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- Star Citizen Patch 3.0.0o
- Focus Feature Updates
- Universe
- VFX: Quantum travel effects polish
- Audio: Various cinematic music system changes and added more variance to quantum drive sounds
- Cordrys lighting pass
- Hint System: Allow some important hints to have the ability to retrigger a set number of times
- GrimHex: Dirtied up some of the framework and fixed areas of invisible collision
- Port Olisar: Various audio adjustments for the area around the ASOP terminals UI
- MobiGlas: Updated particle emissivity to adjust based on scene luminance
- Increasing bob frequency on the helmet but reducing the magnitude
- Afterburner
- Balance pass on Cutlass Black, Sabre, Gladius, and Aurora AB,SCM, and Atmo tuning. Scaled down acceleration/deceleration, increased SCM speeds, increased turn rates while in afterburner
- Ships & Vehicles
- Vanguard series: Updated LODs, fixed ramp-ship cracks, seat LODs, reversed decals, fixed Hoplite canopy, fixed HUD material
- Constellation Aquila: Thruster audio polish
- Prospector: Updated bed animations, thruster and door audio polish
- Nox: Lighting states updated
- Ship weapons: Adjusted audio for the APAR Ballistic Gatling
- Dragonfly: Added bespoke RTT screens and flight HUD
- Bug Fixes
- The Aurora bed door should now properly open
- The table in the Constellation should now animate properly in multiplayer
- Ship and kiosk interactions should no longer be visible when mG is active
- The Aurora series should no longer be leaking quantum fuel
- The Hornet series MFD screens shouldn't briefly show as solid black during entry animation
- Players shouldn't get stuck zoomed in when interaction mode is on
- Stairs in Port Olisar now have proper collision
- Fixed flashlight lighting in and around derelict Javelins
- Fixed rear door on Ursa Rover turning purple at a distance
- Fixed ground textures in the bunk room displaying over items on the ground at Indy Farmer on Cellin
- Players should now be able to stay in free look when activating interaction mode
- Fixed an issue where g-force blackout visual effect was limited to half the intended amount
- Updated Freelancer with improved LODs for rear ramp and hull, fixed engines clipping through hull, added correct audio for doors
- Audio should now be synced properly for all Caterpillar doors opening
- Landing dust should now come from the thruster pods of the Prospector rather than the center body
- Players should no longer see trippy rainbow textures flashing when flying along the surface
- Removed secondary "use" prompt from Freelancer ladder
- Removed residual MG sound at Grimhex after use
- Overhead airlock should no longer be missing interaction prompts on the Freelancer
- Fixed distracting relfection on Cutlass interior cockpit glass
- The player's hand should no longer clip through the flight stick of the Vanguard
- Fixed counter collision at outposts so players can no longer get behind them
- Ships should no longer vanish from the ASOP terminal selection after being destroyed
- Players won't become entombed within elevators and EZ Habs at GrimHex
- Updated collision to fix issues with 3rd person camera in and around airlocks
- Technical
- Various crash fixes
- Several performance tweaks
- Further improvements to 10001 error issues
- Non-Focus Feature Updates
- Missions
- Further updates to mission prerequisites and rewards
- Set ships being escorted to ignore attacking AI
- Ships
- General: Shields now regenerate at a lower rate when hit
- Sabre Raven: Added Zero G enter/exit animations
- Avenger series: Updated lightstates, LODs and fixed some gaps
- M50: RTT screen update and added door lock interaction
- Scythe: Cockpit lighting setup, dashboard adjustments, updated cockpit interactions
- Retaliator: Thruster audio polish
- Herald: Minor cleanup for passageway and seat access, fixed missing shields
- 300 series: Minor cleanup for dashboard and seat access
- Reliant: Seat access and dashboard update, interaction highlight cleanup
- UI
- PMA: The position, zoom level and yaw of the character model can be changed now with, respectively, the right mouse button, the middle mouse button and the left mouse button. Items are now nested into categories
- MFD: Added overheat ratio bar to heat MFD
- FPS
- Players can now ledge grab and vault while reloading
- Shopping and Cargo
- "Try on" interaction now has wording for specific item types
- Updated clothing prices
- New shop displays for size 2 ship parts at GrimHex Dumper's Depot
- Updating some pricing on commodities
- Changed sell filters on kiosks to be limited to what you have to sell rather than what is available to buy
- Changed kiosk commodity list to expandable accordian grid
- Updated some of the commodity names
- Added an idle screen to Kiosks
- Bug Fixes
- Fixed Retaliator entry/exit turret animations
- Trying on clothing should now remove overlapping items
- Missiles should no longer be restored on respawn in Arena Commander
- The undersuit should now be selectable and purchasable at armor shops
- Various lighting and LOD fixes for the Starfarer
- Fixed argo cargo door LODs and decals on chair
- Interaction points on the Retaliator should now be easier to find
- Fixed instances of reversed lettering in the Aeroview hangar
- Updated orientation of AI shopkeepers so they no longer clip into counter
- Time remaining on recently accepted missions should now display correctly
- Removed invisible collision points inside the Captain's office of the Starfarer
- When exiting the Sabre in EVA the player should no longer randomly take damage
- Removed Cubby Blast signs from Concientious Objects at Levski
- Escort mission should now be under the "Mercenary" category as intended
- Numbers and barcodes should now be visible on mission boxes where appropriate
- The Starfarer should now have correct door animation audio
- The Retaliator should now have a "Comms" MFD
- Removed floating cable and fixed light leak through hangar door in VFG Industrial hangar
- Landing gear states should now properly update for the Constellation series
- PMA should now properly repopulate item list after equiping items
- Bridge supports seat on the Starfarer should now have working screens
- Fixed door interactions on Mustang series
- Fixed door interactions on the Reliant
- Players should now be able to interact with the beds in the 300 series
- MFDs should no longer be upside down on the Mustang
- Fixed minor issues with RTT screens on Scythe and Glaive
- Clothing hat racks should no longer be missing certain items
- Adjusted animation for beds and fixed area of collision outside of the escape pods of the Starfarer
- Fixed flickering landing pad lights at Station Demien
- One of the barrels should no longer have a delayed animation on the repeater series ship weapons
- Medpens should no longer be floating inside displays at GrimHex
- Moved mission givers to "offers" tab and resized objective description text
- All hangars should now have breathable air
- Adjusted bed metrics to proper sizes in the Retaliator
- There should now be air inside the Million Mile High Club
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