Advertisement
FatmanJones

MUGEN Moveset: Cross & Aura

Oct 26th, 2011
144
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 5.90 KB | None | 0 0
  1. MUGEN: Cross & Aura
  2. ---
  3. A pair of beautiful Marionette-type androids who have a close relationship with Fatman.
  4.  
  5. Cross is the brunette wielding dual lightsabres, Aura's the pinkette one wielding the anti-tank gun.
  6.  
  7. They fight as a team; Cross keeping the enemy on their toes up close, Aura blasting away from afar.
  8. ===
  9. Cross & Aura are set up to be played with five buttons: Light Attack, Fierce Attack, Striker, Guard, and Taunt. The best setup for playing them is with a Playstation-style dual analog gamepad, with the directions set to the left thumbstick and the attack buttons set to Square (X/Light Attack), Triangle (Y/Fierce Attack), Cross (hehe, A/Guard), and Circle (B/Striker). Usage of the C/Z buttons is not available or needed. Start should, of course, be Start (Start/Taunt).
  10.  
  11. On the recommended gamepad (a NyKo Airflow EX), the buttons would be the left analog thumbstick and 3 (X/LA), 4 (Y/FA), 1 (A/Guard), 2 (B/Striker), and 10 (Start/Taunt). If you MUST set the Z/C buttons on the controller, it's best done setting Z to button 6 (The R1 equivalent) and C to button 7 (The R2 equivalent).
  12. ===
  13. Cross' Moves
  14. Cross uses her lightsabres for high-risk, high-reward close-combat, keeping the enemy in the midst of combos and dealing heavy damage.
  15.  
  16. [Basic Presses]
  17. Light Attack: A small slash with her far hand's lightsabre.
  18. Fierce Attack: A long downward slash with her close hand's lightsabre.
  19. Striker: Gets Aura to attack.
  20. Guard: Guards attacks. Can be broken by guard break attacks.
  21.  
  22. Crouching Light Attack: A low slash with her far hand's lightsabre.
  23. Crouching Fierce Attack: A x-shaped slash with both lightsabres.
  24. Crouching Striker: Gets Aura to attack.
  25. Crouching Guard: Reversal to behind the opponent.
  26.  
  27. Jumping Light Attack: A downwards stab with her far hand's lightsabre.
  28. Jumping Fierce Attack: A somersault slash with both lightsabres.
  29. Jumping Striker: Gets Aura to attack.
  30. Jumping Guard: Air Reversal to behind the opponent.
  31. ---
  32. [Special Attacks]
  33. QCF+LA: -Spin Blade- Spin around with both lightsabres. Mashing LA during this chains it for three hits.
  34. QCB+LA: -Stinger- Dash forward with an impaling lightsabre attack.
  35. QCF+FA: -Drive Up- Bring the lightsabres up in a spinning uppercut motion.
  36. QCB+FA: -Dia Blade- Stab the far-hand lightsabre into the ground, sending waves of cold ice towards the opponent.
  37. Striker: -Pierce Laser- Gets Aura to fire a guard-breaking thin laser at the opponent.
  38. Taunt: -Aura Swap- "Tag Out" for Aura. Movelist switches to Aura's.
  39. ---
  40. [Super Attacks]
  41. QCF,QCF+LA: -=Tsubaki Slam=- Swing downwards with both lightsabres, sending a fast shockwave of energy towards the opponent. Stuns opponent.
  42. QCB,QCB+FA: -=Ragnarok=- Hit the opponent repeatedly in midair. Mashing FA at the end of the attack shoots out energy bolts at opponent.
  43. F,D,DF+AA: -=Ars Arcanum=- Hit the opponent hard several times. Mashing any attack at the end of the attack adds more bashes.
  44. ---
  45. [Hyper Attacks]
  46. F,D,DF,F,D,DF+Striker: -={XIV Blades}=- Team up with Aura and repeatedly strike foe with lightsabres and gunbarrel.
  47. QCB,QCF+Taunt: -={Hell Above Water}=- The ultimate attack. Fire lightsabres and gunshots, ending with XIV Blades. (Only performable with 25-33% HP).
  48. ===
  49. Aura's Moves
  50. Aura uses her anti-tank rifle to turtle, pressing enemies away with shots of normal bullets and specialized ammunition. She has a full Ammo Load of 20 shots; each move depletes one shot, and after 20 shots have been fired she automatically reloads. Reloading acts as stun, leaving her open to attack; thus is the risk for turtling...
  51.  
  52. [Basic Presses]
  53. Light Attack: A powerful free shot of the anti-tank gun. Uses up 1 shot.
  54. Fierce Attack: A targeted piercing laser blast from the anti-tank gun. Uses up 2 shots.
  55. Striker: Gets Cross to attack.
  56. Guard: Guards attacks. Can be broken by guard break attacks.
  57.  
  58. Crouching Light Attack: A powerful free shot of the anti-tank gun. Uses up 1 shot.
  59. Crouching Fierce Attack: A shotgun-like blast from the anti-tank gun. Uses up 2 shots.
  60. Crouching Striker: Gets Cross to attack.
  61. Crouching Guard: Reversal to behind the opponent.
  62.  
  63. Jumping Light Attack: A powerful hovering free shot of the anti-tank gun. Uses up 1 shot.
  64. Jumping Fierce Attack: A downward flamethrower blast from the anti-tank gun. Uses up 2 shots.
  65. Jumping Striker: Gets Cross to attack.
  66. Jumping Guard: Air Reversal to behind the opponent.
  67. ---
  68. [Special Attacks]
  69. QCF+LA: -Rebound- Fires a single shot behind her, rebounding around on the screen to hit the opponent. Mashing LA during this chains it for three shots. Uses up to six shots (!)
  70. QCB+LA: -Gun Stinger- Dash forward with an impaling attack, to end with firing a single shot into the opponent. Uses 3 shots.
  71. QCF+FA: -Spread Shell- Fires a single shot above her, which splits into five smaller shots that rain down from the top of the screen. Uses 3 shots.
  72. QCB+FA: -Vaccuum Wave- Sucks in the opponent using a whirlwind of energy. Timing a FA press during this fires a powerful shot into the opponent once drawn in, launching them across the screen. Uses 3 shots.
  73. Striker: -Solar Raid- Gets Cross to throw one of her lightsabres over past Aura to hit the opponent.
  74. Taunt: -Cross Swap- "Tag Out" for Cross. Movelist switches to Cross's.
  75. ---
  76. [Super Attacks]
  77. QCF,QCF+LA: -=Terra Shot=- Stabs the barrel of the anti-tank gun into the ground and fires a trail of spikes across the screen. Uses 4 shots.
  78. QCB,QCB+FA: -=Aqua Shot=- Fires a shot at the opponent that freezes them. Uses 4 shots.
  79. F,D,DF+AA: -=Ven Shot=- Sucks the opponent in using a whirlwind like Vacuum Wave, but more dangerous; When the opponent's fully drawn in, it drains some of their health away. Uses 4 shots.
  80. ---
  81. [Hyper Attacks]
  82. F,D,DF,F,D,DF+Striker: -={XIV Blades}=- Team up with Aura and repeatedly strike foe with lightsabres and gunbarrel.
  83. QCB,QCF+Taunt: -={Hell Above Water}=- The ultimate attack. Fire lightsabres and gunshots, ending with XIV Blades. (Only performable with 25-33% HP). Uses unlimited shots.
  84.  
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement