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- Rerouted by Vynneve
- Shoutouts to Almo, Zephiles, Sjorec, and YoshiZilla for previous routes
- **This still needs testing, use at your own risk**
- Remove the memory card before pressing start on the title screen. Timing starts when you accept a file name.
- [section=Prologue]
- Move around the railing into the Lord Crump cutscene
- **Lord Crump**
- ● Mario: Jump x2
- ● Superguard Crump's attack
- ● Mario: Jump x2
- Level = 1.09
- Exit the harbor, Goombella joins your party
- Break Zess T.'s Contact Lens
- **Enter the Toad Bros. Bazaar**
- ● Order the Contact Lens
- ● Buy 4 Fright Masks
- ● Buy 4 Fire Flowers
- If you plan on saving during the run, hit the Save Block and select the bottom option. If not, it is faster to have Goombella explain saving to you, so jump into her cutscene.
- Enter Frankly's house
- Outside, choose the top dialogue option first (scroll up and press A) and the bottom option second (press B.)
- Go down the pipe to Rogueport Sewers
- **Goomba Trio**
- ● Mario: Fright Mask
- Level = 1.10
- Or perform Goomba Trio Skip (Leveling assumes you *did not* do GTS)
- Note: The coin route allows for 2 encounters before Pre-Chapter 3. There is an optional Ultra Shroom in chapter 2 if you need it.
- Go down the pipe after the battle
- Break one of the Yellow Blocks in front of the pipe in the next room and go down
- Grab **Star Piece** behind the block
- Grab **Pretty Lucky**
- Get the Black Key
- Use the Black Key to unlock the Plane Curse chest
- Backtrack to the first room of the sewers
- Use HRG (Hazard Respawn Glitch) to get to the Petal Meadows pipe early
- [section=Petal Meadows]
- Jump into the Hooktail cutscene
- Go right to the bridge screen
- Check the bushes from behind and hit the switch in the background to create the bridge
- Enter Petalburg
- Talk to Mayor Kroop in the first house on the second screen
- E-mail on the way to the gate
- Talk to the Koopa next to the gate to exit Petalburg
- **Star Piece** in the bush
- Get the **POW Block** by hammering the block
- Check the pedestal in the first fortress area
- **Bald Clefts**
- ● Mario: POW Block
- Level = 1.20
- Get the **POW Block** by checking the bush near the Paragoomba
- Check the pedestal in the second fortress area
- **Bristles**
- ● Mario: POW Block
- Level = 1.34
- Get the **Fire Flower** from the block
- Enter and talk to the Thwomp to start the quiz
- Super Fun Quirk Quiz 65 (1, 3, 4, 2, 3)
- Go down the pipe
- Head left to get the Moon Stone
- **Fuzzies**
- ● Mario: Fire Flower
- Level = 1.50
- Return to the right to get the Sun Stone
- **Fuzzies**
- ● Mario: Fire Flower
- Level = 1.66
- Backtrack to the center area
- **Gold Fuzzy**
- ● Mario: Jump x2
- ● Goombella: Headbonk x2
- ● Guard Fuzzy Horde
- ● Superguard Gold Fuzzy
- ● Mario: Jump x2 on Gold Fuzzy
- ● Goombella: Fire Flower
- Level = 1.88
- Get **Multibounce** from the block
- Go back to Petal Meadows
- Koops joins your party
- Get the **Fire Flower** from the block
- Place the Sun and Moon Stones
- Use Koops to hit the left switch, and Mario to hammer the right switch
- Enter Hooktail Castle
- [section=Hooktail Castle]
- Use the spring to reach the upper level of the first room
- Use the Plane Panel to fly directly to **HP Plus** and HRG back up
- Use the plane panel again to fly across
- Get **Power Bounce** from the block
- Say "No" when asked to read the letter
- Check the Red Bones
- **Red Bones**
- ● Mario: Fire Flower
- ● Koops: Fire Flower
- Level = 2.21; FP = 10
- Hold Koops out in front of the yellow switch, then either lower the purple block or jump on the door lock to reach the Yellow Block
- Ride the Yellow Block up and obtain the **Star Piece**
- Drop down to the lower platform and get the Castle Key
- Go all the way right and get the Black Key
- Escape the spike maze and get the Paper Curse
- Get **Attack FX R**
- **Open the badge menu as you unspin from the bars**
- ● Equip Attack FX R
- ● Equip Power Bounce
- ● Check the e-mail
- Backtrack to Red Bones room and get the Castle Key
- Go back to Save Block/Big Green block room
- In the upper hallway, jump on the first switch
- Either use Koops to hit the second switch, or jump to the open window
- Grab **Life Shroom** as you ride the block up to unlock the door
- Go left to start the cutscene with Ms. Mowz
- Get the Castle Key from the chest
- **Dull Bones**
- ● Mario: Run Away
- Get Speed Glitch after the encounter by pressing A on one of the last two frames before returning to the field
- Go right through the locked door
- Ride the Yellow Block up to the Plane Panel and use it to reach the door on the platform
- Lower the Yellow Block in the next room and use Koops to get the Castle Key
- Climb the stairs and unlock the door
- Maneuver around the outside room and enter Hooktail's tower
- **Hooktail**
- ● Mario: Power Bounce x9
- ● Koops: Shell Toss
- ● Guard Hooktail's Fire attack
- ● Mario: Power Bounce x8
- ● Koops: Shell Toss
- ● Answer "Yes" (press A) to end the cutscene early (you will take 5 HP damage from Hooktail's bite)
- ● Mario: Power Bounce x8
- ● Koops: Shell Toss
- Level = 2.52
- [section=Pre-Chapter 2]
- **Peach Segment**
- ● Enter the left door and leave immediately
- ● Walk down the hallway and talk to TEC
- **Bowser Segment**
- ● Walk to the end of the room
- Exit Petalburg to the left
- Peach e-mail before the bridge
- Get the **Star Piece** in the first tree
- Return to Rogueport Sewers
- Speedswap across the last platform
- Go down the left pipe in the next room
- Use Paper Mode to drop down and go down the pipe
- Step on the center of the pedestal in front of the Thousand-Year Door
- Head back to Rogueport Sewers
- Get the **Star Piece** behind Dazzle and buy **Item Hog**
- Go down both pipes, take the north Loading Zone through the bars
- Talk to Punio, choose the top dialogue option
- Talk to Punio again to the right
- Go to Boggly Woods
- [section=Boggly Woods]
- Go right and enter the Shadow Sirens cutscene
- Go to the Great Tree
- Talk to Punio by the door
- Talk to Punio again by the secret entrance
- Leave Great Tree for Flurrie cutscene
- You can jump right on the first frame after exiting the pipe to move closer to the Loading Zone during Punio's dialogue
- Maneuver around to the stumps at the back of the next room
- Get **P-Down, D-Up P** from the hidden block on the stumps
- Use Koops to hit the switch that raises the Plane Panel
- Use the Plane Panel to fly across to the next room
- Get **Quake Hammer**
- Head down the pipe to Flurrie's house
- Check the door to talk to Flurrie
- Choose the bottom dialogue option
- Leave the house to trigger the Shadow Sirens cutscene
- Return to the Shadow Sirens
- **Shadow Sirens**
- ● Mario: Jump x2 on Marilyn
- ● Koops: Power Shell
- ● Superguard Vivian's attack
- ● Superguard Marilyn's attack
- ● Guard Beldam's attack
- ● Mario: 4-bar Earth Tremor (5-bar if you failed one or both of the Superguards)
- ● Koops: Power Shell
- Level = 2.88
- Get the Necklace
- Either return to the right or use the tree to the left to fall out of bounds, respawning at the right
- Return to Flurrie's house
- Flurrie joins your party
- Go back to Great Tree (e-mail on the screen with the Great Tree)
- Blow away the secret entrance and enter the Great Tree
- [section=The Great Tree]
- Walk forward to trigger the X-Naut fight
- **X-Nauts**
- ● Mario: Fright Mask
- Level = 2.89
- Take the pipe in the first room
- Walk right and take the pipe in the second room
- Climb up to where the Puni cells are
- Go left to start the Ms. Mowz cutscene, followed by an X-Naut fight
- **X-Naut**
- ● Mario: Power Bounce x4
- Level = 2.94
- Get the Red Key
- Take the Red Key back and unlock the Puni Elder
- Drop down on the way back to the front of the tree and get the **Power Punch** from the bush
- Get the Puni Orb from the Puni Elder
- Place the Orb in the pedestal in the room above the entrance to reveal a pipe
- Punie glitch the bubble room
- In the next room, jump down from the upper platform and maneuver to the pipe with more jumps to keep the Punies from leaving you.
- Go right and fight the 10 Jabbi Squad using Flurrie
- Jump down and get the Blue Key
- Loose the punies by falling down in the Pider Room
- Backtrack to the Bubble Room
- Jump down and get the **Thunder Rage** from the bush to the right
- Unlock the blue cell to free the 90 trapped Punies
- Backtrack to the bubble room again
- Jump to the pipe in the room after the cells to keep all 91 Punies with you as you transition
- Punie glitch the Bubble Room
- Jump down to the pipe again to keep all 101 Punies through the room transition
- Head left using Flurrie to stun the Pider
- Switch to Koops and use him to reveal the hidden block under Damage Dodge P (alternatively, you can hammer the hidden block from the platform)
- Pick up **Damage Dodge P** if it goes left
- Use the block to jump across to the left, skipping the second Pider
- Switch back to Flurrie and use her in the 100 Jabbi Squad fight
- Either Goombella buffer into the right Loading Zone in the room after the Jabbi fight, or walk against the bottom wall, moving right slowly to bypass the Loading Zone. Move right until you can hear a collision noise when moving against the north wall in Paper Mode. Switch from up to up-left and release R to clip onto the seam. Maneuver around to the left side of the Puni Orb pedestal and drop down to the pipe on the stump.
- Jump to the pipe in the next room with all 101 Punies
- Either use Koops to hit Blue Switch in water room, or jump across the platforms in the lower room to keep the Punies with you as you enter the pipe to the basement. If you use Koops, return and take the Punies over the lily pads.
- Place the Puni Orb in the pedestal leading to the lowest room in the Tree
- If you're low on health, there is a **Mushroom** in a bush here
- Place the Puni Orb in the center pedestal to trigger the first escape
- Head up the right pipe (leave the Punies here)
- **X-Nauts**
- ● Mario: Fright Mask
- Level = 2.95
- During the first escape, go right at the narrow path room and get the Super Boots
- Get **Charge**
- Return to the basement room where you triggered the first escape (via the red door) to trigger the second escape
- Head up the right pipe (leave the Punies here)
- **X-Nauts**
- ● Mario: Jump x2 on the first X-Naut
- ● Koops: Fright Mask
- ● Level = 3.00; BP = 6
- Return to the entrance of the Great Tree
- **Magnus von Grapple**
- ● Koops: Power Punch on Mario
- ● Mario: Power Bounce x6
- ● Superguard Magnus's attack
- ● Koops: Shell Toss
- ● Mario: Power Bounce x6
- ● Magnus creates X-Fists
- ● Mario: Power Bounce x6
- ● Koops: Shell Toss
- Level = 3.32
- [section=Pre-Chapter 3]
- **Peach Segment**
- ● Wait for the right door to open
- ● Dance with the Peach hologram (at least 10/16 dance cues required to progress)
- **Bowser Segment**
- ● Complete 1-1 (161 is the fastest possible time, 160 with meats)
- Leave the screen with the Great Tree
- E-mail as you move left on the screen after the Great Tree
- First struck by Piranha
- **Piranha**
- ● Peril
- Leave Boggly Woods
- Grab **Damage Dodge** if you don't have Damage Dodge P
- Go to The Thousand-Year Door
- Might want to save in case you miss Jump Storage.
- **Lovely Howz of Badges**
- ● Sell Damage Dodge P or Damage Dodge
- ● Sell Quake Hammer
- ● Sell Pretty Lucky
- ● Sell P-Down, D-Up P
- ● Sell Attack FX-R
- ● Buy Power Rush
- **Toad Bros. Bazaar**
- ● Buy Contact Lens
- **Charlieton**
- ● Buy Mega Rush and Jumpman (need Mega Rush, Jumpman can wait)
- **Westside Goods**
- ● Buy 1 Dried Shroom
- ● Buy 1 Dizzy Dial
- ● Answer anything for first question, “Yellow” for second
- ● Store 1 Dizzy Dial, 1 Dried Shroom, and 1 Mushroom
- Use Koops while entering the Don Pianta dialog to get Jump Storage.
- **Don't jump**
- Super Jump to obtain UHE
- Go to Rogueport Harbor and talk to Francesca
- **Toad Bros Bazaar**
- ● Buy 7 Fright Masks
- Go Back to Don Pianta and get Blimp Ticket
- E-mail before the grate
- Go to Glitzville
- **Inventory should currently be**
- ● 7 Fright Masks
- ● 1 Thunder Rage
- ● 1 Fire Flower
- ● 1 Life Shroom
- [section=Grubba + Minor League]
- Enter the arena to trigger the Rawk Hawk vs. the Koopinator cutscene
- Head to the back hall and enter Grubba's office
- When asked to sign the contract, say no (bottom option)
- Do Bookcase Jump and walk into the vent
- Go to Grubba’s office from vent, check the desk, and then head to the arena
- **Equip Badges**
- ● Equip Mega Rush
- ● Equip Power Rush
- ● Equip Power Bounce
- ● Equip Multibounce
- Climb the steps and enter the Grubba cutscene
- **Boss: Macho Grubba**
- ● Mario: Power Bounce x4
- ● Koops: Defend
- ● Grubba: Power Bounce x4
- Level = 3.66
- **Peach Segment**
- ● Visit TEC
- ● Ride the Elevator Up
- ● Go right and change into the X-Naut uniform
- ● Talk to Grodus
- ● Change back into Peach
- **Bowser Segment**
- ● Talk to the Puni Elder
- Leave and re-enter Glitzville.
- **Notes**
- ● Jumping while waiting for the Guards delays him from entering the room. Try to avoid doing any actions during this time aside from equipping badges/changing partners.
- ● The fastest way to end a non-attack turn is to swap partners.
- ● The fastest way to fulfill "use at least one Special Move" is to fail an Earth Tremor. If you do this, it may be a good idea to appeal on turns where you can't attack, or to use stylish moves to refill your Star Power in case this condition comes up again.
- ● Jumping on spiky enemies DOES count towards "take damage at least 5 times." Swapping to Goombella might be a good idea before these fights.
- ● Superguarding DOES NOT count as an attack in the event of "don't attack for the first three turns."
- ● If you get "don't attack for the first three turns" on any fight, running away DOES NOT fail the condition.
- ● If you're overleveled already and you get "don't use items" on a fight where you'd normally use a Fright Mask, you can run from the fight and get a new condition. This wastes about a minute, so it's not recommended unless necessary.
- ● If you're ever running from a fight for a different reason, make sure that you fulfill the condition BEFORE running away, or else you will drop a rank and need to refight your last opponents.
- ● It's not too common, but the fight order can vary.
- Only 3 fights to Fright Mask. You have 4 extra, leveling is very tight, use extras to force KP Koopas + Spike Storm to all run.
- If Piranha didn't run, you can manipulate points on bombs with another fright mask.
- The level buffer is [-5,1] 2 extra means you level on SQ.
- **#19 Goomba Bros (5 Goombas)**
- ● Standard: Power Shell
- Level = 3.81
- **#18 KP Koopas (2 KP Koopas, 1 KP Paratroopa)**
- ● Standard: Fright Mask
- Level = 3.82
- **#17 Pokey Triplets (3 Pokeys)**
- ● Standard: Ultra Hammer + Fire Flower
- Level = 3.94
- **#16 Dead Bones (3 Dull Bones)**
- ● Standard: Power Shell
- Level = 4.03; BP = 9
- **#15 Spike Storm (2 Spinies and 1 Lakitu)**
- ● Standard: Fright Mask
- Level = 4.04
- **#14 Mind Bogglers (1 Pale Piranha, 1 Dark Puff, 1 Pider)**
- ● Standard: Fright Mask + Full Hammer
- Level = 4.05
- **#13 Punk Rocks (3 Hyper Bald Clefts)**
- ● Standard: Ultra Hammer
- Level = 4.17
- **#12 Bomb Squad (4 Bob-ombs)**
- ● Standard: Multibounce 3 (or more/less), and Fright Mask. You obtain star points from the lit Bombs only.
- Level = 4.37
- **#11 Hand-It-Overs (2 Red Bandits, 2 Green Bandits)**
- ● Standard: Ultra Hammer + Thunder Rage
- Level = 4.55
- **#10 Armored Harriers (before the Yoshi egg hatches)**
- ● Mario: Run Away
- Get Yoshi, sleep in the bed if desired (Need HP to be at least 6 before Magnus 2)
- **Glitzville Shop:**
- ● Keep 1 item, store all other extra items
- ● Buy 1 Power Punch
- ● Buy 2 Point Swaps (1 more if you didn't have any extra items)
- ● Ice Storm from shop points
- Leave Glitzville
- [section=Pre-Chapter 4]
- (Peach Email before the grate)
- Get rejected by the Twilight Pipe
- Go to The Thousand-Year Door
- (e-mail leaving Frankly's house)
- Talk to Darkly
- Fahr Outpost for **Double Dip P**
- Farm for Jumpman if you still don't have it
- While going into paper mode above the grate:
- **Equip Badges**
- ● Unequip Multibounce
- ● Equip Charge
- ● Equip Jumpman
- Go to Twilight Town
- [section=Twilight Town]
- Go talk to the Gatekeeper
- Talk to the shop manager’s wife
- See the Mayor turned into a pig
- See the gatekeeper turned into a pig while getting Jump Storage
- Get the Black Key
- Get the Shop Key with Koops (or Shop Key Skip with Super Jump)
- Pick up the **Life Shroom**
- Get the Tube Curse
- Pick up the **Boo's Sheet**
- Pick up and use **Jammin Jelly** for FP
- Leave Chapter 4
- [section=Pre-Chapter 7 & X-Naut Fortress]
- Perform TRE using a stored Tube Mode
- Go right into the room after second elevator and read the red note.
- Continue right for Card Key in Grodus' office.
- Go into the far left room for Card Key
- Go in the first elevator on the left and go to Sublevel 1
- Go right and enter the access code (014029)
- Super Fun Quirk Quiz 66 (3, 4, 2, 3, 1)
- Get the Elevator Key
- Go to Sublevel 3
- Go left to the third electric tile room and get the Card Key
- Note: You can use Yoshi to make the tiles move quickly. Just hop on Yoshi, run on the tiles, and hop off. It helps to know the pattern of the room so you stay on the lit panels.
- Go right and use the 3 Card Keys
- Get First Struck by the X-Naut PhD to do Conveyor Belt Skip
- (Guard the attack to be at 7HP. Mario must be at 10, 7, or 6 HP. If you need to heal, you can use the Heal Block by the Yux.)
- Navigate the room and hit the switch to reveal the stairs
- Hover with Yoshi to get the Card Key
- Use the Card Key to enter the final room
- Boss: Magnus Von Grapple 2.0
- (Magnus's attacks do 6 damage Unguarded)
- [big]**If Mario have 10, 7, or 6 HP**[/big]
- ● Mario: Charge
- ● Yoshi: Swap
- ● (Guard Magnus' attack, if at 7HP don't guard)
- If you are not in peril:
- ● Mario: Defend
- ● Partner: Swap
- ● (Guard/unguard Magnus' attack to be in peril)
- If you are in peril:
- ● Mario: Power Bounce x5
- ● Partner: Swap to Yoshi
- ● Magnus summons drills
- ● Mario: Power Bounce x5
- Level = 4.95
- [section=Pre-Chapter 8]
- **Bowser Segment**
- ● Go into Poshley Sanctum
- Intermission
- Go to Sublevel 4 and talk to TEC
- Head to Sublevel 2 and go 2 rooms to the left
- Leave X-Naut Fortress via the teleporter
- (e-mail near the Loading Zone)
- Open The Thousand-Year Door
- [section=Palace of Shadow]
- Run past the Swoopulas on the first staircase
- Get the **Shooting Star** from the Yellow Block
- Get **All or Nothing** in the Spike Room (hammer the block from the right side)
- Get the **Boo's Sheet** in the Fire Bar room
- **While entering Paper Mode to get into Tube Mode**
- ● Unequip Power Bounce
- ● Equip Item Hog
- **Dark Bones**
- ● Mario: Supernova
- ● Yoshi: Shooting Star
- Level = 5.93: BP = 12
- Get the Palace Key
- Get the **Ultra Shroom** from the block
- Run between the Bombshell Bills
- **Bombshell Bill Blasters**
- ● Mario: Run Away
- Run between the second set of Bombshell Bills
- **Bombshell Bill Blasters**
- ● Mario: Run Away
- Endless Room
- Down - Down - Up - Up - Down - Up - Down
- Go right to the room before Gloomtail
- First Strike Phantom Ember with a full hammer
- **Phantom Ember**
- ● Yoshi: Gulp
- Level = 6.05; BP = 15
- Perform Palace Skip (use Ultra Shroom)
- Mario should take 1 damage from First Striking the Ember. Jump on the Ember to take an additional 1HP damage.
- Hit the red “!” switch and use Yoshi to get to the Palace Key
- Get the **Life Shroom**
- Get the **Shooting Star**
- Fall down and use the spring to get back up to the Plane Panel
- Fly across the room and unlock the door
- Enter the Throne Room
- [section=Grodus, Bowser, and Shadow Queen]
- **Before Grodus:**
- ● Unequip Item Hog
- ● Equip Power Bounce
- ● Equip All or Nothing
- **Boss: Grodus**
- ● Yoshi: Ice Storm
- ● Mario: Failed Power Bounce (to use 3FP)
- ● (Grodus' Unguarded Thunder attack puts Mario in Peril)
- ● Yoshi: Shooting Star
- ● Mario: Power Bounce x7 (must do 6 damaging bounces)
- Level = 6.45
- **Boss: Bowser / Kammy Koopa**
- ● Mario: Power Bounce Kammy x7 (must do 6 damaging bounces)
- ● Yoshi: Defend
- ● (Don't superguard fire, use a Life Shroom)
- ● Yoshi: Point Swap Mario
- ● Mario: Power Bounce x6 (must do 5 damaging bounces)
- ● (Guard Bowser's bite, to skip the animation)
- ● Mario: Power Bounce x6 (must do 5 damaging bounces)
- Level = 6.97
- Pick up Jammin Jelly
- ● Unequip All or Nothing
- ● Equip Double Dip P
- ● Equip HP plus
- Idealy you have 2 Life Shrooms. Should at least have one.
- Final Boss: Shadow Queen - 61 Damage Required
- ● Mario: Power Bounce x7 (Must do 6 bounces that do damage)
- ● Yoshi: Swap to Goombella
- If Mario was attacked:
- ● Mario: Supernova
- ● Goombella: Failed Headbonk
- ● Skip to Phase 2
- If Goombella was attacked:
- ● Mario: Full Jump
- ● Goombella: Swap to Flurrie
- **Phase 2 starts**
- ● Mario: Failed Jump
- ● Partner: Boo's Sheet on Mario
- ● Mario: Failed Jump
- ● Partner: Defend/Swap
- ● Mario: Failed Jump
- ● Flurrie: Defend/Swap
- Have **Flurrie** out
- Crystal Stars Cutscene
- Try and superguard any attack that hits partner. You can let Mario get into peril if you want (2 attacks = 7+7).
- If she brings out little hands, hope they target Flurrie, guard/superguard.
- **Shadow Queen**
- ● Flurrie: Gale Force (only to use 4 FP)
- ● Mario: Charge
- If Mario's HP=1
- ● Flurrie: Double Dip: Power Punch + Jammin Jelly
- ● Mario: Power Bounce x5+
- Superguard if SQ attacks
- ● Flurrie: Boo's Sheet
- ● Mario: Power Bounce x5+
- ● Mario: Power Bounce x5+
- ● Mario: Failed Spin Jump
- If Mario's HP does not = 1
- ● Flurrie: Double Dip: Power Punch + Point Swap
- ● Mario: Power Bounce x5+
- ● Flurrie: Double Dip: Boo's Sheet + Jammin Jelly
- Superguard if SQ attacks
- ● Mario: Power Bounce x5+
- ● Mario: Power Bounce x5+
- ● Mario: Spin Jump
- Your attacks do exactly 150HP. Use Power Bounce or Supernova at the end if SQ raises defense or steals HP
- Aftermath
- Timing ends on the circular fade to black before credits start (first fully black frame)
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