Advertisement
anonymous321313

Untitled

Mar 29th, 2019
106
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87.  
  88. --//====================================================\\--
  89. --|| CREATED BY SHACKLUSTER
  90. --\\====================================================//--
  91.  
  92. wait(1)
  93.  
  94. Player = owner
  95. PlayerGui = Player.PlayerGui
  96. Cam = workspace.CurrentCamera
  97. Backpack = Player.Backpack
  98. repeat wait() until Player.Character
  99. Character = Player.Character
  100. repeat wait() until Player.Character:FindFirstChildOfClass("Humanoid")
  101. Humanoid = Character:FindFirstChildOfClass("Humanoid")
  102. RootPart = Character["HumanoidRootPart"]
  103. Torso = Character["Torso"]
  104. Head = Character["Head"]
  105. RightArm = Character["Right Arm"]
  106. LeftArm = Character["Left Arm"]
  107. RightLeg = Character["Right Leg"]
  108. LeftLeg = Character["Left Leg"]
  109. RootJoint = RootPart["RootJoint"]
  110. Neck = Torso["Neck"]
  111. RightShoulder = Torso["Right Shoulder"]
  112. LeftShoulder = Torso["Left Shoulder"]
  113. RightHip = Torso["Right Hip"]
  114. LeftHip = Torso["Left Hip"]
  115.  
  116. IT = Instance.new
  117. CF = CFrame.new
  118. VT = Vector3.new
  119. RAD = math.rad
  120. C3 = Color3.new
  121. UD2 = UDim2.new
  122. BRICKC = BrickColor.new
  123. ANGLES = CFrame.Angles
  124. EULER = CFrame.fromEulerAnglesXYZ
  125. COS = math.cos
  126. ACOS = math.acos
  127. SIN = math.sin
  128. ASIN = math.asin
  129. ABS = math.abs
  130. MRANDOM = math.random
  131. FLOOR = math.floor
  132.  
  133. --//=================================\\
  134. --|| USEFUL VALUES
  135. --\\=================================//
  136.  
  137. Animation_Speed = 3
  138. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  139. local Speed = 16
  140. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  141. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  142. local RIGHTSHOULDERC0 = CF(-0.5, -0.25, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  143. local LEFTSHOULDERC0 = CF(0.5, -0.25, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  144. local DAMAGEMULTIPLIER = 1
  145. local ANIM = "Idle"
  146. local ATTACK = false
  147. local EQUIPPED = false
  148. local HOLD = false
  149. local COMBO = 1
  150. local Rooted = false
  151. local SINE = 0
  152. local KEYHOLD = false
  153. local CHANGE = 2 / Animation_Speed
  154. local WALKINGANIM = false
  155. local VALUE1 = false
  156. local VALUE2 = false
  157. local ROBLOXIDLEANIMATION = IT("Animation")
  158. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  159. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  160. --ROBLOXIDLEANIMATION.Parent = Humanoid
  161. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  162. WEAPONGUI.Name = "Weapon GUI"
  163. local Effects = IT("Folder", Character)
  164. Effects.Name = "Effects"
  165. local SpecialEffects = IT("Folder", Character)
  166. SpecialEffects.Name = "SpecialEffects"
  167. local ANIMATOR = Humanoid.Animator
  168. local ANIMATE = Character.Animate
  169. local UNANCHOR = true
  170. local REGENRATE = 1
  171. local FULLREGEN = false
  172. local POSEIDON = false
  173. local EXPLOSIONSMALLSOUND = 439342426
  174. local EXPLOSIONMEDIUMSOUND = 605005842
  175. local EXPLOSIONLARGESOUND = 565538688
  176. local CHARGE = 278641993
  177. local POSEIDONSOUND = 374289727
  178. local FIREBALLSOUND = 414517770
  179. local BURNSOUND = 565777213
  180. local FIREFIELD = false
  181. local SEARING = false
  182. local BODYPOS = nil
  183. local GYRO = nil
  184. local DIRECTTURN = false
  185. local APPLYGYRO = true
  186. local SONGS = {448290268,285883918,562367125,720006240,1604593557,306586318}
  187. local CHOSENSONG = MRANDOM(1,#SONGS)
  188.  
  189. --//=================================\\
  190. --\\=================================//
  191.  
  192.  
  193. --//=================================\\
  194. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  195. --\\=================================//
  196.  
  197. ArtificialHB = Instance.new("BindableEvent", script)
  198. ArtificialHB.Name = "ArtificialHB"
  199.  
  200. script:WaitForChild("ArtificialHB")
  201.  
  202. frame = Frame_Speed
  203. tf = 0
  204. allowframeloss = false
  205. tossremainder = false
  206. lastframe = tick()
  207. script.ArtificialHB:Fire()
  208.  
  209. game:GetService("RunService").Heartbeat:connect(function(s, p)
  210. tf = tf + s
  211. if tf >= frame then
  212. if allowframeloss then
  213. script.ArtificialHB:Fire()
  214. lastframe = tick()
  215. else
  216. for i = 1, math.floor(tf / frame) do
  217. script.ArtificialHB:Fire()
  218. end
  219. lastframe = tick()
  220. end
  221. if tossremainder then
  222. tf = 0
  223. else
  224. tf = tf - frame * math.floor(tf / frame)
  225. end
  226. end
  227. end)
  228.  
  229. --//=================================\\
  230. --\\=================================//
  231.  
  232. --//=================================\\
  233. --|| SOME FUNCTIONS
  234. --\\=================================//
  235.  
  236. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  237. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  238. end
  239.  
  240. function PositiveAngle(NUMBER)
  241. if NUMBER >= 0 then
  242. NUMBER = 0
  243. end
  244. return NUMBER
  245. end
  246.  
  247. function NegativeAngle(NUMBER)
  248. if NUMBER <= 0 then
  249. NUMBER = 0
  250. end
  251. return NUMBER
  252. end
  253.  
  254. function Swait(NUMBER)
  255. if NUMBER == 0 or NUMBER == nil then
  256. ArtificialHB.Event:wait()
  257. else
  258. for i = 1, NUMBER do
  259. ArtificialHB.Event:wait()
  260. end
  261. end
  262. end
  263.  
  264. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  265. local NEWMESH = IT(MESH)
  266. if MESH == "SpecialMesh" then
  267. NEWMESH.MeshType = MESHTYPE
  268. if MESHID ~= "nil" and MESHID ~= "" then
  269. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  270. end
  271. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  272. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  273. end
  274. end
  275. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  276. NEWMESH.Scale = SCALE
  277. NEWMESH.Parent = PARENT
  278. return NEWMESH
  279. end
  280.  
  281. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  282. local NEWPART = IT("Part")
  283. NEWPART.formFactor = FORMFACTOR
  284. NEWPART.Reflectance = REFLECTANCE
  285. NEWPART.Transparency = TRANSPARENCY
  286. NEWPART.CanCollide = false
  287. NEWPART.Locked = true
  288. NEWPART.Anchored = true
  289. if ANCHOR == false then
  290. NEWPART.Anchored = false
  291. end
  292. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  293. NEWPART.Name = NAME
  294. NEWPART.Size = SIZE
  295. NEWPART.Position = Torso.Position
  296. NEWPART.Material = MATERIAL
  297. NEWPART:BreakJoints()
  298. NEWPART.Parent = PARENT
  299. return NEWPART
  300. end
  301.  
  302. local function weldBetween(a, b)
  303. local weldd = Instance.new("ManualWeld")
  304. weldd.Part0 = a
  305. weldd.Part1 = b
  306. weldd.C0 = CFrame.new()
  307. weldd.C1 = b.CFrame:inverse() * a.CFrame
  308. weldd.Parent = a
  309. return weldd
  310. end
  311.  
  312.  
  313. function QuaternionFromCFrame(cf)
  314. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  315. local trace = m00 + m11 + m22
  316. if trace > 0 then
  317. local s = math.sqrt(1 + trace)
  318. local recip = 0.5 / s
  319. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  320. else
  321. local i = 0
  322. if m11 > m00 then
  323. i = 1
  324. end
  325. if m22 > (i == 0 and m00 or m11) then
  326. i = 2
  327. end
  328. if i == 0 then
  329. local s = math.sqrt(m00 - m11 - m22 + 1)
  330. local recip = 0.5 / s
  331. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  332. elseif i == 1 then
  333. local s = math.sqrt(m11 - m22 - m00 + 1)
  334. local recip = 0.5 / s
  335. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  336. elseif i == 2 then
  337. local s = math.sqrt(m22 - m00 - m11 + 1)
  338. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  339. end
  340. end
  341. end
  342.  
  343. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  344. local xs, ys, zs = x + x, y + y, z + z
  345. local wx, wy, wz = w * xs, w * ys, w * zs
  346. local xx = x * xs
  347. local xy = x * ys
  348. local xz = x * zs
  349. local yy = y * ys
  350. local yz = y * zs
  351. local zz = z * zs
  352. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  353. end
  354.  
  355. function QuaternionSlerp(a, b, t)
  356. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  357. local startInterp, finishInterp;
  358. if cosTheta >= 0.0001 then
  359. if (1 - cosTheta) > 0.0001 then
  360. local theta = ACOS(cosTheta)
  361. local invSinTheta = 1 / SIN(theta)
  362. startInterp = SIN((1 - t) * theta) * invSinTheta
  363. finishInterp = SIN(t * theta) * invSinTheta
  364. else
  365. startInterp = 1 - t
  366. finishInterp = t
  367. end
  368. else
  369. if (1 + cosTheta) > 0.0001 then
  370. local theta = ACOS(-cosTheta)
  371. local invSinTheta = 1 / SIN(theta)
  372. startInterp = SIN((t - 1) * theta) * invSinTheta
  373. finishInterp = SIN(t * theta) * invSinTheta
  374. else
  375. startInterp = t - 1
  376. finishInterp = t
  377. end
  378. end
  379. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  380. end
  381.  
  382. function Clerp(a, b, t)
  383. local qa = {QuaternionFromCFrame(a)}
  384. local qb = {QuaternionFromCFrame(b)}
  385. local ax, ay, az = a.x, a.y, a.z
  386. local bx, by, bz = b.x, b.y, b.z
  387. local _t = 1 - t
  388. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  389. end
  390.  
  391. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  392. local frame = IT("Frame")
  393. frame.BackgroundTransparency = TRANSPARENCY
  394. frame.BorderSizePixel = BORDERSIZEPIXEL
  395. frame.Position = POSITION
  396. frame.Size = SIZE
  397. frame.BackgroundColor3 = COLOR
  398. frame.BorderColor3 = BORDERCOLOR
  399. frame.Name = NAME
  400. frame.Parent = PARENT
  401. return frame
  402. end
  403.  
  404. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  405. local label = IT("TextLabel")
  406. label.BackgroundTransparency = 1
  407. label.Size = UD2(1, 0, 1, 0)
  408. label.Position = UD2(0, 0, 0, 0)
  409. label.TextColor3 = TEXTCOLOR
  410. label.TextStrokeTransparency = STROKETRANSPARENCY
  411. label.TextTransparency = TRANSPARENCY
  412. label.FontSize = TEXTFONTSIZE
  413. label.Font = TEXTFONT
  414. label.BorderSizePixel = BORDERSIZEPIXEL
  415. label.TextScaled = false
  416. label.Text = TEXT
  417. label.Name = NAME
  418. label.Parent = PARENT
  419. return label
  420. end
  421.  
  422. function NoOutlines(PART)
  423. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  424. end
  425.  
  426. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  427. local NEWWELD = IT(TYPE)
  428. NEWWELD.Part0 = PART0
  429. NEWWELD.Part1 = PART1
  430. NEWWELD.C0 = C0
  431. NEWWELD.C1 = C1
  432. NEWWELD.Parent = PARENT
  433. return NEWWELD
  434. end
  435.  
  436. local S = IT("Sound")
  437. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  438. local NEWSOUND = nil
  439. coroutine.resume(coroutine.create(function()
  440. NEWSOUND = S:Clone()
  441. NEWSOUND.Parent = PARENT
  442. NEWSOUND.Volume = VOLUME
  443. NEWSOUND.Pitch = PITCH
  444. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  445. NEWSOUND:play()
  446. if DOESLOOP == true then
  447. NEWSOUND.Looped = true
  448. else
  449. repeat wait(1) until NEWSOUND.Playing == false
  450. NEWSOUND:remove()
  451. end
  452. end))
  453. return NEWSOUND
  454. end
  455.  
  456. function CFrameFromTopBack(at, top, back)
  457. local right = top:Cross(back)
  458. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  459. end
  460.  
  461. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  462. function WACKYEFFECT(Table)
  463. local TYPE = (Table.EffectType or "Sphere")
  464. local SIZE = (Table.Size or VT(1,1,1))
  465. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  466. local TRANSPARENCY = (Table.Transparency or 0)
  467. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  468. local CFRAME = (Table.CFrame or Torso.CFrame)
  469. local MOVEDIRECTION = (Table.MoveToPos or nil)
  470. local ROTATION1 = (Table.RotationX or 0)
  471. local ROTATION2 = (Table.RotationY or 0)
  472. local ROTATION3 = (Table.RotationZ or 0)
  473. local MATERIAL = (Table.Material or "Neon")
  474. local COLOR = (Table.Color or C3(1,1,1))
  475. local TIME = (Table.Time or 45)
  476. local SOUNDID = (Table.SoundID or nil)
  477. local SOUNDPITCH = (Table.SoundPitch or nil)
  478. local SOUNDVOLUME = (Table.SoundVolume or nil)
  479. coroutine.resume(coroutine.create(function()
  480. local PLAYSSOUND = false
  481. local SOUND = nil
  482. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  483. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  484. PLAYSSOUND = true
  485. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  486. end
  487. EFFECT.Color = COLOR
  488. local MSH = nil
  489. if TYPE == "Sphere" then
  490. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  491. elseif TYPE == "Block" then
  492. MSH = IT("BlockMesh",EFFECT)
  493. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  494. elseif TYPE == "Wave" then
  495. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  496. elseif TYPE == "Ring" then
  497. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  498. elseif TYPE == "Slash" then
  499. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  500. elseif TYPE == "Round Slash" then
  501. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  502. elseif TYPE == "Swirl" then
  503. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  504. elseif TYPE == "Skull" then
  505. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  506. elseif TYPE == "Crystal" then
  507. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  508. end
  509. if MSH ~= nil then
  510. local MOVESPEED = nil
  511. if MOVEDIRECTION ~= nil then
  512. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  513. end
  514. local GROWTH = SIZE - ENDSIZE
  515. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  516. if TYPE == "Block" then
  517. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  518. else
  519. EFFECT.CFrame = CFRAME
  520. end
  521. for LOOP = 1, TIME+1 do
  522. Swait()
  523. MSH.Scale = MSH.Scale - GROWTH/TIME
  524. if TYPE == "Wave" then
  525. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  526. end
  527. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  528. if TYPE == "Block" then
  529. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  530. else
  531. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  532. end
  533. if MOVEDIRECTION ~= nil then
  534. local ORI = EFFECT.Orientation
  535. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  536. EFFECT.Orientation = ORI
  537. end
  538. end
  539. if PLAYSSOUND == false then
  540. EFFECT:remove()
  541. else
  542. repeat Swait() until SOUND.Playing == false
  543. EFFECT:remove()
  544. end
  545. else
  546. if PLAYSSOUND == false then
  547. EFFECT:remove()
  548. else
  549. repeat Swait() until SOUND.Playing == false
  550. EFFECT:remove()
  551. end
  552. end
  553. end))
  554. end
  555.  
  556. function MakeForm(PART,TYPE)
  557. if TYPE == "Cyl" then
  558. local MSH = IT("CylinderMesh",PART)
  559. elseif TYPE == "Ball" then
  560. local MSH = IT("SpecialMesh",PART)
  561. MSH.MeshType = "Sphere"
  562. elseif TYPE == "Wedge" then
  563. local MSH = IT("SpecialMesh",PART)
  564. MSH.MeshType = "Wedge"
  565. end
  566. end
  567.  
  568. Debris = game:GetService("Debris")
  569.  
  570. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  571. local DIRECTION = CF(StartPos,EndPos).lookVector
  572. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, DIRECTION * Distance), Ignore)
  573. end
  574.  
  575. function Particles(Which,Parent,Enabled)
  576. if script:FindFirstChild(Which) then
  577. local PARTICLES = script:FindFirstChild(Which):Clone()
  578. PARTICLES.Parent = Parent
  579. PARTICLES.Name = "CurseParticles"
  580. if Enabled ~= true then
  581. PARTICLES:Emit(Enabled)
  582. Debris:AddItem(PARTICLES,10)
  583. else
  584. PARTICLES.Enabled = true
  585. return PARTICLES
  586. end
  587. end
  588. end
  589.  
  590. --//=================================\\
  591. --|| WEAPON CREATION
  592. --\\=================================//
  593.  
  594. local GUI = script.NameGui
  595. GUI.Parent = RootPart
  596. GUI.PlayerToHideFrom = Player
  597. Humanoid.DisplayDistanceType = "None"
  598. GUI.Enabled = true
  599. local Pauldrons = script.Pauldrons
  600. Pauldrons.Parent = Character
  601. Pauldrons.CFrame = Torso.CFrame
  602. local WELD = weldBetween(Torso,Pauldrons)
  603. Pauldrons.Anchored = false
  604. Pauldrons.Transparency = 0
  605. local FLINTLOCK = script.Flintlock
  606. FLINTLOCK.Parent = Character
  607. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, FLINTLOCK, CF(1,-1.5,0) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  608.  
  609. local REGENSOUND = 487215897
  610. for _, c in pairs(Character:GetDescendants()) do
  611. if c and c.Parent then
  612. if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then
  613. local ACCESSORY = c.Parent
  614. c.Parent = Character
  615. if c then
  616. if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
  617. weldBetween(Head,c)
  618. else
  619. weldBetween(Torso,c)
  620. end
  621. end
  622. ACCESSORY:remove()
  623. end
  624. end
  625. end
  626. wait()
  627. local BODY = {}
  628. for _, c in pairs(Character:GetDescendants()) do
  629. if c:IsA("BasePart") then
  630. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  631. end
  632. local REGENVALUE = IT("BoolValue",c)
  633. REGENVALUE.Name = "IsRegening"
  634. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name,REGENVALUE})
  635. elseif c:IsA("JointInstance") and c.Name ~= "AccessoryWeld" then
  636. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil,nil})
  637. end
  638. end
  639. function FullBodyRegen()
  640. if FULLREGEN == false then
  641. FULLREGEN = true
  642. Character.Parent = workspace
  643. GUI.Enabled = false
  644. CreateSound(FIREBALLSOUND,Torso,3,MRANDOM(10,12)/10,false)
  645. UNANCHOR = false
  646. for e = 1, #BODY do
  647. if BODY[e] ~= nil then
  648. local STUFF = BODY[e]
  649. local PART = STUFF[1]
  650. local PARENT = STUFF[2]
  651. local MATERIAL = STUFF[3]
  652. local COLOR = STUFF[4]
  653. local TRANSPARENCY = STUFF[5]
  654. --local SIZE = STUFF[6]
  655. local NAME = STUFF[7]
  656. local VALUE = STUFF[8]
  657. PART.Parent = PARENT
  658. Humanoid.MaxHealth = "inf"
  659. Humanoid.Health = "inf"
  660. Humanoid.Parent = nil
  661. Humanoid = IT("Humanoid",Character)
  662. Humanoid.Died:Connect(FullBodyRegen)
  663. PART.Parent = PARENT
  664. if PART:IsA("BasePart") and VALUE.Value == false and PART ~= RootPart then
  665. VALUE.Value = true
  666. coroutine.resume(coroutine.create(function()
  667. PART.Transparency = 1
  668. CreateSound(REGENSOUND,PART,3,MRANDOM(8,12)/15,false)
  669. local REGEN = script.Regen:Clone()
  670. REGEN.Parent = PART
  671. REGEN.Speed = NumberRange.new(30)
  672. REGEN:Emit(100)
  673. local REGENING = script.Regen2:Clone()
  674. REGENING.Parent = PART
  675. REGENING.Enabled = true
  676. REGENING.Speed = NumberRange.new(35)
  677. wait()
  678. local RANGE = 35
  679. for i = 1, math.ceil(REGENRATE*25) do
  680. wait()
  681. ApplyAoE(PART.Position,6,1,1,0,false)
  682. REGENING.Speed = NumberRange.new(RANGE)
  683. RANGE = RANGE - (35/(math.ceil(REGENRATE*20)))
  684. end
  685. REGEN.Speed = NumberRange.new(6)
  686. REGEN:Emit(60)
  687. wait(REGENRATE/3)
  688. RootPart.Velocity = VT(0,0,0)
  689. UNANCHOR = true
  690. GUI.Enabled = true
  691. PART.Transparency = 0
  692. REGEN.Rate = 50
  693. REGEN.Enabled = true
  694. REGENING.Enabled = false
  695. wait(REGENRATE/1.5)
  696. VALUE.Value = false
  697. Debris:AddItem(REGENING,5)
  698. FULLREGEN = false
  699. REGEN.Enabled = false
  700. Debris:AddItem(REGEN,5)
  701. end))
  702. end
  703. end
  704. end
  705. end
  706. end
  707. function Regen()
  708. Character.Parent = workspace
  709. for e = 1, #BODY do
  710. if BODY[e] ~= nil then
  711. local STUFF = BODY[e]
  712. local PART = STUFF[1]
  713. local PARENT = STUFF[2]
  714. local MATERIAL = STUFF[3]
  715. local COLOR = STUFF[4]
  716. local TRANSPARENCY = STUFF[5]
  717. --local SIZE = STUFF[6]
  718. local NAME = STUFF[7]
  719. local VALUE = STUFF[8]
  720. if PART.ClassName == "Part" and PART ~= RootPart then
  721. PART.Material = MATERIAL
  722. PART.Name = NAME
  723. end
  724. if PART.Parent ~= PARENT then
  725. PART.Parent = PARENT
  726. if PART:IsA("BasePart") and PART ~= RootPart and FULLREGEN == false then
  727. if VALUE.Value == false then
  728. VALUE.Value = true
  729. coroutine.resume(coroutine.create(function()
  730. PART.Transparency = 1
  731. wait(REGENRATE)
  732. CreateSound(REGENSOUND,PART,3,MRANDOM(8,12)/10,false)
  733. local REGENING = script.Regen:Clone()
  734. REGENING.Parent = PART
  735. REGENING.Enabled = true
  736. for i = 1, math.ceil(REGENRATE*10) do
  737. wait()
  738. ApplyAoE(PART.Position,6,1,1,0,false)
  739. end
  740. wait(REGENRATE)
  741. PART.Transparency = 0
  742. wait(REGENRATE/5)
  743. REGENING.Enabled = false
  744. VALUE.Value = false
  745. Debris:AddItem(REGENING,5)
  746. end))
  747. end
  748. elseif PART:IsA("JointInstance") and PARENT ~= RootPart and FULLREGEN == false then
  749. local VALUE = PARENT.IsRegening
  750. if VALUE == false then
  751. VALUE.Value = true
  752. local PART = PART.Part1
  753. coroutine.resume(coroutine.create(function()
  754. PART.Transparency = 1
  755. wait(REGENRATE)
  756. CreateSound(REGENSOUND,PART,3,MRANDOM(8,12)/10,false)
  757. local REGENING = script.Regen:Clone()
  758. REGENING.Parent = PART
  759. REGENING.Enabled = true
  760. for i = 1, math.ceil(REGENRATE*10) do
  761. wait()
  762. ApplyAoE(PART.Position,6,1,1,0,false)
  763. end
  764. wait(REGENRATE)
  765. PART.Transparency = 0
  766. wait(REGENRATE/5)
  767. REGENING.Enabled = false
  768. VALUE.Value = false
  769. end))
  770. end
  771. end
  772. end
  773. end
  774. end
  775. end
  776.  
  777. for _, c in pairs(script.Package:GetChildren()) do
  778. c.Parent = Character
  779. end
  780.  
  781. local b = IT("BodyForce",RootPart)
  782. b.Name = "LowGrav"
  783. b.force = Vector3.new(0,1500,0)
  784.  
  785. local SKILLTEXTCOLOR = C3(0,0,0)
  786. local SKILLFONT = "Fantasy"
  787. local SKILLTEXTSIZE = 7
  788.  
  789. local BACKATTACHMENT1 = IT("Attachment",Torso)
  790. BACKATTACHMENT1.Position = VT(0.5, 0.5, 0.75)
  791. local BACKATTACHMENT2 = IT("Attachment",Torso)
  792. BACKATTACHMENT2.Position = VT(-0.5, 0.5, 0.75)
  793.  
  794. Humanoid.Died:Connect(FullBodyRegen)
  795.  
  796. --//=================================\\
  797. --|| DAMAGING
  798. --\\=================================//
  799.  
  800. function ApplyDamage(Humanoid,Damage)
  801. if Humanoid.Health == math.huge then
  802. Humanoid.Parent:BreakJoints()
  803. else
  804. local MULTIPLY = Humanoid.MaxHealth/100
  805. Damage = Damage * DAMAGEMULTIPLIER
  806. if Humanoid.Health ~= 0 then
  807. Humanoid.Health = Humanoid.Health - Damage*MULTIPLY
  808. end
  809. end
  810. end
  811.  
  812. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,CAMSINSTAKILL,INSTAKILL)
  813. local CHILDREN = workspace:GetDescendants()
  814. for index, CHILD in pairs(CHILDREN) do
  815. if CHILD.ClassName == "Model" and CHILD ~= Character then
  816. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  817. if HUM then
  818. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  819. if TORSO then
  820. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  821. if INSTAKILL == true or HUM.MaxHealth == math.huge then
  822. CHILD:BreakJoints()
  823. else
  824. local DMG = MRANDOM(MINDMG,MAXDMG)
  825. ApplyDamage(HUM,DMG)
  826. end
  827. if FLING > 0 then
  828. for _, c in pairs(CHILD:GetChildren()) do
  829. if c:IsA("BasePart") then
  830. local bv = Instance.new("BodyVelocity")
  831. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  832. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  833. bv.Parent = c
  834. Debris:AddItem(bv,0.05)
  835. end
  836. end
  837. end
  838. end
  839. end
  840. end
  841. end
  842. end
  843. end
  844.  
  845. --//=================================\\
  846. --|| ATTACK FUNCTIONS AND STUFF
  847. --\\=================================//
  848.  
  849. function Fireball()
  850. ATTACK = true
  851. Rooted = true
  852. local GYRO = IT("BodyGyro",RootPart)
  853. GYRO.D = 20
  854. GYRO.P = 4000
  855. GYRO.MaxTorque = VT(40000,40000,40000)
  856. local POSITION = IT("BodyPosition",RootPart)
  857. POSITION.Position = RootPart.Position+VT(0,2,0)
  858. POSITION.D = 450
  859. POSITION.P = 40000
  860. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  861. local FIRE = Particles("FistFire",RightArm,true)
  862. CreateSound(CHARGE,RightArm,6,1,false)
  863. coroutine.resume(coroutine.create(function()
  864. repeat
  865. Swait()
  866. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  867. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  868. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  869. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  870. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  871. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  872. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  873. until ATTACK == false
  874. FIRE.LockedToPart = false
  875. FIRE.Enabled = false
  876. Debris:AddItem(FIRE,5)
  877. GYRO:remove()
  878. POSITION:remove()
  879. end))
  880. wait(1)
  881. repeat
  882. Particles("ExplosionFire1",RightArm,70)
  883. coroutine.resume(coroutine.create(function()
  884. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(10,10,10))
  885. FIREBALL.CFrame = CF(RightArm.CFrame*CF(0,-1,0).p,Mouse.Hit.p)
  886. CreateSound(FIREBALLSOUND,FIREBALL,6,1,false)
  887. local FLAME = Particles("FireballFire1",FIREBALL,true)
  888. local FLAME2 = Particles("FireballFire2",FIREBALL,true)
  889. for i = 1, 250 do
  890. Swait()
  891. local HIT,HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 10, Character)
  892. FIREBALL.CFrame = FIREBALL.CFrame*CF(0,0,-5)
  893. if HIT then
  894. Particles("ExplosionFire1",FIREBALL,600)
  895. ApplyAoE(FIREBALL.Position,200,15,25,35,true,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  896. for i = 1, 3 do
  897. WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Steel blue".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  898. end
  899. for i = 1, 3 do
  900. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.8, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  901. end
  902. for i = 1, 5 do
  903. WACKYEFFECT({Time = 80+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(40,40,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  904. end
  905. break
  906. end
  907. end
  908. FLAME.Enabled = false
  909. FLAME2.Enabled = false
  910. Debris:AddItem(FIREBALL,7)
  911. end))
  912. wait(0.1)
  913. until KEYHOLD == false
  914. wait(0.2)
  915. ATTACK = false
  916. Rooted = false
  917. end
  918.  
  919. function FireField()
  920. ATTACK = true
  921. Rooted = true
  922. local A = false
  923. local POSITION = IT("BodyPosition",RootPart)
  924. POSITION.Position = RootPart.Position+VT(0,2,0)
  925. POSITION.D = 450
  926. POSITION.P = 40000
  927. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  928. coroutine.resume(coroutine.create(function()
  929. repeat
  930. Swait()
  931. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  932. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  933. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.85, -0.35) * ANGLES(RAD(120), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(-15), RAD(5 + 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  934. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.2, -0.35) * ANGLES(RAD(120), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(15), RAD(-5 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  935. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(50), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  936. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  937. until A == true
  938. repeat
  939. Swait()
  940. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  941. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  942. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.4, -0.3) * ANGLES(RAD(170), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  943. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.4, -0.3) * ANGLES(RAD(170), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  944. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  945. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  946. until ATTACK == false
  947. POSITION:remove()
  948. end))
  949. local RANGE = 75
  950. local REGENING = script.Regen2:Clone()
  951. REGENING.Parent = Torso
  952. REGENING.Enabled = true
  953. REGENING.Rate = 900
  954. REGENING.Speed = NumberRange.new(RANGE)
  955. wait()
  956. for i = 1, 75 do
  957. wait()
  958. ApplyAoE(Torso.Position,6,1,1,0,false)
  959. REGENING.Speed = NumberRange.new(RANGE)
  960. RANGE = RANGE - (75/(math.ceil(REGENRATE*75)))
  961. end
  962. REGENING.Enabled = false
  963. wait(0.5)
  964. for i = 1, 6 do
  965. WACKYEFFECT({Time = 10+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(40,40,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  966. end
  967. CreateSound(EXPLOSIONSMALLSOUND,Torso,10,1,false)
  968. A = true
  969. local FLAME = Particles("Field",Torso,true)
  970. FLAME.Size = NumberSequence.new(0,25)
  971. FIREFIELD = true
  972. local SOUND = CreateSound(BURNSOUND,Torso,10,1,true)
  973. coroutine.resume(coroutine.create(function()
  974. for i = 1, 20 do
  975. wait(1)
  976. SOUND.Parent = Torso
  977. SOUND.Playing = true
  978. ApplyAoE(Torso.Position,100,5,10,0,false,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  979. for i = 1, 2 do
  980. WACKYEFFECT({Time = 20+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(30,30,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  981. end
  982. if SEARING == true then
  983. break
  984. end
  985. end
  986. FIREFIELD = false
  987. FLAME.Enabled = false
  988. Debris:AddItem(FLAME,5)
  989. SOUND:remove()
  990. end))
  991. wait(1)
  992. ATTACK = false
  993. Rooted = false
  994. end
  995.  
  996. function SearingForm()
  997. ATTACK = true
  998. Rooted = true
  999. local POSITION = IT("BodyPosition",RootPart)
  1000. POSITION.Position = RootPart.Position+VT(0,2,0)
  1001. POSITION.D = 450
  1002. POSITION.P = 40000
  1003. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1004. coroutine.resume(coroutine.create(function()
  1005. repeat
  1006. Swait()
  1007. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1008. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1009. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.8, -0.35) * ANGLES(RAD(120), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(-15), RAD(5 + 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1010. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.2, -0.35) * ANGLES(RAD(120), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(15), RAD(-5 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1011. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(50), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1012. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1013. until ATTACK == false
  1014. end))
  1015. local FIRES = {}
  1016. local RANGE = 75
  1017. local REGENING = script.Regen2:Clone()
  1018. REGENING.Parent = Torso
  1019. REGENING.Enabled = true
  1020. REGENING.Rate = 900
  1021. REGENING.Speed = NumberRange.new(RANGE)
  1022. wait()
  1023. for i = 1, 75 do
  1024. wait()
  1025. ApplyAoE(Torso.Position,6,1,1,0,false)
  1026. REGENING.Speed = NumberRange.new(RANGE)
  1027. RANGE = RANGE - (75/(math.ceil(REGENRATE*75)))
  1028. end
  1029. REGENING.Enabled = false
  1030. wait(0.5)
  1031. for i = 1, 6 do
  1032. WACKYEFFECT({Time = 10+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(40,40,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1033. end
  1034. local BUSY = true
  1035. Particles("ExplosionFire1",Torso,100)
  1036. SEARING = true
  1037. local WING1 = Particles("WingFire1",BACKATTACHMENT1,true)
  1038. local WING2 = Particles("WingFire1",BACKATTACHMENT2,true)
  1039. coroutine.resume(coroutine.create(function()
  1040. coroutine.resume(coroutine.create(function()
  1041. repeat
  1042. wait(1)
  1043. ApplyAoE(Torso.Position,20,5,10,0,false,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  1044. until SEARING == false
  1045. end))
  1046. repeat
  1047. Swait()
  1048. local ACCEL1 = VT(10,2-(6*COS(SINE / 24)),-6-(2*COS(SINE / 24)))
  1049. local ACCEL2 = VT(-10,2-(6*COS(SINE / 24)),-6-(2*COS(SINE / 24)))
  1050. WING1.Acceleration = ACCEL1
  1051. WING2.Acceleration = ACCEL2
  1052. local HIT,HITPOS = Raycast(RootPart.Position, RootPart.CFrame.lookVector, 4, Character)
  1053. if HIT then
  1054. ApplyAoE(Torso.Position,200,45,80,35,true,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  1055. CreateSound(EXPLOSIONMEDIUMSOUND,Torso,10,1,false)
  1056. CreateSound(EXPLOSIONMEDIUMSOUND,Torso,10,1,false)
  1057. for i = 1, 3 do
  1058. WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Steel blue".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1059. end
  1060. for i = 1, 3 do
  1061. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1062. end
  1063. Particles("ExplosionFire1",Torso,600)
  1064. BUSY = false
  1065. break
  1066. end
  1067. until SEARING == false
  1068. end))
  1069. for _, c in pairs(Character:GetChildren()) do
  1070. if c:IsA("BasePart") then
  1071. local FLAME = Particles("BodyFire",c,true)
  1072. table.insert(FIRES,FLAME)
  1073. end
  1074. end
  1075. POSITION:remove()
  1076. wait()
  1077. ApplyAoE(Torso.Position,120,45,80,35,true,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  1078. CreateSound(EXPLOSIONSMALLSOUND,Torso,10,1,false)
  1079. ATTACK = false
  1080. Rooted = false
  1081. GYRO = IT("BodyGyro",RootPart)
  1082. GYRO.D = 20
  1083. GYRO.P = 4000
  1084. GYRO.MaxTorque = VT(0,40000,0)
  1085. BODYPOS = IT("BodyPosition",RootPart)
  1086. BODYPOS.Position = RootPart.Position+VT(0,2,0)
  1087. BODYPOS.D = 450
  1088. BODYPOS.P = 40000
  1089. BODYPOS.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1090. local KEYDOWN = Mouse.KeyDown:connect(function(NEWKEY)
  1091. if NEWKEY == "c" and ATTACK == false then
  1092. BUSY = false
  1093. end
  1094. end)
  1095. local HUM = Humanoid.Died:Connect(function()
  1096. BUSY = false
  1097. ApplyAoE(Torso.Position,200,45,80,35,true,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  1098. CreateSound(EXPLOSIONMEDIUMSOUND,Torso,10,1,false)
  1099. CreateSound(EXPLOSIONMEDIUMSOUND,Torso,10,1,false)
  1100. for i = 1, 3 do
  1101. WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Steel blue".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1102. end
  1103. for i = 1, 3 do
  1104. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1105. end
  1106. Particles("ExplosionFire1",Torso,600)
  1107. end)
  1108. repeat wait() until BUSY == false
  1109. for i = 1, #FIRES do
  1110. FIRES[i].Enabled = false
  1111. Debris:AddItem(FIRES[i],5)
  1112. end
  1113. HUM:disconnect()
  1114. WING1.Enabled = false
  1115. WING2.Enabled = false
  1116. WING1.LockedToPart = false
  1117. WING2.LockedToPart = false
  1118. Debris:AddItem(WING1,5)
  1119. Debris:AddItem(WING2,5)
  1120. KEYDOWN:disconnect()
  1121. SEARING = false
  1122. GYRO:remove()
  1123. BODYPOS:remove()
  1124. FullBodyRegen()
  1125. end
  1126.  
  1127. function SearingOrb()
  1128. ATTACK = true
  1129. Rooted = true
  1130. local POSITION = IT("BodyPosition",RootPart)
  1131. POSITION.Position = RootPart.Position+VT(0,2,0)
  1132. POSITION.D = 450
  1133. POSITION.P = 40000
  1134. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1135. local FIRE = Particles("FistFire",RightArm,true)
  1136. local FIRE2 = Particles("FistFire",LeftArm,true)
  1137. CreateSound(CHARGE,Torso,6,1,false)
  1138. local NEWANIM = false
  1139. coroutine.resume(coroutine.create(function()
  1140. repeat
  1141. Swait()
  1142. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1143. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1144. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1145. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1146. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1147. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1148. until ATTACK == false or NEWANIM == true
  1149. if NEWANIM == true then
  1150. local GYRO = IT("BodyGyro",RootPart)
  1151. GYRO.D = 20
  1152. GYRO.P = 4000
  1153. GYRO.MaxTorque = VT(40000,40000,40000)
  1154. repeat
  1155. Swait()
  1156. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1157. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  1158. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  1159. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1160. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1161. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1162. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1163. until ATTACK == false
  1164. GYRO:remove()
  1165. end
  1166. POSITION:remove()
  1167. FIRE.LockedToPart = false
  1168. FIRE.Enabled = false
  1169. Debris:AddItem(FIRE,5)
  1170. FIRE2.LockedToPart = false
  1171. FIRE2.Enabled = false
  1172. Debris:AddItem(FIRE2,5)
  1173. end))
  1174. local ORB = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Alder"), "Orb", VT(0,0,0), true)
  1175. MakeForm(ORB,"Ball")
  1176. ORB.CFrame = CF(RootPart.Position+VT(0,8,0))
  1177. local A = IT("Attachment",ORB)
  1178. local FIRES = Particles("FireballFire1",A,true)
  1179. FIRES.Size = NumberSequence.new(0)
  1180. FIRES.LockedToPart = true
  1181. local LOOP = 0
  1182. for i = 1, 500 do
  1183. Swait()
  1184. LOOP = LOOP + 1
  1185. if LOOP >= 30 then
  1186. LOOP = 0
  1187. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1188. end
  1189. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  1190. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  1191. FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
  1192. FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
  1193. FIRES.Enabled = true
  1194. end
  1195. wait(1)
  1196. if KEYHOLD == false then
  1197. coroutine.resume(coroutine.create(function()
  1198. ORB.Transparency = 1
  1199. FIRES.Enabled = false
  1200. Debris:AddItem(ORB,10)
  1201. ApplyAoE(ORB.Position,400,75,90,175,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  1202. CreateSound(EXPLOSIONLARGESOUND,ORB,10,1,false)
  1203. CreateSound(EXPLOSIONSMALLSOUND,ORB,10,1,false)
  1204. for i = 1, 3 do
  1205. WACKYEFFECT({Time = 40, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(600,700),MRANDOM(600,700),MRANDOM(600,700)), Transparency = 0, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1206. end
  1207. for i = 1, 3 do
  1208. WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(600,700),MRANDOM(600,700),MRANDOM(600,700)), Transparency = 0, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1209. end
  1210. Particles("ExplosionFire1",ORB,1200)
  1211. for i = 1, 15 do
  1212. WACKYEFFECT({Time = 40+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(70,70,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1213. end
  1214. end))
  1215. else
  1216. for i = 1, 100 do
  1217. Swait()
  1218. ORB.Size = ORB.Size - VT(0.2,0.2,0.2)*5
  1219. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  1220. FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
  1221. FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
  1222. end
  1223. ORB.Transparency = 1
  1224. FIRES.Enabled = false
  1225. Debris:AddItem(ORB,10)
  1226. CreateSound(EXPLOSIONSMALLSOUND,Torso,10,1,false)
  1227. for _, c in pairs(Character:GetChildren()) do
  1228. if c:IsA("BasePart") then
  1229. Particles("ExplosionFire2",c,25)
  1230. end
  1231. end
  1232. NEWANIM = true
  1233. wait(0.5)
  1234. for i = 1, 15 do
  1235. wait(0.1)
  1236. coroutine.resume(coroutine.create(function()
  1237. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(2,2,2))
  1238. FIREBALL.CFrame = CF(RightArm.CFrame*CF(0,-1,0).p,Mouse.Hit.p)
  1239. CreateSound(FIREBALLSOUND,FIREBALL,6,1,false)
  1240. local FLAME = Particles("FireballFire3",FIREBALL,true)
  1241. for i = 1, 250 do
  1242. Swait()
  1243. local HIT,HITPOS,NORMAL = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 2, Character)
  1244. FIREBALL.CFrame = FIREBALL.CFrame*CF(0,0,-2)
  1245. if HIT then
  1246. CreateSound(EXPLOSIONSMALLSOUND,FIREBALL,10,1,false)
  1247. local FIELD = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "Fire", VT(75,0,75), true)
  1248. local FIELD2 = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "Fire", VT(75,0,75), true)
  1249. FIELD.CFrame = CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0))
  1250. FIELD2.CFrame = CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(45), RAD(0))
  1251. coroutine.resume(coroutine.create(function()
  1252. local FLAMES = Particles("DebrisFire",FIELD,true)
  1253. local FLAMES2 = Particles("DebrisFire",FIELD2,true)
  1254. for i = 1, 15 do
  1255. wait(1)
  1256. ApplyAoE(FIELD.Position,FIELD.Size.X/2,5,15,0,false,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  1257. end
  1258. FLAMES.Enabled = false
  1259. FLAMES2.Enabled = false
  1260. Debris:AddItem(FIELD,5)
  1261. Debris:AddItem(FIELD2,5)
  1262. end))
  1263. Particles("ExplosionFire2",FIREBALL,600)
  1264. break
  1265. end
  1266. end
  1267. FLAME.Enabled = false
  1268. Debris:AddItem(FIREBALL,7)
  1269. end))
  1270. end
  1271. end
  1272. wait(0.3)
  1273. ATTACK = false
  1274. Rooted = false
  1275. end
  1276.  
  1277. function Shroud()
  1278. if Mouse.Target ~= nil then
  1279. if Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") or Mouse.Target.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1280. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") or Mouse.Target.Parent.Parent:FindFirstChildOfClass("Humanoid")
  1281. local TORSO = HUM.Parent:FindFirstChild("HumanoidRootPart") or HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1282. if TORSO and HUM.Health > 0 then
  1283. local DISTANCE = (RootPart.Position-TORSO.Position).Magnitude
  1284. if DISTANCE < 100 then
  1285. ATTACK = true
  1286. POSEIDON = false
  1287. Rooted = true
  1288. local GYRO = IT("BodyGyro",RootPart)
  1289. GYRO.D = 20
  1290. GYRO.P = 4000
  1291. GYRO.MaxTorque = VT(40000,40000,40000)
  1292. local POSITION = IT("BodyPosition",RootPart)
  1293. POSITION.Position = RootPart.Position+VT(0,2,0)
  1294. POSITION.D = 450
  1295. POSITION.P = 40000
  1296. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1297. local TARGETTING = true
  1298. local HIT = false
  1299. local FIRES = {}
  1300. for _, c in pairs(Character:GetChildren()) do
  1301. if c:IsA("BasePart") then
  1302. local FLAME = Particles("BodyFire",c,true)
  1303. FLAME.Rate = 15
  1304. table.insert(FIRES,FLAME)
  1305. end
  1306. end
  1307. CreateSound(CHARGE,Torso,6,1,false)
  1308. coroutine.resume(coroutine.create(function()
  1309. repeat
  1310. GYRO.CFrame = CF(RootPart.Position,TORSO.Position)
  1311. Swait()
  1312. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1313. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1314. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1315. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1316. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1317. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1318. until TARGETTING == false
  1319. repeat
  1320. GYRO.CFrame = CF(RootPart.Position,TORSO.Position)
  1321. POSITION.Position = CF(RootPart.Position,TORSO.Position)*CF(0,0,-5).p
  1322. DISTANCE = (RootPart.Position-TORSO.Position).Magnitude
  1323. Swait()
  1324. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1325. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1326. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1327. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1328. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1329. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1330. until HIT == true
  1331. POSITION:remove()
  1332. GYRO:remove()
  1333. end))
  1334. wait(0.5)
  1335. repeat wait() until HOLD == true
  1336. for _, c in pairs(Character:GetChildren()) do
  1337. if c:IsA("BasePart") then
  1338. local FLAME = Particles("BodyFire",c,true)
  1339. table.insert(FIRES,FLAME)
  1340. end
  1341. end
  1342. for _, c in pairs(Character:GetChildren()) do
  1343. if c:IsA("BasePart") then
  1344. c.Transparency = 1
  1345. end
  1346. end
  1347. TARGETTING = false
  1348. for i = 1, 100 do
  1349. wait()
  1350. if DISTANCE < 5 or DISTANCE >= 200 then
  1351. break
  1352. end
  1353. end
  1354. HIT = true
  1355. if DISTANCE < 5 then
  1356. for i = 1, #FIRES do
  1357. FIRES[i].Enabled = false
  1358. end
  1359. for _, c in pairs(HUM.Parent:GetChildren()) do
  1360. if c:IsA("BasePart") then
  1361. local FLAME = Particles("BodyFire",c,true)
  1362. table.insert(FIRES,FLAME)
  1363. end
  1364. end
  1365. CreateSound(FIREBALLSOUND,Torso,6,1,false)
  1366. RootPart.CFrame = TORSO.CFrame
  1367. local WELD = weldBetween(RootPart,TORSO)
  1368. repeat wait() until HOLD == true
  1369. CreateSound(416328540,Torso,6,1,false)
  1370. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.5, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1371. local bv = Instance.new("BodyVelocity")
  1372. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1373. bv.velocity = CF(TORSO.Position,TORSO.Position+VT(0,15,0)).lookVector*125
  1374. bv.Parent = TORSO
  1375. for i = 1, 70 do
  1376. wait(0.1)
  1377. if TORSO.Parent == nil then
  1378. break
  1379. end
  1380. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.5, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(180),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1381. end
  1382. UNANCHOR = false
  1383. bv:remove()
  1384. wait(1)
  1385. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(45,1,45), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(180),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1386. CreateSound(FIREBALLSOUND,Torso,6,1,false)
  1387. UNANCHOR = true
  1388. local bv = Instance.new("BodyVelocity")
  1389. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1390. bv.velocity = CF(TORSO.Position,TORSO.Position-VT(0,15,0)).lookVector*450
  1391. bv.Parent = TORSO
  1392. local LANDED = false
  1393. for i = 1, 500 do
  1394. wait()
  1395. Ignore = {Character,HUM.Parent}
  1396. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.5, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1397. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1398. local HITFLOOR = CastProperRay(TORSO.Position, TORSO.Position-VT(0,1,0), 10*(TORSO.Size.Y), Ignore)
  1399. if HITFLOOR or FULLREGEN == true then
  1400. LANDED = true
  1401. break
  1402. end
  1403. if TORSO.Parent == nil then
  1404. break
  1405. end
  1406. end
  1407. if TORSO.Parent ~= nil then
  1408. UNANCHOR = false
  1409. bv:remove()
  1410. wait(1)
  1411. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(45,1,45), Transparency = 0.2, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(180),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Dark indigo".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1412. CreateSound(FIREBALLSOUND,Torso,6,1,false)
  1413. UNANCHOR = true
  1414. local bv = Instance.new("BodyVelocity")
  1415. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1416. bv.velocity = CF(TORSO.Position,TORSO.Position-VT(0,15,0)).lookVector*450
  1417. bv.Parent = TORSO
  1418. local LANDED = false
  1419. for i = 1, 500 do
  1420. wait()
  1421. Ignore = {Character,HUM.Parent}
  1422. WACKYEFFECT({Time = 15, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.9, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1423. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1424. local HITFLOOR = CastProperRay(TORSO.Position, TORSO.Position-VT(0,1,0), 10*(TORSO.Size.Y), Ignore)
  1425. if HITFLOOR or FULLREGEN == true then
  1426. LANDED = true
  1427. break
  1428. end
  1429. if TORSO.Parent == nil then
  1430. break
  1431. end
  1432. end
  1433. bv:remove()
  1434. if LANDED == true then
  1435. UNANCHOR = false
  1436. for i = 1, 10 do
  1437. ApplyAoE(TORSO.Position+VT(0,1,0),10+(2*i),15,15,45,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  1438. end
  1439. CreateSound(EXPLOSIONLARGESOUND,TORSO,10,1,false)
  1440. CreateSound(EXPLOSIONSMALLSOUND,TORSO,10,1,false)
  1441. Particles("ExplosionFire1",TORSO,120)
  1442. for i = 1, 15 do
  1443. WACKYEFFECT({Time = 40+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(70,70,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1444. end
  1445. WELD:remove()
  1446. wait(0.3)
  1447. UNANCHOR = true
  1448. else
  1449. WELD:remove()
  1450. end
  1451. end
  1452. end
  1453. for i = 1, #FIRES do
  1454. FIRES[i].Enabled = false
  1455. Debris:AddItem(FIRES[i],5)
  1456. end
  1457. for _, c in pairs(Character:GetChildren()) do
  1458. if c:IsA("BasePart") and c ~= RootPart then
  1459. c.Transparency = 0
  1460. end
  1461. end
  1462. RootPart.Velocity = VT(0,0,0)
  1463. ATTACK = false
  1464. Rooted = false
  1465. end
  1466. end
  1467. end
  1468. end
  1469. end
  1470.  
  1471. function Spitter()
  1472. ATTACK = true
  1473. Rooted = true
  1474. local GYRO = IT("BodyGyro",RootPart)
  1475. GYRO.D = 20
  1476. GYRO.P = 4000
  1477. GYRO.MaxTorque = VT(40000,40000,40000)
  1478. local POSITION = IT("BodyPosition",RootPart)
  1479. POSITION.Position = RootPart.Position+VT(0,2,0)
  1480. POSITION.D = 450
  1481. POSITION.P = 40000
  1482. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1483. local FIRE = Particles("FistFire",RightArm,true)
  1484. CreateSound(CHARGE,RightArm,6,0.8,false)
  1485. coroutine.resume(coroutine.create(function()
  1486. repeat
  1487. Swait()
  1488. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1489. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  1490. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  1491. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1492. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1493. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1494. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1495. until ATTACK == false
  1496. FIRE.LockedToPart = false
  1497. FIRE.Enabled = false
  1498. Debris:AddItem(FIRE,5)
  1499. GYRO:remove()
  1500. POSITION:remove()
  1501. end))
  1502. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Alder"), "Orb", VT(0,0,0), true)
  1503. MakeForm(FIREBALL,"Ball")
  1504. FIREBALL.CFrame = RightArm.CFrame*CF(0,-1,0)
  1505. local CORE = IT("Attachment",FIREBALL)
  1506. local FIRES = Particles("FireballFire1",CORE,true)
  1507. FIRES.Size = NumberSequence.new(0)
  1508. FIRES.LockedToPart = true
  1509. local LOOP = 0
  1510. repeat
  1511. Swait()
  1512. LOOP = LOOP + 1
  1513. if LOOP == 20 then
  1514. LOOP = 0
  1515. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(0,0,0), Size2 = VT(FIREBALL.Size.X,FIREBALL.Size.X/2,FIREBALL.Size.X)*3, Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = FIREBALL.Position-VT(0,FIREBALL.Size.Y/4,0), RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1516. end
  1517. if FIREBALL.Size.X < 20 then
  1518. FIREBALL.Size = FIREBALL.Size + VT(0.1,0.1,0.1)
  1519. FIRES.Size = NumberSequence.new(FIREBALL.Size.Y/1.5)
  1520. FIRES.Speed = NumberRange.new(0,FIREBALL.Size.Y/2)
  1521. end
  1522. FIRES.Enabled = true
  1523. FIREBALL.CFrame = RightArm.CFrame*CF(0,-1-FIREBALL.Size.Z/2,0)
  1524. until KEYHOLD == false and FIREBALL.Size.X >= 10
  1525. CreateSound(FIREBALLSOUND,FIREBALL,10,0.8,false)
  1526. coroutine.resume(coroutine.create(function()
  1527. FIREBALL.CFrame = CF(FIREBALL.Position,Mouse.Hit.p)
  1528. local RANGE = 75
  1529. local FLAME = Particles("Field",CORE,true)
  1530. FLAME.Speed = NumberRange.new(0,FIREBALL.Size.X*5)
  1531. FLAME.Size = NumberSequence.new(0,25)
  1532. for i = 1, 600 do
  1533. LOOP = LOOP + 1
  1534. if LOOP == 20 then
  1535. LOOP = 0
  1536. ApplyAoE(FIREBALL.Position,FIREBALL.Size.X*5,5,25,0,false)
  1537. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(0,0,0), Size2 = VT(FIREBALL.Size.X,FIREBALL.Size.X/2,FIREBALL.Size.X)*3, Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = FIREBALL.Position-VT(0,FIREBALL.Size.Y/4,0), RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1538. end
  1539. Swait()
  1540. FIREBALL.CFrame = CF(FIREBALL.Position,FIREBALL.CFrame*CF(0,-0.001,-1).p)*CF(0,0,-0.2)
  1541. local HIT,HITPOS,NORMAL = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, FIREBALL.Size.X/2.5, Character)
  1542. if HIT then
  1543. ApplyAoE(FIREBALL.Position,FIREBALL.Size.X*12,75,90,375,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  1544. CreateSound(EXPLOSIONLARGESOUND,FIREBALL,10,1,false)
  1545. CreateSound(EXPLOSIONSMALLSOUND,FIREBALL,10,1,false)
  1546. for i = 1, 3 do
  1547. WACKYEFFECT({Time = 40, EffectType = "Sphere", Size = VT(0,0,0), Size2 = FIREBALL.Size*MRANDOM(18,25), Transparency = 0, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1548. end
  1549. for i = 1, 3 do
  1550. WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(0,0,0), Size2 = FIREBALL.Size*MRANDOM(18,25), Transparency = 0, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1551. end
  1552. Particles("ExplosionFire1",FIREBALL,1200)
  1553. for i = 1, 15 do
  1554. WACKYEFFECT({Time = 40+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(FIREBALL.Size.X*10,FIREBALL.Size.X*10,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1555. end
  1556. break
  1557. end
  1558. end
  1559. FLAME.Enabled = false
  1560. FIRES.Enabled = false
  1561. for i = 1, 10 do
  1562. Swait()
  1563. FIREBALL.Mesh.Scale = FIREBALL.Mesh.Scale - VT(0.1,0.1,0.1)
  1564. end
  1565. Debris:AddItem(FIREBALL,5)
  1566. end))
  1567. wait(0.5)
  1568. ATTACK = false
  1569. Rooted = false
  1570. end
  1571.  
  1572. function Devastor()
  1573. ATTACK = true
  1574. Rooted = true
  1575. local POSITION = IT("BodyPosition",RootPart)
  1576. POSITION.Position = RootPart.Position+VT(0,2,0)
  1577. POSITION.D = 450
  1578. POSITION.P = 40000
  1579. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1580. local FIRE = Particles("FistFire",RightArm,true)
  1581. local FIRE2 = Particles("FistFire",LeftArm,true)
  1582. CreateSound(CHARGE,Torso,6,1,false)
  1583. local NEWANIM = false
  1584. coroutine.resume(coroutine.create(function()
  1585. repeat
  1586. Swait()
  1587. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1588. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1589. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1590. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1591. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1592. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1593. until ATTACK == false or NEWANIM == true
  1594. if NEWANIM == true then
  1595. local GYRO = IT("BodyGyro",RootPart)
  1596. GYRO.D = 20
  1597. GYRO.P = 4000
  1598. GYRO.MaxTorque = VT(40000,40000,40000)
  1599. repeat
  1600. Swait()
  1601. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1602. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  1603. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  1604. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1605. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1606. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1607. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1608. until ATTACK == false
  1609. GYRO:remove()
  1610. end
  1611. POSITION:remove()
  1612. FIRE.LockedToPart = false
  1613. FIRE.Enabled = false
  1614. Debris:AddItem(FIRE,5)
  1615. FIRE2.LockedToPart = false
  1616. FIRE2.Enabled = false
  1617. Debris:AddItem(FIRE2,5)
  1618. end))
  1619. local FIRETABLE = {}
  1620. local ORB = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Alder"), "Orb", VT(0,0,0), true)
  1621. MakeForm(ORB,"Ball")
  1622. ORB.CFrame = CF(RootPart.Position+VT(0,8,0))
  1623. local A = IT("Attachment",ORB)
  1624. local FIRES = Particles("FireballFire1",A,true)
  1625. FIRES.Size = NumberSequence.new(0)
  1626. FIRES.LockedToPart = true
  1627. local LOOP = 0
  1628. for i = 1, 200 do
  1629. Swait()
  1630. LOOP = LOOP + 1
  1631. if LOOP >= 30 then
  1632. LOOP = 0
  1633. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1634. end
  1635. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  1636. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  1637. FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
  1638. FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
  1639. FIRES.Enabled = true
  1640. end
  1641. RightArm.Transparency = 1
  1642. LeftArm.Transparency = 1
  1643. FIRE.Enabled = false
  1644. FIRE2.Enabled = false
  1645. for _, c in pairs(Character:GetChildren()) do
  1646. if c:IsA("BasePart") then
  1647. local FLAME = Particles("BodyFire",c,true)
  1648. table.insert(FIRETABLE,FLAME)
  1649. end
  1650. end
  1651. CreateSound(CHARGE,Torso,6,0.5,false)
  1652. for i = 1, 200 do
  1653. Swait()
  1654. LOOP = LOOP + 1
  1655. if LOOP >= 30 then
  1656. LOOP = 0
  1657. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1658. end
  1659. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  1660. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  1661. FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
  1662. FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
  1663. FIRES.Enabled = true
  1664. end
  1665. for _, c in pairs(Character:GetChildren()) do
  1666. if c:IsA("BasePart") then
  1667. c.Transparency = 1
  1668. end
  1669. end
  1670. for i = 1, #FIRETABLE do
  1671. FIRETABLE[i].Enabled = false
  1672. Debris:AddItem(FIRETABLE[i],5)
  1673. end
  1674. for i = 1, 400 do
  1675. Swait()
  1676. LOOP = LOOP + 1
  1677. if LOOP >= 30 then
  1678. LOOP = 0
  1679. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1680. end
  1681. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  1682. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  1683. FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
  1684. FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
  1685. FIRES.Enabled = true
  1686. end
  1687. wait(0.5)
  1688. FIRES.Lifetime = NumberRange.new(2,5)
  1689. FIRES.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,ORB.Size.Y/1.5),NumberSequenceKeypoint.new(0.5,ORB.Size.Y/2),NumberSequenceKeypoint.new(1,0)})
  1690. FIRES.LockedToPart = false
  1691. CreateSound(FIREBALLSOUND,Effects,4,1,false)
  1692. coroutine.resume(coroutine.create(function()
  1693. ORB.CFrame = CF(ORB.Position,Mouse.Hit.p)
  1694. for i = 1, 1200 do
  1695. Swait()
  1696. ORB.CFrame = ORB.CFrame*CF(0,0,-1)
  1697. local HIT,HITPOS = Raycast(ORB.Position, ORB.CFrame.lookVector, ORB.Size.X/2.5, Character)
  1698. if HIT then
  1699. break
  1700. end
  1701. end
  1702. for i = 1, 6 do
  1703. ApplyAoE(ORB.Position,ORB.Size.X*10,75,90,375,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  1704. CreateSound(EXPLOSIONLARGESOUND,Effects,2,1,false)
  1705. CreateSound(EXPLOSIONSMALLSOUND,Effects,4,1,false)
  1706. for i = 1, 3 do
  1707. WACKYEFFECT({Time = 160, EffectType = "Sphere", Size = VT(0,0,0), Size2 = ORB.Size*MRANDOM(5,20), Transparency = 0.6, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1708. end
  1709. for i = 1, 3 do
  1710. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(0,0,0), Size2 = ORB.Size*MRANDOM(5,20), Transparency = 0.6, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1711. end
  1712. for i = 1, 15 do
  1713. WACKYEFFECT({Time = 120+(i*5), EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(ORB.Size.X*30,15,ORB.Size.X*30), Transparency = 0.8, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = BRICKC"Steel blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1714. end
  1715. wait(1)
  1716. end
  1717. FIRES.Enabled = false
  1718. for i = 1, 10 do
  1719. Swait()
  1720. ORB.Mesh.Scale = ORB.Mesh.Scale - VT(0.1,0.1,0.1)
  1721. end
  1722. Debris:AddItem(ORB,5)
  1723. end))
  1724. wait(1)
  1725. FullBodyRegen()
  1726. ATTACK = false
  1727. Rooted = false
  1728. end
  1729.  
  1730. --//=================================\\
  1731. --|| MISC
  1732. --\\=================================//
  1733.  
  1734. function Lock()
  1735. ATTACK = true
  1736. Rooted = true
  1737. local GYRO = IT("BodyGyro",RootPart)
  1738. GYRO.D = 50
  1739. GYRO.P = 4000
  1740. GYRO.MaxTorque = VT(40000,40000,40000)
  1741. local POSITION = IT("BodyPosition",RootPart)
  1742. POSITION.Position = RootPart.Position+VT(0,1,0)
  1743. POSITION.D = 450
  1744. POSITION.P = 40000
  1745. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1746. local FLINT = FLINTLOCK:Clone()
  1747. FLINTLOCK.Transparency = 1
  1748. FLINT.Parent = Character
  1749. local SHOT = false
  1750. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, FLINT, CF(-0.05,-1.65,0) * ANGLES(RAD(180),RAD(0),RAD(0)), CF(0, 0, 0))
  1751. coroutine.resume(coroutine.create(function()
  1752. repeat
  1753. Swait()
  1754. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1755. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1756. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1757. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1758. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1759. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1760. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1761. until SHOT == true
  1762. CreateSound(213603013,RightArm,4,1,false)
  1763. local FROM = FLINT.CFrame*CF(0,1.043,0.231).p
  1764. local Ignore = Character
  1765. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1766. local TO = Mouse.Hit.p
  1767. local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Ignore)
  1768. if AIMHIT ~= nil then
  1769. if AIMHIT.Parent ~= Character then
  1770. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1771. local HUM = AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid")
  1772. if HUM then
  1773. ApplyDamage(HUM,MRANDOM(70,90))
  1774. end
  1775. end
  1776. end
  1777. end
  1778. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Pearl", "Arrow", VT(0,0,0))
  1779. MakeForm(TRAIL,"Cyl")
  1780. local DIST = (FLINT.CFrame*CF(0,1.043,0.231).p - AIMPOS).Magnitude
  1781. TRAIL.Size = VT(0.1,DIST,0.1)
  1782. TRAIL.CFrame = CF(FLINT.CFrame*CF(0,1.043,0.231).p, AIMPOS) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1783. coroutine.resume(coroutine.create(function()
  1784. for i = 1, 5 do
  1785. Swait()
  1786. TRAIL.Transparency = TRAIL.Transparency + 0.1
  1787. end
  1788. TRAIL:remove()
  1789. end))
  1790. repeat
  1791. Swait()
  1792. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1793. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1794. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1795. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1796. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1797. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1798. until ATTACK == false
  1799. GYRO:remove()
  1800. POSITION:remove()
  1801. FLINT:remove()
  1802. FLINTLOCK.Transparency = 0
  1803. end))
  1804. wait(0.3)
  1805. SHOT = true
  1806. wait(0.5)
  1807. ATTACK = false
  1808. Rooted = false
  1809. end
  1810.  
  1811. function Jupiter()
  1812. ATTACK = true
  1813. Rooted = true
  1814. local POSITION = IT("BodyPosition",RootPart)
  1815. POSITION.Position = RootPart.Position+VT(0,0.2,0)
  1816. POSITION.D = 450
  1817. POSITION.P = 40000
  1818. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1819. coroutine.resume(coroutine.create(function()
  1820. repeat
  1821. Swait()
  1822. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(-5), RAD(-15)), 2 / Animation_Speed)
  1823. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.5 / Animation_Speed)
  1824. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1825. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1826. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.25) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1827. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.4) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
  1828. until ATTACK == false
  1829. end))
  1830. wait(0.5)
  1831. repeat wait() until KEYHOLD == false
  1832. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(35,4,35), Transparency = 0.3, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Shamrock".Color, SoundID = 431105970, SoundPitch = 1, SoundVolume = 10})
  1833. POSITION:remove()
  1834. RootPart.Velocity = VT(0,150,0)
  1835. ATTACK = false
  1836. Rooted = false
  1837. end
  1838.  
  1839. function Taunt()
  1840. ATTACK = true
  1841. Rooted = true
  1842. local TAUNT = CreateSound(159882303,Torso,10,1,false)
  1843. coroutine.resume(coroutine.create(function()
  1844. repeat
  1845. Swait()
  1846. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1847. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1848. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.75, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1849. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.25, -0.5) * ANGLES(RAD(90), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1850. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1851. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1852. until ATTACK == false
  1853. end))
  1854. repeat wait() until TAUNT.Playing == false
  1855. ATTACK = false
  1856. Rooted = false
  1857. end
  1858.  
  1859. --//=================================\\
  1860. --|| ASSIGN THINGS TO KEYS
  1861. --\\=================================//
  1862.  
  1863. function MouseDown(Mouse)
  1864. HOLD = true
  1865. if ATTACK == false then
  1866. end
  1867. end
  1868.  
  1869. function MouseUp(Mouse)
  1870. HOLD = false
  1871. end
  1872.  
  1873. local MUSIC = CreateSound(285883918,Character,3,1,true)
  1874.  
  1875. function KeyDown(Key)
  1876. KEYHOLD = true
  1877. if ATTACK == false and FULLREGEN == false then
  1878. if Key == "z" then
  1879. Fireball()
  1880. end
  1881.  
  1882. if Key == "b" and FIREFIELD == false and SEARING == false then
  1883. FireField()
  1884. end
  1885.  
  1886. if Key == "c" and SEARING == false then
  1887. SearingForm()
  1888. end
  1889.  
  1890. if Key == "v" and SEARING == false then
  1891. SearingOrb()
  1892. end
  1893.  
  1894. if Key == "q" and SEARING == false then
  1895. Shroud()
  1896. end
  1897.  
  1898. if Key == "x" and SEARING == false then
  1899. Jupiter()
  1900. wait(2)
  1901. Devastor()
  1902. end
  1903.  
  1904. if Key == "e" then
  1905. Spitter()
  1906. end
  1907.  
  1908. if Key == "g" then
  1909. Lock()
  1910. end
  1911.  
  1912. if Key == "j" then
  1913. Jupiter()
  1914. end
  1915.  
  1916. if Key == "t" and SEARING == false then
  1917. Taunt()
  1918. end
  1919.  
  1920. if Key == "h" then
  1921. if POSEIDON == false then
  1922. POSEIDON = true
  1923. CreateSound(POSEIDONSOUND,Torso,5,MRANDOM(8,12)/10,false)
  1924. else
  1925. POSEIDON = false
  1926. end
  1927. end
  1928. end
  1929.  
  1930. if Key == "w" and ATTACK == false and SEARING == true and VALUE2 == false then
  1931. repeat
  1932. VALUE2 = true
  1933. Swait()
  1934. BODYPOS.Position = RootPart.CFrame*CF(0,0,-5).p
  1935. until KEYHOLD == false
  1936. VALUE2 = false
  1937. end
  1938.  
  1939. if string.byte(Key) == 50 and ATTACK == false then
  1940. if Speed == 16 then
  1941. Speed = 45
  1942. elseif Speed == 45 then
  1943. Speed = 16
  1944. end
  1945. end
  1946.  
  1947. if Key == "1" then
  1948. MUSIC:Play()
  1949. CHOSENSONG = CHOSENSONG + 1
  1950. if CHOSENSONG > #SONGS then
  1951. CHOSENSONG = 1
  1952. end
  1953. end
  1954. end
  1955.  
  1956. function KeyUp(Key)
  1957. KEYHOLD = false
  1958. end
  1959.  
  1960. Mouse.Button1Down:connect(function(NEWKEY)
  1961. MouseDown(NEWKEY)
  1962. end)
  1963. Mouse.Button1Up:connect(function(NEWKEY)
  1964. MouseUp(NEWKEY)
  1965. end)
  1966. Mouse.KeyDown:connect(function(NEWKEY)
  1967. KeyDown(NEWKEY)
  1968. end)
  1969. Mouse.KeyUp:connect(function(NEWKEY)
  1970. KeyUp(NEWKEY)
  1971. end)
  1972.  
  1973. --//=================================\\
  1974. --\\=================================//
  1975.  
  1976. function unanchor()
  1977. if UNANCHOR == true then
  1978. for _, c in pairs(Character:GetChildren()) do
  1979. if c:IsA("BasePart") then
  1980. c.Anchored = false
  1981. end
  1982. end
  1983. else
  1984. for _, c in pairs(Character:GetChildren()) do
  1985. if c:IsA("BasePart") then
  1986. c.Anchored = true
  1987. end
  1988. end
  1989. end
  1990. end
  1991.  
  1992. --//=================================\\
  1993. --|| WRAP THE WHOLE SCRIPT UP
  1994. --\\=================================//
  1995.  
  1996. Humanoid.Changed:connect(function(Jump)
  1997. if Jump == "Jump" and (Disable_Jump == true) then
  1998. Humanoid.Jump = false
  1999. end
  2000. end)
  2001.  
  2002. local LOOP = 0
  2003.  
  2004. while true do
  2005. Swait()
  2006. if Character:FindFirstChildOfClass("Humanoid") == nil then
  2007. Humanoid = IT("Humanoid",Character)
  2008. end
  2009. Effects.Parent = Character
  2010. script.Parent = WEAPONGUI
  2011. ANIMATE.Parent = nil
  2012. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2013. v:Stop();
  2014. end
  2015. SINE = SINE + CHANGE
  2016. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2017. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2018. Ignore = {Torso,RootPart,RightLeg,LeftLeg,RightLeg,Head,RightArm,LeftArm,Effects}
  2019. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  2020. local HITFLOOR,HITPOS = CastProperRay(RootPart.Position, RootPart.Position-VT(0,15,0), 4, Ignore)
  2021. local WALKSPEEDVALUE = 5
  2022. if SEARING == false then
  2023. if ANIM == "Walk" and TORSOVELOCITY > 1 and SEARING == false and Rooted == false then
  2024. if Humanoid.WalkSpeed <= 20 then
  2025. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.05 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * 1 / Animation_Speed)
  2026. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2027. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.05 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2 -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  2028. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.05 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2 +0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  2029. elseif SEARING == false and Humanoid.WalkSpeed > 20 and Rooted == false then
  2030. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / (2*1.3)))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * 1 / Animation_Speed)
  2031. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / (2*1.3)))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2032. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE*1.3) - 0.15 * COS(SINE / WALKSPEEDVALUE*(2*1.3)), -0.125 * COS(SINE / WALKSPEEDVALUE*1.3) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE*1.3)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(75 * COS(SINE / WALKSPEEDVALUE*1.3))), 0.5 / Animation_Speed)
  2033. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE*1.3) - 0.15 * COS(SINE / WALKSPEEDVALUE*(2*1.3)), 0.125 * COS(SINE / WALKSPEEDVALUE*1.3) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE*1.3)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(75 * COS(SINE / WALKSPEEDVALUE*1.3))), 0.5 / Animation_Speed)
  2034. end
  2035. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or SEARING == true or Rooted == true then
  2036. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2037. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2038. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2039. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2040. end
  2041. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2042. ANIM = "Jump"
  2043. if ATTACK == false then
  2044. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2045. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2046. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-5), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2047. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-5), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2048. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(2), RAD(0), RAD(0)), 1 / Animation_Speed)
  2049. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(2), RAD(0), RAD(0)), 1 / Animation_Speed)
  2050. end
  2051. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2052. ANIM = "Fall"
  2053. if ATTACK == false then
  2054. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(8*COS(SINE / 6))), 1 / Animation_Speed)
  2055. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-8*COS(SINE / 6))), 1 / Animation_Speed)
  2056. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(110)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2057. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(-110)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2058. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  2059. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  2060. end
  2061. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2062. ANIM = "Idle"
  2063. if ATTACK == false then
  2064. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  2065. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  2066. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.70, 0.05) * ANGLES(RAD(-15 - 2 * COS(SINE / 12)), RAD(-25), RAD(-10 - 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2067. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.70, 0.05) * ANGLES(RAD(-15 - 1 * COS(SINE / 12)), RAD(25), RAD(20 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2068. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(50), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  2069. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  2070. end
  2071. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2072. ANIM = "Walk"
  2073. if ATTACK == false then
  2074. if Humanoid.WalkSpeed <= 20 then
  2075. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2076. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2077. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.70, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.85 / Animation_Speed)
  2078. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.70, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.85 / Animation_Speed)
  2079. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2080. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2081. elseif Humanoid.WalkSpeed > 20 then
  2082. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2083. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2084. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.70, 0) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE*1.3)), RAD(0), RAD(2)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2085. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.70, 0) * ANGLES(RAD(35), RAD(-35), RAD(0)) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE*1.3)), RAD(0), RAD(-2)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2086. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(6)), 2 / Animation_Speed)
  2087. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-6)), 2 / Animation_Speed)
  2088. end
  2089. end
  2090. end
  2091. elseif SEARING == true then
  2092. if APPLYGYRO == true then
  2093. if VALUE2 == false and DIRECTTURN == false then
  2094. if GYRO ~= nil then
  2095. GYRO.MaxTorque = VT(0,40000,0)
  2096. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2097. end
  2098. else
  2099. if GYRO ~= nil then
  2100. GYRO.MaxTorque = VT(80000,40000,80000)
  2101. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2102. end
  2103. end
  2104. end
  2105. if VALUE2 == false and ATTACK == false then
  2106. ANIM = "IdleFlight"
  2107. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2108. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2109. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(0), RAD(-15), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2110. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2111. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2112. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2113. elseif VALUE2 == true and ATTACK == false then
  2114. ANIM = "Flight"
  2115. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(65), RAD(0), RAD(0)), 1 / Animation_Speed)
  2116. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2117. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0,1 / Animation_Speed)
  2118. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2119. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2120. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2121. end
  2122. end
  2123. unanchor()
  2124. Humanoid.MaxHealth = "inf"
  2125. Humanoid.Health = "inf"
  2126. if Rooted == false then
  2127. Disable_Jump = false
  2128. Humanoid.WalkSpeed = Speed
  2129. elseif Rooted == true then
  2130. Disable_Jump = true
  2131. Humanoid.WalkSpeed = 0
  2132. end
  2133. Regen()
  2134. if Head:FindFirstChild("face") then
  2135. Head.face.Texture = "rbxassetid://608798717"
  2136. Head.face.Transparency = Head.Transparency
  2137. end
  2138. for _, c in pairs(Character:GetDescendants()) do
  2139. if c.ClassName == "Attachment" and c ~= BACKATTACHMENT1 and c ~= BACKATTACHMENT2 and c.Parent.Parent ~= Effects then
  2140. c:remove()
  2141. end
  2142. if c.ClassName == "ParticleEmitter" then
  2143. if c.Name ~= "Regen" and c.Name ~= "Regen2" and c.Name ~= "CurseParticles" and c.Parent.Parent == Character then
  2144. c:remove()
  2145. end
  2146. end
  2147. if c and c.Parent then
  2148. if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then
  2149. local ACCESSORY = c.Parent
  2150. c.Parent = Character
  2151. local REGENVALUE = IT("BoolValue",c)
  2152. REGENVALUE.Name = "IsRegening"
  2153. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name,REGENVALUE})
  2154. if c then
  2155. if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
  2156. local WELD = weldBetween(Head,c)
  2157. table.insert(BODY,{WELD,c,nil,nil,nil,nil,nil,nil})
  2158. else
  2159. local WELD = weldBetween(Torso,c)
  2160. table.insert(BODY,{WELD,c,nil,nil,nil,nil,nil,nil})
  2161. end
  2162. end
  2163. ACCESSORY:remove()
  2164. end
  2165. end
  2166. end
  2167. for _, c in pairs(Character:GetChildren()) do
  2168. if SEARING == true and c:IsA("BasePart") then
  2169. c.Transparency = 1
  2170. end
  2171. end
  2172. MUSIC.Parent = Character
  2173. MUSIC.SoundId = "rbxassetid://"..SONGS[CHOSENSONG]
  2174. MUSIC.Pitch = 1
  2175. if CHOSENSONG ~= 5 then
  2176. MUSIC.Volume = 2
  2177. else
  2178. MUSIC.Volume = 4
  2179. end
  2180. MUSIC.Playing = true
  2181. if POSEIDON == true and FULLREGEN == false then
  2182. LOOP = LOOP + 1
  2183. local FLOOR = CreatePart(3, SpecialEffects, "Neon", 0, 1, BRICKC("Pearl"), "Floor", VT(15,0,15), true)
  2184. FLOOR.CFrame = CF(HITPOS-VT(0,0.025,0))
  2185. FLOOR.CanCollide = true
  2186. Debris:AddItem(FLOOR,0.2)
  2187. local FLOOR = CreatePart(3, SpecialEffects, "Neon", 0, 1, BRICKC("Pearl"), "Floor", VT(15,0,15), true)
  2188. FLOOR.CFrame = CF(HITPOS-VT(0,0.025,0))*ANGLES(RAD(0),RAD(45),RAD(0))
  2189. FLOOR.CanCollide = true
  2190. Debris:AddItem(FLOOR,0.2)
  2191. if LOOP >= 5 then
  2192. LOOP = 0
  2193. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(15,1,15), Transparency = 0.7, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = HITPOS+VT(0,0.45,0), RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Shamrock".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2194. end
  2195. end
  2196. RootJoint.Parent = RootPart
  2197. Humanoid.DisplayDistanceType = "None"
  2198. Humanoid.Name = "Searing Emperor"
  2199. end
  2200.  
  2201. --//=================================\\
  2202. --\\=================================//
  2203.  
  2204.  
  2205.  
  2206.  
  2207.  
  2208. --//====================================================\\--
  2209. --|| END OF SCRIPT
  2210. --\\====================================================//--
  2211. end))
  2212. ParticleEmitter1.Name = "Regen"
  2213. ParticleEmitter1.Parent = LocalScript0
  2214. ParticleEmitter1.Speed = NumberRange.new(1, 1)
  2215. ParticleEmitter1.Rotation = NumberRange.new(0, 360)
  2216. ParticleEmitter1.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  2217. ParticleEmitter1.Enabled = false
  2218. ParticleEmitter1.LightEmission = 0.89999997615814
  2219. ParticleEmitter1.Texture = "rbxassetid://296874871"
  2220. ParticleEmitter1.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2221. ParticleEmitter1.ZOffset = 1
  2222. ParticleEmitter1.Size = NumberSequence.new(0.81250011920929,0.81250011920929,0)
  2223. ParticleEmitter1.Acceleration = Vector3.new(0, 3, 0)
  2224. ParticleEmitter1.Drag = 3
  2225. ParticleEmitter1.EmissionDirection = Enum.NormalId.Right
  2226. ParticleEmitter1.Lifetime = NumberRange.new(1, 1)
  2227. ParticleEmitter1.Rate = 300
  2228. ParticleEmitter1.RotSpeed = NumberRange.new(-56, 56)
  2229. ParticleEmitter1.SpreadAngle = Vector2.new(360, 360)
  2230. ParticleEmitter1.VelocitySpread = 360
  2231. ParticleEmitter2.Name = "Regen2"
  2232. ParticleEmitter2.Parent = LocalScript0
  2233. ParticleEmitter2.Speed = NumberRange.new(1, 1)
  2234. ParticleEmitter2.Rotation = NumberRange.new(0, 360)
  2235. ParticleEmitter2.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  2236. ParticleEmitter2.Enabled = false
  2237. ParticleEmitter2.LightEmission = 0.89999997615814
  2238. ParticleEmitter2.Texture = "rbxassetid://296874871"
  2239. ParticleEmitter2.Transparency = NumberSequence.new(1,1,0.7704918384552,0.29508197307587,0.24590164422989,0.37704920768738,0.62841534614563,0.90710383653641,1)
  2240. ParticleEmitter2.ZOffset = 1
  2241. ParticleEmitter2.Size = NumberSequence.new(0,0.81967234611511,0.7103830575943,0.49180328845978,0)
  2242. ParticleEmitter2.Drag = 5
  2243. ParticleEmitter2.EmissionDirection = Enum.NormalId.Right
  2244. ParticleEmitter2.Lifetime = NumberRange.new(1, 1)
  2245. ParticleEmitter2.Rate = 70
  2246. ParticleEmitter2.RotSpeed = NumberRange.new(-56, 56)
  2247. ParticleEmitter2.SpreadAngle = Vector2.new(360, 360)
  2248. ParticleEmitter2.VelocitySpread = 360
  2249. BillboardGui3.Name = "NameGui"
  2250. BillboardGui3.Parent = LocalScript0
  2251. BillboardGui3.Enabled = false
  2252. BillboardGui3.Size = UDim2.new(7.5, 0, 1.5, 0)
  2253. BillboardGui3.AlwaysOnTop = true
  2254. BillboardGui3.MaxDistance = 70
  2255. BillboardGui3.SizeOffset = Vector2.new(0, 4)
  2256. TextLabel4.Name = "PlayerName"
  2257. TextLabel4.Parent = BillboardGui3
  2258. TextLabel4.Transparency = 1
  2259. TextLabel4.Size = UDim2.new(1, 0, 1, 0)
  2260. TextLabel4.BackgroundColor = BrickColor.new("Institutional white")
  2261. TextLabel4.BackgroundColor3 = Color3.new(1, 1, 1)
  2262. TextLabel4.BackgroundTransparency = 1
  2263. TextLabel4.BorderColor = BrickColor.new("Institutional white")
  2264. TextLabel4.BorderColor3 = Color3.new(1, 1, 1)
  2265. TextLabel4.BorderSizePixel = 0
  2266. TextLabel4.Font = Enum.Font.Antique
  2267. TextLabel4.FontSize = Enum.FontSize.Size14
  2268. TextLabel4.Text = "Shackluster"
  2269. TextLabel4.TextColor = BrickColor.new("Sand violet metallic")
  2270. TextLabel4.TextColor3 = Color3.new(0.580392, 0.580392, 0.580392)
  2271. TextLabel4.TextScaled = true
  2272. TextLabel4.TextSize = 14
  2273. TextLabel4.TextStrokeColor3 = Color3.new(0.337255, 0.337255, 0.337255)
  2274. TextLabel4.TextStrokeTransparency = 0
  2275. TextLabel4.TextWrap = true
  2276. TextLabel4.TextWrapped = true
  2277. TextLabel5.Name = "Title"
  2278. TextLabel5.Parent = BillboardGui3
  2279. TextLabel5.Position = UDim2.new(-0.75, 0, 0.899999976, 0)
  2280. TextLabel5.Transparency = 1
  2281. TextLabel5.Size = UDim2.new(2.5, 0, 1.5, 0)
  2282. TextLabel5.BackgroundColor = BrickColor.new("Institutional white")
  2283. TextLabel5.BackgroundColor3 = Color3.new(1, 1, 1)
  2284. TextLabel5.BackgroundTransparency = 1
  2285. TextLabel5.BorderColor = BrickColor.new("Institutional white")
  2286. TextLabel5.BorderColor3 = Color3.new(1, 1, 1)
  2287. TextLabel5.BorderSizePixel = 0
  2288. TextLabel5.Font = Enum.Font.Antique
  2289. TextLabel5.FontSize = Enum.FontSize.Size14
  2290. TextLabel5.Text = "The Searing Emperor"
  2291. TextLabel5.TextColor = BrickColor.new("Alder")
  2292. TextLabel5.TextColor3 = Color3.new(0.666667, 0.333333, 1)
  2293. TextLabel5.TextScaled = true
  2294. TextLabel5.TextSize = 14
  2295. TextLabel5.TextStrokeColor3 = Color3.new(0.666667, 0, 1)
  2296. TextLabel5.TextStrokeTransparency = 0
  2297. TextLabel5.TextWrap = true
  2298. TextLabel5.TextWrapped = true
  2299. ParticleEmitter6.Name = "FistFire"
  2300. ParticleEmitter6.Parent = LocalScript0
  2301. ParticleEmitter6.Speed = NumberRange.new(3, 3)
  2302. ParticleEmitter6.Rotation = NumberRange.new(0, 360)
  2303. ParticleEmitter6.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  2304. ParticleEmitter6.Enabled = false
  2305. ParticleEmitter6.LightEmission = 0.89999997615814
  2306. ParticleEmitter6.Texture = "rbxassetid://296874871"
  2307. ParticleEmitter6.Transparency = NumberSequence.new(0.47540986537933,0.2896174788475,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2308. ParticleEmitter6.ZOffset = 1
  2309. ParticleEmitter6.Size = NumberSequence.new(0,0,0.7103830575943,0.49180328845978,0)
  2310. ParticleEmitter6.Acceleration = Vector3.new(0, 3, 0)
  2311. ParticleEmitter6.Drag = 1
  2312. ParticleEmitter6.EmissionDirection = Enum.NormalId.Bottom
  2313. ParticleEmitter6.Lifetime = NumberRange.new(2, 2)
  2314. ParticleEmitter6.LockedToPart = true
  2315. ParticleEmitter6.Rate = 300
  2316. ParticleEmitter6.RotSpeed = NumberRange.new(-56, 56)
  2317. ParticleEmitter6.SpreadAngle = Vector2.new(45, 45)
  2318. ParticleEmitter6.VelocitySpread = 45
  2319. LocalScript7.Name = "CamShake"
  2320. LocalScript7.Parent = LocalScript0
  2321. table.insert(cors,sandbox(LocalScript7,function()
  2322. wait()
  2323. VT = Vector3.new
  2324. MRANDOM = math.random
  2325. local A = nil
  2326. local B = nil
  2327. local C = nil
  2328. local HUMANOID = script.Parent:FindFirstChildOfClass("Humanoid")
  2329. for _, c in pairs(script:GetChildren()) do
  2330. if c.Name == "Timer" then
  2331. A = c.Value
  2332. elseif c.Name == "Shake" then
  2333. B = c.Value*5
  2334. elseif c.Name == "DoesFade" then
  2335. C = c.Value
  2336. end
  2337. end
  2338. local TIMER = A or 35
  2339. local SHAKE = B or 5
  2340. local FADE = C or true
  2341. if HUMANOID and game.Players:FindFirstChild(script.Parent.Name) then
  2342. if FADE == true then
  2343. local FADER = SHAKE/TIMER
  2344. for i = 1, TIMER do
  2345. wait()
  2346. HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10)
  2347. end
  2348. HUMANOID.CameraOffset = VT(0,0,0)
  2349. else
  2350. for i = 1, TIMER do
  2351. wait()
  2352. HUMANOID.CameraOffset = VT(MRANDOM(-SHAKE,SHAKE)/10,MRANDOM(-SHAKE,SHAKE)/10,MRANDOM(-SHAKE,SHAKE)/10)
  2353. end
  2354. HUMANOID.CameraOffset = VT(0,0,0)
  2355. end
  2356. end
  2357. script:remove()
  2358. end))
  2359. LocalScript7.Disabled = true
  2360. NumberValue8.Name = "Timer"
  2361. NumberValue8.Parent = LocalScript7
  2362. NumberValue8.Value = 35
  2363. NumberValue9.Name = "Shake"
  2364. NumberValue9.Parent = LocalScript7
  2365. NumberValue9.Value = 5
  2366. BoolValue10.Name = "DoesFade"
  2367. BoolValue10.Parent = LocalScript7
  2368. ParticleEmitter11.Name = "FireballFire2"
  2369. ParticleEmitter11.Parent = LocalScript0
  2370. ParticleEmitter11.Rotation = NumberRange.new(0, 360)
  2371. ParticleEmitter11.Color = ColorSequence.new(Color3.new(0.14902, 0.886275, 1),Color3.new(0, 0.666667, 1))
  2372. ParticleEmitter11.Enabled = false
  2373. ParticleEmitter11.LightEmission = 0.89999997615814
  2374. ParticleEmitter11.Texture = "rbxassetid://296874871"
  2375. ParticleEmitter11.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2376. ParticleEmitter11.ZOffset = 2
  2377. ParticleEmitter11.Size = NumberSequence.new(5,5,1.8032789230347,0)
  2378. ParticleEmitter11.Drag = 1
  2379. ParticleEmitter11.EmissionDirection = Enum.NormalId.Right
  2380. ParticleEmitter11.Lifetime = NumberRange.new(0, 1.5)
  2381. ParticleEmitter11.Rate = 9999
  2382. ParticleEmitter11.RotSpeed = NumberRange.new(-56, 56)
  2383. ParticleEmitter11.SpreadAngle = Vector2.new(360, 360)
  2384. ParticleEmitter11.VelocitySpread = 360
  2385. ParticleEmitter12.Name = "ExplosionFire2"
  2386. ParticleEmitter12.Parent = LocalScript0
  2387. ParticleEmitter12.Speed = NumberRange.new(7, 270)
  2388. ParticleEmitter12.Rotation = NumberRange.new(0, 360)
  2389. ParticleEmitter12.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  2390. ParticleEmitter12.Enabled = false
  2391. ParticleEmitter12.LightEmission = 0.89999997615814
  2392. ParticleEmitter12.Texture = "rbxassetid://296874871"
  2393. ParticleEmitter12.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2394. ParticleEmitter12.ZOffset = 1
  2395. ParticleEmitter12.Size = NumberSequence.new(0,0.98360657691956,1.530054807663,0)
  2396. ParticleEmitter12.Drag = 8
  2397. ParticleEmitter12.EmissionDirection = Enum.NormalId.Right
  2398. ParticleEmitter12.Lifetime = NumberRange.new(2, 4)
  2399. ParticleEmitter12.Rate = 300
  2400. ParticleEmitter12.RotSpeed = NumberRange.new(-56, 56)
  2401. ParticleEmitter12.SpreadAngle = Vector2.new(360, 360)
  2402. ParticleEmitter12.VelocitySpread = 360
  2403. ParticleEmitter13.Name = "Field"
  2404. ParticleEmitter13.Parent = LocalScript0
  2405. ParticleEmitter13.Speed = NumberRange.new(20, 50)
  2406. ParticleEmitter13.Rotation = NumberRange.new(0, 360)
  2407. ParticleEmitter13.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  2408. ParticleEmitter13.Enabled = false
  2409. ParticleEmitter13.LightEmission = 0.89999997615814
  2410. ParticleEmitter13.Texture = "rbxassetid://296874871"
  2411. ParticleEmitter13.Transparency = NumberSequence.new(1,0.92349725961685,0.87978142499924,0.92349725961685,1)
  2412. ParticleEmitter13.ZOffset = 1
  2413. ParticleEmitter13.Size = NumberSequence.new(0,10)
  2414. ParticleEmitter13.EmissionDirection = Enum.NormalId.Right
  2415. ParticleEmitter13.Lifetime = NumberRange.new(2, 4)
  2416. ParticleEmitter13.Rate = 999
  2417. ParticleEmitter13.RotSpeed = NumberRange.new(-56, 56)
  2418. ParticleEmitter13.SpreadAngle = Vector2.new(360, 360)
  2419. ParticleEmitter13.VelocitySpread = 360
  2420. ParticleEmitter14.Name = "BodyFire"
  2421. ParticleEmitter14.Parent = LocalScript0
  2422. ParticleEmitter14.Speed = NumberRange.new(1, 1)
  2423. ParticleEmitter14.Rotation = NumberRange.new(0, 360)
  2424. ParticleEmitter14.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  2425. ParticleEmitter14.Enabled = false
  2426. ParticleEmitter14.LightEmission = 0.89999997615814
  2427. ParticleEmitter14.Texture = "rbxassetid://296874871"
  2428. ParticleEmitter14.Transparency = NumberSequence.new(0,0.14207655191422,0.4426229596138,0.62841534614563,1)
  2429. ParticleEmitter14.ZOffset = 1
  2430. ParticleEmitter14.Size = NumberSequence.new(0.81250011920929,0.81250011920929,0)
  2431. ParticleEmitter14.Acceleration = Vector3.new(0, 3, 0)
  2432. ParticleEmitter14.Drag = 3
  2433. ParticleEmitter14.EmissionDirection = Enum.NormalId.Right
  2434. ParticleEmitter14.Lifetime = NumberRange.new(1, 1)
  2435. ParticleEmitter14.Rate = 300
  2436. ParticleEmitter14.RotSpeed = NumberRange.new(-56, 56)
  2437. ParticleEmitter14.SpreadAngle = Vector2.new(360, 360)
  2438. ParticleEmitter14.VelocitySpread = 360
  2439. ParticleEmitter15.Name = "WingFire1"
  2440. ParticleEmitter15.Parent = LocalScript0
  2441. ParticleEmitter15.Speed = NumberRange.new(8, 8)
  2442. ParticleEmitter15.Rotation = NumberRange.new(0, 360)
  2443. ParticleEmitter15.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  2444. ParticleEmitter15.Enabled = false
  2445. ParticleEmitter15.LightEmission = 0.89999997615814
  2446. ParticleEmitter15.Texture = "rbxassetid://296874871"
  2447. ParticleEmitter15.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2448. ParticleEmitter15.ZOffset = 1
  2449. ParticleEmitter15.Size = NumberSequence.new(0,4.0437164306641,5.7377052307129,6.1748638153076)
  2450. ParticleEmitter15.Acceleration = Vector3.new(8, 5, -7)
  2451. ParticleEmitter15.EmissionDirection = Enum.NormalId.Back
  2452. ParticleEmitter15.Lifetime = NumberRange.new(2.5, 2.5)
  2453. ParticleEmitter15.LockedToPart = true
  2454. ParticleEmitter15.Rate = 300
  2455. ParticleEmitter15.RotSpeed = NumberRange.new(-56, 56)
  2456. ParticleEmitter15.SpreadAngle = Vector2.new(15, 5)
  2457. ParticleEmitter15.VelocitySpread = 15
  2458. ParticleEmitter16.Name = "WingFire2"
  2459. ParticleEmitter16.Parent = LocalScript0
  2460. ParticleEmitter16.Speed = NumberRange.new(8, 8)
  2461. ParticleEmitter16.Rotation = NumberRange.new(0, 360)
  2462. ParticleEmitter16.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  2463. ParticleEmitter16.Enabled = false
  2464. ParticleEmitter16.LightEmission = 0.89999997615814
  2465. ParticleEmitter16.Texture = "rbxassetid://296874871"
  2466. ParticleEmitter16.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2467. ParticleEmitter16.ZOffset = 1
  2468. ParticleEmitter16.Size = NumberSequence.new(0,4.0437164306641,5.7377052307129,6.1748638153076)
  2469. ParticleEmitter16.Acceleration = Vector3.new(-8, 5, -7)
  2470. ParticleEmitter16.EmissionDirection = Enum.NormalId.Back
  2471. ParticleEmitter16.Lifetime = NumberRange.new(2.5, 2.5)
  2472. ParticleEmitter16.LockedToPart = true
  2473. ParticleEmitter16.Rate = 300
  2474. ParticleEmitter16.RotSpeed = NumberRange.new(-56, 56)
  2475. ParticleEmitter16.SpreadAngle = Vector2.new(15, 5)
  2476. ParticleEmitter16.VelocitySpread = 15
  2477. ParticleEmitter17.Name = "ExplosionFire1"
  2478. ParticleEmitter17.Parent = LocalScript0
  2479. ParticleEmitter17.Speed = NumberRange.new(7, 670)
  2480. ParticleEmitter17.Rotation = NumberRange.new(0, 360)
  2481. ParticleEmitter17.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  2482. ParticleEmitter17.Enabled = false
  2483. ParticleEmitter17.LightEmission = 0.89999997615814
  2484. ParticleEmitter17.Texture = "rbxassetid://296874871"
  2485. ParticleEmitter17.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2486. ParticleEmitter17.ZOffset = 1
  2487. ParticleEmitter17.Size = NumberSequence.new(10,10,7.0491800308228,0)
  2488. ParticleEmitter17.Drag = 5
  2489. ParticleEmitter17.EmissionDirection = Enum.NormalId.Right
  2490. ParticleEmitter17.Lifetime = NumberRange.new(2, 4)
  2491. ParticleEmitter17.Rate = 300
  2492. ParticleEmitter17.RotSpeed = NumberRange.new(-56, 56)
  2493. ParticleEmitter17.SpreadAngle = Vector2.new(360, 360)
  2494. ParticleEmitter17.VelocitySpread = 360
  2495. ParticleEmitter18.Name = "FireballFire1"
  2496. ParticleEmitter18.Parent = LocalScript0
  2497. ParticleEmitter18.Rotation = NumberRange.new(0, 360)
  2498. ParticleEmitter18.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  2499. ParticleEmitter18.Enabled = false
  2500. ParticleEmitter18.LightEmission = 0.89999997615814
  2501. ParticleEmitter18.Texture = "rbxassetid://296874871"
  2502. ParticleEmitter18.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2503. ParticleEmitter18.ZOffset = 1
  2504. ParticleEmitter18.Size = NumberSequence.new(10,10,7.0491800308228,0)
  2505. ParticleEmitter18.Drag = 1
  2506. ParticleEmitter18.EmissionDirection = Enum.NormalId.Right
  2507. ParticleEmitter18.Lifetime = NumberRange.new(0, 1.5)
  2508. ParticleEmitter18.Rate = 9999
  2509. ParticleEmitter18.RotSpeed = NumberRange.new(-56, 56)
  2510. ParticleEmitter18.SpreadAngle = Vector2.new(360, 360)
  2511. ParticleEmitter18.VelocitySpread = 360
  2512. ParticleEmitter19.Name = "FireballFire3"
  2513. ParticleEmitter19.Parent = LocalScript0
  2514. ParticleEmitter19.Rotation = NumberRange.new(0, 360)
  2515. ParticleEmitter19.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  2516. ParticleEmitter19.Enabled = false
  2517. ParticleEmitter19.LightEmission = 0.89999997615814
  2518. ParticleEmitter19.Texture = "rbxassetid://296874871"
  2519. ParticleEmitter19.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2520. ParticleEmitter19.ZOffset = 1
  2521. ParticleEmitter19.Size = NumberSequence.new(2.7868854999542,4.4808745384216,4.5901637077332,0)
  2522. ParticleEmitter19.Drag = 1
  2523. ParticleEmitter19.EmissionDirection = Enum.NormalId.Right
  2524. ParticleEmitter19.Lifetime = NumberRange.new(0, 1.5)
  2525. ParticleEmitter19.Rate = 9999
  2526. ParticleEmitter19.RotSpeed = NumberRange.new(-56, 56)
  2527. ParticleEmitter19.SpreadAngle = Vector2.new(360, 360)
  2528. ParticleEmitter19.VelocitySpread = 360
  2529. ParticleEmitter20.Name = "DebrisFire"
  2530. ParticleEmitter20.Parent = LocalScript0
  2531. ParticleEmitter20.Speed = NumberRange.new(2, 2)
  2532. ParticleEmitter20.Rotation = NumberRange.new(0, 360)
  2533. ParticleEmitter20.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  2534. ParticleEmitter20.Enabled = false
  2535. ParticleEmitter20.LightEmission = 0.89999997615814
  2536. ParticleEmitter20.Texture = "rbxassetid://296874871"
  2537. ParticleEmitter20.Transparency = NumberSequence.new(0,0.14207655191422,0.4426229596138,0.62841534614563,1)
  2538. ParticleEmitter20.ZOffset = 1
  2539. ParticleEmitter20.Size = NumberSequence.new(2.677595615387,3.9890713691711,4.6448087692261,3.8251371383667,0)
  2540. ParticleEmitter20.Acceleration = Vector3.new(0, 25, 0)
  2541. ParticleEmitter20.Drag = 3
  2542. ParticleEmitter20.EmissionDirection = Enum.NormalId.Right
  2543. ParticleEmitter20.Lifetime = NumberRange.new(0, 3)
  2544. ParticleEmitter20.Rate = 300
  2545. ParticleEmitter20.RotSpeed = NumberRange.new(-56, 56)
  2546. ParticleEmitter20.SpreadAngle = Vector2.new(360, 360)
  2547. ParticleEmitter20.VelocitySpread = 360
  2548. Part21.Name = "Pauldrons"
  2549. Part21.Parent = LocalScript0
  2550. Part21.CFrame = CFrame.new(47.1000023, 21.5235691, 58.9999733, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  2551. Part21.Orientation = Vector3.new(0, 180, 0)
  2552. Part21.Position = Vector3.new(47.1000023, 21.5235691, 58.9999733)
  2553. Part21.Rotation = Vector3.new(-180, 0, -180)
  2554. Part21.Transparency = 1
  2555. Part21.Size = Vector3.new(3.4000001, 2.20000005, 1)
  2556. Part21.Anchored = true
  2557. Part21.BottomSurface = Enum.SurfaceType.Smooth
  2558. Part21.CanCollide = false
  2559. Part21.Locked = true
  2560. Part21.TopSurface = Enum.SurfaceType.Smooth
  2561. Part21.FormFactor = Enum.FormFactor.Custom
  2562. Part21.formFactor = Enum.FormFactor.Custom
  2563. SpecialMesh22.Parent = Part21
  2564. SpecialMesh22.MeshId = "http://www.roblox.com/asset/?id=204454962 "
  2565. SpecialMesh22.TextureId = "rbxassetid://855840122"
  2566. SpecialMesh22.MeshType = Enum.MeshType.FileMesh
  2567. Folder23.Name = "Package"
  2568. Folder23.Parent = LocalScript0
  2569. CharacterMesh24.Parent = Folder23
  2570. CharacterMesh24.BodyPart = Enum.BodyPart.Torso
  2571. CharacterMesh24.MeshId = 27111894
  2572. CharacterMesh25.Parent = Folder23
  2573. CharacterMesh25.BodyPart = Enum.BodyPart.LeftLeg
  2574. CharacterMesh25.MeshId = 27111857
  2575. CharacterMesh26.Parent = Folder23
  2576. CharacterMesh26.BodyPart = Enum.BodyPart.RightLeg
  2577. CharacterMesh26.MeshId = 27111882
  2578. CharacterMesh27.Name = "Superhero Left Arm"
  2579. CharacterMesh27.Parent = Folder23
  2580. CharacterMesh27.BodyPart = Enum.BodyPart.LeftArm
  2581. CharacterMesh27.MeshId = 32328397
  2582. CharacterMesh28.Name = "Superhero Right Arm"
  2583. CharacterMesh28.Parent = Folder23
  2584. CharacterMesh28.BodyPart = Enum.BodyPart.RightArm
  2585. CharacterMesh28.MeshId = 32328563
  2586. Part29.Name = "Flintlock"
  2587. Part29.Parent = LocalScript0
  2588. Part29.CFrame = CFrame.new(-11.2999983, 4.42351913, 92.0999756, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  2589. Part29.Orientation = Vector3.new(0, 0, 180)
  2590. Part29.Position = Vector3.new(-11.2999983, 4.42351913, 92.0999756)
  2591. Part29.Rotation = Vector3.new(0, 0, -180)
  2592. Part29.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2593. Part29.Size = Vector3.new(1, 2, 1)
  2594. Part29.Anchored = true
  2595. Part29.BottomSurface = Enum.SurfaceType.Smooth
  2596. Part29.BrickColor = BrickColor.new("Black")
  2597. Part29.CanCollide = false
  2598. Part29.Locked = true
  2599. Part29.TopSurface = Enum.SurfaceType.Smooth
  2600. Part29.brickColor = BrickColor.new("Black")
  2601. Part29.FormFactor = Enum.FormFactor.Plate
  2602. Part29.formFactor = Enum.FormFactor.Plate
  2603. SpecialMesh30.Parent = Part29
  2604. SpecialMesh30.MeshId = "http://www.roblox.com/asset/?id=13508017"
  2605. SpecialMesh30.Scale = Vector3.new(1.5, 1.5, 1.5)
  2606. SpecialMesh30.TextureId = "http://www.roblox.com/asset/?id=13508018"
  2607. SpecialMesh30.MeshType = Enum.MeshType.FileMesh
  2608. for i,v in pairs(mas:GetChildren()) do
  2609. v.Parent = workspace
  2610. pcall(function() v:MakeJoints() end)
  2611. end
  2612. mas:Destroy()
  2613. for i,v in pairs(cors) do
  2614. spawn(function()
  2615. pcall(v)
  2616. end)
  2617. end
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement