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- -------------------------------< Abilities in Nanotech >-------------------------------
- Ability Info Lessons
- ---------------------------------------------------------------------------------------
- Nanites Recharge your nanites. --
- -- NANITES (Nanotech) ---------------------------------------------------------
- A crucial ability for any Nanoseer, activating this ability causes you to automatically repair and recharge your nanite pool. You can also use NANO STATUS to check your nanite usage, including tied-up nanites.
- -------------------------------------------------------------------------------
- Skill: Nanotech
- Command: NANO CHARGE
- Known: Yes
- Lessons: 5 Lessons
- Ability type: Noncombat utility
- Base balance time: 3.00 seconds
- -------------------------------------------------------------------------------
- Recall Call your nanites back to you. --
- -- RECALL (Nanotech) ----------------------------------------------------------
- Frees up all the tied-up nanites and returns them back to you, interrupting whatever activity they were performing.
- -------------------------------------------------------------------------------
- Skill: Nanotech
- Command: NANO RECALL
- Known: Yes
- Lessons: 45 Lessons
- Ability type: Noncombat utility
- Base balance time: 3.00 seconds
- -------------------------------------------------------------------------------
- Miniaturisation Generate more nanites. 111
- -- MINIATURISATION (Nanotech) -------------------------------------------------
- Bigger is definitely not better! Miniaturize your nanites so that you can repair and regenerate them twice as fast. This will tie up a great number of your nanites and reduce the maximum amount.
- -------------------------------------------------------------------------------
- Skill: Nanotech
- Command: NANO MINIATURISATION [OFF]
- Known: No
- Lessons: 186 Lessons
- Ability type: Noncombat utility
- Base balance time: 3.00 seconds
- Resources required: 3.50M nanites
- Nanites are tied up while the ability is in effect.
- -------------------------------------------------------------------------------
- Attacks
- Swarm Overwhelm your foe with a swarm of nanites. --
- -- SWARM (Nanotech) -----------------------------------------------------------
- Send your swarm to attack a target, causing damage by uncountable stinging wounds.
- -------------------------------------------------------------------------------
- Skill: Nanotech
- Group: Attacks
- Command: NANO SWARM <TARGET>
- Known: Yes
- Lessons: 15 Lessons
- Ability type: In-room ranged
- Can target: Others
- Base balance time: 3.00 seconds
- Resources required: 500k nanites
- -------------------------------------------------------------------------------
- Confound Send the nanites to hit a nerve. 20
- -- CONFOUND (Nanotech) --------------------------------------------------------
- Direct your nanites forth to attack the nervous system of your target. This chaotic strike will apply a mental affliction.
- -------------------------------------------------------------------------------
- Skill: Nanotech
- Group: Attacks
- Command: NANO CONFOUND <TARGET>
- Known: No
- Lessons: 95 Lessons
- Ability type: In-room ranged
- Can target: Others
- Base balance time: 3.00 seconds
- Resources required: 500k nanites
- -------------------------------------------------------------------------------
- Distract Let them shake. 37
- -- DISTRACT (Nanotech) --------------------------------------------------------
- Your swarm can take advantage of your enemy provided they have at least three mental afflictions. The multitude's distraction will cause your target to suffer periodic balance loss and one of their afflictions will be cured in the process.
- -------------------------------------------------------------------------------
- Skill: Nanotech
- Group: Attacks
- Command: NANO DISTRACT <TARGET>
- Known: No
- Lessons: 112 Lessons
- Ability type: In-room ranged
- Can target: Others
- Base balance time: 3.00 seconds
- Resources required: 500k nanites
- -------------------------------------------------------------------------------
- Multistrike Three strikes are better than one. 58
- -- MULTISTRIKE (Nanotech) -----------------------------------------------------
- Send your nanites to attack your target repeatedly. The swarm will return back to you after three strikes.
- -------------------------------------------------------------------------------
- Skill: Nanotech
- Group: Attacks
- Command: NANO MULTISTRIKE <TARGET>
- Known: No
- Lessons: 133 Lessons
- Ability type: In-room ranged
- Can target: Others
- Base balance time: 3.00 seconds
- Resources required: 1.50M nanites
- Nanites are tied up while the ability is in effect.
- -------------------------------------------------------------------------------
- Eyestrike Go for the eyes! 82
- -- EYESTRIKE (Nanotech) -------------------------------------------------------
- Direct your nanites to assault the sensory subsystem of your foe, causing a variety of maladies. This attack is so distracting that it also disrupts channelled abilities.
- -------------------------------------------------------------------------------
- Skill: Nanotech
- Group: Attacks
- Command: NANO EYESTRIKE <TARGET>
- Known: No
- Lessons: 157 Lessons
- Ability type: In-room ranged
- Can target: Others
- Base balance time: 3.00 seconds
- Resources required: 500k nanites
- -------------------------------------------------------------------------------
- Zap Disable their devices. 235
- -- ZAP (Nanotech) -------------------------------------------------------------
- Charge your nanites to inflict EM damage to your target. This will result in disruption to their various devices.
- -------------------------------------------------------------------------------
- Skill: Nanotech
- Group: Attacks
- Command: NANO ZAP <TARGET>
- Known: No
- Lessons: 310 Lessons
- Ability type: In-room ranged
- Can target: Others
- Base balance time: 3.00 seconds
- Resources required: 700k nanites
- -------------------------------------------------------------------------------
- Sluggish Slow targets are easier to handle. 272
- -- SLUGGISH (Nanotech) --------------------------------------------------------
- When sent against a sufficiently distracted target, your nanites are capable of afflicting their mind even further, causing terrible sluggishness that slows down all balance-costing afflictions.
- -------------------------------------------------------------------------------
- Skill: Nanotech
- Group: Attacks
- Command: NANO SLUGGISH <TARGET>
- Known: No
- Lessons: 347 Lessons
- Ability type: In-room ranged
- Can target: Others
- Base balance time: 3.00 seconds
- Resources required: 500k nanites
- -------------------------------------------------------------------------------
- Echoing A condition not soon forgotten. 476
- -- ECHOING (Nanotech) ---------------------------------------------------------
- Your miniature army can aggravate a target who is blind, deaf, and suffering from blurry vision even further by employing echoing to increase all subsequent sensory damage.
- -------------------------------------------------------------------------------
- Skill: Nanotech
- Group: Attacks
- Command: NANO ECHOING <TARGET>
- Known: No
- Lessons: 551 Lessons
- Ability type: In-room ranged
- Can target: Others
- Base balance time: 3.00 seconds
- Resources required: 500k nanites
- -------------------------------------------------------------------------------
- Multiswarm Send your nanites against everyone. 620
- -- MULTISWARM (Nanotech) ------------------------------------------------------
- Take a moment to gather your nanite swarm and then unleash their damage upon everyone who dares to remain present.
- -------------------------------------------------------------------------------
- Skill: Nanotech
- Group: Attacks
- Command: NANO MULTISWARM
- Known: No
- Lessons: 695 Lessons
- Ability type: Room attack
- Can target: Others
- Base balance time: 3.00 seconds
- Resources required: 1.50M nanites
- Nanites are tied up while the ability is in effect.
- -------------------------------------------------------------------------------
- Wireblock Disable their wetwiring. 1028
- -- WIREBLOCK (Nanotech) -------------------------------------------------------
- If your target's wetwiring has sufferent 10% or greater damage, you can order your nanites to wreak further havoc and prevent all subsystem repairs. How long your swarm can keep this up will depend on the EM damage applied to your enemy.
- -------------------------------------------------------------------------------
- Skill: Nanotech
- Group: Attacks
- Command: NANO WIREBLOCK <TARGET>
- Known: No
- Lessons: 1103 Lessons
- Ability type: In-room ranged
- Can target: Others
- Base balance time: 3.00 seconds
- Resources required: 1.00M nanites
- Nanites are tied up while the ability is in effect.
- -------------------------------------------------------------------------------
- Mindswap Rewire their brain. 1162
- -- MINDSWAP (Nanotech) --------------------------------------------------------
- Send your nanites to go haywire upon the target's brain, causing periodic mental afflictions. Another mental affliction is cured in the process. The nanites return after doing this 4 times.
- -------------------------------------------------------------------------------
- Skill: Nanotech
- Group: Attacks
- Command: NANO MINDSWAP <TARGET>
- Known: No
- Lessons: 1237 Lessons
- Ability type: In-room ranged
- Can target: Others
- Base balance time: 3.00 seconds
- Resources required: 1.20M nanites
- Nanites are tied up while the ability is in effect.
- -------------------------------------------------------------------------------
- Delay Delayed action. 1484
- -- DELAY (Nanotech) -----------------------------------------------------------
- Order your nanites to prepare an attack for a delayed launch. The following commands may be executed: swarm, multistrike, eyestrike, echoing, confound, distract, sluggish, wireblock, mindswap, and zap.
- -------------------------------------------------------------------------------
- Skill: Nanotech
- Group: Attacks
- Command: NANO DELAY <ATTACK> <TARGET>
- Known: No
- Lessons: 1559 Lessons
- Ability type: In-room ranged
- Can target: Others
- Base balance time: 3.00 seconds
- Resources required: 1.00M nanites
- Nanites are tied up while the ability is in effect.
- -------------------------------------------------------------------------------
- Affinity Improve the effects of your nanites. 1675
- -- AFFINITY (Nanotech) --------------------------------------------------------
- After stacking up enough EM damage on your target, you can direct your nanites to latch upon them, increasing all nanite damage by 25%. The duration of this effect depends on the EM damage.
- -------------------------------------------------------------------------------
- Skill: Nanotech
- Group: Attacks
- Command: NANO AFFINITY <TARGET>
- Known: No
- Lessons: 1750 Lessons
- Ability type: In-room ranged
- Can target: Others
- Base balance time: 3.00 seconds
- Resources required: 1.00M nanites
- Nanites are tied up while the ability is in effect.
- -------------------------------------------------------------------------------
- Defenses
- Repair Repair your body. --
- -- REPAIR (Nanotech) ----------------------------------------------------------
- Send your nanites into your own body, repairing it and healing your wounds.
- -------------------------------------------------------------------------------
- Skill: Nanotech
- Group: Defenses
- Command: NANO REPAIR
- Known: Yes
- Lessons: 60 Lessons
- Ability type: Noncombat utility
- Base balance time: 3.00 seconds
- Cooldown time: 10.00 seconds
- Resources required: 1.00M nanites
- -------------------------------------------------------------------------------
- Protect Have your nanites protect you from harm. --
- -- PROTECT (Nanotech) ---------------------------------------------------------
- Demand that your nanites protect their creator. They shall create a protective shield that will intercept and reduce some incoming damage.
- -------------------------------------------------------------------------------
- Skill: Nanotech
- Group: Defenses
- Command: NANO PROTECT [OFF]
- Known: Yes
- Lessons: 75 Lessons
- Ability type: Noncombat utility
- Base balance time: 3.00 seconds
- Resources required: 1.00M nanites
- Nanites are tied up while the ability is in effect.
- -------------------------------------------------------------------------------
- Intercept Intercept damage aiming at your vitals. 146
- -- INTERCEPT (Nanotech) -------------------------------------------------------
- Order your nanites to intercept attacks against one of your subsystems. They will reduce all incoming damage directed at it.
- -------------------------------------------------------------------------------
- Skill: Nanotech
- Group: Defenses
- Command: NANO INTERCEPT [SUBSYS/OFF]
- Known: No
- Lessons: 221 Lessons
- Ability type: Noncombat utility
- Base balance time: 3.00 seconds
- Resources required: 1.00M nanites
- Nanites are tied up while the ability is in effect.
- -------------------------------------------------------------------------------
- Counterzap Protect your nanites. 705
- -- COUNTERZAP (Nanotech) ------------------------------------------------------
- Order your nanites to counter incoming EM attacks, reducing their effect upon you.
- -------------------------------------------------------------------------------
- Skill: Nanotech
- Group: Defenses
- Command: NANO COUNTERZAP [OFF]
- Known: No
- Lessons: 780 Lessons
- Ability type: Noncombat utility
- Base balance time: 3.00 seconds
- Resources required: 1.00M nanites
- Nanites are tied up while the ability is in effect.
- -------------------------------------------------------------------------------
- Information
- Alertness Who goes there? 186
- -- ALERTNESS (Nanotech) -------------------------------------------------------
- Send your nanites forth to alert you to movement in your vicinity.
- -------------------------------------------------------------------------------
- Skill: Nanotech
- Group: Information
- Command: NANO ALERTNESS [OFF]
- Known: No
- Lessons: 261 Lessons
- Ability type: Noncombat utility
- Base balance time: 3.00 seconds
- Resources required: 1.00M nanites
- Nanites are tied up while the ability is in effect.
- -------------------------------------------------------------------------------
- Scan Survey the area. 315
- -- SCAN (Nanotech) ------------------------------------------------------------
- For the truly paranoid: Scatter your nanites and send them flying across the area to report on anyone nearby.
- -------------------------------------------------------------------------------
- Skill: Nanotech
- Group: Information
- Command: NANO SCAN
- Known: No
- Lessons: 390 Lessons
- Ability type: Noncombat utility
- Base balance time: 4.00 seconds
- Resources required: 1.20M nanites
- -------------------------------------------------------------------------------
- Mislead It was not me! 363
- -- MISLEAD (Nanotech) ---------------------------------------------------------
- Your nanites will attempt to fool radar scounting, causing scanning attempts to see you as someone else instead.
- -------------------------------------------------------------------------------
- Skill: Nanotech
- Group: Information
- Command: NANO MISLEAD [OFF]
- Known: No
- Lessons: 438 Lessons
- Ability type: Noncombat utility
- Base balance time: 3.00 seconds
- Resources required: 2.00M nanites
- Nanites are tied up while the ability is in effect.
- -------------------------------------------------------------------------------
- Analyze Learn everything about them. 485
- -- ANALYZE (Nanotech) ---------------------------------------------------------
- Send your spying nanite eyes to analyze another player, reporting to you their health and afflictions.
- -------------------------------------------------------------------------------
- Skill: Nanotech
- Group: Information
- Command: NANO ANALYZE <TARGET>
- Known: No
- Lessons: 560 Lessons
- Ability type: In-room non-combat targetted
- Base balance time: 1.00 seconds
- Cooldown time: 10.00 seconds
- Resources required: 500k nanites
- -------------------------------------------------------------------------------
- Envelop Nanites have ears. 544
- -- ENVELOP (Nanotech) ---------------------------------------------------------
- Your nanites also have ears. Envelop your foe with the listening swarm and hear all that your target hears.
- -------------------------------------------------------------------------------
- Skill: Nanotech
- Group: Information
- Command: NANO ENVELOP <TARGET>
- Known: No
- Lessons: 619 Lessons
- Ability type: In-room ranged
- Can target: Others
- Base balance time: 3.00 seconds
- Resources required: 1.00M nanites
- Nanites are tied up while the ability is in effect.
- -------------------------------------------------------------------------------
- Relay Watch their every step. 907
- -- RELAY (Nanotech) -----------------------------------------------------------
- After your nanites have enveloped someone, they can also relay their every movement to you.
- -------------------------------------------------------------------------------
- Skill: Nanotech
- Group: Information
- Command: NANO RELAY <TARGET> [OFF]
- Known: No
- Lessons: 982 Lessons
- Ability type: Planet-wide
- Can target: Others
- Base balance time: 3.00 seconds
- Resources required: 1.00M nanites
- -------------------------------------------------------------------------------
- Control Your wish is their command. 1314
- -- CONTROL (Nanotech) ---------------------------------------------------------
- A truly terrifying prospect, you can order your nanites to control the mind of the enveloped target. Then use MIND ORDER <target> <action> and your invading swarm will see that this action is carried out.
- -------------------------------------------------------------------------------
- Skill: Nanotech
- Group: Information
- Command: NANO CONTROL <TARGET>
- Known: No
- Lessons: 1389 Lessons
- Ability type: In-room ranged
- Can target: Others
- Base balance time: 3.00 seconds
- Cooldown time: 120.00 seconds
- Resources required: 5.00M nanites
- Nanites are tied up while the ability is in effect.
- -------------------------------------------------------------------------------
- Support
- Rush Move like a wind. --
- -- RUSH (Nanotech) ------------------------------------------------------------
- Augment your legs with your nanites, increasing your movement rate.
- -------------------------------------------------------------------------------
- Skill: Nanotech
- Group: Support
- Command: NANO RUSH [OFF]
- Known: Yes
- Lessons: 30 Lessons
- Ability type: Combat utility
- Can target: Others
- Base balance time: 3.00 seconds
- Resources required: 500k nanites
- Nanites are tied up while the ability is in effect.
- -------------------------------------------------------------------------------
- Disarm It would not have exploded anyway. 416
- -- DISARM (Nanotech) ----------------------------------------------------------
- Direct your nanites to disarm an IED placed at your location.
- -------------------------------------------------------------------------------
- Skill: Nanotech
- Group: Support
- Command: NANO DISARM <IED>
- Known: No
- Lessons: 491 Lessons
- Ability type: Combat utility
- Can target: Others
- Base balance time: 3.00 seconds
- Resources required: 1.00M nanites
- -------------------------------------------------------------------------------
- Reconstruct Repair damage done to a prop. 800
- -- RECONSTRUCT (Nanotech) -----------------------------------------------------
- This ability lets you order your nanites to repair a damaged prop.
- -------------------------------------------------------------------------------
- Skill: Nanotech
- Group: Support
- Command: NANO RECONSTRUCT <PROP>
- Known: No
- Lessons: 875 Lessons
- Ability type: In-room ranged
- Can target: Others and Props
- Base balance time: 3.00 seconds
- Resources required: 500k nanites
- -------------------------------------------------------------------------------
- ---------------------------------------------------------------------------------------
- Your current knowledge: 75 Lessons
- -------------------------------< Abilities in Voidism >--------------------------------
- Ability Info Lessons
- ---------------------------------------------------------------------------------------
- Levitation
- Levitate Rise into the air. --
- -- LEVITATE (Voidism) ---------------------------------------------------------
- Draw upon the void kith and rise into the air, performing the ever impressive act of levitation.
- -------------------------------------------------------------------------------
- Skill: Voidism
- Group: Levitation
- Command: VOID LEVITATE
- Known: Yes
- Lessons: 15 Lessons
- Ability type: Noncombat utility
- Base balance time: 3.00 seconds
- -------------------------------------------------------------------------------
- Pull Pull flyers back to the ground. 30
- -- PULL (Voidism) -------------------------------------------------------------
- Seek forth with your void kith and grasp all flyers in your location before dragging them to the ground.
- -------------------------------------------------------------------------------
- Skill: Voidism
- Group: Levitation
- Command: VOID PULL <TARGET>
- Known: No
- Lessons: 60 Lessons
- Ability type: Ground to air (single target)
- Can target: Others
- Base balance time: 3.00 seconds
- -------------------------------------------------------------------------------
- Airgrab Levitate an entity from above. 65
- -- AIRGRAB (Voidism) ----------------------------------------------------------
- If you are flying, you can use your mastery of the kith energy to lift another entity into the air and hold them there.
- -------------------------------------------------------------------------------
- Skill: Voidism
- Group: Levitation
- Command: VOID GRAB <TARGET>
- Known: No
- Lessons: 95 Lessons
- Ability type: Air to ground (single target)
- Can target: Others
- Base balance time: 3.00 seconds
- -------------------------------------------------------------------------------
- Release Release a levitating entity. 82
- -- RELEASE (Voidism) ----------------------------------------------------------
- Release an airgrabbed target, causing them to fall to the ground. Stifle your maniacal laugh.
- -------------------------------------------------------------------------------
- Skill: Voidism
- Group: Levitation
- Command: VOID RELEASE <TARGET>
- Known: No
- Lessons: 112 Lessons
- Ability type: In-room any elevation
- Can target: Others
- Base balance time: 3.00 seconds
- -------------------------------------------------------------------------------
- Propgrab Levitate a prop. 156
- -- PROPGRAB (Voidism) ---------------------------------------------------------
- Your control of the kith now lets you levitate a prop in the room, or drop it back to the ground. Levitating a prop exposes anyone using it for cover.
- -------------------------------------------------------------------------------
- Skill: Voidism
- Group: Levitation
- Command: VOID PROPGRAB <PROP>/OFF
- Known: No
- Lessons: 186 Lessons
- Ability type: Combat utility
- Can target: Others and Props
- Base balance time: 3.00 seconds
- -------------------------------------------------------------------------------
- Propdrop Drop a levitating prop. 191
- -- PROPDROP (Voidism) ---------------------------------------------------------
- Once you have levitated a prop, you can drop it onto a target in your room. The mass of the prop you allow to fall will determine how much damage it does upon impact.
- -------------------------------------------------------------------------------
- Skill: Voidism
- Group: Levitation
- Command: VOID PROPDROP <TARGET>
- Known: No
- Lessons: 221 Lessons
- Ability type: In-room ranged
- Can target: Others and Props
- Base balance time: 3.00 seconds
- -------------------------------------------------------------------------------
- Hurl Hurl a prop away. 467
- -- HURL (Voidism) -------------------------------------------------------------
- Further utilize your mastery of void kith to hurl a levitated prop into an adjacent room. It will hit a random target if available.
- -------------------------------------------------------------------------------
- Skill: Voidism
- Group: Levitation
- Command: VOID HURL <DIR>
- Known: No
- Lessons: 497 Lessons
- Ability type: Combat utility
- Can target: Others and Props
- Base balance time: 3.00 seconds
- -------------------------------------------------------------------------------
- Drag Drag someone along with you. 650
- -- DRAG (Voidism) -------------------------------------------------------------
- If you have grabbed an entity with your kith power (AB VOIDISM AIRGRAB), you can use this ability to move in a direction, dragging them with you.
- -------------------------------------------------------------------------------
- Skill: Voidism
- Group: Levitation
- Command: VOID DRAG <TARGET>
- Known: No
- Lessons: 680 Lessons
- Ability type: In-room any elevation
- Can target: Others
- Base balance time: 3.00 seconds
- -------------------------------------------------------------------------------
- Freezing
- Freeze Blast with the coldness of the Void. --
- -- FREEZE (Voidism) -----------------------------------------------------------
- Your manipulation of void kith drains the very warmth from your enemy, causing them to freeze and receive damage depending on how frozen their body already is.
- -------------------------------------------------------------------------------
- Skill: Voidism
- Group: Freezing
- Command: VOID FREEZE <TARGET>
- Known: Yes
- Lessons: 5 Lessons
- Ability type: In-room ranged
- Can target: Others
- Base balance time: 3.00 seconds
- -------------------------------------------------------------------------------
- Calm Soothe that which burns you. --
- -- CALM (Voidism) -------------------------------------------------------------
- Sooth the ever-hungry flames with but a thought. Cures one stack of the "scorched" affliction.
- -------------------------------------------------------------------------------
- Skill: Voidism
- Group: Freezing
- Command: VOID CALM
- Known: Yes
- Lessons: 30 Lessons
- Ability type: Noncombat utility
- Base balance time: 3.00 seconds
- Cooldown time: 30.00 seconds
- -------------------------------------------------------------------------------
- Limbdrain Drain a limb. 103
- -- LIMBDRAIN (Voidism) --------------------------------------------------------
- Apply your void kith to your foe and drain the warmth from a chosen limb. This will first cause damage, but repeated applications will cause the limb to break like ice.
- -------------------------------------------------------------------------------
- Skill: Voidism
- Group: Freezing
- Command: VOID LIMBDRAIN <TARGET> <LIMB>
- Known: No
- Lessons: 133 Lessons
- Ability type: In-room ranged
- Can target: Others
- Base balance time: 3.00 seconds
- -------------------------------------------------------------------------------
- Shatter Shatter a fully weakened foe. 1061
- -- SHATTER (Voidism) ----------------------------------------------------------
- If the grasp of your void kith has sufficiently drained your foe of energy you can end their suffering in a final instant of agony and shatter their semi-frozen body. At least 5 stacks of freeze and a total of 3 fully frozen limbs are required. 10 stacks of frozen count as one fully frozen limb.
- -------------------------------------------------------------------------------
- Skill: Voidism
- Group: Freezing
- Command: VOID SHATTER <TARGET>
- Known: No
- Lessons: 1091 Lessons
- Ability type: In-room ranged
- Can target: Others
- Base balance time: 3.00 seconds
- -------------------------------------------------------------------------------
- Draining
- Strip Remove defenses. 15
- -- STRIP (Voidism) ------------------------------------------------------------
- Focus your draining kith powers at your foe, draining away one of their protective effects. This ability only removes internal defenses.
- -------------------------------------------------------------------------------
- Skill: Voidism
- Group: Draining
- Command: VOID STRIP <TARGET>
- Known: No
- Lessons: 45 Lessons
- Ability type: In-room ranged
- Can target: Others
- Base balance time: 3.00 seconds
- -------------------------------------------------------------------------------
- Soothe Focus on healing your body and mind. 45
- -- SOOTHE (Voidism) -----------------------------------------------------------
- Channel and embrace the soothing chill of your kith and heal yourself and your subsystems.
- -------------------------------------------------------------------------------
- Skill: Voidism
- Group: Draining
- Command: VOID SOOTHE
- Known: No
- Lessons: 75 Lessons
- Ability type: Combat utility
- Can target: Others
- Base balance time: 3.00 seconds
- -------------------------------------------------------------------------------
- Minddrain Drain the mind. 231
- -- MINDDRAIN (Voidism) --------------------------------------------------------
- Reach the frigid fingers of your kith into the mind of your enemy. This will cause damage to their mind subsystem based upon the number of mental afflictions your target possesses.
- -------------------------------------------------------------------------------
- Skill: Voidism
- Group: Draining
- Command: VOID MINDDRAIN <TARGET>
- Known: No
- Lessons: 261 Lessons
- Ability type: In-room ranged
- Can target: Others
- Base balance time: 3.00 seconds
- -------------------------------------------------------------------------------
- Drain Drain resources to heal yourself. 332
- -- DRAIN (Voidism) ------------------------------------------------------------
- You can drain a chosen resource from your target. The available resources depend on the class of your target. Sanity cannot be drained.
- -------------------------------------------------------------------------------
- Skill: Voidism
- Group: Draining
- Command: VOID DRAIN <TARGET>
- Known: No
- Lessons: 362 Lessons
- Ability type: In-room ranged
- Can target: Others
- Base balance time: 3.00 seconds
- -------------------------------------------------------------------------------
- Suffocate Drain the very air around your foe. 394
- -- SUFFOCATE (Voidism) --------------------------------------------------------
- By focusing the kith energy, you can attempt to suffocate your opponent, causing periodic damage. Each tick does substantially more damage than the previous one. This is a channeled ability.
- -------------------------------------------------------------------------------
- Skill: Voidism
- Group: Draining
- Command: VOID SUFFOCATE <TARGET>
- Known: No
- Lessons: 424 Lessons
- Ability type: In-room ranged
- Can target: Others
- Base balance time: 3.00 seconds
- -------------------------------------------------------------------------------
- Extinguish Extinguish walls of fire. 551
- -- EXTINGUISH (Voidism) -------------------------------------------------------
- Use your void kith to drain a present wall of plasma of its power and extinguish it.
- -------------------------------------------------------------------------------
- Skill: Voidism
- Group: Draining
- Command: VOID EXTINGUISH <DIRECTION>
- Known: No
- Lessons: 581 Lessons
- Ability type: Combat utility
- Can target: Others
- Base balance time: 3.00 seconds
- -------------------------------------------------------------------------------
- Rattle Disrupt the wetwiring of another. 766
- -- RATTLE (Voidism) -----------------------------------------------------------
- If your target is affected by sluggishness, you may rattle their wetwiring, halving its effectiveness at curing damage.
- -------------------------------------------------------------------------------
- Skill: Voidism
- Group: Draining
- Command: VOID RATTLE <TARGET>
- Known: No
- Lessons: 796 Lessons
- Ability type: In-room ranged
- Can target: Others
- Base balance time: 3.00 seconds
- -------------------------------------------------------------------------------
- Roomdrain Drain energy from everyone present. 1247
- -- ROOMDRAIN (Voidism) --------------------------------------------------------
- This ability is similar to Drain, but affects everyone at your current location except the user.
- -------------------------------------------------------------------------------
- Skill: Voidism
- Group: Draining
- Command: VOID ROOMDRAIN
- Known: No
- Lessons: 1277 Lessons
- Ability type: Combat utility
- Can target: Others
- Base balance time: 3.00 seconds
- Cooldown time: 60.00 seconds
- -------------------------------------------------------------------------------
- Pax A complete halt to all activities. 1465
- -- PAX (Voidism) --------------------------------------------------------------
- Declare a pax and grip all present in your frigid power. Per your command, for the next ten seconds, none may perform any aggressive actions.
- -------------------------------------------------------------------------------
- Skill: Voidism
- Group: Draining
- Command: VOID PAX
- Known: No
- Lessons: 1495 Lessons
- Ability type: Room attack
- Can target: Others
- Base balance time: 4.00 seconds
- Cooldown time: 240.00 seconds
- -------------------------------------------------------------------------------
- Environment
- Groundfreeze Freeze the ground. 127
- -- GROUNDFREEZE (Voidism) -----------------------------------------------------
- Focus your draining kith powers on the ground, causing it to freeze. Anyone attempting to walk on the ice will have a high chance to slip and fall.
- -------------------------------------------------------------------------------
- Skill: Voidism
- Group: Environment
- Command: VOID GROUNDFREEZE
- Known: No
- Lessons: 157 Lessons
- Ability type: Combat utility
- Can target: Others
- Base balance time: 3.00 seconds
- -------------------------------------------------------------------------------
- Pointzero Augment your draining attacks. 280
- -- POINTZERO (Voidism) --------------------------------------------------------
- Focus kith energy into a sphere of absolute coldness. The mere presence of this sphere increases the damage of all draining-based attacks.
- -------------------------------------------------------------------------------
- Skill: Voidism
- Group: Environment
- Command: VOID POINTZERO
- Known: No
- Lessons: 310 Lessons
- Ability type: Room attack
- Can target: Others
- Base balance time: 3.00 seconds
- -------------------------------------------------------------------------------
- Barrage Inflict damage to everyone. 902
- -- BARRAGE (Voidism) ----------------------------------------------------------
- Once you have summoned a pointzero sphere, you can direct it to swirl around the room, dealing damage to everyone present, including yourself.
- -------------------------------------------------------------------------------
- Skill: Voidism
- Group: Environment
- Command: VOID BARRAGE
- Known: No
- Lessons: 932 Lessons
- Ability type: Room attack
- Can target: Others
- Base balance time: 3.00 seconds
- -------------------------------------------------------------------------------
- Vacuumsphere All-encompassing emptiness. 1720
- -- VACUUMSPHERE (Voidism) -----------------------------------------------------
- Frozen targets will experience your wrath most keenly.
- -------------------------------------------------------------------------------
- Skill: Voidism
- Group: Environment
- Command: VOID VACUUMSPHERE
- Known: No
- Lessons: 1750 Lessons
- Ability type: Combat utility
- Can target: Others
- Base balance time: 3.00 seconds
- -------------------------------------------------------------------------------
- ---------------------------------------------------------------------------------------
- Your current knowledge: 30 Lessons
- -------------------------------< Abilities in Oblivion >-------------------------------
- Ability Info Lessons
- ---------------------------------------------------------------------------------------
- Channel Channel the Empyreal power. --
- -- CHANNEL (Oblivion) ---------------------------------------------------------
- Your most basic learning allows you to channel the ancient power of of the Empyreals. Be warned, drawing upon any Empyreal's power will reduce your sanity, and your ability to regain this is slowed and occasionally even stopped when channeling an Empyreal. It is recommended that one calls upon the Empyreal with care, sanity is fleeting and insanity is a dangerous companion.
- -------------------------------------------------------------------------------
- Skill: Oblivion
- Command: OBLIVION CHANNEL <EMPYREAL>/OFF
- Known: Yes
- Lessons: 5 Lessons
- Ability type: Noncombat utility
- Base balance time: 3.50 seconds
- Resources required: 5.00% sanity
- -------------------------------------------------------------------------------
- Swap Instantly swap to another Empyreal. 112
- -- SWAP (Oblivion) ------------------------------------------------------------
- Instantly swap your channeled Empyreal to a different one. This will tax your grip upon reality and so can only be performed infrequently.
- -------------------------------------------------------------------------------
- Skill: Oblivion
- Command: OBLIVION SWAP <EMPYREAL>
- Known: No
- Lessons: 157 Lessons
- Ability type: Noncombat utility
- Cooldown time: 50.00 seconds
- Resources required: 20.00% sanity
- -------------------------------------------------------------------------------
- Disrupt Disrupt the channeling of another. 141
- -- DISRUPT (Oblivion) ---------------------------------------------------------
- Level your power at another and disrupt their control over an Empyreal. Your own control, too, will break in the process.
- -------------------------------------------------------------------------------
- Skill: Oblivion
- Command: OBLIVION DISRUPT <TARGET>
- Known: No
- Lessons: 186 Lessons
- Ability type: In-room ranged
- Can target: Others
- Base balance time: 3.00 seconds
- Resources required: 10.00% sanity
- -------------------------------------------------------------------------------
- Awareness Speed up your channeling. 548
- -- AWARENESS (Oblivion) -------------------------------------------------------
- You can now speed up the balance cost of channeling Empyreals. This ability is automatically in effect once learned.
- -------------------------------------------------------------------------------
- Skill: Oblivion
- Known: No
- Lessons: 593 Lessons
- Ability type: Combat utility
- Can target: Others
- -------------------------------------------------------------------------------
- Affinity Hurl yourself deeper into Oblivion. 973
- -- AFFINITY (Oblivion) --------------------------------------------------------
- Risking a constant drain upon your sanity, you can further attune yourself with the Empyreals and speed up all the abilities that they offer to you.
- -------------------------------------------------------------------------------
- Skill: Oblivion
- Command: OBLIVION AFFINITY [OFF]
- Known: No
- Lessons: 1018 Lessons
- Ability type: Combat utility
- Can target: Others
- Base balance time: 3.00 seconds
- Resources required: 10.00% sanity
- -------------------------------------------------------------------------------
- The Conqueror
- Conqueror Channel the power of the Conqueror. 383
- -- CONQUEROR (Oblivion) -------------------------------------------------------
- Dare to channel the dread and raw power of the Conqueror Empyreal. Whilst bound in this manner you will find sanity restored when you snuff the life of another. Otherwise its grim grip upon yourself will cause you to regenerate sanity at 30% effectiveness. Your mind has only the capacity to channel Empyreal at a time.
- -------------------------------------------------------------------------------
- Skill: Oblivion
- Group: The Conqueror
- Command: OBLIVION CHANNEL CONQUEROR
- Known: No
- Lessons: 428 Lessons
- Ability type: Noncombat utility
- -------------------------------------------------------------------------------
- Frenzy Drive yourself into a reckless frenzy. 432
- -- FRENZY (Oblivion) ----------------------------------------------------------
- Embrace the madness of the Conqueror and throw yourself into a frenzy, increasing all damage that you inflict by 25%. Your reckless frenzy will end after it has been triggered 5 times.
- -------------------------------------------------------------------------------
- Skill: Oblivion
- Group: The Conqueror
- Command: OBLIVION FRENZY
- Known: No
- Lessons: 477 Lessons
- Ability type: Combat utility
- Can target: Others
- Base balance time: 3.00 seconds
- Resources required: 15.00% sanity
- -------------------------------------------------------------------------------
- Mindmelt Melt a weakened mind. 487
- -- MINDMELT (Oblivion) --------------------------------------------------------
- When facing a foe with at least 5 mental afflictions and a weakened mental subsystem, you may slay them instantly.
- -------------------------------------------------------------------------------
- Skill: Oblivion
- Group: The Conqueror
- Command: OBLIVION MINDMELT <TARGET>
- Known: No
- Lessons: 532 Lessons
- Ability type: In-room ranged
- Can target: Others
- Base balance time: 3.00 seconds
- Resources required: 40.00% sanity
- -------------------------------------------------------------------------------
- Maladies Spread the love. And maladies. 775
- -- MALADIES (Oblivion) --------------------------------------------------------
- Revel in the abounding horror as you inflict every single affliction that you bear upon all in your location.
- -------------------------------------------------------------------------------
- Skill: Oblivion
- Group: The Conqueror
- Command: OBLIVION MALADIES
- Known: No
- Lessons: 820 Lessons
- Ability type: Room attack
- Can target: Others
- Base balance time: 3.00 seconds
- Resources required: 20.00% sanity
- -------------------------------------------------------------------------------
- Jolt Reduce your cooldowns. 1525
- -- JOLT (Oblivion) ------------------------------------------------------------
- Reduce all of your cooldowns by a small amount, it will only cost your sanity.
- -------------------------------------------------------------------------------
- Skill: Oblivion
- Group: The Conqueror
- Command: OBLIVION JOLT
- Known: No
- Lessons: 1570 Lessons
- Ability type: Combat utility
- Can target: Others
- Base balance time: 3.00 seconds
- Cooldown time: 45.00 seconds
- Resources required: 15.00% sanity
- -------------------------------------------------------------------------------
- The Traveller
- Traveller Channel the power of the Traveller. 67
- -- TRAVELLER (Oblivion) -------------------------------------------------------
- Embrace the raw power of the Traveller Empyreal, enabling otherworldly control over the movement of life about you. Channeling the Traveller will increase the speed of your Crash ability. Otherwise its grim grip upon yourself will cause you to regenerate sanity at 30% effectiveness. Your mind has only the capacity to channel Empyreal at a time.
- -------------------------------------------------------------------------------
- Skill: Oblivion
- Group: The Traveller
- Command: OBLIVION CHANNEL TRAVELLER
- Known: No
- Lessons: 112 Lessons
- Ability type: Noncombat utility
- -------------------------------------------------------------------------------
- Mark Mark a room, then travel to it later. 88
- -- MARK (Oblivion) ------------------------------------------------------------
- You can remember a room, then return to it instantly later on. The memorized room will be lost in 2 hours.
- -------------------------------------------------------------------------------
- Skill: Oblivion
- Group: The Traveller
- Command: OBLIVION MARK [RETURN]
- Known: No
- Lessons: 133 Lessons
- Ability type: Noncombat utility
- Base balance time: 3.00 seconds
- Resources required: 10.00% sanity
- -------------------------------------------------------------------------------
- Speedup Speed kills. 616
- -- SPEEDUP (Oblivion) ---------------------------------------------------------
- Wind up the passage of time in your location, speeding up balance recovery for all present.
- -------------------------------------------------------------------------------
- Skill: Oblivion
- Group: The Traveller
- Command: OBLIVION SPEEDUP
- Known: No
- Lessons: 661 Lessons
- Ability type: Room attack
- Can target: Others
- Base balance time: 3.00 seconds
- Resources required: 15.00% sanity
- -------------------------------------------------------------------------------
- Slowdown Slowness kills, too. 1220
- -- SLOWDOWN (Oblivion) --------------------------------------------------------
- In opposition to Speedup, you can sooth the ticking clock that underpins all and increase all balance recovery times for those present.
- -------------------------------------------------------------------------------
- Skill: Oblivion
- Group: The Traveller
- Command: OBLIVION SLOWDOWN
- Known: No
- Lessons: 1265 Lessons
- Ability type: Room attack
- Can target: Others
- Base balance time: 3.00 seconds
- Resources required: 10.00% sanity
- -------------------------------------------------------------------------------
- Timeline Manipulate the time itself. 1364
- -- TIMELINE (Oblivion) --------------------------------------------------------
- Mastering the control over the time allows you to remember the status of another's well-being, then restore it later on. The effect is not perfect. only the health, subsystem health and afflictions are stored. Messing with time is a fickle business which cannot be sustained for long, if you do not utilise the effect within 15 seconds, it will be lost to the ravages of time.
- -------------------------------------------------------------------------------
- Skill: Oblivion
- Group: The Traveller
- Command: OBLIVION TIMELINE <TARGET> STORE/REVERT
- Known: No
- Lessons: 1409 Lessons
- Ability type: In-room ranged
- Can target: Others
- Base balance time: 3.00 seconds
- Resources required: 50.00% sanity
- -------------------------------------------------------------------------------
- The Architect
- Architect Channel the power of the Architect. --
- -- ARCHITECT (Oblivion) -------------------------------------------------------
- Reach for the controlling power of the Architect Empyreal. This will grant you a 10% reduction in nanite costs, and allow you to enforce a modicum of discipline over your surrounds. You sanity will regenerate at 60% while channeling this Empyreal. Your mind has only the capacity to channel Empyreal at a time.
- -------------------------------------------------------------------------------
- Skill: Oblivion
- Group: The Architect
- Command: OBLIVION CHANNEL ARCHITECT
- Known: Yes
- Lessons: 15 Lessons
- Ability type: Noncombat utility
- -------------------------------------------------------------------------------
- Invisibility Now you see me, now you do not. --
- -- INVISIBILITY (Oblivion) ----------------------------------------------------
- Wrap the world around you and render yourself invisble to all who would look.
- -------------------------------------------------------------------------------
- Skill: Oblivion
- Group: The Architect
- Command: OBLIVION INVISIBILITY [OFF]
- Known: Yes
- Lessons: 30 Lessons
- Ability type: Noncombat utility
- Base balance time: 3.00 seconds
- Resources required: 5.00% sanity
- -------------------------------------------------------------------------------
- Efficiency Become more efficient. 50
- -- EFFICIENCY (Oblivion) ------------------------------------------------------
- Align yourself utterly with the workings of the multiverse and you shall use no resources for the next 3 abilities that you perform. This effect wears off after 3 uses or after 60 seconds have passed.
- -------------------------------------------------------------------------------
- Skill: Oblivion
- Group: The Architect
- Command: OBLIVION EFFICIENCY
- Known: No
- Lessons: 95 Lessons
- Ability type: Combat utility
- Can target: Others
- Base balance time: 3.00 seconds
- Cooldown time: 180.00 seconds
- Resources required: 15.00% sanity
- -------------------------------------------------------------------------------
- Extend Extend the duration of your items. 339
- -- EXTEND (Oblivion) ----------------------------------------------------------
- Loose time's grasp upon an item of your choice and increase its lifespan.
- -------------------------------------------------------------------------------
- Skill: Oblivion
- Group: The Architect
- Command: OBLIVION EXTEND <ITEM>
- Known: No
- Lessons: 384 Lessons
- Ability type: Noncombat utility
- Base balance time: 3.00 seconds
- Resources required: 80.00% sanity
- -------------------------------------------------------------------------------
- Distribution We have enough pain for everyone. 1090
- -- DISTRIBUTION (Oblivion) ----------------------------------------------------
- You may enact a powerful field around your location that distributes all damage inflicted in your room to everyone who is present at your location. Damage done by you and to you is excluded. This is a channeled ability.
- -------------------------------------------------------------------------------
- Skill: Oblivion
- Group: The Architect
- Command: OBLIVION DISTRIBUTION
- Known: No
- Lessons: 1135 Lessons
- Ability type: Combat utility
- Can target: Others
- Base balance time: 3.00 seconds
- Resources required: 15.00% sanity
- -------------------------------------------------------------------------------
- The Progenitor
- Progenitor Channel the power of the Progenitor. --
- -- PROGENITOR (Oblivion) ------------------------------------------------------
- Channel the raw and protective power of the Progenitor Empyreal. This will grant you 20% faster nanite regen, and you will regenerate sanity at 80% effectiveness. Your mind has only the capacity to channel Empyreal at a time.
- -------------------------------------------------------------------------------
- Skill: Oblivion
- Group: The Progenitor
- Command: OBLIVION CHANNEL PROGENITOR
- Known: Yes
- Lessons: 45 Lessons
- Ability type: Noncombat utility
- -------------------------------------------------------------------------------
- Cure Cure a random effect. 15
- -- CURE (Oblivion) ------------------------------------------------------------
- You can cure yourself of a random ailment.
- -------------------------------------------------------------------------------
- Skill: Oblivion
- Group: The Progenitor
- Command: OBLIVION CURE
- Known: No
- Lessons: 60 Lessons
- Ability type: Noncombat utility
- Base balance time: 3.00 seconds
- Resources required: 5.00% sanity
- -------------------------------------------------------------------------------
- Grounding Become immune to EM attacks. 30
- -- GROUNDING (Oblivion) -------------------------------------------------------
- For the next 10 seconds, you can make yourself completely immune to all EM damage.
- -------------------------------------------------------------------------------
- Skill: Oblivion
- Group: The Progenitor
- Command: OBLIVION GROUNDING
- Known: No
- Lessons: 75 Lessons
- Ability type: Combat utility
- Can target: Others
- Base balance time: 3.00 seconds
- Cooldown time: 120.00 seconds
- Resources required: 10.00% sanity
- -------------------------------------------------------------------------------
- Negation No. 265
- -- NEGATION (Oblivion) --------------------------------------------------------
- This ability negates one damage attempt against you.
- -------------------------------------------------------------------------------
- Skill: Oblivion
- Group: The Progenitor
- Command: OBLIVION NEGATION
- Known: No
- Lessons: 310 Lessons
- Ability type: Combat utility
- Can target: Others
- Base balance time: 3.00 seconds
- Resources required: 10.00% sanity
- -------------------------------------------------------------------------------
- Interdict Declare the Interdict of the Progenitor. 1705
- -- INTERDICT (Oblivion) -------------------------------------------------------
- This powerful ability allows you to declare an Interdict, negating all damage done in the room. Other effects continue to work normally. This is a channeled ability.
- -------------------------------------------------------------------------------
- Skill: Oblivion
- Group: The Progenitor
- Command: OBLIVION INTERDICT
- Known: No
- Lessons: 1750 Lessons
- Ability type: Room attack
- Can target: Others
- Base balance time: 3.00 seconds
- Cooldown time: 180.00 seconds
- Resources required: 10.00% sanity
- -------------------------------------------------------------------------------
- The Sunderer
- Sunderer Channel the power of the Sunderer. 176
- -- SUNDERER (Oblivion) --------------------------------------------------------
- Those who cast all caution to the wind and channel the Sunderer risk all in favour of destruction and a 5% increase in nanite damage. You shall not regenerate sanity while channeling this Empyreal. Your mind has only the capacity to channel Empyreal at a time.
- -------------------------------------------------------------------------------
- Skill: Oblivion
- Group: The Sunderer
- Command: OBLIVION CHANNEL SUNDERER
- Known: No
- Lessons: 221 Lessons
- Ability type: Noncombat utility
- -------------------------------------------------------------------------------
- Destruct Destroy an item. 216
- -- DESTRUCT (Oblivion) --------------------------------------------------------
- Bend the world to your will and instantly destroy any prop, wall, weapon, or armor.
- -------------------------------------------------------------------------------
- Skill: Oblivion
- Group: The Sunderer
- Command: OBLIVION DESTRUCT <PROP/WALL>
- Known: No
- Lessons: 261 Lessons
- Ability type: Combat utility
- Can target: Others
- Base balance time: 3.00 seconds
- Resources required: 10.00% sanity
- -------------------------------------------------------------------------------
- Ripples Spread ripples through your foes. 300
- -- RIPPLES (Oblivion) ---------------------------------------------------------
- Shake reality to rippling and all single target attacks performed by yourself will inflict 10% of their damage upon all other targets in your location. This effect will dissipate after 60 seconds.
- -------------------------------------------------------------------------------
- Skill: Oblivion
- Group: The Sunderer
- Command: OBLIVION RIPPLES
- Known: No
- Lessons: 345 Lessons
- Ability type: Combat utility
- Can target: Others
- Base balance time: 3.00 seconds
- Cooldown time: 60.00 seconds
- Resources required: 15.00% sanity
- -------------------------------------------------------------------------------
- Quake A mighty quake. 691
- -- QUAKE (Oblivion) -----------------------------------------------------------
- Send the disruptive quake to interrupt all the channeled efforts of those in your room and adjacent locations.
- -------------------------------------------------------------------------------
- Skill: Oblivion
- Group: The Sunderer
- Command: OBLIVION QUAKE
- Known: No
- Lessons: 736 Lessons
- Ability type: Room attack
- Can target: Others
- Base balance time: 3.00 seconds
- Resources required: 15.00% sanity
- -------------------------------------------------------------------------------
- Breakdown Break down the Wetwiring of another. 869
- -- BREAKDOWN (Oblivion) -------------------------------------------------------
- Should you find your enemy'sh wetwiring damaged beyond 50%, you may break it down utterly, turning their scrambling order to naught and slaying them instantly.
- -------------------------------------------------------------------------------
- Skill: Oblivion
- Group: The Sunderer
- Command: OBLIVION BREAKDOWN <TARGET>
- Known: No
- Lessons: 914 Lessons
- Ability type: In-room ranged
- Can target: Others
- Base balance time: 3.00 seconds
- Resources required: 30.00% sanity
- -------------------------------------------------------------------------------
- ---------------------------------------------------------------------------------------
- Your current knowledge: 45 Lessons
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