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[DD] Cross N1 - Neymar

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Aug 1st, 2017
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  1. CreateObject(8558,-155.8000000,3640.5000000,0.0000000,0.0000000,0.0000000,0.0000000); //object(vgshseing28) (1)
  2. CreateObject(8558,-155.9003900,3641.1006000,0.0000000,0.0000000,0.0000000,270.0000000); //object(vgshseing28) (2)
  3. CreateObject(8558,-173.3000000,3640.2000000,0.0000000,0.0000000,0.0000000,270.0000000); //object(vgshseing28) (3)
  4. CreateObject(8558,-138.0000000,3640.1006000,0.0000000,0.0000000,0.0000000,270.0000000); //object(vgshseing28) (4)
  5. CreateObject(8558,-164.3999900,3618.3999000,0.0000000,0.0000000,0.0000000,270.0000000); //object(vgshseing28) (5)
  6. CreateObject(8558,-164.4003900,3661.2002000,0.0000000,0.0000000,0.0000000,270.0000000); //object(vgshseing28) (6)
  7. CreateObject(8558,-147.0996100,3661.4004000,0.0000000,0.0000000,0.0000000,270.0000000); //object(vgshseing28) (7)
  8. CreateObject(8558,-146.8999900,3618.3999000,0.0000000,0.0000000,0.0000000,270.0000000); //object(vgshseing28) (8)
  9. CreateObject(8558,-117.3000000,3640.5000000,0.0000000,0.0000000,0.0000000,0.0000000); //object(vgshseing28) (9)
  10. CreateObject(8558,-190.8999900,3640.5000000,0.0000000,0.0000000,0.0000000,0.0000000); //object(vgshseing28) (10)
  11. CreateObject(8558,-155.8999900,3678.7000000,0.0000000,0.0000000,0.0000000,270.0000000); //object(vgshseing28) (11)
  12. CreateObject(8558,-155.8999900,3601.0000000,0.0000000,0.0000000,0.0000000,270.0000000); //object(vgshseing28) (12)
  13. CreateObject(8558,-191.7000000,3632.1001000,0.0000000,0.0000000,0.0000000,334.0000000); //object(vgshseing28) (13)
  14. CreateObject(8558,-191.3999900,3648.2000000,0.0000000,0.0000000,0.0000000,29.9930000); //object(vgshseing28) (14)
  15. CreateObject(8558,-191.1000100,3622.5000000,0.0000000,0.0000000,0.0000000,0.0000000); //object(vgshseing28) (15)
  16. CreateObject(8558,-191.1000100,3657.8000000,0.0000000,0.0000000,0.0000000,0.0000000); //object(vgshseing28) (16)
  17. CreateObject(8558,-208.7002000,3640.2002000,0.0000000,0.0000000,0.0000000,270.0000000); //object(vgshseing28) (17)
  18. CreateObject(8558,-117.4003900,3657.7998000,0.0000000,0.0000000,0.0000000,0.0000000); //object(vgshseing28) (18)
  19. CreateObject(8558,-117.8000000,3622.5000000,0.0000000,0.0000000,0.0000000,0.0000000); //object(vgshseing28) (19)
  20. CreateObject(8558,-118.3000000,3640.3000000,0.0000000,0.0000000,0.0000000,270.0000000); //object(vgshseing28) (20)
  21. CreateObject(8558,-99.8000000,3640.1001000,0.0000000,0.0000000,0.0000000,270.0000000); //object(vgshseing28) (21)
  22. CreateObject(1633,-155.8000000,3696.1001000,2.8000000,0.0000000,0.0000000,0.0000000); //object(landjump) (1)
  23. CreateObject(1633,-155.7998000,3585.2002000,2.8000000,0.0000000,0.0000000,179.9950000); //object(landjump) (2)
  24. CreateObject(8558,-150.8000000,3622.5000000,0.0000000,0.0000000,0.0000000,0.0000000); //object(vgshseing28) (22)
  25. CreateObject(8558,-154.0000000,3657.7000000,0.0000000,0.0000000,0.0000000,0.0000000); //object(vgshseing28) (23)
  26. CreateObject(8558,-156.0000000,3558.1001000,3.3000000,0.0000000,0.0000000,270.0000000); //object(vgshseing28) (24)
  27. CreateObject(8558,-159.8999900,3542.3000000,3.3000000,0.0000000,0.0000000,180.0000000); //object(vgshseing28) (25)
  28. CreateObject(8558,-155.3999900,3538.3999000,6.3000000,90.0000000,20.0000000,159.9950000); //object(vgshseing28) (27)
  29. CreateObject(8558,-156.0000000,3723.8999000,3.3000000,0.0000000,0.0000000,270.0000000); //object(vgshseing28) (28)
  30. CreateObject(8558,-156.6000100,3740.3999000,3.3000000,0.0000000,0.0000000,180.0000000); //object(vgshseing28) (29)
  31. CreateObject(8558,90.0000000,20.0000000,3.3000000,0.0000000,0.0000000,179.9950000); //object(vgshseing28) (30)
  32. CreateObject(8558,-156.8000000,3744.1001000,7.0000000,90.0000000,20.0000000,339.9950000); //object(vgshseing28) (31)
  33. CreateObject(8558,-129.2000000,3600.8999000,0.0000000,0.0000000,0.0000000,0.0000000); //object(vgshseing28) (32)
  34. CreateObject(8558,-129.3000000,3679.0000000,0.0000000,0.0000000,0.0000000,0.0000000); //object(vgshseing28) (33)
  35. CreateObject(8558,-182.2000000,3678.8000000,0.0000000,0.0000000,0.0000000,0.0000000); //object(vgshseing28) (34)
  36. CreateObject(8558,-182.2000000,3600.8000000,0.0000000,0.0000000,0.0000000,0.0000000); //object(vgshseing28) (35)
  37. CreateObject(8558,-111.8000000,3696.7000000,0.0000000,0.0000000,0.0000000,270.0000000); //object(vgshseing28) (36)
  38. CreateObject(8558,-111.8000000,3717.3999000,0.0000000,0.0000000,10.0000000,270.0000000); //object(vgshseing28) (38)
  39. CreateObject(8558,-129.5000000,3740.3000000,3.3000000,0.0000000,0.0000000,179.9950000); //object(vgshseing28) (39)
  40. CreateObject(8558,-200.0000000,3696.6001000,0.0000000,0.0000000,0.0000000,270.0000000); //object(vgshseing28) (40)
  41. CreateObject(8558,-199.8000000,3583.2000000,0.0000000,0.0000000,0.0000000,270.0000000); //object(vgshseing28) (41)
  42. CreateObject(8558,-111.5000000,3583.3000000,0.0000000,0.0000000,0.0000000,270.0000000); //object(vgshseing28) (42)
  43. CreateObject(8558,-199.8999900,3717.5000000,0.0000000,0.0000000,9.9980000,270.0000000); //object(vgshseing28) (43)
  44. CreateObject(8558,-182.6000100,3740.3999000,3.3000000,0.0000000,0.0000000,179.9950000); //object(vgshseing28) (44)
  45. CreateObject(8558,-199.8000000,3565.0000000,0.0000000,0.0000000,9.9980000,90.0000000); //object(vgshseing28) (45)
  46. CreateObject(8558,-129.2000000,3542.3999000,3.3000000,0.0000000,0.0000000,179.9950000); //object(vgshseing28) (46)
  47. CreateObject(8558,-182.1000100,3542.0000000,3.3000000,0.0000000,0.0000000,179.9950000); //object(vgshseing28) (47)
  48. CreateObject(8558,-111.4000000,3565.6001000,0.0000000,0.0000000,9.9980000,90.0000000); //object(vgshseing28) (48)
  49. CreateObject(8558,-99.8000000,3679.6001000,0.0000000,0.0000000,0.0000000,270.0000000); //object(vgshseing28) (26)
  50. CreateObject(8558,-99.8000000,3718.3000000,0.0000000,0.0000000,0.0000000,270.0000000); //object(vgshseing28) (37)
  51. CreateObject(8558,-99.7000000,3727.8999000,0.0000000,0.0000000,0.0000000,270.0000000); //object(vgshseing28) (49)
  52. CreateObject(8558,-117.2000000,3745.7000000,0.0000000,0.0000000,0.0000000,0.0000000); //object(vgshseing28) (50)
  53. CreateObject(8558,-156.2000000,3745.8000000,0.0000000,0.0000000,0.0000000,0.0000000); //object(vgshseing28) (51)
  54. CreateObject(8558,-191.0000000,3745.8000000,0.0000000,0.0000000,0.0000000,0.0000000); //object(vgshseing28) (52)
  55. CreateObject(8558,-208.7000000,3676.1001000,0.0000000,0.0000000,0.0000000,270.0000000); //object(vgshseing28) (53)
  56. CreateObject(8558,-208.7000000,3726.6001000,0.0000000,0.0000000,0.0000000,270.0000000); //object(vgshseing28) (54)
  57. CreateObject(8558,-208.7000000,3690.1001000,0.0000000,0.0000000,0.0000000,270.0000000); //object(vgshseing28) (55)
  58. CreateObject(8558,-99.8000000,3604.8000000,0.0000000,0.0000000,0.0000000,270.0000000); //object(vgshseing28) (56)
  59. CreateObject(8558,-99.8000000,3567.0000000,0.0000000,0.0000000,0.0000000,270.0000000); //object(vgshseing28) (57)
  60. CreateObject(8558,-99.9000000,3554.1001000,0.0000000,0.0000000,0.0000000,270.0000000); //object(vgshseing28) (58)
  61. CreateObject(8558,-118.1000000,3536.3999000,0.0000000,0.0000000,0.0000000,0.0000000); //object(vgshseing28) (59)
  62. CreateObject(8558,-156.3999900,3536.5000000,0.0000000,0.0000000,0.0000000,0.0000000); //object(vgshseing28) (60)
  63. CreateObject(8558,-191.2000000,3536.5000000,0.0000000,0.0000000,0.0000000,0.0000000); //object(vgshseing28) (61)
  64. CreateObject(8558,-208.7000000,3605.8000000,0.0000000,0.0000000,0.0000000,270.0000000); //object(vgshseing28) (62)
  65. CreateObject(8558,-208.7000000,3568.8000000,0.0000000,0.0000000,0.0000000,270.0000000); //object(vgshseing28) (63)
  66. CreateObject(8558,-208.8000000,3554.2000000,0.0000000,0.0000000,0.0000000,270.0000000); //object(vgshseing28) (64)
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