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Zerewa

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May 17th, 2019
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  1. /// This quote comes from a blue post.
  2. /// - The base damage is 20% of AP or 30% of SP, whichever is higher. (implemented)
  3. /// - That amount is multiplied by 0.2 for normal pets, and by 0 for guardian pets. (implemented)
  4. /// - Next, if it’s an autoattack (or spell that we count as an autoattack such as Wind Lash or Shadow Blades or Tiger Strikes), then it’s multiplied by 0.4, and then by WeaponSpeed / 2.6. And if it’s an offhand attack, it’s then multiplied by 0.5. (implemented)
  5. /// - If it’s periodic damage, it doesn’t Stormlash, unless it’s Mind Flay, Malefic Grasp, or Drain Soul. (implemented)
  6. /// - For all other spells, it’s then multiplied by BaseCastTime / 1.5 sec, with a floor on the BaseCastTime of 1.5 sec. (implemented)
  7. /// - And then there are multipliers for certain spells: 2x for Lightning Bolt, 2x for Lava Burst, 2x for Drain Soul, 0.5x for Sinister Strike. (implemented)
  8. /// - Finally, that’s the average damage it deals. It will actually deal that +/- 15 %. (implemented)
  9. /// - It also has a 0.1 sec ICD on triggering, and can miss based on spell hit. (implemented on proc event)
  10.  
  11. /// The build you just got includes our latest pass at tuning Stormlash Totem.
  12. /// It is not intended to be on the same scale as Bloodlust in value to a raid.
  13. /// Some specs will get more benefit from it than others, but everyone should get at least something out of it.
  14. /// In particular, Stormlash will favor class abilities and passives that increase all damage, or that increase nature damage.
  15. /// But, in the grand scheme of things, Stormlash shouldn’t be a major impact on class / spec balance, even if one spec gets double the damage from it another spec does, since its total damage contribution isn’t a significant percent of a player’s total damage.
  16. /// Fundamentally, there’s a base Stormlash damage, which is currently(but may be too strong) 30 % of SP or 20 % of AP.
  17. /// Then, various attacks deal a percentage of that base damage.
  18. /// Auto attacks deal 40 % of base for main - hands, and 20 % for off - hands, and are normalized to a 2.6 weapon speed.Spells and abilities generally deal 100 % , and are normalized to a 1.5 sec cast time.
  19. /// It generally only procs from direct non - periodic damage, but there are exceptions for Mind Flay, Malefic Grasp, and in the next build Drain Soul.Finally, we do customize these formulae for certain spells which we want to tune to be stronger or weaker, to make up for significant deficiencies or proficiencies.
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