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hlrad-msvc-x64

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Jan 22nd, 2019
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  1. hlrad v3.4 VL34 64-bit (May 24 2018)
  2. - special edition for Xash with change in bsp format
  3. Zoner's Half-Life Compilation Tools -- Custom Build
  4. Based on code modifications by Sean 'Zoner' Cavanaugh
  5. Based on Valve's version, modified with permission.
  6. Submit detailed bug reports to (vluzacn@163.com)
  7. ----- BEGIN hlrad -----
  8. Command line: "Z:\home\mittorn\UnkleMike's ZHLT v34CB\tools\hlrad30_x64.exe" dm_sniper_d8 -extra -threads 8
  9. Arguments: dm_sniper_d8 -extra -threads 8
  10.  
  11. -= Current hlrad Settings =-
  12. Name | Setting | Default
  13. --------------------|---------------------|-------------------------
  14. threads [ 8 ] [ Varies ]
  15. verbose [ off ] [ off ]
  16. log [ on ] [ on ]
  17. developer [ 0 ] [ 0 ]
  18. chart [ off ] [ off ]
  19. estimate [ off ] [ off ]
  20. max texture memory [ 33554432 ] [ 33554432 ]
  21. max lighting memory [ 50331648 ] [ 50331648 ]
  22. priority [ Normal ] [ Normal ]
  23.  
  24. fast rad [ off ] [ off ]
  25. vismatrix algorithm [ Sparse ] [ Sparse ]
  26. oversampling (-extra)[ on ] [ off ]
  27. bounces [ 3 ] [ 3 ]
  28. ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
  29. light limit threshold[ 188.000 ] [ 188.000 ]
  30. circus mode [ off ] [ off ]
  31.  
  32. smoothing threshold [ 50.000 ] [ 50.000 ]
  33. smoothing threshold 2[ no change ] [ no change ]
  34. direct threshold [ 10.000 ] [ 10.000 ]
  35. direct light scale [ 1.000 ] [ 1.000 ]
  36. coring threshold [ 0.010 ] [ 0.010 ]
  37. patch interpolation [ on ] [ on ]
  38.  
  39. texscale [ on ] [ on ]
  40. patch subdividing [ on ] [ on ]
  41. chop value [ 128.000 ] [ 128.000 ]
  42. texchop value [ 64.000 ] [ 64.000 ]
  43.  
  44. global fade [ 1.000 ] [ 1.000 ]
  45. global texlight gap [ 0.000 ] [ 0.000 ]
  46. global light scale [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ]
  47. global gamma [ 0.550 0.550 0.550 ] [ 0.550 0.550 0.550 ]
  48. global light scale [ 2.000 ] [ 2.000 ]
  49. global sky diffusion [ 1.000 ] [ 1.000 ]
  50.  
  51. spread angles [ on ] [ on ]
  52. opaque entities [ on ] [ on ]
  53. sky lighting fix [ on ] [ on ]
  54. incremental [ off ] [ off ]
  55. dump [ off ] [ off ]
  56.  
  57. colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
  58. monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
  59.  
  60. custom shadows with bounce light
  61. [ off ] [ off ]
  62. rgb transfers [ off ] [ off ]
  63. minimum final light [ 0 ] [ 0 ]
  64. size of transfer [ 1 (16bit) ] [ 1 (16bit) ]
  65. size of rgbtransfer [ 2 (32bit) ] [ 2 (32bit) ]
  66. soft sky [ on ] [ on ]
  67. translucent depth [ 2.000 ] [ 2.000 ]
  68. block opaque [ on ] [ on ]
  69. ignore textures [ off ] [ off ]
  70. reflectivity gamma [ 1.760 ] [ 1.760 ]
  71. reflectivity scale [ 0.700 ] [ 0.700 ]
  72. blur size [ 1.500 ] [ 1.500 ]
  73. no emitter range [ off ] [ off ]
  74. wall bleeding fix [ on ] [ on ]
  75.  
  76.  
  77. Load Textures:
  78. Using Wadfile: dm_sniper_d8.wa_
  79. 48 textures referenced
  80. Reading texlights from 'lights.rad'
  81. 2 opaque models
  82. 2 opaque faces
  83. 3524 faces
  84. Create Patches : 8468 base patches
  85. 250154 square feet [36022212.00 square inches]
  86. 61 direct lights and 16386 fast direct lights
  87. 2 light styles
  88. Error: FS_Init: couldn't init game directory!
  89. 0 opaque studio models
  90.  
  91. FindFacePositions:
  92. 0%...10%...20%...30%...40%...50%...60%...70%...80%...90%... (11.70 seconds)
  93. BuildFacelights:
  94. 0%...10%...20%...30%...40%...50%...60%...70%...80%...90%... (66.01 seconds)
  95. BuildVisLeafs:
  96. 0%...10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.19 seconds)
  97. visibility matrix : 2.9 megs
  98. MakeScales:
  99. 0%...10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.94 seconds)
  100. Transfer Lists : 4899875 : 4.90M transfers
  101. Indices : 3213852 : 3.06M bytes
  102. Data : 9824608 : 9.37M bytes
  103. Bounce 1 GatherLight:
  104. 0%...10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.06 seconds)
  105. Bounce 2 GatherLight:
  106. 0%...10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.06 seconds)
  107. Bounce 3 GatherLight:
  108. 0%...10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.06 seconds)
  109. CreateTriangulations:
  110. 0%...10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.20 seconds)
  111. AddPatchLights:
  112. 0%...10%...20%...30%...40%...50%...60%...70%...80%...90%... (15.36 seconds)
  113. FinalLightFace:
  114. 0%...10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.06 seconds)
  115. LeafAmbientLighting:
  116. 0%...10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.22 seconds)
  117. 1 minute, 36 seconds elapsed
  118.  
  119. ----- END hlrad -----
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