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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <project>
  3. <!-- _________________________ Application Settings _________________________ -->
  4.  
  5. <app title="bottlecap" file="bottlecap" main="Main" version="0.0.1" company="HaxeFlixel" />
  6.  
  7. <!--The flixel preloader is not accurate in Chrome. You can use it regularly if you embed the swf into a html file
  8. or you can set the actual size of your file manually at "FlxPreloaderBase-onUpdate-bytesTotal"-->
  9. <app preloader="flixel.system.FlxPreloader" />
  10.  
  11. <!--Minimum without FLX_NO_GAMEPAD: 11.8, without FLX_NO_NATIVE_CURSOR: 11.2-->
  12. <set name="SWF_VERSION" value="11.8" />
  13.  
  14. <!-- ____________________________ Window Settings ___________________________ -->
  15.  
  16. <!--These window settings apply to all targets-->
  17. <window width="1366" height="768" fps="60" background="#000000" hardware="true" vsync="false" />
  18.  
  19. <!--HTML5-specific-->
  20. <window if="html5" resizable="false" />
  21.  
  22. <!--Desktop-specific-->
  23. <window if="desktop" orientation="landscape" fullscreen="false" resizable="true" />
  24.  
  25. <!--Mobile-specific-->
  26. <window if="mobile" orientation="landscape" fullscreen="true" width="0" height="0" />
  27.  
  28. <!-- _____________________________ Path Settings ____________________________ -->
  29.  
  30. <set name="BUILD_DIR" value="export" />
  31. <classpath name="source" />
  32. <assets path="assets" />
  33.  
  34. <!-- _______________________________ Libraries ______________________________ -->
  35.  
  36. <haxelib name="flixel" />
  37.  
  38. <!--In case you want to use the addons package-->
  39. -<haxelib name="flixel-addons" />
  40.  
  41. <!--In case you want to use the ui package-->
  42. <haxelib name="flixel-ui" />
  43.  
  44. <!--In case you want to use nape with flixel-->
  45. <!--<haxelib name="nape-haxe4" />-->
  46.  
  47. <!-- ______________________________ Haxedefines _____________________________ -->
  48.  
  49. <!--Enable the Flixel core recording system-->
  50. <!--<haxedef name="FLX_RECORD" />-->
  51.  
  52. <!--Disable the right and middle mouse buttons-->
  53. <!--<haxedef name="FLX_NO_MOUSE_ADVANCED" />-->
  54.  
  55. <!--Disable the native cursor API on Flash-->
  56. <!--<haxedef name="FLX_NO_NATIVE_CURSOR" />-->
  57.  
  58. <!--Optimise inputs, be careful you will get null errors if you don't use conditionals in your game-->
  59. <haxedef name="FLX_NO_MOUSE" if="mobile" />
  60. <haxedef name="FLX_NO_KEYBOARD" if="mobile" />
  61. <haxedef name="FLX_NO_TOUCH" if="desktop" />
  62. <!--<haxedef name="FLX_NO_GAMEPAD" />-->
  63.  
  64. <!--Disable the Flixel core sound tray-->
  65. <!--<haxedef name="FLX_NO_SOUND_TRAY" />-->
  66.  
  67. <!--Disable the Flixel sound management code-->
  68. <!--<haxedef name="FLX_NO_SOUND_SYSTEM" />-->
  69.  
  70. <!--Disable the Flixel core focus lost screen-->
  71. <haxedef name="FLX_NO_FOCUS_LOST_SCREEN" />
  72.  
  73.  
  74.  
  75. <!--Disable the Flixel core debugger. Automatically gets set whenever you compile in release mode!-->
  76. <haxedef name="FLX_NO_DEBUG" unless="debug" />
  77.  
  78. <!--Enable this for Nape release builds for a serious peformance improvement-->
  79. <haxedef name="NAPE_RELEASE_BUILD" unless="debug" />
  80.  
  81. <!-- _________________________________ Custom _______________________________ -->
  82.  
  83.  
  84. <!--Place custom nodes like icons here (higher priority to override the HaxeFlixel icon)-->
  85. </project>
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