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- MUGEN: Cross & Aura
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- A pair of beautiful Marionette-type androids who have a close relationship with Fatman.
- Cross is the brunette wielding dual lightsabres, Aura's the pinkette one wielding the anti-tank gun.
- They fight as a team; Cross keeping the enemy on their toes up close, Aura blasting away from afar.
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- Cross & Aura are set up to be played with five buttons: Light Attack, Fierce Attack, Striker, Guard, and Taunt. The best setup for playing them is with a Playstation-style dual analog gamepad, with the directions set to the left thumbstick and the attack buttons set to Square (X/Light Attack), Triangle (Y/Fierce Attack), Cross (hehe, A/Guard), and Circle (B/Striker). Usage of the C/Z buttons is not available or needed. Start should, of course, be Start (Start/Taunt).
- On the recommended gamepad (a NyKo Airflow EX), the buttons would be the left analog thumbstick and 3 (X/LA), 4 (Y/FA), 1 (A/Guard), 2 (B/Striker), and 10 (Start/Taunt). If you MUST set the Z/C buttons on the controller, it's best done setting Z to button 6 (The R1 equivalent) and C to button 7 (The R2 equivalent).
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- Cross' Moves
- Cross uses her lightsabres for high-risk, high-reward close-combat, keeping the enemy in the midst of combos and dealing heavy damage.
- [Basic Presses]
- Light Attack: A small slash with her far hand's lightsabre.
- Fierce Attack: A long downward slash with her close hand's lightsabre.
- Striker: Gets Aura to attack.
- Guard: Guards attacks. Can be broken by guard break attacks.
- Crouching Light Attack: A low slash with her far hand's lightsabre.
- Crouching Fierce Attack: A x-shaped slash with both lightsabres.
- Crouching Striker: Gets Aura to attack.
- Crouching Guard: Reversal to behind the opponent.
- Jumping Light Attack: A downwards stab with her far hand's lightsabre.
- Jumping Fierce Attack: A somersault slash with both lightsabres.
- Jumping Striker: Gets Aura to attack.
- Jumping Guard: Air Reversal to behind the opponent.
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- [Special Attacks]
- QCF+LA: -Spin Blade- Spin around with both lightsabres. Mashing LA during this chains it for three hits.
- QCB+LA: -Stinger- Dash forward with an impaling lightsabre attack.
- QCF+FA: -Drive Up- Bring the lightsabres up in a spinning uppercut motion.
- QCB+FA: -Dia Blade- Stab the far-hand lightsabre into the ground, sending waves of cold ice towards the opponent.
- Striker: -Pierce Laser- Gets Aura to fire a guard-breaking thin laser at the opponent.
- Taunt: -Aura Swap- "Tag Out" for Aura. Movelist switches to Aura's.
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- [Super Attacks]
- QCF,QCF+LA: -=Tsubaki Slam=- Swing downwards with both lightsabres, sending a fast shockwave of energy towards the opponent. Stuns opponent.
- QCB,QCB+FA: -=Ragnarok=- Hit the opponent repeatedly in midair. Mashing FA at the end of the attack shoots out energy bolts at opponent.
- F,D,DF+AA: -=Ars Arcanum=- Hit the opponent hard several times. Mashing any attack at the end of the attack adds more bashes.
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- [Hyper Attacks]
- F,D,DF,F,D,DF+Striker: -={XIV Blades}=- Team up with Aura and repeatedly strike foe with lightsabres and gunbarrel.
- QCB,QCF+Taunt: -={Hell Above Water}=- The ultimate attack. Fire lightsabres and gunshots, ending with XIV Blades. (Only performable with 25-33% HP).
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- Aura's Moves
- Aura uses her anti-tank rifle to turtle, pressing enemies away with shots of normal bullets and specialized ammunition. She has a full Ammo Load of 20 shots; each move depletes one shot, and after 20 shots have been fired she automatically reloads. Reloading acts as stun, leaving her open to attack; thus is the risk for turtling...
- [Basic Presses]
- Light Attack: A powerful free shot of the anti-tank gun. Uses up 1 shot.
- Fierce Attack: A targeted piercing laser blast from the anti-tank gun. Uses up 2 shots.
- Striker: Gets Cross to attack.
- Guard: Guards attacks. Can be broken by guard break attacks.
- Crouching Light Attack: A powerful free shot of the anti-tank gun. Uses up 1 shot.
- Crouching Fierce Attack: A shotgun-like blast from the anti-tank gun. Uses up 2 shots.
- Crouching Striker: Gets Cross to attack.
- Crouching Guard: Reversal to behind the opponent.
- Jumping Light Attack: A powerful hovering free shot of the anti-tank gun. Uses up 1 shot.
- Jumping Fierce Attack: A downward flamethrower blast from the anti-tank gun. Uses up 2 shots.
- Jumping Striker: Gets Cross to attack.
- Jumping Guard: Air Reversal to behind the opponent.
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- [Special Attacks]
- QCF+LA: -Rebound- Fires a single shot behind her, rebounding around on the screen to hit the opponent. Mashing LA during this chains it for three shots. Uses up to six shots (!)
- QCB+LA: -Gun Stinger- Dash forward with an impaling attack, to end with firing a single shot into the opponent. Uses 3 shots.
- QCF+FA: -Spread Shell- Fires a single shot above her, which splits into five smaller shots that rain down from the top of the screen. Uses 3 shots.
- QCB+FA: -Vaccuum Wave- Sucks in the opponent using a whirlwind of energy. Timing a FA press during this fires a powerful shot into the opponent once drawn in, launching them across the screen. Uses 3 shots.
- Striker: -Solar Raid- Gets Cross to throw one of her lightsabres over past Aura to hit the opponent.
- Taunt: -Cross Swap- "Tag Out" for Cross. Movelist switches to Cross's.
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- [Super Attacks]
- QCF,QCF+LA: -=Terra Shot=- Stabs the barrel of the anti-tank gun into the ground and fires a trail of spikes across the screen. Uses 4 shots.
- QCB,QCB+FA: -=Aqua Shot=- Fires a shot at the opponent that freezes them. Uses 4 shots.
- F,D,DF+AA: -=Ven Shot=- Sucks the opponent in using a whirlwind like Vacuum Wave, but more dangerous; When the opponent's fully drawn in, it drains some of their health away. Uses 4 shots.
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- [Hyper Attacks]
- F,D,DF,F,D,DF+Striker: -={XIV Blades}=- Team up with Aura and repeatedly strike foe with lightsabres and gunbarrel.
- QCB,QCF+Taunt: -={Hell Above Water}=- The ultimate attack. Fire lightsabres and gunshots, ending with XIV Blades. (Only performable with 25-33% HP). Uses unlimited shots.
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