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- local Class = {}
- local CollectionService = game:GetService("CollectionService");
- function Class.Add(Object,Tag)
- if Object ~= nil then
- CollectionService:AddTag(Object,Tag);
- else
- return
- end
- end
- function Class.Has(Object,Tag)
- if Object ~= nil then
- return CollectionService:HasTag(Object,Tag);
- end
- end
- function Class.Remove(Object,Tag)
- if Object ~= nil and CollectionService:HasTag(Object,Tag) then
- CollectionService:RemoveTag(Object,Tag);
- end
- end
- return Class
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