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Abnormal202

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Apr 3rd, 2017
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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <GameData>
  3.   <Traits>
  4.     <Row>
  5.         <Type>TRAIT_AB_BIRD_EYE_VIEW</Type>
  6.         <Description>TXT_KEY_TRAIT_AB_BIRD_EYE_VIEW</Description>
  7.         <ShortDescription>TXT_KEY_TRAIT_AB_BIRD_EYE_VIEW_SHORT</ShortDescription>
  8.     </Row>
  9.   </Traits>
  10.   <Trait_FreePromotionUnitCombats>
  11.       <Row>
  12.         <TraitType>TRAIT_AB_BIRD_EYE_VIEW</TraitType>
  13.         <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
  14.         <PromotionType>PROMOTION_IGNORE_TERRAIN_COST</PromotionType>
  15.       </Row>
  16.       <Row>
  17.         <TraitType>TRAIT_AB_BIRD_EYE_VIEW</TraitType>
  18.         <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
  19.         <PromotionType>PROMOTION_IGNORE_TERRAIN_COST</PromotionType>
  20.       </Row>
  21.       <Row>
  22.         <TraitType>TRAIT_AB_BIRD_EYE_VIEW</TraitType>
  23.         <UnitCombatType>UNITCOMBAT_GUN</UnitCombatType>
  24.         <PromotionType>PROMOTION_IGNORE_TERRAIN_COST</PromotionType>
  25.       </Row>
  26.       <Row>
  27.         <TraitType>TRAIT_AB_BIRD_EYE_VIEW</TraitType>
  28.         <UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
  29.         <PromotionType>PROMOTION_IGNORE_TERRAIN_COST</PromotionType>
  30.       </Row>
  31.       <Row>
  32.         <TraitType>TRAIT_AB_BIRD_EYE_VIEW</TraitType>
  33.         <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
  34.         <PromotionType>PROMOTION_IGNORE_TERRAIN_COST</PromotionType>
  35.       </Row>
  36.       <Row>
  37.         <TraitType>TRAIT_AB_BIRD_EYE_VIEW</TraitType>
  38.         <UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
  39.         <PromotionType>PROMOTION_IGNORE_TERRAIN_COST</PromotionType>
  40.       </Row>
  41.       <Row>
  42.         <TraitType>TRAIT_AB_BIRD_EYE_VIEW</TraitType>
  43.         <UnitCombatType>UNITCOMBAT_ARMOR</UnitCombatType>
  44.         <PromotionType>PROMOTION_IGNORE_TERRAIN_COST</PromotionType>
  45.       </Row>
  46.   </Trait_FreePromotionUnitCombats>
  47.   <!-- Trait_ExtraYieldThresholds -->
  48.   <!-- Trait_YieldChanges -->
  49.   <!-- Trait_YieldChangesStrategicResources -->
  50.   <!-- Trait_YieldChangesNaturalWonder -->
  51.   <!-- Trait_YieldChangesPerTradePartner -->
  52.   <!-- Trait_YieldChangesIncomingTradeRoute -->
  53.   <!-- Trait_YieldModifiers -->
  54.   <!-- Trait_FreePromotions -->
  55.   <!-- Trait_FreePromotionUnitCombats -->
  56.   <!-- Trait_MovesChangeUnitCombats -->
  57.   <!-- Trait_MaintenanceModifierUnitCombats -->
  58.   <!-- Trait_Terrains -->
  59.   <!-- Trait_ResourceQuantityModifiers -->
  60.   <!-- Trait_FreeResourceFirstXCities -->
  61.   <!-- Trait_ImprovementYieldChanges -->
  62.   <!-- Trait_SpecialistYieldChanges -->
  63.   <!-- Trait_UnimprovedFeatureYieldChanges -->
  64.   <!-- Trait_NoTrain -->
  65.   <Language_en_US>
  66.     <Row Tag="TXT_KEY_TRAIT_AB_BIRD_EYE_VIEW">
  67.       <Text>We are not constricted to land, you mortals. All Land Units ignore all Terrain Costs.</Text>
  68.     </Row>
  69.     <Row Tag="TXT_KEY_TRAIT_AB_BIRD_EYE_VIEW_SHORT">
  70.       <Text>Fly Like Bird</Text>
  71.     </Row>
  72.   </Language_en_US>
  73. </GameData>
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