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- Update #3 (1.9.10)
- Sprite links and how they're handled on level load is now accurate,
- Earth zombie accuracy behaviour fix. They immediately go into search state when woken,
- Ghost sight check accuracy behaviour fix (does not use eye-height offset when calling hitscan),
- Napalm damage type accuracy fixed. Now uses hitscan type,
- Tommy Gun Alt-Fire attack now uses the correct vector type. Vector type 3 now identified as BV_BULLET_WIDE,
- Gillbeasts now take flare/fire damage on land,
- Speed optimizations when writing save games,
- Sounds now pre-cached on start-up,
- Correct logic for changing AI targets and kin (incorrect randomization weight),
- Miscellaneous General Engine Improvements,
- Explicitly check for link sprites when Z-Translating the sector,
- Support for tilenums beyond 4095 for SEQ files,
- Changed ActionScan interaction code,
- Support to make the object do a small 'boost' when snapping between different floor heights,
- Fixed Fat Zombie melee vector direction,
- Fixed player damage from being over-aggressive to network clients,
- Updated maphacks to include MLD offsets for Voxels,
- Fixed several floor link collision issues,
- Updated Steamworks to 1.46,
- Misc. sprite link fixes,
- Misc. respawn fixes,
- Misc. fixes.
- Update #2.1 (1.9.6)
- Engine updates,
- Fixed a potential crash with OpenAL playback of Vorbis buffers,
- OpenAL32.dll updated,
- Missles now pass through breakable windows.
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