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Vynneve

ENG any% Optimal w/ Tube Mode TRE

Jun 1st, 2018
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  1. Rerouted by Vynneve
  2.  
  3. Shoutouts to Almo, Zephiles, Sjorec, and YoshiZilla for previous routes
  4.  
  5. **This still needs testing, use at your own risk**
  6.  
  7. Remove the memory card before pressing start on the title screen. Timing starts when you accept a file name.
  8. [section=Prologue]
  9. Move around the railing into the Lord Crump cutscene
  10.  
  11. **Lord Crump**
  12. ● Mario: Jump x2
  13. ● Superguard Crump's attack
  14. ● Mario: Jump x2
  15. Level = 1.09
  16.  
  17. Exit the harbor, Goombella joins your party
  18. Break Zess T.'s Contact Lens
  19.  
  20. **Enter the Toad Bros. Bazaar**
  21. ● Order the Contact Lens
  22. ● Buy 4 Fright Masks
  23. ● Buy 4 Fire Flowers
  24.  
  25. If you plan on saving during the run, hit the Save Block and select the bottom option. If not, it is faster to have Goombella explain saving to you, so jump into her cutscene.
  26.  
  27. Enter Frankly's house
  28. Outside, choose the top dialogue option first (scroll up and press A) and the bottom option second (press B.)
  29. Go down the pipe to Rogueport Sewers
  30.  
  31. **Goomba Trio**
  32. ● Mario: Fright Mask
  33. Level = 1.10
  34.  
  35. Or perform Goomba Trio Skip (Leveling assumes you *did not* do GTS)
  36.  
  37. Note: The coin route allows for 2 encounters before Pre-Chapter 3. There is an optional Ultra Shroom in chapter 2 if you need it.
  38.  
  39. Go down the pipe after the battle
  40. Break one of the Yellow Blocks in front of the pipe in the next room and go down
  41. Grab **Star Piece** behind the block
  42. Grab **Pretty Lucky**
  43. Get the Black Key
  44. Use the Black Key to unlock the Plane Curse chest
  45.  
  46. Backtrack to the first room of the sewers
  47. Use HRG (Hazard Respawn Glitch) to get to the Petal Meadows pipe early
  48.  
  49. [section=Petal Meadows]
  50. Jump into the Hooktail cutscene
  51. Go right to the bridge screen
  52. Check the bushes from behind and hit the switch in the background to create the bridge
  53. Enter Petalburg
  54. Talk to Mayor Kroop in the first house on the second screen
  55. E-mail on the way to the gate
  56. Talk to the Koopa next to the gate to exit Petalburg
  57.  
  58. **Star Piece** in the bush
  59. Get the **POW Block** by hammering the block
  60. Check the pedestal in the first fortress area
  61.  
  62. **Bald Clefts**
  63. ● Mario: POW Block
  64. Level = 1.20
  65.  
  66. Get the **POW Block** by checking the bush near the Paragoomba
  67. Check the pedestal in the second fortress area
  68.  
  69. **Bristles**
  70. ● Mario: POW Block
  71. Level = 1.34
  72.  
  73. Get the **Fire Flower** from the block
  74. Enter and talk to the Thwomp to start the quiz
  75.  
  76. Super Fun Quirk Quiz 65 (1, 3, 4, 2, 3)
  77. Go down the pipe
  78. Head left to get the Moon Stone
  79.  
  80. **Fuzzies**
  81. ● Mario: Fire Flower
  82. Level = 1.50
  83.  
  84. Return to the right to get the Sun Stone
  85.  
  86. **Fuzzies**
  87. ● Mario: Fire Flower
  88. Level = 1.66
  89.  
  90. Backtrack to the center area
  91.  
  92. **Gold Fuzzy**
  93. ● Mario: Jump x2
  94. ● Goombella: Headbonk x2
  95. ● Guard Fuzzy Horde
  96. ● Superguard Gold Fuzzy
  97. ● Mario: Jump x2 on Gold Fuzzy
  98. ● Goombella: Fire Flower
  99. Level = 1.88
  100.  
  101. Get **Multibounce** from the block
  102. Go back to Petal Meadows
  103.  
  104. Koops joins your party
  105. Get the **Fire Flower** from the block
  106. Place the Sun and Moon Stones
  107. Use Koops to hit the left switch, and Mario to hammer the right switch
  108. Enter Hooktail Castle
  109.  
  110. [section=Hooktail Castle]
  111. Use the spring to reach the upper level of the first room
  112. Use the Plane Panel to fly directly to **HP Plus** and HRG back up
  113. Use the plane panel again to fly across
  114.  
  115. Get **Power Bounce** from the block
  116. Say "No" when asked to read the letter
  117. Check the Red Bones
  118.  
  119. **Red Bones**
  120. ● Mario: Fire Flower
  121. ● Koops: Fire Flower
  122. Level = 2.21; FP = 10
  123.  
  124. Hold Koops out in front of the yellow switch, then either lower the purple block or jump on the door lock to reach the Yellow Block
  125. Ride the Yellow Block up and obtain the **Star Piece**
  126. Drop down to the lower platform and get the Castle Key
  127. Go all the way right and get the Black Key
  128. Escape the spike maze and get the Paper Curse
  129. Get **Attack FX R**
  130.  
  131. **Open the badge menu as you unspin from the bars**
  132. ● Equip Attack FX R
  133. ● Equip Power Bounce
  134. ● Check the e-mail
  135.  
  136. Backtrack to Red Bones room and get the Castle Key
  137. Go back to Save Block/Big Green block room
  138. In the upper hallway, jump on the first switch
  139. Either use Koops to hit the second switch, or jump to the open window
  140. Grab **Life Shroom** as you ride the block up to unlock the door
  141. Go left to start the cutscene with Ms. Mowz
  142. Get the Castle Key from the chest
  143.  
  144. **Dull Bones**
  145. ● Mario: Run Away
  146.  
  147. Get Speed Glitch after the encounter by pressing A on one of the last two frames before returning to the field
  148. Go right through the locked door
  149. Ride the Yellow Block up to the Plane Panel and use it to reach the door on the platform
  150. Lower the Yellow Block in the next room and use Koops to get the Castle Key
  151. Climb the stairs and unlock the door
  152. Maneuver around the outside room and enter Hooktail's tower
  153.  
  154. **Hooktail**
  155. ● Mario: Power Bounce x9
  156. ● Koops: Shell Toss
  157. ● Guard Hooktail's Fire attack
  158. ● Mario: Power Bounce x8
  159. ● Koops: Shell Toss
  160. ● Answer "Yes" (press A) to end the cutscene early (you will take 5 HP damage from Hooktail's bite)
  161. ● Mario: Power Bounce x8
  162. ● Koops: Shell Toss
  163. Level = 2.52
  164.  
  165. [section=Pre-Chapter 2]
  166. **Peach Segment**
  167. ● Enter the left door and leave immediately
  168. ● Walk down the hallway and talk to TEC
  169.  
  170. **Bowser Segment**
  171. ● Walk to the end of the room
  172.  
  173. Exit Petalburg to the left
  174. Peach e-mail before the bridge
  175. Get the **Star Piece** in the first tree
  176. Return to Rogueport Sewers
  177.  
  178. Speedswap across the last platform
  179. Go down the left pipe in the next room
  180. Use Paper Mode to drop down and go down the pipe
  181. Step on the center of the pedestal in front of the Thousand-Year Door
  182.  
  183. Head back to Rogueport Sewers
  184. Get the **Star Piece** behind Dazzle and buy **Item Hog**
  185. Go down both pipes, take the north Loading Zone through the bars
  186. Talk to Punio, choose the top dialogue option
  187. Talk to Punio again to the right
  188. Go to Boggly Woods
  189.  
  190. [section=Boggly Woods]
  191. Go right and enter the Shadow Sirens cutscene
  192. Go to the Great Tree
  193. Talk to Punio by the door
  194. Talk to Punio again by the secret entrance
  195.  
  196. Leave Great Tree for Flurrie cutscene
  197. You can jump right on the first frame after exiting the pipe to move closer to the Loading Zone during Punio's dialogue
  198. Maneuver around to the stumps at the back of the next room
  199. Get **P-Down, D-Up P** from the hidden block on the stumps
  200.  
  201. Use Koops to hit the switch that raises the Plane Panel
  202. Use the Plane Panel to fly across to the next room
  203. Get **Quake Hammer**
  204.  
  205. Head down the pipe to Flurrie's house
  206.  
  207. Check the door to talk to Flurrie
  208. Choose the bottom dialogue option
  209. Leave the house to trigger the Shadow Sirens cutscene
  210.  
  211. Return to the Shadow Sirens
  212.  
  213. **Shadow Sirens**
  214. ● Mario: Jump x2 on Marilyn
  215. ● Koops: Power Shell
  216. ● Superguard Vivian's attack
  217. ● Superguard Marilyn's attack
  218. ● Guard Beldam's attack
  219. ● Mario: 4-bar Earth Tremor (5-bar if you failed one or both of the Superguards)
  220. ● Koops: Power Shell
  221. Level = 2.88
  222.  
  223. Get the Necklace
  224. Either return to the right or use the tree to the left to fall out of bounds, respawning at the right
  225. Return to Flurrie's house
  226. Flurrie joins your party
  227. Go back to Great Tree (e-mail on the screen with the Great Tree)
  228. Blow away the secret entrance and enter the Great Tree
  229.  
  230. [section=The Great Tree]
  231. Walk forward to trigger the X-Naut fight
  232.  
  233. **X-Nauts**
  234. ● Mario: Fright Mask
  235. Level = 2.89
  236.  
  237. Take the pipe in the first room
  238. Walk right and take the pipe in the second room
  239. Climb up to where the Puni cells are
  240. Go left to start the Ms. Mowz cutscene, followed by an X-Naut fight
  241.  
  242. **X-Naut**
  243. ● Mario: Power Bounce x4
  244. Level = 2.94
  245.  
  246. Get the Red Key
  247. Take the Red Key back and unlock the Puni Elder
  248. Drop down on the way back to the front of the tree and get the **Power Punch** from the bush
  249. Get the Puni Orb from the Puni Elder
  250. Place the Orb in the pedestal in the room above the entrance to reveal a pipe
  251.  
  252. Punie glitch the bubble room
  253. In the next room, jump down from the upper platform and maneuver to the pipe with more jumps to keep the Punies from leaving you.
  254. Go right and fight the 10 Jabbi Squad using Flurrie
  255. Jump down and get the Blue Key
  256.  
  257. Loose the punies by falling down in the Pider Room
  258.  
  259. Backtrack to the Bubble Room
  260. Jump down and get the **Thunder Rage** from the bush to the right
  261. Unlock the blue cell to free the 90 trapped Punies
  262.  
  263. Backtrack to the bubble room again
  264. Jump to the pipe in the room after the cells to keep all 91 Punies with you as you transition
  265.  
  266. Punie glitch the Bubble Room
  267.  
  268. Jump down to the pipe again to keep all 101 Punies through the room transition
  269. Head left using Flurrie to stun the Pider
  270. Switch to Koops and use him to reveal the hidden block under Damage Dodge P (alternatively, you can hammer the hidden block from the platform)
  271. Pick up **Damage Dodge P** if it goes left
  272. Use the block to jump across to the left, skipping the second Pider
  273. Switch back to Flurrie and use her in the 100 Jabbi Squad fight
  274.  
  275. Either Goombella buffer into the right Loading Zone in the room after the Jabbi fight, or walk against the bottom wall, moving right slowly to bypass the Loading Zone. Move right until you can hear a collision noise when moving against the north wall in Paper Mode. Switch from up to up-left and release R to clip onto the seam. Maneuver around to the left side of the Puni Orb pedestal and drop down to the pipe on the stump.
  276.  
  277. Jump to the pipe in the next room with all 101 Punies
  278.  
  279. Either use Koops to hit Blue Switch in water room, or jump across the platforms in the lower room to keep the Punies with you as you enter the pipe to the basement. If you use Koops, return and take the Punies over the lily pads.
  280.  
  281. Place the Puni Orb in the pedestal leading to the lowest room in the Tree
  282. If you're low on health, there is a **Mushroom** in a bush here
  283. Place the Puni Orb in the center pedestal to trigger the first escape
  284. Head up the right pipe (leave the Punies here)
  285.  
  286. **X-Nauts**
  287. ● Mario: Fright Mask
  288. Level = 2.95
  289.  
  290. During the first escape, go right at the narrow path room and get the Super Boots
  291. Get **Charge**
  292. Return to the basement room where you triggered the first escape (via the red door) to trigger the second escape
  293. Head up the right pipe (leave the Punies here)
  294.  
  295. **X-Nauts**
  296. ● Mario: Jump x2 on the first X-Naut
  297. ● Koops: Fright Mask
  298. ● Level = 3.00; BP = 6
  299.  
  300. Return to the entrance of the Great Tree
  301.  
  302. **Magnus von Grapple**
  303. ● Koops: Power Punch on Mario
  304. ● Mario: Power Bounce x6
  305. ● Superguard Magnus's attack
  306. ● Koops: Shell Toss
  307. ● Mario: Power Bounce x6
  308. ● Magnus creates X-Fists
  309. ● Mario: Power Bounce x6
  310. ● Koops: Shell Toss
  311. Level = 3.32
  312.  
  313. [section=Pre-Chapter 3]
  314. **Peach Segment**
  315. ● Wait for the right door to open
  316. ● Dance with the Peach hologram (at least 10/16 dance cues required to progress)
  317.  
  318. **Bowser Segment**
  319. ● Complete 1-1 (161 is the fastest possible time, 160 with meats)
  320.  
  321. Leave the screen with the Great Tree
  322. E-mail as you move left on the screen after the Great Tree
  323.  
  324. First struck by Piranha
  325.  
  326. **Piranha**
  327. ● Peril
  328.  
  329. Leave Boggly Woods
  330.  
  331. Grab **Damage Dodge** if you don't have Damage Dodge P
  332. Go to The Thousand-Year Door
  333.  
  334. Might want to save in case you miss Jump Storage.
  335.  
  336. **Lovely Howz of Badges**
  337. ● Sell Damage Dodge P or Damage Dodge
  338. ● Sell Quake Hammer
  339. ● Sell Pretty Lucky
  340. ● Sell P-Down, D-Up P
  341. ● Sell Attack FX-R
  342. ● Buy Power Rush
  343.  
  344. **Toad Bros. Bazaar**
  345. ● Buy Contact Lens
  346.  
  347. **Charlieton**
  348. ● Buy Mega Rush and Jumpman (need Mega Rush, Jumpman can wait)
  349.  
  350. **Westside Goods**
  351. ● Buy 1 Dried Shroom
  352. ● Buy 1 Dizzy Dial
  353. ● Answer anything for first question, “Yellow” for second
  354. ● Store 1 Dizzy Dial, 1 Dried Shroom, and 1 Mushroom
  355.  
  356. Use Koops while entering the Don Pianta dialog to get Jump Storage.
  357.  
  358. **Don't jump**
  359.  
  360. Super Jump to obtain UHE
  361.  
  362. Go to Rogueport Harbor and talk to Francesca
  363.  
  364. **Toad Bros Bazaar**
  365. ● Buy 7 Fright Masks
  366.  
  367. Go Back to Don Pianta and get Blimp Ticket
  368. E-mail before the grate
  369.  
  370. Go to Glitzville
  371.  
  372. **Inventory should currently be**
  373. ● 7 Fright Masks
  374. ● 1 Thunder Rage
  375. ● 1 Fire Flower
  376. ● 1 Life Shroom
  377.  
  378. [section=Grubba + Minor League]
  379.  
  380. Enter the arena to trigger the Rawk Hawk vs. the Koopinator cutscene
  381. Head to the back hall and enter Grubba's office
  382.  
  383. When asked to sign the contract, say no (bottom option)
  384. Do Bookcase Jump and walk into the vent
  385. Go to Grubba’s office from vent, check the desk, and then head to the arena
  386.  
  387. **Equip Badges**
  388. ● Equip Mega Rush
  389. ● Equip Power Rush
  390. ● Equip Power Bounce
  391. ● Equip Multibounce
  392.  
  393. Climb the steps and enter the Grubba cutscene
  394.  
  395. **Boss: Macho Grubba**
  396. ● Mario: Power Bounce x4
  397. ● Koops: Defend
  398. ● Grubba: Power Bounce x4
  399. Level = 3.66
  400.  
  401. **Peach Segment**
  402. ● Visit TEC
  403. ● Ride the Elevator Up
  404. ● Go right and change into the X-Naut uniform
  405. ● Talk to Grodus
  406. ● Change back into Peach
  407.  
  408. **Bowser Segment**
  409. ● Talk to the Puni Elder
  410.  
  411. Leave and re-enter Glitzville.
  412.  
  413. **Notes**
  414. ● Jumping while waiting for the Guards delays him from entering the room. Try to avoid doing any actions during this time aside from equipping badges/changing partners.
  415. ● The fastest way to end a non-attack turn is to swap partners.
  416. ● The fastest way to fulfill "use at least one Special Move" is to fail an Earth Tremor. If you do this, it may be a good idea to appeal on turns where you can't attack, or to use stylish moves to refill your Star Power in case this condition comes up again.
  417. ● Jumping on spiky enemies DOES count towards "take damage at least 5 times." Swapping to Goombella might be a good idea before these fights.
  418. ● Superguarding DOES NOT count as an attack in the event of "don't attack for the first three turns."
  419. ● If you get "don't attack for the first three turns" on any fight, running away DOES NOT fail the condition.
  420. ● If you're overleveled already and you get "don't use items" on a fight where you'd normally use a Fright Mask, you can run from the fight and get a new condition. This wastes about a minute, so it's not recommended unless necessary.
  421. ● If you're ever running from a fight for a different reason, make sure that you fulfill the condition BEFORE running away, or else you will drop a rank and need to refight your last opponents.
  422. ● It's not too common, but the fight order can vary.
  423.  
  424. Only 3 fights to Fright Mask. You have 4 extra, leveling is very tight, use extras to force KP Koopas + Spike Storm to all run.
  425. If Piranha didn't run, you can manipulate points on bombs with another fright mask.
  426.  
  427. The level buffer is [-5,1] 2 extra means you level on SQ.
  428.  
  429. **#19 Goomba Bros (5 Goombas)**
  430. ● Standard: Power Shell
  431. Level = 3.81
  432.  
  433. **#18 KP Koopas (2 KP Koopas, 1 KP Paratroopa)**
  434. ● Standard: Fright Mask
  435. Level = 3.82
  436.  
  437. **#17 Pokey Triplets (3 Pokeys)**
  438. ● Standard: Ultra Hammer + Fire Flower
  439. Level = 3.94
  440.  
  441. **#16 Dead Bones (3 Dull Bones)**
  442. ● Standard: Power Shell
  443. Level = 4.03; BP = 9
  444.  
  445. **#15 Spike Storm (2 Spinies and 1 Lakitu)**
  446. ● Standard: Fright Mask
  447. Level = 4.04
  448.  
  449. **#14 Mind Bogglers (1 Pale Piranha, 1 Dark Puff, 1 Pider)**
  450. ● Standard: Fright Mask + Full Hammer
  451. Level = 4.05
  452.  
  453. **#13 Punk Rocks (3 Hyper Bald Clefts)**
  454. ● Standard: Ultra Hammer
  455. Level = 4.17
  456.  
  457. **#12 Bomb Squad (4 Bob-ombs)**
  458. ● Standard: Multibounce 3 (or more/less), and Fright Mask. You obtain star points from the lit Bombs only.
  459. Level = 4.37
  460.  
  461. **#11 Hand-It-Overs (2 Red Bandits, 2 Green Bandits)**
  462. ● Standard: Ultra Hammer + Thunder Rage
  463. Level = 4.55
  464.  
  465. **#10 Armored Harriers (before the Yoshi egg hatches)**
  466. ● Mario: Run Away
  467.  
  468. Get Yoshi, sleep in the bed if desired (Need HP to be at least 6 before Magnus 2)
  469.  
  470. **Glitzville Shop:**
  471. ● Keep 1 item, store all other extra items
  472. ● Buy 1 Power Punch
  473. ● Buy 2 Point Swaps (1 more if you didn't have any extra items)
  474. ● Ice Storm from shop points
  475.  
  476. Leave Glitzville
  477.  
  478. [section=Pre-Chapter 4]
  479.  
  480. (Peach Email before the grate)
  481. Get rejected by the Twilight Pipe
  482. Go to The Thousand-Year Door
  483.  
  484. (e-mail leaving Frankly's house)
  485. Talk to Darkly
  486.  
  487. Fahr Outpost for **Double Dip P**
  488.  
  489. Farm for Jumpman if you still don't have it
  490.  
  491. While going into paper mode above the grate:
  492. **Equip Badges**
  493. ● Unequip Multibounce
  494. ● Equip Charge
  495. ● Equip Jumpman
  496.  
  497. Go to Twilight Town
  498.  
  499. [section=Twilight Town]
  500. Go talk to the Gatekeeper
  501. Talk to the shop manager’s wife
  502. See the Mayor turned into a pig
  503. See the gatekeeper turned into a pig while getting Jump Storage
  504.  
  505. Get the Black Key
  506. Get the Shop Key with Koops (or Shop Key Skip with Super Jump)
  507.  
  508. Pick up the **Life Shroom**
  509. Get the Tube Curse
  510. Pick up the **Boo's Sheet**
  511. Pick up and use **Jammin Jelly** for FP
  512.  
  513. Leave Chapter 4
  514.  
  515. [section=Pre-Chapter 7 & X-Naut Fortress]
  516.  
  517. Perform TRE using a stored Tube Mode
  518.  
  519. Go right into the room after second elevator and read the red note.
  520. Continue right for Card Key in Grodus' office.
  521.  
  522. Go into the far left room for Card Key
  523.  
  524. Go in the first elevator on the left and go to Sublevel 1
  525.  
  526. Go right and enter the access code (014029)
  527. Super Fun Quirk Quiz 66 (3, 4, 2, 3, 1)
  528. Get the Elevator Key
  529.  
  530. Go to Sublevel 3
  531.  
  532. Go left to the third electric tile room and get the Card Key
  533.  
  534. Note: You can use Yoshi to make the tiles move quickly. Just hop on Yoshi, run on the tiles, and hop off. It helps to know the pattern of the room so you stay on the lit panels.
  535.  
  536. Go right and use the 3 Card Keys
  537. Get First Struck by the X-Naut PhD to do Conveyor Belt Skip
  538.  
  539. (Guard the attack to be at 7HP. Mario must be at 10, 7, or 6 HP. If you need to heal, you can use the Heal Block by the Yux.)
  540.  
  541. Navigate the room and hit the switch to reveal the stairs
  542. Hover with Yoshi to get the Card Key
  543. Use the Card Key to enter the final room
  544.  
  545. Boss: Magnus Von Grapple 2.0
  546. (Magnus's attacks do 6 damage Unguarded)
  547.  
  548. [big]**If Mario have 10, 7, or 6 HP**[/big]
  549. ● Mario: Charge
  550. ● Yoshi: Swap
  551. ● (Guard Magnus' attack, if at 7HP don't guard)
  552.  
  553. If you are not in peril:
  554. ● Mario: Defend
  555. ● Partner: Swap
  556. ● (Guard/unguard Magnus' attack to be in peril)
  557.  
  558. If you are in peril:
  559. ● Mario: Power Bounce x5
  560. ● Partner: Swap to Yoshi
  561. ● Magnus summons drills
  562. ● Mario: Power Bounce x5
  563. Level = 4.95
  564.  
  565.  
  566. [section=Pre-Chapter 8]
  567. **Bowser Segment**
  568. ● Go into Poshley Sanctum
  569.  
  570. Intermission
  571. Go to Sublevel 4 and talk to TEC
  572. Head to Sublevel 2 and go 2 rooms to the left
  573. Leave X-Naut Fortress via the teleporter
  574.  
  575. (e-mail near the Loading Zone)
  576.  
  577. Open The Thousand-Year Door
  578.  
  579.  
  580. [section=Palace of Shadow]
  581.  
  582. Run past the Swoopulas on the first staircase
  583. Get the **Shooting Star** from the Yellow Block
  584.  
  585. Get **All or Nothing** in the Spike Room (hammer the block from the right side)
  586.  
  587. Get the **Boo's Sheet** in the Fire Bar room
  588.  
  589. **While entering Paper Mode to get into Tube Mode**
  590. ● Unequip Power Bounce
  591. ● Equip Item Hog
  592.  
  593. **Dark Bones**
  594. ● Mario: Supernova
  595. ● Yoshi: Shooting Star
  596. Level = 5.93: BP = 12
  597.  
  598. Get the Palace Key
  599. Get the **Ultra Shroom** from the block
  600. Run between the Bombshell Bills
  601.  
  602. **Bombshell Bill Blasters**
  603. ● Mario: Run Away
  604.  
  605. Run between the second set of Bombshell Bills
  606.  
  607. **Bombshell Bill Blasters**
  608. ● Mario: Run Away
  609.  
  610. Endless Room
  611. Down - Down - Up - Up - Down - Up - Down
  612.  
  613. Go right to the room before Gloomtail
  614.  
  615. First Strike Phantom Ember with a full hammer
  616.  
  617. **Phantom Ember**
  618. ● Yoshi: Gulp
  619. Level = 6.05; BP = 15
  620.  
  621. Perform Palace Skip (use Ultra Shroom)
  622.  
  623. Mario should take 1 damage from First Striking the Ember. Jump on the Ember to take an additional 1HP damage.
  624.  
  625. Hit the red “!” switch and use Yoshi to get to the Palace Key
  626.  
  627. Get the **Life Shroom**
  628. Get the **Shooting Star**
  629.  
  630. Fall down and use the spring to get back up to the Plane Panel
  631. Fly across the room and unlock the door
  632. Enter the Throne Room
  633.  
  634. [section=Grodus, Bowser, and Shadow Queen]
  635. **Before Grodus:**
  636. ● Unequip Item Hog
  637. ● Equip Power Bounce
  638. ● Equip All or Nothing
  639.  
  640. **Boss: Grodus**
  641. ● Yoshi: Ice Storm
  642. ● Mario: Failed Power Bounce (to use 3FP)
  643. ● (Grodus' Unguarded Thunder attack puts Mario in Peril)
  644. ● Yoshi: Shooting Star
  645. ● Mario: Power Bounce x7 (must do 6 damaging bounces)
  646. Level = 6.45
  647.  
  648. **Boss: Bowser / Kammy Koopa**
  649. ● Mario: Power Bounce Kammy x7 (must do 6 damaging bounces)
  650. ● Yoshi: Defend
  651. ● (Don't superguard fire, use a Life Shroom)
  652. ● Yoshi: Point Swap Mario
  653. ● Mario: Power Bounce x6 (must do 5 damaging bounces)
  654. ● (Guard Bowser's bite, to skip the animation)
  655. ● Mario: Power Bounce x6 (must do 5 damaging bounces)
  656. Level = 6.97
  657.  
  658. Pick up Jammin Jelly
  659.  
  660. ● Unequip All or Nothing
  661. ● Equip Double Dip P
  662. ● Equip HP plus
  663.  
  664. Idealy you have 2 Life Shrooms. Should at least have one.
  665.  
  666. Final Boss: Shadow Queen - 61 Damage Required
  667. ● Mario: Power Bounce x7 (Must do 6 bounces that do damage)
  668. ● Yoshi: Swap to Goombella
  669.  
  670. If Mario was attacked:
  671. ● Mario: Supernova
  672. ● Goombella: Failed Headbonk
  673. ● Skip to Phase 2
  674.  
  675. If Goombella was attacked:
  676. ● Mario: Full Jump
  677. ● Goombella: Swap to Flurrie
  678.  
  679. **Phase 2 starts**
  680. ● Mario: Failed Jump
  681. ● Partner: Boo's Sheet on Mario
  682. ● Mario: Failed Jump
  683. ● Partner: Defend/Swap
  684. ● Mario: Failed Jump
  685. ● Flurrie: Defend/Swap
  686.  
  687. Have **Flurrie** out
  688.  
  689. Crystal Stars Cutscene
  690.  
  691. Try and superguard any attack that hits partner. You can let Mario get into peril if you want (2 attacks = 7+7).
  692.  
  693. If she brings out little hands, hope they target Flurrie, guard/superguard.
  694.  
  695. **Shadow Queen**
  696. ● Flurrie: Gale Force (only to use 4 FP)
  697. ● Mario: Charge
  698.  
  699. If Mario's HP=1
  700. ● Flurrie: Double Dip: Power Punch + Jammin Jelly
  701. ● Mario: Power Bounce x5+
  702. Superguard if SQ attacks
  703. ● Flurrie: Boo's Sheet
  704. ● Mario: Power Bounce x5+
  705. ● Mario: Power Bounce x5+
  706. ● Mario: Failed Spin Jump
  707.  
  708. If Mario's HP does not = 1
  709. ● Flurrie: Double Dip: Power Punch + Point Swap
  710. ● Mario: Power Bounce x5+
  711. ● Flurrie: Double Dip: Boo's Sheet + Jammin Jelly
  712. Superguard if SQ attacks
  713. ● Mario: Power Bounce x5+
  714. ● Mario: Power Bounce x5+
  715. ● Mario: Spin Jump
  716.  
  717. Your attacks do exactly 150HP. Use Power Bounce or Supernova at the end if SQ raises defense or steals HP
  718.  
  719. Aftermath
  720. Timing ends on the circular fade to black before credits start (first fully black frame)
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