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  1. $ python2 main.py psp2core-1521303057-0x0002322ecb-eboot.bin.psp2dmp EasyRPG.elf
  2. === THREADS ===
  3. ERPG00001
  4. ID: 0x40010003
  5. Stop reason: 0x30004 (Data abort exception)
  6. Status: 0x1 (Running)
  7. PC: 0x810cabd6 (EasyRPG-stripped.elf@1 + 0x68bd6)
  8. SceCommonDialogWorker
  9. ID: 0x40010073
  10. Stop reason: 0x0 (No reason)
  11. Status: 0x8 (Waiting)
  12. PC: 0xe0013fb4 (SceLibKernel@1 + 0x6304)
  13. SceGxmDisplayQueue
  14. ID: 0x400100a1
  15. Stop reason: 0x0 (No reason)
  16. Status: 0x8 (Waiting)
  17. PC: 0xe00143c4 (SceLibKernel@1 + 0x6714)
  18. Audio Thread
  19. ID: 0x400100d7
  20. Stop reason: 0x0 (No reason)
  21. Status: 0x8 (Waiting)
  22. PC: 0x81376018 (EasyRPG-stripped.elf@1 + 0x314018)
  23. GPU Thread
  24. ID: 0x400100dd
  25. Stop reason: 0x0 (No reason)
  26. Status: 0x1 (Running)
  27. PC: 0x813643e0 (EasyRPG-stripped.elf@1 + 0x3023e0)
  28.  
  29. === THREAD "ERPG00001" <0x40010003> CRASHED (Data abort exception) ===
  30.  
  31. DISASSEMBLY AROUND PC: 0x810cabd6 (ARM):
  32.  
  33. 00068ba6 <_ZN8Graphics14RemoveDrawableEP8Drawable+0x1e>:
  34. 68ba6: 6824 ldr r4, [r4, #0]
  35. 68ba8: 4294 cmp r4, r2
  36. 68baa: d01e beq.n 68bea <_ZN8Graphics14RemoveDrawableEP8Drawable+0x62>
  37. 68bac: 68a3 ldr r3, [r4, #8]
  38. 68bae: 42ab cmp r3, r5
  39. 68bb0: d1f9 bne.n 68ba6 <_ZN8Graphics14RemoveDrawableEP8Drawable+0x1e>
  40. 68bb2: 6893 ldr r3, [r2, #8]
  41. 68bb4: 4620 mov r0, r4
  42. 68bb6: 3b01 subs r3, #1
  43. 68bb8: 6093 str r3, [r2, #8]
  44. 68bba: f22f ff13 bl 2989e4 <_ZNSt8__detail15_List_node_base9_M_unhookEv>
  45. 68bbe: 4620 mov r0, r4
  46. 68bc0: e8bd 4038 ldmia.w sp!, {r3, r4, r5, lr}
  47. 68bc4: f22e b898 b.w 296cf8 <_ZdlPv>
  48. 68bc8: 6998 ldr r0, [r3, #24]
  49. 68bca: f7eb fef1 bl 549b0 <_ZN5Scene16GetGraphicsStateEv>
  50. 68bce: 6804 ldr r4, [r0, #0]
  51. 68bd0: 4602 mov r2, r0
  52. 68bd2: 4284 cmp r4, r0
  53. 68bd4: d009 beq.n 68bea <_ZN8Graphics14RemoveDrawableEP8Drawable+0x62>
  54. !!! 68a3 ldr r3, [r4, #8]
  55. 68bd8: 429d cmp r5, r3
  56. 68bda: d103 bne.n 68be4 <_ZN8Graphics14RemoveDrawableEP8Drawable+0x5c>
  57. 68bdc: e7e9 b.n 68bb2 <_ZN8Graphics14RemoveDrawableEP8Drawable+0x2a>
  58. 68bde: 68a3 ldr r3, [r4, #8]
  59. 68be0: 42ab cmp r3, r5
  60. 68be2: d0e6 beq.n 68bb2 <_ZN8Graphics14RemoveDrawableEP8Drawable+0x2a>
  61. 68be4: 6824 ldr r4, [r4, #0]
  62. 68be6: 4294 cmp r4, r2
  63. 68be8: d1f9 bne.n 68bde <_ZN8Graphics14RemoveDrawableEP8Drawable+0x56>
  64. 68bea: bd38 pop {r3, r4, r5, pc}
  65.  
  66. 00068bec <_ZN8Graphics15UpdateZCallbackEv>:
  67. 68bec: b510 push {r4, lr}
  68. 68bee: f64c 0448 movw r4, #51272 ; 0xc848
  69. 68bf2: f2c0 0457 movt r4, #87 ; 0x57
  70. 68bf6: 69a0 ldr r0, [r4, #24]
  71. 68bf8: f7eb feda bl 549b0 <_ZN5Scene16GetGraphicsStateEv>
  72. 68bfc: 6a22 ldr r2, [r4, #32]
  73. 68bfe: 2301 movs r3, #1
  74. 68c00: 7303 strb r3, [r0, #12]
  75. 68c02: 7313 strb r3, [r2, #12]
  76. 68c04: bd10 pop {r4, pc}
  77.  
  78.  
  79. DISASSEMBLY AROUND LR: 0x810cabce (Thumb):
  80.  
  81. 00068b9e <_ZN8Graphics14RemoveDrawableEP8Drawable+0x16>:
  82. 68b9e: 6814 ldr r4, [r2, #0]
  83. 68ba0: 4294 cmp r4, r2
  84. 68ba2: d103 bne.n 68bac <_ZN8Graphics14RemoveDrawableEP8Drawable+0x24>
  85. 68ba4: e021 b.n 68bea <_ZN8Graphics14RemoveDrawableEP8Drawable+0x62>
  86. 68ba6: 6824 ldr r4, [r4, #0]
  87. 68ba8: 4294 cmp r4, r2
  88. 68baa: d01e beq.n 68bea <_ZN8Graphics14RemoveDrawableEP8Drawable+0x62>
  89. 68bac: 68a3 ldr r3, [r4, #8]
  90. 68bae: 42ab cmp r3, r5
  91. 68bb0: d1f9 bne.n 68ba6 <_ZN8Graphics14RemoveDrawableEP8Drawable+0x1e>
  92. 68bb2: 6893 ldr r3, [r2, #8]
  93. 68bb4: 4620 mov r0, r4
  94. 68bb6: 3b01 subs r3, #1
  95. 68bb8: 6093 str r3, [r2, #8]
  96. 68bba: f22f ff13 bl 2989e4 <_ZNSt8__detail15_List_node_base9_M_unhookEv>
  97. 68bbe: 4620 mov r0, r4
  98. 68bc0: e8bd 4038 ldmia.w sp!, {r3, r4, r5, lr}
  99. 68bc4: f22e b898 b.w 296cf8 <_ZdlPv>
  100. 68bc8: 6998 ldr r0, [r3, #24]
  101. 68bca: f7eb fef1 bl 549b0 <_ZN5Scene16GetGraphicsStateEv>
  102. !!! 6804 ldr r4, [r0, #0]
  103. 68bd0: 4602 mov r2, r0
  104. 68bd2: 4284 cmp r4, r0
  105. 68bd4: d009 beq.n 68bea <_ZN8Graphics14RemoveDrawableEP8Drawable+0x62>
  106. 68bd6: 68a3 ldr r3, [r4, #8]
  107. 68bd8: 429d cmp r5, r3
  108. 68bda: d103 bne.n 68be4 <_ZN8Graphics14RemoveDrawableEP8Drawable+0x5c>
  109. 68bdc: e7e9 b.n 68bb2 <_ZN8Graphics14RemoveDrawableEP8Drawable+0x2a>
  110. 68bde: 68a3 ldr r3, [r4, #8]
  111. 68be0: 42ab cmp r3, r5
  112. 68be2: d0e6 beq.n 68bb2 <_ZN8Graphics14RemoveDrawableEP8Drawable+0x2a>
  113. 68be4: 6824 ldr r4, [r4, #0]
  114. 68be6: 4294 cmp r4, r2
  115. 68be8: d1f9 bne.n 68bde <_ZN8Graphics14RemoveDrawableEP8Drawable+0x56>
  116. 68bea: bd38 pop {r3, r4, r5, pc}
  117.  
  118. 00068bec <_ZN8Graphics15UpdateZCallbackEv>:
  119. 68bec: b510 push {r4, lr}
  120. 68bee: f64c 0448 movw r4, #51272 ; 0xc848
  121. 68bf2: f2c0 0457 movt r4, #87 ; 0x57
  122. 68bf6: 69a0 ldr r0, [r4, #24]
  123. 68bf8: f7eb feda bl 549b0 <_ZN5Scene16GetGraphicsStateEv>
  124. 68bfc: 6a22 ldr r2, [r4, #32]
  125.  
  126. REGISTERS:
  127. R0: 0x818710c8
  128. R1: 0x1
  129. R2: 0x818710c8
  130. R3: 0x8161c848
  131. R4: 0x0
  132. R5: 0x8180d330
  133. R6: 0x81604158
  134. R7: 0x81604144
  135. R8: 0x0
  136. R9: 0x8161cd9c
  137. R10: 0x818710f0
  138. R11: 0x818710e8
  139. R12: 0x0
  140. SP: 0x81700f20
  141. PC: 0x810cabd6 (EasyRPG-stripped.elf@1 + 0x68bd6)
  142. LR: 0x810cabcf (EasyRPG-stripped.elf@1 + 0x68bcf)
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