ARGS, SPEAKER)
  1550.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1551.     for i,v in pairs(PLAYERS) do
  1552.         local PCHAR = _PLAYERS[v].Character
  1553.         if PCHAR:FindFirstChild('Humanoid') then
  1554.             PCHAR.Humanoid.MaxHealth = 100
  1555.         end
  1556.     end
  1557. end)
  1558.  
  1559. ADD_COMMAND('heal','heal [plr]',{},
  1560. function(ARGS, SPEAKER)
  1561.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1562.     for i,v in pairs(PLAYERS) do
  1563.         local PCHAR = _PLAYERS[v].Character
  1564.         if PCHAR:FindFirstChild('Humanoid') then
  1565.             PCHAR.Humanoid.Health = PCHAR.Humanoid.MaxHealth
  1566.         end
  1567.     end
  1568. end)
  1569.  
  1570. ADD_COMMAND('freeze','freeze [plr]',{'frz'},
  1571. function(ARGS, SPEAKER)
  1572.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1573.     for i,v in pairs(PLAYERS) do
  1574.         for i,v in pairs(PLAYERS) do
  1575.             local PCHAR = _PLAYERS[v].Character
  1576.             for i,v in pairs(PCHAR:GetChildren()) do
  1577.                 if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  1578.                     v.Anchored = true
  1579.                 end
  1580.             end
  1581.         end
  1582.     end
  1583. end)
  1584.  
  1585. ADD_COMMAND('thaw','thaw [plr]',{'unfreeze','unfrz'},
  1586. function(ARGS, SPEAKER)
  1587.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1588.     for i,v in pairs(PLAYERS) do
  1589.         for i,v in pairs(PLAYERS) do
  1590.             for i,v in pairs(_PLAYERS[v].Character:GetChildren()) do
  1591.                 if v:IsA('Part') then
  1592.                     v.Anchored = false
  1593.                 end
  1594.             end
  1595.         end
  1596.     end
  1597. end)
  1598.  
  1599. ADD_COMMAND('kill','kill [plr]',{},
  1600. function(ARGS, SPEAKER)
  1601.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1602.     for i,v in pairs(PLAYERS) do
  1603.         _PLAYERS[v].Character:BreakJoints()
  1604.     end
  1605. end)
  1606.  
  1607. ADD_COMMAND('sound','sound [id]',{},
  1608. function(ARGS, SPEAKER)
  1609.     for i,v in pairs(workspace:GetChildren()) do if v:IsA('Sound') then v:Stop() v:destroy() end end
  1610.     if ARGS[1]:lower() ~= 'off' then
  1611.         local S = Instance.new('Sound', workspace) S.Name = 'song_seth' S.Archivable = false S.Looped = true S.SoundId = 'rbxassetid://' .. ARGS[1] S.Volume = 1 S:Play()
  1612.     end
  1613. end)
  1614.  
  1615. ADD_COMMAND('volume','volume [int]',{},
  1616. function(ARGS, SPEAKER)
  1617.     for i,v in pairs(workspace:GetChildren()) do if v:IsA('Sound') then v.Volume = ARGS[1] end end
  1618. end)
  1619.  
  1620. ADD_COMMAND('pitch','pitch [int]',{},
  1621. function(ARGS, SPEAKER)
  1622.     for i,v in pairs(workspace:GetChildren()) do if v:IsA('Sound') then v.Pitch = ARGS[1] end end
  1623. end)
  1624.  
  1625. ADD_COMMAND('explode','explode [plr]',{},
  1626. function(ARGS, SPEAKER)
  1627.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1628.     for i,v in pairs(PLAYERS) do
  1629.         local PCHAR = _PLAYERS[v].Character
  1630.         if PCHAR:FindFirstChild('Torso') then
  1631.             Instance.new('Explosion', PCHAR).Position = PCHAR.Torso.Position                   
  1632.         end
  1633.     end
  1634. end)
  1635.  
  1636. ADD_COMMAND('invis','invis [plr]',{},
  1637. function(ARGS, SPEAKER)
  1638.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1639.     for i,v in pairs(PLAYERS) do
  1640.         local PCHAR = _PLAYERS[v].Character
  1641.         for i,v in pairs(PCHAR:GetChildren()) do
  1642.             if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  1643.                 v.Transparency = 1
  1644.             end
  1645.             if v:IsA('Accessory') and v:FindFirstChild('Handle') then
  1646.                 v.Handle.Transparency = 1
  1647.             end
  1648.         end
  1649.         if PCHAR.Head:FindFirstChild('face') then PCHAR.Head.face.Transparency = 1 end
  1650.     end
  1651. end)
  1652.  
  1653. ADD_COMMAND('vis','vis [plr]',{},
  1654. function(ARGS, SPEAKER)
  1655.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1656.     for i,v in pairs(PLAYERS) do
  1657.         local PCHAR = _PLAYERS[v].Character
  1658.         for i,v in pairs(PCHAR:GetChildren()) do
  1659.             if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  1660.                 v.Transparency = 0
  1661.             end
  1662.             if v:IsA('Accessory') and v:FindFirstChild('Handle') then
  1663.                 v.Handle.Transparency = 0
  1664.             end
  1665.         end
  1666.         if PCHAR.Head:FindFirstChild('face') then PCHAR.Head.face.Transparency = 0 end
  1667.     end
  1668. end)
  1669.  
  1670. ADD_COMMAND('goto','goto [plr]',{},
  1671. function(ARGS, SPEAKER)
  1672.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1673.     for i,v in pairs(PLAYERS) do
  1674.         local PCHAR = _PLAYERS[v].Character
  1675.         if PCHAR then
  1676.             SPEAKER.Character.HumanoidRootPart.CFrame = PCHAR.Torso.CFrame
  1677.         end
  1678.     end
  1679. end)
  1680.  
  1681. ADD_COMMAND('bring','bring [plr]',{},
  1682. function(ARGS, SPEAKER)
  1683.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1684.     for i,v in pairs(PLAYERS) do
  1685.         _PLAYERS[v].Character.HumanoidRootPart.CFrame = SPEAKER.Character.Torso.CFrame
  1686.     end
  1687. end)
  1688.  
  1689. ADD_COMMAND('tp','tp [plr] [plr]',{},
  1690. function(ARGS, SPEAKER)
  1691.     local PLAYERS1, PLAYERS2 = GET_PLAYER(ARGS[1], SPEAKER), GET_PLAYER(ARGS[2], SPEAKER)
  1692.     for i,v in pairs(PLAYERS1) do for a,b in pairs(PLAYERS2) do
  1693.         if _PLAYERS[v].Character and _PLAYERS[b].Character then
  1694.             _PLAYERS[v].Character.HumanoidRootPart.CFrame = _PLAYERS[b].Character.Torso.CFrame
  1695.         end
  1696.     end end
  1697. end)
  1698.  
  1699. ADD_COMMAND('char','char [plr] [id]',{'charapp'},
  1700. function(ARGS, SPEAKER)
  1701.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1702.     for i,v in pairs(PLAYERS) do
  1703.         _PLAYERS[v].CharacterAppearanceId = ARGS[2]
  1704.         _PLAYERS[v].Character:BreakJoints()
  1705.     end
  1706. end)
  1707.  
  1708. ADD_COMMAND('ws','ws [plr] [int]',{},
  1709. function(ARGS, SPEAKER)
  1710.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1711.     for i,v in pairs(PLAYERS) do
  1712.         local PCHAR = _PLAYERS[v].Character
  1713.         if PCHAR:FindFirstChild('Humanoid') then
  1714.             PCHAR.Humanoid.WalkSpeed = tonumber(ARGS[2])
  1715.         end
  1716.     end
  1717. end)
  1718.  
  1719. ADD_COMMAND('time','time [int]',{},
  1720. function(ARGS, SPEAKER)
  1721.     _LIGHTING:SetMinutesAfterMidnight(tonumber(ARGS[1]) * 60)
  1722. end)
  1723.  
  1724. ADD_COMMAND('kick','kick [plr]',{},
  1725. function(ARGS, SPEAKER)
  1726.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1727.     for i,v in pairs(PLAYERS) do
  1728.         table.insert(KICKS, _PLAYERS[v])
  1729.     end
  1730. end)
  1731.  
  1732. ADD_COMMAND('ban','ban [plr]',{},
  1733. function(ARGS, SPEAKER)
  1734.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1735.     for i,v in pairs(PLAYERS) do
  1736.         table.insert(BANS, _PLAYERS[v].userId)
  1737.         table.insert(KICKS, _PLAYERS[v])
  1738.         UPDATE_BANS()
  1739.     end
  1740. end)
  1741.  
  1742. ADD_COMMAND('unban','unban [username]',{},
  1743. function(ARGS, SPEAKER)
  1744.     if FIND_IN_TABLE(BANS, game.Players:GetUserIdFromNameAsync(ARGS[1])) then
  1745.         table.remove(BANS, GET_IN_TABLE(BANS, game.Players:GetUserIdFromNameAsync(ARGS[1])))
  1746.         UPDATE_BANS()
  1747.     end
  1748. end)
  1749.  
  1750. ADD_COMMAND('unlockws','unlock',{'unlock'},
  1751. function(ARGS, SPEAKER)
  1752.     local function UNLOCK(INSTANCE)
  1753.         for i,v in pairs(INSTANCE:GetChildren()) do
  1754.             if v:IsA('BasePart') then
  1755.                 v.Locked = false
  1756.             end
  1757.             UNLOCK(v)
  1758.         end
  1759.     end
  1760.     UNLOCK(workspace)
  1761. end)
  1762.  
  1763. ADD_COMMAND('lockws','lock',{'lock'},
  1764. function(ARGS, SPEAKER)
  1765.     local function LOCK(INSTANCE)
  1766.         for i,v in pairs(INSTANCE:GetChildren()) do
  1767.             if v:IsA('BasePart') then
  1768.                 v.Locked = true
  1769.             end
  1770.             LOCK(v)
  1771.         end
  1772.     end
  1773.     LOCK(workspace)
  1774. end)
  1775.  
  1776. ADD_COMMAND('unanchorws','unanchor',{'unanchor'},
  1777. function(ARGS, SPEAKER)
  1778.    local function UNANCHOR(INSTANCE)
  1779.         for i,v in pairs(INSTANCE:GetChildren()) do
  1780.             if v:IsA('BasePart') then
  1781.                 v.Anchored = false
  1782.             end
  1783.             UNANCHOR(v)
  1784.         end
  1785.     end
  1786.     UNANCHOR(workspace)
  1787. end)
  1788.  
  1789. ADD_COMMAND('anchorws','anchor',{'anchor'},
  1790. function(ARGS, SPEAKER)
  1791.    local function ANCHOR(INSTANCE)
  1792.         for i,v in pairs(INSTANCE:GetChildren()) do
  1793.             if v:IsA('BasePart') then
  1794.                 v.Anchored = true
  1795.             end
  1796.             ANCHOR(v)
  1797.         end
  1798.     end
  1799.     ANCHOR(workspace)
  1800. end)
  1801.  
  1802. ADD_COMMAND('hsize','hsize [plr] [int]',{'hatsize'},
  1803. function(ARGS, SPEAKER)
  1804.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1805.     for i,v in pairs(PLAYERS) do
  1806.         for i,v in pairs(_PLAYERS[v].Character:GetChildren()) do
  1807.             if v:IsA('Accessory') then
  1808.                 for a,b in pairs(v.Handle:GetChildren()) do
  1809.                     if b:IsA('SpecialMesh') then
  1810.                         b.Scale = ARGS[2] * Vector3.new(1, 1, 1)
  1811.                     end
  1812.                 end
  1813.             end
  1814.         end
  1815.     end
  1816. end)
  1817.  
  1818. ADD_COMMAND('shats','shats [plr]',{'stealhats'},
  1819. function(ARGS, SPEAKER)
  1820.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1821.     for i,v in pairs(PLAYERS) do
  1822.         for i,v in pairs(_PLAYERS[v].Character:GetChildren()) do
  1823.             if v:IsA('Accessory') then
  1824.                 v.Parent = SPEAKER.Character
  1825.             end
  1826.         end
  1827.     end
  1828. end)
  1829.  
  1830. ADD_COMMAND('rhats','rhats [plr]',{'removehats'},
  1831. function(ARGS, SPEAKER)
  1832.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1833.     for i,v in pairs(PLAYERS) do
  1834.         local PCHAR = _PLAYERS[v].Character
  1835.         if PCHAR:FindFirstChild('Humanoid') then
  1836.             PCHAR.Humanoid:RemoveAccessories()
  1837.         end
  1838.     end
  1839. end)
  1840.  
  1841. ADD_COMMAND('firstp','firstp [plr]',{},
  1842. function(ARGS, SPEAKER)
  1843.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1844.     for i,v in pairs(PLAYERS) do
  1845.         _PLAYERS[v].CameraMode = 'LockFirstPerson'
  1846.     end
  1847. end)
  1848.  
  1849. ADD_COMMAND('thirdp','thirdp [plr]',{},
  1850. function(ARGS, SPEAKER)
  1851.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1852.     for i,v in pairs(PLAYERS) do
  1853.         _PLAYERS[v].CameraMode = 'Classic'
  1854.     end
  1855. end)
  1856.  
  1857. ADD_COMMAND('chat','chat [plr] [string]',{},
  1858. function(ARGS, SPEAKER)
  1859.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1860.     for i,v in pairs(PLAYERS) do
  1861.         game.Chat:Chat(_PLAYERS[v].Character.Head, GLS(false, 1))
  1862.     end
  1863. end)
  1864.  
  1865. ADD_COMMAND('name','name [plr] [string]',{},
  1866. function(ARGS, SPEAKER)
  1867.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1868.     for i,v in pairs(PLAYERS) do
  1869.         _PLAYERS[v].Character.Name = GLS(false, 1)
  1870.     end
  1871. end)
  1872.  
  1873. ADD_COMMAND('unname','unname [plr]',{},
  1874. function(ARGS, SPEAKER)
  1875.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1876.     for i,v in pairs(PLAYERS) do
  1877.         _PLAYERS[v].Character.Name = _PLAYERS[v].Name
  1878.     end
  1879. end)
  1880.  
  1881. ADD_COMMAND('noname','noname [plr]',{},
  1882. function(ARGS, SPEAKER)
  1883.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1884.     for i,v in pairs(PLAYERS) do
  1885.         _PLAYERS[v].Character.Name = ''
  1886.     end
  1887. end)
  1888.  
  1889. ADD_COMMAND('stun','stun [plr]',{},
  1890. function(ARGS, SPEAKER)
  1891.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1892.     for i,v in pairs(PLAYERS) do
  1893.         local PCHAR = _PLAYERS[v].Character
  1894.         PCHAR.Humanoid.PlatformStand = true
  1895.     end
  1896. end)
  1897.  
  1898. ADD_COMMAND('unstun','unstun [plr]',{},
  1899. function(ARGS, SPEAKER)
  1900.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1901.     for i,v in pairs(PLAYERS) do
  1902.         local PCHAR = _PLAYERS[v].Character
  1903.         PCHAR.Humanoid.PlatformStand = false
  1904.     end
  1905. end)
  1906.  
  1907. ADD_COMMAND('guest','guest [plr]',{},
  1908. function(ARGS, SPEAKER)
  1909.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1910.     for i,v in pairs(PLAYERS) do
  1911.         local PCHAR = _PLAYERS[v].Character
  1912.         _PLAYERS[v].CharacterAppearanceId = 1
  1913.         PCHAR:BreakJoints()
  1914.     end
  1915. end)
  1916.  
  1917. ADD_COMMAND('noob','noob [plr]',{},
  1918. function(ARGS, SPEAKER)
  1919.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1920.     for i,v in pairs(PLAYERS) do
  1921.         local PCHAR = _PLAYERS[v].Character
  1922.         _PLAYERS[v].CharacterAppearanceId = 155902847
  1923.         PCHAR:BreakJoints()
  1924.     end
  1925. end)
  1926.  
  1927. ADD_COMMAND('damage','damage [plr] [int]',{},
  1928. function(ARGS, SPEAKER)
  1929.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1930.     for i,v in pairs(PLAYERS) do
  1931.         _PLAYERS[v].Character.Humanoid:TakeDamage(ARGS[2])
  1932.     end
  1933. end)
  1934.  
  1935. ADD_COMMAND('view','view [plr]',{},
  1936. function(ARGS, SPEAKER)
  1937.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1938.     for i,v in pairs(PLAYERS) do
  1939.         local PCHAR = _PLAYERS[v].Character
  1940.         workspace.CurrentCamera.CameraSubject = PCHAR
  1941.     end
  1942. end)
  1943.  
  1944. ADD_COMMAND('unview','unview',{},
  1945. function()
  1946.     workspace.CurrentCamera.CameraSubject = _PLAYERS.LocalPlayer.Character
  1947. end)
  1948.  
  1949. ADD_COMMAND('nolimbs','nolimbs [plr]',{},
  1950. function(ARGS, SPEAKER)
  1951.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1952.     for i,v in pairs(PLAYERS) do
  1953.         local PCHAR = _PLAYERS[v].Character
  1954.         for i,v in pairs(PCHAR:GetChildren()) do
  1955.             local LIMB = PCHAR.Humanoid:GetLimb(v)
  1956.             if v:IsA('BasePart') and PCHAR:FindFirstChild('Humanoid') and LIMB ~= Enum.Limb.Unknown and LIMB ~= Enum.Limb.Head and LIMB ~= Enum.Limb.Torso then
  1957.                 v:destroy()
  1958.             end
  1959.         end
  1960.     end
  1961. end)
  1962.  
  1963. ADD_COMMAND('box','box [plr]',{},
  1964. function(ARGS, SPEAKER)
  1965.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1966.     for i,v in pairs(PLAYERS) do
  1967.         local PCHAR = _PLAYERS[v].Character
  1968.         local SB = Instance.new('SelectionBox', PCHAR)
  1969.         SB.Adornee = SB.Parent
  1970.         SB.Color = BrickColor.new('' .. (ARGS[2]))
  1971.     end
  1972. end)
  1973.  
  1974. ADD_COMMAND('unbox','nobox [plr]',{},
  1975. function(ARGS, SPEAKER)
  1976.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1977.     for i,v in pairs(PLAYERS) do
  1978.         local PCHAR = _PLAYERS[v].Character
  1979.         for i,v in pairs(_PLAYERS[v].Character:GetChildren()) do
  1980.             if v:IsA('SelectionBox') then
  1981.                 v:destroy()
  1982.             end
  1983.         end
  1984.     end
  1985. end)
  1986.  
  1987. ADD_COMMAND('ghost','ghost [plr]',{},
  1988. function(ARGS, SPEAKER)
  1989.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1990.     for i,v in pairs(PLAYERS) do
  1991.         local PCHAR = _PLAYERS[v].Character
  1992.         for i,v in pairs(PCHAR:GetChildren()) do
  1993.             if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  1994.                 v.Transparency = 0.5
  1995.             elseif v:IsA('Accessory') and v:FindFirstChild('Handle') then
  1996.                 v.Handle.Transparency = 0.5
  1997.             elseif PCHAR.Head:FindFirstChild('face') then
  1998.                 PCHAR.Head.face.Transparency = 0.5
  1999.             end
  2000.         end
  2001.     end
  2002. end)
  2003.  
  2004. ADD_COMMAND('sphere','sphere [plr]',{},
  2005. function(ARGS, SPEAKER)
  2006.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2007.     for i,v in pairs(PLAYERS) do
  2008.         local PCHAR=_PLAYERS[v].Character
  2009.         local SS = Instance.new('SelectionSphere', PCHAR)
  2010.         SS.Adornee = SS.Parent
  2011.     end
  2012. end)
  2013.  
  2014. ADD_COMMAND('sky','sky [id]',{},
  2015. function(ARGS, SPEAKER)
  2016.     if ARGS[1] then
  2017.         for i,v in pairs(_LIGHTING:GetChildren()) do if v:IsA('Sky') then v:destroy() end end
  2018.         local SKIES = {'Bk', 'Dn', 'Ft', 'Lf', 'Rt', 'Up'}
  2019.         local SKY = Instance.new('Sky', _LIGHTING)
  2020.         for i,v in pairs(SKIES) do
  2021.             SKY['Skybox' .. v] = 'rbxassetid://' .. ARGS[1] - 1
  2022.         end
  2023.     end
  2024. end)
  2025.  
  2026. ADD_COMMAND('ambient','ambient [r] [g] [b]',{},
  2027. function(ARGS, SPEAKER)
  2028.     if ARGS[1] and ARGS[2] and ARGS[3] then
  2029.         _LIGHTING.Ambient = C3(ARGS[1], ARGS[2], ARGS[3])
  2030.     end
  2031. end)
  2032.  
  2033. ADD_COMMAND('jail','jail [plr]',{},
  2034. function(ARGS, SPEAKER)
  2035.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2036.     for i,v in pairs(PLAYERS) do
  2037.         if FIND_IN_TABLE(JAILED, _PLAYERS[v].Name) then return end
  2038.         table.insert(JAILED, _PLAYERS[v].Name)
  2039.         local PCHAR = _PLAYERS[v].Character
  2040.         local J = JAIL:Clone() J.Parent = workspace J:MoveTo(PCHAR.Torso.Position) J.Name = 'JAIL_' .. _PLAYERS[v].Name
  2041.         repeat wait()
  2042.             PCHAR = _PLAYERS[v].Character if PCHAR and PCHAR:FindFirstChild('HumanoidRootPart') and J:FindFirstChild('MAIN') then PCHAR.HumanoidRootPart.CFrame = J.MAIN.CFrame + Vector3.new(0, 1, 0) end
  2043.         until not FIND_IN_TABLE(JAILED, _PLAYERS[v].Name)
  2044.     end
  2045. end)
  2046.  
  2047. ADD_COMMAND('unjail','unjail [plr]',{},
  2048. function(ARGS, SPEAKER)
  2049.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2050.     for i,v in pairs(PLAYERS) do
  2051.         for a,b in pairs(JAILED) do if b == _PLAYERS[v].Name then table.remove(JAILED, a) end end
  2052.         if workspace:FindFirstChild('JAIL_' .. _PLAYERS[v].Name) then workspace['JAIL_' .. _PLAYERS[v].Name]:destroy() end
  2053.     end
  2054. end)
  2055.  
  2056. ADD_COMMAND('animation','animation [plr] [id]',{'anim'},
  2057. function(ARGS, SPEAKER)
  2058.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2059.     for i,v in pairs(PLAYERS) do
  2060.         local ID = ARGS[2]
  2061.         if ARGS[2] == 'climb' then ID = '180436334' end
  2062.         if ARGS[2] == 'fall' then ID = '180436148' end
  2063.         if ARGS[2] == 'jump' then ID = '125750702' end
  2064.         if ARGS[2] == 'sit' then ID = '178130996' end
  2065.         for a,b in pairs(_PLAYERS[v].Character.Animate:GetChildren()) do
  2066.             if b:IsA('StringValue') then
  2067.                 for c,d in pairs(b:GetChildren()) do
  2068.                     if d:IsA('Animation') then
  2069.                         d.AnimationId = 'rbxassetid://' .. ID
  2070.                     end
  2071.                 end
  2072.             end
  2073.         end
  2074.     end
  2075. end)
  2076.  
  2077. ADD_COMMAND('fix','fix [plr]',{},
  2078. function(ARGS, SPEAKER)
  2079.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2080.     for i,v in pairs(PLAYERS) do
  2081.         local PCHAR = _PLAYERS[v].Character
  2082.         RESET_MODEL(PCHAR)
  2083.         UPDATE_MODEL(PCHAR, _PLAYERS[v].Name)
  2084.     end
  2085. end)
  2086.  
  2087. ADD_COMMAND('creeper','creeper [plr]',{'crpr'},
  2088. function(ARGS, SPEAKER)
  2089.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2090.     for i,v in pairs(PLAYERS) do
  2091.         CREEPER(_PLAYERS[v])
  2092.     end
  2093. end)
  2094.  
  2095. ADD_COMMAND('uncreeper','uncreeper [plr]',{},
  2096. function(ARGS, SPEAKER)
  2097.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2098.     for i,v in pairs(PLAYERS) do
  2099.         local PCHAR = _PLAYERS[v].Character
  2100.         RESET_MODEL(PCHAR)
  2101.         UPDATE_MODEL(PCHAR, _PLAYERS[v].Name)
  2102.     end
  2103. end)
  2104.  
  2105. ADD_COMMAND('shrek','shrek [plr]',{},
  2106. function(ARGS, SPEAKER)
  2107.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2108.     for i,v in pairs(PLAYERS) do
  2109.         SHREK(_PLAYERS[v])
  2110.     end
  2111. end)
  2112.  
  2113. ADD_COMMAND('unshrek','unshrek [plr]',{},
  2114. function(ARGS, SPEAKER)
  2115.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2116.     for i,v in pairs(PLAYERS) do
  2117.         local PCHAR = _PLAYERS[v].Character
  2118.         RESET_MODEL(PCHAR)
  2119.         UPDATE_MODEL(PCHAR, _PLAYERS[v].Name)
  2120.     end
  2121. end)
  2122.  
  2123. ADD_COMMAND('nuke','nuke [plr]',{},
  2124. function(ARGS, SPEAKER)
  2125.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2126.     for i,v in pairs(PLAYERS) do
  2127.         local PCHAR = _PLAYERS[v].Character
  2128.         spawn(function()
  2129.             if _PLAYERS[v] and PCHAR and PCHAR:FindFirstChild('Torso')  then
  2130.                 local N = Instance.new('Part', workspace)
  2131.                 N.Name = 'nuke_seth'
  2132.                 N.Anchored = true
  2133.                 N.CanCollide = false
  2134.                 N.Shape = 'Ball'
  2135.                 N.Size = Vector3.new(1, 1, 1)
  2136.                 N.BrickColor = BrickColor.new('New Yeller')
  2137.                 N.Transparency = 0.5
  2138.                 N.Reflectance = 0.2
  2139.                 N.TopSurface = 0
  2140.                 N.BottomSurface = 0
  2141.                 N.Touched:connect(function(T)
  2142.                     if T and T.Parent then
  2143.                         local E = Instance.new('Explosion', workspace)
  2144.                         E.Position = T.Position
  2145.                         E.BlastRadius = 20
  2146.                         E.BlastPressure = math.huge
  2147.                     end
  2148.                 end)
  2149.                 local CF = PCHAR.Torso.CFrame
  2150.                 N.CFrame = CF
  2151.                 for i = 1,30 do
  2152.                     N.Size = N.Size + Vector3.new(5, 5, 5)
  2153.                     N.CFrame = CF
  2154.                     wait(1 / 44)
  2155.                 end
  2156.                 N:destroy()
  2157.             end
  2158.         end)
  2159.     end
  2160. end)
  2161.  
  2162. ADD_COMMAND('unnuke','nonuke',{},
  2163. function(ARGS, SPEAKER)
  2164.     for i,v in pairs(workspace:GetChildren()) do
  2165.         if v:IsA('Part') and v.Name == 'nuke_seth' then
  2166.             v:destroy()
  2167.         end
  2168.     end
  2169. end)
  2170.  
  2171. ADD_COMMAND('infect','infect [plr]',{},
  2172. function(ARGS, SPEAKER)
  2173.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2174.     for i,v in pairs(PLAYERS) do
  2175.         INFECT(_PLAYERS[v])
  2176.     end
  2177. end)
  2178.  
  2179. ADD_COMMAND('uninfect','uninfect [plr]',{},
  2180. function(ARGS, SPEAKER)
  2181.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2182.     for i,v in pairs(PLAYERS) do
  2183.         local PCHAR = _PLAYERS[v].Character
  2184.         RESET_MODEL(PCHAR)
  2185.         UPDATE_MODEL(PCHAR, _PLAYERS[v].Name)
  2186.     end
  2187. end)
  2188.  
  2189. ADD_COMMAND('duck','duck [plr]',{},
  2190. function(ARGS, SPEAKER)
  2191.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2192.     for i,v in pairs(PLAYERS) do
  2193.         DUCK(_PLAYERS[v])
  2194.     end
  2195. end)
  2196.  
  2197. ADD_COMMAND('unduck','unduck [plr]',{},
  2198. function(ARGS, SPEAKER)
  2199.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2200.     for i,v in pairs(PLAYERS) do
  2201.         local PCHAR = _PLAYERS[v].Character
  2202.         RESET_MODEL(PCHAR)
  2203.         UPDATE_MODEL(PCHAR, _PLAYERS[v].Name)
  2204.     end
  2205. end)
  2206.  
  2207. ADD_COMMAND('disable','disable [plr]',{},
  2208. function(ARGS, SPEAKER)
  2209.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2210.     for i,v in pairs(PLAYERS) do
  2211.         local PCHAR = _PLAYERS[v].Character
  2212.         if PCHAR:FindFirstChild('Humanoid') then
  2213.             PCHAR.Humanoid.Name = 'HUMANOID_' .. _PLAYERS[v].Name
  2214.             local humanoid = PCHAR['HUMANOID_' .. _PLAYERS[v].Name]
  2215.             humanoid.Parent = HUMANOIDS
  2216.         end
  2217.     end
  2218. end)
  2219.  
  2220. ADD_COMMAND('enable','enable [plr]',{},
  2221. function(ARGS, SPEAKER)
  2222.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2223.     for i,v in pairs(PLAYERS) do
  2224.         local PCHAR = _PLAYERS[v].Character
  2225.         if PCHAR:FindFirstChild('Humanoid') then
  2226.             return
  2227.         else
  2228.             if HUMANOIDS:FindFirstChild('HUMANOID_' .. _PLAYERS[v].Name) then
  2229.                 local humanoid = HUMANOIDS['HUMANOID_' .. _PLAYERS[v].Name] humanoid.Parent = PCHAR humanoid.Name = 'Humanoid'
  2230.             end
  2231.         end
  2232.     end
  2233. end)
  2234.  
  2235. ADD_COMMAND('size','size [plr] [int]',{},
  2236. function(ARGS, SPEAKER)
  2237.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2238.     for i,v in pairs(PLAYERS) do
  2239.         SCALE(_PLAYERS[v].Character, ARGS[2])
  2240.     end
  2241. end)
  2242.  
  2243. ADD_COMMAND('clone','clone [plr]',{},
  2244. function(ARGS, SPEAKER)
  2245.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2246.     for i,v in pairs(PLAYERS) do
  2247.         local PCHAR = _PLAYERS[v].Character PCHAR.Archivable = true
  2248.         local C = PCHAR:Clone() C.Parent = workspace C:MoveTo(PCHAR:GetModelCFrame().p) C:MakeJoints()
  2249.         PCHAR.Archivable = false
  2250.     end
  2251. end)
  2252.  
  2253. ADD_COMMAND('spin','spin [plr]',{},
  2254. function(ARGS, SPEAKER)
  2255.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2256.     for i,v in pairs(PLAYERS) do
  2257.         local PCHAR = _PLAYERS[v].Character
  2258.         for i,v in pairs(PCHAR.Torso:GetChildren()) do
  2259.             if v.Name == 'SPIN' then
  2260.                 v:destroy()
  2261.             end
  2262.         end
  2263.         local T = PCHAR.Torso
  2264.         local BG = Instance.new('BodyGyro', T) BG.Name = 'SPIN' BG.maxTorque = Vector3.new(0, math.huge, 0) BG.P = 11111 BG.cframe = T.CFrame
  2265.         spawn(function()
  2266.             repeat wait(1/44)
  2267.                 BG.CFrame = BG.CFrame * CFrame.Angles(0,math.rad(30),0)
  2268.             until not BG or BG.Parent ~= T
  2269.         end)
  2270.     end
  2271. end)
  2272.  
  2273. ADD_COMMAND('unspin','unspin [plr]',{},
  2274. function(ARGS, SPEAKER)
  2275.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2276.     for i,v in pairs(PLAYERS) do
  2277.         local PCHAR = _PLAYERS[v].Character
  2278.         for i,v in pairs(PCHAR.Torso:GetChildren()) do
  2279.             if v.Name == 'SPIN' then
  2280.                 v:destroy()
  2281.             end
  2282.         end
  2283.     end
  2284. end)
  2285.  
  2286. ADD_COMMAND('dog','dog [plr]',{},
  2287. function(ARGS, SPEAKER)
  2288.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2289.     for i,v in pairs(PLAYERS) do
  2290.         DOG(_PLAYERS[v])
  2291.     end
  2292. end)
  2293.  
  2294. ADD_COMMAND('undog','undog [plr]',{},
  2295. function(ARGS, SPEAKER)
  2296.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2297.     for i,v in pairs(PLAYERS) do
  2298.         local PCHAR = _PLAYERS[v].Character
  2299.         RESET_MODEL(PCHAR)
  2300.         UPDATE_MODEL(PCHAR, _PLAYERS[v].Name)
  2301.     end
  2302. end)
  2303.  
  2304. ADD_COMMAND('loopheal','loopheal [plr]',{'lheal'},
  2305. function(ARGS, SPEAKER)
  2306.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2307.     for i,v in pairs(PLAYERS) do
  2308.         if not FIND_IN_TABLE(LOOPED_H, _PLAYERS[v].Name) then
  2309.             table.insert(LOOPED_H, _PLAYERS[v].Name)
  2310.         end
  2311.     end
  2312. end)
  2313.  
  2314. ADD_COMMAND('unloopheal','unloopheal [plr]',{'unlheal'},
  2315. function(ARGS, SPEAKER)
  2316.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2317.     for i,v in pairs(PLAYERS) do
  2318.         if FIND_IN_TABLE(LOOPED_H, _PLAYERS[v].Name) then
  2319.             table.remove(LOOPED_H, GET_IN_TABLE(LOOPED_H, _PLAYERS[v].Name))
  2320.         end
  2321.     end
  2322. end)
  2323.  
  2324. ADD_COMMAND('loopkill','loopheal [plr]',{'lheal'},
  2325. function(ARGS, SPEAKER)
  2326.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2327.     for i,v in pairs(PLAYERS) do
  2328.         if not FIND_IN_TABLE(LOOPED_K, _PLAYERS[v].Name) then
  2329.             table.insert(LOOPED_K, _PLAYERS[v].Name)
  2330.         end
  2331.     end
  2332. end)
  2333.  
  2334. ADD_COMMAND('unloopkill','unloopkill [plr]',{'unlkill'},
  2335. function(ARGS, SPEAKER)
  2336.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2337.     for i,v in pairs(PLAYERS) do
  2338.         if FIND_IN_TABLE(LOOPED_K, _PLAYERS[v].Name) then
  2339.             table.remove(LOOPED_K, GET_IN_TABLE(LOOPED_K, _PLAYERS[v].Name))
  2340.         end
  2341.     end
  2342. end)
  2343.  
  2344. ADD_COMMAND('fling','fling [plr]',{},
  2345. function(ARGS, SPEAKER)
  2346.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2347.     for i,v in pairs(PLAYERS) do
  2348.         local PCHAR = _PLAYERS[v].Character
  2349.         if PCHAR:FindFirstChild('Humanoid') then
  2350.             local X
  2351.             local Z
  2352.             repeat
  2353.                 X = math.random(-9999, 9999)
  2354.             until math.abs(X) >= 5555
  2355.             repeat
  2356.                 Z = math.random(-9999, 9999)
  2357.             until math.abs(Z) >= 5555
  2358.             PCHAR.Torso.Velocity = Vector3.new(0, 0, 0)
  2359.             local BF = Instance.new('BodyForce', PCHAR.Torso) BF.force = Vector3.new(X * 4, 9999 * 5, Z * 4)
  2360.         end
  2361.     end
  2362. end)
  2363.  
  2364. ADD_COMMAND('alien','alien [plr]',{},
  2365. function(ARGS, SPEAKER)
  2366.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2367.     for i,v in pairs(PLAYERS) do
  2368.         ALIEN(_PLAYERS[v])
  2369.     end
  2370. end)
  2371.  
  2372. ADD_COMMAND('nograv','nograv [plr]',{},
  2373. function(ARGS, SPEAKER)
  2374.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2375.     for i,v in pairs(PLAYERS) do
  2376.         if not _PLAYERS[v].Character.Torso:FindFirstChild('nograv_seth') then
  2377.             NEW'BodyForce'{Name = 'nograv_seth', Force = Vector3.new(0, GET_MASS(_PLAYERS[v].Character) * 196.2, 0), Parent = _PLAYERS[v].Character.Torso}
  2378.         end
  2379.     end
  2380. end)
  2381.  
  2382. ADD_COMMAND('grav','grav [plr]',{},
  2383. function(ARGS, SPEAKER)
  2384.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2385.     for i,v in pairs(PLAYERS) do
  2386.         if _PLAYERS[v].Character.Torso:FindFirstChild('nograv_seth') then
  2387.             _PLAYERS[v].Character.Torso.nograv_seth:destroy()
  2388.         end
  2389.     end
  2390. end)
  2391.  
  2392. ADD_COMMAND('cape','cape [brick color]',{},
  2393. function(ARGS, SPEAKER)
  2394.     spawn(function()
  2395.         if LP.Character:FindFirstChild('Cape') then
  2396.             LP.Character.Cape:destroy()
  2397.         end
  2398.         if not ARGS[1] then
  2399.             ARGS[1] = 'Deep blue'
  2400.         end
  2401.         CAPE(GLS(false, 1))
  2402.     end)
  2403. end)
  2404.  
  2405. ADD_COMMAND('uncape','uncape',{},
  2406. function(ARGS, SPEAKER)
  2407.     if LP.Character:FindFirstChild('cape_seth') then
  2408.         LP.Character.cape_seth:destroy()
  2409.     end
  2410. end)
  2411.  
  2412. ADD_COMMAND('paper','paper [plr]',{},
  2413. function(ARGS, SPEAKER)
  2414.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2415.     for i,v in pairs(PLAYERS) do
  2416.         local PCHAR = _PLAYERS[v].Character
  2417.         for i,v in pairs(PCHAR:GetChildren()) do
  2418.             if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  2419.                 PAPER_MESH:Clone().Parent = v
  2420.             end
  2421.         end
  2422.     end
  2423. end)
  2424.  
  2425. ADD_COMMAND('punish','punish [plr]',{},
  2426. function(ARGS, SPEAKER)
  2427.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2428.     for i,v in pairs(PLAYERS) do
  2429.         _PLAYERS[v].Character.Parent = nil
  2430.     end
  2431. end)
  2432.  
  2433. ADD_COMMAND('unpunish','unpunish [plr]',{},
  2434. function(ARGS, SPEAKER)
  2435.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2436.     for i,v in pairs(PLAYERS) do
  2437.         _PLAYERS[v].Character.Parent = workspace
  2438.     end
  2439. end)
  2440.  
  2441. local DISCO = false
  2442.  
  2443. ADD_COMMAND('disco','disco',{},
  2444. function(ARGS, SPEAKER)
  2445.     DISCO = true
  2446.     if not DISCO then
  2447.         spawn(function()
  2448.             repeat wait(1) _LIGHTING.Ambient = C3(math.random(), math.random(), math.random()) until not DISCO
  2449.         end)
  2450.     end
  2451. end)
  2452.  
  2453. ADD_COMMAND('undisco','undisco',{},
  2454. function(ARGS, SPEAKER)
  2455.     DISCO = false
  2456. end)
  2457.  
  2458. ADD_COMMAND('team','team [plr] [team]',{},
  2459. function(ARGS, SPEAKER)
  2460.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2461.     for i,v in pairs(PLAYERS) do
  2462.         for a,b in pairs(game.Teams:GetChildren()) do
  2463.             if string.lower(b.Name) == GLS(true, 1) then
  2464.                 _PLAYERS[v].Team = b
  2465.             end
  2466.         end
  2467.     end
  2468. end)
  2469.  
  2470. ADD_COMMAND('jp','jp [plr] [int]',{},
  2471. function(ARGS, SPEAKER)
  2472.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2473.     for i,v in pairs(PLAYERS) do
  2474.         local PCHAR = _PLAYERS[v].Character
  2475.         if PCHAR:FindFirstChild('Humanoid') then PCHAR.Humanoid.JumpPower = ARGS[2] end
  2476.     end
  2477. end)
  2478.  
  2479. ADD_COMMAND('smallhead','smallhead [plr]',{'shead'},
  2480. function(ARGS, SPEAKER)
  2481.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2482.     for i,v in pairs(PLAYERS) do
  2483.         local PCHAR = _PLAYERS[v].Character
  2484.         PCHAR.Head.Mesh.Scale = Vector3.new(0.5, 0.5, 0.5)
  2485.         PCHAR.Head.Mesh.Offset = Vector3.new(0, -0.25, 0)
  2486.     end
  2487. end)
  2488.  
  2489. ADD_COMMAND('bighead','bighead [plr]',{'bhead'},
  2490. function(ARGS, SPEAKER)
  2491.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2492.     for i,v in pairs(PLAYERS) do
  2493.         local PCHAR = _PLAYERS[v].Character
  2494.         PCHAR.Head.Mesh.Scale = Vector3.new(2.25, 2.25, 2.25)
  2495.         PCHAR.Head.Mesh.Offset = Vector3.new(0, 0.5, 0)
  2496.     end
  2497. end)
  2498.  
  2499. ADD_COMMAND('headsize','headsize [plr] [int]',{'hsize'},
  2500. function(ARGS, SPEAKER)
  2501.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2502.     for i,v in pairs(PLAYERS) do
  2503.         local PCHAR = _PLAYERS[v].Character
  2504.         if ARGS[2] == 1 then
  2505.             PCHAR.Head.Mesh.Scale = Vector3.new(1.25, 1.25, 1.25)
  2506.             PCHAR.Head.Mesh.Offset = Vector3.new(0, 0, 0)
  2507.         else
  2508.             PCHAR.Head.Mesh.Scale = ARGS[2] * Vector3.new(1.25, 1.25, 1.25)
  2509.         end
  2510.     end
  2511. end)
  2512.  
  2513. ADD_COMMAND('fixhead','fixhead [plr]',{'fhead'},
  2514. function(ARGS, SPEAKER)
  2515.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2516.     for i,v in pairs(PLAYERS) do
  2517.         local PCHAR = _PLAYERS[v].Character
  2518.         PCHAR.Head.Mesh.Scale = Vector3.new(1.25, 1.25, 1.25)
  2519.         PCHAR.Head.Mesh.Offset = Vector3.new(0, 0, 0)
  2520.         PCHAR.Head.Transparency = 0
  2521.         if PCHAR.Head:FindFirstChild('face') then PCHAR.Head.face.Transparency = 0 end
  2522.     end
  2523. end)
  2524.  
  2525. ADD_COMMAND('removehead','removehead [plr]',{'rhead'},
  2526. function(ARGS, SPEAKER)
  2527.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2528.     for i,v in pairs(PLAYERS) do
  2529.         local PCHAR = _PLAYERS[v].Character
  2530.         PCHAR.Head.Transparency = 1
  2531.         if PCHAR.Head:FindFirstChild('face') then PCHAR.Head.face.Transparency = 1 end
  2532.     end
  2533. end)
  2534.  
  2535. ADD_COMMAND('stealtools','stealtools [plr]',{'stools'},
  2536. function(ARGS, SPEAKER)
  2537.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2538.     for i,v in pairs(PLAYERS) do
  2539.         for i,v in pairs(_PLAYERS[v].Backpack:GetChildren()) do
  2540.             if v:IsA('Tool') or v:IsA('HopperBin') then
  2541.                 v.Parent = LP.Backpack
  2542.             end
  2543.         end
  2544.     end
  2545. end)
  2546.  
  2547. ADD_COMMAND('removetools','removetools [plr]',{'rtools'},
  2548. function(ARGS, SPEAKER)
  2549.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2550.     for i,v in pairs(PLAYERS) do
  2551.         for i,v in pairs(_PLAYERS[v].Backpack:GetChildren()) do
  2552.             if v:IsA('Tool') or v:IsA('HopperBin') then
  2553.                 v:destroy()
  2554.             end
  2555.         end
  2556.     end
  2557. end)
  2558.  
  2559. ADD_COMMAND('clonetools','clonetools [plr]',{'ctools'},
  2560. function(ARGS, SPEAKER)
  2561.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2562.     for i,v in pairs(PLAYERS) do
  2563.         for i,v in pairs(_PLAYERS[v].Backpack:GetChildren()) do
  2564.             if v:IsA('Tool') or v:IsA('HopperBin') then
  2565.                 v:Clone().Parent = LP.Backpack
  2566.             end
  2567.         end
  2568.     end
  2569. end)
  2570.  
  2571. ADD_COMMAND('dong','dong [plr]',{},
  2572. function(ARGS, SPEAKER)
  2573.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2574.     for i,v in pairs(PLAYERS) do
  2575.         local PCHAR = _PLAYERS[v].Character
  2576.         if ARGS[2] == 'black' then
  2577.             CREATE_DONG(_PLAYERS[v], 'Brown')
  2578.         end
  2579.         if ARGS[2] == 'asian' then
  2580.             CREATE_DONG(_PLAYERS[v], 'Cool yellow')
  2581.         end
  2582.         if ARGS[2] == 'alien' then
  2583.             CREATE_DONG(_PLAYERS[v], 'Lime green')
  2584.         end
  2585.         if ARGS[2] == 'frozen' then
  2586.             CREATE_DONG(_PLAYERS[v], 1019)
  2587.         end
  2588.         if not ARGS[2] then
  2589.             CREATE_DONG(_PLAYERS[v], 'Pastel brown')
  2590.         end
  2591.     end
  2592. end)
  2593.  
  2594. ADD_COMMAND('particles','particles [plr] [id]',{'pts'},
  2595. function(ARGS, SPEAKER)
  2596.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2597.     for i,v in pairs(PLAYERS) do
  2598.         local PCHAR = _PLAYERS[v].Character
  2599.         for i,v in pairs(PCHAR.Torso:GetChildren()) do
  2600.             if v:IsA('ParticleEmitter') then
  2601.                 v:destroy()
  2602.             end
  2603.         end
  2604.         Instance.new('ParticleEmitter', PCHAR.Torso).Texture = 'rbxassetid://' .. ARGS[2] - 1
  2605.     end
  2606. end)
  2607.  
  2608. ADD_COMMAND('rocket','rocket [plr]',{},
  2609. function(ARGS, SPEAKER)
  2610.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2611.     for i,v in pairs(PLAYERS) do
  2612.         local PCHAR = _PLAYERS[v].Character
  2613.         spawn(function()
  2614.             local R = ROCKET:Clone()
  2615.             R.Parent = workspace
  2616.             local W = Instance.new('Weld', R)
  2617.             W.Part0 = W.Parent
  2618.             W.Part1 = PCHAR.Torso
  2619.             W.C1 = CFrame.new(0, 0.5, 1)
  2620.             R.force.Force = Vector3.new(0, 15000, 0)
  2621.             wait()
  2622.             PCHAR.HumanoidRootPart.CFrame = PCHAR.HumanoidRootPart.CFrame * CFrame.new(0, 5, 0)
  2623.             wait(5)
  2624.             Instance.new('Explosion', R).Position = R.Position
  2625.             wait(1)
  2626.             R:destroy()
  2627.         end)
  2628.     end
  2629. end)
  2630.  
  2631. ADD_COMMAND('blackify','blackify [plr]',{},
  2632. function(ARGS, SPEAKER)
  2633.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2634.     for i,v in pairs(PLAYERS) do
  2635.         COLOR(_PLAYERS[v], 'Really black')
  2636.     end
  2637. end)
  2638.  
  2639. ADD_COMMAND('whitify','whitify [plr]',{},
  2640. function(ARGS, SPEAKER)
  2641.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2642.     for i,v in pairs(PLAYERS) do
  2643.         COLOR(_PLAYERS[v], 'White')
  2644.     end
  2645. end)
  2646.  
  2647. ADD_COMMAND('color','color [plr] [brick color]',{},
  2648. function(ARGS, SPEAKER)
  2649.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2650.     for i,v in pairs(PLAYERS) do
  2651.         COLOR(_PLAYERS[v], GLS(false, 1))
  2652.     end
  2653. end)
  2654.  
  2655. ADD_COMMAND('change','change [plr] [stat] [int/string]',{},
  2656. function(ARGS, SPEAKER)
  2657.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2658.     for i,v in pairs(PLAYERS) do
  2659.         if _PLAYERS[v]:FindFirstChild('leaderstats') then
  2660.             for i,v in pairs(_PLAYERS[v].leaderstats:GetChildren()) do
  2661.                 if string.lower(v.Name) == string.lower(ARGS[2]) and v:IsA('IntValue') or v:IsA('NumberValue') then
  2662.                     if ARGS[3] then v.Value = tonumber(ARGS[3]) end
  2663.                 elseif string.lower(v.Name) == string.lower(ARGS[2]) and v:IsA('StringValue') then
  2664.                     v.Value = GLS(false, 2)
  2665.                 end
  2666.             end
  2667.         end
  2668.     end
  2669. end)
  2670.  
  2671. ADD_COMMAND('bait','bait',{},
  2672. function(ARGS, SPEAKER)
  2673.     spawn(function()
  2674.         local M = Instance.new('Model', workspace) M.Name = 'Touch For Admin!'
  2675.         local P = Instance.new('Part', M) P.Name = 'Head' P.Position = SPEAKER.Character.Head.Position P.BrickColor = BrickColor.new('Pink') P.Material = 'Neon'
  2676.         local H = Instance.new('Humanoid', M)
  2677.         P.Touched:connect(function(RIP) if RIP.Parent.Name ~= SPEAKER.Name or RIP.Parent.Name ~= LP.Name then if RIP.Parent:FindFirstChild('Humanoid') then RIP.Parent.Humanoid:destroy() end end end)
  2678.     end)
  2679. end)
  2680.  
  2681. ADD_COMMAND('naked','naked [plr]',{},
  2682. function(ARGS, SPEAKER)
  2683.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2684.     for i,v in pairs(PLAYERS) do
  2685.         local PCHAR = _PLAYERS[v].Character
  2686.         for i,v in pairs(PCHAR:GetChildren()) do
  2687.             if v:IsA('Accessory') or v:IsA('Shirt') or v:IsA('Pants') or v:IsA('ShirtGraphic') then
  2688.                 v:destroy()
  2689.             end
  2690.             for i,v in pairs(PCHAR.Torso:GetChildren()) do
  2691.                 if v:IsA('Decal') then
  2692.                     v:destroy()
  2693.                 end
  2694.             end
  2695.         end
  2696.     end
  2697. end)
  2698.  
  2699. ADD_COMMAND('decalspam','decalspam [decal]',{'dspam'},
  2700. function(ARGS, SPEAKER)
  2701.     if ARGS[1] then
  2702.         DECALSPAM(workspace, ARGS[1])
  2703.     end
  2704. end)
  2705.  
  2706. ADD_COMMAND('undecalspam','undecalspam',{'undspam'},
  2707. function(ARGS, SPEAKER)
  2708.     if ARGS[1] then
  2709.         UNDECALSPAM(workspace)
  2710.     end
  2711. end)
  2712.  
  2713. ADD_COMMAND('bang','bang [plr]',{'rape'},
  2714. function(ARGS, SPEAKER)
  2715.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2716.     for i,v in pairs(PLAYERS) do
  2717.         BANG(_PLAYERS[v].Name)
  2718.     end
  2719. end)
  2720.  
  2721. ADD_COMMAND('lag','lag [plr]',{},
  2722. function(ARGS, SPEAKER)
  2723.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2724.     for i,v in pairs(PLAYERS) do
  2725.         LAG(_PLAYERS[v])
  2726.     end
  2727. end)
  2728.  
  2729. ADD_COMMAND('respawn','respawn [plr]',{},
  2730. function(ARGS, SPEAKER)
  2731.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2732.     for i,v in pairs(PLAYERS) do
  2733.         RESPAWN(_PLAYERS[v])
  2734.     end
  2735. end)
  2736.  
  2737. ADD_COMMAND('face','face [plr] [decal]',{},
  2738. function(ARGS, SPEAKER)
  2739.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2740.     for i,v in pairs(PLAYERS) do
  2741.         local PCHAR = _PLAYERS[v].Character
  2742.         for i,v in pairs(PCHAR.Head:GetChildren()) do if v:IsA('Decal') then v:destroy() end end
  2743.         local F = Instance.new('Decal', PCHAR.Head) F.Name = 'face' F.Texture = 'rbxassetid://' .. ARGS[2] - 1
  2744.     end
  2745. end)
  2746.  
  2747. ADD_COMMAND('shirt','shirt [plr] [decal]',{},
  2748. function(ARGS, SPEAKER)
  2749.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2750.     for i,v in pairs(PLAYERS) do
  2751.         local PCHAR = _PLAYERS[v].Character
  2752.         for i,v in pairs(PCHAR:GetChildren()) do if v:IsA('Shirt') then v:destroy() end end
  2753.         local S = Instance.new('Shirt', PCHAR) S.Name = 'Shirt' S.ShirtTemplate = 'rbxassetid://' .. ARGS[2] - 1
  2754.     end
  2755. end)
  2756.  
  2757. ADD_COMMAND('pants','pants [plr] [decal]',{},
  2758. function(ARGS, SPEAKER)
  2759.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2760.     for i,v in pairs(PLAYERS) do
  2761.         local PCHAR = _PLAYERS[v].Character
  2762.         for i,v in pairs(PCHAR:GetChildren()) do if v:IsA('Pants') then v:destroy() end end
  2763.         local P = Instance.new('Pants', PCHAR) P.Name = 'Shirt' P.PantsTemplate = 'rbxassetid://' .. ARGS[2] - 1
  2764.     end
  2765. end)
  2766.  
  2767. ADD_COMMAND('longneck','longneck [plr]',{'lneck', 'giraffe'},
  2768. function(ARGS, SPEAKER)
  2769.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2770.     for i,v in pairs(PLAYERS) do
  2771.         local PCHAR = _PLAYERS[v].Character
  2772.         RESET_MODEL(PCHAR)
  2773.         UPDATE_MODEL(PCHAR, _PLAYERS[v].Name)
  2774.         for i,v in pairs(PCHAR:GetChildren()) do if v:IsA('Accessory') then v.Handle.Mesh.Offset = Vector3.new(0, 5, 0) end end
  2775.         if PCHAR.Head:FindFirstChild('Mesh') then PCHAR.Head.Mesh.Offset = Vector3.new(0, 5, 0) end
  2776.         local G = Instance.new('Part', PCHAR) G.Name = 'giraffe_seth' G.BrickColor = PCHAR.Head.BrickColor G.Size = Vector3.new(2, 1, 1)
  2777.         local SM = Instance.new('SpecialMesh', G) SM.Scale = Vector3.new(1.25, 5, 1.25) SM.Offset = Vector3.new(0, 2, 0)
  2778.         local W = Instance.new('Weld', G) W.Part0 = PCHAR.Head W.Part1 = G
  2779.     end
  2780. end)
  2781.  
  2782. ADD_COMMAND('stealchar','stealchar [plr]',{'schar'},
  2783. function(ARGS, SPEAKER)
  2784.     local PLAYERS1, PLAYERS2 = GET_PLAYER(ARGS[1])
  2785.     for i,v in pairs(PLAYERS1) do
  2786.         RESET_MODEL(SPEAKER.Character) UPDATE_MODEL(SPEAKER.Character, _PLAYERS[v].Name)
  2787.     end
  2788. end)
  2789.  
  2790. ADD_COMMAND('baseplate','baseplate',{'bp'},
  2791. function(ARGS, SPEAKER)
  2792.     for i,v in pairs(workspace:GetChildren()) do if v:IsA('Model') and v.Name == 'baseplate_seth' then v:destroy() end end
  2793.     local BP = Instance.new('Part', workspace) BP.Name = 'baseplate_seth' BP.Anchored = true BP.BrickColor = BrickColor.new('Bright green') BP.Size = Vector3.new(2048, 5, 2048) BP.Position = Vector3.new(0, 0, 0)
  2794. end)
  2795.  
  2796. ADD_COMMAND('norotate','norotate [plr]',{'nrt'},
  2797. function(ARGS, SPEAKER)
  2798.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2799.     for i,v in pairs(PLAYERS) do
  2800.         local PCHAR = _PLAYERS[v].Character
  2801.         if PCHAR:FindFirstChild('Humanoid') then PCHAR.Humanoid.AutoRotate = false end
  2802.     end
  2803. end)
  2804.  
  2805. ADD_COMMAND('rotate','rotate [plr]',{'rt'},
  2806. function(ARGS, SPEAKER)
  2807.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2808.     for i,v in pairs(PLAYERS) do
  2809.         local PCHAR = _PLAYERS[v].Character
  2810.         if PCHAR:FindFirstChild('Humanoid') then PCHAR.Humanoid.AutoRotate = true end
  2811.     end
  2812. end)
  2813.  
  2814. ADD_COMMAND('admin','admin [plr]',{},
  2815. function(ARGS, SPEAKER)
  2816.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2817.     for i,v in pairs(PLAYERS) do
  2818.         if not CHECK_ADMIN(_PLAYERS[v]) then
  2819.             table.insert(ADMINS, _PLAYERS[v].userId)
  2820.             UPDATE_ADMINS()
  2821.             spawn(function()
  2822.                 game.Chat:Chat(_PLAYERS[v].Character.Head, STUFF .. 'You\'re now an admin!')
  2823.                 wait(3)
  2824.                 game.Chat:Chat(_PLAYERS[v].Character.Head, STUFF .. 'Give me a try! | ' .. C_PREFIX .. 'ff me')
  2825.             end)
  2826.         end
  2827.     end
  2828. end)
  2829.  
  2830. ADD_COMMAND('unadmin','unadmin [plr]',{},
  2831. function(ARGS, SPEAKER)
  2832.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2833.     for i,v in pairs(PLAYERS) do
  2834.         if CHECK_ADMIN(_PLAYERS[v]) then
  2835.             if FIND_IN_TABLE(ADMINS, _PLAYERS[v].userId) then
  2836.                 table.remove(ADMINS, GET_IN_TABLE(ADMINS, _PLAYERS[v].userId))
  2837.                 UPDATE_ADMINS()
  2838.                 game.Chat:Chat(_PLAYERS[v].Character.Head, STUFF .. 'You\'re no longer an admin.')
  2839.             end
  2840.         end
  2841.     end
  2842. end)
  2843.  
  2844. ADD_COMMAND('minzoom','minzoom [plr] [int]',{'minz'},
  2845. function(ARGS, SPEAKER)
  2846.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2847.     for i,v in pairs(PLAYERS) do
  2848.         _PLAYERS[v].CameraMinZoomDistance = ARGS[2]
  2849.     end
  2850. end)
  2851.  
  2852. ADD_COMMAND('maxzoom','maxzoom [plr] [int]',{'maxz'},
  2853. function(ARGS, SPEAKER)
  2854.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2855.     for i,v in pairs(PLAYERS) do
  2856.         _PLAYERS[v].CameraMaxZoomDistance = ARGS[2]
  2857.     end
  2858. end)
  2859.  
  2860. ADD_COMMAND('age','age [plr]',{},
  2861. function(ARGS, SPEAKER)
  2862.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2863.     for i,v in pairs(PLAYERS) do
  2864.         NOTIFY(_PLAYERS[v].Name .. ' | ' .. _PLAYERS[v].AccountAge, 255, 255, 255)
  2865.     end
  2866. end)
  2867.  
  2868. ADD_COMMAND('hl','hl [plr] [r] [g] [b]',{},
  2869. function(ARGS, SPEAKER)
  2870.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2871.     for i,v in pairs(PLAYERS) do
  2872.         local PCHAR = _PLAYERS[v].Character
  2873.         if PCHAR:FindFirstChild('Torso') then
  2874.             local HL = Instance.new('SpotLight', PCHAR.Torso) HL.Name = 'seth_hl' HL.Brightness = 5 HL.Range = 60
  2875.             if ARGS[2] and ARGS[3] and ARGS[4] then
  2876.                 HL.Color = C3(ARGS[2], ARGS[3], ARGS[4])
  2877.             end
  2878.         end
  2879.     end
  2880. end)
  2881.  
  2882. ADD_COMMAND('unhl','unhl [plr]',{},
  2883. function(ARGS, SPEAKER)
  2884.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2885.     for i,v in pairs(PLAYERS) do
  2886.         local PCHAR = _PLAYERS[v].Character
  2887.         if PCHAR:FindFirstChild('Torso') then
  2888.             for i,v in pairs(PCHAR.Torso:GetChildren()) do
  2889.                 if v:IsA('SpotLight') and v.Name == 'seth_hl' then
  2890.                     v:destroy()
  2891.                 end
  2892.             end
  2893.         end
  2894.     end
  2895. end)
  2896.  
  2897. ADD_COMMAND('crash','crash [plr]',{},
  2898. function(ARGS, SPEAKER)
  2899.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2900.     for i,v in pairs(PLAYERS) do
  2901.         local PCHAR = _PLAYERS[v].Character
  2902.         PCHAR.Torso.Anchored = true
  2903.         for i,v in pairs(PCHAR:GetChildren()) do
  2904.             if v:IsA('Humanoid') then
  2905.                 for i = 1,10 do
  2906.                     v.HipHeight = 1/0*0
  2907.                 end
  2908.             end
  2909.         end
  2910.     end
  2911. end)
  2912.  
  2913. ADD_COMMAND('smite','smite [plr]',{},
  2914. function(ARGS, SPEAKER)
  2915.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2916.     for i,v in pairs(PLAYERS) do
  2917.         local PCHAR = _PLAYERS[v].Character
  2918.         spawn(function()
  2919.             local function CastRay(A, B, C) local V = B - A return workspace:FindPartOnRayWithIgnoreList(Ray.new(A, V.unit * math.min(V.magnitude, 999)), C or {}, false, true) end
  2920.            
  2921.             local PP = PCHAR.PrimaryPart.Position - Vector3.new(0, 3, 0)
  2922.             local S = Instance.new('Sound', workspace) S.SoundId = 'rbxassetid://178090362' S.Volume = 1 S:Play() spawn(function() wait(7) S:destroy() end)
  2923.             local S,P2 = CastRay(PP, PP - Vector3.new(0, 9, 0), {PCHAR})
  2924.            
  2925.             local P1 = Instance.new('Part', game.Workspace)
  2926.             P1.BrickColor = BrickColor.new('Institutional white')
  2927.             P1.Material = 'Neon'
  2928.             P1.Transparency = 0.9
  2929.             P1.Anchored = true
  2930.             P1.CanCollide = false
  2931.             P1.Size = Vector3.new(0.2, 0.2, 0.2)
  2932.             P1.CFrame = CFrame.new((S and P2 or PP) + Vector3.new(0, 1e3, 0))
  2933.             Instance.new('BlockMesh', P1).Scale = Vector3.new(10, 10000, 10)
  2934.            
  2935.             local P2, P3, P4, P5 = P1:Clone(), P1:Clone(), P1:Clone(), P1:Clone()
  2936.             for i, v in next, {P2, P3, P4, P5} do i = i * 0.1 v.Parent, v.Size = P1, Vector3.new(0.2 + i, 0.2, 0.2 + i ) v.CFrame = P1.CFrame end wait(0.5) P1:destroy() PCHAR:BreakJoints()
  2937.         end)
  2938.     end
  2939. end)
  2940.  
  2941. ADD_COMMAND('skydive','skydive [plr]',{},
  2942. function(ARGS, SPEAKER)
  2943.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2944.     for i,v in pairs(PLAYERS) do
  2945.         local PCHAR = _PLAYERS[v].Character
  2946.         spawn(function()
  2947.             for i = 0, 3 do
  2948.                 if PCHAR then
  2949.                     PCHAR.HumanoidRootPart.CFrame = PCHAR.HumanoidRootPart.CFrame + Vector3.new(0, 7500, 0)
  2950.                 end
  2951.             end
  2952.         end)
  2953.     end
  2954. end)
  2955.  
  2956. ADD_COMMAND('message','message [string]',{'m'},
  2957. function(ARGS, SPEAKER)
  2958.     spawn(function()
  2959.         if MG then
  2960.             MESSAGE(GLS(false, 0))
  2961.         else
  2962.             LOAD_MESSAGE(GLS(false, 0))
  2963.         end
  2964.     end)
  2965. end)
  2966.  
  2967. ADD_COMMAND('control','control [plr]',{},
  2968. function(ARGS, SPEAKER)
  2969.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2970.     for i,v in pairs(PLAYERS) do
  2971.         local PCHAR = _PLAYERS[v].Character
  2972.         local HB = Instance.new('HopperBin', LP.Backpack) HB.Name = _PLAYERS[v].Name
  2973.         local CONTROL_ENABLED = false
  2974.         local function CONTROL(P, V3)
  2975.             if CONTROL_ENABLED then
  2976.                 if P.Character and P.Character:FindFirstChild('Humanoid') then
  2977.                     P.Character.Humanoid:MoveTo(V3)
  2978.                 end
  2979.             end
  2980.         end
  2981.         HB.Selected:connect(function(M)
  2982.             M.Button1Down:connect(function() CONTROL_ENABLED = true CONTROL(_PLAYERS:FindFirstChild(HB.Name), M.Hit.p) end)
  2983.             M.Button1Up:connect(function() CONTROL_ENABLED = false end)
  2984.         end)
  2985.     end
  2986. end)
  2987.  
  2988. -- / extra
  2989.  
  2990. ADD_COMMAND('gravity','gravity [int]',{},
  2991. function(ARGS, SPEAKER)
  2992.     workspace.Gravity = ARGS[1]
  2993. end)
  2994.  
  2995. ADD_COMMAND('fixlighting','fixlighting',{'fixl'},
  2996. function(ARGS, SPEAKER)
  2997.     FIX_LIGHTING()
  2998. end)
  2999.  
  3000. ADD_COMMAND('fixfog','fixfog',{'clrfog'},
  3001. function(ARGS, SPEAKER)
  3002.     _LIGHTING.FogColor = C3(191, 191, 191)
  3003.     _LIGHTING.FogEnd = 100000000
  3004.     _LIGHTING.FogStart = 0
  3005. end)
  3006.  
  3007. ADD_COMMAND('day','day',{},
  3008. function(ARGS, SPEAKER)
  3009.     _LIGHTING.TimeOfDay = 14
  3010. end)
  3011.  
  3012. ADD_COMMAND('night','night',{},
  3013. function(ARGS, SPEAKER)
  3014.     _LIGHTING.TimeOfDay = 24
  3015. end)
  3016.  
  3017. ADD_COMMAND('serverlock','serverlock',{'slock'},
  3018. function(ARGS, SPEAKER)
  3019.     SERVER_LOCKED = true
  3020. end)
  3021.  
  3022. ADD_COMMAND('unserverlock','unserverlock',{'unslock'},
  3023. function(ARGS, SPEAKER)
  3024.     SERVER_LOCKED = false
  3025. end)
  3026.  
  3027. ADD_COMMAND('fogend','fogend [int]',{},
  3028. function(ARGS, SPEAKER)
  3029.     _LIGHTING.FogEnd = ARGS[1]
  3030. end)
  3031.  
  3032. ADD_COMMAND('fogcolor','fogcolor [r] [g] [b]',{},
  3033. function(ARGS, SPEAKER)
  3034.     if ARGS[1] and ARGS[2] and ARGS[3] then
  3035.         _LIGHTING.FogColor = C3(ARGS[1], ARGS[2], ARGS[3])
  3036.     end
  3037. end)
  3038.  
  3039. ADD_COMMAND('noclip','noclip',{},
  3040. function(ARGS, SPEAKER)
  3041.     NOCLIP = true
  3042.     JESUSFLY = false
  3043.     SWIM = false
  3044. end)
  3045.  
  3046. ADD_COMMAND('clip','clip',{},
  3047. function(ARGS, SPEAKER)
  3048.     NOCLIP = false
  3049. end)
  3050.  
  3051. ADD_COMMAND('jesusfly','jesusfly',{},
  3052. function(ARGS, SPEAKER)
  3053.     NOCLIP = false
  3054.     JESUSFLY = true
  3055.     SWIM = false
  3056. end)
  3057.  
  3058. ADD_COMMAND('nojfly','nojfly',{},
  3059. function(ARGS, SPEAKER)
  3060.     JESUSFLY = false
  3061. end)
  3062.  
  3063. ADD_COMMAND('swim','swim',{},
  3064. function(ARGS, SPEAKER)
  3065.     NOCLIP = false
  3066.     JESUSFLY = false
  3067.     SWIM = true
  3068. end)
  3069.  
  3070. ADD_COMMAND('noswim','noswim',{},
  3071. function(ARGS, SPEAKER)
  3072.     SWIM = false
  3073. end)
  3074.  
  3075. ADD_COMMAND('fly','fly',{},
  3076. function(ARGS, SPEAKER)
  3077.     sFLY()
  3078. end)
  3079.  
  3080. ADD_COMMAND('unfly','unfly',{},
  3081. function(ARGS, SPEAKER)
  3082.     NOFLY()
  3083. end)
  3084.  
  3085. ADD_COMMAND('prefix','prefix [string]',{},
  3086. function(ARGS, SPEAKER)
  3087.     if ARGS[1] then
  3088.         C_PREFIX = ARGS[1]
  3089.         NOTIFY('Changed prefix to \'' .. ARGS[1] .. '\'', 255, 255, 255)
  3090.     end
  3091. end)
  3092.  
  3093. ADD_COMMAND('version','version',{},
  3094. function(ARGS, SPEAKER)
  3095.     NOTIFY('VERSION | ' .. VERSION, 255, 255, 255)
  3096. end)
  3097.  
  3098. ADD_COMMAND('fe','fe',{},
  3099. function(ARGS, SPEAKER)
  3100.     spawn(function()
  3101.         CHECK_FE()
  3102.     end)
  3103. end)
  3104.  
  3105. function OPEN_COMMANDS()
  3106.     SETH_MAIN.main.holder.Size = UDim2.new(1, 25, 12, 30)
  3107.     SETH_MAIN.main.holder.holders.search.Visible = true
  3108. end
  3109.  
  3110. function CLOSE_COMMANDS()
  3111.     SETH_MAIN.main.holder.holders.search.Visible = false
  3112.     SETH_MAIN.main.holder.Size = UDim2.new(1, 25, 12, 0)
  3113. end
  3114.  
  3115. function OPEN_TAB(TAB)
  3116.     if not _CORE:FindFirstChild('seth_main') then OPEN_MAIN() end
  3117.     for a,b in pairs(SETH_MAIN.main.holder.holders:GetChildren()) do
  3118.         if b.Name ~= TAB then
  3119.             b.Visible = false
  3120.         else
  3121.             b.Visible = true
  3122.         end
  3123.         if TAB ~= 'cmds' then
  3124.             CLOSE_COMMANDS()
  3125.         else
  3126.             OPEN_COMMANDS()
  3127.         end
  3128.     end
  3129. end
  3130.  
  3131. ADD_COMMAND('serverinfo','serverinfo',{'sinfo'},
  3132. function(ARGS, SPEAKER)
  3133.     OPEN_TAB('server')
  3134. end)
  3135.  
  3136. ADD_COMMAND('admins','admins',{},
  3137. function(ARGS, SPEAKER)
  3138.     OPEN_TAB('admins')
  3139. end)
  3140.  
  3141. ADD_COMMAND('cmds','cmds',{'commands'},
  3142. function(ARGS, SPEAKER)
  3143.     OPEN_TAB('cmds')
  3144. end)
  3145.  
  3146. ADD_COMMAND('bans','bans',{},
  3147. function(ARGS, SPEAKER)
  3148.     OPEN_TAB('bans')
  3149. end)
  3150.  
  3151. ADD_COMMAND('fun','fun',{},
  3152. function(ARGS, SPEAKER)
  3153.     OPEN_TAB('fun')
  3154. end)
  3155.  
  3156. ADD_COMMAND('changelog','changelog',{},
  3157. function(ARGS, SPEAKER)
  3158.     OPEN_TAB('changelog')
  3159. end)
  3160.  
  3161. ADD_COMMAND('credits','credits',{},
  3162. function(ARGS, SPEAKER)
  3163.     OPEN_TAB('credits')
  3164. end)
  3165.  
  3166. MOUSE.KeyDown:connect(function(key)
  3167.     if key:byte() == 29 then
  3168.         if not NOCLIP then
  3169.             ECOMMAND('noclip')
  3170.         elseif NOCLIP then
  3171.             ECOMMAND('clip')
  3172.         end
  3173.     elseif key:byte() == 30 then
  3174.         if not JESUSFLY then
  3175.             ECOMMAND('jesusfly')
  3176.         elseif JESUSFLY then
  3177.             ECOMMAND('nojfly')
  3178.         end
  3179.     end
  3180. end)
  3181.  
  3182. -- / after loaded
  3183.  
  3184. function CHECK_FE()
  3185.     if not workspace.FilteringEnabled then
  3186.         NOTIFY('Filtering is disabled', 50, 255, 50)
  3187.     elseif workspace.FilteringEnabled then
  3188.         NOTIFY('Filtering is ENABLED', 255, 50, 50)
  3189.     end
  3190. end
  3191.  
  3192. CMD_BAR_H.bar:TweenPosition(UDim2.new(0, 0, 1, -50), 'InOut', 'Quad', 0.5, true)
  3193.  
  3194. local GOING_IN = true
  3195. CMD_BAR_H.bar.Changed:connect(function()
  3196.     if CMD_BAR_H.bar.Text ~= 'press ; to execute a command' and CMD_BAR_H.bar.Focused and not GOING_IN then
  3197.         if CMD_BAR_H.bar.Text ~= '' then
  3198.             if not CMD_BAR_H.bar.Text:find(' ') then
  3199.                 CMD_BAR_H.bar.commands.Visible = true
  3200.                 CMD_BAR_H.bar.commands:ClearAllChildren()
  3201.                 CMD_BAR_H.bar.commands.CanvasSize = UDim2.new(0, 0, 0, 0)
  3202.                 local Y_COMMANDS = 0
  3203.                 for i,v in pairs(COMMANDS) do
  3204.                     if v.N:find(CMD_BAR_H.bar.Text) then
  3205.                         CMD_BAR_H.bar.commands:TweenSize(UDim2.new(1, 0, 1, -200), 'InOut', 'Quad', 0.2, true)
  3206.                         CMD_BAR_H.bar.commands.CanvasSize = CMD_BAR_H.bar.commands.CanvasSize + UDim2.new(0, 0, 0, 20)
  3207.                         local COMMANDS_C = CMD_BAR_H.bar.commands_ex:Clone()
  3208.                         COMMANDS_C.Position = UDim2.new(0, 0, 0, Y_COMMANDS)
  3209.                         COMMANDS_C.Visible = true
  3210.                         COMMANDS_C.Text = ' ' .. v.D
  3211.                         COMMANDS_C.Parent = CMD_BAR_H.bar.commands
  3212.                         Y_COMMANDS = Y_COMMANDS + 20
  3213.                     end
  3214.                 end
  3215.             end
  3216.         else
  3217.             CMD_BAR_H.bar.commands:TweenSize(UDim2.new(1, 0, 0, 0), 'InOut', 'Quad', 0.2, true)
  3218.             CMD_BAR_H.bar.commands:ClearAllChildren()
  3219.             CMD_BAR_H.bar.commands.CanvasSize = UDim2.new(0, 0, 0, 0)
  3220.         end
  3221.     end
  3222. end)
  3223.  
  3224. CMD_BAR_H.bar.FocusLost:connect(function()
  3225.     GOING_IN = true
  3226.     if CMD_BAR_H.bar.Text ~= '' then
  3227.         spawn(function()
  3228.             ECOMMAND(CMD_BAR_H.bar.Text, LP)
  3229.         end)
  3230.     end
  3231.     CMD_BAR_H.bar.commands:ClearAllChildren()
  3232.     CMD_BAR_H.bar.commands.CanvasSize = UDim2.new(0, 0, 0, 0)
  3233.     CMD_BAR_H.bar.commands:TweenSize(UDim2.new(1, 0, 0, 0), 'InOut', 'Quad', 0.2, true)
  3234.     CMD_BAR_H.bar:TweenPosition(UDim2.new(0, -225, 1, -50), 'InOut', 'Quad', 0.5, true)
  3235. end)
  3236.  
  3237. MOUSE.KeyDown:connect(function(K)
  3238.     if K:byte() == 59 then
  3239.         GOING_IN = false
  3240.         CMD_BAR_H.bar:TweenPosition(UDim2.new(0, 0, 1, -50), 'InOut', 'Quad', 0.5, true)
  3241.         CMD_BAR_H.bar:CaptureFocus()
  3242.     end
  3243. end)
  3244.  
  3245. NOTIFY('Hello, ' .. _PLAYERS.LocalPlayer.Name, 255, 255, 255)
  3246. CHECK_FE()
  3247. --another script :/
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement