Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Gun Licenses:
- (1)Special ordnance(Hells fury, Rpg, shadowstalker, devils bane, explosive arrows)
- (2)full auto military rifles(Maplestrike, heartbreaker, eaglefire, etc.)
- (3)Sniper rifles(Ekho, Grizzly, timberwolf) and Sharpshooter rifles(Sabertooth, Snayperskya)
- (4)carbines(peacemaker, scalar, bulldog, viper)
- (5)Shotguns(any non-military shotgun)(Bluntforce, Masterkey)(not things like the devils bane or vonya)
- (6)Single shot non military rifles(Hawkhound, Schofield, sportshot not included in here)
- (7)pistols, handguns and revolvers(any 2x2 weapon)
- (8)Paintball gun, nailguns and sportshot
- special note: anyone is allowed to carry a makeshift rifle and bow, compound bow or crossbow, however having explosive arrows equipped is not allowed.
- by default, any person has a license for (5), (6) and (7). The only way to get more licenses is with a job.
- Gun license interactions with jobs will be mentioned at the individual job but also listed here:
- Police and RCMP: Access to (4) License, if swat team allowed (3) License
- Weaponsmith: Allowed to have up to grade (2) rifles in stock and is only allowed to sell his rifles to people who have the necessary licenses, otherwise he would be breaking the law.
- Bandit: no benefit
- Rebel: possibly access to (4) license, but I think this job is unnecssary anyway.
- Army: Access up to (2) License, if special ordnance squadron, access to (1) License
- Mayor: no benefit
- Pilot: no benefit
- Anyone that uses a grade(8) weapon can be arrested by anyone and be taught on how not to be an unturned noob. Just joking… anyone has access to them.
- You are allowed to carry any of these weapons around with you as long as you dont have them equipped(there is no way to prove you are carrying them otherwise either).
- Vehicle Licenses:
- (special license)(0) Fighter jet
- (1)high grade military vehicles(Hind, APC, Orca, Tank)
- (2)low grade military vehicle(huey, any military ground vehicle except APC and tank)
- (3)weaponized ground or water vehicles(war machine, commander, basically any non military vehicle with a gun attached to it.)
- (4) civilian planes and helicopters( HummingBird, sandpiper, except any vehicle that resembles a certain job like a police helicopter)
- (5)civilian boats and any civilian ground vehicle(except any vehicle that specifically resembles a certain job like a police car)
- Anyone has access to (4) and (5)
- Police and RCMP: additional access to (3), swat access to (2)
- Army: Access to(1)
- Mayor: Access to (2) but not (3)
- Pilot: Access to (0)
- These aren‘t server „rules“, they are essentially laws that are enforced by the military, swat, police force etc.
- Farmer:
- Kit:
- 2 Fertilizer
- 1 of each seed type
- 332 x 2
- 330
- 336
- 339
- 341
- 343
- 345
- Special Perms: permission to buy larger plots(for more farming space)
- Police:
- Kit:
- Full Police clothing including vest
- cobra with 1 additional mag
- 10
- 223
- 224
- 225
- 99
- 100
- Perms:
- Access to Grade(4) weaponry
- Acces to Grade(3) vehicles
- SWAT:
- Kit:
- Full SWAT equipment
- viper, 2 viper mags
- 1027
- 1029 x 2
- Perms:
- Access to Grade(3) weaponry
- Access to Grade(2) vehicles
- Baker:
- Kit:
- 1 campfire(heat)
- 3 dough
- cheese
- 2 tomato
- cooked beef
- (ingredients to make a pizza)
- 362
- 1162
- 464
- 340
- 1121
- Perms: Allowed to open a restaurant cafe fast food or any other type of food store.
- Weaponsmith:
- (I dont really know what this is for, so I kinda turned him into a bit of a gun seller too)
- Kits:
- 3x 12 Gauge shells
- 1 bayonet blueprint
- 1 quadbarrel blueprint
- 1 zweihander(primary weapon, germanys sword easter egg)
- 3 metal rifle racks
- 113 x 3
- 1220 x3
- 1437
- 1439
- 1503
- Perms: Allowed to store up to Grade(2) weapons,
- Allowed to open a gun shop
- Exclusive right to the bayonet, quadbarrel and zweihander.
- Bandit: I dont really know how this would work but ima give it a shot
- Kit:
- thief clothing(largest clothing), black daypack, black sweathervest
- 200
- 1156
- 1157
- 215
- Perms: Allowed to „rob people“ in most locations where it isnt specified that you arent allowed to rob. Essentially you point your gun at someone and tell them to drop their stuff. If they follow your orders and then leave you cant kill them. If they refuse or pull a gun on you you are allowed to kill them. However at any point during a robbery the victim or anyone else is allowed to kill you without punishment.
- Disadvantages: If any police spots you, you can be arrested and stripped of your weapons.
- Rebel: I think this job is useless, you can just choose army and probably gain more benefits
- Medic:
- Kit:
- Full medical suit
- 3 medkits
- 3 blood bags
- 3 dressings
- 15 x 3
- 395 x 3
- 394 x 3
- Perms:
- dont really know what to put here, but possibly the only person who has a good access to medical supplies
- Builder:
- Kit:
- hammer
- saw
- 10 bricks
- 10 pine logs
- 138
- 141
- 74 x 10
- 41 x10
- Citizen:
- Kit:
- Just tone the current kit down a bit,
- keep the clothing as it is and reduce the amount of blood bags and mres to 1 each.
- Perms: Nothing
- Army:
- Kit:
- full military gear
- Maplestrike
- 307
- 308
- 309
- 310
- 363
- Perms:
- Access to Grade (2) weaponry
- Access to Grade (1) vehicles
- Special Ordnance squadron:
- Kit: same as army
- Perms: Access to all weaponry and Grade(1) vehicles
- Mayor:
- Dont really know what you mean by this
- Pilot:
- I think you meant a fighter pilot so
- Kit:
- Full fighter pilot equipment
- 1472
- 1473
- 1474
- Perms:
- Access to all vehicles including fighter jet
- Can request for a fighter jet while doing an organized roleplay under a staff members surveillance
- From here all the new things are my ideas.
- Swat sniper:
- A swat with the specific role of a support sniper:
- same as swat but with a different weapon:
- Timberwolf, 16x scope and 1 mag.
- 18
- 20
- 296
- Miner:
- Kit:
- Jackhammer
- full building equipment
- 1375
- 232
- 240
- 2
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement