doryna2281337

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Jul 25th, 2019
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  1. -----------//Elio Blasio\\-----------
  2. --[[Movelist
  3. E = Equip/Unequip, click to shoot, hold to spray
  4. T = Taunt
  5. ---------]]
  6.  
  7. --Ayy i'm not dead yet, take that haters, if i even had any to begin with.--
  8. --Keeping this script small since big ones will cause major lag & exceed script limits--
  9. --Using a FE converter because i'm way too lazy to create remotes for it--
  10.  
  11. if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
  12. do
  13. script.Parent = owner.Character
  14. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
  15. local function NewFakeEvent()
  16. local Bind = Instance.new("BindableEvent")
  17. local Fake;Fake = {Connections = {},
  18. fakeEvent=true;
  19. Connect=function(self,Func)
  20. Bind.Event:connect(Func)
  21. self.Connections[Bind] = true
  22. return setmetatable({Connected = true},{
  23. __index = function (self,Index)
  24. if Index:lower() == "disconnect" then
  25. return function() Fake.Connections[Bind] = false;self.Connected = false end
  26. end
  27. return Fake[Index]
  28. end;
  29. __tostring = function() return "Connection" end;
  30. })
  31. end}
  32. Fake.connect = Fake.Connect;return Fake;
  33. end
  34. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  35. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  36. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  37. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  38. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  39. local function TriggerEvent(self,Event,...)
  40. local Trigger = Mouse[Event]
  41. if Trigger and Trigger.fakeEvent and Trigger.Connections then
  42. for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
  43. end
  44. end
  45. Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
  46. Event.OnServerEvent:Connect(function(FiredBy,Input)
  47. if FiredBy.Name ~= owner.Name then return end
  48. if Input.MouseEvent then
  49. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  50. else
  51. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  52. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
  53. for _,Action in pairs(ContextActionService.Actions) do
  54. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  55. end
  56. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  57. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  58. end
  59. end)
  60. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  61. Event.Parent = NLS([[
  62. local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
  63. local Input = function(Input,gameProcessedEvent)
  64. if gameProcessedEvent then return end
  65. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  66. end
  67. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  68. local Hit,Target
  69. while wait(1/30) do
  70. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  71. Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  72. end
  73. end
  74. ]],owner.Character)
  75. end
  76. RealGame = game;game = setmetatable({},{
  77. __index = function (self,Index)
  78. local Sandbox = function (Thing)
  79. if Thing:IsA("Player") then
  80. local RealPlayer = Thing
  81. return setmetatable({},{
  82. __index = function (self,Index)
  83. local Type = type(RealPlayer[Index])
  84. if Type == "function" then
  85. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  86. return function (self)return InternalData["Mouse"] end
  87. end
  88. return function (self,...)return RealPlayer[Index](RealPlayer,...) end
  89. end
  90. return RealPlayer[Index]
  91. end;
  92. __tostring = function(self) return RealPlayer.Name end
  93. })
  94. end
  95. end
  96. if RealGame[Index] then
  97. local Type = type(RealGame[Index])
  98. if Type == "function" then
  99. if Index:lower() == "getservice" or Index:lower() == "service" then
  100. return function (self,Service)
  101. local FakeServices = {
  102. ["players"] = function()
  103. return setmetatable({},{
  104. __index = function (self2,Index2)
  105. local RealService = RealGame:GetService(Service)
  106. local Type2 = type(Index2)
  107. if Type2 == "function" then
  108. return function (self,...) return RealService[Index2](RealService,...)end
  109. else
  110. if Index2:lower() == "localplayer" then return Sandbox(owner) end
  111. return RealService[Index2]
  112. end
  113. end;
  114. __tostring = function(self) return RealGame:GetService(Service).Name end
  115. })
  116. end;
  117. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  118. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  119. ["runservice"] = function()
  120. return setmetatable({},{
  121. __index = function(self2,Index2)
  122. local RealService = RealGame:GetService(Service)
  123. local Type2 = type(Index2)
  124. if Type2 == "function" then
  125. return function (self,...) return RealService[Index2](RealService,...) end
  126. else
  127. local RunServices = {
  128. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  129. ["renderstepped"] = function() return RealService["Stepped"] end
  130. }
  131. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  132. return RealService[Index2]
  133. end
  134. end
  135. })
  136. end
  137. }
  138. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  139. return RealGame:GetService(Service)
  140. end
  141. end
  142. return function (self,...) return RealGame[Index](RealGame,...) end
  143. else
  144. if game:GetService(Index) then return game:GetService(Index) end
  145. return RealGame[Index]
  146. end
  147. end
  148. return nil
  149. end
  150. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
  151.  
  152. Player=game.Players.LocalPlayer
  153. Character=Player.Character
  154. Character.Humanoid.Name = "noneofurbusiness"
  155. hum = Character.noneofurbusiness
  156. LeftArm=Character["Left Arm"]
  157. LeftLeg=Character["Left Leg"]
  158. RightArm=Character["Right Arm"]
  159. RightLeg=Character["Right Leg"]
  160. Root=Character["HumanoidRootPart"]
  161. Head=Character["Head"]
  162. Torso=Character["Torso"]
  163. Neck=Torso["Neck"]
  164. mouse = Player:GetMouse()
  165. walking = false
  166. jumping = false
  167. attacking = false
  168. firsttime = false
  169. tauntdebounce = false
  170. position = nil
  171. MseGuide = true
  172. running = false
  173. settime = 0
  174. sine = 0
  175. t = 0
  176. ws = 100
  177. change = 1
  178. combo1 = true
  179. equip = false
  180. dgs = 75
  181. combo2 = false
  182. switch1 = true
  183. switch2 = false
  184. firsttime2 = false
  185. combo3 = false
  186. gunallowance = false
  187. shooting = false
  188. RunSrv = game:GetService("RunService")
  189. RenderStepped = game:GetService("RunService").RenderStepped
  190. removeuseless = game:GetService("Debris")
  191.  
  192. screenGui = Instance.new("ScreenGui")
  193. screenGui.Parent = script.Parent
  194.  
  195. local HEADLERP = Instance.new("ManualWeld")
  196. HEADLERP.Parent = Head
  197. HEADLERP.Part0 = Head
  198. HEADLERP.Part1 = Head
  199. HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  200.  
  201. local TORSOLERP = Instance.new("ManualWeld")
  202. TORSOLERP.Parent = Root
  203. TORSOLERP.Part0 = Torso
  204. TORSOLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  205.  
  206. local ROOTLERP = Instance.new("ManualWeld")
  207. ROOTLERP.Parent = Root
  208. ROOTLERP.Part0 = Root
  209. ROOTLERP.Part1 = Torso
  210. ROOTLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  211.  
  212. local RIGHTARMLERP = Instance.new("ManualWeld")
  213. RIGHTARMLERP.Parent = RightArm
  214. RIGHTARMLERP.Part0 = RightArm
  215. RIGHTARMLERP.Part1 = Torso
  216. RIGHTARMLERP.C0 = CFrame.new(-1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  217.  
  218. local LEFTARMLERP = Instance.new("ManualWeld")
  219. LEFTARMLERP.Parent = LeftArm
  220. LEFTARMLERP.Part0 = LeftArm
  221. LEFTARMLERP.Part1 = Torso
  222. LEFTARMLERP.C0 = CFrame.new(1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  223.  
  224. local RIGHTLEGLERP = Instance.new("ManualWeld")
  225. RIGHTLEGLERP.Parent = RightLeg
  226. RIGHTLEGLERP.Part0 = RightLeg
  227. RIGHTLEGLERP.Part1 = Torso
  228. RIGHTLEGLERP.C0 = CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  229.  
  230. local LEFTLEGLERP = Instance.new("ManualWeld")
  231. LEFTLEGLERP.Parent = LeftLeg
  232. LEFTLEGLERP.Part0 = LeftLeg
  233. LEFTLEGLERP.Part1 = Torso
  234. LEFTLEGLERP.C0 = CFrame.new(0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  235.  
  236. local function weldBetween(a, b)
  237. local weld = Instance.new("ManualWeld", a)
  238. weld.Part0 = a
  239. weld.Part1 = b
  240. weld.C0 = a.CFrame:inverse() * b.CFrame
  241. return weld
  242. end
  243.  
  244. function MAKETRAIL(PARENT,POSITION1,POSITION2,LIFETIME,COLOR)
  245. A = Instance.new("Attachment", PARENT)
  246. A.Position = POSITION1
  247. A.Name = "A"
  248. B = Instance.new("Attachment", PARENT)
  249. B.Position = POSITION2
  250. B.Name = "B"
  251. tr1 = Instance.new("Trail", PARENT)
  252. tr1.Attachment0 = A
  253. tr1.Attachment1 = B
  254. tr1.Enabled = true
  255. tr1.Lifetime = LIFETIME
  256. tr1.TextureMode = "Static"
  257. tr1.LightInfluence = 0
  258. tr1.Color = COLOR
  259. tr1.Transparency = NumberSequence.new(0, 1)
  260. end
  261.  
  262. shirt = Instance.new("Shirt", Character)
  263. shirt.Name = "Shirt"
  264. pants = Instance.new("Pants", Character)
  265. pants.Name = "Pants"
  266. Character.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=2278030537"
  267. Character.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=2278030537"
  268.  
  269. skull = Instance.new("Part",Character)
  270. skull.Size = Vector3.new(2,2,2)
  271. skull.CFrame = Head.CFrame
  272. skull.CanCollide = false
  273. skullweld = Instance.new("Weld",skull)
  274. skullweld.Part0 = skull
  275. skullweld.Part1 = Head
  276. skullweld.C0 = skull.CFrame:inverse() * Head.CFrame
  277. mskull = Instance.new("SpecialMesh", skull)
  278. mskull.MeshType = "FileMesh"
  279. mskull.Scale = Vector3.new(1.12, 1.12, 1.12)
  280. mskull.MeshId,mskull.TextureId = 'http://www.roblox.com/asset/?id=181343290','http://www.roblox.com/asset/?id=181343313'
  281. fedora = Instance.new("Part",Character)
  282. fedora.Size = Vector3.new(2,2,2)
  283. fedora.CFrame = Head.CFrame
  284. fedora.CanCollide = false
  285. fedoraweld = Instance.new("Weld",fedora)
  286. fedoraweld.Part0 = fedora
  287. fedoraweld.Part1 = Head
  288. fedoraweld.C0 = fedora.CFrame:inverse() * Head.CFrame * CFrame.new(0,-.8,0)
  289. mfedora = Instance.new("SpecialMesh", fedora)
  290. mfedora.MeshType = "FileMesh"
  291. mfedora.Scale = Vector3.new(1.1, 1.1, 1.1)
  292. mfedora.MeshId,mfedora.TextureId = 'http://www.roblox.com/asset/?id=13640868','http://www.roblox.com/asset/?id=431036192'
  293. tommygun = Instance.new("Part",Character)
  294. tommygun.Size = Vector3.new(2,2,2)
  295. tommygun.CFrame = RightArm.CFrame
  296. tommygun.CanCollide = false
  297. tommygunweld = Instance.new("Weld",tommygun)
  298. tommygunweld.Part0 = tommygun
  299. tommygunweld.Part1 = RightArm
  300. tommygunweld.C0 = tommygun.CFrame:inverse() * RightArm.CFrame * CFrame.new(0,-.80,1.25) * CFrame.Angles(math.rad(98),math.rad(0),0)
  301. mtommygun = Instance.new("SpecialMesh", tommygun)
  302. mtommygun.MeshType = "FileMesh"
  303. mtommygun.Scale = Vector3.new(1, 1, 1)
  304. mtommygun.MeshId,mtommygun.TextureId = 'http://www.roblox.com/asset/?id=116679805','http://www.roblox.com/asset/?id=116679995'
  305. shootbox = Instance.new("Part",Character)
  306. shootbox.Size = Vector3.new(.2,.2,.2)
  307. shootbox.CanCollide = false
  308. shootbox.Transparency = 1
  309. shootbox.CFrame = tommygun.CFrame
  310. shootboxweld = weldBetween(shootbox,tommygun)
  311. shootboxweld.C0 = CFrame.new(0,-.05,2.62)
  312. light = Instance.new("PointLight", shootbox)
  313. light.Color = BrickColor.new("Bright yellow").Color
  314. light.Range = 5
  315. light.Brightness = 11
  316. light.Enabled = false
  317. particlemiter1 = Instance.new("ParticleEmitter", shootbox)
  318. particlemiter1.Enabled = false
  319. particlemiter1.Texture = "rbxassetid://461242617"
  320. particlemiter1.Lifetime = NumberRange.new(.1)
  321. particlemiter1.Size = NumberSequence.new(1,0)
  322. particlemiter1.Rate = 20
  323. particlemiter1.RotSpeed = NumberRange.new(0)
  324. particlemiter1.Speed = NumberRange.new(0)
  325. tommygunammo = Instance.new("Part",Character)
  326. tommygunammo.Size = Vector3.new(2,2,2)
  327. tommygunammo.CFrame = tommygun.CFrame
  328. tommygunammo.CanCollide = false
  329. tommygunammoweld = Instance.new("Weld",tommygunammo)
  330. tommygunammoweld.Part0 = tommygunammo
  331. tommygunammoweld.Part1 = tommygun
  332. tommygunammoweld.C0 = tommygun.CFrame:inverse() * tommygun.CFrame * CFrame.new(0,.4,.25) * CFrame.Angles(math.rad(0),math.rad(0),0)
  333. mtommygunammo = Instance.new("SpecialMesh", tommygunammo)
  334. mtommygunammo.MeshType = "FileMesh"
  335. mtommygunammo.Scale = Vector3.new(1, 1, 1)
  336. mtommygunammo.MeshId,mtommygunammo.TextureId = 'http://www.roblox.com/asset/?id=116740155','http://www.roblox.com/asset/?id=116679995'
  337. mask = Instance.new("Part",Character)
  338. mask.Size = Vector3.new(2,2,2)
  339. mask.CFrame = Head.CFrame
  340. mask.CanCollide = false
  341. maskweld = Instance.new("Weld",mask)
  342. maskweld.Part0 = mask
  343. maskweld.Part1 = Head
  344. maskweld.C0 = mask.CFrame:inverse() * Head.CFrame * CFrame.new(-.2,0,.62) * CFrame.Angles(math.rad(0),math.rad(10),math.rad(0))
  345. mmask = Instance.new("SpecialMesh", mask)
  346. mmask.MeshType = "FileMesh"
  347. mmask.Scale = Vector3.new(1.25, 1.25, 1.25)
  348. mmask.MeshId,mmask.TextureId = 'http://www.roblox.com/asset/?id=12470186','http://www.roblox.com/asset/?id=12470201'
  349.  
  350. while true do
  351. swait()
  352. sine = sine + change
  353. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  354. local velderp = root.Velocity.y
  355. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  356. if equipped == true or equipped == false then
  357. if attack == false then
  358. idle = idle + 1
  359. else
  360. idle = 0
  361. end
  362. if 1 < root.Velocity.y and hitfloor == nil then
  363. Anim = "Jump"
  364. if attack == false then
  365. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.15)
  366. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  367. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  368. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  369. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1)
  370. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
  371. end
  372. elseif -1 > root.Velocity.y and hitfloor == nil then
  373. Anim = "Fall"
  374. if attack == false then
  375. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.15)
  376. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  377. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
  378. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
  379. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1)
  380. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1)
  381. end
  382. elseif torvel < 1 and hitfloor ~= nil then
  383. Anim = "Idle"
  384. change = .5
  385. if attack == false then
  386. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  387. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  388. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  389. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  390. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  391. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  392. HW.C0 = clerp(HW.C0, CF(0, 2 + 0.2 * Cos(sine / 20), 0) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  393. end
  394. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  395. Anim = "Walk"
  396. change = 1
  397. if attack == false then
  398. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(3 * Cos(sine / 7))), 0.15)
  399. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  400. RH.C0 = clerp(RH.C0, CF(1, -0.8 - 0.5 * Cos(sine / 7) / 2, 0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  401. LH.C0 = clerp(LH.C0, CF(-1, -0.8 + 0.5 * Cos(sine / 7) / 2, -0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  402. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  403. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  404. HW.C0 = clerp(HW.C0, CF(0, 2 + 0.2 * Cos(sine / 20), 0) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  405. end
  406. elseif torvel >= 25 and hitfloor ~= nil then
  407. Anim = "Sprint"
  408. change = 1.35
  409. if attack == false then
  410. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  411. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  412. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  413. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  414. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  415. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  416. end
  417. end
  418. end
  419.  
  420. coroutine.wrap(function()
  421. while wait() do
  422. hum.WalkSpeed = ws
  423. LeftArm.BrickColor = BrickColor.new("Really black")
  424. RightArm.BrickColor = BrickColor.new("Really black")
  425. Head.BrickColor = BrickColor.new("Really black")
  426. end
  427. end)()
  428. godmode = coroutine.wrap(function()
  429. for i,v in pairs(Character:GetChildren()) do
  430. if v:IsA("BasePart") and v ~= Root then
  431. v.Anchored = false
  432. end
  433. end
  434. while true do
  435. hum.MaxHealth = math.huge
  436. wait(0.0000001)
  437. hum.Health = math.huge
  438. wait()
  439. end
  440. end)
  441. godmode()
  442. ff = Instance.new("ForceField", Character)
  443. ff.Visible = false
  444.  
  445. coroutine.wrap(function()
  446. for i,v in pairs(Character:GetChildren()) do
  447. if v.Name == "Animate" then v:Remove()
  448. end
  449. end
  450. end)()
  451.  
  452. function damagealll(Radius,Position)
  453. local Returning = {}
  454. for _,v in pairs(workspace:GetChildren()) do
  455. if v~=Character and v:FindFirstChildOfClass('Humanoid') and v:FindFirstChild('Torso') or v:FindFirstChild('UpperTorso') then
  456. if v:FindFirstChild("Torso") then
  457. local Mag = (v.Torso.Position - Position).magnitude
  458. if Mag < Radius then
  459. table.insert(Returning,v)
  460. end
  461. elseif v:FindFirstChild("UpperTorso") then
  462. local Mag = (v.UpperTorso.Position - Position).magnitude
  463. if Mag < Radius then
  464. table.insert(Returning,v)
  465. end
  466. end
  467. end
  468. end
  469. return Returning
  470. end
  471.  
  472. ArtificialHB = Instance.new("BindableEvent", script)
  473. ArtificialHB.Name = "Heartbeat"
  474. script:WaitForChild("Heartbeat")
  475.  
  476. frame = 1 / 60
  477. tf = 0
  478. allowframeloss = false
  479. tossremainder = false
  480.  
  481.  
  482. lastframe = tick()
  483. script.Heartbeat:Fire()
  484.  
  485.  
  486. game:GetService("RunService").Heartbeat:connect(function(s, p)
  487. tf = tf + s
  488. if tf >= frame then
  489. if allowframeloss then
  490. script.Heartbeat:Fire()
  491. lastframe = tick()
  492. else
  493. for i = 1, math.floor(tf / frame) do
  494. script.Heartbeat:Fire()
  495. end
  496. lastframe = tick()
  497. end
  498. if tossremainder then
  499. tf = 0
  500. else
  501. tf = tf - frame * math.floor(tf / frame)
  502. end
  503. end
  504. end)
  505.  
  506. function swait(num)
  507. if num == 0 or num == nil then
  508. game:service("RunService").Stepped:wait(0)
  509. else
  510. for i = 0, num do
  511. game:service("RunService").Stepped:wait(0)
  512. end
  513. end
  514. end
  515.  
  516. doomtheme = Instance.new("Sound", Torso)
  517. doomtheme.Volume = 1
  518. doomtheme.Name = "doomtheme"
  519. doomtheme.Looped = true
  520. doomtheme.SoundId = "rbxassetid://318812395"
  521. doomtheme:Play()
  522.  
  523. Torso.ChildRemoved:connect(function(removed)
  524. if removed.Name == "doomtheme" then
  525.  
  526. doomtheme = Instance.new("Sound", Torso)
  527. doomtheme.Volume = 1
  528. doomtheme.Name = "doomtheme"
  529. doomtheme.Looped = true
  530. doomtheme.SoundId = "rbxassetid://318812395"
  531. doomtheme:Play()
  532. end
  533. end)
  534.  
  535. for _,n in pairs(Character:GetChildren()) do
  536. if n:IsA("Accessory") then n:Remove() end
  537. end
  538. for _,x in pairs(Character:GetChildren()) do
  539. if x:IsA("Decal") then x:Remove() end
  540. end
  541.  
  542. function SOUND(PARENT,ID,VOL,LOOP,REMOVE)
  543. so = Instance.new("Sound")
  544. so.Parent = PARENT
  545. so.SoundId = "rbxassetid://"..ID
  546. so.Volume = VOL
  547. so.Looped = LOOP
  548. so:Play()
  549. removeuseless:AddItem(so,REMOVE)
  550. end
  551.  
  552. mouse.KeyDown:connect(function(Press)
  553. Press=Press:lower()
  554. if Press=='t' then
  555. if tauntdebounce then return end
  556. tauntdebounce = true
  557. local b1 = Instance.new("BillboardGui",Head)
  558. b1.Size = UDim2.new(0,4,0,1.6)
  559. b1.StudsOffset = Vector3.new(0,0,0)
  560. b1.Name = "laff"
  561. b1.AlwaysOnTop = true
  562. b1.StudsOffset = Vector3.new(0,2,0)
  563. b1.Adornee = Head
  564. removeuseless:AddItem(b1,3)
  565. local b2 = Instance.new("TextLabel",b1)
  566. b2.BackgroundTransparency = 1
  567. b2.Text = "I will show u the pain..."
  568. b2.Font = "Garamond"
  569. b2.TextSize = 30
  570. b2.Name = "lafftext"
  571. b2.TextStrokeTransparency = 0
  572. b2.TextColor3 = BrickColor.new("Grey").Color
  573. b2.TextStrokeColor3 = Color3.new(0,0,0)
  574. b2.Size = UDim2.new(1,0,.5,0)
  575. laff = Instance.new("Sound",Head)
  576. laff.SoundId = "rbxassetid://2126502539"
  577. laff.Volume = 5
  578. laff:Play()
  579. wait(5)
  580. laff:Remove()
  581. tauntdebounce = false
  582. end
  583. end)
  584.  
  585. mouse.KeyDown:connect(function(Press)
  586. Press=Press:lower()
  587. if Press=='e' then
  588. if debounce then return end
  589. if equip then
  590. g1:Remove()
  591. light.Enabled = false
  592. pcall(function()
  593. temmy:Remove()
  594. end)
  595. for i,v in pairs(tommygun:GetDescendants()) do
  596. if v.Name == "temmy" then v:Remove()
  597. end
  598. end
  599. light.Enabled = false
  600. particlemiter1.Enabled = false
  601. hum.CameraOffset = Vector3.new(0,0,0)
  602. attacking = false
  603. equip = false
  604. shooting = false
  605. gunallowance = false
  606. ws = 100
  607. else
  608. g1 = Instance.new("BodyGyro", Root)
  609. g1.D = 175
  610. g1.P = 20000
  611. g1.MaxTorque = Vector3.new(0,9000,0)
  612. g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p)
  613. attacking = true
  614. debounce = true
  615. equip = true
  616. coroutine.wrap(function()
  617. while equip do
  618. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.1)
  619. ws = 100
  620. swait()
  621. if Root.Velocity.y > 1 then
  622. position = "Jump3"
  623. elseif Root.Velocity.y < -1 then
  624. position = "Falling3"
  625. elseif Root.Velocity.Magnitude > 2 and running == false and attacking == true then
  626. position = "Walk3"
  627. elseif Root.Velocity.Magnitude < 2 and running == false and attacking == true then
  628. position = "Idle4"
  629. end
  630. end
  631. end)()
  632. coroutine.wrap(function()
  633. while equip do
  634. swait()
  635. settime = 0.05
  636. sine = sine + change
  637. if position == "Jump3" and attacking and not running then
  638. change = .65
  639. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  640. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  641. elseif position == "Falling3" and attacking and not running then
  642. change = .65
  643. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.4)
  644. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.4)
  645. elseif position == "Walk3" and attacking == true and running == false then
  646. change = .65
  647. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0.05*math.sin(sine/4), 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)),.2)
  648. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0), math.cos(25 * math.cos(sine/8))), 0.1)
  649. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) , math.cos(25 * math.cos(sine/8))), 0.1)
  650. elseif position == "Idle4" and attacking == true and running == false then
  651. change = .65
  652. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/25), 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)),.1)
  653. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  654. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/25), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.1)
  655. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  656. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/25), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  657. end
  658. end
  659. end)()
  660. SOUND(RightArm,898163129,6,false,2)
  661. for i = 1, 30 do
  662. tommygunweld.C0 = tommygunweld.C0:lerp(CFrame.new(0,-.68,1.25) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-12)),.25)
  663. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1, 0.1, 0.4) * CFrame.Angles(math.rad(-90), math.rad(-60), math.rad(0)), 0.25)
  664. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)), 0.25)
  665. swait()
  666. end
  667. gunallowance = true
  668. mouse.Button1Down:connect(function()
  669. if gunallowance then
  670. particlemiter1.Enabled = true
  671. temmy = Instance.new("Sound",tommygun)
  672. temmy.SoundId = "rbxassetid://2950778256"
  673. temmy.Volume = 6
  674. temmy.Name = "temmy"
  675. temmy.Looped = true
  676. temmy:Play()
  677. shooting = true
  678. end
  679. end)
  680. mouse.Button1Up:connect(function()
  681. if gunallowance then
  682. hum.CameraOffset = Vector3.new(0,0,0)
  683. light.Enabled = false
  684. particlemiter1.Enabled = false
  685. pcall(function()
  686. temmy:Remove()
  687. end)
  688. for i,v in pairs(tommygun:GetDescendants()) do
  689. if v.Name == "temmy" then v:Remove()
  690. end
  691. end
  692. shooting = false
  693. end
  694. end)
  695. coroutine.wrap(function()
  696. if firsttime2 then return end
  697. firsttime2 = true
  698. while true do
  699. swait(3)
  700. if shooting then
  701. if switch1 then
  702. switch1 = false
  703. switch2 = true
  704. light.Enabled = true
  705. elseif switch2 then
  706. switch1 = true
  707. switch2 = false
  708. light.Enabled = false
  709. end
  710. pcall(function()
  711. if mouse.Target.Parent:FindFirstChildOfClass("Humanoid") then
  712. mouse.Target.Parent:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(3,7))
  713. end
  714. end)
  715. end
  716. end
  717. end)()
  718. coroutine.wrap(function()
  719. if firsttime then return end
  720. firsttime = true
  721. while true do
  722. if shooting then
  723. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90), math.rad(0 - 10 * math.sin(sine)), math.rad(0)), 0.25)
  724. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1, 0.1 + .4 * math.sin(sine), 0.4) * CFrame.Angles(math.rad(-90), math.rad(-60), math.rad(0)), 0.25)
  725. pcall(function()
  726. if mouse.Target.Parent:FindFirstChildOfClass("Humanoid") then
  727. mouse.Target.Parent:FindFirstChildOfClass("Humanoid"):TakeDamage(100)
  728. end
  729. end)
  730. elseif not shooting then
  731. end
  732. swait()
  733. end
  734. end)()
  735. debounce = false
  736. end
  737. end
  738. end)
  739.  
  740. mouse.KeyDown:connect(function(Press)
  741. Press=Press:lower()
  742. if Press=='z' then
  743. local b1 = Instance.new("BillboardGui",Head)
  744. b1.Size = UDim2.new(0,4,0,1.6)
  745. b1.StudsOffset = Vector3.new(0,0,0)
  746. b1.Name = "laff"
  747. b1.AlwaysOnTop = true
  748. b1.StudsOffset = Vector3.new(0,2,0)
  749. b1.Adornee = Head
  750. removeuseless:AddItem(b1,3)
  751. local b2 = Instance.new("TextLabel",b1)
  752. b2.BackgroundTransparency = 1
  753. b2.Text = "I will make u pay"
  754. b2.Font = "Garamond"
  755. b2.TextSize = 30
  756. b2.Name = "lafftext"
  757. b2.TextStrokeTransparency = 0
  758. b2.TextColor3 = BrickColor.new("Grey").Color
  759. b2.TextStrokeColor3 = Color3.new(0,0,0)
  760. b2.Size = UDim2.new(1,0,.5,0)
  761. print("Music switched to 1")
  762. id = 2111948183
  763. doomtheme.SoundId = "rbxassetid://"..id
  764. doomtheme:Play()
  765. end
  766. end)
  767.  
  768. mouse.KeyDown:connect(function(Press)
  769. Press=Press:lower()
  770. if Press=='v' then
  771. print("Music switched to 4")
  772. id = 2146634037
  773. doomtheme.SoundId = "rbxassetid://"..id
  774. doomtheme:Play()
  775. end
  776. end)
  777.  
  778. mouse.KeyDown:connect(function(Press)
  779. Press=Press:lower()
  780. if Press=='x' then
  781. print("Music switched to 2")
  782. id = 1494152209
  783. doomtheme.SoundId = "rbxassetid://"..id
  784. doomtheme:Play()
  785. end
  786. end)
  787.  
  788. mouse.KeyDown:connect(function(Press)
  789. Press=Press:lower()
  790. if Press=='c' then
  791. print("Music switched to 3")
  792. id = 2502570386
  793. doomtheme.SoundId = "rbxassetid://"..id
  794. doomtheme:Play()
  795. end
  796. end)
  797.  
  798. mouse.KeyDown:connect(function(Press)
  799. Press=Press:lower()
  800. if Press=='b' then
  801. print("Music switched to 5")
  802. id = 3518913974
  803. doomtheme.SoundId = "rbxassetid://"..id
  804. doomtheme:Play()
  805. end
  806. end)
  807.  
  808. mouse.KeyDown:connect(function(Press)
  809. Press=Press:lower()
  810. if Press=='q' then
  811. ATTACK = true
  812. Rooted = false
  813. local GYRO =g1 ("BodyGyro",RootPart)
  814. GYRO.D = 100
  815. GYRO.P = 2000
  816. GYRO.MaxTorque = VT(0,4000000,0)
  817. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  818. CreateSound("93724183", RightArm, 5, 1, false)
  819. for i=1, 35 do
  820. Swait()
  821. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  822. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  823. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  824. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  825. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  826. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  827. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  828. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  829. end
  830. local BEAM = CreatePart(3, Effects, "Neon", 0, 1, "Lime green", "Lazer", VT(0,0,0))
  831. local LOOP = CreateSound("415700134", RightArm, 5, 1, false)
  832. local TOCH = BEAM.Touched:Connect(function(hit)
  833. if hit.Anchored == false and hit.Parent ~= Head and hit.Parent ~= Character and hit.Parent ~= Effects then
  834. Kill(hit)
  835. end
  836. end)
  837. local I = 0
  838. repeat
  839. Swait()
  840. I = I + 1
  841. if I <= 10 then
  842. BEAM.Transparency = BEAM.Transparency - 0.1
  843. end
  844. local STARTPOS = RightArm.CFrame*CF(0,-4,0).p
  845. local ENDHIT,ENDPOS = CastProperRay(STARTPOS,Mouse.Hit.p,650,Character)
  846. local DISTANCE = (STARTPOS - ENDPOS).Magnitude
  847. BEAM.CFrame = CF(STARTPOS,ENDPOS)*CF(0,0,-DISTANCE/2)*ANGLES(RAD(0),RAD(0),RAD(I*5))
  848. BEAM.Size = VT(2,2,DISTANCE)
  849. WACKYEFFECT({Time = 5, EffectType = "Box", Size = VT(1,1,1), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(ENDPOS), MoveToPos = CF(ENDPOS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,15,0).p, RotationX = MRANDOM(-5,5), RotationY = MRANDOM(-5,5), RotationZ = MRANDOM(-5,5), Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  850. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-4,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  851. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = CF(ENDPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  852. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  853. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  854. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  855. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  856. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  857. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  858. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  859. if ENDHIT ~= nil then
  860. if ENDHIT.Anchored == false and ENDHIT.Parent ~= Effects then
  861. Banish(ENDHIT)
  862. end
  863. end
  864. until LOOP.Playing == false
  865. GYRO:remove()
  866. BEAM:remove()
  867. ATTACK = false
  868. Rooted = false
  869. end
  870. end)
  871.  
  872.  
  873.  
  874. checks1 = coroutine.wrap(function() -------Checks
  875. while true do
  876. if Root.Velocity.y > 1 then
  877. position = "Jump"
  878. elseif Root.Velocity.y < -1 then
  879. position = "Falling"
  880. elseif Root.Velocity.Magnitude < 2 then
  881. position = "Idle"
  882. elseif Root.Velocity.Magnitude < 20 then
  883. position = "Walking"
  884. elseif Root.Velocity.Magnitude > 20 then
  885. position = "Running"
  886. else
  887. end
  888. wait()
  889. end
  890. end)
  891. checks1()
  892.  
  893. function ray(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  894. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  895. end
  896.  
  897. function ray2(StartPos, EndPos, Distance, Ignore)
  898. local DIRECTION = CFrame.new(StartPos,EndPos).lookVector
  899. return ray(StartPos, DIRECTION, Distance, Ignore)
  900. end
  901.  
  902. OrgnC0 = Neck.C0
  903. local movelimbs = coroutine.wrap(function()
  904. while RunSrv.RenderStepped:wait() do
  905. TrsoLV = Torso.CFrame.lookVector
  906. Dist = nil
  907. Diff = nil
  908. if not MseGuide then
  909. print("Failed to recognize")
  910. else
  911. local _, Point = Workspace:FindPartOnRay(Ray.new(Head.CFrame.p, mouse.Hit.lookVector), Workspace, false, true)
  912. Dist = (Head.CFrame.p-Point).magnitude
  913. Diff = Head.CFrame.Y-Point.Y
  914. local _, Point2 = Workspace:FindPartOnRay(Ray.new(LeftArm.CFrame.p, mouse.Hit.lookVector), Workspace, false, true)
  915. Dist2 = (LeftArm.CFrame.p-Point).magnitude
  916. Diff2 = LeftArm.CFrame.Y-Point.Y
  917. HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  918. Neck.C0 = Neck.C0:lerp(OrgnC0*CFrame.Angles((math.tan(Diff/Dist)*1), 0, (((Head.CFrame.p-Point).Unit):Cross(Torso.CFrame.lookVector)).Y*1), .1)
  919. end
  920. end
  921. end)
  922. movelimbs()
  923. immortal = {}
  924. for i,v in pairs(Character:GetDescendants()) do
  925. if v:IsA("BasePart") and v.Name ~= "lmagic" and v.Name ~= "rmagic" then
  926. if v ~= Root and v ~= Torso and v ~= Head and v ~= RightArm and v ~= LeftArm and v ~= RightLeg and v.Name ~= "lmagic" and v.Name ~= "rmagic" and v ~= LeftLeg then
  927. v.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  928. end
  929. table.insert(immortal,{v,v.Parent,v.Material,v.Color,v.Transparency})
  930. elseif v:IsA("JointInstance") then
  931. table.insert(immortal,{v,v.Parent,nil,nil,nil})
  932. end
  933. end
  934. for e = 1, #immortal do
  935. if immortal[e] ~= nil then
  936. local STUFF = immortal[e]
  937. local PART = STUFF[1]
  938. local PARENT = STUFF[2]
  939. local MATERIAL = STUFF[3]
  940. local COLOR = STUFF[4]
  941. local TRANSPARENCY = STUFF[5]
  942. if levitate then
  943. if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= eyo1 and PART.Name ~= eyo2 and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then
  944. PART.Material = MATERIAL
  945. PART.Color = COLOR
  946. PART.Transparency = TRANSPARENCY
  947. end
  948. PART.AncestryChanged:connect(function()
  949. PART.Parent = PARENT
  950. end)
  951. else
  952. if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then
  953. PART.Material = MATERIAL
  954. PART.Color = COLOR
  955. PART.Transparency = TRANSPARENCY
  956. end
  957. PART.AncestryChanged:connect(function()
  958. PART.Parent = PARENT
  959. end)
  960. end
  961. end
  962. end
  963. function immortality()
  964. for e = 1, #immortal do
  965. if immortal[e] ~= nil then
  966. local STUFF = immortal[e]
  967. local PART = STUFF[1]
  968. local PARENT = STUFF[2]
  969. local MATERIAL = STUFF[3]
  970. local COLOR = STUFF[4]
  971. local TRANSPARENCY = STUFF[5]
  972. if PART.ClassName == "Part" and PART == Root then
  973. PART.Material = MATERIAL
  974. PART.Color = COLOR
  975. PART.Transparency = TRANSPARENCY
  976. end
  977. if PART.Parent ~= PARENT then
  978. hum:Remove()
  979. PART.Parent = PARENT
  980. hum = Instance.new("Humanoid",Character)
  981. hum.Name = "noneofurbusiness"
  982. end
  983. end
  984. end
  985. end
  986. coroutine.wrap(function()
  987. while true do
  988. if hum.Health < .1 then
  989. deadsound = Instance.new("Sound", Torso)
  990. deadsound.Volume = 6
  991. deadsound.SoundId = "rbxassetid://1411352723"
  992. deadsound:Play()
  993. immortality()
  994. end
  995. wait()
  996. end
  997. end)()
  998.  
  999. local anims = coroutine.wrap(function()
  1000. while true do
  1001. settime = 0.05
  1002. sine = sine + change
  1003. if position == "Jump" and attacking == false then
  1004. change = 1
  1005. tommygunweld.C0 = tommygunweld.C0:lerp(CFrame.new(0,-.80,1.25) * CFrame.Angles(math.rad(98),math.rad(0),0),.25)
  1006. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1007. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1008. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1009. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1010. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.4)
  1011. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  1012. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  1013. elseif position == "Jump2" and attacking == false then
  1014. change = 1
  1015. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
  1016. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  1017. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
  1018. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  1019. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  1020. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1021. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
  1022. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
  1023. elseif position == "Falling" and attacking == false then
  1024. change = 1
  1025. tommygunweld.C0 = tommygunweld.C0:lerp(CFrame.new(0,-.80,1.25) * CFrame.Angles(math.rad(98),math.rad(0),0),.25)
  1026. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1027. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1028. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1029. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  1030. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  1031. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  1032. elseif position == "Falling2" and attacking == false then
  1033. change = 1
  1034. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
  1035. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  1036. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
  1037. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  1038. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  1039. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1040. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
  1041. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
  1042. elseif position == "Walking" and attacking == false and running == false then
  1043. change = 1.2
  1044. walking = true
  1045. tommygunweld.C0 = tommygunweld.C0:lerp(CFrame.new(0,-.80,1.25) * CFrame.Angles(math.rad(98),math.rad(0),0),.25)
  1046. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.3,1,0) * CFrame.Angles(math.rad(180),math.rad(1),math.rad(10)), 0.1)
  1047. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1048. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1049. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5 + Root.RotVelocity.Y / 85,.35,.5*math.sin(sine/8)) * CFrame.Angles(math.rad(-35*math.sin(sine/8)),math.rad(0*math.sin(sine/8)),math.rad(10 + Root.RotVelocity.Y / 10, math.sin(20 * math.sin(sine/4)))),.3)
  1050. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0.05*math.sin(sine/4), 0) * CFrame.Angles(math.rad(-10), math.rad(5 * math.cos(sine/7)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/10))), 0.1)
  1051. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0), math.cos(25 * math.cos(sine/8))), 0.3)
  1052. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) , math.cos(25 * math.cos(sine/8))), 0.3)
  1053. elseif position == "Idle" and attacking == false and running == false then
  1054. change = .5
  1055. tommygunweld.C0 = tommygunweld.C0:lerp(CFrame.new(0,-.80,1.25) * CFrame.Angles(math.rad(98),math.rad(0),0),.25)
  1056. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.1)
  1057. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.3 + .1 * math.sin(sine/12),1 + .1 * math.sin(sine/12),0) * CFrame.Angles(math.rad(180),math.rad(1),math.rad(8 + 5 * math.sin(sine/12))), 0.1)
  1058. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.59 - .05 * math.sin(sine/12), 0.1 -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(-2), math.rad(2), math.rad(8 - 6 * math.sin(sine/12))), .2)
  1059. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1060. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.1)
  1061. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1062. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  1063. elseif position == "Idle2" and attacking == false and running == false then
  1064. change = .75
  1065. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0 - 3 * math.sin(sine/9)),0,0),.1)
  1066. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1067. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  1068. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  1069. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  1070. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 - 3 * math.sin(sine/9)), math.rad(-35 + 5 * math.sin(sine/9))), 0.4)
  1071. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  1072. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  1073. elseif position == "Walking2" and attacking == false and running == false then
  1074. ws = 100
  1075. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
  1076. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  1077. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
  1078. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  1079. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  1080. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1081. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
  1082. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
  1083. elseif position == "Running" and attacking == false then
  1084. change = 1
  1085. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(0, .5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.3)
  1086. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-1.24+.6*math.sin(sine/4)/1.4, 0.54, 0-0.8*math.sin(sine/4))*CFrame.Angles(math.rad(6+140*math.sin(sine/4)/1.2), math.rad(0), math.rad(20+70*math.sin(sine/4))), 0.3)
  1087. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(0,.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  1088. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(-20 - 0 * math.sin(sine/4)), math.rad(0 + 6 * math.sin(sine/4)), math.rad(0) + Root.RotVelocity.Y / 30, math.sin(10 * math.sin(sine/4))), 0.3)
  1089. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,-.2 + .5*-math.sin(sine/4)),.3)
  1090. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.6+0.1*math.sin(sine/4),.7*-math.sin(sine/4)) * CFrame.Angles(math.rad(15+ -50 * math.sin(sine/4)),0,0),.3)
  1091. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,-.2 + .5*math.sin(sine/4)),.3)
  1092. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.6-0.1*math.sin(sine/4),.7*math.sin(sine/4)) * CFrame.Angles(math.rad(15 + 50 * math.sin(sine/4)),0,0),.3)
  1093. end
  1094. swait()
  1095. end
  1096. end)
  1097. anims()
  1098. warn("Risen from hell, ready to prove his reputation. Made by Supr14")
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