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- using UnityEngine;
- using System.Collections;
- public class RecievedMovement : MonoBehaviour {
- Vector3 newposition;
- public float speed;
- public float walkRange;
- public GameObject graphics;
- void Start () {
- newposition = this.transform.position;
- }
- void Update () {
- if (Vector3.Distance (newposition, this.transform.position) > walkRange) {
- this.transform.position = Vector3.MoveTowards(this.transform.position, newposition, speed * Time.deltaTime);
- Quaternion transRot = Quaternion.LookRotation(newposition - this.transform.position, Vector3.up);
- graphics.transform.rotation = Quaternion.Slerp(transRot, graphics.transform.rotation, 0.7f);
- }
- }
- [PunRPC]
- public void RecievedMove(Vector3 movePos){
- newposition = movePos;
- }
- }
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