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- <?xml version="1.0" encoding="utf-8"?>
- <project>
- <!-- _________________________ Application Settings _________________________ -->
- <app title="bottlecap" file="bottlecap" main="Main" version="0.0.1" company="HaxeFlixel" />
- <!--The flixel preloader is not accurate in Chrome. You can use it regularly if you embed the swf into a html file
- or you can set the actual size of your file manually at "FlxPreloaderBase-onUpdate-bytesTotal"-->
- <app preloader="flixel.system.FlxPreloader" />
- <!--Minimum without FLX_NO_GAMEPAD: 11.8, without FLX_NO_NATIVE_CURSOR: 11.2-->
- <set name="SWF_VERSION" value="11.8" />
- <!-- ____________________________ Window Settings ___________________________ -->
- <!--These window settings apply to all targets-->
- <window width="1366" height="768" fps="60" background="#000000" hardware="true" vsync="false" />
- <!--HTML5-specific-->
- <window if="html5" resizable="false" />
- <!--Desktop-specific-->
- <window if="desktop" orientation="landscape" fullscreen="false" resizable="true" />
- <!--Mobile-specific-->
- <window if="mobile" orientation="landscape" fullscreen="true" width="0" height="0" />
- <!-- _____________________________ Path Settings ____________________________ -->
- <set name="BUILD_DIR" value="export" />
- <classpath name="source" />
- <assets path="assets" />
- <!-- _______________________________ Libraries ______________________________ -->
- <haxelib name="flixel" />
- <!--In case you want to use the addons package-->
- -<haxelib name="flixel-addons" />
- <!--In case you want to use the ui package-->
- <haxelib name="flixel-ui" />
- <!--In case you want to use nape with flixel-->
- <!--<haxelib name="nape-haxe4" />-->
- <!-- ______________________________ Haxedefines _____________________________ -->
- <!--Enable the Flixel core recording system-->
- <!--<haxedef name="FLX_RECORD" />-->
- <!--Disable the right and middle mouse buttons-->
- <!--<haxedef name="FLX_NO_MOUSE_ADVANCED" />-->
- <!--Disable the native cursor API on Flash-->
- <!--<haxedef name="FLX_NO_NATIVE_CURSOR" />-->
- <!--Optimise inputs, be careful you will get null errors if you don't use conditionals in your game-->
- <haxedef name="FLX_NO_MOUSE" if="mobile" />
- <haxedef name="FLX_NO_KEYBOARD" if="mobile" />
- <haxedef name="FLX_NO_TOUCH" if="desktop" />
- <!--<haxedef name="FLX_NO_GAMEPAD" />-->
- <!--Disable the Flixel core sound tray-->
- <!--<haxedef name="FLX_NO_SOUND_TRAY" />-->
- <!--Disable the Flixel sound management code-->
- <!--<haxedef name="FLX_NO_SOUND_SYSTEM" />-->
- <!--Disable the Flixel core focus lost screen-->
- <haxedef name="FLX_NO_FOCUS_LOST_SCREEN" />
- <!--Disable the Flixel core debugger. Automatically gets set whenever you compile in release mode!-->
- <haxedef name="FLX_NO_DEBUG" unless="debug" />
- <!--Enable this for Nape release builds for a serious peformance improvement-->
- <haxedef name="NAPE_RELEASE_BUILD" unless="debug" />
- <!-- _________________________________ Custom _______________________________ -->
- <!--Place custom nodes like icons here (higher priority to override the HaxeFlixel icon)-->
- </project>
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