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- Note: Leave the memory card out to skip the autosave at the start of the game. There are no autosaves after this so you can put it in any time after the curtain pulls.
- [section=Prologue]
- **Lord Crump**
- ● Mario: Jump x2
- ● Superguard
- ● Mario: Jump x2
- Level = 1.09
- Note: It's always faster to fail the action command for the 2nd jump.
- Goombella joins your party
- Break Contact Lens
- **Toad Bros. Bazaar**
- ● Order Contact Lens
- ● Buy 2 Fright Masks
- ● Buy 5 Fire Flowers
- Hit the Save Block (If you don't, Goombella will explain saving to you. If you never save it is faster to have Goombella explain it)
- Robbed by Bandit (Don't chase him to get the coins back, you make it up later)
- Meet Frankly
- Say "No" to the action command tutorial (choose the top option, then mash B for second option)
- **Goomba Trio**
- ● Fire Flower
- Level = 1.19
- Get the **Star Piece** from behind the block
- Get the **Pretty Lucky** from invisible block (directly south of Puni hole)
- Get the Black Key and Plane Curse (choose second option)
- Use HRG to get to the Petal Meadows pipe early
- [section=Petal Meadows]
- Collect the **Close Call** on the 2nd screen
- Go to Petalburg
- Talk to Mayor Kroop
- E-mail on the way to the gate (Don't check it yet, it is faster to do so later)
- Get the **Star Piece** in first bush in the first area east of Petalburg
- Get the **POW block** in box
- **Bald Clefts**
- ● Mario: POW Block
- Level = 1.29
- Get the **POW Block** from bush
- **Bristles**
- ● Mario: POW Block
- Level = 1.43
- Get the **Fire Flower** from Block
- Super Fun Quirk Quiz 65 (1, 3, 4, 2, 3)
- Get the Moon Stone
- **Fuzzy Battle**
- ● Mario: Fire Flower
- Level = 1.59
- Get the Sun Stone
- **Fuzzy Battle**
- ● Mario: Fire Flower
- Level = 1.75
- **Gold Fuzzy Battle**
- ● Mario: Jump x2
- ● Goombella: Full Headbonk
- ● (Fuzzy horde appears)
- ● Guard Fuzzy horde
- ● Superguard Gold Fuzzy
- ● Mario: Jump x2 on Gold Fuzzy (Fire Flower if you didn't superguard, there's a backup in the sewers)
- ● Goombella: Fire Flower
- Level = 1.97
- Get the **Multibounce** from block
- Go Back to Petal Meadows
- Koops joins your party
- Get the **Fire Flower** from block
- Go to Hooktail Castle
- [section=Hooktail Castle]
- Plane pannel to get **HP Plus**
- Get the **Power Bounce** in the first hall from block
- Koops’ Dad's letter (mash B to select the bottom option)
- **Red Bones Battle**
- ● Mario: Fire Flower
- ● Koops: Fire Flower
- ● Level = 2.30 // FP = 10
- Use “Lock Jump” and “Flip Skip” in the Yellow/Purple Block Puzzle
- Get the **Star Piece** while doing Flip Skip
- Go all the way to the right and get Black Key from chest
- Get the Paper Curse (choose the second option)
- Get the **Attack FX R**
- **As you unspin from bars (pause menu will cut this animation short)**
- ● Equip Attack FX R
- ● Equip Power Bounce
- ● Check the E-mail
- Backtrack to Red Bones room and get Castle Key
- Go back to Save Block/Big Green block room and ride the block up to unlock the door
- In Upper Hallway, hit first “!” block
- Use Koops to hit 2nd “!” block
- Note: You can jump to the window without hitting the second block. It saves 8 seconds. However, if you mess up and fall below, you waste about 30 seconds.
- In big green block room, grab the **Life Shroom** on the way up with Koops
- Ms. Mowz Cutscene
- Get the Castle Key
- Run away from the Dull Bones (losing these coins is ok)
- Go through the locked door
- Get the last Castle Key and go through big locked door
- **Boss: Hooktail**
- ● Mario: Power Bounce x9
- ● Koops: Shell Toss
- ● Guard Hooktail Fire
- ● Mario: Power Bounce x8
- ● Koops: Shell Toss
- ● Hooktail Cutscene (Answer “Yes” for 1000 coins to take 5HP of damage)
- ● Mario: Power Bounce x8
- ● Koops: Shell Toss
- Level = 2.61
- [section=Pre-Chapter 2]
- **Peach Segment**
- ● Enter the shower area and leave immediately to open the door (you don’t have to take a shower)
- ● Visit TEC
- **Bowser Segment**
- ● Walk to the end of the hall
- Get **Mega Rush P**
- (Peach E-mail before bridge in Petal Meadows)
- Get the **Star Piece** in the tree to the left of the pipe to Rogueport Sewers
- Go back to the Thousand-Year Door
- Go into the sewers to the room with Dazzle
- Get the **Star Piece** behind the pillar next to Dazzle
- Buy the **Item Hog** from Dazzle
- Go to Boggly Woods
- [section=Boggly Woods]
- Go right for the Shadow Sirens cutscene
- Get into peril using the far right Piranha
- Go to the Great Tree
- Talk to Punio by the door
- Grab **FP Plus** on the right side of the tree
- Talk to Punio again
- Leave the Great Tree for the Flurrie cutscene
- Go to Flurrie’s House
- Get the **P-Down, D-Up P** in the hidden block on the way to Flurrie’s
- Raise the Plane Panel
- Save&Quit in Flurrie’s house, copy a save over
- Talk to Flurrie
- Leave Flurrie’s house for the Shadow Sirens cutscene
- Go back to the Shadow Sirens
- Get the **Quake Hammer** in the block on the way to the Shadow Sirens
- Use/sort glitch life shroom
- **Shadow Sirens**
- ● Mario: Jump x2 on Marilyn
- ● Koops: Power Shell
- ● Guard all attacks
- ● Mario: Full Earth Tremor
- ● Koops: Power Shell
- Level = 2.97
- Note: If you Superguard both Vivian AND Marilyn, you can do 4 bars of Earth Tremor instead of the full 5.
- Grab the Necklace
- Tree Clip
- Go back to Flurrie’s House
- Flurrie joins your party
- Leave Chapter 2
- Grab **Damage Dodge**
- Perform Teleporter Room Early
- [section=X-Naut Fortress]
- Go two rooms to the right
- Read the Red Note
- Go right to Grodus’ office and get the Card Key
- Go into the far left room and get the Card Key
- Go in the first elevator on the left and go to Sublevel 1
- Go right and enter the access code (014029)
- Super Fun Quirk Quiz 66 (3, 4, 2, 3, 1)
- Get the Elevator Key
- Take the first elevator on the right back to Sublevel 2
- Take teleporter back to sewers
- Exit through the right load zone (fss off shop door)
- Sell badges for 10+5*7+60+3*20 = 165 coins
- Buy Power Rush
- UHE with Flurrie (alternatively you can save&quit to get Jump Storage)
- Buy 6 Fright Masks
- Buy Mega Rush (jumpman?)
- Backtrack the great tree
- JHS
- Get the Super Boots
- Grab **Charge**
- HRG to chapter 6
- Obtain garnet star
- Enter Train
- Buy 1 Boo's Sheet
- Store 1 Boo’s Sheet
- Buy 2 Boo’s Sheet
- Buy 1 Thunder Rage
- Save&Quit for Jump Storage
- BTS
- [section=Glitzville]
- Go to Glitzville
- Take the Blimp back to Rogueport
- Go back to Glitzville
- Move backwards against the Minor League door to be able to open it
- Note: If you get “Use at least 1 special move” you should almost always fail an Earth Tremor, as it is the fastest thing to do.
- Note 2: Jumping while waiting for the Guards delays him from entering the room. Try to avoid doing any actions during this time aside from equipping badges/changing partners.
- [2,9] extra
- 4 Text Boxes to each condition
- Sleep in the bed
- **#19 Goomba Bros (5 Goombas)**
- ● Koops: Fright Mask
- Level = 2.98
- **#18 KP Koopas (2 KP Koopas, 1 KP Paratroopa)**
- ● Koops: Fright Mask, Mario: Jump (if 1 Koopa doesn’t run)
- Level = 2.99
- **#17 Pokey Triplets (3 Pokeys)**
- ● Fright Mask
- Level = 3.00 // BP = 6
- **#16 Dead Bones (3 Dull Bones)**
- ● Koops: Power Shell
- Level = 3.09
- **#15 Spike Storm (2 Spinies and 1 Lakitu)**
- ● Fright Mask
- Level = 3.10
- **#14 Mind Bogglers (1 Pale Piranha, 1 Dark Puff, 1 Pider)**
- ● Partner: Fright Mask
- ● Mario: Full Hammer (If the Piranha doesn't run)
- Level = 3.14
- **#13 Punk Rocks (3 Hyper Bald Clefts)**
- ● Mario: Thunder Rage
- Level = 3.26
- **#12 Bomb Squad**
- ● Fire Flower
- Level = 3.46
- **#11 Hand-It-Overs (2 Red Bandits => 5 star points each, 2 Green Bandits => 6 star points each)**
- ● Fright Mask
- Level = 3.49 (2 extra somewhere)
- Sleep in the bed
- **#10 Armored Harriers**
- ● Run Away
- Yoshi hatches and joins your party
- Go to the shop before leaving Glitzville
- **Souvenir Shop**
- ● Buy 2 Power Punches
- ● Withdraw 1 Boo’s Sheets
- ● Buy Point Swaps
- Leave Glitzville
- Back to Chapter 7
- Go right and use the Elevator Key to go to Sublevel 3
- Go left to the third electric tile room and get the Card Key
- Go right and use the 3 Card Keys
- Super Jump CBS
- Navigate the room and hit the stairs switch (Swap to Koops in the background)
- Get the Card Key
- Use Card Key to enter the final room
- Badges:
- Charge
- Mega Rush
- Mega Rush P
- Power Bounce
- (Magnus's attacks do 6 damage Unguarded)
- Mario and Koops at 10HP
- **Magnus Von Grapple 2.0** 40xp
- ● Mario: Charge
- ● Yoshi: HP Drain
- ● Mario: Defend
- ● Yoshi: Defend
- ● Yoshi: Power Punch
- ● Mario: Power Bounce x6
- ● Mario: Power Bounce x6
- Level = 3.89
- **Bowser Segment**
- ● Go into Poshley Sanctum
- Intermission
- Go to Sublevel 4 and talk to TEC
- Head to Sublevel 2 and go two rooms to the left
- Leave X-Naut Fortress via teleport
- (E-mail near loading zone)
- Take the teleporter back to Rogueport Sewers
- Open The Thousand-Year Door
- [section=Palace of Shadow]
- Run past the Swoopulas on first staircase
- Get the **Shooting Star** from the yellow block
- Avoid the Bombshell Bills by running between them with Yoshi
- Grab **All or Nothing**
- Use Mushroom?
- Go through the Spike Room
- Get the **Boo's Sheet** in the Fire Bar room
- First Strike the Phantom Ember with Koops and use the invincibility frames to get past the last Fire Bars
- Peril partner?
- **Dark Bones**
- ● Mario: Supernova
- ● Yoshi: Shooting Star (ground pound faster?)
- Level = 4.89 // BP = 9
- Get the Palace Key
- Run between the Bombshell Bills
- Gold Cannon Skip
- Run between the second Bombshell Bills
- Get first struck by a Bombshell Bill for peril and run past the Gold Cannons.
- Get the **Jammin’ Jelly**
- Endless Room
- Down - Down - Up - Up - Down - Up - Down
- Go right to the room before Gloomtail
- Equip Item Hog
- Perform Palace Skip
- **Ember**
- Level = 5.02 // BP = 12
- Have Yoshi ground pound an Ember
- Hit the red “!” switch and use Yoshi to get to the Palace Key
- Hover with Yoshi to get the **Life Shroom** and **Shooting Star**
- Fall down and use the spring to get back up to the Plane Panel
- Fall in spikes
- Fly across the room and unlock the door
- Enter the throne room
- Be at 8HP
- [section=Grodus, Bowser, and Shadow Queen]
- **Before Grodus:**
- charge
- mega rush p
- mega rush
- power bounce
- Power Rush
- P-Up D-Down P
- **Boss: Grodus**
- ● Mario: Charge
- ● Yoshi: Thunder Rage
- Thunder puts both in peril
- ● Yoshi: Shooting Star
- ● Mario: Power Bounce x6
- Level = 5.39
- **Boss: Bowser / Kammy Koopa**
- ● Mario: Power Bounce x6 on Kammy
- ● Yoshi: Ground Pound Kammy
- ● Life Shroom
- ● Mario: Timed Spin Jump
- ● Yoshi: Point Swap on Mario
- Superguard if necessary
- ● Yoshi: Boo's Sheet on Mario
- ● Mario: Power Bounce x6
- ● Mario: Power Bounce x6
- ● Mario: Timed Jump
- Level = 5.90
- **After the fight**
- Equip HP Plus
- Pick up **Jammin’ Jelly** if you don't have one
- **Final Boss: Shadow Queen**
- ● Mario: Power Bounce x6
- **Phase 2 starts**
- ● Mario: Failed Jump
- ● Partner: Boo's Sheet on Mario
- ● Mario: Failed Jump
- ● Partner: Swap to Koops or Defend
- ● Mario: Failed Jump
- ● Partner: Defend
- Crystal Stars Cutscene
- **Shadow Queen**
- ● Mario: Charge
- ● Partner: Boo's Sheet on Mario
- Partner cannot die
- ● Mario: Charge
- ● Partner: Swap to Flurrie
- ● Mario: Charge
- ● Partner: Power Punch on Mario
- ● Mario: Power Bounce x6+
- ● Partner: Boo’s Sheet on Mario
- ● Mario: Power Bounce x6+
- ● Partner: Jammin’ Jelly
- ● Mario: Power Bounce x6+
- Aftermath
- Timing ends on the circular fade to black before credits start (first fully black frame)
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