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- Revision: TrinityCore rev. unknown 1970-01-01 00:00:00 +0000 (Archived branch) (Win32, Release)
- Date 22:5:2013. Time 1:59
- //=====================================================
- *** Hardware ***
- Processor: Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz
- Number Of Processors: 8
- Physical Memory: 4194303 KB (Available: 4194303 KB)
- Commit Charge Limit: 4194303 KB
- *** Operation System ***
- Windows Server 2008 R2 Server 4.0, Enterprise Edition Service Pack 1 (Version 6.1, Build 7601)
- //=====================================================
- Exception code: C0000005 ACCESS_VIOLATION
- Fault address: 0048CDA0 01:0034BDA0 C:\4.0.6a Cataclysm\Core\worldserver.exe
- Registers:
- EAX:00000A06
- EBX:007DFA2C
- ECX:734F3F2B
- EDX:0C1BE438
- ESI:007DF9EC
- EDI:0AA752FC
- CS:EIP:0023:0048CDA0
- SS:ESP:002B:2B54E658 EBP:2B54F668
- DS:002B ES:002B FS:0053 GS:002B
- Flags:00010212
- Call stack:
- Address Frame Function SourceFile
- 0048CDA0 00000000 std::_List_val<std::pair<unsigned int const ,GameObjectData>,std::allocator<std::pair<unsigned int const ,GameObjectData> > >::_Buynode<std::pair<unsigned int const ,GameObjectData> >+60 c:\program files\microsoft visual studio 10.0\vc\include\list line 547
- 00484F42 00000000 std::vector<std::_List_iterator<std::_List_val<std::pair<unsigned int const ,AreaTrigger>,std::allocator<std::pair<unsigned int const ,AreaTrigger> > > >,std::allocator<std::_List_iterator<std::_List_val<std::pair<unsigned int const ,AreaTrigger>,std::allocator<std::pair<unsigned int const ,AreaTrigger> > > > > >::_Destroy+12 c:\program files\microsoft visual studio 10.0\vc\include\vector line 1270
- 00317B3F 00000000 std::deque<WorldPacket *,std::allocator<WorldPacket *> >::pop_back+5F c:\program files\microsoft visual studio 10.0\vc\include\deque line 1278
- 00287B56 00000000 std::_Tree<std::_Tmap_traits<unsigned int,TransportScript *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,TransportScript *> >,0> >::erase+666 c:\program files\microsoft visual studio 10.0\vc\include\xtree line 1337
- 003FE473 00000000 std::_Vector_const_iterator<std::_Vector_val<MailItemInfo,std::allocator<MailItemInfo> > >::~_Vector_const_iterator<std::_Vector_val<MailItemInfo,std::allocator<MailItemInfo> > >+23
- 00400032 00000000 ObjectMgr::GetGOData+82 l:\TrinityCore\4.3.4\src\server\game\globals\objectmgr.h line 1132
- 0040F439 00000000 std::vector<std::vector<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::allocator<std::basic_string<char,std::char_traits<char>,std::allocator<char> > > >,std::allocator<std::vector<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::allocator<std::basic_string<char,std::char_traits<char>,std::allocator<char> > > > > >::resize+F9 c:\program files\microsoft visual studio 10.0\vc\include\vector line 859
- 0040F92F 00000000 std::_Hash<std::tr1::_Umap_traits<unsigned int,AreaTrigger,std::_Hash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,AreaTrigger> >,0> >::end+4F
- 0040FA5D 00000000 std::vector<Group *,std::allocator<Group *> >::resize+DD c:\program files\microsoft visual studio 10.0\vc\include\vector line 859
- 00493A18 00000000 std::list<std::pair<unsigned int const ,CreatureTemplate>,std::allocator<std::pair<unsigned int const ,CreatureTemplate> > >::_Splice_same+38 c:\program files\microsoft visual studio 10.0\vc\include\list line 1467
- 0029B406 00000000 HashMapHolder<DynamicObject>::Find+136 l:\TrinityCore\4.3.4\src\server\game\globals\objectaccessor.h line 69
- 0032A3BD 00000000 Map::SummonCreature+34D l:\TrinityCore\4.3.4\src\server\game\entities\object\object.cpp line 2698
- 003E0044 00000000 FillItemDamageFields+74 l:\TrinityCore\4.3.4\src\server\game\globals\objectmgr.cpp line 2156
- 0039FB4A 00000000 std::_Tree<std::_Tmap_traits<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> >,1> >::_Eqrange+16A c:\program files\microsoft visual studio 10.0\vc\include\xtree line 1595
- 0035B484 00000000 Unit::RemoveDynObject+54 l:\TrinityCore\4.3.4\src\server\game\entities\unit\unit.cpp line 4640
- 0035BB62 00000000 Unit::RemoveGameObject+1C2 l:\TrinityCore\4.3.4\src\server\game\entities\unit\unit.cpp line 4748
- 0035E602 00000000 Unit::HandleDummyAuraProc+1872 l:\TrinityCore\4.3.4\src\server\game\entities\unit\unit.cpp line 5678
- 00353941 00000000 Unit::_UnapplyAura+B1 l:\TrinityCore\4.3.4\src\server\game\entities\unit\unit.cpp line 3216
- 733DE21E 00000000 ACE_DEV_Addr::`vector deleting destructor'+3E
- 733DE728 00000000 ACE_DEV_Addr::operator=+128
- 733DE673 00000000 ACE_DEV_Addr::operator=+73
- 734EC556 00000000 _endthreadex+3A
- 734EC600 00000000 _endthreadex+E4
- 751733CA 00000000 BaseThreadInitThunk+12
- 76F49ED2 00000000 RtlInitializeExceptionChain+63
- 76F49EA5 00000000 RtlInitializeExceptionChain+36
- ========================
- Local Variables And Parameters
- Call stack:
- Address Frame Function SourceFile
- 0048CDA0 00000000 std::_List_val<std::pair<unsigned int const ,GameObjectData>,std::allocator<std::pair<unsigned int const ,GameObjectData> > >::_Buynode<std::pair<unsigned int const ,GameObjectData> >+60 c:\program files\microsoft visual studio 10.0\vc\include\list line 547
- punting on symbol this
- punting on symbol _Next
- punting on symbol _Prev
- punting on symbol _Val
- punting on symbol _Pnode
- 00484F42 00000000 std::vector<std::_List_iterator<std::_List_val<std::pair<unsigned int const ,AreaTrigger>,std::allocator<std::pair<unsigned int const ,AreaTrigger> > > >,std::allocator<std::_List_iterator<std::_List_val<std::pair<unsigned int const ,AreaTrigger>,std::allocator<std::pair<unsigned int const ,AreaTrigger> > > > > >::_Destroy+12 c:\program files\microsoft visual studio 10.0\vc\include\vector line 1270
- punting on symbol this
- punting on symbol _First
- punting on symbol _Last
- 00317B3F 00000000 std::deque<WorldPacket *,std::allocator<WorldPacket *> >::pop_back+5F c:\program files\microsoft visual studio 10.0\vc\include\deque line 1278
- punting on symbol _Block
- punting on symbol _Newoff
- punting on symbol this
- 00287B56 00000000 std::_Tree<std::_Tmap_traits<unsigned int,TransportScript *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,TransportScript *> >,0> >::erase+666 c:\program files\microsoft visual studio 10.0\vc\include\xtree line 1337
- punting on symbol this
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