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- on death of zombie:
- add 500 to {xp.%player%}
- send "&a+500 xp"
- execute console command "/playsound entity.experience_orb.pickup master %player% ~ ~ ~ 1 1 1"
- if {xp.%player%} is greater than or equal to 10000:
- add 1 to {level.%player%}
- send "&e&lLEVEL UP!"
- execute console command "/playsound entity.firework.launch master %player% ~ ~ ~ 1 1 1"
- wait 1 seconds
- execute console command "/playsound entity.firework.large_blast master %player% ~ ~ ~ 1 1 1"
- on death of skeleton:
- add 500 to {xp.%player%}
- send "&a+500 xp"
- execute console command "/playsound entity.experience_orb.pickup master %player% ~ ~ ~ 1 1 1"
- if {xp.%player%} is greater than or equal to 10000:
- add 1 to {level.%player%}
- send "&e&l"
- execute console command "/playsound entity.firework.launch master %player% ~ ~ ~ 1 1 1"
- wait 1 seconds
- execute console command "/playsound entity.firework.large_blast master %player% ~ ~ ~ 1 1 1"
- command /addxp <player>:
- trigger:
- add 5000 to {xp.%player%}
- send "&7%player% &a+5000 XP"
- on death of creeper:
- add 10000 to {xp.%player%}
- send "&a+10000 xp"
- execute console command "/playsound entity.experience_orb.pickup master %player% ~ ~ ~ 1 1 1"
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