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TTYD JP BTS route (no parlor)

Aug 1st, 2019
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  1. Note: Leave the memory card out to skip the autosave at the start of the game. There are no autosaves after this so you can put it in any time after the curtain pulls.
  2.  
  3. [section=Prologue]
  4. **Lord Crump**
  5. ● Mario: Jump x2
  6. ● Superguard
  7. ● Mario: Jump x2
  8. Level = 1.09
  9.  
  10. Note: It's always faster to fail the action command for the 2nd jump.
  11.  
  12. Goombella joins your party
  13. Break Contact Lens
  14.  
  15. **Toad Bros. Bazaar**
  16. ● Order Contact Lens
  17. ● Buy 2 Fright Masks
  18. ● Buy 5 Fire Flowers
  19.  
  20. Hit the Save Block (If you don't, Goombella will explain saving to you. If you never save it is faster to have Goombella explain it)
  21.  
  22. Robbed by Bandit (Don't chase him to get the coins back, you make it up later)
  23. Meet Frankly
  24. Say "No" to the action command tutorial (choose the top option, then mash B for second option)
  25.  
  26. **Goomba Trio**
  27. ● Fire Flower
  28. Level = 1.19
  29.  
  30. Get the **Star Piece** from behind the block
  31. Get the **Pretty Lucky** from invisible block (directly south of Puni hole)
  32. Get the Black Key and Plane Curse (choose second option)
  33.  
  34. Use HRG to get to the Petal Meadows pipe early
  35.  
  36.  
  37. [section=Petal Meadows]
  38. Collect the **Close Call** on the 2nd screen
  39. Go to Petalburg
  40. Talk to Mayor Kroop
  41. E-mail on the way to the gate (Don't check it yet, it is faster to do so later)
  42.  
  43. Get the **Star Piece** in first bush in the first area east of Petalburg
  44. Get the **POW block** in box
  45.  
  46. **Bald Clefts**
  47. ● Mario: POW Block
  48. Level = 1.29
  49.  
  50. Get the **POW Block** from bush
  51.  
  52. **Bristles**
  53. ● Mario: POW Block
  54. Level = 1.43
  55.  
  56. Get the **Fire Flower** from Block
  57. Super Fun Quirk Quiz 65 (1, 3, 4, 2, 3)
  58. Get the Moon Stone
  59.  
  60. **Fuzzy Battle**
  61. ● Mario: Fire Flower
  62. Level = 1.59
  63.  
  64. Get the Sun Stone
  65.  
  66. **Fuzzy Battle**
  67. ● Mario: Fire Flower
  68. Level = 1.75
  69.  
  70. **Gold Fuzzy Battle**
  71. ● Mario: Jump x2
  72. ● Goombella: Full Headbonk
  73. ● (Fuzzy horde appears)
  74. ● Guard Fuzzy horde
  75. ● Superguard Gold Fuzzy
  76. ● Mario: Jump x2 on Gold Fuzzy (Fire Flower if you didn't superguard, there's a backup in the sewers)
  77. ● Goombella: Fire Flower
  78. Level = 1.97
  79.  
  80. Get the **Multibounce** from block
  81.  
  82. Go Back to Petal Meadows
  83. Koops joins your party
  84. Get the **Fire Flower** from block
  85. Go to Hooktail Castle
  86.  
  87. [section=Hooktail Castle]
  88. Plane pannel to get **HP Plus**
  89. Get the **Power Bounce** in the first hall from block
  90. Koops’ Dad's letter (mash B to select the bottom option)
  91.  
  92. **Red Bones Battle**
  93. ● Mario: Fire Flower
  94. ● Koops: Fire Flower
  95. ● Level = 2.30 // FP = 10
  96.  
  97. Use “Lock Jump” and “Flip Skip” in the Yellow/Purple Block Puzzle
  98. Get the **Star Piece** while doing Flip Skip
  99. Go all the way to the right and get Black Key from chest
  100. Get the Paper Curse (choose the second option)
  101. Get the **Attack FX R**
  102.  
  103. **As you unspin from bars (pause menu will cut this animation short)**
  104. ● Equip Attack FX R
  105. ● Equip Power Bounce
  106. ● Check the E-mail
  107.  
  108. Backtrack to Red Bones room and get Castle Key
  109. Go back to Save Block/Big Green block room and ride the block up to unlock the door
  110. In Upper Hallway, hit first “!” block
  111. Use Koops to hit 2nd “!” block
  112.  
  113. Note: You can jump to the window without hitting the second block. It saves 8 seconds. However, if you mess up and fall below, you waste about 30 seconds.
  114.  
  115. In big green block room, grab the **Life Shroom** on the way up with Koops
  116.  
  117. Ms. Mowz Cutscene
  118. Get the Castle Key
  119.  
  120. Run away from the Dull Bones (losing these coins is ok)
  121.  
  122. Go through the locked door
  123. Get the last Castle Key and go through big locked door
  124.  
  125. **Boss: Hooktail**
  126. ● Mario: Power Bounce x9
  127. ● Koops: Shell Toss
  128. ● Guard Hooktail Fire
  129. ● Mario: Power Bounce x8
  130. ● Koops: Shell Toss
  131. ● Hooktail Cutscene (Answer “Yes” for 1000 coins to take 5HP of damage)
  132. ● Mario: Power Bounce x8
  133. ● Koops: Shell Toss
  134. Level = 2.61
  135.  
  136. [section=Pre-Chapter 2]
  137. **Peach Segment**
  138. ● Enter the shower area and leave immediately to open the door (you don’t have to take a shower)
  139. ● Visit TEC
  140.  
  141. **Bowser Segment**
  142. ● Walk to the end of the hall
  143.  
  144. Get **Mega Rush P**
  145. (Peach E-mail before bridge in Petal Meadows)
  146. Get the **Star Piece** in the tree to the left of the pipe to Rogueport Sewers
  147.  
  148. Go back to the Thousand-Year Door
  149. Go into the sewers to the room with Dazzle
  150. Get the **Star Piece** behind the pillar next to Dazzle
  151. Buy the **Item Hog** from Dazzle
  152. Go to Boggly Woods
  153.  
  154.  
  155. [section=Boggly Woods]
  156. Go right for the Shadow Sirens cutscene
  157.  
  158. Get into peril using the far right Piranha
  159.  
  160. Go to the Great Tree
  161. Talk to Punio by the door
  162. Grab **FP Plus** on the right side of the tree
  163. Talk to Punio again
  164.  
  165. Leave the Great Tree for the Flurrie cutscene
  166. Go to Flurrie’s House
  167. Get the **P-Down, D-Up P** in the hidden block on the way to Flurrie’s
  168. Raise the Plane Panel
  169.  
  170. Save&Quit in Flurrie’s house, copy a save over
  171. Talk to Flurrie
  172. Leave Flurrie’s house for the Shadow Sirens cutscene
  173. Go back to the Shadow Sirens
  174. Get the **Quake Hammer** in the block on the way to the Shadow Sirens
  175.  
  176. Use/sort glitch life shroom
  177.  
  178. **Shadow Sirens**
  179. ● Mario: Jump x2 on Marilyn
  180. ● Koops: Power Shell
  181. ● Guard all attacks
  182. ● Mario: Full Earth Tremor
  183. ● Koops: Power Shell
  184. Level = 2.97
  185.  
  186. Note: If you Superguard both Vivian AND Marilyn, you can do 4 bars of Earth Tremor instead of the full 5.
  187.  
  188. Grab the Necklace
  189. Tree Clip
  190. Go back to Flurrie’s House
  191. Flurrie joins your party
  192.  
  193. Leave Chapter 2
  194.  
  195. Grab **Damage Dodge**
  196.  
  197. Perform Teleporter Room Early
  198.  
  199. [section=X-Naut Fortress]
  200. Go two rooms to the right
  201.  
  202. Read the Red Note
  203.  
  204. Go right to Grodus’ office and get the Card Key
  205. Go into the far left room and get the Card Key
  206. Go in the first elevator on the left and go to Sublevel 1
  207.  
  208. Go right and enter the access code (014029)
  209. Super Fun Quirk Quiz 66 (3, 4, 2, 3, 1)
  210. Get the Elevator Key
  211.  
  212. Take the first elevator on the right back to Sublevel 2
  213.  
  214. Take teleporter back to sewers
  215.  
  216. Exit through the right load zone (fss off shop door)
  217.  
  218. Sell badges for 10+5*7+60+3*20 = 165 coins
  219. Buy Power Rush
  220.  
  221. UHE with Flurrie (alternatively you can save&quit to get Jump Storage)
  222.  
  223. Buy 6 Fright Masks
  224.  
  225. Buy Mega Rush (jumpman?)
  226.  
  227. Backtrack the great tree
  228. JHS
  229. Get the Super Boots
  230. Grab **Charge**
  231.  
  232. HRG to chapter 6
  233. Obtain garnet star
  234.  
  235. Enter Train
  236. Buy 1 Boo's Sheet
  237. Store 1 Boo’s Sheet
  238. Buy 2 Boo’s Sheet
  239. Buy 1 Thunder Rage
  240.  
  241. Save&Quit for Jump Storage
  242. BTS
  243.  
  244. [section=Glitzville]
  245. Go to Glitzville
  246. Take the Blimp back to Rogueport
  247. Go back to Glitzville
  248.  
  249. Move backwards against the Minor League door to be able to open it
  250.  
  251. Note: If you get “Use at least 1 special move” you should almost always fail an Earth Tremor, as it is the fastest thing to do.
  252.  
  253. Note 2: Jumping while waiting for the Guards delays him from entering the room. Try to avoid doing any actions during this time aside from equipping badges/changing partners.
  254.  
  255. [2,9] extra
  256.  
  257. 4 Text Boxes to each condition
  258.  
  259. Sleep in the bed
  260.  
  261. **#19 Goomba Bros (5 Goombas)**
  262. ● Koops: Fright Mask
  263. Level = 2.98
  264.  
  265. **#18 KP Koopas (2 KP Koopas, 1 KP Paratroopa)**
  266. ● Koops: Fright Mask, Mario: Jump (if 1 Koopa doesn’t run)
  267. Level = 2.99
  268.  
  269. **#17 Pokey Triplets (3 Pokeys)**
  270. ● Fright Mask
  271. Level = 3.00 // BP = 6
  272.  
  273. **#16 Dead Bones (3 Dull Bones)**
  274. ● Koops: Power Shell
  275. Level = 3.09
  276.  
  277. **#15 Spike Storm (2 Spinies and 1 Lakitu)**
  278. ● Fright Mask
  279. Level = 3.10
  280.  
  281. **#14 Mind Bogglers (1 Pale Piranha, 1 Dark Puff, 1 Pider)**
  282. ● Partner: Fright Mask
  283. ● Mario: Full Hammer (If the Piranha doesn't run)
  284. Level = 3.14
  285.  
  286. **#13 Punk Rocks (3 Hyper Bald Clefts)**
  287. ● Mario: Thunder Rage
  288. Level = 3.26
  289.  
  290. **#12 Bomb Squad**
  291. ● Fire Flower
  292. Level = 3.46
  293.  
  294. **#11 Hand-It-Overs (2 Red Bandits => 5 star points each, 2 Green Bandits => 6 star points each)**
  295. ● Fright Mask
  296. Level = 3.49 (2 extra somewhere)
  297.  
  298. Sleep in the bed
  299.  
  300. **#10 Armored Harriers**
  301. ● Run Away
  302.  
  303. Yoshi hatches and joins your party
  304.  
  305. Go to the shop before leaving Glitzville
  306.  
  307. **Souvenir Shop**
  308. ● Buy 2 Power Punches
  309. ● Withdraw 1 Boo’s Sheets
  310. ● Buy Point Swaps
  311.  
  312. Leave Glitzville
  313.  
  314. Back to Chapter 7
  315.  
  316. Go right and use the Elevator Key to go to Sublevel 3
  317. Go left to the third electric tile room and get the Card Key
  318.  
  319. Go right and use the 3 Card Keys
  320.  
  321. Super Jump CBS
  322.  
  323. Navigate the room and hit the stairs switch (Swap to Koops in the background)
  324. Get the Card Key
  325.  
  326. Use Card Key to enter the final room
  327.  
  328. Badges:
  329. Charge
  330. Mega Rush
  331. Mega Rush P
  332. Power Bounce
  333.  
  334. (Magnus's attacks do 6 damage Unguarded)
  335. Mario and Koops at 10HP
  336.  
  337. **Magnus Von Grapple 2.0** 40xp
  338. ● Mario: Charge
  339. ● Yoshi: HP Drain
  340. ● Mario: Defend
  341. ● Yoshi: Defend
  342. ● Yoshi: Power Punch
  343. ● Mario: Power Bounce x6
  344. ● Mario: Power Bounce x6
  345. Level = 3.89
  346.  
  347.  
  348. **Bowser Segment**
  349. ● Go into Poshley Sanctum
  350.  
  351. Intermission
  352. Go to Sublevel 4 and talk to TEC
  353. Head to Sublevel 2 and go two rooms to the left
  354. Leave X-Naut Fortress via teleport
  355. (E-mail near loading zone)
  356.  
  357. Take the teleporter back to Rogueport Sewers
  358.  
  359. Open The Thousand-Year Door
  360.  
  361. [section=Palace of Shadow]
  362.  
  363. Run past the Swoopulas on first staircase
  364. Get the **Shooting Star** from the yellow block
  365. Avoid the Bombshell Bills by running between them with Yoshi
  366.  
  367. Grab **All or Nothing**
  368.  
  369. Use Mushroom?
  370.  
  371. Go through the Spike Room
  372. Get the **Boo's Sheet** in the Fire Bar room
  373. First Strike the Phantom Ember with Koops and use the invincibility frames to get past the last Fire Bars
  374.  
  375. Peril partner?
  376. **Dark Bones**
  377. ● Mario: Supernova
  378. ● Yoshi: Shooting Star (ground pound faster?)
  379. Level = 4.89 // BP = 9
  380.  
  381. Get the Palace Key
  382. Run between the Bombshell Bills
  383.  
  384. Gold Cannon Skip
  385.  
  386. Run between the second Bombshell Bills
  387.  
  388. Get first struck by a Bombshell Bill for peril and run past the Gold Cannons.
  389.  
  390. Get the **Jammin’ Jelly**
  391. Endless Room
  392. Down - Down - Up - Up - Down - Up - Down
  393. Go right to the room before Gloomtail
  394.  
  395. Equip Item Hog
  396. Perform Palace Skip
  397.  
  398. **Ember**
  399. Level = 5.02 // BP = 12
  400.  
  401. Have Yoshi ground pound an Ember
  402. Hit the red “!” switch and use Yoshi to get to the Palace Key
  403. Hover with Yoshi to get the **Life Shroom** and **Shooting Star**
  404. Fall down and use the spring to get back up to the Plane Panel
  405. Fall in spikes
  406.  
  407. Fly across the room and unlock the door
  408. Enter the throne room
  409.  
  410. Be at 8HP
  411.  
  412. [section=Grodus, Bowser, and Shadow Queen]
  413. **Before Grodus:**
  414. charge
  415. mega rush p
  416. mega rush
  417. power bounce
  418. Power Rush
  419. P-Up D-Down P
  420.  
  421.  
  422. **Boss: Grodus**
  423. ● Mario: Charge
  424. ● Yoshi: Thunder Rage
  425. Thunder puts both in peril
  426. ● Yoshi: Shooting Star
  427. ● Mario: Power Bounce x6
  428. Level = 5.39
  429.  
  430.  
  431. **Boss: Bowser / Kammy Koopa**
  432. ● Mario: Power Bounce x6 on Kammy
  433. ● Yoshi: Ground Pound Kammy
  434. ● Life Shroom
  435. ● Mario: Timed Spin Jump
  436. ● Yoshi: Point Swap on Mario
  437. Superguard if necessary
  438. ● Yoshi: Boo's Sheet on Mario
  439. ● Mario: Power Bounce x6
  440. ● Mario: Power Bounce x6
  441. ● Mario: Timed Jump
  442. Level = 5.90
  443.  
  444. **After the fight**
  445. Equip HP Plus
  446.  
  447. Pick up **Jammin’ Jelly** if you don't have one
  448.  
  449. **Final Boss: Shadow Queen**
  450. ● Mario: Power Bounce x6
  451.  
  452. **Phase 2 starts**
  453. ● Mario: Failed Jump
  454. ● Partner: Boo's Sheet on Mario
  455. ● Mario: Failed Jump
  456. ● Partner: Swap to Koops or Defend
  457. ● Mario: Failed Jump
  458. ● Partner: Defend
  459.  
  460.  
  461. Crystal Stars Cutscene
  462.  
  463. **Shadow Queen**
  464. ● Mario: Charge
  465. ● Partner: Boo's Sheet on Mario
  466. Partner cannot die
  467. ● Mario: Charge
  468. ● Partner: Swap to Flurrie
  469. ● Mario: Charge
  470. ● Partner: Power Punch on Mario
  471. ● Mario: Power Bounce x6+
  472. ● Partner: Boo’s Sheet on Mario
  473. ● Mario: Power Bounce x6+
  474. ● Partner: Jammin’ Jelly
  475. ● Mario: Power Bounce x6+
  476.  
  477. Aftermath
  478. Timing ends on the circular fade to black before credits start (first fully black frame)
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