PastryIRL

v0.2.3 Changelog

Jun 1st, 2026 (edited)
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  1. v0.2.3
  2.  
  3. This update brings a massive amount of gameplay fixes and improvements, new region and minibosses, proper arena, blackjack, item enchantments, food, new Boons, and a bunch of new H-scenes.
  4. Oh, and of course, our first group H-scene is here!
  5.  
  6. Story:
  7. - +1 Aqua H-scene
  8. - +1 Darkness interactive H-scene
  9. - +1 Megumin H-scene
  10. - +1 Yunyun H-scene
  11. - +1 Megumin & Yunyun H-scene
  12. - +1 Eris H-scene
  13. - +1 Ghislaine event
  14.  
  15. - New total H-scenes count: 44
  16. - +10k words, totaling 170k. That's a couple of novels long!
  17. - +414 images, totaling 7247
  18. - +18 animations, totaling 156
  19.  
  20. Technical:
  21. - Spanish translation for 0.2.2b content now comes embedded within the game! Thanks to Beltrack for all the hard work
  22. - Implemented a new shader-driven rendering process and texture stitching in hopes to improve performance
  23. - Switched some text effects from Python-driven to transforms-driven to improve performance
  24. - Removed Discord presence
  25. - Added item enchantment system, available at the blacksmith. It consumes Enchantment Crystals and can be used to empower your items with special effects, stronger stats, etc
  26. - Revamped the cheat menu for items. It now looks like a shop so its easier to use
  27. - Added a way to toggle relationship status in cheats menu
  28. - You can now play blackjack at the Succubi Cafe
  29. - Changelogs are now going to be shown in-game after updating
  30. - New achievements
  31. - You can now eat at the Guild. Food provides temporary effects for the day, allowing you to gain more XP and providing useful buffs
  32. - You can now cook caught fish at the mansion for bonuses, much like Guild-bought food
  33. - Added Language, Renderer and Accessibility settings to the options menu
  34. - Restyled Renderer and Accessibility settings
  35. - Some events can now belong to multiple categories simultaneously. This is useful specifically for group H-scenes
  36.  
  37. Adventuring:
  38. - +3 Side Quests
  39. - +2 Bosses
  40. - +1 New Region
  41. - Added Raphiel's boons: Sadistic Focus (extra damage for each consecutive attack), Sly Manipulation (applies Confusion), Mocking Blast (dead enemies explode and deal damage)
  42. - Implemented proper boss challenges in Colosseum. You can now earn power gems as rewards for completing arena fights with ramping difficulty levels
  43. - Brigand Boss is now guaranteed to spawn if you have a quest to defeat him
  44.  
  45. Balancing:
  46. - Removed "helmet" wearable type from Mana Crown. It is now replaced with "accessory"
  47. - Added new armor items, accessories, and enchantment crystals
  48. - Chainmail now provides more HP
  49. - Certain buff/debuff status effects can no longer be dispelled
  50. - Reworked Megumin's "Explosive Force" upgrade, renamed to "All Out": Explosion will always consume all of Megumin's mana to increase the damage (no less than 50 mana to cast). Damage increases by 1% per 2 mana spent
  51. - Reworked Megumin's "Cataclysm" upgrade: now provides a flat 50% increase to critical chance.
  52. - Buffed Megumin's "Cumulative Explosion": each hit's damage penalty reduced from 50% to 40%
  53. - Rebalanced the frequency of Boons appearing while adventuring. They are now more random
  54. - Mark effects are no longer dispellable
  55. - Regular enemies can now have immunities to damage types
  56. - Having an immunity to a damage type now prevents an associated Damage-Over-Time effect from applying entirely
  57. - Fire Elementals are now immune to fire, and Water Elementals are immune to water
  58. - Multiplicative modifiers from items and buffs now apply after flat bonuses
  59.  
  60. Minor changes:
  61. - Inventory description text will now adjust its size to fit into the window, plus some minor styling
  62. - Eris's affection counter will now show the total (instead of the increment) after her important reveal
  63. - Infinite dungeon will no longer signal that a boss is available
  64. - Minor changes to existing scenes
  65. - Adjusted some unit tints in some maps
  66. - Updated Chunchunmaru's icon
  67. - Added category filtering to shops + some styling
  68. - Removed "Minibosses killed" from stats and added "Items Enchanted" instead
  69. - Overlapping damage mods & bonuses will now display added together in inventory
  70. - Quests can now reward items
  71. - Regions with associated quests will now display an indicator on the map
  72. - New icon for immunities to improve their readability
  73. - Improved performance in main menu
  74. - Added Fishing Bait, sold by Wiz, that guarantees a reward from a fishing pond
  75. - Adjusted trap positioning
  76. - Removed Earplugs. Megumin would want ALL the hearing damage she can get from an explosion
  77. - Redid the visuals for the Colosseum and Raphiel's first event
  78. - Slightly touched up the visuals for the Quintessential dream
  79. - Converted some of the older uncompressed visuals to WEBP, saving space
  80. - Minor updates to generic visuals
  81.  
  82. Fixes:
  83. - Fixed a bug with Syphon Drain Touch that could cause an uncaught exception
  84. - Fixed an issue in the book reading screen where the book's name could spill out of its container
  85. - Fixed an issue with the skills upgrade screen that did not account for heroes stats and properties on hover
  86. - Fixed an issue with the achievements descriptions spilling out of their containers
  87. - Fixed an issue that could result in an error related to unsafe removal of status effects from units
  88. - Fixed a bug preventing Doppelgangers from benefiting from passive status effects of their equipped items. I think they might be stronger now
  89. - Fixed a bug that could result in an error when using Drain Touch Syphon under specific conditions
  90. - Fixed a bug that could cause multiple Doppelgangers spawn in one enemy slot
  91. - Weapon status effects and stat modifiers will now apply to the hero. The same way they would from a wearable item
  92. - Fixed an issue that could cause the attack animation playing only once when attacking with boost enabled
  93. - Fixed a bug that could cause lighting effects to become misaligned with the sprite position
  94. - Fixed a bug that allowed enemy units use abilities without respecting their cooldowns
  95. - Fixed a bug that could cause certain scenes render twice and becoming an unnecessary performance drain
  96. - Fixed an issue that could prevent the plot marker from showing over the quest board
  97. - Fixed an issue the prevented large numbers from being shortened on display if they were negative
  98. - Fixed the announcement screen in the main menu related to the game's version
  99. - Fixed a bug which could cause Rin's Rookie Killer dialogue incorrectly show after the Rookie Killer was already defeated
  100. - Fixed an issue that could cause hint popups in the Girls menu to spill past the screen boundaries
  101. - Fixed an issue that could sometimes consume player's input before passing it over to the pond, making it nigh impossible to catch a fish
  102. - Fixed an issue preventing Chris from addressing the player with a custom name in an H-scene
  103. - Fixed an issue that could sometimes prevent the tutorial for multiple weapons from showing up
  104. - Minor spelling fixes
  105. - Various minor fixes I could not be bothered to log
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