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star-citizen-alpha-3-10-0j-ptu-5617491-patch-notes

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  1. Star Citizen Leaks - discord.gg/scleaks
  2.  
  3. Star Citizen Patch 3.10.0j
  4.  
  5. Alpha Patch 3.10.0j has been released to Evocati, and is now available to test! Patch should now show: VERSION 3.10.0-PTU.5617491.
  6.  
  7. It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\PTU.
  8.  
  9. Database Reset: NO
  10. Long Term Persistence: Enabled
  11.  
  12. The current build is under NDA
  13. Please monitor etf-megachat in spectrum for updates and testing instructions.
  14.  
  15. USER.cfg settings:
  16. r_displaySessionInfo = 1
  17.  
  18. Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the "Testing Focus". Please issue council all issues related to those in testing focus and in general gameplay.
  19.  
  20.  
  21.  
  22. Testing Focus
  23. Ship flight in and out of atmosphere
  24. Updated building blocks ship UI for all flyable ships.
  25. High speed combat changes
  26. Turret gameplay
  27. Origin M50 Improvements
  28. Electron FPS Weapons and Electron Damage
  29. Body Dragging
  30. Citizen Trading App
  31. Greycat Industrial ROC Mining Vehicle (Re-enabled this build)
  32. New Targeting Method
  33. Delivery Mission Improvements
  34.  
  35.  
  36. Known Issues
  37. Global chat is unavailable in the visor HUD
  38. Player cannot access almost all Multiplayer game modes across Star Marine and Arena Commander
  39. Players are able to jump out of the window in their habs which allows the players to fall out of the gameworld
  40. When leaving an Exit Spline in some Large Ships, the Ships will not re-enter the Spline correctly and fall towards the Planet without returning control to the Player
  41. Multiple shop doors will not open around Area 18, preventing the player from accessing the stores (currently Cubby Blast and Casaba)
  42. Security scans won't recognize the drugs on board a players ship during the Drug Production run missions
  43. The Ship Hologram / 3D Model will take over 20 seconds to load the first time the Player views one in VMA or the Arena Commander Menus
  44. Turrets around both Lawful and Unlawful UGFs are do not engage and shoot the player's ship
  45. The Area18 nav marker will appear at the central plaza, not the spaceport.
  46. Legally landed ships may be impounded
  47. Multi-Tool in Klescher Prison Commissary does not come with a OreBit mining attachment
  48. If the player exits to menu/disconnects/crashes during the prison load screen transition their load-out will not be changed
  49. Player may get stuck on a loading screen when leaving prison or respawning
  50. Player may get stuck on a prison loading screen if sent back to prison a second time without clearing their crime stat
  51. When going into ADS and crouching / prone you will be unable to see through the optics scope on the Arrowhead or P6-LR
  52. Freelook does not always work properly in turrets
  53. Turrets ignore power setting
  54. Players may fall out of turrets and clip through geometry when exiting them with the female model (Workaround: Avoid choosing the female model for now)
  55. Turret projectiles and fixed weapon fire is slightly desynced so hits may appear to not register but do
  56. Exiting a remote turret from the pilot seat will activate freelook for the pilot. Press Z to deactivate freelook to continue normally
  57. Player will be unable to control the movement of Super Hornet using mouse Controls after Exiting the Remote Turret using Interaction Mode
  58. The Player is unable to Repair Ground Vehicles at Platinum Bay Outposts
  59.  
  60.  
  61.  
  62. New Features
  63.  
  64.  
  65.  
  66. Characters
  67.  
  68. Adding Visor Wiping for players
  69. Action that lets the player wipe their visor clear when it has become too obstructed by snow/rain/moisture. This action is available through the default keybind of LShift+Z or through the Inner Thought menu.
  70.  
  71.  
  72.  
  73. Feature Updates
  74.  
  75.  
  76.  
  77. Gameplay
  78. New Targeting Method Updates
  79. Added keybind options to cycle (forward/reverse) hostile, friendly, or all targets in front of the ship. Added unlock target button. Fixed remote turret cone direction. NOTE: With this change you may have to redo targeting keybinds.
  80.  
  81. Ships and Vehicles
  82. Updated the Prospector to use the new updated UI.
  83. Re-Enabled the Greycat Industrial ROC
  84.  
  85.  
  86.  
  87. Weapons and Items
  88. Added Atzkav Sniper rifle, Yubarev Electron Pistol, and Gemini C54 Ballistic SMG to Star Marine.
  89.  
  90.  
  91.  
  92. Bug Fixes
  93. Players should no longer be blocked by invisible collision when entering transit and elevators.
  94. Fixed an issue causing a second, incorrect landing spline to stay in place if a player dies to the new fly zone around a spaceport.
  95. The Greycat ROC mining arm should no longer only point all the way up or down when in use.
  96. Wallace Klim's invite mission should now generate mission objective text in the mobiGlas description.
  97. Fixed an issue causing the 2nd box on a multiple delivery missions to not spawn at its pickup point.
  98. Fixed an issue that was letting players place non mission items into delivery areas causing them to be blocked from future mission deliveries.
  99. Delivery destination objectives should no longer be different than those listed in mission description.
  100. Players should now get trespassing warnings at Shubin Processing Facility SPMC-10 illegal underground mission.
  101. Destroyed Sections of Vehicles should no longer retain the Target Highlight after ship destruction.
  102. Interior walls in the back cargo area of the Freelancer series should no longer be missing collision.
  103.  
  104.  
  105.  
  106. Technical
  107. Fixed 6 Client crashes
  108. Fixed 2 Server crashes
  109.  
  110. Star Citizen Leaks - discord.gg/scleaks
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