Itsyuumello2

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Nov 29th, 2019
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  1. on death of zombie:
  2. add 500 to {xp.%player%}
  3. send "&a+500 xp"
  4. execute console command "/playsound entity.experience_orb.pickup master %player% ~ ~ ~ 1 1 1"
  5. if {xp.%player%} is greater than or equal to 10000:
  6. add 1 to {level.%player%}
  7. send "&e&lLEVEL UP!"
  8. execute console command "/playsound entity.firework.launch master %player% ~ ~ ~ 1 1 1"
  9. wait 1 seconds
  10. execute console command "/playsound entity.firework.large_blast master %player% ~ ~ ~ 1 1 1"
  11.  
  12. on death of skeleton:
  13. add 500 to {xp.%player%}
  14. send "&a+500 xp"
  15. execute console command "/playsound entity.experience_orb.pickup master %player% ~ ~ ~ 1 1 1"
  16. if {xp.%player%} is greater than or equal to 10000:
  17. add 1 to {level.%player%}
  18. send "&e&l"
  19. execute console command "/playsound entity.firework.launch master %player% ~ ~ ~ 1 1 1"
  20. wait 1 seconds
  21. execute console command "/playsound entity.firework.large_blast master %player% ~ ~ ~ 1 1 1"
  22.  
  23. command /addxp <player>:
  24. trigger:
  25. add 5000 to {xp.%player%}
  26. send "&7%player% &a+5000 XP"
  27.  
  28. on death of creeper:
  29. add 10000 to {xp.%player%}
  30. send "&a+10000 xp"
  31. execute console command "/playsound entity.experience_orb.pickup master %player% ~ ~ ~ 1 1 1"
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