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- Update v1.5.0 Changelog:
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- NEW CONTENT
- • Added Buskerud Kart track (2 layouts)
- • Added Mendig Langschliefe layout
- GENERAL
- • Added support for Ranked Servers: Lobby shows Ranked Servers average entrants ranking. Added player's server rank in monitor view (Only Reiza Official Servers will be ranked at this stage)
- • Added "TIRE SETS" option to limit number of available tire sets over the race weekend (range 1-10 or unlimited as before)
- • Added "RETURN TO PITS" option to RULES settings (options are Instant, Car must be stopped and Car towed to garage with semi realistic or realistic timings)
- • Fixed various issues with Steam Achievements
- • Disabled Pause While Zero Players server setting, as it is required for servers to announce on Steam
- • Added Game tag to results file with property "Automobilista"
- • Added Steam ID and Race Rank to player entries in Results files
- • Added Game Version and Profile in use to title bar on Dedicated Server
- • Increased frequency to smooth player´s steering wheel animation during replays (should no longer look jerky)
- • Fixed Spotter announcing last lap one lap too early if you were a leader in a timed race
- • Fixed Steam info not being parsed correctly when dedi is hosting without steam client logged in
- USER INTERFACE
- • Redesigned Monitor UI screen
- • Added Escape Menu Confirmation option to Display settings
- • Fixed multi join screen sometimes showing wrong track map
- • Added RaceRank leaderboard to Profile page
- • Auto select users time on TT Leaderboards
- • Refactored internet connection type settings
- • Garage UI now shows fuel by decimal point when step is less than 1.0
- • Optimized UI files, removing unused files and entries
- AI
- • Tweaked AI suspension rates to smooth ride over curbs a bit
- • New AI code which uses actual car width to calculate road width
- AUDIO
- • Enhanced surface sounds positioning
- • Fixed various little sound replay bugs
- • Lowered spotter default volume to 75%
- • Replay surface sounds are now positioned (both pre 1.49 and new replays)
- • Remote vehicles now also have tire sounds (although highly approximated)
- • Tweaked dirt residue sound calculation (should hear it more often)
- • Audio now is smoothly faded in / out when pausing / resuming game
- • Added additional audio output configurations: Surround Headphones 5.1, Surround Headphones 7.1, Surround Speakers 7.1
- • Added "Trackside Camera Audio Directionality" into PLR file for stereo configurations (with it non-zero, sounds in the back will be less loud then ones in front of camera)
- • Fixed RPM limiter sound not being played
- • Added new crowd samples (club, national in addtion to old grandprix type)
- CONTENT FIXES & UPDATES
- • New TV helicopter camera sample
- • Removed helicopter sound from ambient audio sample
- • Added audio environment settings to all circuits
- • Updated TV cameras for F-Ultimate, F-Extreme, F-Reiza
- • Updated Headlight textures in various cars
- • Fixed rear view mirror resolution inconsistencies
- • Granja: Revised AI paths in all layouts
- • Boxer: Increased brake torque & adjusted front tire load sensitivity; Updated series skin set
- • F-Trainer: Updated series skin set
- • Karts: Adjusted fuel scale to allow 0.1L increments (needs Garage UI code tweak); Further adjusted AI, adjusted front tire load sensitivity; Removed redundant / innacurate feeler values; Reduced tire wear for all compounds; tweaked AI to reduce issues with rolling over curbs; Added more suitable standard tireamanagement / startskill multipliers
- • AJR: Adjusted AJR RealFeel setting to reduce default FFB clipping; Fixed loop on high rpm in Honda Turbo
- • F3: Fixed double arms in F309; Updated external sounds & fixed missing onboard pit limiter sound
- • Caterham: Fixed double arms in various models
- • F-Reiza: Updated LCD display
- • Ultima: Fixed unbalance front brake torque in road versions
- • TC: Classics: Corrected some pitch errors in external sounds
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