Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- hlrad v3.4 VL34 64-bit (May 24 2018)
- - special edition for Xash with change in bsp format
- Zoner's Half-Life Compilation Tools -- Custom Build
- Based on code modifications by Sean 'Zoner' Cavanaugh
- Based on Valve's version, modified with permission.
- Submit detailed bug reports to (vluzacn@163.com)
- ----- BEGIN hlrad -----
- Command line: "Z:\home\mittorn\UnkleMike's ZHLT v34CB\tools\hlrad30_x64.exe" dm_sniper_d8 -extra -threads 8
- Arguments: dm_sniper_d8 -extra -threads 8
- -= Current hlrad Settings =-
- Name | Setting | Default
- --------------------|---------------------|-------------------------
- threads [ 8 ] [ Varies ]
- verbose [ off ] [ off ]
- log [ on ] [ on ]
- developer [ 0 ] [ 0 ]
- chart [ off ] [ off ]
- estimate [ off ] [ off ]
- max texture memory [ 33554432 ] [ 33554432 ]
- max lighting memory [ 50331648 ] [ 50331648 ]
- priority [ Normal ] [ Normal ]
- fast rad [ off ] [ off ]
- vismatrix algorithm [ Sparse ] [ Sparse ]
- oversampling (-extra)[ on ] [ off ]
- bounces [ 3 ] [ 3 ]
- ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
- light limit threshold[ 188.000 ] [ 188.000 ]
- circus mode [ off ] [ off ]
- smoothing threshold [ 50.000 ] [ 50.000 ]
- smoothing threshold 2[ no change ] [ no change ]
- direct threshold [ 10.000 ] [ 10.000 ]
- direct light scale [ 1.000 ] [ 1.000 ]
- coring threshold [ 0.010 ] [ 0.010 ]
- patch interpolation [ on ] [ on ]
- texscale [ on ] [ on ]
- patch subdividing [ on ] [ on ]
- chop value [ 128.000 ] [ 128.000 ]
- texchop value [ 64.000 ] [ 64.000 ]
- global fade [ 1.000 ] [ 1.000 ]
- global texlight gap [ 0.000 ] [ 0.000 ]
- global light scale [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ]
- global gamma [ 0.550 0.550 0.550 ] [ 0.550 0.550 0.550 ]
- global light scale [ 2.000 ] [ 2.000 ]
- global sky diffusion [ 1.000 ] [ 1.000 ]
- spread angles [ on ] [ on ]
- opaque entities [ on ] [ on ]
- sky lighting fix [ on ] [ on ]
- incremental [ off ] [ off ]
- dump [ off ] [ off ]
- colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
- monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
- custom shadows with bounce light
- [ off ] [ off ]
- rgb transfers [ off ] [ off ]
- minimum final light [ 0 ] [ 0 ]
- size of transfer [ 1 (16bit) ] [ 1 (16bit) ]
- size of rgbtransfer [ 2 (32bit) ] [ 2 (32bit) ]
- soft sky [ on ] [ on ]
- translucent depth [ 2.000 ] [ 2.000 ]
- block opaque [ on ] [ on ]
- ignore textures [ off ] [ off ]
- reflectivity gamma [ 1.760 ] [ 1.760 ]
- reflectivity scale [ 0.700 ] [ 0.700 ]
- blur size [ 1.500 ] [ 1.500 ]
- no emitter range [ off ] [ off ]
- wall bleeding fix [ on ] [ on ]
- Load Textures:
- Using Wadfile: dm_sniper_d8.wa_
- 48 textures referenced
- Reading texlights from 'lights.rad'
- 2 opaque models
- 2 opaque faces
- 3524 faces
- Create Patches : 8468 base patches
- 250154 square feet [36022212.00 square inches]
- 61 direct lights and 16386 fast direct lights
- 2 light styles
- Error: FS_Init: couldn't init game directory!
- 0 opaque studio models
- FindFacePositions:
- 0%...10%...20%...30%...40%...50%...60%...70%...80%...90%... (11.70 seconds)
- BuildFacelights:
- 0%...10%...20%...30%...40%...50%...60%...70%...80%...90%... (66.01 seconds)
- BuildVisLeafs:
- 0%...10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.19 seconds)
- visibility matrix : 2.9 megs
- MakeScales:
- 0%...10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.94 seconds)
- Transfer Lists : 4899875 : 4.90M transfers
- Indices : 3213852 : 3.06M bytes
- Data : 9824608 : 9.37M bytes
- Bounce 1 GatherLight:
- 0%...10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.06 seconds)
- Bounce 2 GatherLight:
- 0%...10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.06 seconds)
- Bounce 3 GatherLight:
- 0%...10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.06 seconds)
- CreateTriangulations:
- 0%...10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.20 seconds)
- AddPatchLights:
- 0%...10%...20%...30%...40%...50%...60%...70%...80%...90%... (15.36 seconds)
- FinalLightFace:
- 0%...10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.06 seconds)
- LeafAmbientLighting:
- 0%...10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.22 seconds)
- 1 minute, 36 seconds elapsed
- ----- END hlrad -----
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement