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- // Sistem Barbut ca pe Bugged by n0bel.
- // As vrea sa ma cam las de sa-mp si va fac cadou acest sistem simplu.
- // Sa ma ierte cei ce vand acest sistem la care spun ca au muncit mult de tot si il vand cu un pret, destul de mare. Si eu as fi putut sa il vand dar vi-l fac cadou de Black Friday(pentru ieri) Data: 22.11.2014
- new Diceid[MAX_PLAYERS];
- new Dicem[MAX_PLAYERS];
- FormatNumber(number)
- {
- new Str[15];
- format(Str, 15, "%d", number);
- if (strlen(Str) < sizeof(Str))
- {
- if (number >= 1000 && number < 10000)
- strins( Str, ",", 1, sizeof(Str));
- else if (number >= 10000 && number < 100000)
- strins(Str, ",", 2, sizeof(Str));
- else if (number >= 100000 && number < 1000000)
- strins(Str, ",", 3, sizeof(Str));
- else if (number >= 1000000 && number < 10000000)
- strins(Str, ",", 1, sizeof(Str)),strins(Str, ",", 5, sizeof(Str));
- else if (number >= 10000000 && number < 100000000)
- strins(Str, ",", 2, sizeof(Str)),strins(Str, ",", 6, sizeof(Str));
- else if (number >= 100000000 && number < 1000000000)
- strins(Str, ",", 3, sizeof(Str)),strins(Str, ",", 7, sizeof(Str));
- else if (number >= 1000000000 && number < 10000000000)
- strins(Str, ",", 1, sizeof(Str)),
- strins(Str, ",", 5, sizeof(Str)),
- strins(Str, ",", 9, sizeof(Str));
- else format(Str, 10, "%d", number);
- }
- else format( Str, 15, "<BUG>" );
- return Str;
- }
- CMD:dice(playerid, params[])
- {
- if(gPlayerLogged[playerid] == 0) return SendClientMessage(playerid, COLOR_LIGHTRED, "You need to login first.");
- if(IsPlayerConnected(playerid))
- {
- //if(!IsPlayerInRangeOfPoint(playerid, 100, 2016.2699,1017.7790,996.8750)) return SendClientMessage(playerid, COLOR_WHITE,"{FFB870}Nu te afli in casino!"); // Aici daca iei ''//'' poti folosi comanda doar in casino.
- new id,money,sendername[25],giveplayer[25],string[184];
- if(sscanf(params, "ud",id,money)) return SCM(playerid,COLOR_WHITE,"Syntax: /dice <name/playerid> <Money>");
- if(id == INVALID_PLAYER_ID) return SCM(playerid, COLOR_WHITE, "{FFFFCC}Error: Player not connected.");
- if(money < 1 || money > 1000000) return SCM(playerid,COLOR_WHITE,"{F05E6C}Limita de bani este de $1,000,000.");
- if(IsPlayerConnected(id))
- {
- if(GetPlayerCash(playerid) < money) return SCM(playerid,COLOR_WHITE,"{FFB870}Nu ai destui bani.");
- if(GetPlayerCash(id) < money) return SCM(playerid,COLOR_WHITE,"{FFB870}Acel jucator nu are destui bani.");
- if(id == playerid) return SendClientMessage(playerid, COLOR_WHITE, "{FFB870}Nu poti juca.");
- if(ProxDetectorS(10.0, playerid, id))
- {
- GetPlayerName(id, giveplayer, sizeof(giveplayer));
- GetPlayerName(playerid, sendername, sizeof(sendername));
- SendClientMessage(playerid, COLOR_WHITE, "{F05E6C}Cerere de barbut trimisa");
- format(string, sizeof(string), "{F05E6C}%s te-a invitat sa joci barbut cu el pe %s$. Scrie /accept dice %d pentru a juca.",sendername,FormatNumber(money),playerid);
- SendClientMessage(id, COLOR_WHITE, string);
- Diceid[id] = playerid;
- Dicem[id] = money;
- }
- else return SendClientMessage(playerid, COLOR_WHITE, "{FFFFFF}Acel jucator nu este langa tine.");
- }
- }
- return 1;
- }
- CMD:accept(playerid, params[])
- {
- if(gPlayerLogged[playerid] == 0) return SendClientMessage(playerid, COLOR_LIGHTRED, "You need to login first.");
- if(IsPlayerConnected(playerid))
- {
- new x_job[256],id,sendername[25],giveplayer[25],string[300];
- if(sscanf(params, "s[256]u",x_job,id))
- {
- SendClientMessage(playerid, COLOR_WHITE, "Syntax: /accept <Name> <Name/Playerid>");
- SendClientMessage(playerid, COLOR_WHITE, "Available names: Dice");
- return 1;
- }
- if(id == INVALID_PLAYER_ID) return SendClientMessage(playerid, COLOR_WHITE, "{FFFFCC}Error: Player not connected.");
- if(strcmp(x_job,"dice",true) == 0)
- {
- //if(!IsPlayerInRangeOfPoint(playerid, 100, 2016.2699,1017.7790,996.8750)) return SendClientMessage(playerid, COLOR_WHITE,"{FFB870}Nu te afli in casino!");
- if(Diceid[playerid] == 999) return SCM(playerid,COLOR_WHITE,"{FFFFFF}Nu ai primit nici o cerere de barbut.");
- if(Diceid[playerid] != id) return SCM(playerid,COLOR_WHITE,"{FFFFFF}Acel jucator nu te-a invitat sa joci barbut cu el.");
- if(GetPlayerCash(playerid) < Dicem[playerid]) return SCM(playerid,COLOR_WHITE,"{FFFFFF}Nu ai destui bani.");
- if(GetPlayerCash(id) < Dicem[playerid]) return SCM(playerid,COLOR_WHITE,"{FFB870}Acel jucator nu are destui bani.");
- if(ProxDetectorS(10.0, playerid, Diceid[playerid]))
- {
- new dice1[MAX_PLAYERS],dice2[MAX_PLAYERS],dice3[MAX_PLAYERS],dice4[MAX_PLAYERS];
- dice1[playerid] = random(6) + 1;
- dice2[Diceid[playerid]] = random (6) + 1;
- dice3[playerid] = random (6) + 1;
- dice4[Diceid[playerid]] = random (6) + 1;
- GetPlayerName(playerid,sendername,sizeof(sendername));
- GetPlayerName(Diceid[playerid],giveplayer,sizeof(giveplayer));
- if(dice1[playerid] + dice1[playerid] > dice2[Diceid[playerid]] + dice4[Diceid[playerid]])
- {
- format(string,sizeof(string),"{CA99CE}%s rolls %d %d. %s rolls %d %d. %s won %s$.",sendername,dice1[playerid],dice3[playerid],giveplayer,dice2[Diceid[playerid]],dice4[Diceid[playerid]],sendername,FormatNumber(Dicem[playerid]));
- ProxDetector(10.0,playerid, string, COLOR_WHITE,COLOR_WHITE,COLOR_WHITE,COLOR_WHITE,COLOR_WHITE);
- format(string, sizeof(string), "{048E24}(-) Ai pierdut $%s!",FormatNumber(Dicem[playerid]));
- SendClientMessage(Diceid[playerid], COLOR_WHITE, string);
- format(string, sizeof(string), "{048E24}(+) Ai castigat $%s!",FormatNumber(Dicem[playerid]));
- SendClientMessage(playerid, COLOR_WHITE, string);
- GivePlayerCash(playerid,Dicem[playerid]);
- GivePlayerCash(Diceid[playerid],-Dicem[playerid]);
- }
- if(dice2[Diceid[playerid]] + dice4[Diceid[playerid]] > dice1[playerid] + dice3[playerid])
- {
- format(string,sizeof(string),"{CA99CE}%s rolls %d %d. %s rolls %d %d. %s won %s$.",giveplayer,dice2[Diceid[playerid]],dice2[Diceid[playerid]],sendername,dice1[playerid],dice3[playerid],giveplayer,FormatNumber(Dicem[playerid]));
- ProxDetector(10.0,playerid, string, COLOR_WHITE,COLOR_WHITE,COLOR_WHITE,COLOR_WHITE,COLOR_WHITE);
- format(string, sizeof(string), "{048E24}(-) Ai pierdut $%s!",FormatNumber(Dicem[playerid]));
- SendClientMessage(playerid, COLOR_WHITE, string);
- format(string, sizeof(string), "{048E24}(+) Ai castigat $%s!",FormatNumber(Dicem[playerid]));
- SendClientMessage(Diceid[playerid], COLOR_WHITE, string);
- GivePlayerCash(playerid,-Dicem[playerid]);
- GivePlayerCash(Diceid[playerid],Dicem[playerid]);
- }
- if(dice2[Diceid[playerid]] + dice4[Diceid[playerid]] == dice1[playerid] + dice3[playerid])
- {
- format(string,sizeof(string),"{CA99CE}%s rolls %d %d. %s rolls %d %d. No one won.",giveplayer,dice2[Diceid[playerid]],dice4[Diceid[playerid]],sendername,dice1[playerid],dice3[playerid]);
- ProxDetector(10.0,playerid, string, COLOR_WHITE,COLOR_WHITE,COLOR_WHITE,COLOR_WHITE,COLOR_WHITE);
- }
- Update(playerid, pCashx);
- Update(Diceid[playerid], pCashx);
- Diceid[playerid] = 999;
- Dicem[playerid] = 0;
- }
- else return SendClientMessage(playerid, COLOR_WHITE, "{FFB870}Player is not near you.");
- return 1;
- }
- }
- return 1;
- }
- //Astea is caz de aveti nevoie
- public ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5)
- {
- if(IsPlayerConnected(playerid))
- {
- new Float:posx, Float:posy, Float:posz;
- new Float:oldposx, Float:oldposy, Float:oldposz;
- new Float:tempposx, Float:tempposy, Float:tempposz;
- GetPlayerPos(playerid, oldposx, oldposy, oldposz);
- foreach(Player,i)
- {
- if(GetPlayerInterior(playerid) == GetPlayerInterior(i) && GetPlayerVirtualWorld(playerid) == GetPlayerVirtualWorld(i))
- {
- if(!BigEar[i])
- {
- GetPlayerPos(i, posx, posy, posz);
- tempposx = (oldposx -posx);
- tempposy = (oldposy -posy);
- tempposz = (oldposz -posz);
- if (((tempposx < radi/16) && (tempposx > -radi/16)) && ((tempposy < radi/16) && (tempposy > -radi/16)) && ((tempposz < radi/16) && (tempposz > -radi/16)))
- {
- SendClientMessage(i, col1, string);
- }
- else if (((tempposx < radi/8) && (tempposx > -radi/8)) && ((tempposy < radi/8) && (tempposy > -radi/8)) && ((tempposz < radi/8) && (tempposz > -radi/8)))
- {
- SendClientMessage(i, col2, string);
- }
- else if (((tempposx < radi/4) && (tempposx > -radi/4)) && ((tempposy < radi/4) && (tempposy > -radi/4)) && ((tempposz < radi/4) && (tempposz > -radi/4)))
- {
- SendClientMessage(i, col3, string);
- }
- else if (((tempposx < radi/2) && (tempposx > -radi/2)) && ((tempposy < radi/2) && (tempposy > -radi/2)) && ((tempposz < radi/2) && (tempposz > -radi/2)))
- {
- SendClientMessage(i, col4, string);
- }
- else if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))
- {
- SendClientMessage(i, col5, string);
- }
- }
- else
- {
- SendClientMessage(i, col1, string);
- }
- }
- }
- }
- return 1;
- }
- public ProxDetectorS(Float:radi, playerid, targetid)
- {
- if(IsPlayerConnected(playerid)&&IsPlayerConnected(targetid))
- {
- new Float:posx, Float:posy, Float:posz;
- new Float:oldposx, Float:oldposy, Float:oldposz;
- new Float:tempposx, Float:tempposy, Float:tempposz;
- GetPlayerPos(playerid, oldposx, oldposy, oldposz);
- GetPlayerPos(targetid, posx, posy, posz);
- tempposx = (oldposx -posx);
- tempposy = (oldposy -posy);
- tempposz = (oldposz -posz);
- if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))
- {
- return 1;
- }
- }
- return 0;
- }
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