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Sa2b.yaml

Jun 1st, 2025
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  1. # Q. What is this file?
  2. # A. This file contains options which allow you to configure your multiworld experience while allowing
  3. #    others to play how they want as well.
  4. #
  5. # Q. How do I use it?
  6. # A. The options in this file are weighted. This means the higher number you assign to a value, the
  7. #    more chances you have for that option to be chosen. For example, an option like this:
  8. #
  9. #    map_shuffle:
  10. #      on: 5
  11. #      off: 15
  12. #
  13. #    Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
  14. #    off.
  15. #
  16. # Q. I've never seen a file like this before. What characters am I allowed to use?
  17. # A. This is a .yaml file. You are allowed to use most characters.
  18. #    To test if your yaml is valid or not, you can use this website:
  19. #        http://www.yamllint.com/
  20. #    You can also verify that your Archipelago options are valid at this site:
  21. #        https://archipelago.gg/check
  22.  
  23. # Your name in-game, limited to 16 characters.
  24. #     {player} will be replaced with the player's slot number.
  25. #     {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
  26. #     {number} will be replaced with the counter value of the name.
  27. #     {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
  28. name: Player{number}
  29.  
  30. # Used to describe your yaml. Useful if you have multiple files.
  31. description: Default Sonic Adventure 2 Battle Template
  32.  
  33. game: Sonic Adventure 2 Battle
  34. requires:
  35.   version: 0.5.0 # Version of Archipelago required for this yaml to work as expected.
  36.  
  37. Sonic Adventure 2 Battle:
  38.  # Game Options
  39.   progression_balancing:
  40.    # A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
  41.     #
  42.     # A lower setting means more getting stuck. A higher setting means less getting stuck.
  43.     #
  44.     # You can define additional values between the minimum and maximum values.
  45.     # Minimum value is 0
  46.     # Maximum value is 99
  47.     random: 0
  48.     random-low: 0
  49.     random-high: 0
  50.     disabled: 0 # equivalent to 0
  51.     normal: 50 # equivalent to 50
  52.     extreme: 0 # equivalent to 99
  53.  
  54.   accessibility:
  55.    # Set rules for reachability of your items/locations.
  56.     #
  57.     # - **Locations:** ensure everything can be reached and acquired.
  58.     # - **Items:** ensure all logically relevant items can be acquired.
  59.     # - **Minimal:** ensure what is needed to reach your goal can be acquired.
  60.     locations: 0
  61.     items: 50
  62.     minimal: 0
  63.  
  64.   gate_boss_plando:
  65.    # Possible Locations:
  66.     # "Gate 1 Boss"
  67.     # "Gate 2 Boss"
  68.     # "Gate 3 Boss"
  69.     # "Gate 4 Boss"
  70.     # "Gate 5 Boss"
  71.     #
  72.     # Possible Bosses:
  73.     # "Sonic vs Shadow 1"
  74.     # "Sonic vs Shadow 2"
  75.     # "Tails vs Eggman 1"
  76.     # "Tails vs Eggman 2"
  77.     # "Knuckles vs Rouge 1"
  78.     # "BIG FOOT"
  79.     # "HOT SHOT"
  80.     # "FLYING DOG"
  81.     # "Egg Golem (Sonic)"
  82.     # "Egg Golem (Eggman)"
  83.     # "King Boom Boo"
  84.     plando: 50
  85.  
  86.   ring_link:
  87.    # Whether your in-level ring gain/loss is linked to other players
  88.     'false': 50
  89.     'true': 0
  90.  
  91.   trap_link:
  92.    # Whether your received traps are linked to other players
  93.     #
  94.     # You will also receive any linked traps from other players with Trap Link enabled,
  95.     # if you have a weight above "none" set for that trap
  96.     'false': 50
  97.     'true': 0
  98.  
  99.   death_link:
  100.    # When you die, everyone dies. Of course the reverse is true too.
  101.     'false': 50
  102.     'true': 0
  103.  
  104.   # General Options
  105.   goal:
  106.    # Determines the goal of the seed
  107.     #
  108.     # Biolizard: Finish Cannon's Core and defeat the Biolizard and Finalhazard
  109.     #
  110.     # Chaos Emerald Hunt: Find the Seven Chaos Emeralds and reach Green Hill Zone
  111.     #
  112.     # Finalhazard Chaos Emerald Hunt: Find the Seven Chaos Emeralds and reach Green Hill Zone, then defeat Finalhazard
  113.     #
  114.     # Grand Prix: Win every race in Kart Race Mode (all standard levels are disabled)
  115.     #
  116.     # Boss Rush: Beat all of the bosses in the Boss Rush, ending with Finalhazard
  117.     #
  118.     # Cannon's Core Boss Rush: Beat Cannon's Core, then beat all of the bosses in the Boss Rush, ending with Finalhazard
  119.     #
  120.     # Boss Rush Chaos Emerald Hunt: Find the Seven Chaos Emeralds, then beat all of the bosses in the Boss Rush, ending with Finalhazard
  121.     #
  122.     # Chaos Chao: Raise a Chaos Chao to win
  123.     #
  124.     # Minigame Madness: Win a certain amount of each Minigame Trap, then defeat Finalhazard
  125.     biolizard: 50
  126.     chaos_emerald_hunt: 0
  127.     finalhazard_chaos_emerald_hunt: 0
  128.     grand_prix: 0
  129.     boss_rush: 0
  130.     cannons_core_boss_rush: 0
  131.     boss_rush_chaos_emerald_hunt: 0
  132.     chaos_chao: 0
  133.     minigame_madness: 0
  134.  
  135.   boss_rush_shuffle:
  136.    # Determines how bosses in Boss Rush Mode are shuffled
  137.     #
  138.     # Vanilla: Bosses appear in the Vanilla ordering
  139.     #
  140.     # Shuffled: The same bosses appear, but in a random order
  141.     #
  142.     # Chaos: Each boss is randomly chosen separately (one will always be King Boom Boo)
  143.     #
  144.     # Singularity: One boss is chosen and placed in every slot (one will always be replaced with King Boom Boo)
  145.     vanilla: 50
  146.     shuffled: 0
  147.     chaos: 0
  148.     singularity: 0
  149.  
  150.   minigame_madness_requirement:
  151.    # Determines how many of each Minigame Trap must be won (for Minigame Madness goal)
  152.     #
  153.     # Receiving this many of a Minigame Trap will allow you to replay that minigame at-will in the Chao World lobby
  154.     #
  155.     # You can define additional values between the minimum and maximum values.
  156.     # Minimum value is 1
  157.     # Maximum value is 10
  158.     3: 50
  159.     random: 0
  160.     random-low: 0
  161.     random-high: 0
  162.  
  163.   minigame_madness_minimum:
  164.    # Determines the minimum number of each Minigame Trap that are created (for Minigame Madness goal)
  165.     #
  166.     # At least this many of each trap will be created as "Progression Traps", regardless of other trap option selections
  167.     #
  168.     # You can define additional values between the minimum and maximum values.
  169.     # Minimum value is 1
  170.     # Maximum value is 10
  171.     5: 50
  172.     random: 0
  173.     random-low: 0
  174.     random-high: 0
  175.  
  176.   logic_difficulty:
  177.    # What set of Upgrade Requirement logic to use
  178.     #
  179.     # Standard: The logic assumes the "intended" usage of Upgrades to progress through levels
  180.     #
  181.     # Hard: Some simple skips or sequence breaks may be required, but no out-of-bounds
  182.     #
  183.     # Expert: If it is humanly possible, it may be required
  184.     standard: 50
  185.     hard: 0
  186.     expert: 0
  187.  
  188.   required_rank:
  189.    # Determines what minimum Rank is required to send a check for a mission
  190.     e: 50
  191.     d: 0
  192.     c: 0
  193.     b: 0
  194.     a: 0
  195.  
  196.   max_emblem_cap:
  197.    # Determines the maximum number of emblems that can be in the item pool.
  198.     #
  199.     # If fewer available locations exist in the pool than this number, the number of available locations will be used instead.
  200.     #
  201.     # Gate and Cannon's Core costs will be calculated based off of that number.
  202.     #
  203.     # You can define additional values between the minimum and maximum values.
  204.     # Minimum value is 50
  205.     # Maximum value is 1000
  206.     180: 50
  207.     random: 0
  208.     random-low: 0
  209.     random-high: 0
  210.  
  211.   ring_loss:
  212.    # How taking damage is handled
  213.     #
  214.     # Classic: You lose all of your rings when hit
  215.     #
  216.     # Modern: You lose 20 rings when hit
  217.     #
  218.     # OHKO: You die immediately when hit (NOTE: Some Hard or Expert Logic tricks may require damage boosts!)
  219.     classic: 50
  220.     modern: 0
  221.     ohko: 0
  222.  
  223.   # Stages
  224.   mission_shuffle:
  225.    # Determines whether missions order will be shuffled per level
  226.     'false': 50
  227.     'true': 0
  228.  
  229.   required_cannons_core_missions:
  230.    # Determines how many Cannon's Core missions must be completed (for Biolizard or Cannon's Core goals)
  231.     #
  232.     # First: Only the first mission must be completed
  233.     #
  234.     # All Active: All active Cannon's Core missions must be completed
  235.     first: 50
  236.     all_active: 0
  237.  
  238.   emblem_percentage_for_cannons_core:
  239.    # Allows logic to gate the final mission behind a number of Emblems
  240.     #
  241.     # You can define additional values between the minimum and maximum values.
  242.     # Minimum value is 0
  243.     # Maximum value is 75
  244.     50: 50
  245.     random: 0
  246.     random-low: 0
  247.     random-high: 0
  248.  
  249.   number_of_level_gates:
  250.    # The number emblem-locked gates which lock sets of levels
  251.     #
  252.     # You can define additional values between the minimum and maximum values.
  253.     # Minimum value is 0
  254.     # Maximum value is 5
  255.     3: 50
  256.     random: 0
  257.     random-low: 0
  258.     random-high: 0
  259.  
  260.   level_gate_distribution:
  261.    # Determines how levels are distributed between level gate regions
  262.     #
  263.     # Early: Earlier regions will have more levels than later regions
  264.     #
  265.     # Even: Levels will be evenly distributed between all regions
  266.     #
  267.     # Late: Later regions will have more levels than earlier regions
  268.     early: 0
  269.     even: 50
  270.     late: 0
  271.  
  272.   level_gate_costs:
  273.    # Determines how many emblems are required to unlock level gates
  274.     low: 50
  275.     medium: 0
  276.     high: 0
  277.  
  278.   # Sanity Options
  279.   keysanity:
  280.    # Determines whether picking up Chao Keys grants checks
  281.     # (86 Locations)
  282.     'false': 0
  283.     'true': 50
  284.  
  285.   whistlesanity:
  286.    # Determines whether whistling at various spots grants checks
  287.     #
  288.     # None: No Whistle Spots grant checks
  289.     #
  290.     # Pipes: Whistling at Pipes grants checks (97 Locations)
  291.     #
  292.     # Hidden: Whistling at Hidden Whistle Spots grants checks (32 Locations)
  293.     #
  294.     # Both: Whistling at both Pipes and Hidden Whistle Spots grants checks (129 Locations)
  295.     none: 50
  296.     pipes: 0
  297.     hidden: 0
  298.     both: 0
  299.  
  300.   beetlesanity:
  301.    # Determines whether destroying Gold Beetles grants checks
  302.     # (27 Locations)
  303.     'false': 0
  304.     'true': 50
  305.  
  306.   omosanity:
  307.    # Determines whether activating Omochao grants checks
  308.     # (192 Locations)
  309.     'false': 50
  310.     'true': 0
  311.  
  312.   animalsanity:
  313.    # Determines whether unique counts of animals grant checks.
  314.     # (422 Locations)
  315.     #
  316.     # ALL animals must be collected in a single run of a mission to get all checks.
  317.     'false': 50
  318.     'true': 0
  319.  
  320.   itemboxsanity:
  321.    # Determines whether collecting Item Boxes grants checks
  322.     # None: No Item Boxes grant checks
  323.     # Extra Lives: Extra Life Boxes grant checks (94 Locations)
  324.     # All: All Item Boxes grant checks (502 Locations Total)
  325.     none: 50
  326.     extra_lives: 0
  327.     all: 0
  328.  
  329.   bigsanity:
  330.    # Determines whether helping Big fish grants checks.
  331.     # (32 Locations)
  332.     'false': 50
  333.     'true': 0
  334.  
  335.   kart_race_checks:
  336.    # Determines whether Kart Race Mode grants checks
  337.     #
  338.     # None: No Kart Races grant checks
  339.     #
  340.     # Mini: Each Kart Race difficulty must be beaten only once
  341.     #
  342.     # Full: Every Character must separately beat each Kart Race difficulty
  343.     none: 50
  344.     mini: 0
  345.     full: 0
  346.  
  347.   # Chao
  348.   black_market_slots:
  349.    # Determines how many multiworld items are available to purchase from the Black Market
  350.     #
  351.     # You can define additional values between the minimum and maximum values.
  352.     # Minimum value is 0
  353.     # Maximum value is 64
  354.     0: 50
  355.     random: 0
  356.     random-low: 0
  357.     random-high: 0
  358.  
  359.   black_market_unlock_costs:
  360.    # Determines how many Chao Coins are required to unlock sets of Black Market items
  361.     low: 0
  362.     medium: 50
  363.     high: 0
  364.  
  365.   black_market_price_multiplier:
  366.    # Determines how many rings the Black Market items cost
  367.     #
  368.     # The base ring costs of items in the Black Market range from 50-100, and are then multiplied by this value
  369.     #
  370.     # You can define additional values between the minimum and maximum values.
  371.     # Minimum value is 0
  372.     # Maximum value is 40
  373.     1: 50
  374.     random: 0
  375.     random-low: 0
  376.     random-high: 0
  377.  
  378.   chao_race_difficulty:
  379.    # Determines the number of Chao Race difficulty levels included. Easier difficulty settings means fewer Chao Race checks
  380.     #
  381.     # None: No Chao Races have checks
  382.     #
  383.     # Beginner: Beginner Races
  384.     #
  385.     # Intermediate: Beginner, Challenge, Hero, and Dark Races
  386.     #
  387.     # Expert: Beginner, Challenge, Hero, Dark and Jewel Races
  388.     none: 50
  389.     beginner: 0
  390.     intermediate: 0
  391.     expert: 0
  392.  
  393.   chao_karate_difficulty:
  394.    # Determines the number of Chao Karate difficulty levels included. (Note: This setting requires purchase of the "Battle" DLC)
  395.     none: 50
  396.     beginner: 0
  397.     standard: 0
  398.     expert: 0
  399.     super: 0
  400.  
  401.   chao_stadium_checks:
  402.    # Determines which Chao Stadium activities grant checks
  403.     #
  404.     # All: Each individual race and karate fight grants a check
  405.     #
  406.     # Prize: Only the races which grant Chao Toys grant checks (final race of each Beginner and Jewel cup, 4th, 8th, and 12th Challenge Races, 2nd and 4th Hero and Dark Races, final fight of each Karate difficulty)
  407.     all: 50
  408.     prize: 0
  409.  
  410.   chao_animal_parts:
  411.    # Determines whether giving Chao various animal parts grants checks
  412.     # (73 Locations)
  413.     'false': 50
  414.     'true': 0
  415.  
  416.   chao_stats:
  417.    # Determines the highest level in each Chao Stat that grants checks
  418.     # (Swim, Fly, Run, Power)
  419.     #
  420.     # You can define additional values between the minimum and maximum values.
  421.     # Minimum value is 0
  422.     # Maximum value is 99
  423.     0: 50
  424.     random: 0
  425.     random-low: 0
  426.     random-high: 0
  427.  
  428.   chao_stats_frequency:
  429.    # Determines how many levels in each Chao Stat grant checks (up to the maximum set in the `chao_stats` option)
  430.     #
  431.     # `1` means every level is included, `2` means every other level is included, `3` means every third, and so on
  432.     #
  433.     # You can define additional values between the minimum and maximum values.
  434.     # Minimum value is 1
  435.     # Maximum value is 20
  436.     5: 50
  437.     random: 0
  438.     random-low: 0
  439.     random-high: 0
  440.  
  441.   chao_stats_stamina:
  442.    # Determines whether Stamina is included in the `chao_stats` option
  443.     'false': 50
  444.     'true': 0
  445.  
  446.   chao_stats_hidden:
  447.    # Determines whether the hidden stats (Luck and Intelligence) are included in the `chao_stats` option
  448.     'false': 50
  449.     'true': 0
  450.  
  451.   chao_kindergarten:
  452.    # Determines whether learning the lessons from the Kindergarten Classroom grants checks
  453.     # (WARNING: VERY SLOW)
  454.     #
  455.     # None: No Kindergarten classes have checks
  456.     #
  457.     # Basics: One class from each category (Drawing, Dance, Song, and Instrument) is a check (4 Locations)
  458.     #
  459.     # Full: Every class is a check (23 Locations)
  460.     none: 50
  461.     basics: 0
  462.     full: 0
  463.  
  464.   shuffle_starting_chao_eggs:
  465.    # Determines whether the starting Chao eggs in the gardens are random
  466.     'false': 0
  467.     'true': 50
  468.  
  469.   chao_entrance_randomization:
  470.    # Determines whether entrances in Chao World are randomized
  471.     'false': 50
  472.     'true': 0
  473.  
  474.   # Junk and Traps
  475.   junk_fill_percentage:
  476.    # Replace a percentage of non-required emblems in the item pool with random junk items
  477.     #
  478.     # You can define additional values between the minimum and maximum values.
  479.     # Minimum value is 0
  480.     # Maximum value is 100
  481.     50: 50
  482.     random: 0
  483.     random-low: 0
  484.     random-high: 0
  485.  
  486.   trap_fill_percentage:
  487.    # Replace a percentage of junk items in the item pool with random traps
  488.     #
  489.     # You can define additional values between the minimum and maximum values.
  490.     # Minimum value is 0
  491.     # Maximum value is 100
  492.     0: 50
  493.     random: 0
  494.     random-low: 0
  495.     random-high: 0
  496.  
  497.   omochao_trap_weight:
  498.    # Likelihood of receiving a trap which spawns several Omochao around the player
  499.     none: 0
  500.     low: 0
  501.     medium: 50
  502.     high: 0
  503.  
  504.   timestop_trap_weight:
  505.    # Likelihood of receiving a trap which briefly stops time
  506.     none: 0
  507.     low: 0
  508.     medium: 50
  509.     high: 0
  510.  
  511.   confusion_trap_weight:
  512.    # Likelihood of receiving a trap which causes the controls to be skewed for a period of time
  513.     none: 0
  514.     low: 0
  515.     medium: 50
  516.     high: 0
  517.  
  518.   tiny_trap_weight:
  519.    # Likelihood of receiving a trap which causes the player to become tiny
  520.     none: 0
  521.     low: 0
  522.     medium: 50
  523.     high: 0
  524.  
  525.   gravity_trap_weight:
  526.    # Likelihood of receiving a trap which increases gravity
  527.     none: 0
  528.     low: 0
  529.     medium: 50
  530.     high: 0
  531.  
  532.   exposition_trap_weight:
  533.    # Likelihood of receiving a trap which tells you the story
  534.     none: 0
  535.     low: 0
  536.     medium: 50
  537.     high: 0
  538.  
  539.   ice_trap_weight:
  540.    # Likelihood of receiving a trap which makes the world slippery
  541.     none: 0
  542.     low: 0
  543.     medium: 50
  544.     high: 0
  545.  
  546.   slow_trap_weight:
  547.    # Likelihood of receiving a trap which makes you gotta go slow
  548.     none: 0
  549.     low: 0
  550.     medium: 50
  551.     high: 0
  552.  
  553.   cutscene_trap_weight:
  554.    # Likelihood of receiving a trap which makes you watch an unskippable cutscene
  555.     none: 0
  556.     low: 0
  557.     medium: 50
  558.     high: 0
  559.  
  560.   reverse_trap_weight:
  561.    # Likelihood of receiving a trap which reverses your controls
  562.     none: 0
  563.     low: 0
  564.     medium: 50
  565.     high: 0
  566.  
  567.   literature_trap_weight:
  568.    # Likelihood of receiving a trap which forces you to read
  569.     none: 0
  570.     low: 0
  571.     medium: 50
  572.     high: 0
  573.  
  574.   controller_drift_trap_weight:
  575.    # Likelihood of receiving a trap which causes your control sticks to drift
  576.     none: 0
  577.     low: 0
  578.     medium: 50
  579.     high: 0
  580.  
  581.   poison_trap_weight:
  582.    # Likelihood of receiving a trap which causes you to lose rings over time
  583.     none: 0
  584.     low: 0
  585.     medium: 50
  586.     high: 0
  587.  
  588.   bee_trap_weight:
  589.    # Likelihood of receiving a trap which spawns a swarm of bees
  590.     none: 0
  591.     low: 0
  592.     medium: 50
  593.     high: 0
  594.  
  595.   # Minigames
  596.   pong_trap_weight:
  597.    # Likelihood of receiving a trap which forces you to play a Pong minigame
  598.     none: 0
  599.     low: 0
  600.     medium: 50
  601.     high: 0
  602.  
  603.   breakout_trap_weight:
  604.    # Likelihood of receiving a trap which forces you to play a Breakout minigame
  605.     none: 0
  606.     low: 0
  607.     medium: 50
  608.     high: 0
  609.  
  610.   fishing_trap_weight:
  611.    # Likelihood of receiving a trap which forces you to play a Fishing minigame
  612.     none: 0
  613.     low: 0
  614.     medium: 50
  615.     high: 0
  616.  
  617.   trivia_trap_weight:
  618.    # Likelihood of receiving a trap which forces you to play a Trivia minigame
  619.     none: 0
  620.     low: 0
  621.     medium: 50
  622.     high: 0
  623.  
  624.   pokemon_trivia_trap_weight:
  625.    # Likelihood of receiving a trap which forces you to play a Pokemon Trivia minigame
  626.     none: 0
  627.     low: 0
  628.     medium: 50
  629.     high: 0
  630.  
  631.   pokemon_count_trap_weight:
  632.    # Likelihood of receiving a trap which forces you to play a Pokemon Count minigame
  633.     none: 0
  634.     low: 0
  635.     medium: 50
  636.     high: 0
  637.  
  638.   number_sequence_trap_weight:
  639.    # Likelihood of receiving a trap which forces you to play a Number Sequence minigame
  640.     none: 0
  641.     low: 0
  642.     medium: 50
  643.     high: 0
  644.  
  645.   light_up_path_trap_weight:
  646.    # Likelihood of receiving a trap which forces you to play a Light Up Path minigame
  647.     none: 0
  648.     low: 0
  649.     medium: 50
  650.     high: 0
  651.  
  652.   pinball_trap_weight:
  653.    # Likelihood of receiving a trap which forces you to play a Pinball minigame
  654.     none: 0
  655.     low: 0
  656.     medium: 50
  657.     high: 0
  658.  
  659.   math_quiz_trap_weight:
  660.    # Likelihood of receiving a trap which forces you to solve a math problem
  661.     none: 0
  662.     low: 0
  663.     medium: 50
  664.     high: 0
  665.  
  666.   snake_trap_weight:
  667.    # Likelihood of receiving a trap which forces you to play a Snake minigame
  668.     none: 0
  669.     low: 0
  670.     medium: 50
  671.     high: 0
  672.  
  673.   input_sequence_trap_weight:
  674.    # Likelihood of receiving a trap which forces you to press a sequence of inputs
  675.     none: 0
  676.     low: 0
  677.     medium: 50
  678.     high: 0
  679.  
  680.   minigame_trap_difficulty:
  681.    # How difficult any Minigame-style traps are
  682.     # Chaos causes the difficulty to be random per-minigame
  683.     easy: 0
  684.     medium: 50
  685.     hard: 0
  686.     chaos: 0
  687.  
  688.   big_fishing_difficulty:
  689.    # How difficult Big's Fishing Minigames are
  690.     # Chaos causes the difficulty to be random per-minigame
  691.     easy: 0
  692.     medium: 50
  693.     hard: 0
  694.     chaos: 0
  695.  
  696.   # Sonic Missions
  697.   sonic_mission_count:
  698.    # The number of active missions to include for Sonic stages
  699.     #
  700.     # You can define additional values between the minimum and maximum values.
  701.     # Minimum value is 1
  702.     # Maximum value is 5
  703.     2: 50
  704.     random: 0
  705.     random-low: 0
  706.     random-high: 0
  707.  
  708.   sonic_mission_2:
  709.    # Determines if the Sonic 100 rings missions should be included
  710.     'false': 0
  711.     'true': 50
  712.  
  713.   sonic_mission_3:
  714.    # Determines if the Sonic lost chao missions should be included
  715.     'false': 0
  716.     'true': 50
  717.  
  718.   sonic_mission_4:
  719.    # Determines if the Sonic time trial missions should be included
  720.     'false': 0
  721.     'true': 50
  722.  
  723.   sonic_mission_5:
  724.    # Determines if the Sonic hard missions should be included
  725.     'false': 0
  726.     'true': 50
  727.  
  728.   # Shadow Missions
  729.   shadow_mission_count:
  730.    # The number of active missions to include for Shadow stages
  731.     #
  732.     # You can define additional values between the minimum and maximum values.
  733.     # Minimum value is 1
  734.     # Maximum value is 5
  735.     2: 50
  736.     random: 0
  737.     random-low: 0
  738.     random-high: 0
  739.  
  740.   shadow_mission_2:
  741.    # Determines if the Shadow 100 rings missions should be included
  742.     'false': 0
  743.     'true': 50
  744.  
  745.   shadow_mission_3:
  746.    # Determines if the Shadow lost chao missions should be included
  747.     'false': 0
  748.     'true': 50
  749.  
  750.   shadow_mission_4:
  751.    # Determines if the Shadow time trial missions should be included
  752.     'false': 0
  753.     'true': 50
  754.  
  755.   shadow_mission_5:
  756.    # Determines if the Shadow hard missions should be included
  757.     'false': 0
  758.     'true': 50
  759.  
  760.   # Tails Missions
  761.   tails_mission_count:
  762.    # The number of active missions to include for Tails stages
  763.     #
  764.     # You can define additional values between the minimum and maximum values.
  765.     # Minimum value is 1
  766.     # Maximum value is 5
  767.     2: 50
  768.     random: 0
  769.     random-low: 0
  770.     random-high: 0
  771.  
  772.   tails_mission_2:
  773.    # Determines if the Tails 100 rings missions should be included
  774.     'false': 0
  775.     'true': 50
  776.  
  777.   tails_mission_3:
  778.    # Determines if the Tails lost chao missions should be included
  779.     'false': 0
  780.     'true': 50
  781.  
  782.   tails_mission_4:
  783.    # Determines if the Tails time trial missions should be included
  784.     'false': 0
  785.     'true': 50
  786.  
  787.   tails_mission_5:
  788.    # Determines if the Tails hard missions should be included
  789.     'false': 0
  790.     'true': 50
  791.  
  792.   # Eggman Missions
  793.   eggman_mission_count:
  794.    # The number of active missions to include for Eggman stages
  795.     #
  796.     # You can define additional values between the minimum and maximum values.
  797.     # Minimum value is 1
  798.     # Maximum value is 5
  799.     2: 50
  800.     random: 0
  801.     random-low: 0
  802.     random-high: 0
  803.  
  804.   eggman_mission_2:
  805.    # Determines if the Eggman 100 rings missions should be included
  806.     'false': 0
  807.     'true': 50
  808.  
  809.   eggman_mission_3:
  810.    # Determines if the Eggman lost chao missions should be included
  811.     'false': 0
  812.     'true': 50
  813.  
  814.   eggman_mission_4:
  815.    # Determines if the Eggman time trial missions should be included
  816.     'false': 0
  817.     'true': 50
  818.  
  819.   eggman_mission_5:
  820.    # Determines if the Eggman hard missions should be included
  821.     'false': 0
  822.     'true': 50
  823.  
  824.   # Knuckles Missions
  825.   knuckles_mission_count:
  826.    # The number of active missions to include for Knuckles stages
  827.     #
  828.     # You can define additional values between the minimum and maximum values.
  829.     # Minimum value is 1
  830.     # Maximum value is 5
  831.     2: 50
  832.     random: 0
  833.     random-low: 0
  834.     random-high: 0
  835.  
  836.   knuckles_mission_2:
  837.    # Determines if the Knuckles 100 rings missions should be included
  838.     'false': 0
  839.     'true': 50
  840.  
  841.   knuckles_mission_3:
  842.    # Determines if the Knuckles lost chao missions should be included
  843.     'false': 0
  844.     'true': 50
  845.  
  846.   knuckles_mission_4:
  847.    # Determines if the Knuckles time trial missions should be included
  848.     'false': 0
  849.     'true': 50
  850.  
  851.   knuckles_mission_5:
  852.    # Determines if the Knuckles hard missions should be included
  853.     'false': 0
  854.     'true': 50
  855.  
  856.   # Rouge Missions
  857.   rouge_mission_count:
  858.    # The number of active missions to include for Rouge stages
  859.     #
  860.     # You can define additional values between the minimum and maximum values.
  861.     # Minimum value is 1
  862.     # Maximum value is 5
  863.     2: 50
  864.     random: 0
  865.     random-low: 0
  866.     random-high: 0
  867.  
  868.   rouge_mission_2:
  869.    # Determines if the Rouge 100 rings missions should be included
  870.     'false': 0
  871.     'true': 50
  872.  
  873.   rouge_mission_3:
  874.    # Determines if the Rouge lost chao missions should be included
  875.     'false': 0
  876.     'true': 50
  877.  
  878.   rouge_mission_4:
  879.    # Determines if the Rouge time trial missions should be included
  880.     'false': 0
  881.     'true': 50
  882.  
  883.   rouge_mission_5:
  884.    # Determines if the Rouge hard missions should be included
  885.     'false': 0
  886.     'true': 50
  887.  
  888.   # Kart Missions
  889.   kart_mission_count:
  890.    # The number of active missions to include for Route 101 and 280
  891.     #
  892.     # You can define additional values between the minimum and maximum values.
  893.     # Minimum value is 1
  894.     # Maximum value is 5
  895.     2: 50
  896.     random: 0
  897.     random-low: 0
  898.     random-high: 0
  899.  
  900.   kart_mission_2:
  901.    # Determines if the Route 101 and 280 100 rings missions should be included
  902.     'false': 0
  903.     'true': 50
  904.  
  905.   kart_mission_3:
  906.    # Determines if the Route 101 and 280 avoid cars missions should be included
  907.     'false': 0
  908.     'true': 50
  909.  
  910.   kart_mission_4:
  911.    # Determines if the Route 101 and 280 avoid walls missions should be included
  912.     'false': 0
  913.     'true': 50
  914.  
  915.   kart_mission_5:
  916.    # Determines if the Route 101 and 280 hard missions should be included
  917.     'false': 0
  918.     'true': 50
  919.  
  920.   # Cannon's Core Missions
  921.   cannons_core_mission_count:
  922.    # The number of active missions to include for Cannon's Core
  923.     #
  924.     # You can define additional values between the minimum and maximum values.
  925.     # Minimum value is 1
  926.     # Maximum value is 5
  927.     2: 50
  928.     random: 0
  929.     random-low: 0
  930.     random-high: 0
  931.  
  932.   cannons_core_mission_2:
  933.    # Determines if the Cannon's Core 100 rings mission should be included
  934.     'false': 0
  935.     'true': 50
  936.  
  937.   cannons_core_mission_3:
  938.    # Determines if the Cannon's Core lost chao mission should be included
  939.     'false': 0
  940.     'true': 50
  941.  
  942.   cannons_core_mission_4:
  943.    # Determines if the Cannon's Core time trial mission should be included
  944.     'false': 0
  945.     'true': 50
  946.  
  947.   cannons_core_mission_5:
  948.    # Determines if the Cannon's Core hard mission should be included
  949.     'false': 0
  950.     'true': 50
  951.  
  952.   # Aesthetics
  953.   sadx_music:
  954.    # Whether the randomizer will include Sonic Adventure DX Music in the music pool
  955.     #
  956.     # SA2B: Only SA2B music will be played
  957.     #
  958.     # SADX: Only SADX music will be played
  959.     #
  960.     # Both: Both SA2B and SADX music will be played
  961.     #
  962.     # NOTE: This option requires the player to own a PC copy of SADX and to follow the addition steps in the setup guide.
  963.     sa2b: 50
  964.     sadx: 0
  965.     both: 0
  966.  
  967.   music_shuffle:
  968.    # What type of Music Shuffle is used
  969.     #
  970.     # None: No music is shuffled.
  971.     #
  972.     # Levels: Level music is shuffled.
  973.     #
  974.     # Full: Level, Menu, and Additional music is shuffled.
  975.     #
  976.     # Singularity: Level, Menu, and Additional music is all replaced with a single random song.
  977.     none: 50
  978.     levels: 0
  979.     full: 0
  980.     singularity: 0
  981.  
  982.   voice_shuffle:
  983.    # What type of Voice Shuffle is used
  984.     #
  985.     # None: No voices are shuffled.
  986.     #
  987.     # Shuffled: Voices are shuffled.
  988.     #
  989.     # Rude: Voices are shuffled, but some are replaced with rude words.
  990.     #
  991.     # Chao: All voices are replaced with chao sounds.
  992.     #
  993.     # Singularity: All voices are replaced with a single random voice.
  994.     none: 50
  995.     shuffled: 0
  996.     rude: 0
  997.     chao: 0
  998.     singularity: 0
  999.  
  1000.   narrator:
  1001.    # Which menu narrator is used
  1002.     default: 50
  1003.     shadow: 0
  1004.     rouge: 0
  1005.     eggman: 0
  1006.     maria: 0
  1007.     secretary: 0
  1008.     omochao: 0
  1009.     amy: 0
  1010.     tails: 0
  1011.     knuckles: 0
  1012.     sonic: 0
  1013.  
  1014.   # Item & Location Options
  1015.   local_items:
  1016.    # Forces these items to be in their native world.
  1017.     []
  1018.  
  1019.   non_local_items:
  1020.    # Forces these items to be outside their native world.
  1021.     []
  1022.  
  1023.   start_inventory:
  1024.    # Start with these items.
  1025.     {}
  1026.  
  1027.   start_hints:
  1028.    # Start with these item's locations prefilled into the ``!hint`` command.
  1029.     []
  1030.  
  1031.   start_location_hints:
  1032.    # Start with these locations and their item prefilled into the ``!hint`` command.
  1033.     []
  1034.  
  1035.   exclude_locations:
  1036.    # Prevent these locations from having an important item.
  1037.     []
  1038.  
  1039.   priority_locations:
  1040.    # Prevent these locations from having an unimportant item.
  1041.     []
  1042.  
  1043.   item_links:
  1044.    # Share part of your item pool with other players.
  1045.     []
  1046.  
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