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Oleo

Chance Hasit

Apr 19th, 2016
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  1. Name: Chance Hasit
  2.  
  3. Gender: Mare
  4.  
  5. Race: Unicorn
  6.  
  7. Class: Mage
  8.  
  9. Racial Skills:
  10. Unicorn Catalyst: passive; a unicorn’s horn counts as a catalyst for spellcasting.
  11. Unicorn Telekinesis: spell; manipulate objects through sheer force of will. Complex tasks and heavier objects may require more focus.
  12.  
  13. Skills:
  14. >Hat Magic: You can pull off amazing tricks with your hat. You conjure anything small enough to fit through the hat out of it, regardless of length. DC6 to pull out a generic object (e.g. a bouquet of flowers), DC8 to pull out a specific object (e.g. the key to this door), DC10 to pull out an object wider than the hat. Rolling too soon for the same object after failing will cause failure regardless of roll because the universe catches wise to your tricks. Enchanted items can’t be pulled out.
  15. >Teleport (Unorthodox: -Spell): automatic, recharge 2, spell; warp yourself or a willing or helpless subject or an unattended item within a medium range to an unoccupied destination within equal distance. Warping a hostile target or carried item is Min+2.
  16. (Chance is part of the Equestrian Magicians Guild, a group that places many secret trapdoors and other performance essentials around Equestria. She can't tell you how it works because that would violate guild code. A magician never tells her secrets.)
  17.  
  18. Special Talent: Here's where the magic happens (Out of Combat): Chance is very good at card tricks and other performance magic. These tricks can be used to distract, entertain, or stall NPCs.
  19. Trained Talent: Famulus (Combat): When tricks fail and audiences grow bored, sometimes a 12-foot giant bunny will solve your problems. Chance can pull out Seraph, her lovely assistant and best friend. Seraph can appear in many forms, from just being part of a trick or being a 5/5 with +2 to combat rolls. Has a great stand up comedy set. Refuses to do it for you.
  20.  
  21. Earned Passives:
  22. [Half Deck's Gambit: passive; +1 to preforming sleight-of-hand when playing shell game.]
  23.  
  24. H/W: 5/5
  25.  
  26. Inventory: 200 Bits, and everything listed below.
  27.  
  28. Weapon: A black velour top hat with a red base. She lost the matching wand she got from her dad a long time ago. She also carries a deck of cards.
  29. Character Traits:
  30. Chance is a slightly taller than average mare with a lavender coat and a dark navy blue mane and tail.
  31. Her mane is quite short and is almost always back and pinned up in some way. As is her tail.
  32. Her eyes are a sapphire blue.
  33. Chance comes from a family of performing artists. Her father was a magician and her mother was a singer. (Interestingly, her brother is a mathematics scholar.) She was raised to sing like her mother, but she just couldn't hit the notes. So instead she decided to be her father's assistant. Her interest in magic grew and she started learning simple card tricks and other deceptions on the side of her assistance. Eventually she was caught and instead of scolding her, he was honored to teach his daughter. She then grew up to be almost better than her father and on her 14th birthday her father bought her her own rabbit. She named the him Seraph after the Element of Kindness' bunny, Angel. When she turned 18 and was ready to go out into the wide open world. She left her home with only her magic hat, the matching wand, Seraph, and a hooffull of bits. Her quest brought her across the land, venue to venue and was she soon renowned as one of the best young female magicians. She wowed audiences, stunned crowds and utterly mesmerized ponies everywhere. Over the years, Seraph became her only true friend and she lost her father's wand. By this time, her connection with Seraph was so powerful, she didn't need it.
  34.  
  35. Inevitably, seven years of the magic business grew old. She wanted something more exciting. So why not try mercenary work? Being a mercenary and stage magic are the same thing, right?
  36.  
  37. ...Alright, it was Seraph's idea, but it's worth a try, right?
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