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Starmourn - Nanoseer Abilities

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  1. -------------------------------< Abilities in Nanotech >-------------------------------
  2. Ability Info Lessons
  3. ---------------------------------------------------------------------------------------
  4. Nanites Recharge your nanites. --
  5. -- NANITES (Nanotech) ---------------------------------------------------------
  6. A crucial ability for any Nanoseer, activating this ability causes you to automatically repair and recharge your nanite pool. You can also use NANO STATUS to check your nanite usage, including tied-up nanites.
  7. -------------------------------------------------------------------------------
  8. Skill: Nanotech
  9. Command: NANO CHARGE
  10. Known: Yes
  11. Lessons: 5 Lessons
  12. Ability type: Noncombat utility
  13. Base balance time: 3.00 seconds
  14. -------------------------------------------------------------------------------
  15. Recall Call your nanites back to you. --
  16. -- RECALL (Nanotech) ----------------------------------------------------------
  17. Frees up all the tied-up nanites and returns them back to you, interrupting whatever activity they were performing.
  18. -------------------------------------------------------------------------------
  19. Skill: Nanotech
  20. Command: NANO RECALL
  21. Known: Yes
  22. Lessons: 45 Lessons
  23. Ability type: Noncombat utility
  24. Base balance time: 3.00 seconds
  25. -------------------------------------------------------------------------------
  26.  
  27. Miniaturisation Generate more nanites. 111
  28. -- MINIATURISATION (Nanotech) -------------------------------------------------
  29. Bigger is definitely not better! Miniaturize your nanites so that you can repair and regenerate them twice as fast. This will tie up a great number of your nanites and reduce the maximum amount.
  30. -------------------------------------------------------------------------------
  31. Skill: Nanotech
  32. Command: NANO MINIATURISATION [OFF]
  33. Known: No
  34. Lessons: 186 Lessons
  35. Ability type: Noncombat utility
  36. Base balance time: 3.00 seconds
  37. Resources required: 3.50M nanites
  38. Nanites are tied up while the ability is in effect.
  39. -------------------------------------------------------------------------------
  40.  
  41. Attacks
  42. Swarm Overwhelm your foe with a swarm of nanites. --
  43. -- SWARM (Nanotech) -----------------------------------------------------------
  44. Send your swarm to attack a target, causing damage by uncountable stinging wounds.
  45. -------------------------------------------------------------------------------
  46. Skill: Nanotech
  47. Group: Attacks
  48. Command: NANO SWARM <TARGET>
  49. Known: Yes
  50. Lessons: 15 Lessons
  51. Ability type: In-room ranged
  52. Can target: Others
  53. Base balance time: 3.00 seconds
  54. Resources required: 500k nanites
  55. -------------------------------------------------------------------------------
  56. Confound Send the nanites to hit a nerve. 20
  57. -- CONFOUND (Nanotech) --------------------------------------------------------
  58. Direct your nanites forth to attack the nervous system of your target. This chaotic strike will apply a mental affliction.
  59. -------------------------------------------------------------------------------
  60. Skill: Nanotech
  61. Group: Attacks
  62. Command: NANO CONFOUND <TARGET>
  63. Known: No
  64. Lessons: 95 Lessons
  65. Ability type: In-room ranged
  66. Can target: Others
  67. Base balance time: 3.00 seconds
  68. Resources required: 500k nanites
  69. -------------------------------------------------------------------------------
  70. Distract Let them shake. 37
  71. -- DISTRACT (Nanotech) --------------------------------------------------------
  72. Your swarm can take advantage of your enemy provided they have at least three mental afflictions. The multitude's distraction will cause your target to suffer periodic balance loss and one of their afflictions will be cured in the process.
  73. -------------------------------------------------------------------------------
  74. Skill: Nanotech
  75. Group: Attacks
  76. Command: NANO DISTRACT <TARGET>
  77. Known: No
  78. Lessons: 112 Lessons
  79. Ability type: In-room ranged
  80. Can target: Others
  81. Base balance time: 3.00 seconds
  82. Resources required: 500k nanites
  83. -------------------------------------------------------------------------------
  84. Multistrike Three strikes are better than one. 58
  85. -- MULTISTRIKE (Nanotech) -----------------------------------------------------
  86. Send your nanites to attack your target repeatedly. The swarm will return back to you after three strikes.
  87. -------------------------------------------------------------------------------
  88. Skill: Nanotech
  89. Group: Attacks
  90. Command: NANO MULTISTRIKE <TARGET>
  91. Known: No
  92. Lessons: 133 Lessons
  93. Ability type: In-room ranged
  94. Can target: Others
  95. Base balance time: 3.00 seconds
  96. Resources required: 1.50M nanites
  97. Nanites are tied up while the ability is in effect.
  98. -------------------------------------------------------------------------------
  99. Eyestrike Go for the eyes! 82
  100. -- EYESTRIKE (Nanotech) -------------------------------------------------------
  101. Direct your nanites to assault the sensory subsystem of your foe, causing a variety of maladies. This attack is so distracting that it also disrupts channelled abilities.
  102. -------------------------------------------------------------------------------
  103. Skill: Nanotech
  104. Group: Attacks
  105. Command: NANO EYESTRIKE <TARGET>
  106. Known: No
  107. Lessons: 157 Lessons
  108. Ability type: In-room ranged
  109. Can target: Others
  110. Base balance time: 3.00 seconds
  111. Resources required: 500k nanites
  112. -------------------------------------------------------------------------------
  113. Zap Disable their devices. 235
  114. -- ZAP (Nanotech) -------------------------------------------------------------
  115. Charge your nanites to inflict EM damage to your target. This will result in disruption to their various devices.
  116. -------------------------------------------------------------------------------
  117. Skill: Nanotech
  118. Group: Attacks
  119. Command: NANO ZAP <TARGET>
  120. Known: No
  121. Lessons: 310 Lessons
  122. Ability type: In-room ranged
  123. Can target: Others
  124. Base balance time: 3.00 seconds
  125. Resources required: 700k nanites
  126. -------------------------------------------------------------------------------
  127. Sluggish Slow targets are easier to handle. 272
  128. -- SLUGGISH (Nanotech) --------------------------------------------------------
  129. When sent against a sufficiently distracted target, your nanites are capable of afflicting their mind even further, causing terrible sluggishness that slows down all balance-costing afflictions.
  130. -------------------------------------------------------------------------------
  131. Skill: Nanotech
  132. Group: Attacks
  133. Command: NANO SLUGGISH <TARGET>
  134. Known: No
  135. Lessons: 347 Lessons
  136. Ability type: In-room ranged
  137. Can target: Others
  138. Base balance time: 3.00 seconds
  139. Resources required: 500k nanites
  140. -------------------------------------------------------------------------------
  141. Echoing A condition not soon forgotten. 476
  142. -- ECHOING (Nanotech) ---------------------------------------------------------
  143. Your miniature army can aggravate a target who is blind, deaf, and suffering from blurry vision even further by employing echoing to increase all subsequent sensory damage.
  144. -------------------------------------------------------------------------------
  145. Skill: Nanotech
  146. Group: Attacks
  147. Command: NANO ECHOING <TARGET>
  148. Known: No
  149. Lessons: 551 Lessons
  150. Ability type: In-room ranged
  151. Can target: Others
  152. Base balance time: 3.00 seconds
  153. Resources required: 500k nanites
  154. -------------------------------------------------------------------------------
  155. Multiswarm Send your nanites against everyone. 620
  156. -- MULTISWARM (Nanotech) ------------------------------------------------------
  157. Take a moment to gather your nanite swarm and then unleash their damage upon everyone who dares to remain present.
  158. -------------------------------------------------------------------------------
  159. Skill: Nanotech
  160. Group: Attacks
  161. Command: NANO MULTISWARM
  162. Known: No
  163. Lessons: 695 Lessons
  164. Ability type: Room attack
  165. Can target: Others
  166. Base balance time: 3.00 seconds
  167. Resources required: 1.50M nanites
  168. Nanites are tied up while the ability is in effect.
  169. -------------------------------------------------------------------------------
  170.  
  171. Wireblock Disable their wetwiring. 1028
  172. -- WIREBLOCK (Nanotech) -------------------------------------------------------
  173. If your target's wetwiring has sufferent 10% or greater damage, you can order your nanites to wreak further havoc and prevent all subsystem repairs. How long your swarm can keep this up will depend on the EM damage applied to your enemy.
  174. -------------------------------------------------------------------------------
  175. Skill: Nanotech
  176. Group: Attacks
  177. Command: NANO WIREBLOCK <TARGET>
  178. Known: No
  179. Lessons: 1103 Lessons
  180. Ability type: In-room ranged
  181. Can target: Others
  182. Base balance time: 3.00 seconds
  183. Resources required: 1.00M nanites
  184. Nanites are tied up while the ability is in effect.
  185. -------------------------------------------------------------------------------
  186. Mindswap Rewire their brain. 1162
  187. -- MINDSWAP (Nanotech) --------------------------------------------------------
  188. Send your nanites to go haywire upon the target's brain, causing periodic mental afflictions. Another mental affliction is cured in the process. The nanites return after doing this 4 times.
  189. -------------------------------------------------------------------------------
  190. Skill: Nanotech
  191. Group: Attacks
  192. Command: NANO MINDSWAP <TARGET>
  193. Known: No
  194. Lessons: 1237 Lessons
  195. Ability type: In-room ranged
  196. Can target: Others
  197. Base balance time: 3.00 seconds
  198. Resources required: 1.20M nanites
  199. Nanites are tied up while the ability is in effect.
  200. -------------------------------------------------------------------------------
  201. Delay Delayed action. 1484
  202. -- DELAY (Nanotech) -----------------------------------------------------------
  203. Order your nanites to prepare an attack for a delayed launch. The following commands may be executed: swarm, multistrike, eyestrike, echoing, confound, distract, sluggish, wireblock, mindswap, and zap.
  204. -------------------------------------------------------------------------------
  205. Skill: Nanotech
  206. Group: Attacks
  207. Command: NANO DELAY <ATTACK> <TARGET>
  208. Known: No
  209. Lessons: 1559 Lessons
  210. Ability type: In-room ranged
  211. Can target: Others
  212. Base balance time: 3.00 seconds
  213. Resources required: 1.00M nanites
  214. Nanites are tied up while the ability is in effect.
  215. -------------------------------------------------------------------------------
  216. Affinity Improve the effects of your nanites. 1675
  217. -- AFFINITY (Nanotech) --------------------------------------------------------
  218. After stacking up enough EM damage on your target, you can direct your nanites to latch upon them, increasing all nanite damage by 25%. The duration of this effect depends on the EM damage.
  219. -------------------------------------------------------------------------------
  220. Skill: Nanotech
  221. Group: Attacks
  222. Command: NANO AFFINITY <TARGET>
  223. Known: No
  224. Lessons: 1750 Lessons
  225. Ability type: In-room ranged
  226. Can target: Others
  227. Base balance time: 3.00 seconds
  228. Resources required: 1.00M nanites
  229. Nanites are tied up while the ability is in effect.
  230. -------------------------------------------------------------------------------
  231. Defenses
  232. Repair Repair your body. --
  233. -- REPAIR (Nanotech) ----------------------------------------------------------
  234. Send your nanites into your own body, repairing it and healing your wounds.
  235. -------------------------------------------------------------------------------
  236. Skill: Nanotech
  237. Group: Defenses
  238. Command: NANO REPAIR
  239. Known: Yes
  240. Lessons: 60 Lessons
  241. Ability type: Noncombat utility
  242. Base balance time: 3.00 seconds
  243. Cooldown time: 10.00 seconds
  244. Resources required: 1.00M nanites
  245. -------------------------------------------------------------------------------
  246. Protect Have your nanites protect you from harm. --
  247. -- PROTECT (Nanotech) ---------------------------------------------------------
  248. Demand that your nanites protect their creator. They shall create a protective shield that will intercept and reduce some incoming damage.
  249. -------------------------------------------------------------------------------
  250. Skill: Nanotech
  251. Group: Defenses
  252. Command: NANO PROTECT [OFF]
  253. Known: Yes
  254. Lessons: 75 Lessons
  255. Ability type: Noncombat utility
  256. Base balance time: 3.00 seconds
  257. Resources required: 1.00M nanites
  258. Nanites are tied up while the ability is in effect.
  259. -------------------------------------------------------------------------------
  260. Intercept Intercept damage aiming at your vitals. 146
  261. -- INTERCEPT (Nanotech) -------------------------------------------------------
  262. Order your nanites to intercept attacks against one of your subsystems. They will reduce all incoming damage directed at it.
  263. -------------------------------------------------------------------------------
  264. Skill: Nanotech
  265. Group: Defenses
  266. Command: NANO INTERCEPT [SUBSYS/OFF]
  267. Known: No
  268. Lessons: 221 Lessons
  269. Ability type: Noncombat utility
  270. Base balance time: 3.00 seconds
  271. Resources required: 1.00M nanites
  272. Nanites are tied up while the ability is in effect.
  273. -------------------------------------------------------------------------------
  274. Counterzap Protect your nanites. 705
  275. -- COUNTERZAP (Nanotech) ------------------------------------------------------
  276. Order your nanites to counter incoming EM attacks, reducing their effect upon you.
  277. -------------------------------------------------------------------------------
  278. Skill: Nanotech
  279. Group: Defenses
  280. Command: NANO COUNTERZAP [OFF]
  281. Known: No
  282. Lessons: 780 Lessons
  283. Ability type: Noncombat utility
  284. Base balance time: 3.00 seconds
  285. Resources required: 1.00M nanites
  286. Nanites are tied up while the ability is in effect.
  287. -------------------------------------------------------------------------------
  288. Information
  289. Alertness Who goes there? 186
  290. -- ALERTNESS (Nanotech) -------------------------------------------------------
  291. Send your nanites forth to alert you to movement in your vicinity.
  292. -------------------------------------------------------------------------------
  293. Skill: Nanotech
  294. Group: Information
  295. Command: NANO ALERTNESS [OFF]
  296. Known: No
  297. Lessons: 261 Lessons
  298. Ability type: Noncombat utility
  299. Base balance time: 3.00 seconds
  300. Resources required: 1.00M nanites
  301. Nanites are tied up while the ability is in effect.
  302. -------------------------------------------------------------------------------
  303. Scan Survey the area. 315
  304. -- SCAN (Nanotech) ------------------------------------------------------------
  305. For the truly paranoid: Scatter your nanites and send them flying across the area to report on anyone nearby.
  306. -------------------------------------------------------------------------------
  307. Skill: Nanotech
  308. Group: Information
  309. Command: NANO SCAN
  310. Known: No
  311. Lessons: 390 Lessons
  312. Ability type: Noncombat utility
  313. Base balance time: 4.00 seconds
  314. Resources required: 1.20M nanites
  315. -------------------------------------------------------------------------------
  316. Mislead It was not me! 363
  317. -- MISLEAD (Nanotech) ---------------------------------------------------------
  318. Your nanites will attempt to fool radar scounting, causing scanning attempts to see you as someone else instead.
  319. -------------------------------------------------------------------------------
  320. Skill: Nanotech
  321. Group: Information
  322. Command: NANO MISLEAD [OFF]
  323. Known: No
  324. Lessons: 438 Lessons
  325. Ability type: Noncombat utility
  326. Base balance time: 3.00 seconds
  327. Resources required: 2.00M nanites
  328. Nanites are tied up while the ability is in effect.
  329. -------------------------------------------------------------------------------
  330. Analyze Learn everything about them. 485
  331. -- ANALYZE (Nanotech) ---------------------------------------------------------
  332. Send your spying nanite eyes to analyze another player, reporting to you their health and afflictions.
  333. -------------------------------------------------------------------------------
  334. Skill: Nanotech
  335. Group: Information
  336. Command: NANO ANALYZE <TARGET>
  337. Known: No
  338. Lessons: 560 Lessons
  339. Ability type: In-room non-combat targetted
  340. Base balance time: 1.00 seconds
  341. Cooldown time: 10.00 seconds
  342. Resources required: 500k nanites
  343. -------------------------------------------------------------------------------
  344. Envelop Nanites have ears. 544
  345. -- ENVELOP (Nanotech) ---------------------------------------------------------
  346. Your nanites also have ears. Envelop your foe with the listening swarm and hear all that your target hears.
  347. -------------------------------------------------------------------------------
  348. Skill: Nanotech
  349. Group: Information
  350. Command: NANO ENVELOP <TARGET>
  351. Known: No
  352. Lessons: 619 Lessons
  353. Ability type: In-room ranged
  354. Can target: Others
  355. Base balance time: 3.00 seconds
  356. Resources required: 1.00M nanites
  357. Nanites are tied up while the ability is in effect.
  358. -------------------------------------------------------------------------------
  359. Relay Watch their every step. 907
  360. -- RELAY (Nanotech) -----------------------------------------------------------
  361. After your nanites have enveloped someone, they can also relay their every movement to you.
  362. -------------------------------------------------------------------------------
  363. Skill: Nanotech
  364. Group: Information
  365. Command: NANO RELAY <TARGET> [OFF]
  366. Known: No
  367. Lessons: 982 Lessons
  368. Ability type: Planet-wide
  369. Can target: Others
  370. Base balance time: 3.00 seconds
  371. Resources required: 1.00M nanites
  372. -------------------------------------------------------------------------------
  373. Control Your wish is their command. 1314
  374. -- CONTROL (Nanotech) ---------------------------------------------------------
  375. A truly terrifying prospect, you can order your nanites to control the mind of the enveloped target. Then use MIND ORDER <target> <action> and your invading swarm will see that this action is carried out.
  376. -------------------------------------------------------------------------------
  377. Skill: Nanotech
  378. Group: Information
  379. Command: NANO CONTROL <TARGET>
  380. Known: No
  381. Lessons: 1389 Lessons
  382. Ability type: In-room ranged
  383. Can target: Others
  384. Base balance time: 3.00 seconds
  385. Cooldown time: 120.00 seconds
  386. Resources required: 5.00M nanites
  387. Nanites are tied up while the ability is in effect.
  388. -------------------------------------------------------------------------------
  389. Support
  390. Rush Move like a wind. --
  391. -- RUSH (Nanotech) ------------------------------------------------------------
  392. Augment your legs with your nanites, increasing your movement rate.
  393. -------------------------------------------------------------------------------
  394. Skill: Nanotech
  395. Group: Support
  396. Command: NANO RUSH [OFF]
  397. Known: Yes
  398. Lessons: 30 Lessons
  399. Ability type: Combat utility
  400. Can target: Others
  401. Base balance time: 3.00 seconds
  402. Resources required: 500k nanites
  403. Nanites are tied up while the ability is in effect.
  404. -------------------------------------------------------------------------------
  405. Disarm It would not have exploded anyway. 416
  406. -- DISARM (Nanotech) ----------------------------------------------------------
  407. Direct your nanites to disarm an IED placed at your location.
  408. -------------------------------------------------------------------------------
  409. Skill: Nanotech
  410. Group: Support
  411. Command: NANO DISARM <IED>
  412. Known: No
  413. Lessons: 491 Lessons
  414. Ability type: Combat utility
  415. Can target: Others
  416. Base balance time: 3.00 seconds
  417. Resources required: 1.00M nanites
  418. -------------------------------------------------------------------------------
  419. Reconstruct Repair damage done to a prop. 800
  420. -- RECONSTRUCT (Nanotech) -----------------------------------------------------
  421. This ability lets you order your nanites to repair a damaged prop.
  422. -------------------------------------------------------------------------------
  423. Skill: Nanotech
  424. Group: Support
  425. Command: NANO RECONSTRUCT <PROP>
  426. Known: No
  427. Lessons: 875 Lessons
  428. Ability type: In-room ranged
  429. Can target: Others and Props
  430. Base balance time: 3.00 seconds
  431. Resources required: 500k nanites
  432. -------------------------------------------------------------------------------
  433. ---------------------------------------------------------------------------------------
  434. Your current knowledge: 75 Lessons
  435.  
  436. -------------------------------< Abilities in Voidism >--------------------------------
  437. Ability Info Lessons
  438. ---------------------------------------------------------------------------------------
  439. Levitation
  440. Levitate Rise into the air. --
  441. -- LEVITATE (Voidism) ---------------------------------------------------------
  442. Draw upon the void kith and rise into the air, performing the ever impressive act of levitation.
  443. -------------------------------------------------------------------------------
  444. Skill: Voidism
  445. Group: Levitation
  446. Command: VOID LEVITATE
  447. Known: Yes
  448. Lessons: 15 Lessons
  449. Ability type: Noncombat utility
  450. Base balance time: 3.00 seconds
  451. -------------------------------------------------------------------------------
  452. Pull Pull flyers back to the ground. 30
  453. -- PULL (Voidism) -------------------------------------------------------------
  454. Seek forth with your void kith and grasp all flyers in your location before dragging them to the ground.
  455. -------------------------------------------------------------------------------
  456. Skill: Voidism
  457. Group: Levitation
  458. Command: VOID PULL <TARGET>
  459. Known: No
  460. Lessons: 60 Lessons
  461. Ability type: Ground to air (single target)
  462. Can target: Others
  463. Base balance time: 3.00 seconds
  464. -------------------------------------------------------------------------------
  465. Airgrab Levitate an entity from above. 65
  466. -- AIRGRAB (Voidism) ----------------------------------------------------------
  467. If you are flying, you can use your mastery of the kith energy to lift another entity into the air and hold them there.
  468. -------------------------------------------------------------------------------
  469. Skill: Voidism
  470. Group: Levitation
  471. Command: VOID GRAB <TARGET>
  472. Known: No
  473. Lessons: 95 Lessons
  474. Ability type: Air to ground (single target)
  475. Can target: Others
  476. Base balance time: 3.00 seconds
  477. -------------------------------------------------------------------------------
  478. Release Release a levitating entity. 82
  479. -- RELEASE (Voidism) ----------------------------------------------------------
  480. Release an airgrabbed target, causing them to fall to the ground. Stifle your maniacal laugh.
  481. -------------------------------------------------------------------------------
  482. Skill: Voidism
  483. Group: Levitation
  484. Command: VOID RELEASE <TARGET>
  485. Known: No
  486. Lessons: 112 Lessons
  487. Ability type: In-room any elevation
  488. Can target: Others
  489. Base balance time: 3.00 seconds
  490. -------------------------------------------------------------------------------
  491. Propgrab Levitate a prop. 156
  492. -- PROPGRAB (Voidism) ---------------------------------------------------------
  493. Your control of the kith now lets you levitate a prop in the room, or drop it back to the ground. Levitating a prop exposes anyone using it for cover.
  494. -------------------------------------------------------------------------------
  495. Skill: Voidism
  496. Group: Levitation
  497. Command: VOID PROPGRAB <PROP>/OFF
  498. Known: No
  499. Lessons: 186 Lessons
  500. Ability type: Combat utility
  501. Can target: Others and Props
  502. Base balance time: 3.00 seconds
  503. -------------------------------------------------------------------------------
  504. Propdrop Drop a levitating prop. 191
  505. -- PROPDROP (Voidism) ---------------------------------------------------------
  506. Once you have levitated a prop, you can drop it onto a target in your room. The mass of the prop you allow to fall will determine how much damage it does upon impact.
  507. -------------------------------------------------------------------------------
  508. Skill: Voidism
  509. Group: Levitation
  510. Command: VOID PROPDROP <TARGET>
  511. Known: No
  512. Lessons: 221 Lessons
  513. Ability type: In-room ranged
  514. Can target: Others and Props
  515. Base balance time: 3.00 seconds
  516. -------------------------------------------------------------------------------
  517. Hurl Hurl a prop away. 467
  518. -- HURL (Voidism) -------------------------------------------------------------
  519. Further utilize your mastery of void kith to hurl a levitated prop into an adjacent room. It will hit a random target if available.
  520. -------------------------------------------------------------------------------
  521. Skill: Voidism
  522. Group: Levitation
  523. Command: VOID HURL <DIR>
  524. Known: No
  525. Lessons: 497 Lessons
  526. Ability type: Combat utility
  527. Can target: Others and Props
  528. Base balance time: 3.00 seconds
  529. -------------------------------------------------------------------------------
  530. Drag Drag someone along with you. 650
  531. -- DRAG (Voidism) -------------------------------------------------------------
  532. If you have grabbed an entity with your kith power (AB VOIDISM AIRGRAB), you can use this ability to move in a direction, dragging them with you.
  533. -------------------------------------------------------------------------------
  534. Skill: Voidism
  535. Group: Levitation
  536. Command: VOID DRAG <TARGET>
  537. Known: No
  538. Lessons: 680 Lessons
  539. Ability type: In-room any elevation
  540. Can target: Others
  541. Base balance time: 3.00 seconds
  542. -------------------------------------------------------------------------------
  543. Freezing
  544. Freeze Blast with the coldness of the Void. --
  545. -- FREEZE (Voidism) -----------------------------------------------------------
  546. Your manipulation of void kith drains the very warmth from your enemy, causing them to freeze and receive damage depending on how frozen their body already is.
  547. -------------------------------------------------------------------------------
  548. Skill: Voidism
  549. Group: Freezing
  550. Command: VOID FREEZE <TARGET>
  551. Known: Yes
  552. Lessons: 5 Lessons
  553. Ability type: In-room ranged
  554. Can target: Others
  555. Base balance time: 3.00 seconds
  556. -------------------------------------------------------------------------------
  557. Calm Soothe that which burns you. --
  558. -- CALM (Voidism) -------------------------------------------------------------
  559. Sooth the ever-hungry flames with but a thought. Cures one stack of the "scorched" affliction.
  560. -------------------------------------------------------------------------------
  561. Skill: Voidism
  562. Group: Freezing
  563. Command: VOID CALM
  564. Known: Yes
  565. Lessons: 30 Lessons
  566. Ability type: Noncombat utility
  567. Base balance time: 3.00 seconds
  568. Cooldown time: 30.00 seconds
  569. -------------------------------------------------------------------------------
  570. Limbdrain Drain a limb. 103
  571. -- LIMBDRAIN (Voidism) --------------------------------------------------------
  572. Apply your void kith to your foe and drain the warmth from a chosen limb. This will first cause damage, but repeated applications will cause the limb to break like ice.
  573. -------------------------------------------------------------------------------
  574. Skill: Voidism
  575. Group: Freezing
  576. Command: VOID LIMBDRAIN <TARGET> <LIMB>
  577. Known: No
  578. Lessons: 133 Lessons
  579. Ability type: In-room ranged
  580. Can target: Others
  581. Base balance time: 3.00 seconds
  582. -------------------------------------------------------------------------------
  583. Shatter Shatter a fully weakened foe. 1061
  584. -- SHATTER (Voidism) ----------------------------------------------------------
  585. If the grasp of your void kith has sufficiently drained your foe of energy you can end their suffering in a final instant of agony and shatter their semi-frozen body. At least 5 stacks of freeze and a total of 3 fully frozen limbs are required. 10 stacks of frozen count as one fully frozen limb.
  586. -------------------------------------------------------------------------------
  587. Skill: Voidism
  588. Group: Freezing
  589. Command: VOID SHATTER <TARGET>
  590. Known: No
  591. Lessons: 1091 Lessons
  592. Ability type: In-room ranged
  593. Can target: Others
  594. Base balance time: 3.00 seconds
  595. -------------------------------------------------------------------------------
  596. Draining
  597. Strip Remove defenses. 15
  598. -- STRIP (Voidism) ------------------------------------------------------------
  599. Focus your draining kith powers at your foe, draining away one of their protective effects. This ability only removes internal defenses.
  600. -------------------------------------------------------------------------------
  601. Skill: Voidism
  602. Group: Draining
  603. Command: VOID STRIP <TARGET>
  604. Known: No
  605. Lessons: 45 Lessons
  606. Ability type: In-room ranged
  607. Can target: Others
  608. Base balance time: 3.00 seconds
  609. -------------------------------------------------------------------------------
  610. Soothe Focus on healing your body and mind. 45
  611. -- SOOTHE (Voidism) -----------------------------------------------------------
  612. Channel and embrace the soothing chill of your kith and heal yourself and your subsystems.
  613. -------------------------------------------------------------------------------
  614. Skill: Voidism
  615. Group: Draining
  616. Command: VOID SOOTHE
  617. Known: No
  618. Lessons: 75 Lessons
  619. Ability type: Combat utility
  620. Can target: Others
  621. Base balance time: 3.00 seconds
  622. -------------------------------------------------------------------------------
  623. Minddrain Drain the mind. 231
  624. -- MINDDRAIN (Voidism) --------------------------------------------------------
  625. Reach the frigid fingers of your kith into the mind of your enemy. This will cause damage to their mind subsystem based upon the number of mental afflictions your target possesses.
  626. -------------------------------------------------------------------------------
  627. Skill: Voidism
  628. Group: Draining
  629. Command: VOID MINDDRAIN <TARGET>
  630. Known: No
  631. Lessons: 261 Lessons
  632. Ability type: In-room ranged
  633. Can target: Others
  634. Base balance time: 3.00 seconds
  635. -------------------------------------------------------------------------------
  636.  
  637. Drain Drain resources to heal yourself. 332
  638. -- DRAIN (Voidism) ------------------------------------------------------------
  639. You can drain a chosen resource from your target. The available resources depend on the class of your target. Sanity cannot be drained.
  640. -------------------------------------------------------------------------------
  641. Skill: Voidism
  642. Group: Draining
  643. Command: VOID DRAIN <TARGET>
  644. Known: No
  645. Lessons: 362 Lessons
  646. Ability type: In-room ranged
  647. Can target: Others
  648. Base balance time: 3.00 seconds
  649. -------------------------------------------------------------------------------
  650.  
  651. Suffocate Drain the very air around your foe. 394
  652. -- SUFFOCATE (Voidism) --------------------------------------------------------
  653. By focusing the kith energy, you can attempt to suffocate your opponent, causing periodic damage. Each tick does substantially more damage than the previous one. This is a channeled ability.
  654. -------------------------------------------------------------------------------
  655. Skill: Voidism
  656. Group: Draining
  657. Command: VOID SUFFOCATE <TARGET>
  658. Known: No
  659. Lessons: 424 Lessons
  660. Ability type: In-room ranged
  661. Can target: Others
  662. Base balance time: 3.00 seconds
  663. -------------------------------------------------------------------------------
  664. Extinguish Extinguish walls of fire. 551
  665. -- EXTINGUISH (Voidism) -------------------------------------------------------
  666. Use your void kith to drain a present wall of plasma of its power and extinguish it.
  667. -------------------------------------------------------------------------------
  668. Skill: Voidism
  669. Group: Draining
  670. Command: VOID EXTINGUISH <DIRECTION>
  671. Known: No
  672. Lessons: 581 Lessons
  673. Ability type: Combat utility
  674. Can target: Others
  675. Base balance time: 3.00 seconds
  676. -------------------------------------------------------------------------------
  677. Rattle Disrupt the wetwiring of another. 766
  678. -- RATTLE (Voidism) -----------------------------------------------------------
  679. If your target is affected by sluggishness, you may rattle their wetwiring, halving its effectiveness at curing damage.
  680. -------------------------------------------------------------------------------
  681. Skill: Voidism
  682. Group: Draining
  683. Command: VOID RATTLE <TARGET>
  684. Known: No
  685. Lessons: 796 Lessons
  686. Ability type: In-room ranged
  687. Can target: Others
  688. Base balance time: 3.00 seconds
  689. -------------------------------------------------------------------------------
  690. Roomdrain Drain energy from everyone present. 1247
  691. -- ROOMDRAIN (Voidism) --------------------------------------------------------
  692. This ability is similar to Drain, but affects everyone at your current location except the user.
  693. -------------------------------------------------------------------------------
  694. Skill: Voidism
  695. Group: Draining
  696. Command: VOID ROOMDRAIN
  697. Known: No
  698. Lessons: 1277 Lessons
  699. Ability type: Combat utility
  700. Can target: Others
  701. Base balance time: 3.00 seconds
  702. Cooldown time: 60.00 seconds
  703. -------------------------------------------------------------------------------
  704. Pax A complete halt to all activities. 1465
  705. -- PAX (Voidism) --------------------------------------------------------------
  706. Declare a pax and grip all present in your frigid power. Per your command, for the next ten seconds, none may perform any aggressive actions.
  707. -------------------------------------------------------------------------------
  708. Skill: Voidism
  709. Group: Draining
  710. Command: VOID PAX
  711. Known: No
  712. Lessons: 1495 Lessons
  713. Ability type: Room attack
  714. Can target: Others
  715. Base balance time: 4.00 seconds
  716. Cooldown time: 240.00 seconds
  717. -------------------------------------------------------------------------------
  718. Environment
  719. Groundfreeze Freeze the ground. 127
  720. -- GROUNDFREEZE (Voidism) -----------------------------------------------------
  721. Focus your draining kith powers on the ground, causing it to freeze. Anyone attempting to walk on the ice will have a high chance to slip and fall.
  722. -------------------------------------------------------------------------------
  723. Skill: Voidism
  724. Group: Environment
  725. Command: VOID GROUNDFREEZE
  726. Known: No
  727. Lessons: 157 Lessons
  728. Ability type: Combat utility
  729. Can target: Others
  730. Base balance time: 3.00 seconds
  731. -------------------------------------------------------------------------------
  732. Pointzero Augment your draining attacks. 280
  733. -- POINTZERO (Voidism) --------------------------------------------------------
  734. Focus kith energy into a sphere of absolute coldness. The mere presence of this sphere increases the damage of all draining-based attacks.
  735. -------------------------------------------------------------------------------
  736. Skill: Voidism
  737. Group: Environment
  738. Command: VOID POINTZERO
  739. Known: No
  740. Lessons: 310 Lessons
  741. Ability type: Room attack
  742. Can target: Others
  743. Base balance time: 3.00 seconds
  744. -------------------------------------------------------------------------------
  745. Barrage Inflict damage to everyone. 902
  746. -- BARRAGE (Voidism) ----------------------------------------------------------
  747. Once you have summoned a pointzero sphere, you can direct it to swirl around the room, dealing damage to everyone present, including yourself.
  748. -------------------------------------------------------------------------------
  749. Skill: Voidism
  750. Group: Environment
  751. Command: VOID BARRAGE
  752. Known: No
  753. Lessons: 932 Lessons
  754. Ability type: Room attack
  755. Can target: Others
  756. Base balance time: 3.00 seconds
  757. -------------------------------------------------------------------------------
  758. Vacuumsphere All-encompassing emptiness. 1720
  759. -- VACUUMSPHERE (Voidism) -----------------------------------------------------
  760. Frozen targets will experience your wrath most keenly.
  761. -------------------------------------------------------------------------------
  762. Skill: Voidism
  763. Group: Environment
  764. Command: VOID VACUUMSPHERE
  765. Known: No
  766. Lessons: 1750 Lessons
  767. Ability type: Combat utility
  768. Can target: Others
  769. Base balance time: 3.00 seconds
  770. -------------------------------------------------------------------------------
  771. ---------------------------------------------------------------------------------------
  772. Your current knowledge: 30 Lessons
  773.  
  774. -------------------------------< Abilities in Oblivion >-------------------------------
  775. Ability Info Lessons
  776. ---------------------------------------------------------------------------------------
  777. Channel Channel the Empyreal power. --
  778. -- CHANNEL (Oblivion) ---------------------------------------------------------
  779. Your most basic learning allows you to channel the ancient power of of the Empyreals. Be warned, drawing upon any Empyreal's power will reduce your sanity, and your ability to regain this is slowed and occasionally even stopped when channeling an Empyreal. It is recommended that one calls upon the Empyreal with care, sanity is fleeting and insanity is a dangerous companion.
  780. -------------------------------------------------------------------------------
  781. Skill: Oblivion
  782. Command: OBLIVION CHANNEL <EMPYREAL>/OFF
  783. Known: Yes
  784. Lessons: 5 Lessons
  785. Ability type: Noncombat utility
  786. Base balance time: 3.50 seconds
  787. Resources required: 5.00% sanity
  788. -------------------------------------------------------------------------------
  789. Swap Instantly swap to another Empyreal. 112
  790. -- SWAP (Oblivion) ------------------------------------------------------------
  791. Instantly swap your channeled Empyreal to a different one. This will tax your grip upon reality and so can only be performed infrequently.
  792. -------------------------------------------------------------------------------
  793. Skill: Oblivion
  794. Command: OBLIVION SWAP <EMPYREAL>
  795. Known: No
  796. Lessons: 157 Lessons
  797. Ability type: Noncombat utility
  798. Cooldown time: 50.00 seconds
  799. Resources required: 20.00% sanity
  800. -------------------------------------------------------------------------------
  801. Disrupt Disrupt the channeling of another. 141
  802. -- DISRUPT (Oblivion) ---------------------------------------------------------
  803. Level your power at another and disrupt their control over an Empyreal. Your own control, too, will break in the process.
  804. -------------------------------------------------------------------------------
  805. Skill: Oblivion
  806. Command: OBLIVION DISRUPT <TARGET>
  807. Known: No
  808. Lessons: 186 Lessons
  809. Ability type: In-room ranged
  810. Can target: Others
  811. Base balance time: 3.00 seconds
  812. Resources required: 10.00% sanity
  813. -------------------------------------------------------------------------------
  814.  
  815. Awareness Speed up your channeling. 548
  816. -- AWARENESS (Oblivion) -------------------------------------------------------
  817. You can now speed up the balance cost of channeling Empyreals. This ability is automatically in effect once learned.
  818. -------------------------------------------------------------------------------
  819. Skill: Oblivion
  820. Known: No
  821. Lessons: 593 Lessons
  822. Ability type: Combat utility
  823. Can target: Others
  824. -------------------------------------------------------------------------------
  825. Affinity Hurl yourself deeper into Oblivion. 973
  826. -- AFFINITY (Oblivion) --------------------------------------------------------
  827. Risking a constant drain upon your sanity, you can further attune yourself with the Empyreals and speed up all the abilities that they offer to you.
  828. -------------------------------------------------------------------------------
  829. Skill: Oblivion
  830. Command: OBLIVION AFFINITY [OFF]
  831. Known: No
  832. Lessons: 1018 Lessons
  833. Ability type: Combat utility
  834. Can target: Others
  835. Base balance time: 3.00 seconds
  836. Resources required: 10.00% sanity
  837. -------------------------------------------------------------------------------
  838. The Conqueror
  839. Conqueror Channel the power of the Conqueror. 383
  840. -- CONQUEROR (Oblivion) -------------------------------------------------------
  841. Dare to channel the dread and raw power of the Conqueror Empyreal. Whilst bound in this manner you will find sanity restored when you snuff the life of another. Otherwise its grim grip upon yourself will cause you to regenerate sanity at 30% effectiveness. Your mind has only the capacity to channel Empyreal at a time.
  842. -------------------------------------------------------------------------------
  843. Skill: Oblivion
  844. Group: The Conqueror
  845. Command: OBLIVION CHANNEL CONQUEROR
  846. Known: No
  847. Lessons: 428 Lessons
  848. Ability type: Noncombat utility
  849. -------------------------------------------------------------------------------
  850. Frenzy Drive yourself into a reckless frenzy. 432
  851. -- FRENZY (Oblivion) ----------------------------------------------------------
  852. Embrace the madness of the Conqueror and throw yourself into a frenzy, increasing all damage that you inflict by 25%. Your reckless frenzy will end after it has been triggered 5 times.
  853. -------------------------------------------------------------------------------
  854. Skill: Oblivion
  855. Group: The Conqueror
  856. Command: OBLIVION FRENZY
  857. Known: No
  858. Lessons: 477 Lessons
  859. Ability type: Combat utility
  860. Can target: Others
  861. Base balance time: 3.00 seconds
  862. Resources required: 15.00% sanity
  863. -------------------------------------------------------------------------------
  864. Mindmelt Melt a weakened mind. 487
  865. -- MINDMELT (Oblivion) --------------------------------------------------------
  866. When facing a foe with at least 5 mental afflictions and a weakened mental subsystem, you may slay them instantly.
  867. -------------------------------------------------------------------------------
  868. Skill: Oblivion
  869. Group: The Conqueror
  870. Command: OBLIVION MINDMELT <TARGET>
  871. Known: No
  872. Lessons: 532 Lessons
  873. Ability type: In-room ranged
  874. Can target: Others
  875. Base balance time: 3.00 seconds
  876. Resources required: 40.00% sanity
  877. -------------------------------------------------------------------------------
  878. Maladies Spread the love. And maladies. 775
  879. -- MALADIES (Oblivion) --------------------------------------------------------
  880. Revel in the abounding horror as you inflict every single affliction that you bear upon all in your location.
  881. -------------------------------------------------------------------------------
  882. Skill: Oblivion
  883. Group: The Conqueror
  884. Command: OBLIVION MALADIES
  885. Known: No
  886. Lessons: 820 Lessons
  887. Ability type: Room attack
  888. Can target: Others
  889. Base balance time: 3.00 seconds
  890. Resources required: 20.00% sanity
  891. -------------------------------------------------------------------------------
  892. Jolt Reduce your cooldowns. 1525
  893. -- JOLT (Oblivion) ------------------------------------------------------------
  894. Reduce all of your cooldowns by a small amount, it will only cost your sanity.
  895. -------------------------------------------------------------------------------
  896. Skill: Oblivion
  897. Group: The Conqueror
  898. Command: OBLIVION JOLT
  899. Known: No
  900. Lessons: 1570 Lessons
  901. Ability type: Combat utility
  902. Can target: Others
  903. Base balance time: 3.00 seconds
  904. Cooldown time: 45.00 seconds
  905. Resources required: 15.00% sanity
  906. -------------------------------------------------------------------------------
  907. The Traveller
  908. Traveller Channel the power of the Traveller. 67
  909. -- TRAVELLER (Oblivion) -------------------------------------------------------
  910. Embrace the raw power of the Traveller Empyreal, enabling otherworldly control over the movement of life about you. Channeling the Traveller will increase the speed of your Crash ability. Otherwise its grim grip upon yourself will cause you to regenerate sanity at 30% effectiveness. Your mind has only the capacity to channel Empyreal at a time.
  911. -------------------------------------------------------------------------------
  912. Skill: Oblivion
  913. Group: The Traveller
  914. Command: OBLIVION CHANNEL TRAVELLER
  915. Known: No
  916. Lessons: 112 Lessons
  917. Ability type: Noncombat utility
  918. -------------------------------------------------------------------------------
  919. Mark Mark a room, then travel to it later. 88
  920. -- MARK (Oblivion) ------------------------------------------------------------
  921. You can remember a room, then return to it instantly later on. The memorized room will be lost in 2 hours.
  922. -------------------------------------------------------------------------------
  923. Skill: Oblivion
  924. Group: The Traveller
  925. Command: OBLIVION MARK [RETURN]
  926. Known: No
  927. Lessons: 133 Lessons
  928. Ability type: Noncombat utility
  929. Base balance time: 3.00 seconds
  930. Resources required: 10.00% sanity
  931. -------------------------------------------------------------------------------
  932. Speedup Speed kills. 616
  933. -- SPEEDUP (Oblivion) ---------------------------------------------------------
  934. Wind up the passage of time in your location, speeding up balance recovery for all present.
  935. -------------------------------------------------------------------------------
  936. Skill: Oblivion
  937. Group: The Traveller
  938. Command: OBLIVION SPEEDUP
  939. Known: No
  940. Lessons: 661 Lessons
  941. Ability type: Room attack
  942. Can target: Others
  943. Base balance time: 3.00 seconds
  944. Resources required: 15.00% sanity
  945. -------------------------------------------------------------------------------
  946. Slowdown Slowness kills, too. 1220
  947. -- SLOWDOWN (Oblivion) --------------------------------------------------------
  948. In opposition to Speedup, you can sooth the ticking clock that underpins all and increase all balance recovery times for those present.
  949. -------------------------------------------------------------------------------
  950. Skill: Oblivion
  951. Group: The Traveller
  952. Command: OBLIVION SLOWDOWN
  953. Known: No
  954. Lessons: 1265 Lessons
  955. Ability type: Room attack
  956. Can target: Others
  957. Base balance time: 3.00 seconds
  958. Resources required: 10.00% sanity
  959. -------------------------------------------------------------------------------
  960. Timeline Manipulate the time itself. 1364
  961. -- TIMELINE (Oblivion) --------------------------------------------------------
  962. Mastering the control over the time allows you to remember the status of another's well-being, then restore it later on. The effect is not perfect. only the health, subsystem health and afflictions are stored. Messing with time is a fickle business which cannot be sustained for long, if you do not utilise the effect within 15 seconds, it will be lost to the ravages of time.
  963. -------------------------------------------------------------------------------
  964. Skill: Oblivion
  965. Group: The Traveller
  966. Command: OBLIVION TIMELINE <TARGET> STORE/REVERT
  967. Known: No
  968. Lessons: 1409 Lessons
  969. Ability type: In-room ranged
  970. Can target: Others
  971. Base balance time: 3.00 seconds
  972. Resources required: 50.00% sanity
  973. -------------------------------------------------------------------------------
  974. The Architect
  975. Architect Channel the power of the Architect. --
  976. -- ARCHITECT (Oblivion) -------------------------------------------------------
  977. Reach for the controlling power of the Architect Empyreal. This will grant you a 10% reduction in nanite costs, and allow you to enforce a modicum of discipline over your surrounds. You sanity will regenerate at 60% while channeling this Empyreal. Your mind has only the capacity to channel Empyreal at a time.
  978. -------------------------------------------------------------------------------
  979. Skill: Oblivion
  980. Group: The Architect
  981. Command: OBLIVION CHANNEL ARCHITECT
  982. Known: Yes
  983. Lessons: 15 Lessons
  984. Ability type: Noncombat utility
  985. -------------------------------------------------------------------------------
  986. Invisibility Now you see me, now you do not. --
  987. -- INVISIBILITY (Oblivion) ----------------------------------------------------
  988. Wrap the world around you and render yourself invisble to all who would look.
  989. -------------------------------------------------------------------------------
  990. Skill: Oblivion
  991. Group: The Architect
  992. Command: OBLIVION INVISIBILITY [OFF]
  993. Known: Yes
  994. Lessons: 30 Lessons
  995. Ability type: Noncombat utility
  996. Base balance time: 3.00 seconds
  997. Resources required: 5.00% sanity
  998. -------------------------------------------------------------------------------
  999. Efficiency Become more efficient. 50
  1000. -- EFFICIENCY (Oblivion) ------------------------------------------------------
  1001. Align yourself utterly with the workings of the multiverse and you shall use no resources for the next 3 abilities that you perform. This effect wears off after 3 uses or after 60 seconds have passed.
  1002. -------------------------------------------------------------------------------
  1003. Skill: Oblivion
  1004. Group: The Architect
  1005. Command: OBLIVION EFFICIENCY
  1006. Known: No
  1007. Lessons: 95 Lessons
  1008. Ability type: Combat utility
  1009. Can target: Others
  1010. Base balance time: 3.00 seconds
  1011. Cooldown time: 180.00 seconds
  1012. Resources required: 15.00% sanity
  1013. -------------------------------------------------------------------------------
  1014. Extend Extend the duration of your items. 339
  1015. -- EXTEND (Oblivion) ----------------------------------------------------------
  1016. Loose time's grasp upon an item of your choice and increase its lifespan.
  1017. -------------------------------------------------------------------------------
  1018. Skill: Oblivion
  1019. Group: The Architect
  1020. Command: OBLIVION EXTEND <ITEM>
  1021. Known: No
  1022. Lessons: 384 Lessons
  1023. Ability type: Noncombat utility
  1024. Base balance time: 3.00 seconds
  1025. Resources required: 80.00% sanity
  1026. -------------------------------------------------------------------------------
  1027.  
  1028. Distribution We have enough pain for everyone. 1090
  1029. -- DISTRIBUTION (Oblivion) ----------------------------------------------------
  1030. You may enact a powerful field around your location that distributes all damage inflicted in your room to everyone who is present at your location. Damage done by you and to you is excluded. This is a channeled ability.
  1031. -------------------------------------------------------------------------------
  1032. Skill: Oblivion
  1033. Group: The Architect
  1034. Command: OBLIVION DISTRIBUTION
  1035. Known: No
  1036. Lessons: 1135 Lessons
  1037. Ability type: Combat utility
  1038. Can target: Others
  1039. Base balance time: 3.00 seconds
  1040. Resources required: 15.00% sanity
  1041. -------------------------------------------------------------------------------
  1042.  
  1043. The Progenitor
  1044. Progenitor Channel the power of the Progenitor. --
  1045. -- PROGENITOR (Oblivion) ------------------------------------------------------
  1046. Channel the raw and protective power of the Progenitor Empyreal. This will grant you 20% faster nanite regen, and you will regenerate sanity at 80% effectiveness. Your mind has only the capacity to channel Empyreal at a time.
  1047. -------------------------------------------------------------------------------
  1048. Skill: Oblivion
  1049. Group: The Progenitor
  1050. Command: OBLIVION CHANNEL PROGENITOR
  1051. Known: Yes
  1052. Lessons: 45 Lessons
  1053. Ability type: Noncombat utility
  1054. -------------------------------------------------------------------------------
  1055. Cure Cure a random effect. 15
  1056. -- CURE (Oblivion) ------------------------------------------------------------
  1057. You can cure yourself of a random ailment.
  1058. -------------------------------------------------------------------------------
  1059. Skill: Oblivion
  1060. Group: The Progenitor
  1061. Command: OBLIVION CURE
  1062. Known: No
  1063. Lessons: 60 Lessons
  1064. Ability type: Noncombat utility
  1065. Base balance time: 3.00 seconds
  1066. Resources required: 5.00% sanity
  1067. -------------------------------------------------------------------------------
  1068. Grounding Become immune to EM attacks. 30
  1069. -- GROUNDING (Oblivion) -------------------------------------------------------
  1070. For the next 10 seconds, you can make yourself completely immune to all EM damage.
  1071. -------------------------------------------------------------------------------
  1072. Skill: Oblivion
  1073. Group: The Progenitor
  1074. Command: OBLIVION GROUNDING
  1075. Known: No
  1076. Lessons: 75 Lessons
  1077. Ability type: Combat utility
  1078. Can target: Others
  1079. Base balance time: 3.00 seconds
  1080. Cooldown time: 120.00 seconds
  1081. Resources required: 10.00% sanity
  1082. -------------------------------------------------------------------------------
  1083. Negation No. 265
  1084. -- NEGATION (Oblivion) --------------------------------------------------------
  1085. This ability negates one damage attempt against you.
  1086. -------------------------------------------------------------------------------
  1087. Skill: Oblivion
  1088. Group: The Progenitor
  1089. Command: OBLIVION NEGATION
  1090. Known: No
  1091. Lessons: 310 Lessons
  1092. Ability type: Combat utility
  1093. Can target: Others
  1094. Base balance time: 3.00 seconds
  1095. Resources required: 10.00% sanity
  1096. -------------------------------------------------------------------------------
  1097. Interdict Declare the Interdict of the Progenitor. 1705
  1098. -- INTERDICT (Oblivion) -------------------------------------------------------
  1099. This powerful ability allows you to declare an Interdict, negating all damage done in the room. Other effects continue to work normally. This is a channeled ability.
  1100. -------------------------------------------------------------------------------
  1101. Skill: Oblivion
  1102. Group: The Progenitor
  1103. Command: OBLIVION INTERDICT
  1104. Known: No
  1105. Lessons: 1750 Lessons
  1106. Ability type: Room attack
  1107. Can target: Others
  1108. Base balance time: 3.00 seconds
  1109. Cooldown time: 180.00 seconds
  1110. Resources required: 10.00% sanity
  1111. -------------------------------------------------------------------------------
  1112. The Sunderer
  1113. Sunderer Channel the power of the Sunderer. 176
  1114. -- SUNDERER (Oblivion) --------------------------------------------------------
  1115. Those who cast all caution to the wind and channel the Sunderer risk all in favour of destruction and a 5% increase in nanite damage. You shall not regenerate sanity while channeling this Empyreal. Your mind has only the capacity to channel Empyreal at a time.
  1116. -------------------------------------------------------------------------------
  1117. Skill: Oblivion
  1118. Group: The Sunderer
  1119. Command: OBLIVION CHANNEL SUNDERER
  1120. Known: No
  1121. Lessons: 221 Lessons
  1122. Ability type: Noncombat utility
  1123. -------------------------------------------------------------------------------
  1124.  
  1125. Destruct Destroy an item. 216
  1126. -- DESTRUCT (Oblivion) --------------------------------------------------------
  1127. Bend the world to your will and instantly destroy any prop, wall, weapon, or armor.
  1128. -------------------------------------------------------------------------------
  1129. Skill: Oblivion
  1130. Group: The Sunderer
  1131. Command: OBLIVION DESTRUCT <PROP/WALL>
  1132. Known: No
  1133. Lessons: 261 Lessons
  1134. Ability type: Combat utility
  1135. Can target: Others
  1136. Base balance time: 3.00 seconds
  1137. Resources required: 10.00% sanity
  1138. -------------------------------------------------------------------------------
  1139. Ripples Spread ripples through your foes. 300
  1140. -- RIPPLES (Oblivion) ---------------------------------------------------------
  1141. Shake reality to rippling and all single target attacks performed by yourself will inflict 10% of their damage upon all other targets in your location. This effect will dissipate after 60 seconds.
  1142. -------------------------------------------------------------------------------
  1143. Skill: Oblivion
  1144. Group: The Sunderer
  1145. Command: OBLIVION RIPPLES
  1146. Known: No
  1147. Lessons: 345 Lessons
  1148. Ability type: Combat utility
  1149. Can target: Others
  1150. Base balance time: 3.00 seconds
  1151. Cooldown time: 60.00 seconds
  1152. Resources required: 15.00% sanity
  1153. -------------------------------------------------------------------------------
  1154. Quake A mighty quake. 691
  1155. -- QUAKE (Oblivion) -----------------------------------------------------------
  1156. Send the disruptive quake to interrupt all the channeled efforts of those in your room and adjacent locations.
  1157. -------------------------------------------------------------------------------
  1158. Skill: Oblivion
  1159. Group: The Sunderer
  1160. Command: OBLIVION QUAKE
  1161. Known: No
  1162. Lessons: 736 Lessons
  1163. Ability type: Room attack
  1164. Can target: Others
  1165. Base balance time: 3.00 seconds
  1166. Resources required: 15.00% sanity
  1167. -------------------------------------------------------------------------------
  1168. Breakdown Break down the Wetwiring of another. 869
  1169. -- BREAKDOWN (Oblivion) -------------------------------------------------------
  1170. Should you find your enemy'sh wetwiring damaged beyond 50%, you may break it down utterly, turning their scrambling order to naught and slaying them instantly.
  1171. -------------------------------------------------------------------------------
  1172. Skill: Oblivion
  1173. Group: The Sunderer
  1174. Command: OBLIVION BREAKDOWN <TARGET>
  1175. Known: No
  1176. Lessons: 914 Lessons
  1177. Ability type: In-room ranged
  1178. Can target: Others
  1179. Base balance time: 3.00 seconds
  1180. Resources required: 30.00% sanity
  1181. -------------------------------------------------------------------------------
  1182. ---------------------------------------------------------------------------------------
  1183. Your current knowledge: 45 Lessons
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