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May 22nd, 2020
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  1. -- Converted using Mokiros's Model to Script plugin
  2. -- Converted string size: 9168
  3. local genv={}
  4. local Scripts = {
  5. function() local m=script.Parent local e=m.Name local k=m.HumanoidRootPart local b=1+math.random()local f=.6 if true then wait(b)local a=nil local c=m:GetChildren()for b=1,#c do local b=c[b]if(b.className=="Zombie")then a=b.Name end end b=math.floor(b*100)f=7/m.Zombie.WalkSpeed end local h=100 local n=k local p=k.Position local l=n.Position local d=p*2 local j=CFrame.new(p)local i=0 local b=100 local c=0 local q=100 local o=0 local g=false function findNearestTorso(b)local d=game.Workspace:children()local c=600 local h=nil local f=nil local g=nil for a=1,#d do g=d[a]if g.className=="Model"then h=g:findFirstChild("HumanoidRootPart")if h~=nil then f=g:findFirstChild("Humanoid")if f~=nil and(f.Health>0)and(g.Name~=e)then if(h.Position-b).magnitude<c then torso=h c=(h.Position-b).magnitude end end end end end return torso end function DrawRay(c,a)local a=Ray.new(c,(a).unit*7)local a,b=game.Workspace:FindPartOnRay(a,m)if false then local d=Instance.new("Part",m)if a then d.BrickColor=BrickColor.new("Bright red")else d.BrickColor=BrickColor.new("New Yeller")end d.Transparency=0.1 d.Anchored=true d.CanCollide=false d.formFactor=Enum.FormFactor.Custom local a=(b-c).magnitude d.Size=Vector3.new(0.6,0.6,a)d.CFrame=CFrame.new(b,c)*CFrame.new(0,0,-a/2)game.Debris:AddItem(d,.9)end return a end function FireRayToward()g=false local c=j*Vector3.new(1,0,0)-Vector3.new(0,.5,0)local a=j*Vector3.new(1,0,0)-j*Vector3.new(-1,0,0)local b=j.lookVector*7 local a=b-a+Vector3.new(0,2,0)local d=DrawRay(c,a)if d then if n.Parent==d.Parent then if d.Name~="HumanoidRootPart"and d.Name~="Head"then d:BreakJoints()d.CanCollide=true else d.Parent.Humanoid:TakeDamage(15)end elseif d.Parent.Name==e then if q>0 then d=nil elseif q==0 then d=k end end end if d~=k then if d then if(d.Name=="Truss"and n.Position.y>p.y-3)or n.Parent==d.Parent then d=nil g=true else if d.Name=="Terrain"then d=nil else d=DrawRay(c+Vector3.new(0,4.5,0),a)if d==nil then m.Zombie.Jump=true end end end else local a=p.y if n then a=n.Position.y else i=0 end if p.y-3<a then d=DrawRay(p+b*.85,Vector3.new(0,-7,0))if d==nil then d=true else d=nil end end end end return d end function FireAtPlayer()j=CFrame.new(p,Vector3.new(l.x,p.y,l.z))local a=FireRayToward()return a end function FireRay()j=CFrame.new(p,p+Vector3.new(q,0,o))local a=FireRayToward()return a end function TurnRight()if q==0 then q=-o o=0 else o=q q=0 end end function TurnLeft()if q==0 then q=o o=0 else o=-q q=0 end end while k do p=k.Position local a=workspace.Terrain local e=(p-d).magnitude if n==nil then i=0 end if i==0 then n=findNearestTorso(p)if n~=nil then a=n l=n.Position if FireAtPlayer()or e<1 then q=(l.x-p.x)o=(l.z-p.z)if math.abs(q)>math.abs(o)then if q<0 then q=-h else q=h Xdag=q if o<0 then Zdag=-h else Zdag=h end end o=0 else if o<0 then o=-h else o=h end q=0 end b=q c=o i=1 end else p=p*2 end else if g==false or n.Position.y<p.y+3 then if e>=1 then TurnRight()end end end if e<1 then TurnLeft()end if i==1 then if FireRay()then TurnLeft()if FireRay()then TurnLeft()if FireRay()then TurnLeft()if FireRay()then m.Zombie.Jump=true end end end else if q==b and c==o then i=0 end end l=p+Vector3.new(q,0,o)end script.Parent.Zombie:MoveTo(l,a)d=p wait(f)end end;
  6. function() local Figure = script.Parent
  7. local Head = Figure:WaitForChild("Head")
  8. local Humanoid = Figure:WaitForChild("Zombie")
  9. local regening = false
  10.  
  11. function regenHealth()
  12. if regening then
  13. return
  14. end
  15. regening = true
  16.  
  17. while Humanoid.Health < Humanoid.MaxHealth do
  18. local s = wait(1)
  19. local health = Humanoid.Health
  20. if health > 0 and health < Humanoid.MaxHealth then
  21. local newHealthDelta = 0.01 * s * Humanoid.MaxHealth
  22. health = health + newHealthDelta
  23. Humanoid.Health = math.min(health, Humanoid.MaxHealth)
  24. end
  25. end
  26.  
  27. if Humanoid.Health > Humanoid.MaxHealth then
  28. Humanoid.Health = Humanoid.MaxHealth
  29. end
  30.  
  31. regening = false
  32. end
  33.  
  34. Humanoid.HealthChanged:connect(regenHealth) end;
  35. function() z = script.Parent
  36. backup = z:clone()
  37.  
  38. while true do
  39. wait(5)
  40. if z:FindFirstChild("Zombie") then
  41. if z.Zombie.Health == 0 then
  42. z:Remove()
  43. wait(4)
  44. backup.Parent = game.Workspace
  45. backup.Head:MakeJoints()
  46. backup.HumanoidRootPart:MakeJoints()
  47. end
  48. end
  49. if z == nil then
  50. wait(4)
  51. backup.Parent = game.Workspace
  52. backup.Head:MakeJoints()
  53. backup.HumanoidRootPart:MakeJoints()
  54. end
  55. end end;
  56. function() function waitForChild(a,b)local c=a:findFirstChild(b)if c then return c end while true do c=a.ChildAdded:wait()if c.Name==b then return c end end end local c=script.Parent local o=waitForChild(c,"Zombie")local n="Standing"local g=""local d=nil local m=nil local h=nil local i=1.0 local p={}local b={idle={{id="http://www.roblox.com/asset/?id=507766666",weight=1},{id="http://www.roblox.com/asset/?id=507766951",weight=1},{id="http://www.roblox.com/asset/?id=507766388",weight=9}},walk={{id="http://www.roblox.com/asset/?id=507777826",weight=10}},run={{id="http://www.roblox.com/asset/?id=507767714",weight=10}},swim={{id="http://www.roblox.com/asset/?id=507784897",weight=10}},swimidle={{id="http://www.roblox.com/asset/?id=507785072",weight=10}},jump={{id="http://www.roblox.com/asset/?id=507765000",weight=10}},fall={{id="http://www.roblox.com/asset/?id=507767968",weight=10}},climb={{id="http://www.roblox.com/asset/?id=507765644",weight=10}},sit={{id="http://www.roblox.com/asset/?id=507768133",weight=10}},toolnone={{id="http://www.roblox.com/asset/?id=507768375",weight=10}},toolslash={{id="http://www.roblox.com/asset/?id=507768375",weight=10}},toollunge={{id="http://www.roblox.com/asset/?id=507768375",weight=10}},wave={{id="http://www.roblox.com/asset/?id=507770239",weight=10}},point={{id="http://www.roblox.com/asset/?id=507770453",weight=10}},dance={{id="http://www.roblox.com/asset/?id=507771019",weight=10},{id="http://www.roblox.com/asset/?id=507771955",weight=10},{id="http://www.roblox.com/asset/?id=507772104",weight=10}},dance2={{id="http://www.roblox.com/asset/?id=507776043",weight=10},{id="http://www.roblox.com/asset/?id=507776720",weight=10},{id="http://www.roblox.com/asset/?id=507776879",weight=10}},dance3={{id="http://www.roblox.com/asset/?id=507777268",weight=10},{id="http://www.roblox.com/asset/?id=507777451",weight=10},{id="http://www.roblox.com/asset/?id=507777623",weight=10}},laugh={{id="http://www.roblox.com/asset/?id=507770818",weight=10}},cheer={{id="http://www.roblox.com/asset/?id=507770677",weight=10}}}local j={wave=false,point=false,dance=true,dance2=true,dance3=true,laugh=false,cheer=false}math.randomseed(tick())function configureAnimationSet(d,b)if(p[d]~=nil)then for a,a in pairs(p[d].connections)do a:disconnect()end end p[d]={}p[d].count=0 p[d].totalWeight=0 p[d].connections={}local a=script:FindFirstChild(d)if(a~=nil)then table.insert(p[d].connections,a.ChildAdded:connect(function(a)configureAnimationSet(d,b)end))table.insert(p[d].connections,a.ChildRemoved:connect(function(a)configureAnimationSet(d,b)end))local c=1 for a,a in pairs(a:GetChildren())do if(a:IsA("Animation"))then table.insert(p[d].connections,a.Changed:connect(function(a)configureAnimationSet(d,b)end))p[d][c]={}p[d][c].anim=a local a=a:FindFirstChild("Weight")if(a==nil)then p[d][c].weight=1 else p[d][c].weight=a.Value end p[d].count=p[d].count+1 p[d].totalWeight=p[d].totalWeight+p[d][c].weight c=c+1 end end end if(p[d].count<=0)then for b,a in pairs(b)do p[d][b]={}p[d][b].anim=Instance.new("Animation")p[d][b].anim.Name=d p[d][b].anim.AnimationId=a.id p[d][b].weight=a.weight p[d].count=p[d].count+1 p[d].totalWeight=p[d].totalWeight+a.weight end end end function scriptChildModified(a)local b=b[a.Name]if(b~=nil)then configureAnimationSet(a.Name,b)end end script.ChildAdded:connect(scriptChildModified)script.ChildRemoved:connect(scriptChildModified)for a,b in pairs(b)do configureAnimationSet(a,b)end local k="None"local f=0 local l=0 local b=0.31 local a=0.1 local e=0.2 function stopAllAnimations()local a=g if(j[a]~=nil and j[a]==false)then a="idle"end g=""d=nil if(h~=nil)then h:disconnect()end if(m~=nil)then m:Stop()m:Destroy()m=nil end return a end function setAnimationSpeed(a)if a~=i then i=a m:AdjustSpeed(i)end end function keyFrameReachedFunc(a)if(a=="End")then local b=g if(j[b]~=nil and j[b]==false)then b="idle"end local a=i playAnimation(b,0.15,o)setAnimationSpeed(a)end end function playAnimation(f,c,b)local e=math.random(1,p[f].totalWeight)local a=e local a=1 while(e>p[f][a].weight)do e=e-p[f][a].weight a=a+1 end local a=p[f][a].anim if(a~=d)then if(m~=nil)then m:Stop(c)m:Destroy()end i=1.0 m=b:LoadAnimation(a)m:Play(c)g=f d=a if(h~=nil)then h:disconnect()end h=m.KeyframeReached:connect(keyFrameReachedFunc)end end local g=""local i=nil local h=nil local d=nil function toolKeyFrameReachedFunc(a)if(a=="End")then playToolAnimation(g,0.0,o)end end function playToolAnimation(f,c,b)local e=math.random(1,p[f].totalWeight)local a=e local a=1 while(e>p[f][a].weight)do e=e-p[f][a].weight a=a+1 end local a=p[f][a].anim if(h~=a)then if(i~=nil)then i:Stop()i:Destroy()c=0 end i=b:LoadAnimation(a)i:Play(c)g=f h=a d=i.KeyframeReached:connect(toolKeyFrameReachedFunc)end end function stopToolAnimations()local a=g if(d~=nil)then d:disconnect()end g=""h=nil if(i~=nil)then i:Stop()i:Destroy()i=nil end return a end function onRunning(b)if b>0.01 then local a=15.0 playAnimation("walk",0.1,o)setAnimationSpeed(b/a)n="Running"else playAnimation("idle",0.1,o)n="Standing"end end function onDied()n="Dead"end function onJumping()playAnimation("jump",0.1,o)l=b n="Jumping"end function onClimbing(b)local a=5.0 playAnimation("climb",0.1,o)setAnimationSpeed(b/a)n="Climbing"end function onGettingUp()n="GettingUp"end function onFreeFall()if(l<=0)then playAnimation("fall",e,o)end n="FreeFall"end function onFallingDown()n="FallingDown"end function onSeated()n="Seated"end function onPlatformStanding()n="PlatformStanding"end function onSwimming(b)if b>1.00 then local a=10.0 playAnimation("swim",0.4,o)setAnimationSpeed(b/a)n="Swimming"else playAnimation("swimidle",0.4,o)n="Standing"end end function getTool()for a,a in ipairs(c:GetChildren())do if a.className=="Tool"then return a end end return nil end function getToolAnim(a)for a,a in ipairs(a:GetChildren())do if a.Name=="toolanim"and a.className=="StringValue"then return a end end return nil end function animateTool()if(k=="None")then playToolAnimation("toolnone",a,o)return end if(k=="Slash")then playToolAnimation("toolslash",0,o)return end if(k=="Lunge")then playToolAnimation("toollunge",0,o)return end end function moveSit()RightShoulder.MaxVelocity=0.15 LeftShoulder.MaxVelocity=0.15 RightShoulder:SetDesiredAngle(3.14/2)LeftShoulder:SetDesiredAngle(-3.14/2)RightHip:SetDesiredAngle(3.14/2)LeftHip:SetDesiredAngle(-3.14/2)end local a=0 function move(g)local b=1 local c=1 local d=g-a a=g local a=0 local a=false if(l>0)then l=l-d end if(n=="FreeFall"and l<=0)then playAnimation("fall",e,o)elseif(n=="Seated")then playAnimation("sit",0.5,o)return elseif(n=="Running")then playAnimation("walk",0.1,o)elseif(n=="Dead"or n=="GettingUp"or n=="FallingDown"or n=="Seated"or n=="PlatformStanding")then stopAllAnimations()b=0.1 c=1 a=true end local a=getTool()if a then animStringValueObject=getToolAnim(a)if animStringValueObject then k=animStringValueObject.Value animStringValueObject.Parent=nil f=g+.3 end if g>f then f=0 k="None"end animateTool()else stopToolAnimations()k="None"h=nil f=0 end end o.Died:connect(onDied)o.Running:connect(onRunning)o.Jumping:connect(onJumping)o.Climbing:connect(onClimbing)o.GettingUp:connect(onGettingUp)o.FreeFalling:connect(onFreeFall)o.FallingDown:connect(onFallingDown)o.Seated:connect(onSeated)o.PlatformStanding:connect(onPlatformStanding)o.Swimming:connect(onSwimming)script.msg.Changed:connect(function(a)script.msg.Value=""local b=""if(string.sub(a,1,3)=="/e ")then b=string.sub(a,4)elseif(string.sub(a,1,7)=="/emote ")then b=string.sub(a,8)end if(n=="Standing"and j[b]~=nil)then playAnimation(b,0.1,o)end end)local a=game:service("RunService")playAnimation("idle",0.1,o)n="Standing"while c.Parent~=nil do local a,a=wait(0.1)move(a)end end;
  57. function() local moan = script.Parent.Head.Moan
  58. local moan2 = script.parent.Head.Moan2
  59. local moan3 = script.parent.Head.Moan3
  60. local moan4 = script.Parent.Head.Moan4
  61.  
  62. while true do
  63. moan:Play()
  64. wait(8)
  65.  
  66. moan2:Play()
  67. wait(2)
  68.  
  69. moan3:Play()
  70. wait(1)
  71.  
  72. moan4:Play()
  73. wait(10)
  74. end
  75.  
  76.  
  77. local death = script.Parent.Head.Death
  78.  
  79. end;}local ActualScripts = {}
  80. function s(var)
  81. local func = table.remove(Scripts,1)
  82. setfenv(func,setmetatable({script=var,require=fake_require or require,global=genv},{
  83. __index = getfenv(func),
  84. }))
  85. table.insert(ActualScripts,coroutine.wrap(func))
  86. end
  87. Decode = function(str,t,props,classes,values,ICList,Model,CurPar,LastIns,split,RemoveAndSplit,InstanceList)
  88. local tonum,table_remove,inst,parnt,comma,table_foreach = tonumber,table.remove,Instance.new,"Parent",",",
  89. function(t,f)
  90. for a,b in pairs(t) do
  91. f(a,b)
  92. end
  93. end
  94. local Types = {
  95. Color3 = Color3.new,
  96. Vector3 = Vector3.new,
  97. Vector2 = Vector2.new,
  98. UDim = UDim.new,
  99. UDim2 = UDim2.new,
  100. CFrame = CFrame.new,
  101. Rect = Rect.new,
  102. NumberRange = NumberRange.new,
  103. BrickColor = BrickColor.new,
  104. PhysicalProperties = PhysicalProperties.new,
  105. NumberSequence = function(...)
  106. local a = {...}
  107. local t = {}
  108. repeat
  109. t[#t+1] = NumberSequenceKeypoint.new(table_remove(a,1),table_remove(a,1),table_remove(a,1))
  110. until #a==0
  111. return NumberSequence.new(t)
  112. end,
  113. ColorSequence = function(...)
  114. local a = {...}
  115. local t = {}
  116. repeat
  117. t[#t+1] = ColorSequenceKeypoint.new(table_remove(a,1),Color3.new(table_remove(a,1),table_remove(a,1),table_remove(a,1)))
  118. until #a==0
  119. return ColorSequence.new(t)
  120. end,
  121. number = tonumber,
  122. boolean = function(a)
  123. return a=="1"
  124. end
  125. }
  126. split = function(str,sep)
  127. if not str then return end
  128. local fields = {}
  129. local ConcatNext = false
  130. str:gsub(("([^%s]+)"):format(sep),function(c)
  131. if ConcatNext == true then
  132. fields[#fields] = fields[#fields]..sep..c
  133. ConcatNext = false
  134. else
  135. fields[#fields+1] = c
  136. end
  137. if c:sub(#c)=="\\" then
  138. c = fields[#fields]
  139. fields[#fields] = c:sub(1,#c-1)
  140. ConcatNext = true
  141. end
  142. end)
  143. return fields
  144. end
  145. RemoveAndSplit = function(t)
  146. return split(table_remove(t,1),comma)
  147. end
  148. t = split(str,";")
  149. props = RemoveAndSplit(t)
  150. classes = RemoveAndSplit(t)
  151. values = split(table_remove(t,1),'|')
  152. ICList = RemoveAndSplit(t)
  153. InstanceList = {}
  154. Model = inst"Model"
  155. CurPar = Model
  156. table_foreach(t,function(ct,c)
  157. if c=="n" or c=="p" then
  158. CurPar = c=="n" and LastIns or CurPar[parnt]
  159. else
  160. ct = split(c,"|")
  161. local class = classes[tonum(table_remove(ct,1))]
  162. if class=="UnionOperation" then
  163. LastIns = {UsePartColor="1"}
  164. else
  165. LastIns = inst(class)
  166. if LastIns:IsA"Script" then
  167. s(LastIns)
  168. elseif LastIns:IsA("ModuleScript") then
  169. ms(LastIns)
  170. end
  171. end
  172.  
  173. local function SetProperty(LastIns,p,str,s)
  174. s = Types[typeof(LastIns[p])]
  175. if p=="CustomPhysicalProperties" then
  176. s = PhysicalProperties.new
  177. end
  178. if s then
  179. LastIns[p] = s(unpack(split(str,comma)))
  180. else
  181. LastIns[p] = str
  182. end
  183. end
  184.  
  185. local UnionData
  186. table_foreach(ct,function(s,p,a,str)
  187. a = p:find":"
  188. p,str = props[tonum(p:sub(1,a-1))],values[tonum(p:sub(a+1))]
  189. if p=="UnionData" then
  190. UnionData = split(str," ")
  191. return
  192. end
  193. if class=="UnionOperation" then
  194. LastIns[p] = str
  195. return
  196. end
  197. SetProperty(LastIns,p,str)
  198. end)
  199.  
  200. if UnionData then
  201. local LI_Data = LastIns
  202. LastIns = DecodeUnion(UnionData)
  203. table_foreach(LI_Data,function(p,str)
  204. SetProperty(LastIns,p,str)
  205. end)
  206. end
  207. table.insert(InstanceList,LastIns)
  208. LastIns[parnt] = CurPar
  209. end
  210. end)
  211. table_remove(ICList,1)
  212. table_foreach(ICList,function(a,b)
  213. b = split(b,">")
  214. InstanceList[tonum(b[1])][props[tonum(b[2])]] = InstanceList[tonum(b[3])]
  215. end)
  216.  
  217. return Model:GetChildren()
  218. end
  219.  
  220. local Objects = Decode('Name,PrimaryPart,Color,Transparency,Position,Size,DisplayDistanceType,HealthDisplayType,NameOcclusion,Health,MaxHealth,HipHeight,WalkSpeed,BottomSurface,TopSurface,Scale,Orientation,Rotation,CFrame,Te'
  221. ..'xture,C0,C1,Part0,Part1,SoundId,Volume,AttachmentPoint,AttachmentPos,Locked,CanCollide,MeshId,TextureId,MeshType,Value,AnimationId,Material,Range;Part,Model,Attachment,Humanoid,SpecialMesh,Decal,Motor'
  222. ..'6D,Sound,MeshPart,Accessory,Vector3Value,Weld,Script,StringValue,Animation,NumberValue,PointLight;Part|Werewolf|HumanoidRootPart|0.898,0.8941,0.8745|1|5.5542,3.9695,44.6162|3.3792,3.3792,1.6896|RootRi'
  223. ..'gAttachment|Zombie|2|1|0|1000000|10000000|2.2999|35|Head|5.5542,7.6021,44.6167|3.3792,1.6896,1.6896|1.25,1.25,1.25|FaceCenterAttachment|0,0,-0.0005|0,0,-0.0001|0,0,-0.0005,1,0,0,-0.0001,1,-0.0001,-0.0'
  224. ..'001,0,1|FaceFrontAttachment|0,0,-1.0143|0,0,-1.0143,1,0,0,-0.0001,1,-0.0001,-0.0001,0,1|HairAttachment|0,1.0137,-0.0005|0,1.0137,-0.0005,1,0,0,-0.0001,1,-0.0001,-0.0001,0,1|HatAttachment|NeckRigAttach'
  225. ..'ment|-0,-0.8449,-0.0005|-0,-0.8449,-0.0005,1,0,0,0,1,0,0,0,1|face|rbxasset://textures/face.png|Neck|0.0061,1.4707,0.0218,1,0,0,0,1,0,0,0,1|Death|Moan|rbxassetid://2468310619|Moan2|rbxassetid://3573537'
  226. ..'59|5|Moan3|rbxassetid://747719443|Moan4|rbxassetid://345091806|1.2024,-0.5986,-0.0196,0.4671,0,0.8841,0,1,0,-0.8842,0,0.4671|1.1173,-0.5986,0.3565,-0.2232,0,0.9747,0,1,0,-0.9748,0,-0.2232|LeftUpperArm'
  227. ..'|3.2597,5.706,44.5993|1.4857,2.137,1.6538|LeftShoulderRigAttachment|0.1826,0.6289,0.0169|0.1826,0.6289,0.0169,1,0,0,0,1,0,0,0,1|LeftElbowRigAttachment|-0.2392,-0.4694,0.0169|-0.2392,-0.4694,0.0169,1,0'
  228. ..',0,0,1,0,0,0,1|LeftShoulderAttachment|-0.24,1.0513,0.0169|-0.24,1.0513,0.0169,1,0,0,0,1,0,0,0,1|LeftShoulder|-2.1057,1.0483,0.0218,1,0,0,0,1,0,0,0,1|LeftLowerArm|2.8274,4.4698,44.7249|1.4484,2.1385,1.'
  229. ..'6648|0.1931,0.7668,-0.1087|0.1931,0.7668,-0.1087,1,0,0,0,1,0,0,0,1|LeftWristRigAttachment|0.1931,-0.5849,-0.1087|0.1931,-0.5849,-0.1087,1,0,0,0,1,0,0,0,1|LeftElbow|LeftHand|2.9163,2.9502,44.3629|1.308'
  230. ..'7,1.873,1.2858|0.1043,0.9347,0.2532|0.1043,0.9347,0.2532,1,0,0,0,1,0,0,0,1|LeftGripAttachment|0.1035,0.4279,0.2532|-90,-0,0|-90,-0,-0|0.1035,0.4279,0.2532,1,0,-0,0,0,1,0,-1,0|LeftWrist|RightUpperArm|7'
  231. ..'.8487,5.706,44.5993|RightShoulderRigAttachment|-0.1826,0.6289,0.0169|-0.1826,0.6289,0.0169,1,0,0,0,1,0,0,0,1|RightElbowRigAttachment|0.2399,-0.4694,0.0169|0.2399,-0.4694,0.0169,1,0,0,0,1,0,0,0,1|Right'
  232. ..'ShoulderAttachment|0.2399,1.0513,0.0169|0.2399,1.0513,0.0169,1,0,0,0,1,0,0,0,1|RightShoulder|2.1181,1.0483,0.0218,1,0,0,0,1,0,0,0,1|RightLowerArm|8.281,4.4698,44.7249|-0.1924,0.7668,-0.1087|-0.1924,0.'
  233. ..'7668,-0.1087,1,0,0,0,1,0,0,0,1|RightWristRigAttachment|-0.1924,-0.5849,-0.1087|-0.1924,-0.5849,-0.1087,1,0,0,0,1,0,0,0,1|RightElbow|RightHand|8.1921,2.9502,44.3629|-0.1036,0.9347,0.2532|-0.1036,0.9347'
  234. ..',0.2532,1,0,0,0,1,0,0,0,1|RightGripAttachment|-0.1036,0.4279,0.2532|-0.1036,0.4279,0.2532,1,0,-0,0,0,1,0,-1,0|RightWrist|LeftFoot|4.2144,0.34,44.2249|1.2553,0.68,2.0634|LeftAnkleRigAttachment|0.4949,-'
  235. ..'0.0032,0.3912|0.4949,-0.0032,0.3912,1,0,0,0,1,0,0,0,1|LeftFootAttachment|0.4949,-0.3411,0.3912|0,0,0|0.4949,-0.3411,0.3912,1,-0.0001,0,0,1,-0.0001,0,0,1|LeftAnkle|0.3513,-1.1633,0.0161,1,0,0,0,1,0,0,0'
  236. ..',1|LeftLowerLeg|4.3581,1.5001,44.6|1.2791,2.2114,2.1372|LeftKneeRigAttachment|0.3513,0.5263,0.0161|0.3513,0.5263,0.0161,1,0,0,0,1,0,0,0,1|0.3513,-1.1633,0.0161|LeftKnee|0.1617,-0.3452,0.2779,1,0,0,0,1'
  237. ..',0,0,0,1|LeftUpperLeg|4.5477,2.3715,44.3383|1.6757,2.4428,1.6835|LeftHipRigAttachment|0.1617,1.0065,0.2779|0.1617,1.0065,0.2779,1,0,0,0,1,0,0,0,1|0.1617,-0.3452,0.2779|LeftHip|-0.7642,-0.329,0.3137,1,'
  238. ..'0,0,0,1,0,0,0,1|RightFoot|6.894,0.34,44.2249|RightAnkleRigAttachment|-0.495,-0.0032,0.3914|-0.495,-0.0032,0.3914,1,0,0,0,1,0,0,0,1|RightFootAttachment|-0.495,-0.3411,0.3912|-0.495,-0.3411,0.3912,1,-0.'
  239. ..'0001,0,0,1,-0.0001,0,0,1|RightAnkle|-0.3514,-1.1633,0.0163,1,0,0,0,1,0,0,0,1|RightLowerLeg|6.7503,1.5001,44.6|RightKneeRigAttachment|-0.3514,0.5263,0.0162|-0.3514,0.5263,0.0162,1,0,0,0,1,0,0,0,1|-0.35'
  240. ..'14,-1.1633,0.0163|RightKnee|-0.1618,-0.3452,0.278,1,0,0,0,1,0,0,0,1|RightUpperLeg|6.5607,2.3715,44.3383|RightHipRigAttachment|-0.1618,1.0065,0.2779|-0.1618,1.0065,0.2779,1,0,0,0,1,0,0,0,1|-0.1618,-0.3'
  241. ..'452,0.278|RightHip|0.9254,-0.329,0.3137,1,0,0,0,1,0,0,0,1|UpperTorso|5.548,5.2866,44.5943|3.8932,3.8128,2.5451|WaistRigAttachment|0.0061,-0.6413,0.0218|0.0061,-0.6413,0.0218,1,0,0,0,1,0,0,0,1|0.0061,1'
  242. ..'.4707,0.0218|-2.1057,1.0483,0.0218|2.1181,1.0483,0.0218|LeftCollarAttachment|-1.6835,1.4707,0.0218|-1.6835,1.4707,0.0218,1,0,0,0,1,0,0,0,1|RightCollarAttachment|1.6957,1.4707,0.0218|1.6957,1.4707,0.02'
  243. ..'18,1,0,0,0,1,0,0,0,1|NeckAttachment|BodyBackAttachment|0.0061,-0.2189,0.8666|0.0061,-0.2189,0.8666,1,0,0,0,1,0,0,0,1|BodyFrontAttachment|0.0061,-0.2189,-0.823|0.0061,-0.2189,-0.823,1,0,0,0,1,0,0,0,1|W'
  244. ..'aist|0.0806,0.9382,0.3137,1,0,0,0,1,0,0,0,1|LowerTorso|5.4735,3.707,44.3025|3.7848,1.9225,2.9093|0.0806,0.2624,0.3137|0.0806,0.2624,0.3137,1,0,0,0,1,0,0,0,1|0.0806,0.9382,0.3137|-0.7642,-0.329,0.3137|'
  245. ..'0.9254,-0.329,0.3137|WaistCenterAttachment|0.0806,-0.329,0.3137|0.0806,-0.329,0.3137,1,0,0,0,1,0,0,0,1|WaistFrontAttachment|0.0806,-0.329,-0.5311|0.0806,-0.329,-0.5311,1,0,0,0,1,0,0,0,1|WaistBackAttac'
  246. ..'hment|0.0806,-0.329,1.1585|0.0806,-0.329,1.1585,1,0,0,0,1,0,0,0,1|Root|Werewolf Head|0,0.2099,0.1199,1,0,0,0,1,0,0,0,1|0,0.2099,0.1199|Handle|5.5542,8.0921,44.4139|2.7033,2.5344,3.0412|0|1.7065,1.706'
  247. ..'5,1.7065|http://www.roblox.com/asset/?id=132556251 |http://www.roblox.com/asset/?id=132554829|5|0,0.5237,0.2022|0,-0.0001,-0.0001|0,0.5237,0.2022,1,0,-0.0001,-0.0001,1,-0.0001,0,0,1|OriginalSize|1.599'
  248. ..'9,1.4999,1.8|AccessoryWeld|AI|Health|Respawn|Animate|climb|ClimbAnim|rbxassetid://1083182000|fall|FallAnim|rbxassetid://1083189019|idle|Animation1|rbxassetid://1083195517|Weight|9|Animation2|rbxasseti'
  249. ..'d://1083214717|jump|JumpAnim|rbxassetid://1083218792|msg|sit|SitAnim|http://www.roblox.com/asset/?id=507768133|swim|Swim|rbxassetid://1083222527|swimidle|SwimIdle|rbxassetid://1083225406|toolnone|Tool'
  250. ..'NoneAnim|http://www.roblox.com/asset/?id=507768375|walk|RunAnim|rbxassetid://1083178339|SoundScript|Eye|1,0,0|288|6.1511,8.2007,43.6071|0,-102.89,0|0.5999,0.4599,0.676|2|4.9752,8.2007,43.5626|0,-62.15'
  251. ..'01,0;0,1>2>2,13>23>71,13>24>5,19>23>5,19>24>126,20>23>5,20>24>124,25>23>71,25>24>21,29>23>21,29>24>26,33>23>26,33>24>30,38>23>71,38>24>34,42>23>34,42>24>39,46>23>39,46>24>43,50>23>51,50>24>47,54>23>55'
  252. ..',54>24>51,58>23>82,58>24>55,62>23>63,62>24>59,66>23>67,66>24>63,70>23>82,70>24>67,81>23>82,81>24>71,90>23>2,90>24>82,96>23>92,96>24>5;2|1:2;n;1|1:3|3:4|4:5|5:6|6:7|3:4|3:4;n;3|1:8;p;4|1:9|7:10|8:11|9:'
  253. ..'12|10:13|11:14|12:15|13:16;1|1:17|3:4|5:18|6:19|14:12|15:12|3:4|3:4;n;5|16:20;3|1:21|5:22|17:23|18:23|19:24;3|1:25|5:26|17:23|18:23|19:27;3|1:28|5:29|17:23|18:23|19:30;3|1:31|5:29|17:23|18:23|19:30;3|'
  254. ..'1:32|5:33|19:34;6|1:35|20:36;7|1:37|21:38|22:34;8|1:39;8|1:40|25:41|26:5;8|1:42|25:43|26:44;8|1:45|25:46|26:5;8|1:47|25:48|26:5;7|22:49;7|22:50;p;9|1:51|5:52|6:53;n;3|1:54|5:55|19:56;3|1:57|5:58|19:59'
  255. ..';3|1:60|5:61|19:62;7|1:63|21:64|22:56;p;9|1:65|5:66|6:67;n;3|1:57|5:68|19:69;3|1:70|5:71|19:72;7|1:73|21:59|22:69;p;9|1:74|5:75|6:76;n;3|1:70|5:77|19:78;3|1:79|5:80|17:81|18:82|19:83;7|1:84|21:72|22:7'
  256. ..'8;p;9|1:85|5:86|6:53;n;3|1:87|5:88|19:89;3|1:90|5:91|19:92;3|1:93|5:94|19:95;7|1:96|21:97|22:89;p;9|1:98|5:99|6:67;n;3|1:90|5:100|19:101;3|1:102|5:103|19:104;7|1:105|21:92|22:101;p;9|1:106|5:107|6:76;'
  257. ..'n;3|1:102|5:108|19:109;3|1:110|5:111|17:81|18:82|19:112;7|1:113|21:104|22:109;p;9|1:114|5:115|6:116;n;3|1:117|5:118|19:119;3|1:120|5:121|17:122|18:122|19:123;7|1:124|21:125|22:119;p;9|1:126|5:127|6:12'
  258. ..'8;n;3|1:129|5:130|19:131;3|1:117|5:132|19:125;7|1:133|21:134|22:131;p;9|1:135|5:136|6:137;n;3|1:138|5:139|19:140;3|1:129|5:141|19:134;7|1:142|21:143|22:140;p;9|1:144|5:145|6:116;n;3|1:146|5:147|19:148'
  259. ..';3|1:149|5:150|17:122|18:122|19:151;7|1:152|21:153|22:148;p;9|1:154|5:155|6:128;n;3|1:156|5:157|19:158;3|1:146|5:159|19:153;7|1:160|21:161|22:158;p;9|1:162|5:163|6:137;n;3|1:164|5:165|19:166;3|1:156|5'
  260. ..':167|19:161;7|1:168|21:169|22:166;p;9|1:170|5:171|6:172;n;3|1:173|5:174|19:175;3|1:32|5:176|19:38;3|1:54|5:177|19:64;3|1:87|5:178|19:97;3|1:179|5:180|19:181;3|1:182|5:183|19:184;3|1:185|5:176|19:38;3|'
  261. ..'1:186|5:187|19:188;3|1:189|5:190|19:191;7|1:192|21:193|22:175;p;9|1:194|5:195|6:196;n;3|1:8|5:197|19:198;3|1:173|5:199|19:193;3|1:138|5:200|19:143;3|1:164|5:201|19:169;3|1:202|5:203|19:204;3|1:205|5:2'
  262. ..'06|19:207;3|1:208|5:209|19:210;7|1:211|22:198;p;10|1:212|27:213|28:214;n;1|1:215|29:5|5:216|6:217|30:218|14:12|15:12;n;5|16:219|31:220|32:221|33:222;3|1:31|5:223|17:224|18:224|19:225;11|1:226|34:227;1'
  263. ..'2|1:228|21:225|22:30;p;p;13|1:229;13|1:230;13|1:231;13|1:232;n;14|1:233;n;15|1:234|35:235;p;14|1:236;n;15|1:237|35:238;p;14|1:239;n;15|1:240|35:241;n;16|1:242|34:243;p;15|1:244|35:245;n;16|1:242|34:5;'
  264. ..'p;p;14|1:246;n;15|1:247|35:248;p;14|1:249;14|1:250;n;15|1:251|35:252;p;14|1:253;n;15|1:254|35:255;p;14|1:256;n;15|1:257|35:258;p;14|1:259;n;15|1:260|35:261;p;14|1:262;n;15|1:263|35:264;p;p;13|1:265;9|'
  265. ..'1:266|3:267|36:268|5:269|17:270|6:271|3:267|3:267;n;17|3:267|37:272|3:267|3:267;p;9|1:266|3:267|36:268|5:273|17:274|6:271|3:267|3:267;n;17|3:267|37:272|3:267|3:267;p;p;')
  266. for _,Object in pairs(Objects) do
  267. Object.Parent = script and script.Parent==workspace and script or workspace
  268. end
  269. for _,f in pairs(ActualScripts) do f() end
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