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Star Citizen Patch 3.0.0o

Nov 10th, 2017
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  1. Star Citizen Patch 3.0.0o
  2.  
  3.  
  4. Focus Feature Updates
  5.  
  6. Universe
  7. VFX: Quantum travel effects polish
  8. Audio: Various cinematic music system changes and added more variance to quantum drive sounds
  9. Cordrys lighting pass
  10. Hint System: Allow some important hints to have the ability to retrigger a set number of times
  11. GrimHex: Dirtied up some of the framework and fixed areas of invisible collision
  12. Port Olisar: Various audio adjustments for the area around the ASOP terminals UI
  13. MobiGlas: Updated particle emissivity to adjust based on scene luminance
  14. Increasing bob frequency on the helmet but reducing the magnitude
  15.  
  16. Afterburner
  17. Balance pass on Cutlass Black, Sabre, Gladius, and Aurora AB,SCM, and Atmo tuning. Scaled down acceleration/deceleration, increased SCM speeds, increased turn rates while in afterburner
  18. Ships & Vehicles
  19.  
  20. Vanguard series: Updated LODs, fixed ramp-ship cracks, seat LODs, reversed decals, fixed Hoplite canopy, fixed HUD material
  21. Constellation Aquila: Thruster audio polish
  22. Prospector: Updated bed animations, thruster and door audio polish
  23. Nox: Lighting states updated
  24. Ship weapons: Adjusted audio for the APAR Ballistic Gatling
  25. Dragonfly: Added bespoke RTT screens and flight HUD
  26.  
  27. Bug Fixes
  28. The Aurora bed door should now properly open
  29. The table in the Constellation should now animate properly in multiplayer
  30. Ship and kiosk interactions should no longer be visible when mG is active
  31. The Aurora series should no longer be leaking quantum fuel
  32. The Hornet series MFD screens shouldn't briefly show as solid black during entry animation
  33. Players shouldn't get stuck zoomed in when interaction mode is on
  34. Stairs in Port Olisar now have proper collision
  35. Fixed flashlight lighting in and around derelict Javelins
  36. Fixed rear door on Ursa Rover turning purple at a distance
  37. Fixed ground textures in the bunk room displaying over items on the ground at Indy Farmer on Cellin
  38. Players should now be able to stay in free look when activating interaction mode
  39. Fixed an issue where g-force blackout visual effect was limited to half the intended amount
  40. Updated Freelancer with improved LODs for rear ramp and hull, fixed engines clipping through hull, added correct audio for doors
  41. Audio should now be synced properly for all Caterpillar doors opening
  42. Landing dust should now come from the thruster pods of the Prospector rather than the center body
  43. Players should no longer see trippy rainbow textures flashing when flying along the surface
  44. Removed secondary "use" prompt from Freelancer ladder
  45. Removed residual MG sound at Grimhex after use
  46. Overhead airlock should no longer be missing interaction prompts on the Freelancer
  47. Fixed distracting relfection on Cutlass interior cockpit glass
  48. The player's hand should no longer clip through the flight stick of the Vanguard
  49. Fixed counter collision at outposts so players can no longer get behind them
  50. Ships should no longer vanish from the ASOP terminal selection after being destroyed
  51. Players won't become entombed within elevators and EZ Habs at GrimHex
  52. Updated collision to fix issues with 3rd person camera in and around airlocks
  53.  
  54. Technical
  55. Various crash fixes
  56. Several performance tweaks
  57. Further improvements to 10001 error issues
  58.  
  59. Non-Focus Feature Updates
  60. Missions
  61. Further updates to mission prerequisites and rewards
  62. Set ships being escorted to ignore attacking AI
  63.  
  64. Ships
  65. General: Shields now regenerate at a lower rate when hit
  66. Sabre Raven: Added Zero G enter/exit animations
  67. Avenger series: Updated lightstates, LODs and fixed some gaps
  68. M50: RTT screen update and added door lock interaction
  69. Scythe: Cockpit lighting setup, dashboard adjustments, updated cockpit interactions
  70. Retaliator: Thruster audio polish
  71. Herald: Minor cleanup for passageway and seat access, fixed missing shields
  72. 300 series: Minor cleanup for dashboard and seat access
  73. Reliant: Seat access and dashboard update, interaction highlight cleanup
  74.  
  75. UI
  76. PMA: The position, zoom level and yaw of the character model can be changed now with, respectively, the right mouse button, the middle mouse button and the left mouse button. Items are now nested into categories
  77. MFD: Added overheat ratio bar to heat MFD
  78.  
  79. FPS
  80. Players can now ledge grab and vault while reloading
  81.  
  82. Shopping and Cargo
  83. "Try on" interaction now has wording for specific item types
  84. Updated clothing prices
  85. New shop displays for size 2 ship parts at GrimHex Dumper's Depot
  86. Updating some pricing on commodities
  87. Changed sell filters on kiosks to be limited to what you have to sell rather than what is available to buy
  88. Changed kiosk commodity list to expandable accordian grid
  89. Updated some of the commodity names
  90. Added an idle screen to Kiosks
  91.  
  92. Bug Fixes
  93. Fixed Retaliator entry/exit turret animations
  94. Trying on clothing should now remove overlapping items
  95. Missiles should no longer be restored on respawn in Arena Commander
  96. The undersuit should now be selectable and purchasable at armor shops
  97. Various lighting and LOD fixes for the Starfarer
  98. Fixed argo cargo door LODs and decals on chair
  99. Interaction points on the Retaliator should now be easier to find
  100. Fixed instances of reversed lettering in the Aeroview hangar
  101. Updated orientation of AI shopkeepers so they no longer clip into counter
  102. Time remaining on recently accepted missions should now display correctly
  103. Removed invisible collision points inside the Captain's office of the Starfarer
  104. When exiting the Sabre in EVA the player should no longer randomly take damage
  105. Removed Cubby Blast signs from Concientious Objects at Levski
  106. Escort mission should now be under the "Mercenary" category as intended
  107. Numbers and barcodes should now be visible on mission boxes where appropriate
  108. The Starfarer should now have correct door animation audio
  109. The Retaliator should now have a "Comms" MFD
  110. Removed floating cable and fixed light leak through hangar door in VFG Industrial hangar
  111. Landing gear states should now properly update for the Constellation series
  112. PMA should now properly repopulate item list after equiping items
  113. Bridge supports seat on the Starfarer should now have working screens
  114. Fixed door interactions on Mustang series
  115. Fixed door interactions on the Reliant
  116. Players should now be able to interact with the beds in the 300 series
  117. MFDs should no longer be upside down on the Mustang
  118. Fixed minor issues with RTT screens on Scythe and Glaive
  119. Clothing hat racks should no longer be missing certain items
  120. Adjusted animation for beds and fixed area of collision outside of the escape pods of the Starfarer
  121. Fixed flickering landing pad lights at Station Demien
  122. One of the barrels should no longer have a delayed animation on the repeater series ship weapons
  123. Medpens should no longer be floating inside displays at GrimHex
  124. Moved mission givers to "offers" tab and resized objective description text
  125. All hangars should now have breathable air
  126. Adjusted bed metrics to proper sizes in the Retaliator
  127. There should now be air inside the Million Mile High Club
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