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- function draw() {
- const canvas = document.getElementById('canvas');
- if (canvas.getContext) {
- const ctx = canvas.getContext('2d');
- roundedRect(ctx, 12, 12, 150, 150, 15);
- roundedRect(ctx, 19, 19, 150, 150, 9);
- roundedRect(ctx, 53, 53, 49, 33, 10);
- roundedRect(ctx, 53, 119, 49, 16, 6);
- roundedRect(ctx, 135, 53, 49, 33, 10);
- roundedRect(ctx, 135, 119, 25, 49, 10);
- ctx.beginPath();
- ctx.arc(37, 37, 13, Math.PI / 7, -Math.PI / 7, false);
- ctx.lineTo(31, 37);
- ctx.fill();
- for (let i = 0; i < 8; i++) {
- ctx.fillRect(51 + i * 16, 35, 4, 4);
- }
- for (let i = 0; i < 6; i++) {
- ctx.fillRect(115, 51 + i * 16, 4, 4);
- }
- for (let i = 0; i < 8; i++) {
- ctx.fillRect(51 + i * 16, 99, 4, 4);
- }
- ctx.beginPath();
- ctx.moveTo(83, 116);
- ctx.lineTo(83, 102);
- ctx.bezierCurveTo(83, 94, 89, 88, 97, 88);
- ctx.bezierCurveTo(105, 88, 111, 94, 111, 102);
- ctx.lineTo(111, 116);
- ctx.lineTo(106.333, 111.333);
- ctx.lineTo(101.666, 116);
- ctx.lineTo(97, 111.333);
- ctx.lineTo(92.333, 116);
- ctx.lineTo(87.666, 111.333);
- ctx.lineTo(83, 116);
- ctx.fill();
- ctx.fillStyle = 'white';
- ctx.beginPath();
- ctx.moveTo(91, 96);
- ctx.bezierCurveTo(88, 96, 87, 99, 87, 101);
- ctx.bezierCurveTo(87, 103, 88, 106, 91, 106);
- ctx.bezierCurveTo(94, 106, 95, 103, 95, 101);
- ctx.bezierCurveTo(95, 99, 94, 96, 91, 96);
- ctx.moveTo(103, 96);
- ctx.bezierCurveTo(100, 96, 99, 99, 99, 101);
- ctx.bezierCurveTo(99, 103, 100, 106, 103, 106);
- ctx.bezierCurveTo(106, 106, 107, 103, 107, 101);
- ctx.bezierCurveTo(107, 99, 106, 96, 103, 96);
- ctx.fill();
- ctx.fillStyle = 'black';
- ctx.beginPath();
- ctx.arc(101, 102, 2, 0, Math.PI * 2, true);
- ctx.fill();
- ctx.beginPath();
- ctx.arc(89, 102, 2, 0, Math.PI * 2, true);
- ctx.fill();
- }
- }
- // A utility function to draw a rectangle with rounded corners.
- function roundedRect(ctx, x, y, width, height, radius) {
- ctx.beginPath();
- ctx.moveTo(x, y + radius);
- ctx.arcTo(x, y + height, x + radius, y + height, radius);
- ctx.arcTo(x + width, y + height, x + width, y + height - radius, radius);
- ctx.arcTo(x + width, y, x + width - radius, y, radius);
- ctx.arcTo(x, y, x, y + radius, radius);
- ctx.stroke();
- }
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