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- ** Executing...
- ** Command: "c:\program files\steam\steamapps\lordhannest\sourcesdk\bin\orangebox\bin\vrad.exe"
- ** Parameters: -both -staticproppolys -staticproplighting -textureshadows -game "c:\program files\steam\steamapps\lordhannest\team fortress 2\tf" "c:\program files\steam\steamapps\lordhannest\sourcesdk_content\tf\mapsrc\ctf_stockpile_a11"
- Valve Software - vrad.exe SSE (Apr 28 2010)
- Valve Radiosity Simulator
- 2 threads
- [Reading texlights from 'lights.rad']
- [34 texlights parsed from 'lights.rad']
- Loading c:\program files\steam\steamapps\lordhannest\sourcesdk_content\tf\mapsrc\ctf_stockpile_a11.bsp
- Loaded alpha texture materials\Models\props_farm\haypile001_card.vtf
- Loaded alpha texture materials\models\props_farm\tree001.vtf
- Loaded alpha texture materials\Models\props_gameplay\security_fence_alpha.vtf
- Loaded alpha texture materials\models\props_foliage\corn_plant01.vtf
- Loaded alpha texture materials\models\props_foliage\corn_plant02.vtf
- Loaded alpha texture materials\models\props_farm\tree001_card.vtf
- Loaded alpha texture materials\models\props_farm\tree001_card_skin2.vtf
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Setting up ray-trace acceleration structure... Done (30.85 seconds)
- 6316 faces
- 1215526 square feet [175035856.00 square inches]
- 95 Displacements
- 190707 Square Feet [27461926.00 Square Inches]
- 6316 patches before subdivision
- 88512 patches after subdivision
- 55 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (26)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (25)
- transfers 7909673, max 753
- transfer lists: 60.3 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(597639, 371318, 253696)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(106048, 62221, 41162)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #3 added RGB(27628, 15837, 9904)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(8405, 4919, 2899)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(3028, 1760, 943)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #6 added RGB(1197, 675, 324)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(507, 271, 115)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(223, 112, 42)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #9 added RGB(101, 47, 15)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #10 added RGB(47, 20, 6)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #11 added RGB(22, 9, 2)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #12 added RGB(10, 4, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #13 added RGB(5, 2, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #14 added RGB(2, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #15 added RGB(1, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #16 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0438 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (11)
- FinalLightFace Done
- Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (16)
- Writing leaf ambient...done
- Computing static prop lighting : 0ThreadComputeStaticPropLighting: 0...1...2...3...4...5...6...7...8...9...10 (34)
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 35/1024 1680/49152 ( 3.4%)
- brushes 2154/8192 25848/98304 (26.3%)
- brushsides 13927/65536 111416/524288 (21.3%)
- planes 4080/65536 81600/1310720 ( 6.2%)
- vertexes 11562/65536 138744/786432 (17.6%)
- nodes 2902/65536 92864/2097152 ( 4.4%)
- texinfos 2615/12288 188280/884736 (21.3%)
- texdata 141/2048 4512/65536 ( 6.9%)
- dispinfos 95/0 16720/0 ( 0.0%)
- disp_verts 2375/0 47500/0 ( 0.0%)
- disp_tris 3040/0 6080/0 ( 0.0%)
- disp_lmsamples 416032/0 416032/0 ( 0.0%)
- faces 6316/65536 353696/3670016 ( 9.6%)
- hdr faces 6316/65536 353696/3670016 ( 9.6%)
- origfaces 4505/65536 252280/3670016 ( 6.9%)
- leaves 2938/65536 94016/2097152 ( 4.5%)
- leaffaces 7732/65536 15464/131072 (11.8%)
- leafbrushes 4699/65536 9398/131072 ( 7.2%)
- areas 13/256 104/2048 ( 5.1%)
- surfedges 48717/512000 194868/2048000 ( 9.5%)
- edges 31614/256000 126456/1024000 (12.3%)
- LDR worldlights 55/8192 4840/720896 ( 0.7%)
- HDR worldlights 55/8192 4840/720896 ( 0.7%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 747/32768 7470/327680 ( 2.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 14028/65536 28056/131072 (21.4%)
- cubemapsamples 5/1024 80/16384 ( 0.5%)
- overlays 177/512 62304/180224 (34.6%)
- LDR lightdata [variable] 4933964/0 ( 0.0%)
- HDR lightdata [variable] 4933964/0 ( 0.0%)
- visdata [variable] 294695/16777216 ( 1.8%)
- entdata [variable] 78931/393216 (20.1%)
- LDR ambient table 2938/65536 11752/262144 ( 4.5%)
- HDR ambient table 2938/65536 11752/262144 ( 4.5%)
- LDR leaf ambient 13673/65536 382844/1835008 (20.9%)
- HDR leaf ambient 13684/65536 383152/1835008 (20.9%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/672024 ( 0.0%)
- dtl prp lght [variable] 1/4 (25.0%)
- HDR dtl prp lght [variable] 1/4 (25.0%)
- static props [variable] 1/67562 ( 0.0%)
- pakfile [variable] 8730473/0 ( 0.0%)
- physics [variable] 741041/4194304 (17.7%)
- physics terrain [variable] 12821/1048576 ( 1.2%)
- Level flags = 1
- Total triangle count: 18206
- Writing c:\program files\steam\steamapps\lordhannest\sourcesdk_content\tf\mapsrc\ctf_stockpile_a11.bsp
- 2 minutes, 34 seconds elapsed
- Valve Software - vrad.exe SSE (Apr 28 2010)
- Valve Radiosity Simulator
- 2 threads
- [Reading texlights from 'lights.rad']
- [34 texlights parsed from 'lights.rad']
- Loading c:\program files\steam\steamapps\lordhannest\sourcesdk_content\tf\mapsrc\ctf_stockpile_a11.bsp
- Loaded alpha texture materials\Models\props_farm\haypile001_card.vtf
- Loaded alpha texture materials\models\props_farm\tree001.vtf
- Loaded alpha texture materials\Models\props_gameplay\security_fence_alpha.vtf
- Loaded alpha texture materials\models\props_foliage\corn_plant01.vtf
- Loaded alpha texture materials\models\props_foliage\corn_plant02.vtf
- Loaded alpha texture materials\models\props_farm\tree001_card.vtf
- Loaded alpha texture materials\models\props_farm\tree001_card_skin2.vtf
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Setting up ray-trace acceleration structure... Done (30.85 seconds)
- 6316 faces
- 1215526 square feet [175035856.00 square inches]
- 95 Displacements
- 190707 Square Feet [27461926.00 Square Inches]
- 6316 patches before subdivision
- 88512 patches after subdivision
- 55 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (26)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (24)
- transfers 7909673, max 753
- transfer lists: 60.3 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #1 added RGB(597639, 371318, 253696)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(106048, 62221, 41162)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(27628, 15837, 9904)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #4 added RGB(8405, 4919, 2899)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(3028, 1760, 943)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(1197, 675, 324)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #7 added RGB(507, 271, 115)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(223, 112, 42)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #9 added RGB(101, 47, 15)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #10 added RGB(47, 20, 6)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #11 added RGB(22, 9, 2)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #12 added RGB(10, 4, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #13 added RGB(5, 2, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #14 added RGB(2, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #15 added RGB(1, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #16 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0452 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (11)
- FinalLightFace Done
- Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (16)
- Writing leaf ambient...done
- Computing static prop lighting : 0ThreadComputeStaticPropLighting: 0...1...2...3...4...5...6...7...8...9...10 (34)
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 35/1024 1680/49152 ( 3.4%)
- brushes 2154/8192 25848/98304 (26.3%)
- brushsides 13927/65536 111416/524288 (21.3%)
- planes 4080/65536 81600/1310720 ( 6.2%)
- vertexes 11562/65536 138744/786432 (17.6%)
- nodes 2902/65536 92864/2097152 ( 4.4%)
- texinfos 2615/12288 188280/884736 (21.3%)
- texdata 141/2048 4512/65536 ( 6.9%)
- dispinfos 95/0 16720/0 ( 0.0%)
- disp_verts 2375/0 47500/0 ( 0.0%)
- disp_tris 3040/0 6080/0 ( 0.0%)
- disp_lmsamples 416032/0 416032/0 ( 0.0%)
- faces 6316/65536 353696/3670016 ( 9.6%)
- hdr faces 6316/65536 353696/3670016 ( 9.6%)
- origfaces 4505/65536 252280/3670016 ( 6.9%)
- leaves 2938/65536 94016/2097152 ( 4.5%)
- leaffaces 7732/65536 15464/131072 (11.8%)
- leafbrushes 4699/65536 9398/131072 ( 7.2%)
- areas 13/256 104/2048 ( 5.1%)
- surfedges 48717/512000 194868/2048000 ( 9.5%)
- edges 31614/256000 126456/1024000 (12.3%)
- LDR worldlights 55/8192 4840/720896 ( 0.7%)
- HDR worldlights 55/8192 4840/720896 ( 0.7%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 747/32768 7470/327680 ( 2.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 14028/65536 28056/131072 (21.4%)
- cubemapsamples 5/1024 80/16384 ( 0.5%)
- overlays 177/512 62304/180224 (34.6%)
- LDR lightdata [variable] 4933964/0 ( 0.0%)
- HDR lightdata [variable] 4933964/0 ( 0.0%)
- visdata [variable] 294695/16777216 ( 1.8%)
- entdata [variable] 78931/393216 (20.1%)
- LDR ambient table 2938/65536 11752/262144 ( 4.5%)
- HDR ambient table 2938/65536 11752/262144 ( 4.5%)
- LDR leaf ambient 13673/65536 382844/1835008 (20.9%)
- HDR leaf ambient 13673/65536 382844/1835008 (20.9%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/672024 ( 0.0%)
- dtl prp lght [variable] 1/4 (25.0%)
- HDR dtl prp lght [variable] 1/4 (25.0%)
- static props [variable] 1/67562 ( 0.0%)
- pakfile [variable] 8730473/0 ( 0.0%)
- physics [variable] 741041/4194304 (17.7%)
- physics terrain [variable] 12821/1048576 ( 1.2%)
- Level flags = 3
- Total triangle count: 18206
- Writing c:\program files\steam\steamapps\lordhannest\sourcesdk_content\tf\mapsrc\ctf_stockpile_a11.bsp
- 2 minutes, 35 seconds elapsed
- ** Executing...
- ** Command: "c:\program files\steam\steamapps\lordhannest\sourcesdk\bin\orangebox\bin\vvis.exe"
- ** Parameters: -game "c:\program files\steam\steamapps\lordhannest\team fortress 2\tf" "c:\program files\steam\steamapps\lordhannest\sourcesdk_content\tf\mapsrc\ctf_stockpile_a11"
- Valve Software - vvis.exe (Apr 28 2010)
- 2 threads
- reading c:\program files\steam\steamapps\lordhannest\sourcesdk_content\tf\mapsrc\ctf_stockpile_a11.bsp
- reading c:\program files\steam\steamapps\lordhannest\sourcesdk_content\tf\mapsrc\ctf_stockpile_a11.prt
- 1183 portalclusters
- 3260 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (332)
- Optimized: 3535 visible clusters (0.00%)
- Total clusters visible: 370962
- Average clusters visible: 313
- Building PAS...
- Average clusters audible: 1056
- visdatasize:294695 compressed from 359632
- writing c:\program files\steam\steamapps\lordhannest\sourcesdk_content\tf\mapsrc\ctf_stockpile_a11.bsp
- 5 minutes, 33 seconds elapsed
- ** Executing...
- ** Command: "c:\program files\steam\steamapps\lordhannest\sourcesdk\bin\orangebox\bin\vrad.exe"
- ** Parameters: -both -game "c:\program files\steam\steamapps\lordhannest\team fortress 2\tf" "c:\program files\steam\steamapps\lordhannest\sourcesdk_content\tf\mapsrc\ctf_stockpile_a11"
- Valve Software - vrad.exe SSE (Apr 28 2010)
- Valve Radiosity Simulator
- 2 threads
- [Reading texlights from 'lights.rad']
- [34 texlights parsed from 'lights.rad']
- Loading c:\program files\steam\steamapps\lordhannest\sourcesdk_content\tf\mapsrc\ctf_stockpile_a11.bsp
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Setting up ray-trace acceleration structure... Done (4.86 seconds)
- 6316 faces
- 1215526 square feet [175035856.00 square inches]
- 95 Displacements
- 190707 Square Feet [27461926.00 Square Inches]
- 6316 patches before subdivision
- 88512 patches after subdivision
- 55 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (21)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (20)
- transfers 7790428, max 748
- transfer lists: 59.4 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #1 added RGB(576238, 360492, 247982)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(102767, 60440, 39986)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(26655, 15232, 9484)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #4 added RGB(8058, 4687, 2743)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(2882, 1664, 883)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(1134, 635, 301)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #7 added RGB(479, 255, 106)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(211, 105, 38)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #9 added RGB(96, 44, 14)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #10 added RGB(45, 19, 5)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #11 added RGB(21, 8, 2)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #12 added RGB(10, 4, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #13 added RGB(5, 2, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #14 added RGB(2, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #15 added RGB(1, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #16 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0439 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (11)
- FinalLightFace Done
- Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (16)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 35/1024 1680/49152 ( 3.4%)
- brushes 2154/8192 25848/98304 (26.3%)
- brushsides 13927/65536 111416/524288 (21.3%)
- planes 4080/65536 81600/1310720 ( 6.2%)
- vertexes 11562/65536 138744/786432 (17.6%)
- nodes 2902/65536 92864/2097152 ( 4.4%)
- texinfos 2615/12288 188280/884736 (21.3%)
- texdata 141/2048 4512/65536 ( 6.9%)
- dispinfos 95/0 16720/0 ( 0.0%)
- disp_verts 2375/0 47500/0 ( 0.0%)
- disp_tris 3040/0 6080/0 ( 0.0%)
- disp_lmsamples 416032/0 416032/0 ( 0.0%)
- faces 6316/65536 353696/3670016 ( 9.6%)
- hdr faces 6316/65536 353696/3670016 ( 9.6%)
- origfaces 4505/65536 252280/3670016 ( 6.9%)
- leaves 2938/65536 94016/2097152 ( 4.5%)
- leaffaces 7732/65536 15464/131072 (11.8%)
- leafbrushes 4699/65536 9398/131072 ( 7.2%)
- areas 13/256 104/2048 ( 5.1%)
- surfedges 48717/512000 194868/2048000 ( 9.5%)
- edges 31614/256000 126456/1024000 (12.3%)
- LDR worldlights 55/8192 4840/720896 ( 0.7%)
- HDR worldlights 55/8192 4840/720896 ( 0.7%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 747/32768 7470/327680 ( 2.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 14028/65536 28056/131072 (21.4%)
- cubemapsamples 5/1024 80/16384 ( 0.5%)
- overlays 177/512 62304/180224 (34.6%)
- LDR lightdata [variable] 4933964/0 ( 0.0%)
- HDR lightdata [variable] 4933964/0 ( 0.0%)
- visdata [variable] 294695/16777216 ( 1.8%)
- entdata [variable] 78931/393216 (20.1%)
- LDR ambient table 2938/65536 11752/262144 ( 4.5%)
- HDR ambient table 2938/65536 11752/262144 ( 4.5%)
- LDR leaf ambient 13684/65536 383152/1835008 (20.9%)
- HDR leaf ambient 13673/65536 382844/1835008 (20.9%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/672024 ( 0.0%)
- dtl prp lght [variable] 1/4 (25.0%)
- HDR dtl prp lght [variable] 1/4 (25.0%)
- static props [variable] 1/67562 ( 0.0%)
- pakfile [variable] 8730473/0 ( 0.0%)
- physics [variable] 741041/4194304 (17.7%)
- physics terrain [variable] 12821/1048576 ( 1.2%)
- Level flags = 0
- Total triangle count: 18206
- Writing c:\program files\steam\steamapps\lordhannest\sourcesdk_content\tf\mapsrc\ctf_stockpile_a11.bsp
- 1 minute, 23 seconds elapsed
- Valve Software - vrad.exe SSE (Apr 28 2010)
- Valve Radiosity Simulator
- 2 threads
- [Reading texlights from 'lights.rad']
- [34 texlights parsed from 'lights.rad']
- Loading c:\program files\steam\steamapps\lordhannest\sourcesdk_content\tf\mapsrc\ctf_stockpile_a11.bsp
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Setting up ray-trace acceleration structure... Done (4.86 seconds)
- 6316 faces
- 1215526 square feet [175035856.00 square inches]
- 95 Displacements
- 190707 Square Feet [27461926.00 Square Inches]
- 6316 patches before subdivision
- 88512 patches after subdivision
- 55 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (21)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (21)
- transfers 7790428, max 748
- transfer lists: 59.4 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(576238, 360492, 247982)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(102767, 60440, 39986)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #3 added RGB(26655, 15232, 9484)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(8058, 4687, 2743)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(2882, 1664, 883)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #6 added RGB(1134, 635, 301)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(479, 255, 106)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(211, 105, 38)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #9 added RGB(96, 44, 14)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #10 added RGB(45, 19, 5)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #11 added RGB(21, 8, 2)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #12 added RGB(10, 4, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #13 added RGB(5, 2, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #14 added RGB(2, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #15 added RGB(1, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #16 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0482 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (11)
- FinalLightFace Done
- Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (15)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 35/1024 1680/49152 ( 3.4%)
- brushes 2154/8192 25848/98304 (26.3%)
- brushsides 13927/65536 111416/524288 (21.3%)
- planes 4080/65536 81600/1310720 ( 6.2%)
- vertexes 11562/65536 138744/786432 (17.6%)
- nodes 2902/65536 92864/2097152 ( 4.4%)
- texinfos 2615/12288 188280/884736 (21.3%)
- texdata 141/2048 4512/65536 ( 6.9%)
- dispinfos 95/0 16720/0 ( 0.0%)
- disp_verts 2375/0 47500/0 ( 0.0%)
- disp_tris 3040/0 6080/0 ( 0.0%)
- disp_lmsamples 416032/0 416032/0 ( 0.0%)
- faces 6316/65536 353696/3670016 ( 9.6%)
- hdr faces 6316/65536 353696/3670016 ( 9.6%)
- origfaces 4505/65536 252280/3670016 ( 6.9%)
- leaves 2938/65536 94016/2097152 ( 4.5%)
- leaffaces 7732/65536 15464/131072 (11.8%)
- leafbrushes 4699/65536 9398/131072 ( 7.2%)
- areas 13/256 104/2048 ( 5.1%)
- surfedges 48717/512000 194868/2048000 ( 9.5%)
- edges 31614/256000 126456/1024000 (12.3%)
- LDR worldlights 55/8192 4840/720896 ( 0.7%)
- HDR worldlights 55/8192 4840/720896 ( 0.7%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 747/32768 7470/327680 ( 2.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 14028/65536 28056/131072 (21.4%)
- cubemapsamples 5/1024 80/16384 ( 0.5%)
- overlays 177/512 62304/180224 (34.6%)
- LDR lightdata [variable] 4933964/0 ( 0.0%)
- HDR lightdata [variable] 4933964/0 ( 0.0%)
- visdata [variable] 294695/16777216 ( 1.8%)
- entdata [variable] 78931/393216 (20.1%)
- LDR ambient table 2938/65536 11752/262144 ( 4.5%)
- HDR ambient table 2938/65536 11752/262144 ( 4.5%)
- LDR leaf ambient 13684/65536 383152/1835008 (20.9%)
- HDR leaf ambient 13684/65536 383152/1835008 (20.9%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/672024 ( 0.0%)
- dtl prp lght [variable] 1/4 (25.0%)
- HDR dtl prp lght [variable] 1/4 (25.0%)
- static props [variable] 1/67562 ( 0.0%)
- pakfile [variable] 8730473/0 ( 0.0%)
- physics [variable] 741041/4194304 (17.7%)
- physics terrain [variable] 12821/1048576 ( 1.2%)
- Level flags = 0
- Total triangle count: 18206
- Writing c:\program files\steam\steamapps\lordhannest\sourcesdk_content\tf\mapsrc\ctf_stockpile_a11.bsp
- 1 minute, 24 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "c:\program files\steam\steamapps\lordhannest\sourcesdk_content\tf\mapsrc\ctf_stockpile_a11.bsp" "c:\program files\steam\steamapps\lordhannest\team fortress 2\tf\maps\ctf_stockpile_a11.bsp"
- ** Executing...
- ** Command: "c:\program files\steam\steamapps\lordhannest\team fortress 2\hl2.exe"
- ** Parameters: -dev -console -allowdebug -game "c:\program files\steam\steamapps\lordhannest\team fortress 2\tf" +map "ctf_stockpile_a11"
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