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K2Rk1o Nov 19th, 2018 80 Never
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  1. on right click:
  2.     player is holding a sword
  3.     set {_cooldown} to difference between {skill.%player%.lastused} and now
  4.   if player has hunger:
  5.     if {_cooldown} is less than 30 seconds:
  6.       message "&4%difference between 30 seconds and {_cooldown}% &6後に使用可能"
  7.       stop
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