Advertisement
Guest User

Untitled

a guest
Nov 14th, 2018
258
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
C++ 12.52 KB | None | 0 0
  1. called from:
  2. (file 'maps/mp/gametypes/_callbacksetup.gsc', line 69)
  3.  [[level.callbackPlayerKilled]](eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration);
  4.          *
  5. called from:
  6. (file 'maps/mp/gametypes/_callbacksetup.gsc', line 66)
  7. CodeCallback_PlayerKilled(eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration)
  8. *
  9. called from:
  10. (file 'maps/mp/gametypes/_globallogic.gsc', line 2582)
  11.  self finishPlayerDamage(eInflictor,eAttacker,iDamage,iDFlags,sMeansOfDeath,sWeapon,vPoint,vDir,sHitLoc,psOffsetTime);
  12.       *
  13. called from:
  14. (file 'maps/mp/gametypes/_globallogic.gsc', line 2508)
  15.    self finishPlayerDamageWrapper(eInflictor,eAttacker,iDamage,iDFlags,sMeansOfDeath,sWeapon,vPoint,vDir,sHitLoc,psOffsetTime);
  16.         *
  17. called from:
  18. (file 'maps/mp/gametypes/_callbacksetup.gsc', line 63)
  19.  [[level.callbackPlayerDamage]](eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset);
  20.          *
  21. started from:
  22. (file 'maps/mp/gametypes/_callbacksetup.gsc', line 60)
  23. CodeCallback_PlayerDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset)
  24. *
  25. ************************************
  26.  
  27. ******* script runtime error *******
  28. pair 'undefined' and 'none' has unmatching types 'undefined' and 'string': (file 'maps/mp/gametypes/_globallogic.gsc', line 2798)
  29.  if(isDefined(level.scorebot)&&level.scorebot&&!level.rdyup)game["promod_scorebot_ticker_buffer"]+="kill"+lpattackname+""+scWeapon+""+self.name+""+sHeadshot;logPrint("K;"+self getGuid()+";"+self getEntityNumber()+";"+self.pers["team"]+";"+self.name+";"+lpattackguid+";"+lpattacknum+";"+lpattackerteam+";"+lpattackname+";"+sWeapon+";"+iDamage+";"+sMeansOfDeath+";"+sHitLoc+"\n");
  30.                                                                                                                                                                                                                                                                                                                                                                                 *
  31. called from:
  32. (file 'maps/mp/gametypes/_callbacksetup.gsc', line 69)
  33.  [[level.callbackPlayerKilled]](eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration);
  34.          *
  35. called from:
  36. (file 'maps/mp/gametypes/_callbacksetup.gsc', line 66)
  37. CodeCallback_PlayerKilled(eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration)
  38. *
  39. called from:
  40. (file 'maps/mp/gametypes/_globallogic.gsc', line 2582)
  41.  self finishPlayerDamage(eInflictor,eAttacker,iDamage,iDFlags,sMeansOfDeath,sWeapon,vPoint,vDir,sHitLoc,psOffsetTime);
  42.       *
  43. called from:
  44. (file 'maps/mp/gametypes/_globallogic.gsc', line 2508)
  45.    self finishPlayerDamageWrapper(eInflictor,eAttacker,iDamage,iDFlags,sMeansOfDeath,sWeapon,vPoint,vDir,sHitLoc,psOffsetTime);
  46.         *
  47. called from:
  48. (file 'maps/mp/gametypes/_callbacksetup.gsc', line 63)
  49.  [[level.callbackPlayerDamage]](eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset);
  50.          *
  51. started from:
  52. (file 'maps/mp/gametypes/_callbacksetup.gsc', line 60)
  53. CodeCallback_PlayerDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset)
  54. *
  55. ************************************
  56.  
  57. ******* script runtime error *******
  58. pair 'undefined' and '
  59. ' has unmatching types 'undefined' and 'string': (file 'maps/mp/gametypes/_globallogic.gsc', line 2798)
  60.  if(isDefined(level.scorebot)&&level.scorebot&&!level.rdyup)game["promod_scorebot_ticker_buffer"]+="kill"+lpattackname+""+scWeapon+""+self.name+""+sHeadshot;logPrint("K;"+self getGuid()+";"+self getEntityNumber()+";"+self.pers["team"]+";"+self.name+";"+lpattackguid+";"+lpattacknum+";"+lpattackerteam+";"+lpattackname+";"+sWeapon+";"+iDamage+";"+sMeansOfDeath+";"+sHitLoc+"\n");
  61.                                                                                                                                                                                                                                                                                                                                                                                         *
  62. called from:
  63. (file 'maps/mp/gametypes/_callbacksetup.gsc', line 69)
  64.  [[level.callbackPlayerKilled]](eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration);
  65.          *
  66. called from:
  67. (file 'maps/mp/gametypes/_callbacksetup.gsc', line 66)
  68. CodeCallback_PlayerKilled(eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration)
  69. *
  70. called from:
  71. (file 'maps/mp/gametypes/_globallogic.gsc', line 2582)
  72.  self finishPlayerDamage(eInflictor,eAttacker,iDamage,iDFlags,sMeansOfDeath,sWeapon,vPoint,vDir,sHitLoc,psOffsetTime);
  73.       *
  74. called from:
  75. (file 'maps/mp/gametypes/_globallogic.gsc', line 2508)
  76.    self finishPlayerDamageWrapper(eInflictor,eAttacker,iDamage,iDFlags,sMeansOfDeath,sWeapon,vPoint,vDir,sHitLoc,psOffsetTime);
  77.         *
  78. called from:
  79. (file 'maps/mp/gametypes/_callbacksetup.gsc', line 63)
  80.  [[level.callbackPlayerDamage]](eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset);
  81.          *
  82. started from:
  83. (file 'maps/mp/gametypes/_callbacksetup.gsc', line 60)
  84. CodeCallback_PlayerDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset)
  85. *
  86. ************************************
  87.  
  88. ******* script runtime error *******
  89. cannot cast undefined to string: (file 'maps/mp/gametypes/_globallogic.gsc', line 2798)
  90.  if(isDefined(level.scorebot)&&level.scorebot&&!level.rdyup)game["promod_scorebot_ticker_buffer"]+="kill"+lpattackname+""+scWeapon+""+self.name+""+sHeadshot;logPrint("K;"+self getGuid()+";"+self getEntityNumber()+";"+self.pers["team"]+";"+self.name+";"+lpattackguid+";"+lpattacknum+";"+lpattackerteam+";"+lpattackname+";"+sWeapon+";"+iDamage+";"+sMeansOfDeath+";"+sHitLoc+"\n");
  91.                                                                                                                                                                                                                                                                                                                                                                                         *
  92. called from:
  93. (file 'maps/mp/gametypes/_callbacksetup.gsc', line 69)
  94.  [[level.callbackPlayerKilled]](eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration);
  95.          *
  96. called from:
  97. (file 'maps/mp/gametypes/_callbacksetup.gsc', line 66)
  98. CodeCallback_PlayerKilled(eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration)
  99. *
  100. called from:
  101. (file 'maps/mp/gametypes/_globallogic.gsc', line 2582)
  102.  self finishPlayerDamage(eInflictor,eAttacker,iDamage,iDFlags,sMeansOfDeath,sWeapon,vPoint,vDir,sHitLoc,psOffsetTime);
  103.       *
  104. called from:
  105. (file 'maps/mp/gametypes/_globallogic.gsc', line 2508)
  106.    self finishPlayerDamageWrapper(eInflictor,eAttacker,iDamage,iDFlags,sMeansOfDeath,sWeapon,vPoint,vDir,sHitLoc,psOffsetTime);
  107.         *
  108. called from:
  109. (file 'maps/mp/gametypes/_callbacksetup.gsc', line 63)
  110.  [[level.callbackPlayerDamage]](eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset);
  111.          *
  112. started from:
  113. (file 'maps/mp/gametypes/_callbacksetup.gsc', line 60)
  114. CodeCallback_PlayerDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset)
  115. *
  116. ************************************
  117.  
  118. ******* script runtime error *******
  119. ++ must be applied to an int (applied to undefined): (file 'maps/mp/gametypes/_globallogic.gsc', line 2801)
  120.  if(isDefined(attacker)) attacker.cur_kill_streak++;  
  121.                                   *
  122. called from:
  123. (file 'maps/mp/gametypes/_callbacksetup.gsc', line 69)
  124.  [[level.callbackPlayerKilled]](eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration);
  125.          *
  126. called from:
  127. (file 'maps/mp/gametypes/_callbacksetup.gsc', line 66)
  128. CodeCallback_PlayerKilled(eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration)
  129. *
  130. called from:
  131. (file 'maps/mp/gametypes/_globallogic.gsc', line 2582)
  132.  self finishPlayerDamage(eInflictor,eAttacker,iDamage,iDFlags,sMeansOfDeath,sWeapon,vPoint,vDir,sHitLoc,psOffsetTime);
  133.       *
  134. called from:
  135. (file 'maps/mp/gametypes/_globallogic.gsc', line 2508)
  136.    self finishPlayerDamageWrapper(eInflictor,eAttacker,iDamage,iDFlags,sMeansOfDeath,sWeapon,vPoint,vDir,sHitLoc,psOffsetTime);
  137.         *
  138. called from:
  139. (file 'maps/mp/gametypes/_callbacksetup.gsc', line 63)
  140.  [[level.callbackPlayerDamage]](eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset);
  141.          *
  142. started from:
  143. (file 'maps/mp/gametypes/_callbacksetup.gsc', line 60)
  144. CodeCallback_PlayerDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset)
  145. *
  146. ************************************
  147.  
  148. ******* script runtime error *******
  149. setstat: entity must be a player entity: (file 'maps/mp/gametypes/_persistence.gsc', line 76)
  150.  self setStat( int(tableLookup( "mp/playerStatsTable.csv", 1, dataName, 0 )), value );
  151.       *
  152. called from:
  153. (file 'maps/mp/gametypes/_globallogic.gsc', line 2802)
  154.  attacker maps\mp\gametypes\_persistence::statSet( "kill_streak", attacker.cur_kill_streak );
  155.           *
  156. called from:
  157. (file 'maps/mp/gametypes/_callbacksetup.gsc', line 69)
  158.  [[level.callbackPlayerKilled]](eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration);
  159.          *
  160. called from:
  161. (file 'maps/mp/gametypes/_callbacksetup.gsc', line 66)
  162. CodeCallback_PlayerKilled(eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration)
  163. *
  164. called from:
  165. (file 'maps/mp/gametypes/_globallogic.gsc', line 2582)
  166.  self finishPlayerDamage(eInflictor,eAttacker,iDamage,iDFlags,sMeansOfDeath,sWeapon,vPoint,vDir,sHitLoc,psOffsetTime);
  167.       *
  168. called from:
  169. (file 'maps/mp/gametypes/_globallogic.gsc', line 2508)
  170.    self finishPlayerDamageWrapper(eInflictor,eAttacker,iDamage,iDFlags,sMeansOfDeath,sWeapon,vPoint,vDir,sHitLoc,psOffsetTime);
  171.         *
  172. called from:
  173. (file 'maps/mp/gametypes/_callbacksetup.gsc', line 63)
  174.  [[level.callbackPlayerDamage]](eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset);
  175.          *
  176. started from:
  177. (file 'maps/mp/gametypes/_callbacksetup.gsc', line 60)
  178. CodeCallback_PlayerDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset)
  179. *
  180. ************************************
  181.  
  182. ******* script runtime error *******
  183. getstat: entity must be a player entity: (file 'maps/mp/gametypes/_persistence.gsc', line 61)
  184.  return self getStat( int(tableLookup( "mp/playerStatsTable.csv", 1, dataName, 0 )) );
  185.              *
  186. called from:
  187. (file 'maps/mp/gametypes/_globallogic.gsc', line 2803)
  188.  attacker maps\mp\gametypes\_persistence::statGet( "kill_streak" );
  189.           *
  190. called from:
  191. (file 'maps/mp/gametypes/_callbacksetup.gsc', line 69)
  192.  [[level.callbackPlayerKilled]](eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration);
  193.          *
  194. called from:
  195. (file 'maps/mp/gametypes/_callbacksetup.gsc', line 66)
  196. CodeCallback_PlayerKilled(eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration)
  197. *
  198. called from:
  199. (file 'maps/mp/gametypes/_globallogic.gsc', line 2582)
  200.  self finishPlayerDamage(eInflictor,eAttacker,iDamage,iDFlags,sMeansOfDeath,sWeapon,vPoint,vDir,sHitLoc,psOffsetTime);
  201.       *
  202. called from:
  203. (file 'maps/mp/gametypes/_globallogic.gsc', line 2508)
  204.    self finishPlayerDamageWrapper(eInflictor,eAttacker,iDamage,iDFlags,sMeansOfDeath,sWeapon,vPoint,vDir,sHitLoc,psOffsetTime);
  205.         *
  206. called from:
  207. (file 'maps/mp/gametypes/_callbacksetup.gsc', line 63)
  208.  [[level.callbackPlayerDamage]](eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset);
  209.          *
  210. started from:
  211. (file 'maps/mp/gametypes/_callbacksetup.gsc', line 60)
  212. CodeCallback_PlayerDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset)
  213. *
  214. ************************************
  215. Hitch warning: 20860 msec frame time
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement