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- v0.2.3
- This update brings a massive amount of gameplay fixes and improvements, new region and minibosses, proper arena, blackjack, item enchantments, food, new Boons, and a bunch of new H-scenes.
- Oh, and of course, our first group H-scene is here!
- Story:
- - +1 Aqua H-scene
- - +1 Darkness interactive H-scene
- - +1 Megumin H-scene
- - +1 Yunyun H-scene
- - +1 Megumin & Yunyun H-scene
- - +1 Eris H-scene
- - +1 Ghislaine event
- - New total H-scenes count: 44
- - +10k words, totaling 170k. That's a couple of novels long!
- - +414 images, totaling 7247
- - +18 animations, totaling 156
- Technical:
- - Spanish translation for 0.2.2b content now comes embedded within the game! Thanks to Beltrack for all the hard work
- - Implemented a new shader-driven rendering process and texture stitching in hopes to improve performance
- - Switched some text effects from Python-driven to transforms-driven to improve performance
- - Removed Discord presence
- - Added item enchantment system, available at the blacksmith. It consumes Enchantment Crystals and can be used to empower your items with special effects, stronger stats, etc
- - Revamped the cheat menu for items. It now looks like a shop so its easier to use
- - Added a way to toggle relationship status in cheats menu
- - You can now play blackjack at the Succubi Cafe
- - Changelogs are now going to be shown in-game after updating
- - New achievements
- - You can now eat at the Guild. Food provides temporary effects for the day, allowing you to gain more XP and providing useful buffs
- - You can now cook caught fish at the mansion for bonuses, much like Guild-bought food
- - Added Language, Renderer and Accessibility settings to the options menu
- - Restyled Renderer and Accessibility settings
- - Some events can now belong to multiple categories simultaneously. This is useful specifically for group H-scenes
- Adventuring:
- - +3 Side Quests
- - +2 Bosses
- - +1 New Region
- - Added Raphiel's boons: Sadistic Focus (extra damage for each consecutive attack), Sly Manipulation (applies Confusion), Mocking Blast (dead enemies explode and deal damage)
- - Implemented proper boss challenges in Colosseum. You can now earn power gems as rewards for completing arena fights with ramping difficulty levels
- - Brigand Boss is now guaranteed to spawn if you have a quest to defeat him
- Balancing:
- - Removed "helmet" wearable type from Mana Crown. It is now replaced with "accessory"
- - Added new armor items, accessories, and enchantment crystals
- - Chainmail now provides more HP
- - Certain buff/debuff status effects can no longer be dispelled
- - Reworked Megumin's "Explosive Force" upgrade, renamed to "All Out": Explosion will always consume all of Megumin's mana to increase the damage (no less than 50 mana to cast). Damage increases by 1% per 2 mana spent
- - Reworked Megumin's "Cataclysm" upgrade: now provides a flat 50% increase to critical chance.
- - Buffed Megumin's "Cumulative Explosion": each hit's damage penalty reduced from 50% to 40%
- - Rebalanced the frequency of Boons appearing while adventuring. They are now more random
- - Mark effects are no longer dispellable
- - Regular enemies can now have immunities to damage types
- - Having an immunity to a damage type now prevents an associated Damage-Over-Time effect from applying entirely
- - Fire Elementals are now immune to fire, and Water Elementals are immune to water
- - Multiplicative modifiers from items and buffs now apply after flat bonuses
- Minor changes:
- - Inventory description text will now adjust its size to fit into the window, plus some minor styling
- - Eris's affection counter will now show the total (instead of the increment) after her important reveal
- - Infinite dungeon will no longer signal that a boss is available
- - Minor changes to existing scenes
- - Adjusted some unit tints in some maps
- - Updated Chunchunmaru's icon
- - Added category filtering to shops + some styling
- - Removed "Minibosses killed" from stats and added "Items Enchanted" instead
- - Overlapping damage mods & bonuses will now display added together in inventory
- - Quests can now reward items
- - Regions with associated quests will now display an indicator on the map
- - New icon for immunities to improve their readability
- - Improved performance in main menu
- - Added Fishing Bait, sold by Wiz, that guarantees a reward from a fishing pond
- - Adjusted trap positioning
- - Removed Earplugs. Megumin would want ALL the hearing damage she can get from an explosion
- - Redid the visuals for the Colosseum and Raphiel's first event
- - Slightly touched up the visuals for the Quintessential dream
- - Converted some of the older uncompressed visuals to WEBP, saving space
- - Minor updates to generic visuals
- Fixes:
- - Fixed a bug with Syphon Drain Touch that could cause an uncaught exception
- - Fixed an issue in the book reading screen where the book's name could spill out of its container
- - Fixed an issue with the skills upgrade screen that did not account for heroes stats and properties on hover
- - Fixed an issue with the achievements descriptions spilling out of their containers
- - Fixed an issue that could result in an error related to unsafe removal of status effects from units
- - Fixed a bug preventing Doppelgangers from benefiting from passive status effects of their equipped items. I think they might be stronger now
- - Fixed a bug that could result in an error when using Drain Touch Syphon under specific conditions
- - Fixed a bug that could cause multiple Doppelgangers spawn in one enemy slot
- - Weapon status effects and stat modifiers will now apply to the hero. The same way they would from a wearable item
- - Fixed an issue that could cause the attack animation playing only once when attacking with boost enabled
- - Fixed a bug that could cause lighting effects to become misaligned with the sprite position
- - Fixed a bug that allowed enemy units use abilities without respecting their cooldowns
- - Fixed a bug that could cause certain scenes render twice and becoming an unnecessary performance drain
- - Fixed an issue that could prevent the plot marker from showing over the quest board
- - Fixed an issue the prevented large numbers from being shortened on display if they were negative
- - Fixed the announcement screen in the main menu related to the game's version
- - Fixed a bug which could cause Rin's Rookie Killer dialogue incorrectly show after the Rookie Killer was already defeated
- - Fixed an issue that could cause hint popups in the Girls menu to spill past the screen boundaries
- - Fixed an issue that could sometimes consume player's input before passing it over to the pond, making it nigh impossible to catch a fish
- - Fixed an issue preventing Chris from addressing the player with a custom name in an H-scene
- - Fixed an issue that could sometimes prevent the tutorial for multiple weapons from showing up
- - Minor spelling fixes
- - Various minor fixes I could not be bothered to log
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